<!--BIOMES.XML

WEATHER CONTROL
The weather sections within each biome are restrictions
to the "global" weather condition running across the
entire world. For example, if the global weather says
the precipitation of the world is 20 and your biome
does not have any restrictions that allow below 50 for
precipitation, then your biome will have the lowest possible
precipitation allowed within its restrictions defined in this
file.

Temperature is different. It is the temperature range of the
biome which is added to the global temperature offset.
The final temperature is effected by rain, wind, clouds,
and angle of the sun (each of these will only subtract
from the temperature except for sun).

Each biome can have multiple weather sections (groups)
each with a probability for how often that group is chosen when
weather decides to change and a duration (in days)(default 3) for how long it lasts.

Probabilities are normalized across the total for that type,
so could be .3 vs .7, 3 vs 7 or 30 vs 70. All make for a total
of 30% vs 70%.

Format & location:
<worldgeneration>
	<biome name="" biomemapcolor="">
	<weather prob="50">
		<'Condition' range="x,y" min="OLD format use range x" max="OLD format use range y" prob="default is 1"/>
	<weather/>
	<biome/>
<worldgeneration/>

Example:
	<weather>
	<Fog range="0,0" prob="5"/>
	<Fog range="20,30" prob="95"/>
	<weather/>
"This would mean there's a total probability of 100,
by adding all the 'prob' values of the 'Fog' conditions.
There's a 5% chance there will be a 0 fog condition and
a 95% chance the fog condition will be between 20 and 30.
This is because 5, from the first line, is 5% of 100,
the total probability of the fog conditions; and 95, from
the second line, is 95% of the total fog condition
probability of 100"

Note: It may be easier to visualize your control if you make
sure all your probability values for each condition add up to 1 or 100.

Options:
	Temperature
	Fog
	CloudThickness
	Precipitation
	Wind

Description of Options:
	Temperature
		Values are in Fahrenheit and added to global offset.
	Fog
		Values are between 0 and 100.	The result is added to the current
		spectrum's fog values.
	CloudThickness
		Values are between 0 and 100.	0 restricts any clouds from
		showing up in the sky. 100 allows for the thickest clouds in
		the sky.
	Precipitation
		Values are between 0 and 100.	Values restrict a biome to allow
		the min and max intensity of rain/snow in the biome. Not visible
		until 30.
	Wind
		Values are between 0 and 100.	0 restricts the biome to no
		possible wind, and 100 allows the windiest conditions in the biome. -->

<!-- Sub biomes: -->
<!-- <decorations> are now optional, as you can see in the "ore sub biomes". -->
<!-- If you do not declare them, the decorations of the main biome are used. -->

	<!-- <subbiome noise=".041, 0, .18" noiseoffset="1000, 111"> -->
	<!-- <subbiome noise="Frequency, Min, Max" noiseoffset="x, y"> -->
	<!-- noise = frequency (.001 to 1), Min (0 to .99 inclusive), Max (.01 to 1 exclusive) -->
	<!-- The frequency of noise to generate and the min/max value from the noise sample for the subbiome to be added to the world -->
	<!-- noiseoffset = x, y (amount to shift the noise in meters (0 to 100000) -->

	<!-- prob (float): [0;1] (0.2 e.g. means 20%) -->

		<!-- Resource Parameters: -->
			<!-- rwgGenerationType (string): defines the type of allowed resource generation -->
				<!-- Possible values are 'noise', 'caves', 'all' -->
				<!-- noise - Uses regular Perlin noise calculations for resources like in Navezgane -->
				<!-- caves - Uses cave resource nodes instead of noise -->
				<!-- all - Will use both noise based generation AND cave node generation. -->


<worldgeneration>

<!-- ***** Weather Definitions -->
<weather>
	<property class="Foggy">
		<property name="Spectrum" value="foggy"/>
		<property name="Temperature" value="-5"/>
		<property name="AmbientSound" value="..."/>
		<property name="ParticleEffect" value="..."/></property>
	<property class="Rainy">
		<property name="Spectrum" value="rainy"/>
		<property name="Temperature" value="-10"/>
		<property name="AmbientSound" value="..."/>
		<property name="ParticleEffect" value="..."/></property>
</weather>

<!-- ***** Biome Definitions -->
<biomes>
	<!-- Mapping from biome name to id number as it is saved in the world chunks -->
	<biomemap id="01" name="snow"/>
	<biomemap id="03" name="pine_forest"/>
	<biomemap id="05" name="desert"/>
	<biomemap id="06" name="water"/>
	<biomemap id="07" name="radiated"/>
	<biomemap id="08" name="wasteland"/>
	<biomemap id="09" name="burnt_forest"/>
	<biomemap id="13" name="caveFloor"/>
	<biomemap id="14" name="caveCeiling"/>
	<biomemap id="19" name="underwater"/>


<!-- ***** Biome Decorations: -->


	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Pine Forest: Main Biome -->
	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="pine_forest" biomemapcolor="#004000"
		lootstage_modifier="0" lootstage_bonus="0"
		gamestage_modifier="0" gamestage_bonus="0"
		difficulty="1"
		buff="buffForest_Hazard">

		<weather name="default" prob="83" duration="6">
			<Temperature range="76,80"/>
			<CloudThickness range="0,0" prob="35"/>
			<CloudThickness range="10,70" prob="65"/>
			<Precipitation range="0,0"/>
			<Fog range="0,2"/>
			<Wind range="3,22"/>
		</weather>
		<weather name="fog" prob="7">
			<Temperature range="65,70"/>
			<CloudThickness min="35" max="70"/>
			<Precipitation min="0" max="0"/>
			<Fog min="17" max="27"/>
			<Wind min="1" max="5"/>
		</weather>
		<weather name="rainlight" prob="6">
			<Temperature range="76,80"/>
			<CloudThickness range="70,90"/>
			<Precipitation range="40,50"/>
			<Fog range="1,3"/>
			<Wind range="10,25"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="rainheavy" prob="4">
			<Temperature range="76,80"/>
			<CloudThickness range="90,95"/>
			<Precipitation range="70,85"/>
			<Fog range="3,7"/>
			<Wind range="30,35"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="stormbuild" prob="0" duration=".2">
			<Temperature range="72,75"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="40,40"/>
			<Fog range="5,5"/>
			<Wind range="25,25"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="storm" prob="0" duration="1.1" delay="26,36">
			<Temperature range="70,75"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="90,95"/>
			<Fog range="12,12"/>
			<Wind range="40,40"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="bloodMoon" prob="0">
			<Temperature range="76,80"/>
			<CloudThickness min="50" max="50" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="7" max="7" prob="1"/>
			<Wind min="15" max="20" prob="1"/>
		</weather>
		<weather name="twitch_fog" buff="twitch_fog" prob="0">
			<Temperature range="76,80"/>
			<CloudThickness min="35" max="70" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="35" max="45" prob="1"/>
			<Wind min="2" max="5" prob="1"/>
		</weather>
		<weather name="twitch_rain" buff="twitch_rain" prob="0">
			<Temperature range="76,80"/>
			<CloudThickness min="70" max="90" prob="1"/>
			<Precipitation min="30" max="80" prob="1"/>
			<Fog min="1" max="3" prob="1"/>
			<Wind min="10" max="25" prob="1"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="twitch_snow" buff="twitch_snow" prob="0">
			<Temperature range="26,32"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="30" max="60" prob="1"/>
			<Fog min="1" max="5" prob="1"/>
			<Wind min="18" max="25" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_storm" buff="twitch_storm" prob="0">
			<Temperature range="75,80"/>
			<CloudThickness min="90" max="100" prob="1"/>
			<Precipitation min="90" max="100" prob="1"/>
			<Fog min="2" max="8" prob="1"/>
			<Wind min="35" max="40" prob="1"/>
			<spectrum name="Stormy"/>
		</weather>

		<!-- *** Pine Forest: Sub Biome: Clustered Flowers and Boulders -->
		<subbiome noise=".0095, 0, .21">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantShrub" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="plantedGoldenrod3Harvest" 		prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="plantedCotton3Harvest" 			prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" 	prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".5"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".85"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Trees/shrubs small dense -->
		<subbiome noise=".072, 0, .29">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="plantShrub" 					prob=".04" rotatemax="7"/>
				<decoration type="block" blockname="treeAzalea" 					prob=".05" rotatemax="3"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".06" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree01" 				prob=".07" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".08" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".99"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Iron and heavy Short Grass -->
		<subbiome noise=".041, 0, .18" noiseoffset="1000, 111">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob="0.7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".0002" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".0002" rotatemax="3"/>
				<decoration type="block" blockname="plantShrub" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".005"/>
				<decoration type="block" blockname="rock02" 						prob=".005"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".05"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".95"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Coal -->
		<subbiome noise=".041, 0, .18" noiseoffset="2000, 222">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob="0.75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreCoal" prob="0.7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="prefab" name="rock_form02" 						prob=".001" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedCotton3Harvest" 			prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrub" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine12m" 			prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" 	prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".007" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".35"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".6"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Lead -->
		<subbiome noise=".041, 0, .18" noiseoffset="3000, 333">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob="0.7" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreLead" prob="0.7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0004" rotatemax="7"/>
				<decoration type="prefab" name="rock_form02" 						prob=".001" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrub" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine12m" 			prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".04" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".1"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".5"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Potassium Nitrate -->
		<subbiome noise=".041, 0, .18" noiseoffset="4000, 444">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob="0.75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOrePotassiumNitrate" prob="0.7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="prefab" name="rock_form02" 						prob=".001" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedCotton3Harvest" 			prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrub" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine12m" 			prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" 	prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".007" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".28"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".5"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Dense large trees -->
		<subbiome noise=".014, 0, .38">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="treeStump" 						prob=".00015" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="prefab" name="rock_form02" 						prob=".001" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeOakLrg01" 					prob=".004" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine48m" 			prob=".007" rotatemax="7"/>
				<decoration type="block" blockname="treeFirLrg01" 					prob=".007" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine41m" 			prob=".008" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine31m" 			prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPineDry21m" 		prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeOakMed01" 					prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeOakMed02" 					prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeAzalea" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="plantShrub" 					prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="plantedCotton3Harvest" 			prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" 	prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine27m" 			prob=".013" rotatemax="7"/>
				<decoration type="block" blockname="treeOakSml01" 					prob=".017" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine19m" 			prob=".018" rotatemax="7"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree01" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine12m" 			prob=".023" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".5"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".95"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Sub Biome: Ring of smaller plants around dense large trees -->
		<subbiome noise=".014, 0, .46">
			<layers>
				<layer depth="1" blockname="terrForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="treeStump" 						prob=".0003" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001"/>
				<decoration type="block" blockname="rock02" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="prefab" name="rock_form02" 						prob=".001" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeAzalea" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="plantShrub" 					prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="plantedCotton3Harvest" 			prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="plantedChrysanthemum3Harvest" 	prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeOakSml01" 					prob=".012" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine19m" 			prob=".015" rotatemax="7"/>
				<decoration type="block" blockname="treeMountainPine12m" 			prob=".018" rotatemax="7"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treeJuniper4m" 					prob=".035" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree01" 				prob=".035" rotatemax="7"/>
				<decoration type="block" blockname="treeTallGrassDiagonal" 			prob=".4"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".9"/>
			</decorations>
		</subbiome>

		<!-- *** Pine Forest: Block Layers -->
		<layers>
			<layer depth="1" blockname="terrForestGround"/>
			<layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone"/>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- *** Pine Forest: Decorations Main -->
		<decorations>
			<decoration type="block" blockname="treeStump" 							prob=".0002" rotatemax="7"/>
			<decoration type="block" blockname="cntForestRandomLootHelper" 			prob=".00025"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".00033" rotatemax="3"/>
			<decoration type="prefab" name="rock_form02" 							prob=".001" rotatemax="7"/>
			<decoration type="prefab" name="rock_form01" 							prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantedCotton3Harvest" 				prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="rock01" 							prob=".001"/>
			<decoration type="block" blockname="rock02" 							prob=".001"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="plantShrub" 						prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="treeJuniper4m" 						prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantedChrysanthemum3Harvest" 		prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantedSnowberry3Harvest" 			prob=".002" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".007" rotatemax="7"/>
			<decoration type="block" blockname="treeTallGrassDiagonal" 				prob=".4"/>
			<decoration type="block" blockname="treeShortGrass" 					prob=".8"/>
		</decorations>
	</biome>

	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Burnt Forest: Main Biome -->
	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="burnt_forest" biomemapcolor="#ba00ff"
		lootstage_modifier="0.5" lootstage_bonus="5"
		gamestage_modifier="0.5" gamestage_bonus="10"
		difficulty="2"
		buff="buffBurnt_Hazard">

		<weather name="default" prob="83" duration="5">
			<Temperature range="75,85"/>
			<CloudThickness range="40,70"/>
			<Precipitation range="0,0"/>
			<Fog range="0,5"/>
			<Wind range="8,25"/>
			<ParticleEffect prefab="@:ParticleEffects/p_smokestorm.prefab" ChunkMargin="7"/>
		</weather>
		<weather name="rainlight" prob="10">
			<Temperature range="75,85"/>
			<CloudThickness range="70,85"/>
			<Precipitation range="40,50"/>
			<Fog range="2,5"/>
			<Wind range="8,25"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="rainheavy" prob="7">
			<Temperature range="75,85"/>
			<CloudThickness range="90,95"/>
			<Precipitation range="75,85"/>
			<Fog range="3,8"/>
			<Wind range="30,35"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="stormbuild" prob="0" duration=".59">
			<Temperature range="85,99"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="0,0"/>
			<Wind range="35,35"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="storm" prob="0" duration="1.2" delay="28,36" buff="buffBurnt_Storm">
			<Temperature range="85,99"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="0,0"/>
			<Wind range="50,50"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="bloodMoon" prob="0">
			<Temperature range="75,85"/>
			<CloudThickness min="50" max="50" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="7" max="7" prob="1"/>
			<Wind min="15" max="20" prob="1"/>
		</weather>
		<weather name="twitch_fog" buff="twitch_fog" prob="0">
			<Temperature min="75" max="85" prob="1"/>
			<CloudThickness min="35" max="70" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="35" max="45" prob="1"/>
			<Wind min="2" max="5" prob="1"/>
		</weather>
		<weather name="twitch_rain" buff="twitch_rain" prob="0">
			<Temperature min="75" max="85" prob="1"/>
			<CloudThickness min="70" max="85" prob="1"/>
			<Precipitation min="30" max="80" prob="1"/>
			<Fog min="2" max="5" prob="1"/>
			<Wind min="10" max="25" prob="1"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="twitch_snow" buff="twitch_snow" prob="0">
			<Temperature range="26,32"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="30" max="60" prob="1"/>
			<Fog min="1" max="5" prob="1"/>
			<Wind min="18" max="25" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_storm" buff="twitch_storm" prob="0">
			<Temperature min="75" max="85" prob="1"/>
			<CloudThickness min="90" max="100" prob="1"/>
			<Precipitation min="90" max="100" prob="1"/>
			<Fog min="2" max="15" prob="1"/>
			<Wind min="35" max="50" prob="1"/>
			<spectrum name="Stormy"/>
		</weather>

		<!-- *** Burnt Forest: Sub Biome: Iron -->
		<subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".0005" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".0005" rotatemax="3"/>
				<decoration type="block" blockname="cntTrashPile01" 				prob=".004" rotatemax="7"/>
				<decoration type="block" blockname="cntTrashPile08" 				prob=".004" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadTree02" 				prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".025"/>
			</decorations>
		</subbiome>

		<!-- *** Burnt Forest: Sub Biome: Lead -->
		<subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="mushroomBiome2" 				prob=".0005"/>
				<decoration type="block" blockname="mushroomBiome4" 				prob=".0005"/>
				<!-- <decoration type="prefab" name="deco_remnant_wood_01" 				prob=".0009"/> -->
				<!-- <decoration type="prefab" name="deco_remnant_wood_02" 				prob=".0009"/> -->
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco1" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco2" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".001"/>
				<decoration type="block" blockname="rock01" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="emberPileDeco3" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco4" 				prob=".005" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_wood_01" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_wood_02" 				prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".02"/>
				<decoration type="block" blockname="treePineBurntLrg" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntMed" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntFullMed" 			prob=".03" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Burnt Forest: Sub Biome: Coal -->
		<subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="mushroomBiome2" 				prob=".0005"/>
				<decoration type="block" blockname="mushroomBiome4" 				prob=".0005"/>
				<!-- <decoration type="prefab" name="deco_remnant_wood_01" 				prob=".0009"/> -->
				<!-- <decoration type="prefab" name="deco_remnant_wood_02" 				prob=".0009"/> -->
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco1" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco2" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".001"/>
				<decoration type="block" blockname="rock01" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="emberPileDeco3" 				prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco4" 				prob=".01" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_wood_01" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_wood_02" 				prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".02"/>
				<decoration type="block" blockname="treePineBurntLrg" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntMed" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntFullMed" 			prob=".03" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Burnt Forest: Sub Biome: Mushrooms, Thick Grass, and Shrubs -->
		<subbiome noise=".033, 0, .3">
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="mushroomBiome2" 				prob=".002"/>
				<decoration type="block" blockname="mushroomBiome4" 				prob=".002"/>
				<decoration type="block" blockname="emberPileDeco7" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco8" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".35"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".5"/>
			</decorations>
		</subbiome>

		<!-- *** Burnt Forest: Sub Biome: Potassium Nitrate -->
		<subbiome noise=".04, 0, .4">
			<layers>
				<layer depth="1" blockname="terrBurntForestGround"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntBurntForestRandomLootHelper" prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="mushroomBiome2" 				prob=".0005"/>
				<decoration type="block" blockname="mushroomBiome4" 				prob=".0005"/>
				<!-- <decoration type="prefab" name="deco_remnant_wood_01" 				prob=".0009"/> -->
				<!-- <decoration type="prefab" name="deco_remnant_wood_02" 				prob=".0009"/> -->
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco1" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco2" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".001"/>
				<decoration type="block" blockname="rock01" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="emberPileDeco3" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="emberPileDeco4" 				prob=".005" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_wood_01" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_wood_02" 				prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".02"/>
				<decoration type="block" blockname="treePineBurntLrg" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntMed" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePineBurntFullMed" 			prob=".03" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Burnt Forest: Block Layers -->
		<layers>
			<layer depth="1" blockname="terrBurntForestGround"/>
			<layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone"/>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- *** Burnt Forest: Decorations Main -->
		<decorations>
			<decoration type="block" blockname="plantShrubDead" 					prob=".0001" rotatemax="7"/>
			<decoration type="block" blockname="treeStump" 							prob=".0002" rotatemax="7"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".00033" rotatemax="3"/>
			<!-- <decoration type="prefab" name="deco_remnant_wood_01" 					prob=".0009"/> -->
			<!-- <decoration type="prefab" name="deco_remnant_wood_02" 					prob=".0009"/> -->
			<decoration type="block" blockname="emberPileDeco1" 					prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco2" 					prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".004" rotatemax="7"/>
			<decoration type="block" blockname="rock01" 							prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="rock02" 							prob=".005" rotatemax="3"/>
			<decoration type="block" blockname="treeShortGrass" 					prob=".005"/>
			<decoration type="block" blockname="treePineBurntLrg" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="treePineBurntMed" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="treePineBurntFullMed" 				prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco3" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="emberPileDeco4" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".02"/>
			<!-- <decoration type="prefab" name="deco_rubble_wood_01" 					prob=".02"/> -->
			<!-- <decoration type="prefab" name="deco_rubble_wood_02" 					prob=".02"/> -->
		</decorations>
	</biome>

	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Desert: Main Biome -->
	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="desert" biomemapcolor="#FFE477"
		lootstage_modifier="1" lootstage_bonus="10"
		gamestage_modifier="1" gamestage_bonus="10"
		difficulty="3"
		buff="buffDesert_Hazard">

		<spectrum name="desert"/>

		<weather name="default" prob="90" duration="5">
			<Temperature range="95,105"/>
			<CloudThickness range="0,0" prob="35"/>
			<CloudThickness range="10,50" prob="65"/>
			<Precipitation range="0,0"/>
			<Fog range="0,3"/>
			<Wind range="8,25"/>
			<ParticleEffect prefab="@:ParticleEffects/p_sandstorm.prefab" ChunkMargin="7"/>
		</weather>
		<weather name="rainlight" prob="5">
			<Temperature range="90,90"/>
			<CloudThickness range="55,80"/>
			<Precipitation range="40,50"/>
			<Fog range="3,4"/>
			<Wind range="12,22"/>
		</weather>
		<weather name="rainheavy" prob="5">
			<Temperature range="90,90"/>
			<CloudThickness range="90,95"/>
			<Precipitation range="70,85"/>
			<Fog range="5,7"/>
			<Wind range="30,35"/>
		</weather>
		<weather name="stormbuild" prob="0" duration=".59">
			<Temperature range="100,110"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="5,5"/>
			<Wind range="35,35"/>
		</weather>
		<weather name="storm" prob="0" duration="1.3" delay="28,36" buff="buffDesert_Storm">
			<Temperature range="100,110"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="5,5"/>
			<Wind range="50,50"/>
		</weather>
		<weather name="bloodMoon" prob="0">
			<Temperature range="90,90"/>
			<CloudThickness min="50" max="50" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="7" max="7" prob="1"/>
			<Wind min="15" max="20" prob="1"/>
		</weather>
		<weather name="twitch_fog" buff="twitch_fog" prob="0">
			<Temperature min="95" max="105" prob="1"/>
			<CloudThickness min="35" max="70" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="35" max="45" prob="1"/>
			<Wind min="2" max="5" prob="1"/>
		</weather>
		<weather name="twitch_rain" buff="twitch_rain" prob="0">
			<Temperature min="80" max="90" prob="1"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="25" max="55" prob="1"/>
			<Fog min="1" max="4" prob="1"/>
			<Wind min="15" max="35" prob="1"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="twitch_snow" buff="twitch_snow" prob="0">
			<Temperature range="26,32"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="30" max="60" prob="1"/>
			<Fog min="1" max="5" prob="1"/>
			<Wind min="18" max="25" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_storm" buff="twitch_storm" prob="0">
			<Temperature min="95" max="105" prob="1"/>
			<CloudThickness min="90" max="100" prob="1"/>
			<Precipitation min="55" max="80" prob="1"/>
			<Fog min="3" max="15" prob="1"/>
			<Wind min="50" max="55" prob="1"/>
			<spectrum name="Stormy"/>
		</weather>

		<!-- *** Desert: Sub Biome: Large Clustered Cactus and Desert Shrub -->
		<subbiome noise=".02, 0, .3">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone"/>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="decoCowSkull" 					prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock05" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePlainsTree" 				prob=".035" rotatemax="7"/>
				<decoration type="block" blockname="treeCactus01" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus02" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus03" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus04" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus05" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" 					prob=".04" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".05" rotatemax="7"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".05" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Ring of Smaller Clustered Cactus and Desert Shrub -->
		<subbiome noise=".02, 0, .45">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone"/>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".00025"/>
				<decoration type="block" blockname="treeDeadTree02" 				prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".03" rotatemax="7"/>
				<decoration type="block" blockname="treePlainsTree" 				prob=".04" rotatemax="7"/>
				<decoration type="block" blockname="treeCactus04" 					prob=".05" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus05" 					prob=".05" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" 					prob=".05" rotatemax="3"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Lead -->
		<subbiome noise=".03, 0, .2" noiseoffset="1000, 111">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntDesertRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".00025"/>
				<decoration type="block" blockname="treeOakMed01" 					prob=".0003" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" 					prob=".0009" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock05" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="driftwood3" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="driftwood" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="driftwood2" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeOakSml01" 					prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="plantedYucca3Harvest" 			prob=".002" rotatemax="3"/>
				<decoration type="block" blockname="plantedAloe3Harvest" 			prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".05" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Iron, Thick Grass, and Shrubs-->
		<subbiome noise=".031, 0, .21" noiseoffset="2000, 222">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".025"/>
				<decoration type="block" blockname="plantedYucca3Harvest" 			prob=".03" rotatemax="3"/>
				<decoration type="block" blockname="plantedAloe3Harvest" 			prob=".03" rotatemax="3"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".25" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Potassium Nitrate -->
		<subbiome noise=".032, 0, .22" noiseoffset="3000, 333">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntDesertRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".00025"/>
				<decoration type="block" blockname="treeOakMed01" 					prob=".0003" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" 					prob=".0009" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock05" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="driftwood3" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="driftwood" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="driftwood2" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedYucca3Harvest" 			prob=".002" rotatemax="3"/>
				<decoration type="block" blockname="treeOakSml01" 					prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="plantedAloe3Harvest" 			prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".05" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Clustered Cactus and Desert Shrub -->
		<subbiome noise=".03, 0, .3">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="*" blockname="terrSandStone"/>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeCactus01" 					prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="carsRandomHelper" 				prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus03" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus04" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus05" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="treeCactus06" 					prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="cntDesertRandomLootHelper" 		prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".01"/>
				<decoration type="block" blockname="treeCactus02" 					prob=".03" rotatemax="3"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".3" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Sub Biome: Oil Shale -->
		<subbiome noise=".04, 0, .3">
			<layers>
				<layer depth="4" blockname="terrDesertGround"/>
				<layer depth="1" blockname="terrSandStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrSandStone">
					<resource blockname="terrOreOilDeposit" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="1" blockname="terrSandStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_shale_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="cntDesertRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".00025"/>
				<decoration type="block" blockname="treeOakMed01" 					prob=".0003" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock03" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="rock05" 						prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="driftwood3" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="driftwood" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="driftwood2" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeOakSml01" 					prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="plantedYucca3Harvest" 			prob=".002" rotatemax="3"/>
				<decoration type="block" blockname="plantedAloe3Harvest" 			prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".02" rotatemax="7"/>
				<decoration type="block" blockname="treeDesertShrub" 				prob=".05" rotatemax="7"/>
			</decorations>
		</subbiome>

		<!-- *** Desert: Block Layers -->
		<layers>
			<layer depth="4" blockname="terrDesertGround"/>
			<layer depth="*" blockname="terrSandStone"/>
			<layer depth="1" blockname="terrSandStone"/>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- Decorations Main: Desert -->
		<decorations>
			<decoration type="block" blockname="cntDesertRandomLootHelper" 			prob=".00025"/>
			<decoration type="block" blockname="decoCowSkull" 						prob=".00025" rotatemax="3"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".00025"/>
			<decoration type="block" blockname="treeOakMed01" 						prob=".0003" rotatemax="7"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock03" 					prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="treeCactus06" 						prob=".0009" rotatemax="3"/>
			<decoration type="block" blockname="rock01" 							prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="rock02" 							prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="rock05" 							prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="driftwood3" 						prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantShrubDead" 					prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="driftwood" 							prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="driftwood2" 						prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="plantedYucca3Harvest" 				prob=".002" rotatemax="3"/>
			<decoration type="block" blockname="treeOakSml01" 						prob=".002" rotatemax="7"/>
			<decoration type="block" blockname="plantedAloe3Harvest" 				prob=".003" rotatemax="3"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".02" rotatemax="7"/>
			<decoration type="block" blockname="treeDesertShrub" 					prob=".05" rotatemax="7"/>
		</decorations>
	</biome>

	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Snow: Main Biome -->
	<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="snow" biomemapcolor="#FFFFFF"
		lootstage_modifier="1.5" lootstage_bonus="15"
		gamestage_modifier="2" gamestage_bonus="20"
		difficulty="4"
		buff="buffSnow_Hazard">

		<spectrum name="snow"/>

		<weather name="default" prob="44" duration="5">
			<Temperature range="28,32"/>
			<CloudThickness range="10,30"/>
			<Precipitation range="0,0"/>
			<Fog range="0,2"/>
			<Wind range="8,22"/>
			<ParticleEffect prefab="@:ParticleEffects/p_snowstorm1.prefab" ChunkMargin="7"/> <!-- only one weather can have ParticleEffects -->
		</weather>
		<weather name="fog" prob="8">
			<Temperature range="25,30"/>
			<CloudThickness range="35,60"/>
			<Precipitation range="0,0"/>
			<Fog range="9,18"/>
			<Wind range="4,6"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="snowlight" prob="28">
			<Temperature range="25,32"/>
			<CloudThickness range="55,70"/>
			<Precipitation range="30,45"/>
			<Fog range="1,5"/>
			<Wind range="10,18"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="snowheavy" prob="20">
			<Temperature range="23,31"/>
			<CloudThickness range="80,90"/>
			<Precipitation range="60,80"/>
			<Fog range="5,8"/>
			<Wind range="20,25"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="stormbuild" prob="0" duration=".59">
			<Temperature range="18,20"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="50,50"/>
			<Fog range="8,8"/>
			<Wind range="35,35"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="storm" prob="0" duration="1.4" delay="28,36" buff="buffSnow_Storm">
			<Temperature range="12,18"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="8,8"/>
			<Wind range="50,50"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="bloodMoon" prob="0">
			<Temperature range="28,32"/>
			<CloudThickness min="50" max="50" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="7" max="7" prob="1"/>
			<Wind min="15" max="20" prob="1"/>
		</weather>
		<weather name="twitch_fog" buff="twitch_fog" prob="0">
			<Temperature range="25,30"/>
			<CloudThickness min="35" max="60" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="18" max="30" prob="1"/>
			<Wind min="5" max="6" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_rain" buff="twitch_rain" prob="0">
			<Temperature range="65,70"/>
			<CloudThickness min="70" max="90" prob="1"/>
			<Precipitation min="30" max="80" prob="1"/>
			<Fog min="1" max="3" prob="1"/>
			<Wind min="10" max="25" prob="1"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="twitch_snow" buff="twitch_snow" prob="0">
			<Temperature range="25,32"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="30" max="60" prob="1"/>
			<Fog min="1" max="5" prob="1"/>
			<Wind min="18" max="25" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_storm" buff="twitch_storm" prob="0">
			<Temperature range="65,70"/>
			<CloudThickness min="90" max="100" prob="1"/>
			<Precipitation min="90" max="100" prob="1"/>
			<Fog min="2" max="8" prob="1"/>
			<Wind min="35" max="40" prob="1"/>
			<spectrum name="Stormy"/>
		</weather>

		<replacements> <!-- This affects only the grow event of blocks/plants. Grown blocks of one type are auto-replaced by the second. -->
			<replace source="treeTallGrassDiagonal" target="treeSnowyGrassDiagonal"/>
		</replacements>

		<!-- *** Snow: Sub Biome: Iron -->
		<subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
			<layers>
				<layer depth="1" blockname="terrSnow"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock06" 						prob=".001"/>
				<decoration type="block" blockname="rock07" 						prob=".001"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".001"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantShrubSnow" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="plantedBlueberry3Harvest" 		prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" 		prob=".4"/>
			</decorations>
		</subbiome>

		<!-- *** Snow: Sub Biome: Potassium Nitrate -->
		<subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
			<layers>
				<layer depth="1" blockname="terrSnow"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="prefab" name="rock_form01" 						prob=".0005" rotatemax="7"/>
				<decoration type="prefab" name="rock_form02" 						prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrubSnow" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreen" 			prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreenLarge" 		prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine13m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine19m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine28m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="rock06" 						prob=".005"/>
				<decoration type="block" blockname="rock07" 						prob=".005"/>
				<decoration type="block" blockname="treeSnowyDeadBush" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" 		prob=".1"/>
			</decorations>
		</subbiome>

		<!-- Snow: Sub Biome: Lead -->
		<subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
			<layers>
				<layer depth="1" blockname="terrSnow"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="prefab" name="rock_form02" 						prob=".0005" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrubSnow" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreen" 			prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreenLarge" 		prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine13m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine19m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine28m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="rock06" 						prob=".005"/>
				<decoration type="block" blockname="rock07" 						prob=".005"/>
				<decoration type="block" blockname="treeSnowyDeadBush" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" 		prob=".1"/>
			</decorations>
		</subbiome>

		<!-- *** Snow: Sub Biome: Grass and Blueberries -->
		<subbiome noise=".033, 0, .3" noiseoffset="4000, 444">
			<layers>
				<layer depth="1" blockname="terrSnow"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="rock06" 						prob=".001"/>
				<decoration type="block" blockname="rock07" 						prob=".001"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".001"/>
				<decoration type="block" blockname="plantedBlueberry3Harvest" 		prob=".005" rotatemax="3"/>
				<decoration type="block" blockname="plantedSnowberry3Harvest" 		prob=".1" rotatemax="7"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" 		prob=".4"/>
			</decorations>
		</subbiome>

		<!-- *** Snow: Sub Biome: Coal -->
		<subbiome noise=".04, 0, .4">
			<layers>
				<layer depth="1" blockname="terrSnow"/>
				<layer depth="3" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="treeStump" 						prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntForestRandomLootHelper" 		prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="prefab" name="rock_form02" 						prob=".0005" rotatemax="7"/>
				<decoration type="prefab" name="rock_form01" 						prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="plantShrubSnow" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreen" 			prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterEverGreenLarge" 		prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine13m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine19m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="treeWinterPine28m" 				prob=".003" rotatemax="7"/>
				<decoration type="block" blockname="rock06" 						prob=".005"/>
				<decoration type="block" blockname="rock07" 						prob=".005"/>
				<decoration type="block" blockname="treeSnowyDeadBush" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeSnowyGrassDiagonal" 		prob=".1"/>
			</decorations>
		</subbiome>

		<!-- *** Snow: Block Layers -->
		<layers>
			<layer depth="1" blockname="terrSnow"/>
			<layer depth="3" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone"/>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>
		<!-- Decorations Main: Snow -->
		<decorations>
			<decoration type="block" blockname="treeStump" 							prob=".0002" rotatemax="7"/>
			<decoration type="block" blockname="cntForestRandomLootHelper" 			prob=".00025"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".00033" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".00033" rotatemax="3"/>
			<decoration type="prefab" name="rock_form02" 							prob=".0005" rotatemax="7"/>
			<decoration type="prefab" name="rock_form01" 							prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="treeWinterEverGreen" 				prob=".003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterEverGreenLarge" 			prob=".003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine13m" 					prob=".003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine19m" 					prob=".003" rotatemax="7"/>
			<decoration type="block" blockname="treeWinterPine28m" 					prob=".003" rotatemax="7"/>
			<decoration type="block" blockname="rock06" 							prob=".005"/>
			<decoration type="block" blockname="rock07" 							prob=".005"/>
			<decoration type="block" blockname="treeSnowyDeadBush" 					prob=".005" rotatemax="7"/>
			<decoration type="block" blockname="treeSnowyGrassDiagonal" 			prob=".1"/>
		</decorations>
	</biome>

<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Wasteland: Main Biome -->
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="wasteland" biomemapcolor="#ffa800"
		lootstage_modifier="2" lootstage_bonus="20"
		gamestage_modifier="3" gamestage_bonus="30"
		difficulty="5"
		buff="buffWasteland_Hazard">

		<spectrum name="wasteland"/>

		<weather name="default" prob="83" duration="5">
			<Temperature range="50,90"/>
			<CloudThickness range="0,0" prob="30"/>
			<CloudThickness range="10,70" prob="70"/>
			<Precipitation range="0,0"/>
			<Fog range="0,5"/>
			<Wind range="7,20"/>
		</weather>
		<weather name="rainlight" prob="10">
			<Temperature range="50,90"/>
			<CloudThickness range="75,90"/>
			<Precipitation range="40,50"/>
			<Fog range="2,5"/>
			<Wind range="1,3"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="rainheavy" prob="7">
			<Temperature range="50,90"/>
			<CloudThickness range="90,100"/>
			<Precipitation range="75,85"/>
			<Fog range="3,5"/>
			<Wind range="3,8"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="stormbuild" prob="0" duration=".59">
			<Temperature range="33,99"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="0,0"/>
			<Wind range="35,35"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="storm" prob="0" duration="1.5" delay="26,34" buff="buffWasteland_Storm">
			<Temperature range="33,99"/>
			<CloudThickness range="98,100"/>
			<Precipitation range="0,0"/>
			<Fog range="0,0"/>
			<Wind range="50,50"/>
			<spectrum name="Stormy"/>
		</weather>
		<weather name="bloodMoon" prob="0">
			<Temperature range="60,70"/>
			<CloudThickness min="50" max="50" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="7" max="7" prob="1"/>
			<Wind min="15" max="20" prob="1"/>
		</weather>
		<weather name="twitch_fog" buff="twitch_fog" prob="0">
			<Temperature min="50" max="90" prob="1"/>
			<CloudThickness min="35" max="70" prob="1"/>
			<Precipitation min="0" max="0" prob="1"/>
			<Fog min="35" max="45" prob="1"/>
			<Wind min="2" max="5" prob="1"/>
		</weather>
		<weather name="twitch_rain" buff="twitch_rain" prob="0">
			<Temperature min="50" max="90" prob="1"/>
			<CloudThickness min="75" max="90" prob="1"/>
			<Precipitation min="30" max="80" prob="1"/>
			<Fog min="2" max="5" prob="1"/>
			<Wind min="10" max="25" prob="1"/>
			<spectrum name="Rainy"/>
		</weather>
		<weather name="twitch_snow" buff="twitch_snow" prob="0">
			<Temperature range="26,32"/>
			<CloudThickness min="55" max="75" prob="1"/>
			<Precipitation min="30" max="60" prob="1"/>
			<Fog min="1" max="5" prob="1"/>
			<Wind min="18" max="25" prob="1"/>
			<spectrum name="Snowy"/>
		</weather>
		<weather name="twitch_storm" buff="twitch_storm" prob="0">
			<Temperature min="50" max="90" prob="1"/>
			<CloudThickness min="90" max="100" prob="1"/>
			<Precipitation min="90" max="100" prob="1"/>
			<Fog min="3" max="15" prob="1"/>
			<Wind min="35" max="50" prob="1"/>
			<spectrum name="Stormy"/>
		</weather>

		<!-- *** Wasteland: Sub Biome: Creepy Tree Clusters -->
		<subbiome noise=".028, 0, .21">
			<layers>
				<layer depth="2" blockname="terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
			<decoration type="block" blockname="mineHubcap" 						prob=".0002"/>
			<decoration type="block" blockname="mineCandyTin" 						prob=".0002"/>
			<decoration type="block" blockname="cntWastelandRandomLootHelper" 		prob=".00025"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".0003" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".0003" rotatemax="3"/>
			<decoration type="block" blockname="carWrecksRandomHelper" 				prob=".0005" rotatemax="3"/>
			<decoration type="block" blockname="treeBurntMaple04" 					prob=".0005" rotatemax="3"/>
			<decoration type="block" blockname="treeBurntMaple03" 					prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="rock02" 							prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock01" 							prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="plantShrubDead" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple02" 					prob=".02" rotatemax="7"/>
			<decoration type="block" blockname="treeBurntMaple01" 					prob=".035" rotatemax="7"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".04"/>
			<decoration type="block" blockname="treeShortGrass" 					prob=".05"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Brown Grass Ring -->
		<subbiome noise=".028, 0, .32">
			<layers>
				<layer depth="2" blockname="terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
			<decoration type="block" blockname="mineHubcap" 						prob=".0002"/>
			<decoration type="block" blockname="mineCandyTin" 						prob=".0002"/>
			<decoration type="block" blockname="decoCarTireSmallFlat" 				prob=".0004"/>
			<decoration type="block" blockname="carWrecksRandomHelper" 				prob=".0005" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="rock02" 							prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock01" 							prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="plantShrubDead" 					prob=".008" rotatemax="7"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".01" rotatemax="7"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".06"/>
			<decoration type="block" blockname="treeShortGrass" 					prob=".07"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Coal -->
		<subbiome noise=".03, 0, .21" noiseoffset="1000, 111">
			<layers>
				<layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreCoal" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_coal_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntBarrelGenericSingle45" 		prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="mineHubcap" 					prob=".0002"/>
				<decoration type="block" blockname="mineCandyTin" 					prob=".0002"/>
				<decoration type="block" blockname="rubblePileBricksSmall" 			prob=".0002" rotatemax="7"/>
				<decoration type="block" blockname="cntWastelandRandomLootHelper" 	prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="carWrecksRandomHelper" 			prob=".0005" rotatemax="3"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeBurntMaple04" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="hubcapNoMine" 					prob=".0011"/>
				<decoration type="block" blockname="scrapMetalPile" 				prob=".002" rotatemax="3"/>
				<decoration type="prefab" name="deco_rubble_stone_01" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_02" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_03" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_04" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_05" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_06" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_07" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_08" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_09" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_10" 				prob=".003"/>
				<decoration type="block" blockname="rock01" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple03" 				prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple01" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeBurntMaple02" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks01" 				prob=".006" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks02" 				prob=".006" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks03" 				prob=".006" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_stone_11" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_12" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_13" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_14" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_15" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_16" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_brick_01" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_brick_02" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_brick_03" 				prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".05"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Potassium Nitrate -->
		<subbiome noise=".031, 0, .22" noiseoffset="2000, 222">
			<layers>
				<layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOrePotassiumNitrate" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntBarrelWhiteSingle45" 		prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="mineHubcap" 					prob=".0002"/>
				<decoration type="block" blockname="mineCandyTin" 					prob=".0002"/>
				<decoration type="block" blockname="cntWastelandRandomLootHelper" 	prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="rubblePileBricksSmall" 			prob=".0004" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks01" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks02" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks03" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="carWrecksRandomHelper" 			prob=".0005" rotatemax="3"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeBurntMaple04" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="hubcapNoMine" 					prob=".0011"/>
				<decoration type="block" blockname="scrapMetalPile" 				prob=".002" rotatemax="3"/>
				<decoration type="prefab" name="deco_rubble_stone_01" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_02" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_03" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_04" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_05" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_06" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_07" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_08" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_09" 				prob=".003"/>
				<decoration type="prefab" name="deco_rubble_stone_10" 				prob=".003"/>
				<decoration type="block" blockname="rock01" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple03" 				prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple01" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeBurntMaple02" 				prob=".005" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_stone_11" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_12" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_13" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_14" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_15" 				prob=".008"/>
				<decoration type="prefab" name="deco_rubble_stone_16" 				prob=".008"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".01" rotatemax="7"/>
				<decoration type="prefab" name="deco_rubble_brick_01" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_brick_02" 				prob=".01"/>
				<decoration type="prefab" name="deco_rubble_brick_03" 				prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".05"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Iron -->
		<subbiome noise=".032, 0, .23" noiseoffset="3000, 333">
			<layers>
				<layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreIron" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".007" rotatemax="3"/>
				<decoration type="block" blockname="cntBarrelWhiteSingle45" 		prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="driftwood3" 					prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="carsRandomHelper" 				prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="mushroomRadiated02" 			prob=".006"/>
				<decoration type="block" blockname="mushroomRadiated04" 			prob=".006"/>
				<decoration type="block" blockname="driftwood" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="driftwood2" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="rock01" 						prob=".01"/>
				<decoration type="block" blockname="rock02" 						prob=".01"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".5"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".15"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Radiated Mushrooms -->
		<subbiome noise=".033, 0, .3" noiseoffset="4000, 444">
			<layers>
				<layer depth="2" blockname="terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone"/>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="block" blockname="cntBarrelWhiteSingle45" 		prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".00033" rotatemax="3"/>
				<decoration type="block" blockname="driftwood3" 					prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="driftwood" 						prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="driftwood2" 					prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeBurntMaple03" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple02" 				prob=".001" rotatemax="7"/>
				<decoration type="block" blockname="treeBurntMaple01" 				prob=".002" rotatemax="7"/>
				<decoration type="block" blockname="mushroomRadiated02" 			prob=".002"/>
				<decoration type="block" blockname="mushroomRadiated04" 			prob=".002"/>
				<decoration type="block" blockname="carsRandomHelper" 				prob=".003" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".01"/>
				<decoration type="block" blockname="rock02" 						prob=".01"/>
				<decoration type="block" blockname="treeShortGrass" 				prob=".15"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".5"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Sub Biome: Lead -->
		<subbiome noise=".04, 0, .4">
			<layers>
				<layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass,terrDestroyedGrass"/>
				<layer depth="2" blockname="terrDirt"/>
				<layer depth="1" blockname="terrStone">
					<resource blockname="terrGravel" prob=".75" rwgGenerationType="all"/>
				</layer>
				<layer depth="*" blockname="terrStone">
					<resource blockname="terrOreLead" prob=".7" rwgGenerationType="all"/>
					<resource blockname="terrGravel" prob="1" rwgGenerationType="all"/>
				</layer>
				<layer depth="3" blockname="terrBedrock"/>
			</layers>
			<decorations>
				<decoration type="prefab" name="deco_lead_vein" checkresource="-7" onslopes="true" prob=".01" rotatemax="3"/>
				<decoration type="block" blockname="cntBarrelPlasticSingle45" 		prob=".0001" rotatemax="3"/>
				<decoration type="block" blockname="plantShrubDead" 				prob=".0001" rotatemax="7"/>
				<decoration type="block" blockname="mineHubcap" 					prob=".0002"/>
				<decoration type="block" blockname="mineCandyTin" 					prob=".0002"/>
				<decoration type="block" blockname="cntWastelandRandomLootHelper" 	prob=".00025"/>
				<decoration type="block" blockname="resourceRock01" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="resourceRock02" 				prob=".0003" rotatemax="3"/>
				<decoration type="block" blockname="rubblePileBricksSmall" 			prob=".0004" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks01" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks02" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="cinderBlocks03" 				prob=".0005" rotatemax="7"/>
				<decoration type="block" blockname="carWrecksRandomHelper" 			prob=".0005" rotatemax="3"/>
				<decoration type="block" blockname="cntBirdnest" 					prob=".001"/>
				<decoration type="block" blockname="treeBurntMaple04" 				prob=".001" rotatemax="3"/>
				<decoration type="block" blockname="hubcapNoMine" 					prob=".001"/>
				<decoration type="block" blockname="scrapMetalPile" 				prob=".002" rotatemax="3"/>
				<decoration type="block" blockname="rock01" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="rock02" 						prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple03" 				prob=".004" rotatemax="3"/>
				<decoration type="block" blockname="treeBurntMaple01" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeBurntMaple02" 				prob=".005" rotatemax="7"/>
				<decoration type="block" blockname="treeDeadPineLeaf" 				prob=".01" rotatemax="7"/>
				<decoration type="block" blockname="treeBrownGrassDiagonal" 		prob=".05"/>
			</decorations>
		</subbiome>

		<!-- *** Wasteland: Block Layers -->
		<layers>
			<layer depth="2" blockname="terrDestroyedStone,terrDestroyedGrass"/>
			<layer depth="2" blockname="terrDirt"/>
			<layer depth="*" blockname="terrStone"/>
			<layer depth="3" blockname="terrBedrock"/>
		</layers>

		<!-- Wasteland: Decorations Main -->
		<decorations>
			<decoration type="block" blockname="cntBarrelRadiatedSingle45" 			prob=".0001" rotatemax="3"/>
			<decoration type="block" blockname="cntBarrelAcidSingle45" 				prob=".0001" rotatemax="3"/>
			<decoration type="block" blockname="mushroomRadiated02" 				prob=".0001"/>
			<decoration type="block" blockname="mushroomRadiated04" 				prob=".0001"/>
			<decoration type="block" blockname="plantShrubDead" 					prob=".0001" rotatemax="7"/>
			<decoration type="block" blockname="mineHubcap" 						prob=".0002"/>
			<decoration type="block" blockname="mineCandyTin" 						prob=".0002"/>
			<decoration type="block" blockname="cntWastelandRandomLootHelper" 		prob=".00025"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".0003" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".0003" rotatemax="3"/>
			<decoration type="block" blockname="rubblePileBricksSmall" 				prob=".0004" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks01" 					prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks02" 					prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="cinderBlocks03" 					prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="carWrecksRandomHelper" 				prob=".0005" rotatemax="3"/>
			<decoration type="block" blockname="cntBirdnest" 						prob=".001"/>
			<decoration type="block" blockname="hubcapNoMine" 						prob=".001"/>
			<decoration type="block" blockname="scrapMetalPile" 					prob=".002" rotatemax="3"/>
			<decoration type="prefab" name="deco_rubble_stone_01" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_02" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_03" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_04" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_05" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_06" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_07" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_08" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_09" 					prob=".003"/>
			<decoration type="prefab" name="deco_rubble_stone_10" 					prob=".003"/>
			<decoration type="block" blockname="rock02" 							prob=".004" rotatemax="3"/>
			<decoration type="block" blockname="rock01" 							prob=".004" rotatemax="3"/>
			<decoration type="prefab" name="deco_rubble_stone_11" 					prob=".008"/>
			<decoration type="prefab" name="deco_rubble_stone_12" 					prob=".008"/>
			<decoration type="prefab" name="deco_rubble_stone_13" 					prob=".008"/>
			<decoration type="prefab" name="deco_rubble_stone_14" 					prob=".008"/>
			<decoration type="prefab" name="deco_rubble_stone_15" 					prob=".008"/>
			<decoration type="prefab" name="deco_rubble_stone_16" 					prob=".008"/>
			<decoration type="block" blockname="treeDeadPineLeaf" 					prob=".01" rotatemax="7"/>
			<decoration type="prefab" name="deco_rubble_brick_01" 					prob=".01"/>
			<decoration type="prefab" name="deco_rubble_brick_02" 					prob=".01"/>
			<decoration type="prefab" name="deco_rubble_brick_03" 					prob=".01"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".05"/>
			<decoration type="block" blockname="treeShortGrass" 					prob=".05"/>
		</decorations>
	</biome>

<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- **** Underwater: Main Biome -->
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<biome name="underwater" biomemapcolor="#001234">
		<decorations>
			<decoration type="block" blockname="cinderBlocks01" 					prob=".0001" rotatemax="7"/>
			<decoration type="block" blockname="resourceRock01" 					prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="resourceRock02" 					prob=".0002" rotatemax="3"/>
			<decoration type="block" blockname="driftwood3" 						prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="decoCarTireSmallFlat" 				prob=".0005" rotatemax="7"/>
			<decoration type="block" blockname="hubcapNoMine" 						prob=".0005"/>
			<decoration type="block" blockname="driftwood" 							prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="driftwood2" 						prob=".001" rotatemax="7"/>
			<decoration type="block" blockname="carWrecksRandomHelper" 				prob=".001" rotatemax="3"/>
			<decoration type="block" blockname="treeDesertShrub" 					prob=".04" rotatemax="7"/>
			<decoration type="block" blockname="treeBrownGrassDiagonal" 			prob=".04"/>
			<decoration type="block" blockname="treeGreenBrownGrassDiagonal" 		prob=".06"/>
		</decorations>
	</biome>
</biomes>

<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- ***** Street Parameters -->
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- surfaceoffset(int):	defines the number of blocks which is added to the toplevel of the street tile -->
	<!--						negative means the tile will be placed in the ground; positive means the tile will be above the ground -->
	<!-- smoothness(int):		defines the number of blocks which are tolerated in height difference. -->
	<!--						value can be from 0 to 100 where 0 means no change of landscape and 100 builds even road level across whole level -->
	<!--						(much more than 2 is probably not reasonable) -->
<pois>
	<!-- <poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/> -->
	<!-- <poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/> -->
	<!-- <poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/> -->
	<!-- <poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/> -->
	<!-- <poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /> -->
	<!-- <poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/> -->
	<!-- <poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/> -->

	<poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt">
		<decal texture="0" face="0" prob=".001"/> <!-- 0 == 500 -->
		<decal texture="1" face="0" prob=".001"/> <!-- 1 == 501 -->
		<decal texture="2" face="0" prob=".001"/>
		<decal texture="3" face="0" prob=".001"/>
		<decal texture="4" face="0" prob=".001"/>
		<decal texture="5" face="0" prob=".001"/>
		<decal texture="6" face="0" prob=".001"/>
		<decal texture="7" face="0" prob=".001"/>
		<decal texture="8" face="0" prob=".001"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob=".001"/>
		<decal texture="12" face="0" prob=".001"/>
		<decal texture="13" face="0" prob=".001"/>
		<decal texture="14" face="0" prob=".001"/>
		<decal texture="15" face="0" prob=".001"/>
		<blockontop blockname="goreBlockAnimal" 			prob=".0004"/>
		<blockontop blockname="cinderBlocks03" 				prob=".0007" rotatemax="3"/>
		<blockontop blockname="cntStreetRandomLootHelper" 	prob=".001" rotatemax="7"/>
		<blockontop blockname="decoCarTireSmallFlat" 		prob=".001" rotatemax="3"/>
		<blockontop blockname="carsRandomHelper" 			prob=".0015" rotatemax="3"/>
	</poi>

	<poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt">
		<decal texture="0" face="0" prob=".005"/>
		<decal texture="1" face="0" prob=".005"/>
		<decal texture="2" face="0" prob=".005"/>
		<decal texture="3" face="0" prob=".005"/>
		<decal texture="4" face="0" prob=".005"/>
		<decal texture="5" face="0" prob=".005"/>
		<decal texture="6" face="0" prob=".005"/>
		<decal texture="7" face="0" prob=".005"/>
		<decal texture="8" face="0" prob=".005"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob=".005"/>
		<decal texture="12" face="0" prob=".005"/>
		<decal texture="13" face="0" prob=".005"/>
		<decal texture="14" face="0" prob=".005"/>
		<decal texture="15" face="0" prob=".005"/>
		<blockontop blockname="goreBlockAnimal" 			prob=".0004"/>
		<blockontop blockname="rock01" 						prob=".0007"/>
		<blockontop blockname="rock02" 						prob=".0007"/>
		<blockontop blockname="cntStreetRandomLootHelper" 	prob=".001" rotatemax="7"/>
		<blockontop blockname="decoCarTireSmallFlat" 		prob=".001" rotatemax="3"/>
		<blockontop blockname="carsRandomHelper" 			prob=".0015" rotatemax="3"/>
	</poi>

	<poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel">
		<decal texture="0" face="0" prob=".005"/>
		<decal texture="1" face="0" prob=".005"/>
		<decal texture="2" face="0" prob=".005"/>
		<decal texture="3" face="0" prob=".005"/>
		<decal texture="4" face="0" prob=".005"/>
		<decal texture="5" face="0" prob=".005"/>
		<decal texture="6" face="0" prob=".005"/>
		<decal texture="7" face="0" prob=".005"/>
		<decal texture="8" face="0" prob=".005"/>
		<decal texture="9" face="0" prob="0"/>
		<decal texture="10" face="0" prob="0"/>
		<decal texture="11" face="0" prob=".005"/>
		<decal texture="12" face="0" prob=".005"/>
		<decal texture="13" face="0" prob=".005"/>
		<decal texture="14" face="0" prob=".005"/>
		<decal texture="15" face="0" prob=".005"/>
		<blockontop blockname="goreBlockAnimal" 			prob=".0004"/>
		<blockontop blockname="carsRandomHelper" 			prob=".0005" rotatemax="3"/>
		<blockontop blockname="cntStreetRandomLootHelper" 	prob=".001" rotatemax="7"/>
	</poi>

	<!-- LOADED DYNAMICALLY NOW
	<poi name="Water" poimapcolor="#4" blockname="water" blockbelow="terrSand" yposfill="58"/>
	<poi name="WaterDesert" poimapcolor="#5" blockname="water" blockbelow="terrSand" yposfill="44"/>
	<poi name="WaterHills" poimapcolor="#6" blockname="water" blockbelow="terrSand" yposfill="73"/>
	<poi name="WaterMountains" poimapcolor="#7" blockname="water" blockbelow="terrSand" yposfill="78"/>
	<poi name="terrSand" poimapcolor="#8" blockname="terrSand"/>
	-->
	<!--poi name="Empty" poimapcolor="#f6ff00" /-->
</pois>

</worldgeneration>
