{
    "list": [
        {
            "name": "Game/Transparent",
            "address": "Assets/Shaders/GameTransparent.shader"
        },
        {
            "name": "Game/Character",
            "address": "Assets/Shaders/GameCharacter.shader"
        },
        {
            "name": "Game/Cutout",
            "address": "Assets/Shaders/CustomStandardCutout.shader"
        },
        {
            "name": "Game/Glass Reflex",
            "address": "Assets/Shaders/7DTD_Reflex_Glass.shader"
        },
        {
            "name": "Game/SwayingGrass Surface",
            "address": "Assets/Shaders/ShaderSwayingGrassSurface.shader"
        },
        {
            "name": "Game/SDCS/Gear",
            "address": "Assets/Shaders/SDCS/Gear.shader"
        },
        {
            "name": "Game/TerrainGlow",
            "address": "Assets/Shaders/ShaderTerrainSurfaceGlow.shader"
        },
        {
            "name": "Game/Water Surface",
            "address": "Assets/Shaders/ShaderWaterSurface.shader"
        },
        {
            "name": "7DTD/7DTD_Metal",
            "address": "Assets/Shaders/7DTD_Metal.shader"
        },
        {
            "name": "Game/Overlayed_TA",
            "address": "Assets/Shaders/CustomStandardWithOverlay_TA.shader"
        },
        {
            "name": "Game/CharacterPlayerOutfit",
            "address": "Assets/Shaders/GameCharacterPlayerOutfit.shader"
        },
        {
            "name": "Custom/DebugView",
            "address": "Assets/Shaders/DebugView.shader"
        },
        {
            "name": "Shader Forge/7DTD_ThrownProjectileOutline",
            "address": "Assets/Shaders/7DTD_ThrownProjectileOutline.shader"
        },
        {
            "name": "Game/CharacterCloth",
            "address": "Assets/Shaders/GameCharacterCloth.shader"
        },
        {
            "name": "Game/Overlayed",
            "address": "Assets/Shaders/CustomStandardWithOverlay.shader"
        },
        {
            "name": "Game/Dismember/Bloodcap",
            "address": "Assets/Shaders/GameCharacterDismemberBloodcap.shader"
        },
        {
            "name": "7DTD/7DTD_Glass",
            "address": "Assets/Shaders/7DTD_Glass.shader"
        },
        {
            "name": "Game/Water Distant Surface",
            "address": "Assets/Shaders/ShaderWaterDistantSurface.shader"
        },
        {
            "name": "Game/Decals",
            "address": "Assets/Shaders/Decals.shader"
        },
        {
            "name": "Game Particles/Standard Surface",
            "address": "Assets/Shaders/GameParticleStandardSurface.shader"
        },
        {
            "name": "Game/GlassSimple",
            "address": "Assets/Shaders/GameGlassSimple.shader"
        },
        {
            "name": "Game/OverlayHighlight_TA",
            "address": "Assets/Shaders/GameOverlayHighlight_TA.shader"
        },
        {
            "name": "Shader Forge/7DTD_Particle_Additive",
            "address": "Assets/Shaders/7DTD_Particle_Additive.shader"
        },
        {
            "name": "7DTD/7DTD_Cobweb",
            "address": "Assets/Shaders/7DTD_Cobweb.shader"
        },
        {
            "name": "Game/Glow",
            "address": "Assets/Shaders/CustomStandardGlow.shader"
        },
        {
            "name": "7DTD/7DTD_FireDistort",
            "address": "Assets/Shaders/7DTD_FireDistort.shader"
        },
        {
            "name": "Game/Autodesk XFade",
            "address": "Assets/Shaders/GameAutodeskXFade.shader"
        },
        {
            "name": "Game/SDCS/Skin",
            "address": "Assets/Shaders/SDCS/Skin.shader"
        },
        {
            "name": "Game/SDCS/Eye",
            "address": "Assets/Shaders/SDCS/Eye.shader"
        },
        {
            "name": "Game/Cloth",
            "address": "Assets/Shaders/7DTD_Cloth.shader"
        },
        {
            "name": "7DTD/7DTD_Fire",
            "address": "Assets/Shaders/7DTD_Fire.shader"
        },
        {
            "name": "Game/Dismember/CharMask",
            "address": "Assets/Shaders/GameCharacterDismember.shader"
        },
        {
            "name": "Game/SDCS/Hair",
            "address": "Assets/Shaders/SDCS/Hair.shader"
        },
        {
            "name": "Game/Terrain Surface",
            "address": "Assets/Shaders/ShaderTerrainSurface.shader"
        },
        {
            "name": "Game/Dismember/CopExplosion",
            "address": "Assets/Shaders/GameCharacterDismemberCopExplosion.shader"
        },
        {
            "name": "Game/Entity Tint Mask",
            "address": "Assets/Shaders/GameEntityTintMask.shader"
        },
        {
            "name": "Game/Autodesk",
            "address": "Assets/Shaders/GameAutodesk.shader"
        },
        {
            "name": "7DTD/7DTD_Sign_Illuminated",
            "address": "Assets/Shaders/7DTD_Sign_Illuminated.shader"
        },
        {
            "name": "Shader Forge/7DTD_Fire_New",
            "address": "Assets/Shaders/7DTD_Fire_New.shader"
        },
        {
            "name": "7DTD/7DTD_Liquid",
            "address": "Assets/Shaders/7DTD_Liquid.shader"
        }
    ]
}
