<?xml version="1.0" encoding="utf-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->

<!-- Loot placeholders do NOT use weighted probabilities like the rest of the loot system. -->
<!-- The max that an entry can have is 1. That is 100%. -->
<!-- One item is randomly picked from the list, then has it's prob rolled. -->
<!-- If that fails, try again. -->
<!-- Continue until an item is found. -->

<blockplaceholders>

<!-- *** TERRAIN_HELPERS -->

		<!-- *** STONE -->
	<!-- stone terrain block tailored to biomes -->
	<placeholder name="terrStoneHelper">
		<block name="terrStone" biome="snow"/>
		<block name="terrStone" biome="pine_forest"/>
		<block name="terrSandStone" biome="desert"/>
		<block name="terrStone" biome="water"/>
		<block name="terrStone" biome="wasteland"/>
		<block name="terrStone" biome="burnt_forest"/>
		<block name="terrStone" biome="water"/>
	</placeholder>

		<!-- *** IRON_ORE -->
	<placeholder name="terrOreStoneIronRandom">
		<block name="terrOreIron" prob=".43"/>
		<block name="terrStone" prob=".6" biome="snow"/>
		<block name="terrStone" prob=".6" biome="pine_forest"/>
		<block name="terrSandStone" prob=".6" biome="desert"/>
		<block name="terrStone" prob=".6" biome="water"/>
		<block name="terrStone" prob=".6" biome="wasteland"/>
		<block name="terrStone" prob=".6" biome="burnt_forest"/>
		<block name="terrStone" prob=".6" biome="water"/>
	</placeholder>

		<!-- *** LEAD_ORE -->
	<placeholder name="terrOreStoneLeadRandom">
		<block name="terrOreLead" prob=".43"/>
		<block name="terrStone" prob=".6" biome="snow"/>
		<block name="terrStone" prob=".6" biome="pine_forest"/>
		<block name="terrSandStone" prob=".6" biome="desert"/>
		<block name="terrStone" prob=".6" biome="water"/>
		<block name="terrStone" prob=".6" biome="wasteland"/>
		<block name="terrStone" prob=".6" biome="burnt_forest"/>
		<block name="terrStone" prob=".6" biome="water"/>
	</placeholder>

		<!-- *** COAL_ORE -->
	<placeholder name="terrOreStoneCoalRandom">
		<block name="terrOreCoal" prob=".43"/>
		<block name="terrStone" prob=".6" biome="snow"/>
		<block name="terrStone" prob=".6" biome="pine_forest"/>
		<block name="terrSandStone" prob=".6" biome="desert"/>
		<block name="terrStone" prob=".6" biome="water"/>
		<block name="terrStone" prob=".6" biome="wasteland"/>
		<block name="terrStone" prob=".6" biome="burnt_forest"/>
		<block name="terrStone" prob=".6" biome="water"/>
	</placeholder>

		<!-- *** POTASSIUM_ORE -->
	<placeholder name="terrOreStonePotassiumRandom">
		<block name="terrOrePotassiumNitrate" prob=".43"/>
		<block name="terrStone" prob=".6" biome="snow"/>
		<block name="terrStone" prob=".6" biome="pine_forest"/>
		<block name="terrSandStone" prob=".6" biome="desert"/>
		<block name="terrStone" prob=".6" biome="water"/>
		<block name="terrStone" prob=".6" biome="wasteland"/>
		<block name="terrStone" prob=".6" biome="burnt_forest"/>
		<block name="terrStone" prob=".6" biome="water"/>
	</placeholder>

		<!-- *** OIL_SHALE_ORE -->
	<placeholder name="terrOreStoneOilRandom">
		<block name="terrOreOilDeposit" prob=".43"/>
		<block name="terrStone" prob=".6" biome="snow"/>
		<block name="terrStone" prob=".6" biome="pine_forest"/>
		<block name="terrSandStone" prob=".6" biome="desert"/>
		<block name="terrStone" prob=".6" biome="water"/>
		<block name="terrStone" prob=".6" biome="wasteland"/>
		<block name="terrStone" prob=".6" biome="burnt_forest"/>
		<block name="terrStone" prob=".6" biome="water"/>
	</placeholder>

<!-- *** TREE_AND_PLANT_HELPERS -->

		<!-- *** HEDGES -->
	<placeholder name="plantHedgeRandomHelper">
		<block name="plantHedge" biome="pine_forest"/>
		<block name="plantHedgeDead" biome="burnt_forest"/>
		<block name="plantHedgeDead" biome="desert"/>
		<block name="plantHedgeSnow" biome="snow"/>
		<block name="plantHedgeDead" biome="wasteland"/>
	</placeholder>

		<!-- *** SHRUBS -->
	<placeholder name="plantShrubRandomHelper">
		<block name="plantShrub" biome="pine_forest" randomrotation="true"/>
		<block name="plantShrubDead" biome="burnt_forest" randomrotation="true"/>
		<block name="plantShrubDead" biome="desert" randomrotation="true"/>
		<block name="plantShrubSnow" biome="snow" randomrotation="true"/>
		<block name="plantShrubDead" biome="wasteland" randomrotation="true"/>
	</placeholder>

		<!-- *** TREES_SMALL -->
	<placeholder name="treeSmallRandomHelper">
		<block name="treeWinterEverGreen" biome="snow" randomrotation="true"/>
		<block name="treeWinterPine13m" biome="snow" randomrotation="true"/>
		<block name="treeMountainPine19m" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakSml01" biome="pine_forest" randomrotation="true"/>
		<block name="treeCactus03" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" biome="desert" randomrotation="true"/>
		<block name="treeOakSml01" biome="desert" randomrotation="true"/>
		<block name="treeBurntMaple01" biome="wasteland" randomrotation="true"/>
		<block name="treeDeadTree01" biome="burnt_forest" randomrotation="true"/>
		<block name="treeDeadTree01" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** TREES_SMALL_THIN -->
	<placeholder name="treeSmallThinRandomHelper">
		<block name="treeWinterEverGreen" prob="1" biome="snow" randomrotation="true"/>
		<block name="treeJuniper4m" prob="1" biome="pine_forest" randomrotation="false"/>
		<block name="treeCactus03" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeDeadTree01" prob="1" biome="desert" randomrotation="false"/>
		<block name="treeDeadTree01" prob="1" biome="wasteland" randomrotation="true"/>
		<block name="treeDeadTree01" prob="1" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** TREES_MEDIUM -->
	<placeholder name="treeMediumRandomHelper">
		<block name="treeWinterPine19m" prob="1" biome="snow" randomrotation="true"/>
		<block name="treeMountainPine27m" prob="1" biome="pine_forest" randomrotation="true"/>
		<block name="treeMountainPineDry21m" prob="1" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakMed01" prob="1" biome="pine_forest" randomrotation="false"/>
		<block name="treeCactus03" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob=".5" biome="desert" randomrotation="true"/>
		<block name="treeOakSml01" prob="1" biome="desert" randomrotation="true"/>
		<block name="treeOakMed01" prob="1" biome="desert" randomrotation="false"/>
		<block name="treeBurntMaple02" prob="1" biome="wasteland" randomrotation="true"/>
		<block name="treePineBurntMed" prob="1" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** TREES_LARGE -->
	<placeholder name="treeLargeRandomHelper">
		<block name="treeWinterPine28m" prob="1" biome="snow" randomrotation="false"/>
		<block name="treeMountainPine31m" prob="1" biome="pine_forest" randomrotation="true"/>
		<block name="treeOakMed01" prob="1" biome="pine_forest" randomrotation="false"/>
		<block name="treeFirLrg01" prob="1" biome="pine_forest" randomrotation="true"/>
		<block name="treeCactus03" prob=".15" biome="desert" randomrotation="true"/>
		<block name="treeCactus02" prob=".15" biome="desert" randomrotation="true"/>
		<block name="treeCactus01" prob=".15" biome="desert" randomrotation="true"/>
		<block name="treeOakMed01" prob="1" biome="desert" randomrotation="false"/>
		<block name="treeBurntMaple03" prob="1" biome="wasteland" randomrotation="true"/>
		<block name="treeMountainPineDry21m" prob="1" biome="wasteland" randomrotation="true"/>
		<block name="treePineBurntLrg" prob="1" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** TREES_TRADER -->
	<placeholder name="treeTraderRandomHelper">
		<block name="treePlantedOak27m" biome="pine_forest" randomrotation="false"/>
		<block name="treePlantedOak27m" biome="desert" randomrotation="false"/>
		<block name="treeWinterPine19m" biome="snow" randomrotation="false"/>
		<block name="treePineBurntLrg" biome="wasteland" randomrotation="false"/>
		<block name="treePineBurntLrg" biome="burnt_forest" randomrotation="false"/>
	</placeholder>

		<!-- *** GRASS -->
	<placeholder name="plantedtreeGrassSeedRandomHelper">
		<block name="treeSnowyGrassDiagonal" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="pine_forest" randomrotation="true"/>
		<block name="treeDesertShrub" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="underwater" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_AIR -->
	<placeholder name="plantedtreeGrassAirRandomHelper">
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="underwater" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_CORN -->
	<placeholder name="plantedCornHarvestRandomHelper">
		<block name="plantedCorn3Harvest" prob=".02" randomrotation="true"/>
		<block name="plantedCorn2Deco" prob=".01" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="plantedCornDead" prob=".11" randomrotation="true"/>
		<block name="treeSnowyGrassDiagonal" prob=".321" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".321" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".321" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".321" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".321" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".321" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_YUCCA -->
	<placeholder name="plantedYucca3HarvestRandomHelper">
		<block name="plantedYucca3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedYuccaDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_COTTON -->
	<placeholder name="plantedCottonHarvestRandomHelper">
		<block name="plantedCotton3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedCottonDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_COFFEE -->
	<placeholder name="plantedCoffeeHarvestRandomHelper">
		<block name="plantedCoffee3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedCoffeeDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_GOLDENROD -->
	<placeholder name="plantedGoldenrodHarvestRandomHelper">
		<block name="plantedGoldenrod3Harvest" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_ALOE -->
	<placeholder name="plantedAloeHarvestRandomHelper">
		<block name="plantedAloe3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedAloeDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_BLUEBERRY -->
	<placeholder name="plantedBlueberryHarvestRandomHelper">
		<block name="plantedBlueberry3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedBlueberryDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_POTATO -->
	<placeholder name="plantedPotatoHarvestRandomHelper">
		<block name="plantedPotato3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedPotatoDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_CHRYSANTHEMUM -->
	<placeholder name="plantedChrysanthemumHarvestRandomHelper">
		<block name="plantedChrysanthemum3Harvest" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_SUPERCORN -->
	<placeholder name="plantedGraceCornHarvestRandomHelper">
		<block name="plantedGraceCorn3Harvest" prob=".03" randomrotation="true"/>
		<block name="air" prob=".87"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_HOPS -->
	<placeholder name="plantedHopHarvestRandomHelper">
		<block name="plantedHop3Harvest" prob=".03" randomrotation="true"/>
		<block name="plantedHopDead" prob=".03" randomrotation="true"/>
		<block name="air" prob=".1"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_PUMPKIN -->
	<placeholder name="plantedPumpkin3HarvestRandomHelper">
		<block name="plantedPumpkin3Harvest" prob=".03" randomrotation="true"/>
		<block name="air" prob=".1"/>
		<block name="treeSnowyGrassDiagonal" prob=".431" biome="snow" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="pine_forest" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="desert" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="water" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="wasteland" randomrotation="true"/>
		<block name="treeBrownGrassDiagonal" prob=".431" biome="burnt_forest" randomrotation="true"/>
	</placeholder>

		<!-- *** GRASS_VS_PUMPKIN -->
	<placeholder name="biomeHarvestRandomHelper">
		<block name="plantedBlueberry3Harvest" prob=".35" biome="pine_forest" randomrotation="true"/>
		<block name="plantedMushroom3Harvest" prob=".35" biome="pine_forest" randomrotation="true"/>
		<block name="plantedAloe3Harvest" prob=".3" biome="pine_forest" randomrotation="true"/>
		<block name="plantedMushroom3Harvest" prob="1" biome="burnt_forest" randomrotation="true"/>
		<block name="plantedAloe3Harvest" prob="1" biome="desert" randomrotation="true"/>
		<block name="plantedBlueberry3Harvest" prob="1" biome="snow" randomrotation="true"/>
		<block name="mushroomRadiated02" prob=".5" biome="wasteland" randomrotation="true"/>
		<block name="mushroomRadiated04" prob=".5" biome="wasteland" randomrotation="true"/>
	</placeholder>

<!-- *** RANDOM_LOOT_HELPERS -->

		<!-- *** FOREST_LOOT_HELPER -->
	<!-- When unwrapping a prefab into the world, replace the lootForest block with one of the following -->
	<placeholder name="cntForestRandomLootHelper">
		<block name="cntTrashPile01" prob="1"/>
		<block name="cntTrashPile02" prob="1"/>
		<block name="cntTrashPile03" prob="1"/>
		<block name="cntTrashPile04" prob="1"/>
		<block name="cntTrashPile05" prob="1"/>
		<block name="cntTrashPile06" prob="1"/>
		<block name="cntTrashPile07" prob="1"/>
		<block name="cntTrashPile08" prob="1"/>
		<block name="cntTrashPile09" prob="1"/>
		<block name="cntBackpack01" prob=".05"/>
		<block name="cntBackpack03" prob=".05"/>
		<block name="cntDuffle01" prob=".05"/>
		<block name="cntSportsBag01Red" prob=".05"/>
		<block name="cntSportsBag01Orange" prob=".05"/>
		<block name="cntSportsBag01Yellow" prob=".05"/>
		<block name="cntSportsBag01Green" prob=".05"/>
		<block name="cntSportsBag01Blue" prob=".05"/>
		<block name="cntSportsBag01Purple" prob=".05"/>
		<block name="cntSportsBag01Pink" prob=".05"/>
		<block name="cntSportsBag02Brown" prob=".05"/>
		<block name="cntSportsBag02Red" prob=".05"/>
		<block name="cntSportsBag02Orange" prob=".05"/>
		<block name="cntSportsBag02Yellow" prob=".05"/>
		<block name="cntSportsBag02Green" prob=".05"/>
		<block name="cntSportsBag02Blue" prob=".05"/>
		<block name="cntSportsBag02Purple" prob=".05"/>
		<block name="cntSportsBag02Pink" prob=".05"/>
		<block name="cntPurse01" prob=".05"/>
	</placeholder>

		<!-- *** WASTELAND_LOOT_HELPER -->
	<!-- Replace the Wasteland with one of the following -->
	<placeholder name="cntWastelandRandomLootHelper">
		<block name="cntTrashPile01" prob="1"/>
		<block name="cntTrashPile02" prob="1"/>
		<block name="cntTrashPile03" prob="1"/>
		<block name="cntTrashPile04" prob="1"/>
		<block name="cntTrashPile05" prob="1"/>
		<block name="cntTrashPile06" prob="1"/>
		<block name="cntTrashPile07" prob="1"/>
		<block name="cntTrashPile08" prob="1"/>
		<block name="cntTrashPile09" prob=".5"/>
		<block name="cntBackpack01" prob=".05"/>
		<block name="cntBackpack03" prob=".05"/>
		<block name="cntDuffle01" prob=".05"/>
		<block name="cntSportsBag01Red" prob=".05"/>
		<block name="cntSportsBag01Orange" prob=".05"/>
		<block name="cntSportsBag01Yellow" prob=".05"/>
		<block name="cntSportsBag01Green" prob=".05"/>
		<block name="cntSportsBag01Blue" prob=".05"/>
		<block name="cntSportsBag01Purple" prob=".05"/>
		<block name="cntSportsBag01Pink" prob=".05"/>
		<block name="cntSportsBag02Brown" prob=".05"/>
		<block name="cntSportsBag02Red" prob=".05"/>
		<block name="cntSportsBag02Orange" prob=".05"/>
		<block name="cntSportsBag02Yellow" prob=".05"/>
		<block name="cntSportsBag02Green" prob=".05"/>
		<block name="cntSportsBag02Blue" prob=".05"/>
		<block name="cntSportsBag02Purple" prob=".05"/>
		<block name="cntSportsBag02Pink" prob=".05"/>
		<block name="cntPurse01" prob=".05"/>
		<block name="cntDeskSafe" prob=".05"/>
	</placeholder>

		<!-- *** DESERT_LOOT_HELPER -->
	<!-- Replace the lootDesert with one of the following -->
	<placeholder name="cntDesertRandomLootHelper">
		<block name="cntTrashPile01" prob="1"/>
		<block name="cntTrashPile02" prob="1"/>
		<block name="cntTrashPile03" prob="1"/>
		<block name="cntTrashPile04" prob="1"/>
		<block name="cntTrashPile05" prob="1"/>
		<block name="cntTrashPile06" prob="1"/>
		<block name="cntTrashPile07" prob="1"/>
		<block name="cntTrashPile08" prob="1"/>
		<block name="cntTrashPile09" prob="1"/>
		<block name="cntBackpack01" prob=".05"/>
		<block name="cntBackpack03" prob=".05"/>
		<block name="cntDuffle01" prob=".05"/>
		<block name="cntSportsBag01Red" prob=".05"/>
		<block name="cntSportsBag01Orange" prob=".05"/>
		<block name="cntSportsBag01Yellow" prob=".05"/>
		<block name="cntSportsBag01Green" prob=".05"/>
		<block name="cntSportsBag01Blue" prob=".05"/>
		<block name="cntSportsBag01Purple" prob=".05"/>
		<block name="cntSportsBag01Pink" prob=".05"/>
		<block name="cntSportsBag02Brown" prob=".05"/>
		<block name="cntSportsBag02Red" prob=".05"/>
		<block name="cntSportsBag02Orange" prob=".05"/>
		<block name="cntSportsBag02Yellow" prob=".05"/>
		<block name="cntSportsBag02Green" prob=".05"/>
		<block name="cntSportsBag02Blue" prob=".05"/>
		<block name="cntSportsBag02Purple" prob=".05"/>
		<block name="cntSportsBag02Pink" prob=".05"/>
		<block name="cntPurse01" prob=".05"/>
	</placeholder>

		<!-- *** BURNT_LOOT_HELPER -->
	<!-- Replace the lootBurntForest with one of the following -->
	<placeholder name="cntBurntForestRandomLootHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
	</placeholder>

		<!-- *** HOUSE_LOOT_HELPER -->
	<!-- Replace the lootHouse with one of the following -->
	<placeholder name="cntHouseRandomLootHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntWoodenChestClosed"/>
		<block name="cntCardboardBox"/>
		<block name="cntBackpack01"/>
		<block name="cntBackpack03"/>
		<block name="cntDuffle01"/>
		<block name="cntSportsBag01Red"/>
		<block name="cntSportsBag01Orange"/>
		<block name="cntSportsBag01Yellow"/>
		<block name="cntSportsBag01Green"/>
		<block name="cntSportsBag01Blue"/>
		<block name="cntSportsBag01Purple"/>
		<block name="cntSportsBag01Pink"/>
		<block name="cntSportsBag02Brown"/>
		<block name="cntSportsBag02Red"/>
		<block name="cntSportsBag02Orange"/>
		<block name="cntSportsBag02Yellow"/>
		<block name="cntSportsBag02Green"/>
		<block name="cntSportsBag02Blue"/>
		<block name="cntSportsBag02Purple"/>
		<block name="cntSportsBag02Pink"/>
		<block name="cntPurse01"/>
	</placeholder>

		<!-- *** STREET_LOOT_HELPER -->
	<!-- Replace the lootStreet with one of the following -->
	<placeholder name="cntStreetRandomLootHelper">
		<block name="cntTrashPile01"/>
		<block name="cntTrashPile02"/>
		<block name="cntTrashPile03"/>
		<block name="cntTrashPile04"/>
		<block name="cntTrashPile05"/>
		<block name="cntTrashPile06"/>
		<block name="cntTrashPile07"/>
		<block name="cntTrashPile08"/>
		<block name="cntTrashPile09"/>
		<block name="cntShoppingCartEmptyRed" prob=".2"/>
		<block name="cntShoppingCartEmptyOrange" prob=".2"/>
		<block name="cntShoppingCartEmptyYellow" prob=".2"/>
		<block name="cntShoppingCartEmptyGreen" prob=".2"/>
		<block name="cntShoppingCartEmptyBlue" prob=".2"/>
		<block name="cntShoppingCartRed" prob=".1"/>
		<block name="cntShoppingCartOrange" prob=".1"/>
		<block name="cntShoppingCartYellow" prob=".1"/>
		<block name="cntShoppingCartGreen" prob=".1"/>
		<block name="cntShoppingCartBlue" prob=".1"/>
		<block name="cntBackpack01" prob=".05"/>
		<block name="cntBackpack03" prob=".05"/>
		<block name="cntDuffle01" prob=".05"/>
		<block name="cntSportsBag01Red" prob=".05"/>
		<block name="cntSportsBag01Orange" prob=".05"/>
		<block name="cntSportsBag01Yellow" prob=".05"/>
		<block name="cntSportsBag01Green" prob=".05"/>
		<block name="cntSportsBag01Blue" prob=".05"/>
		<block name="cntSportsBag01Purple" prob=".05"/>
		<block name="cntSportsBag01Pink" prob=".05"/>
		<block name="cntSportsBag02Brown" prob=".05"/>
		<block name="cntSportsBag02Red" prob=".05"/>
		<block name="cntSportsBag02Orange" prob=".05"/>
		<block name="cntSportsBag02Yellow" prob=".05"/>
		<block name="cntSportsBag02Green" prob=".05"/>
		<block name="cntSportsBag02Blue" prob=".05"/>
		<block name="cntSportsBag02Purple" prob=".05"/>
		<block name="cntSportsBag02Pink" prob=".05"/>
		<block name="cntPurse01" prob=".05"/>
	</placeholder>

		<!-- *** YARD_LOOT_HELPER -->
	<!-- Replace the lootYard with one of the following -->
	<placeholder name="cntYardRandomLootHelper">
		<block name="cntTrashPile07" prob=".5"/>
		<block name="cntCardboardBox" prob=".2"/>
		<block name="cntBackpack01" prob=".05"/>
		<block name="cntBackpack03" prob=".05"/>
		<block name="cntDuffle01" prob=".05"/>
		<block name="cntSportsBag01Red" prob=".05"/>
		<block name="cntSportsBag01Orange" prob=".05"/>
		<block name="cntSportsBag01Yellow" prob=".05"/>
		<block name="cntSportsBag01Green" prob=".05"/>
		<block name="cntSportsBag01Blue" prob=".05"/>
		<block name="cntSportsBag01Purple" prob=".05"/>
		<block name="cntSportsBag01Pink" prob=".05"/>
		<block name="cntSportsBag02Brown" prob=".05"/>
		<block name="cntSportsBag02Red" prob=".05"/>
		<block name="cntSportsBag02Orange" prob=".05"/>
		<block name="cntSportsBag02Yellow" prob=".05"/>
		<block name="cntSportsBag02Green" prob=".05"/>
		<block name="cntSportsBag02Blue" prob=".05"/>
		<block name="cntSportsBag02Purple" prob=".05"/>
		<block name="cntSportsBag02Pink" prob=".05"/>
		<block name="cntPurse01" prob=".05"/>
	</placeholder>

		<!-- *** GARAGE_LOOT_HELPER -->
	<!-- Replace the lootYard with one of the following -->
	<placeholder name="cntGarageRandomLootHelper">
		<block name="cntGarageStorage" prob=".2"/>
		<block name="cntTrashPile02" prob=".5"/>
		<block name="cntCardboardBox" prob=".2"/>
		<block name="cntBackpack01" prob=".02"/>
		<block name="cntBackpack03" prob=".02"/>
		<block name="cntDuffle01" prob=".02"/>
		<block name="cntSportsBag01Red" prob=".02"/>
		<block name="cntSportsBag01Orange" prob=".02"/>
		<block name="cntSportsBag01Yellow" prob=".02"/>
		<block name="cntSportsBag01Green" prob=".02"/>
		<block name="cntSportsBag01Blue" prob=".02"/>
		<block name="cntSportsBag01Purple" prob=".02"/>
		<block name="cntSportsBag01Pink" prob=".02"/>
		<block name="cntSportsBag02Brown" prob=".02"/>
		<block name="cntSportsBag02Red" prob=".02"/>
		<block name="cntSportsBag02Orange" prob=".02"/>
		<block name="cntSportsBag02Yellow" prob=".02"/>
		<block name="cntSportsBag02Green" prob=".02"/>
		<block name="cntSportsBag02Blue" prob=".02"/>
		<block name="cntSportsBag02Purple" prob=".02"/>
		<block name="cntSportsBag02Pink" prob=".02"/>
		<block name="cntPurse01" prob=".02"/>
	</placeholder>

<!-- *** VEHICLE_HELPERS -->

		<!-- *** CARS -->
	<placeholder name="carsRandomHelper">
		<!-- <block name="cntCar03SedanDamage0v01" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v02" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v03" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v04" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v05" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v06" prob=".4"/> -->
		<!-- <block name="cntCar03SedanDamage0v07" prob=".4"/> -->

		<!-- <block name="cntCar03SedanDamage1v01" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v02" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v03" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v04" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v05" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v06" prob=".2"/> -->
		<!-- <block name="cntCar03SedanDamage1v07" prob=".2"/> -->

		<!-- <block name="cntCar03SedanDamage2v01" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v02" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v03" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v04" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v05" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v06" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v07" prob="1"/> -->
		
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="cntSedan01White" prob="1"/>
		<block name="cntSedan01Brown" prob="1"/>
		<block name="cntSedan01Red" prob="1"/>
		<block name="cntSedan01Orange" prob="1"/>
		<block name="cntSedan01Yellow" prob="1"/>
		<block name="cntSedan01Green" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="cntSedan01Blue" prob="1"/>
		<block name="cntSedan01Purple" prob="0.5"/>
		<block name="cntSedan01Grey" prob="1"/>
		<block name="cntSedan01Black" prob="1"/>
		<block name="cntSedan01Pink" prob="0.5"/>
		
		<block name="cntFrontCrumpledSedan01White" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Brown" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Red" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Orange" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Yellow" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Green" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Blue" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Purple" prob="0.05"/>
		<block name="cntFrontCrumpledSedan01Grey" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Black" prob=".2"/>
		<block name="cntFrontCrumpledSedan01Pink" prob="0.05"/>
		
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="cntMinivan01White" prob="1"/>
		<block name="cntMinivan01Brown" prob="1"/>
		<block name="cntMinivan01Red" prob="1"/>
		<block name="cntMinivan01Orange" prob="1"/>
		<block name="cntMinivan01Yellow" prob="1"/>
		<block name="cntMinivan01Green" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="burntSedan01" prob="1"/>
		<block name="cntMinivan01Blue" prob="1"/>
		<block name="cntMinivan01Purple" prob="0.5"/>
		<block name="cntMinivan01Grey" prob="1"/>
		<block name="cntMinivan01Black" prob="1"/>
		<block name="cntMinivan01Pink" prob="0.5"/>
		
		<block name="abandonedSUV01Brown" prob="1"/>
		<block name="abandonedSUV01Red" prob="1"/>
		<block name="abandonedSUV01Orange" prob="1"/>
		<block name="abandonedSUV01Yellow" prob="1"/>
		<block name="cntSUV01White" prob="1"/>
		<block name="cntSUV01Brown" prob="1"/>
		<block name="cntSUV01Red" prob="1"/>
		<block name="cntSUV01Orange" prob="1"/>
		<block name="cntSUV01Yellow" prob="1"/>
		<block name="abandonedSUV01Blue" prob="1"/>
		<block name="abandonedSUV01Purple" prob="1"/>
		<block name="abandonedSUV01Grey" prob="1"/>
		<block name="abandonedSUV01Pink" prob="1"/>
		<block name="abandonedSUV01Green" prob="1"/>
		<block name="cntSUV01Green" prob="1"/>
		<block name="cntSUV01Blue" prob="1"/>
		<block name="cntSUV01Purple" prob="0.5"/>
		<block name="cntSUV01Grey" prob="1"/>
		<block name="cntSUV01Pink" prob="0.5"/>

		<block name="abandonedSUV01DoorsWhite" prob="1"/>
		<block name="abandonedSUV01DoorsBrown" prob="1"/>
		<block name="abandonedSUV01DoorsRed" prob="1"/>
		<block name="abandonedSUV01DoorsOrange" prob="1"/>
		<block name="abandonedSUV01DoorsYellow" prob="1"/>
		<block name="abandonedSUV01DoorsGreen" prob="1"/>
		<block name="abandonedSUV01DoorsBlue" prob="1"/>
		<block name="abandonedSUV01DoorsPurple" prob="1"/>
		<block name="abandonedSUV01DoorsGrey" prob="1"/>
		<block name="abandonedSUV01DoorsPink" prob="1"/>

		<block name="abandonedPickupTruck01White" prob="1"/>
		<block name="abandonedPickupTruck01Brown" prob="1"/>
		<block name="abandonedPickupTruck01Red" prob="1"/>
		<block name="abandonedPickupTruck01Orange" prob="1"/>
		<block name="abandonedPickupTruck01Yellow" prob="1"/>
		<block name="cntPickupTruck01White" prob="1"/>
		<block name="cntPickupTruck01Brown" prob="1"/>
		<block name="cntPickupTruck01Red" prob="1"/>
		<block name="cntPickupTruck01Orange" prob="1"/>
		<block name="cntPickupTruck01Yellow" prob="1"/>
		<block name="abandonedPickupTruck01Green" prob="1"/>
		<block name="abandonedPickupTruck01Blue" prob="1"/>
		<block name="abandonedPickupTruck01Purple" prob="1"/>
		<block name="abandonedPickupTruck01Grey" prob="1"/>
		<block name="abandonedPickupTruck01Pink" prob="1"/>
		<block name="cntPickupTruck01Green" prob="1"/>
		<block name="cntPickupTruck01Blue" prob="1"/>
		<block name="cntPickupTruck01Purple" prob="0.5"/>
		<block name="cntPickupTruck01Grey" prob="1"/>
		<block name="cntPickupTruck01Pink" prob="0.5"/>

		<block name="abandonedPickupTruck01DoorWhite" prob="1"/>
		<block name="abandonedPickupTruck01DoorBrown" prob="1"/>
		<block name="abandonedPickupTruck01DoorRed" prob="1"/>
		<block name="abandonedPickupTruck01DoorOrange" prob="1"/>
		<block name="abandonedPickupTruck01DoorYellow" prob="1"/>
		<block name="abandonedPickupTruck01DoorGreen" prob="1"/>
		<block name="abandonedPickupTruck01DoorBlue" prob="1"/>
		<block name="abandonedPickupTruck01DoorPurple" prob="1"/>
		<block name="abandonedPickupTruck01DoorGrey" prob="1"/>
		<block name="abandonedPickupTruck01DoorPink" prob="1"/>
		
	</placeholder>

		<!-- *** WRECKS -->
	<placeholder name="carWrecksRandomHelper">
		<!-- <block name="cntCar03SedanDamage2v01" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v02" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v03" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v04" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v05" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v07" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v06" prob="1"/> -->
		<!-- <block name="cntCar03SedanDamage2v08" prob=".3"/> -->
		<block name="burntSedan01" prob="1"/>
	</placeholder>

		<!-- *** CARS_3WIDE -->
	<placeholder name="cars3WideRandomHelper">
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v01" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v02" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v03" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v04" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v05" prob="1"/>
		<block name="cntCar03Sedan3WideDamage0v06" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="cntSedan3Wide01White" prob="1"/>
		<block name="cntSedan3Wide01Brown" prob="1"/>
		<block name="cntSedan3Wide01Red" prob="1"/>
		<block name="cntSedan3Wide01Orange" prob="1"/>
		<block name="cntSedan3Wide01Yellow" prob="1"/>
		<block name="cntSedan3Wide01Green" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="cntSedan3Wide01Blue" prob="1"/>
		<block name="cntSedan3Wide01Purple" prob="0.5"/>
		<block name="cntSedan3Wide01Grey" prob="1"/>
		<block name="cntSedan3Wide01Black" prob="1"/>
		<block name="cntSedan3Wide01Pink" prob="0.5"/>
		
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="cntMinivan3Wide01White" prob="1"/>
		<block name="cntMinivan3Wide01Brown" prob="1"/>
		<block name="cntMinivan3Wide01Red" prob="1"/>
		<block name="cntMinivan3Wide01Orange" prob="1"/>
		<block name="cntMinivan3Wide01Yellow" prob="1"/>
		<block name="cntMinivan3Wide01Green" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="burntSedan3Wide01" prob="1"/>
		<block name="cntMinivan3Wide01Blue" prob="1"/>
		<block name="cntMinivan3Wide01Purple" prob="0.5"/>
		<block name="cntMinivan3Wide01Grey" prob="1"/>
		<block name="cntMinivan3Wide01Black" prob="1"/>
		<block name="cntMinivan3Wide01Pink" prob="0.5"/>
		
		<block name="abandonedSUV3Wide01White" prob="1"/>
		<block name="abandonedSUV3Wide01Brown" prob="1"/>
		<block name="abandonedSUV3Wide01Red" prob="1"/>
		<block name="abandonedSUV3Wide01Orange" prob="1"/>
		<block name="abandonedSUV3Wide01Yellow" prob="1"/>
		<block name="cntSUV3Wide01White" prob="1"/>
		<block name="cntSUV3Wide01Brown" prob="1"/>
		<block name="cntSUV3Wide01Red" prob="1"/>
		<block name="cntSUV3Wide01Orange" prob="1"/>
		<block name="cntSUV3Wide01Yellow" prob="1"/>
		<block name="abandonedSUV3Wide01Green" prob="1"/>
		<block name="abandonedSUV3Wide01Blue" prob="1"/>
		<block name="abandonedSUV3Wide01Purple" prob="1"/>
		<block name="abandonedSUV3Wide01Grey" prob="1"/>
		<block name="abandonedSUV3Wide01Pink" prob="1"/>
		<block name="cntSUV3Wide01Green" prob="1"/>
		<block name="cntSUV3Wide01Blue" prob="1"/>
		<block name="cntSUV3Wide01Purple" prob="0.5"/>
		<block name="cntSUV3Wide01Grey" prob="1"/>
		<block name="cntSUV3Wide01Pink" prob="0.5"/>

		<block name="abandonedSUV3Wide01DoorsWhite" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsBrown" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsRed" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsOrange" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsYellow" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsGreen" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsBlue" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsPurple" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsGrey" prob="1"/>
		<block name="abandonedSUV3Wide01DoorsPink" prob="1"/>

		<block name="abandonedPickupTruck3Wide01White" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Brown" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Red" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Orange" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Yellow" prob="1"/>
		<block name="cntPickupTruck3Wide01White" prob="1"/>
		<block name="cntPickupTruck3Wide01Brown" prob="1"/>
		<block name="cntPickupTruck3Wide01Red" prob="1"/>
		<block name="cntPickupTruck3Wide01Orange" prob="1"/>
		<block name="cntPickupTruck3Wide01Yellow" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Green" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Blue" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Purple" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Grey" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Pink" prob="1"/>
		<block name="cntPickupTruck3Wide01Green" prob="1"/>
		<block name="cntPickupTruck3Wide01Blue" prob="1"/>
		<block name="cntPickupTruck3Wide01Purple" prob="0.5"/>
		<block name="cntPickupTruck3Wide01Grey" prob="1"/>
		<block name="cntPickupTruck3Wide01Pink" prob="0.5"/>

		<block name="abandonedPickupTruck3Wide01DoorWhite" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorBrown" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorRed" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorOrange" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorYellow" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorGreen" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorBlue" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorPurple" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorGrey" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorPink" prob="1"/>
	</placeholder>

		<!-- *** FULL_CAR_VS_AIR -->
	<placeholder name="cntCar03SedanDamage0RandomHelper">
		<block name="cntCar03SedanDamage0v01"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v02"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v03"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v04"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v05"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v06"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage0v07"/>
		<block name="air"/>
	</placeholder>
	
		<!-- *** 2ND_STAGE_CAR_VS_AIR -->
	<placeholder name="cntCar03SedanDamage1RandomHelper">
		<block name="cntCar03SedanDamage1v01"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v02"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v03"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v04"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v05"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v06"/>
		<block name="air"/>
		<block name="cntCar03SedanDamage1v07"/>
		<block name="air"/>
	</placeholder>
	
		<!-- *** WRECKED_CAR_VS_AIR -->
	<placeholder name="cntCar03SedanDamage2RandomHelper">
		<!-- <block name="cntCar03SedanDamage2v01"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v02"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v03"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v04"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v05"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v06"/> -->
		<!-- <block name="air"/> -->
		<!-- <block name="cntCar03SedanDamage2v07"/> -->
		<!-- <block name="air"/> -->
		
		<block name="burntSedan01"/>
		<block name="air"/>
	</placeholder>

		<!-- *** SEDAN -->
	<placeholder name="cntSedan01RandomHelper">
		<block name="cntSedan01White" prob="1"/>
		<block name="cntSedan01Brown" prob="1"/>
		<block name="cntSedan01Red" prob="1"/>
		<block name="cntSedan01Orange" prob="1"/>
		<block name="cntSedan01Yellow" prob="1"/>
		<block name="cntSedan01Green" prob="1"/>
		<block name="cntSedan01Blue" prob="1"/>
		<block name="cntSedan01Purple" prob="0.5"/>
		<block name="cntSedan01Grey" prob="1"/>
		<block name="cntSedan01Pink" prob="0.5"/>
	</placeholder>
	
		<!-- *** 3_WIDE_SEDAN -->
	<placeholder name="cntSedan3Wide01RandomHelper">
		<block name="cntSedan3Wide01White" prob="1"/>
		<block name="cntSedan3Wide01Brown" prob="1"/>
		<block name="cntSedan3Wide01Red" prob="1"/>
		<block name="cntSedan3Wide01Orange" prob="1"/>
		<block name="cntSedan3Wide01Yellow" prob="1"/>
		<block name="cntSedan3Wide01Green" prob="1"/>
		<block name="cntSedan3Wide01Blue" prob="1"/>
		<block name="cntSedan3Wide01Purple" prob="0.5"/>
		<block name="cntSedan3Wide01Grey" prob="1"/>
		<block name="cntSedan3Wide01Pink" prob="0.5"/>
	</placeholder>

		<!-- *** SEDAN_VS_AIR -->
	<placeholder name="cntSedan01AirRandomHelper">
		<block name="cntSedan01White" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Grey" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSedan01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** FRONT_CRUMPLED_SEDAN -->
	<placeholder name="cntFrontCrumpledSedan01RandomHelper">
		<block name="cntFrontCrumpledSedan01White" prob="1"/>
		<block name="cntFrontCrumpledSedan01Brown" prob="1"/>
		<block name="cntFrontCrumpledSedan01Red" prob="1"/>
		<block name="cntFrontCrumpledSedan01Orange" prob="1"/>
		<block name="cntFrontCrumpledSedan01Yellow" prob="1"/>
		<block name="cntFrontCrumpledSedan01Green" prob="1"/>
		<block name="cntFrontCrumpledSedan01Blue" prob="1"/>
		<block name="cntFrontCrumpledSedan01Purple" prob="0.5"/>
		<block name="cntFrontCrumpledSedan01Grey" prob="1"/>
		<block name="cntFrontCrumpledSedan01Pink" prob="0.5"/>
	</placeholder>

		<!-- *** FRONT_CRUMPLED_SEDAN -->
	<placeholder name="cntFrontCrumpledSedan01AirRandomHelper">
		<block name="cntFrontCrumpledSedan01White" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Grey" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntFrontCrumpledSedan01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** CRUSHED_CARS_01 -->
	<placeholder name="crushedCars01RandomHelper">
		<block name="crushedCars01White" prob="1"/>
		<block name="crushedCars01Brown" prob="1"/>
		<block name="crushedCars01Red" prob="1"/>
		<block name="crushedCars01Orange" prob="1"/>
		<block name="crushedCars01Yellow" prob="1"/>
		<block name="crushedCars01Green" prob="1"/>
		<block name="crushedCars01Blue" prob="1"/>
		<block name="crushedCars01Purple" prob="0.5"/>
		<block name="crushedCars01Grey" prob="1"/>
		<block name="crushedCars01Black" prob="1"/>
		<block name="crushedCars01Pink" prob="0.5"/>
	</placeholder>

		<!-- *** CRUSHED_CARS_02 -->
	<placeholder name="crushedCars02RandomHelper">
		<block name="crushedCars02White" prob="1"/>
		<block name="crushedCars02Brown" prob="1"/>
		<block name="crushedCars02Red" prob="1"/>
		<block name="crushedCars02Orange" prob="1"/>
		<block name="crushedCars02Yellow" prob="1"/>
		<block name="crushedCars02Green" prob="1"/>
		<block name="crushedCars02Blue" prob="1"/>
		<block name="crushedCars02Purple" prob="0.5"/>
		<block name="crushedCars02Grey" prob="1"/>
		<block name="crushedCars02Black" prob="1"/>
		<block name="crushedCars02Pink" prob="0.5"/>
	</placeholder>

		<!-- *** MINIVAN -->
	<placeholder name="cntMinivan01RandomHelper">
		<block name="cntMinivan01White" prob="1"/>
		<block name="cntMinivan01Brown" prob="1"/>
		<block name="cntMinivan01Red" prob="1"/>
		<block name="cntMinivan01Orange" prob="1"/>
		<block name="cntMinivan01Yellow" prob="1"/>
		<block name="cntMinivan01Green" prob="1"/>
		<block name="cntMinivan01Blue" prob="1"/>
		<block name="cntMinivan01Purple" prob="0.5"/>
		<block name="cntMinivan01Grey" prob="1"/>
		<block name="cntMinivan01Black" prob="1"/>
		<block name="cntMinivan01Pink" prob="0.5"/>
	</placeholder>
	
		<!-- *** 3_WIDE_MINIVAN -->
	<placeholder name="cntMinivan3Wide01RandomHelper">
		<block name="cntMinivan3Wide01White" prob="1"/>
		<block name="cntMinivan3Wide01Brown" prob="1"/>
		<block name="cntMinivan3Wide01Red" prob="1"/>
		<block name="cntMinivan3Wide01Orange" prob="1"/>
		<block name="cntMinivan3Wide01Yellow" prob="1"/>
		<block name="cntMinivan3Wide01Green" prob="1"/>
		<block name="cntMinivan3Wide01Blue" prob="1"/>
		<block name="cntMinivan3Wide01Purple" prob="0.5"/>
		<block name="cntMinivan3Wide01Grey" prob="1"/>
		<block name="cntMinivan3Wide01Black" prob="1"/>
		<block name="cntMinivan3Wide01Pink" prob="0.5"/>
	</placeholder>

		<!-- *** MINIVAN_VS_AIR -->
	<placeholder name="cntMinivan01AirRandomHelper">
		<block name="cntMinivan01White" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Grey" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Black" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntMinivan01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** SUV -->
	<placeholder name="cntSUV01RandomHelper">
		<block name="cntSUV01White" prob="1"/>
		<block name="cntSUV01Brown" prob="1"/>
		<block name="cntSUV01Red" prob="1"/>
		<block name="cntSUV01Orange" prob="1"/>
		<block name="cntSUV01Yellow" prob="1"/>
		<block name="cntSUV01Green" prob="1"/>
		<block name="cntSUV01Blue" prob="1"/>
		<block name="cntSUV01Purple" prob="0.5"/>
		<block name="cntSUV01Grey" prob="1"/>
		<block name="cntSUV01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedSUV01RandomHelper">
		<block name="abandonedSUV01White"/>
		<block name="abandonedSUV01Brown"/>
		<block name="abandonedSUV01Red"/>
		<block name="abandonedSUV01Orange"/>
		<block name="abandonedSUV01Yellow"/>
		<block name="abandonedSUV01Green"/>
		<block name="abandonedSUV01Blue"/>
		<block name="abandonedSUV01Purple"/>
		<block name="abandonedSUV01Grey"/>
		<block name="abandonedSUV01Pink"/>
	</placeholder>

	<placeholder name="abandonedSUV01DoorsRandomHelper">
		<block name="abandonedSUV01DoorsWhite"/>
		<block name="abandonedSUV01DoorsBrown"/>
		<block name="abandonedSUV01DoorsRed"/>
		<block name="abandonedSUV01DoorsOrange"/>
		<block name="abandonedSUV01DoorsYellow"/>
		<block name="abandonedSUV01DoorsGreen"/>
		<block name="abandonedSUV01DoorsBlue"/>
		<block name="abandonedSUV01DoorsPurple"/>
		<block name="abandonedSUV01DoorsGrey"/>
		<block name="abandonedSUV01DoorsPink"/>
	</placeholder>

		<!-- *** 3_WIDE_SUV -->
	<placeholder name="cntSUV3Wide01RandomHelper">
		<block name="cntSUV3Wide01White" prob="1"/>
		<block name="cntSUV3Wide01Brown" prob="1"/>
		<block name="cntSUV3Wide01Red" prob="1"/>
		<block name="cntSUV3Wide01Orange" prob="1"/>
		<block name="cntSUV3Wide01Yellow" prob="1"/>
		<block name="cntSUV3Wide01Green" prob="1"/>
		<block name="cntSUV3Wide01Blue" prob="1"/>
		<block name="cntSUV3Wide01Purple" prob="0.5"/>
		<block name="cntSUV3Wide01Grey" prob="1"/>
		<block name="cntSUV3Wide01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedSUV3Wide01RandomHelper">
		<block name="abandonedSUV3Wide01White"/>
		<block name="abandonedSUV3Wide01Brown"/>
		<block name="abandonedSUV3Wide01Red"/>
		<block name="abandonedSUV3Wide01Orange"/>
		<block name="abandonedSUV3Wide01Yellow"/>
		<block name="abandonedSUV3Wide01Green"/>
		<block name="abandonedSUV3Wide01Blue"/>
		<block name="abandonedSUV3Wide01Purple"/>
		<block name="abandonedSUV3Wide01Grey"/>
		<block name="abandonedSUV3Wide01Pink"/>
	</placeholder>

	<placeholder name="abandonedSUV3Wide01DoorsRandomHelper">
		<block name="abandonedSUV3Wide01DoorsWhite"/>
		<block name="abandonedSUV3Wide01DoorsBrown"/>
		<block name="abandonedSUV3Wide01DoorsRed"/>
		<block name="abandonedSUV3Wide01DoorsOrange"/>
		<block name="abandonedSUV3Wide01DoorsYellow"/>
		<block name="abandonedSUV3Wide01DoorsGreen"/>
		<block name="abandonedSUV3Wide01DoorsBlue"/>
		<block name="abandonedSUV3Wide01DoorsPurple"/>
		<block name="abandonedSUV3Wide01DoorsGrey"/>
		<block name="abandonedSUV3Wide01DoorsPink"/>
	</placeholder>

		<!-- *** SUV_VS_AIR -->
	<placeholder name="cntSUV01AirRandomHelper">
		<block name="cntSUV01White" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Grey" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSUV01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** PICKUP_TRUCK -->
	<placeholder name="cntPickupTruck01RandomHelper">
		<block name="cntPickupTruck01White" prob="1"/>
		<block name="cntPickupTruck01Brown" prob="1"/>
		<block name="cntPickupTruck01Red" prob="1"/>
		<block name="cntPickupTruck01Orange" prob="1"/>
		<block name="cntPickupTruck01Yellow" prob="1"/>
		<block name="cntPickupTruck01Green" prob="1"/>
		<block name="cntPickupTruck01Blue" prob="1"/>
		<block name="cntPickupTruck01Purple" prob="0.5"/>
		<block name="cntPickupTruck01Grey" prob="1"/>
		<block name="cntPickupTruck01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedPickupTruck01RandomHelper">
		<block name="abandonedPickupTruck01White" prob="1"/>
		<block name="abandonedPickupTruck01Brown" prob="1"/>
		<block name="abandonedPickupTruck01Red" prob="1"/>
		<block name="abandonedPickupTruck01Orange" prob="1"/>
		<block name="abandonedPickupTruck01Yellow" prob="1"/>
		<block name="abandonedPickupTruck01Green" prob="1"/>
		<block name="abandonedPickupTruck01Blue" prob="1"/>
		<block name="abandonedPickupTruck01Purple" prob="0.5"/>
		<block name="abandonedPickupTruck01Grey" prob="1"/>
		<block name="abandonedPickupTruck01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedPickupTruck01DoorRandomHelper">
		<block name="abandonedPickupTruck01DoorWhite" prob="1"/>
		<block name="abandonedPickupTruck01DoorBrown" prob="1"/>
		<block name="abandonedPickupTruck01DoorRed" prob="1"/>
		<block name="abandonedPickupTruck01DoorOrange" prob="1"/>
		<block name="abandonedPickupTruck01DoorYellow" prob="1"/>
		<block name="abandonedPickupTruck01DoorGreen" prob="1"/>
		<block name="abandonedPickupTruck01DoorBlue" prob="1"/>
		<block name="abandonedPickupTruck01DoorPurple" prob="0.5"/>
		<block name="abandonedPickupTruck01DoorGrey" prob="1"/>
		<block name="abandonedPickupTruck01DoorPink" prob="0.5"/>
	</placeholder>

		<!-- *** 3_WIDE_PICKUP_TRUCK -->
	<placeholder name="cntPickupTruck3Wide01RandomHelper">
		<block name="cntPickupTruck3Wide01White" prob="1"/>
		<block name="cntPickupTruck3Wide01Brown" prob="1"/>
		<block name="cntPickupTruck3Wide01Red" prob="1"/>
		<block name="cntPickupTruck3Wide01Orange" prob="1"/>
		<block name="cntPickupTruck3Wide01Yellow" prob="1"/>
		<block name="cntPickupTruck3Wide01Green" prob="1"/>
		<block name="cntPickupTruck3Wide01Blue" prob="1"/>
		<block name="cntPickupTruck3Wide01Purple" prob="0.5"/>
		<block name="cntPickupTruck3Wide01Grey" prob="1"/>
		<block name="cntPickupTruck3Wide01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedPickupTruck3Wide01RandomHelper">
		<block name="abandonedPickupTruck3Wide01White" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Brown" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Red" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Orange" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Yellow" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Green" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Blue" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Purple" prob="0.5"/>
		<block name="abandonedPickupTruck3Wide01Grey" prob="1"/>
		<block name="abandonedPickupTruck3Wide01Pink" prob="0.5"/>
	</placeholder>

	<placeholder name="abandonedPickupTruck3Wide01DoorRandomHelper">
		<block name="abandonedPickupTruck3Wide01DoorWhite" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorBrown" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorRed" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorOrange" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorYellow" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorGreen" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorBlue" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorPurple" prob="0.5"/>
		<block name="abandonedPickupTruck3Wide01DoorGrey" prob="1"/>
		<block name="abandonedPickupTruck3Wide01DoorPink" prob="0.5"/>
	</placeholder>

		<!-- *** PICKUPTRUCK_VS_AIR -->
	<placeholder name="cntPickupTruck01AirRandomHelper">
		<block name="cntPickupTruck01White" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Grey" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntPickupTruck01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** SEMI_TRUCK -->
	<placeholder name="cntSemiTruck01RandomHelper">
		<block name="cntSemiTruck01Brown" prob="1"/>
		<block name="cntSemiTruck01Red" prob="1"/>
		<block name="cntSemiTruck01Orange" prob="1"/>
		<block name="cntSemiTruck01Yellow" prob="1"/>
		<block name="cntSemiTruck01Green" prob="1"/>
		<block name="cntSemiTruck01Blue" prob="1"/>
		<block name="cntSemiTruck01Purple" prob="0.5"/>
		<block name="cntSemiTruck01Pink" prob="0.5"/>
	</placeholder>

		<!-- *** SEMI_TRUCK_MODULAR -->
	<placeholder name="cntSemiTruck01ModularFrontRandomHelper">
		<block name="cntSemiTruck01ModularFrontBrown" prob="1"/>
		<block name="cntSemiTruck01ModularFrontRed" prob="1"/>
		<block name="cntSemiTruck01ModularFrontOrange" prob="1"/>
		<block name="cntSemiTruck01ModularFrontYellow" prob="1"/>
		<block name="cntSemiTruck01ModularFrontGreen" prob="1"/>
		<block name="cntSemiTruck01ModularFrontBlue" prob="1"/>
		<block name="cntSemiTruck01ModularFrontPurple" prob="0.5"/>
		<block name="cntSemiTruck01ModularFrontPink" prob="0.5"/>
	</placeholder>

		<!-- *** SEMI_TRUCK_VS_AIR -->
	<placeholder name="cntSemiTruck01AirRandomHelper">
		<block name="cntSemiTruck01Brown" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Red" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Orange" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Yellow" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Green" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Blue" prob="1"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Purple" prob="0.5"/>
		<block name="air" prob="1"/>
		<block name="cntSemiTruck01Pink" prob="0.5"/>
		<block name="air" prob="1"/>
	</placeholder>

		<!-- *** POLICE_CAR_50/50_AIR -->
	<placeholder name="cntPoliceCar01AirRandomHelper">
		<block name="air" prob=".7"/>
		<block name="cntPoliceCar01" prob=".3"/>
	</placeholder>

		<!-- *** FIRE_TRUCK -->
	<placeholder name="cntFireTruck01RandomHelper">
		<block name="cntFireTruck01Red"/>
		<block name="cntFireTruck01Orange"/>
		<block name="cntFireTruck01Yellow"/>
	</placeholder>

		<!-- *** FIRE_TRUCK_VS_AIR -->
	<placeholder name="cntFireTruck01AirRandomHelper">
		<block name="cntFireTruck01Red"/>
		<block name="air"/>
		<block name="cntFireTruck01Orange"/>
		<block name="air"/>
		<block name="cntFireTruck01Yellow"/>
		<block name="air"/>
	</placeholder>

		<!-- *** SHORT_BUS_50/50_AIR -->
	<placeholder name="cntBusSchoolShortRandomHelper">
		<block name="air" prob=".7"/>
		<block name="cntBusSchoolShort" prob=".3"/>
	</placeholder>

		<!-- *** SCHOOL_BUS_50/50_AIR -->
	<placeholder name="cntBusSchoolRandomHelper">
		<block name="air" prob=".7"/>
		<block name="cntBusSchool" prob=".3"/>
	</placeholder>

		<!-- *** SHUTTLE_BUS_50/50_AIR -->
	<placeholder name="cntBusShuttleRandomHelper">
		<block name="air" prob=".7"/>
		<block name="cntBusShuttle" prob=".3"/>
	</placeholder>

		<!-- *** CITY_BUS_50/50_AIR -->
	<placeholder name="cntBusCityRandomHelper">
		<block name="air" prob=".7"/>
		<block name="cntBusCity" prob=".3"/>
	</placeholder>

		<!-- *** ARMY_TRUCK_50/50_OPEN_CLOSED -->
	<placeholder name="cntArmyTruckRandomLootHelper">
		<block name="cntArmyTruckOpen" prob=".5"/>
		<block name="cntArmyTruckClosed" prob=".5"/>
	</placeholder>

		<!-- *** FARM_TRUCK_50/50_OPEN_CLOSED -->
	<placeholder name="cntFarmTruckRandomLootHelper">
		<block name="cntFarmTruckOpen" prob=".5"/>
		<block name="cntFarmTruckClosed" prob=".5"/>
	</placeholder>

		<!-- *** AMBULANCE_50/50_AIR -->
	<placeholder name="cntAmbulanceTruck01RandomLootHelper">
		<block name="air" prob=".7"/>
		<block name="cntAmbulanceTruck01" prob=".3"/>
	</placeholder>

		<!-- *** MOPO_TRUCK_50/50_AIR -->
	<placeholder name="cntServiceTruckMoPowerRandomLootHelper">
		<block name="air" prob=".7"/>
		<block name="cntServiceTruckMoPower" prob=".3"/>
	</placeholder>

		<!-- *** WS_TRUCK_50/50_AIR -->
	<placeholder name="cntServiceTruckWorkingStiffToolsRandomLootHelper">
		<block name="air" prob=".7"/>
		<block name="cntServiceTruckWorkingStiffTools" prob=".5"/>
	</placeholder>

		<!-- *** SERVICE_TRUCK -->
	<placeholder name="cntServiceTruckRandomLootHelper">
		<block name="cntServiceTruckWhite" prob="1"/>
		<block name="cntServiceTruckBrown" prob="1"/>
		<block name="cntServiceTruckRed" prob="1"/>
		<block name="cntServiceTruckOrange" prob="1"/>
		<block name="cntServiceTruckYellow" prob="1"/>
		<block name="cntServiceTruckGreen" prob="1"/>
		<block name="cntServiceTruckBlue" prob="1"/>
		<block name="cntServiceTruckPurple" prob=".5"/>
		<block name="cntServiceTruckGrey" prob="1"/>
		<block name="cntServiceTruckBlack" prob=".5"/>
		<block name="cntServiceTruckPink" prob=".5"/>
	</placeholder>

		<!-- *** BOX_TRUCK -->
	<placeholder name="cntBoxTruckRandomLootHelper">
		<block name="cntBoxTruckWhite" prob="1"/>
		<block name="cntBoxTruckBrown" prob="1"/>
		<block name="cntBoxTruckRed" prob="1"/>
		<block name="cntBoxTruckOrange" prob="1"/>
		<block name="cntBoxTruckYellow" prob="1"/>
		<block name="cntBoxTruckGreen" prob="1"/>
		<block name="cntBoxTruckBlue" prob="1"/>
		<block name="cntBoxTruckPurple" prob=".5"/>
		<block name="cntBoxTruckGrey" prob="1"/>
		<block name="cntBoxTruckBlack" prob=".5"/>
		<block name="cntBoxTruckPink" prob=".5"/>
	</placeholder>

<!-- *** RANDOM_DECO_LOOT_HELPERS -->

		<!-- *** PIG_TROUGH -->
	<placeholder name="cntTroughPigRandomHelper">
		<block name="cntTroughPigEmpty" prob=".6"/>
		<block name="cntTroughPigFull" prob=".4"/>
	</placeholder>

		<!-- *** METAL_SHEET_DECO  -->
	<placeholder name="metalSheetRandomHelper">
		<block name="corrugatedMetalSheetBent1"/>
		<block name="corrugatedMetalSheetBent2"/>
		<block name="corrugatedMetalSheetBent3"/>
		<block name="corrugatedMetalSheetBent4"/>
	</placeholder>

		<!-- *** WOOD_SHEET_DECO -->
	<placeholder name="woodSheetRandomHelper">
		<block name="woodFenceSheetBent1"/>
		<block name="woodFenceSheetBent2"/>
		<block name="woodFenceSheetBent3"/>
		<block name="woodFenceSheetBent4"/>
	</placeholder>

		<!-- *** CABINETS_AND_CUPBOARDS -->
	<placeholder name="cntCabinetBottomRandomLootHelper">
		<block name="cntCabinetBottomOpen" prob=".65"/>
		<block name="cntCabinetBottom" prob=".35"/>
	</placeholder>

	<placeholder name="cntCounterHollowCabinetRandomLootHelper">
		<block name="counterHollowCabinetOpen" prob=".3"/>
		<block name="counterHollowCabinetBroken" prob=".3"/>
		<block name="cntCounterHollowCabinet" prob=".4"/>
	</placeholder>

	<placeholder name="cntCabinetOldBottomLootHelper">
		<block name="cntCabinetOldBottomOpen" prob=".65"/>
		<block name="cntCabinetOldBottom" prob=".35"/>
	</placeholder>

	<placeholder name="cntCounterHollowCabinetOldRandomLootHelper">
		<block name="counterHollowCabinetOldOpen" prob=".3"/>
		<block name="counterHollowCabinetOldBroken" prob=".3"/>
		<block name="cntCounterHollowCabinetOld" prob=".4"/>
	</placeholder>

	<placeholder name="cntCounterHollowCabinetTaupeRandomLootHelper">
		<block name="counterHollowCabinetTaupeOpen" prob=".3"/>
		<block name="counterHollowCabinetTaupeBroken" prob=".3"/>
		<block name="cntCounterHollowCabinetTaupe" prob=".4"/>
	</placeholder>

	<placeholder name="cntCupboardCabinetOldTopLootHelper">
		<block name="cntCupboardCabinetOldTopOpen" prob=".65"/>
		<block name="cntCupboardCabinetOldTopClosed" prob=".35"/>
	</placeholder>

	<placeholder name="cntCupboardCabinetRedTopLootHelper">
		<block name="cntCupboardCabinetRedTopOpen" prob=".65"/>
		<block name="cntCupboardCabinetRedTopClosed" prob=".35"/>
	</placeholder>

		<!-- *** MICROWAVE -->
	<placeholder name="cntMicrowaveRandomLootHelper">
		<block name="cntMicrowaveOvenVer1Open" prob=".65"/>
		<block name="cntMicrowaveOvenVer2Open" prob=".65"/>
		<block name="cntMicrowaveOvenVer1Closed" prob=".35"/>
		<block name="cntMicrowaveOvenVer2Closed" prob=".35"/>
	</placeholder>

		<!-- *** MINI_BEVERAGE_COOLER -->
	<placeholder name="cntMiniBeverageCoolerRandomLootHelper">
		<block name="cntMiniBeverageCoolerEmpty" prob=".65"/>
		<block name="cntMiniBeverageCooler" prob=".35"/>
	</placeholder>

	<placeholder name="cntMiniBeverageCoolerUnderCounterRandomLootHelper">
		<block name="cntMiniBeverageCoolerUnderCounterEmpty" prob=".65"/>
		<block name="cntMiniBeverageCoolerUnderCounter" prob=".35"/>
	</placeholder>

		<!-- *** WALL_OVENS -->
	<placeholder name="cntwallOvenWhiteRandomLootHelper">
		<block name="cntwallOvenEmptyWhite" prob=".6"/>
		<block name="cntwallOvenFullWhite" prob=".4"/>
	</placeholder>

	<placeholder name="cntwallOvenGreyRandomLootHelper">
		<block name="cntwallOvenEmptyGrey" prob=".6"/>
		<block name="cntwallOvenFullGrey" prob=".4"/>
	</placeholder>
	
	<placeholder name="cntwallOvenBlackRandomLootHelper">
		<block name="cntwallOvenEmptyBlack" prob=".6"/>
		<block name="cntwallOvenFullBlack" prob=".4"/>
	</placeholder>

		<!-- *** STOVES -->
	<placeholder name="cntStoveRandomLootHelper">
		<block name="cntStoveModernVer1Closed" prob=".6"/>
		<block name="cntStoveOldVer1Closed" prob=".6"/>
		<block name="cntStoveModernVer2Open" prob=".4"/>
		<block name="cntStoveOldVer2Open" prob=".4"/>
	</placeholder>

		<!-- *** FRIDGES -->
	<placeholder name="cntRetroFridgeRandomLootHelper">
		<block name="cntRetroFridgeVer2Open" prob=".65"/>
		<block name="cntRetroFridgeVer1Closed" prob=".35"/>
	</placeholder>

	<placeholder name="cntFridgeStainlessSteelRandomLootHelper">
		<block name="cntFridgeStainlessSteelVer2Open" prob=".65"/>
		<block name="cntFridgeStainlessSteel" prob=".35"/>
	</placeholder>

		<!-- *** DISHWASHER -->
	<placeholder name="cntDishwasherWhiteRandomLootHelper">
		<block name="cntDishwasherEmptyWhite" prob=".6"/>
		<block name="cntDishwasherFullWhite" prob=".6"/>
	</placeholder>

	<placeholder name="cntDishwasherYellowRandomLootHelper">
		<block name="cntDishwasherEmptyYellow" prob=".6"/>
		<block name="cntDishwasherFullYellow" prob=".6"/>
	</placeholder>

	<placeholder name="cntDishwasherGreenRandomLootHelper">
		<block name="cntDishwasherEmptyGreen" prob=".6"/>
		<block name="cntDishwasherFullGreen" prob=".6"/>
	</placeholder>

	<placeholder name="cntDishwasherBlackRandomLootHelper">
		<block name="cntDishwasherEmptyBlack" prob=".6"/>
		<block name="cntDishwasherFullBlack" prob=".6"/>
	</placeholder>

		<!-- *** WASHERS_AND_DRYERS -->
	<placeholder name="cntWasherRandomLootHelper">
		<block name="cntWasherOpen" prob=".66"/>
		<block name="cntWasherClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntDryerRandomLootHelper">
		<block name="cntDryerOpen" prob=".66"/>
		<block name="cntDryerClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntWasherIndustrialRandomLootHelper">
		<block name="cntWasherIndustrialOpen" prob=".66"/>
		<block name="cntWasherIndustrialClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntWasherIndustrialTippedRandomLootHelper">
		<block name="cntWasherIndustrialTipped"/>
	</placeholder>

		<!-- *** FREEZERS -->
	<placeholder name="cntFreezerGroceriesMiddleRandomLootHelper">
		<block name="cntFreezerGroceriesMiddleEmptyClosed" prob=".08"/>
		<block name="cntFreezerGroceriesMiddleEmptyClosedBroken" prob=".08"/>
		<block name="cntFreezerGroceriesMiddleEmptyOpen" prob=".08"/>
		<block name="cntFreezerGroceriesMiddleEmptyOpenBroken" prob=".08"/>
		<block name="cntFreezerGroceriesMiddleFullClosed" prob=".175"/>
		<block name="cntFreezerGroceriesMiddleFullClosedBroken" prob=".175"/>
		<block name="cntFreezerGroceriesMiddleFullClosed2" prob=".175"/>
		<block name="cntFreezerGroceriesMiddleFullClosedBroken2" prob=".175"/>
	</placeholder>

	<placeholder name="cntFreezerGroceriesLeftRandomLootHelper">
		<block name="cntFreezerGroceriesLeftEmptyClosed"/>
		<block name="cntFreezerGroceriesLeftEmptyClosedBroken"/>
	</placeholder>

	<placeholder name="cntFreezerGroceriesRightRandomLootHelper">
		<block name="cntFreezerGroceriesRightEmptyClosed"/>
		<block name="cntFreezerGroceriesRightEmptyClosedBroken"/>
	</placeholder>

	<placeholder name="cntFreezerBeveragesMiddleRandomLootHelper">
		<block name="cntFreezerBeveragesMiddleEmptyClosed" prob=".08"/>
		<block name="cntFreezerBeveragesMiddleEmptyClosedBroken" prob=".08"/>
		<block name="cntFreezerBeveragesMiddleEmptyOpen" prob=".08"/>
		<block name="cntFreezerBeveragesMiddleEmptyOpenBroken" prob=".08"/>
		<block name="cntFreezerBeveragesMiddleFullClosed" prob=".35"/>
		<block name="cntFreezerBeveragesMiddleFullClosedBroken" prob=".35"/>
	</placeholder>

	<placeholder name="cntFreezerBeveragesLeftRandomLootHelper">
		<block name="cntFreezerBeveragesLeftEmptyClosed"/>
		<block name="cntFreezerBeveragesLeftEmptyClosedBroken"/>
	</placeholder>

	<placeholder name="cntFreezerBeveragesRightRandomLootHelper">
		<block name="cntFreezerBeveragesRightEmptyClosed"/>
		<block name="cntFreezerBeveragesRightEmptyClosedBroken"/>
	</placeholder>

	<placeholder name="cntFreezerBeveragesStandaloneRandomLootHelper">
		<block name="cntFreezerBeveragesStandaloneEmptyClosed" prob=".15"/>
		<block name="cntFreezerBeveragesStandaloneEmptyClosedBroken" prob=".15"/>
		<block name="cntFreezerBeveragesStandaloneFullClosed" prob=".35"/>
		<block name="cntFreezerBeveragesStandaloneFullClosedBroken" prob=".35"/>
	</placeholder>

		<!-- *** STORE_CRATES -->
	<placeholder name="cntStoreCratesRandomLootHelper">
		<block name="cntShippingCrateShamway"/>
		<block name="cntShippingCrateShotgunMessiah"/>
		<block name="cntShippingCrateWorkingStiffs"/>
		<block name="cntShippingCrateSavageCountry"/>
		<block name="cntShippingCrateMoPowerElectronics"/>
		<block name="cntShippingCrateBookstore"/>
		<block name="cntShippingCrateCarParts"/>
		<block name="cntShippingCrateLabEquipment"/>
	</placeholder>

		<!-- *** UTILITY_CRATES -->
	<placeholder name="cntUtilityStoreCratesRandomLootHelper">
		<block name="cntShippingCrateWorkingStiffs"/>
		<block name="cntShippingCrateMoPowerElectronics"/>
		<block name="cntShippingCrateCarParts"/>
	</placeholder>

		<!-- *** CONSTRUCTION_SUPPLIES -->
	<placeholder name="cntConstructionSuppliesRandomLootHelper">
		<block name="cntLootCrateConstructionSupplies"/>
	</placeholder>

		<!-- *** GORE_TUB -->
	<placeholder name="cntBathTubsRandomLootHelper">
		<block name="cntBathTubEmpty" prob=".8"/>
		<block name="cntBathTubGore" prob=".2"/>
	</placeholder>

		<!-- *** CASH_REGISTER -->
	<placeholder name="cntCashRegisterRandomLootHelper">
		<block name="air" prob=".05"/>
		<block name="cntCashRegisterEmpty" prob=".75"/>
		<block name="cntCashRegister" prob=".25"/>
	</placeholder>

		<!-- *** SHOPPING_CARTS -->
	<placeholder name="cntShoppingCartRandomLootHelper">
		<block name="cntShoppingCartEmptyWhite"/>
		<block name="cntShoppingCartEmptyRed"/>
		<block name="cntShoppingCartEmptyOrange"/>
		<block name="cntShoppingCartEmptyYellow"/>
		<block name="cntShoppingCartEmptyGreen"/>
		<block name="cntShoppingCartEmptyBlue"/>
		<block name="cntShoppingCartEmptyGrey"/>
		
		<block name="cntShoppingCartWhite"/>
		<block name="cntShoppingCartRed"/>
		<block name="cntShoppingCartOrange"/>
		<block name="cntShoppingCartYellow"/>
		<block name="cntShoppingCartGreen"/>
		<block name="cntShoppingCartBlue"/>
		<block name="cntShoppingCartGrey"/>
	</placeholder>
	
	<placeholder name="cntShoppingCartBlueRandomLootHelper">
		<block name="cntShoppingCartEmptyBlue" prob=".65"/>
		<block name="cntShoppingCartBlue" prob=".35"/>
	</placeholder>

	<placeholder name="cntShoppingCartOrangeRandomLootHelper">
		<block name="cntShoppingCartEmptyOrange" prob=".65"/>
		<block name="cntShoppingCartOrange" prob=".35"/>
	</placeholder>

		<!-- *** SHOPPING_BASKETS -->
	<placeholder name="cntShoppingBasketRandomLootHelper">
		<block name="cntShoppingBasketEmptyTeal"/>
		<block name="cntShoppingBasketEmptyRed"/>
		<block name="cntShoppingBasketEmptyGreen"/>
		<block name="cntShoppingBasketEmptyBlue"/>
		<block name="cntShoppingBasketEmptyYellow"/>
		<block name="cntShoppingBasketEmptyWhite"/>
		<block name="cntShoppingBasketEmptyOrange"/>
		
		<block name="cntShoppingBasketTeal"/>
		<block name="cntShoppingBasketRed"/>
		<block name="cntShoppingBasketGreen"/>
		<block name="cntShoppingBasketBlue"/>
		<block name="cntShoppingBasketYellow"/>
		<block name="cntShoppingBasketWhite"/>
		<block name="cntShoppingBasketOrange"/>
	</placeholder>

		<!-- *** PICTURE_CANVAS -->
	<placeholder name="pictureCanvasRandomHelper">
		<block name="pictureCanvas_01b"/>
		<block name="pictureCanvas_01c"/>
		<block name="pictureCanvas_01d"/>
		<block name="pictureCanvas_01e"/>
		<block name="pictureCanvas_01a"/>
		<block name="pictureCanvas_01f"/>
		<block name="pictureCanvas_01g"/>
		<block name="pictureCanvas_01h"/>
		<block name="pictureCanvas_01i"/>
		<block name="pictureCanvas_01j"/>
	</placeholder>

		<!-- *** PICTURES_SMALL -->
	<placeholder name="pictureSmallRandomHelper">
		<block name="pictureFrame_01a"/>
		<block name="pictureFrame_01b"/>
		<block name="pictureFrame_01c"/>
		<block name="pictureFrame_01e"/>
		<block name="pictureFrame_01h"/>
		<block name="pictureFrame_01j"/>
		<block name="pictureFrame_01k"/>
		<block name="pictureFrame_01n"/>
		<block name="pictureFrame_01o"/>
		<block name="pictureFrame_01q"/>
		<block name="pictureFrame_01s"/>
		<block name="pictureFrame_01t"/>
		<block name="pictureFrame_01u"/>
		<block name="pictureFrame_01v"/>
		<block name="pictureFrame_01w"/>
	</placeholder>

		<!-- *** PICTURES_MED -->
	<placeholder name="pictureMediumRandomHelper">
		<block name="pictureFrame_01d"/>
		<block name="pictureFrame_01f"/>
		<block name="pictureFrame_01l"/>
		<block name="pictureFrame_01m"/>
		<block name="pictureFrame_01p"/>
		<block name="pictureFrame_01r"/>
	</placeholder>

		<!-- *** PICTURES_LARGE -->
	<placeholder name="pictureLargeRandomHelper">
		<block name="pictureFrame_01g"/>
		<block name="pictureFrame_01i"/>
	</placeholder>

		<!-- *** DESK_FRAMES -->
	<placeholder name="pictureDeskFrameRandomHelper">
		<block name="pictureDeskFrameBigFam"/>
		<block name="pictureDeskFrameModFam"/>
		<block name="pictureDeskFrameRetroFam"/>
	</placeholder>

		<!-- *** PICTURES_SAFES -->
	<placeholder name="cntPictureSafeRandomLootHelper">
		<block name="hiddenSafePictureFrame_01a"/>
		<block name="hiddenSafePictureFrame_01c"/>
		<block name="hiddenSafePictureFrame_01d"/>
		<block name="hiddenSafePictureFrame_01e"/>
		<block name="hiddenSafePictureFrame_01f"/>
		<block name="hiddenSafePictureFrame_01h"/>
		<block name="hiddenSafePictureFrame_01j"/>
		<block name="hiddenSafePictureFrame_01l"/>
		<block name="hiddenSafePictureFrame_01m"/>
		<block name="hiddenSafePictureFrame_01o"/>
		<block name="hiddenSafePictureFrame_01p"/>
		<block name="hiddenSafePictureFrame_01q"/>
		<block name="hiddenSafePictureFrame_01r"/>
		<block name="hiddenSafePictureFrame_01s"/>
		<block name="hiddenSafePictureFrame_01t"/>
		<block name="hiddenSafePictureFrame_01u"/>
	</placeholder>

		<!-- *** BACKER_PAINTINGS -->
	<placeholder name="paintingPictureRandomHelper">
		<block name="paintingBen"/>
		<block name="paintingLorien"/>
		<block name="paintingDerek"/>
		<block name="paintingNoah"/>
		<block name="paintingDuke"/>
		<block name="paintingKen"/>
	</placeholder>

		<!-- *** BACKER_PAINTING_SAFES -->
	<placeholder name="cntPaintingPictureSafeRandomLootHelper">
		<block name="hiddenSafePaintingBen"/>
		<block name="hiddenSafePaintingLorien"/>
		<block name="hiddenSafePaintingDerek"/>
		<block name="hiddenSafePaintingNoah"/>
		<block name="hiddenSafePaintingDuke"/>
		<block name="hiddenSafePaintingKen"/>
	</placeholder>

		<!-- *** WALL_SAFE_VS_AIR -->
	<placeholder name="cntWallSafeRandomLootHelper">
		<block name="air" prob=".75"/>
		<block name="cntWallSafe" prob=".25"/>
	</placeholder>

		<!-- *** WALL_SAFE_OPEN_VS_CLOSED -->
	<placeholder name="cntWallSafeNonPaintingRandomLootHelper">
		<block name="cntWallSafeOpen" prob=".65"/>
		<block name="cntWallSafe" prob=".35"/>
	</placeholder>

		<!-- *** DESK_SAFE_OPEN_VS_CLOSED -->
	<placeholder name="cntDeskSafeRandomLootHelper">
		<block name="cntDeskSafeOpen" prob=".65"/>
		<block name="cntDeskSafe" prob=".35"/>
	</placeholder>

		<!-- *** GUN_SAFES -->
	<placeholder name="cntGunSafeRandomLootHelperWhite">
		<block name="cntGunSafeOpenWhite" prob=".65"/>
		<block name="cntGunSafeWhite" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperBrown">
		<block name="cntGunSafeOpenBrown" prob=".65"/>
		<block name="cntGunSafeBrown" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperRed">
		<block name="cntGunSafeOpenRed" prob=".65"/>
		<block name="cntGunSafeRed" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperOrange">
		<block name="cntGunSafeOpenOrange" prob=".65"/>
		<block name="cntGunSafeOrange" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperYellow">
		<block name="cntGunSafeOpenYellow" prob=".65"/>
		<block name="cntGunSafeYellow" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperGreen">
		<block name="cntGunSafeOpenGreen" prob=".65"/>
		<block name="cntGunSafeGreen" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperBlue">
		<block name="cntGunSafeOpenBlue" prob=".65"/>
		<block name="cntGunSafeBlue" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperPurple">
		<block name="cntGunSafeOpenPurple" prob=".65"/>
		<block name="cntGunSafePurple" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperGrey">
		<block name="cntGunSafeOpenGrey" prob=".65"/>
		<block name="cntGunSafeGrey" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperBlack">
		<block name="cntGunSafeOpen" prob=".65"/>
		<block name="cntGunSafe" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperPink">
		<block name="cntGunSafeOpenPink" prob=".65"/>
		<block name="cntGunSafePink" prob=".35"/>
	</placeholder>

	<placeholder name="cntGunSafeRandomLootHelperArmyGreen">
		<block name="cntGunSafeOpenArmyGreen" prob=".65"/>
		<block name="cntGunSafeArmyGreen" prob=".35"/>
	</placeholder>

		<!-- *** LAUNDRY_BASKETS -->
	<placeholder name="cntbasketLaundryWhiteRandomLootHelper">
		<block name="cntbasketLaundryEmptyWhite" prob=".66"/>
		<block name="cntbasketLaundryFullWhite" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntbasketLaundryBrownRandomLootHelper">
		<block name="cntbasketLaundryEmptyBrown" prob=".66"/>
		<block name="cntbasketLaundryFullBrown" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryRedRandomLootHelper">
		<block name="cntbasketLaundryEmptyRed" prob=".66"/>
		<block name="cntbasketLaundryFullRed" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryOrangeRandomLootHelper">
		<block name="cntbasketLaundryEmptyOrange" prob=".66"/>
		<block name="cntbasketLaundryFullOrange" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryYellowRandomLootHelper">
		<block name="cntbasketLaundryEmptyYellow" prob=".66"/>
		<block name="cntbasketLaundryFullYellow" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryGreenRandomLootHelper">
		<block name="cntbasketLaundryEmptyGreen" prob=".66"/>
		<block name="cntbasketLaundryFullGreen" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryBlueRandomLootHelper">
		<block name="cntbasketLaundryEmptyBlue" prob=".66"/>
		<block name="cntbasketLaundryFullBlue" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryGreyRandomLootHelper">
		<block name="cntbasketLaundryEmptyGrey" prob=".66"/>
		<block name="cntbasketLaundryFullGrey" prob=".33"/>
	</placeholder>

	<placeholder name="cntbasketLaundryBlackRandomLootHelper">
		<block name="cntbasketLaundryEmptyBlack" prob=".66"/>
		<block name="cntbasketLaundryFullBlack" prob=".33"/>
	</placeholder>

		<!-- *** LAUNDRY_CART -->
	<placeholder name="laundryCartRandomHelper">
		<block name="laundryCartEmpty" prob=".6"/>
		<block name="laundryCartFull" prob=".4"/>
	</placeholder>

		<!-- *** WOOD_DESK -->
	<placeholder name="cntDeskWoodRandomLootHelper">
		<block name="cntDeskWoodEmpty" prob=".65"/>
		<block name="cntDeskWoodFull" prob=".35"/>
	</placeholder>

		<!-- *** METAL_DESKS -->
<!-- White -->
	<placeholder name="cntDeskMetalWhiteRandomLootHelper">
		<block name="cntDeskMetalEmptyWhite" prob=".65"/>
		<block name="cntDeskMetalFullWhite" prob=".35"/>
	</placeholder>

<!-- Brown -->
	<placeholder name="cntDeskMetalBrownRandomLootHelper">
		<block name="cntDeskMetalEmptyBrown" prob=".65"/>
		<block name="cntDeskMetalFullBrown" prob=".35"/>
	</placeholder>

<!-- Red -->
	<placeholder name="cntDeskMetalRedRandomLootHelper">
		<block name="cntDeskMetalEmptyRed" prob=".65"/>
		<block name="cntDeskMetalFullRed" prob=".35"/>
	</placeholder>

<!-- Orange -->
	<placeholder name="cntDeskMetalOrangeRandomLootHelper">
		<block name="cntDeskMetalEmptyOrange" prob=".65"/>
		<block name="cntDeskMetalFullOrange" prob=".35"/>
	</placeholder>

<!-- Yellow -->
	<placeholder name="cntDeskMetalYellowRandomLootHelper">
		<block name="cntDeskMetalEmptyYellow" prob=".65"/>
		<block name="cntDeskMetalFullYellow" prob=".35"/>
	</placeholder>

<!-- Green -->
	<placeholder name="cntDeskMetalGreenRandomLootHelper">
		<block name="cntDeskMetalEmptyGreen" prob=".65"/>
		<block name="cntDeskMetalFullGreen" prob=".35"/>
	</placeholder>

<!-- Blue -->
	<placeholder name="cntDeskMetalBlueRandomLootHelper">
		<block name="cntDeskMetalEmptyBlue" prob=".65"/>
		<block name="cntDeskMetalFullBlue" prob=".35"/>
	</placeholder>

<!-- Purple -->
	<placeholder name="cntDeskMetalPurpleRandomLootHelper">
		<block name="cntDeskMetalEmptyPurple" prob=".65"/>
		<block name="cntDeskMetalFullPurple" prob=".35"/>
	</placeholder>

<!-- Grey -->
	<placeholder name="cntDeskMetalGreyRandomLootHelper">
		<block name="cntDeskMetalEmptyGrey" prob=".65"/>
		<block name="cntDeskMetalFullGrey" prob=".35"/>
	</placeholder>

<!-- Black -->
	<placeholder name="cntDeskMetalBlackRandomLootHelper">
		<block name="cntDeskMetalEmptyBlack" prob=".65"/>
		<block name="cntDeskMetalFullBlack" prob=".35"/>
	</placeholder>

<!-- Pink -->
	<placeholder name="cntDeskMetalPinkRandomLootHelper">
		<block name="cntDeskMetalEmptyPink" prob=".65"/>
		<block name="cntDeskMetalFullPink" prob=".35"/>
	</placeholder>

<!-- ArmyGreen -->
	<placeholder name="cntDeskMetalArmyGreenRandomLootHelper">
		<block name="cntDeskMetalEmptyArmyGreen" prob=".65"/>
		<block name="cntDeskMetalFullArmyGreen" prob=".35"/>
	</placeholder>

		<!-- *** SCHOOL_DESKS -->
	<placeholder name="schoolDeskRandomHelper">
		<block name="schoolDesk01White" prob=".8"/>
		<block name="schoolDesk01Brown" prob=".8"/>
		<block name="schoolDesk01Red" prob=".8"/>
		<block name="schoolDesk01Orange" prob=".8"/>
		<block name="schoolDesk01Yellow" prob=".8"/>
		<block name="schoolDesk01Green" prob=".8"/>
		<block name="schoolDesk01Blue" prob=".8"/>
		<block name="schoolDesk01Purple" prob=".8"/>
		<block name="schoolDesk01Grey" prob=".8"/>

		<block name="schoolDesk02White" prob=".2"/>
		<block name="schoolDesk02Brown" prob=".2"/>
		<block name="schoolDesk02Red" prob=".2"/>
		<block name="schoolDesk02Orange" prob=".2"/>
		<block name="schoolDesk02Yellow" prob=".2"/>
		<block name="schoolDesk02Green" prob=".2"/>
		<block name="schoolDesk02Blue" prob=".2"/>
		<block name="schoolDesk02Purple" prob=".2"/>
		<block name="schoolDesk02Grey" prob=".2"/>
	</placeholder>

	<placeholder name="schoolDeskFlippedRandomHelper">
		<block name="schoolDesk03White"/>
		<block name="schoolDesk03Brown"/>
		<block name="schoolDesk03Red"/>
		<block name="schoolDesk03Orange"/>
		<block name="schoolDesk03Yellow"/>
		<block name="schoolDesk03Green"/>
		<block name="schoolDesk03Blue"/>
		<block name="schoolDesk03Purple"/>
		<block name="schoolDesk03Grey"/>
	</placeholder>

		<!-- *** SCHOOL_SEATS -->
	<placeholder name="schoolSeat01RandomHelper">
		<block name="schoolSeat01White"/>
		<block name="schoolSeat01Brown"/>
		<block name="schoolSeat01Red"/>
		<block name="schoolSeat01Orange"/>
		<block name="schoolSeat01Yellow"/>
		<block name="schoolSeat01Green"/>
		<block name="schoolSeat01Blue"/>
		<block name="schoolSeat01Purple"/>
		<block name="schoolSeat01Grey"/>
	</placeholder>

	<placeholder name="schoolSeat02RandomHelper">
		<block name="schoolSeat02White"/>
		<block name="schoolSeat02Brown"/>
		<block name="schoolSeat02Red"/>
		<block name="schoolSeat02Orange"/>
		<block name="schoolSeat02Yellow"/>
		<block name="schoolSeat02Green"/>
		<block name="schoolSeat02Blue"/>
		<block name="schoolSeat02Purple"/>
		<block name="schoolSeat02Grey"/>
	</placeholder>

		<!-- *** BACKPACKS_BAGS_AND_DUFFLES -->
	<placeholder name="cntBagsRandomLootHelper">
		<block name="cntBackpack01"/>
		<block name="cntBackpack03"/>
		<block name="cntDuffle01"/>
		
		<block name="cntSportsBag01Red"/>
		<block name="cntSportsBag01Orange"/>
		<block name="cntSportsBag01Yellow"/>
		<block name="cntSportsBag01Green"/>
		<block name="cntSportsBag01Blue"/>
		<block name="cntSportsBag01Purple"/>
		<block name="cntSportsBag01Pink"/>
		
		<block name="cntSportsBag02Brown"/>
		<block name="cntSportsBag02Red"/>
		<block name="cntSportsBag02Orange"/>
		<block name="cntSportsBag02Yellow"/>
		<block name="cntSportsBag02Green"/>
		<block name="cntSportsBag02Blue"/>
		<block name="cntSportsBag02Purple"/>
		<block name="cntSportsBag02Pink"/>
		
		<block name="cntPurse01"/>
	</placeholder>

	<placeholder name="cntSportsBag01RandomLootHelper">
		<block name="cntSportsBag01Red"/>
		<block name="cntSportsBag01Orange"/>
		<block name="cntSportsBag01Yellow"/>
		<block name="cntSportsBag01Green"/>
		<block name="cntSportsBag01Blue"/>
		<block name="cntSportsBag01Purple"/>
		<block name="cntSportsBag01Pink"/>
	</placeholder>

	<placeholder name="cntSportsBag02RandomLootHelper">
		<block name="cntSportsBag02Brown"/>
		<block name="cntSportsBag02Red"/>
		<block name="cntSportsBag02Orange"/>
		<block name="cntSportsBag02Yellow"/>
		<block name="cntSportsBag02Green"/>
		<block name="cntSportsBag02Blue"/>
		<block name="cntSportsBag02Purple"/>
		<block name="cntSportsBag02Pink"/>
	</placeholder>

		<!-- *** BOOKCASES -->
	<placeholder name="cntBookcaseGoodRandomLootHelper">
		<block name="cntBookcaseFull" prob=".6"/>
		<block name="cntBookcaseEmpty" prob=".4"/>
	</placeholder>

	<placeholder name="cntBookcasePoorRandomLootHelper">
		<block name="cntBookcaseFull" prob=".3"/>
		<block name="cntBookcaseEmpty" prob=".7"/>
	</placeholder>

	<placeholder name="cntBookcaseCornerGoodRandomLootHelper">
		<block name="cntBookcaseCornerFull" prob=".6"/>
		<block name="cntBookcaseCornerEmpty" prob=".4"/>
	</placeholder>

	<placeholder name="cntBookcaseCornerPoorRandomLootHelper">
		<block name="cntBookcaseCornerFull" prob=".3"/>
		<block name="cntBookcaseCornerEmpty" prob=".7"/>
	</placeholder>

		<!-- *** CATWALKS -->
	<placeholder name="metalCatwalkTrapRandomHelper">
		<block name="metalCatwalk" prob=".85"/>
		<block name="metalCatwalkTrap" prob=".15"/>
	</placeholder>

	<placeholder name="metalCatwalkRailing1TrapRandomHelper">
		<block name="metalCatwalkRailing1" prob=".6"/>
		<block name="metalCatwalkRailing1Trap" prob=".4"/>
	</placeholder>

	<placeholder name="metalCatwalkRailingCNRTrapRandomHelper">
		<block name="metalCatwalkRailingCNR" prob=".6"/>
		<block name="metalCatwalkRailingCNRTrap" prob=".4"/>
	</placeholder>
	
	<placeholder name="metalCatwalkBentTrapRandomHelper">
		<block name="metalCatwalkBent" prob=".6"/>
		<block name="metalCatwalkBentTrap" prob=".4"/>
	</placeholder>

	<placeholder name="metalCatwalkRailing2BentTrapRandomHelper">
		<block name="metalCatwalkRailing2Bent" prob=".6"/>
		<block name="metalCatwalkRailing2BentTrap" prob=".4"/>
	</placeholder>

	<placeholder name="metalStairsBoardRailingTrapRandomHelper">
		<block name="metalStairsBoardRailing" prob=".6"/>
		<block name="metalStairsBoardRailingTrap" prob=".4"/>
	</placeholder>

		<!-- *** CASKET -->
	<placeholder name="cntCasketModernRandomHelper">
		<block name="cntCasketModernOpenTan"/>
		<block name="cntCasketModernOpenBrown"/>
		<block name="cntCasketModernOpenGrey"/>
		<block name="cntCasketModernOpenRed"/>
		<block name="cntCasketModernOpenGreen"/>
		<block name="cntCasketModernOpenBlue"/>
		<block name="cntCasketModernOpenYellow"/>
		<block name="cntCasketModernOpenAqua"/>
		<block name="cntCasketModernOpenPurple"/>
		<block name="cntCasketModernOpenWhite"/>
		
		<block name="cntCasketModernClosedTan"/>
		<block name="cntCasketModernClosedBrown"/>
		<block name="cntCasketModernClosedGrey"/>
		<block name="cntCasketModernClosedRed"/>
		<block name="cntCasketModernClosedGreen"/>
		<block name="cntCasketModernClosedBlue"/>
		<block name="cntCasketModernClosedYellow"/>
		<block name="cntCasketModernClosedAqua"/>
		<block name="cntCasketModernClosedPurple"/>
		<block name="cntCasketModernClosedWhite"/>
	</placeholder>

	<placeholder name="cntCasketModernClosedRandomHelper">
		<block name="cntCasketModernClosedTan"/>
		<block name="cntCasketModernClosedBrown"/>
		<block name="cntCasketModernClosedGrey"/>
		<block name="cntCasketModernClosedRed"/>
		<block name="cntCasketModernClosedGreen"/>
		<block name="cntCasketModernClosedBlue"/>
		<block name="cntCasketModernClosedYellow"/>
		<block name="cntCasketModernClosedAqua"/>
		<block name="cntCasketModernClosedPurple"/>
		<block name="cntCasketModernClosedWhite"/>
	</placeholder>

	<placeholder name="cntCasketModernOffsetRandomHelper">
		<block name="cntCasketModernOpenTanOffset"/>
		<block name="cntCasketModernOpenBrownOffset"/>
		<block name="cntCasketModernOpenGreyOffset"/>
		<block name="cntCasketModernOpenRedOffset"/>
		<block name="cntCasketModernOpenGreenOffset"/>
		<block name="cntCasketModernOpenBlueOffset"/>
		<block name="cntCasketModernOpenYellowOffset"/>
		<block name="cntCasketModernOpenAquaOffset"/>
		<block name="cntCasketModernOpenPurpleOffset"/>
		<block name="cntCasketModernOpenWhiteOffset"/>
		
		<block name="cntCasketModernClosedTanOffset"/>
		<block name="cntCasketModernClosedBrownOffset"/>
		<block name="cntCasketModernClosedGreyOffset"/>
		<block name="cntCasketModernClosedRedOffset"/>
		<block name="cntCasketModernClosedGreenOffset"/>
		<block name="cntCasketModernClosedBlueOffset"/>
		<block name="cntCasketModernClosedYellowOffset"/>
		<block name="cntCasketModernClosedAquaOffset"/>
		<block name="cntCasketModernClosedPurpleOffset"/>
		<block name="cntCasketModernClosedWhiteOffset"/>
	</placeholder>

		<!-- *** COFFINS -->
	<placeholder name="cntCoffinWildWestRandomHelper">
		<block name="cntCoffinWildWestOpen" prob=".45"/>
		<block name="cntCoffinWildWestClosed" prob=".15"/>
		<block name="cntCoffinWildWestCracked" prob=".15"/>
	</placeholder>

		<!-- *** MORTICIAN_DRAWER -->
	<placeholder name="cntMorticianDrawerLootHelper">
		<block name="cntMorticianDrawerEmpty" prob=".66"/>
		<block name="cntMorticianDrawerFull" prob=".33"/>
	</placeholder>

		<!-- *** COMMERCIAL_COOLER -->
	<placeholder name="cntCommercialCoolerLootHelper">
		<block name="cntCommercialCoolerEmpty" prob=".66"/>
		<block name="cntCommercialCoolerFull" prob=".33"/>
	</placeholder>

		<!-- *** LOCKERS -->
	<placeholder name="cntLockersShortRandomLootHelper">
		<block name="cntLockersShortOpen" prob=".66"/>
		<block name="cntLockersShortClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallRandomLootHelper">
		<block name="cntLockersTallOpen" prob=".66"/>
		<block name="cntLockersTallClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallDoubleRandomLootHelper">
		<block name="cntLockersTallDoubleOpen" prob=".66"/>
		<block name="cntLockersTallDoubleClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallMixRandomLootHelper">
		<block name="cntLockersTallMixOpen" prob=".66"/>
		<block name="cntLockersTallMixClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLockersTallMixLinkRandomLootHelper">
		<block name="cntLockersTallMixLinkOpen" prob=".66"/>
		<block name="cntLockersTallMixLinkClosed" prob=".33"/>
	</placeholder>

		<!-- *** GRILLS -->
	<placeholder name="cntGasGrillRandomLootHelper">
		<block name="cntGasGrillOpen" prob=".66"/>
		<block name="cntGasGrillClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntCharcoalGrillRandomLootHelper">
		<block name="cntCharcoalGrillOpen" prob=".66"/>
		<block name="cntCharcoalGrillClosed" prob=".33"/>
	</placeholder>

		<!-- *** NIGHTSTAND -->
	<placeholder name="cntNightstandRandomLootHelper">
		<block name="cntNightstandOpen" prob=".66"/>
		<block name="cntNightstandClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntNightstandWallRandomLootHelper">
		<block name="cntNightstandWallOpen" prob=".66"/>
		<block name="cntNightstandWallClosed" prob=".33"/>
	</placeholder>

		<!-- *** ARMOIRES -->
<!-- White -->
	<placeholder name="cntArmoireDrawerWhiteRandomLootHelper">
		<block name="cntArmoireDrawerEmptyWhite" prob=".66"/>
		<block name="cntArmoireDrawerFullWhite" prob=".33"/>
	</placeholder>
	
<!-- Brown -->
	<placeholder name="cntArmoireDrawerBrownRandomLootHelper">
		<block name="cntArmoireDrawerEmptyBrown" prob=".66"/>
		<block name="cntArmoireDrawerFullBrown" prob=".33"/>
	</placeholder>

<!-- Red -->
	<placeholder name="cntArmoireDrawerRedRandomLootHelper">
		<block name="cntArmoireDrawerEmptyRed" prob=".66"/>
		<block name="cntArmoireDrawerFullRed" prob=".33"/>
	</placeholder>

<!-- Orange -->
	<placeholder name="cntArmoireDrawerOrangeRandomLootHelper">
		<block name="cntArmoireDrawerEmptyOrange" prob=".66"/>
		<block name="cntArmoireDrawerFullOrange" prob=".33"/>
	</placeholder>

<!-- Yellow -->
	<placeholder name="cntArmoireDrawerYellowRandomLootHelper">
		<block name="cntArmoireDrawerEmptyYellow" prob=".66"/>
		<block name="cntArmoireDrawerFullYellow" prob=".33"/>
	</placeholder>

<!-- Green -->
	<placeholder name="cntArmoireDrawerGreenRandomLootHelper">
		<block name="cntArmoireDrawerEmptyGreen" prob=".66"/>
		<block name="cntArmoireDrawerFullGreen" prob=".33"/>
	</placeholder>

<!-- Blue -->
	<placeholder name="cntArmoireDrawerBlueRandomLootHelper">
		<block name="cntArmoireDrawerEmptyBlue" prob=".66"/>
		<block name="cntArmoireDrawerFullBlue" prob=".33"/>
	</placeholder>

<!-- Purple -->
	<placeholder name="cntArmoireDrawerPurpleRandomLootHelper">
		<block name="cntArmoireDrawerEmptyPurple" prob=".66"/>
		<block name="cntArmoireDrawerFullPurple" prob=".33"/>
	</placeholder>

<!-- Grey -->
	<placeholder name="cntArmoireDrawerGreyRandomLootHelper">
		<block name="cntArmoireDrawerEmptyGrey" prob=".66"/>
		<block name="cntArmoireDrawerFullGrey" prob=".33"/>
	</placeholder>

<!-- Black -->
	<placeholder name="cntArmoireDrawerBlackRandomLootHelper">
		<block name="cntArmoireDrawerEmptyBlack" prob=".66"/>
		<block name="cntArmoireDrawerFullBlack" prob=".33"/>
	</placeholder>
	
<!-- Pink -->
	<placeholder name="cntArmoireDrawerPinkRandomLootHelper">
		<block name="cntArmoireDrawerEmptyPink" prob=".66"/>
		<block name="cntArmoireDrawerFullPink" prob=".33"/>
	</placeholder>

		<!-- *** OFFICE_SHELVES -->
<!-- White -->
	<placeholder name="cntshelfSupplyOfficeWhiteRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyWhite" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullWhite" prob=".33"/>
	</placeholder>

<!-- Brown -->
	<placeholder name="cntshelfSupplyOfficeBrownRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyBrown" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullBrown" prob=".33"/>
	</placeholder>

<!-- Red -->
	<placeholder name="cntshelfSupplyOfficeRedRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyRed" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullRed" prob=".33"/>
	</placeholder>

<!-- Orange -->
	<placeholder name="cntshelfSupplyOfficeOrangeRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyOrange" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullOrange" prob=".33"/>
	</placeholder>

<!-- Yellow -->
	<placeholder name="cntshelfSupplyOfficeYellowRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyYellow" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullYellow" prob=".33"/>
	</placeholder>

<!-- Green -->
	<placeholder name="cntshelfSupplyOfficeGreenRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyGreen" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullGreen" prob=".33"/>
	</placeholder>

<!-- Blue -->
	<placeholder name="cntshelfSupplyOfficeBlueRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyBlue" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullBlue" prob=".33"/>
	</placeholder>

<!-- Purple -->
	<placeholder name="cntshelfSupplyOfficePurpleRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyPurple" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullPurple" prob=".33"/>
	</placeholder>

<!-- Grey -->
	<placeholder name="cntshelfSupplyOfficeGreyRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyGrey" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullGrey" prob=".33"/>
	</placeholder>

<!-- Pink -->
	<placeholder name="cntshelfSupplyOfficePinkRandomLootHelper">
		<block name="cntshelfSupplyOfficeEmptyPink" prob=".66"/>
		<block name="cntshelfSupplyOfficeFullPink" prob=".33"/>
	</placeholder>

		<!-- *** FILE_CABINETS -->
<!-- Default_Yellow -->
	<placeholder name="cntFileCabinetShortRandomLootHelper">
		<block name="cntFileCabinetShortOpen" prob=".66"/>
		<block name="cntFileCabinetShortClosed" prob=".33"/>
	</placeholder>

<!-- Brown -->
	<placeholder name="cntFileCabinetShortBrownRandomLootHelper">
		<block name="cntFileCabinetShortOpenBrown" prob=".66"/>
		<block name="cntFileCabinetShortClosedBrown" prob=".33"/>
	</placeholder>

<!-- Green -->
	<placeholder name="cntFileCabinetShortGreenRandomLootHelper">
		<block name="cntFileCabinetShortOpenGreen" prob=".66"/>
		<block name="cntFileCabinetShortClosedGreen" prob=".33"/>
	</placeholder>

<!-- Blue -->
	<placeholder name="cntFileCabinetShortBlueRandomLootHelper">
		<block name="cntFileCabinetShortOpenBlue" prob=".66"/>
		<block name="cntFileCabinetShortClosedBlue" prob=".33"/>
	</placeholder>

<!-- Grey -->
	<placeholder name="cntFileCabinetShortGreyRandomLootHelper">
		<block name="cntFileCabinetShortOpenGrey" prob=".66"/>
		<block name="cntFileCabinetShortClosedGrey" prob=".33"/>
	</placeholder>

<!-- Black -->
	<placeholder name="cntFileCabinetShortBlackRandomLootHelper">
		<block name="cntFileCabinetShortOpenBlack" prob=".66"/>
		<block name="cntFileCabinetShortClosedBlack" prob=".33"/>
	</placeholder>

<!-- All_File_Cabinet_Short -->
	<placeholder name="cntFileCabinetShortAllRandomLootHelper">
		<block name="cntFileCabinetShortOpen" prob=".66"/>
		<block name="cntFileCabinetShortClosed" prob=".33"/>

		<block name="cntFileCabinetShortOpenBrown" prob=".66"/>
		<block name="cntFileCabinetShortClosedBrown" prob=".33"/>

		<block name="cntFileCabinetShortOpenGreen" prob=".66"/>
		<block name="cntFileCabinetShortClosedGreen" prob=".33"/>

		<block name="cntFileCabinetShortOpenBlue" prob=".66"/>
		<block name="cntFileCabinetShortClosedBlue" prob=".33"/>

		<block name="cntFileCabinetShortOpenGrey" prob=".66"/>
		<block name="cntFileCabinetShortClosedGrey" prob=".33"/>

		<block name="cntFileCabinetShortOpenBlack" prob=".66"/>
		<block name="cntFileCabinetShortClosedBlack" prob=".33"/>
	</placeholder>

<!-- Default_Yellow -->
	<placeholder name="cntFileCabinetTallRandomLootHelper">
		<block name="cntFileCabinetTallOpen" prob=".66"/>
		<block name="cntFileCabinetTallClosed" prob=".33"/>
	</placeholder>

<!-- Brown -->
	<placeholder name="cntFileCabinetTallBrownRandomLootHelper">
		<block name="cntFileCabinetTallOpenBrown" prob=".66"/>
		<block name="cntFileCabinetTallClosedBrown" prob=".33"/>
	</placeholder>

<!-- Green -->
	<placeholder name="cntFileCabinetTallGreenRandomLootHelper">
		<block name="cntFileCabinetTallOpenGreen" prob=".66"/>
		<block name="cntFileCabinetTallClosedGreen" prob=".33"/>
	</placeholder>

<!-- Blue -->
	<placeholder name="cntFileCabinetTallBlueRandomLootHelper">
		<block name="cntFileCabinetTallOpenBlue" prob=".66"/>
		<block name="cntFileCabinetTallClosedBlue" prob=".33"/>
	</placeholder>

<!-- Grey -->
	<placeholder name="cntFileCabinetTallGreyRandomLootHelper">
		<block name="cntFileCabinetTallOpenGrey" prob=".66"/>
		<block name="cntFileCabinetTallClosedGrey" prob=".33"/>
	</placeholder>

<!-- Black -->
	<placeholder name="cntFileCabinetTallBlackRandomLootHelper">
		<block name="cntFileCabinetTallOpenBlack" prob=".66"/>
		<block name="cntFileCabinetTallClosedBlack" prob=".33"/>
	</placeholder>

<!-- All_File_Cabinet_Tall -->
	<placeholder name="cntFileCabinetTallAllRandomLootHelper">
		<block name="cntFileCabinetTallOpen" prob=".66"/>
		<block name="cntFileCabinetTallClosed" prob=".33"/>

		<block name="cntFileCabinetTallOpenBrown" prob=".66"/>
		<block name="cntFileCabinetTallClosedBrown" prob=".33"/>

		<block name="cntFileCabinetTallOpenGreen" prob=".66"/>
		<block name="cntFileCabinetTallClosedGreen" prob=".33"/>

		<block name="cntFileCabinetTallOpenBlue" prob=".66"/>
		<block name="cntFileCabinetTallClosedBlue" prob=".33"/>

		<block name="cntFileCabinetTallOpenGrey" prob=".66"/>
		<block name="cntFileCabinetTallClosedGrey" prob=".33"/>

		<block name="cntFileCabinetTallOpenBlack" prob=".66"/>
		<block name="cntFileCabinetTallClosedBlack" prob=".33"/>
	</placeholder>

		<!-- *** COOLER -->
	<placeholder name="cntCoolerRandomLootHelper">
		<!-- Blue -->
		<block name="cntCoolerOpen" prob=".66"/>
		<block name="cntCoolerClosed" prob=".33"/>
		
		<block name="cntCoolerOpenRed" prob=".66"/>
		<block name="cntCoolerClosedRed" prob=".33"/>
		
		<block name="cntCoolerOpenGreen" prob=".66"/>
		<block name="cntCoolerClosedGreen" prob=".33"/>
		
	</placeholder>

		<!-- *** DRINK_VENDING_MACHINES -->
	<placeholder name="cntVendingMachine2RandomLootHelper">
		<block name="cntVendingMachine2Broken" prob=".20"/> <!-- SODA -->
		<block name="cntVendingMachine2" prob=".13"/> <!-- SODA -->
		<block name="cntVendingMachineEnergyBroken" prob=".20"/>
		<block name="cntVendingMachineEnergy" prob=".13"/>
		<block name="cntVendingMachineWaterBroken" prob=".20"/>
		<block name="cntVendingMachineWater" prob=".13"/>
	</placeholder>

		<!-- *** FOOD_VENDING_MACHINES -->
	<placeholder name="cntVendingMachineSnacksRandomLootHelper">
		<block name="cntVendingMachineSnacksFull" prob=".4"/>
		<block name="cntVendingMachineSnacksEmpty" prob=".1"/>
		<block name="cntVendingMachineSnacksFullBroken" prob=".4"/>
		<block name="cntVendingMachineSnacksEmptyBroken" prob=".1"/>
	</placeholder>

		<!-- *** ALL_VENDING_MACHINES -->
	<placeholder name="cntAllVendingMachinesRandomLootHelper">
		<block name="cntVendingMachine2Broken" prob=".15"/>
		<block name="cntVendingMachine2" prob=".05"/>
		<block name="cntVendingMachineEnergyBroken" prob=".15"/>
		<block name="cntVendingMachineEnergy" prob=".05"/>
		<block name="cntVendingMachineWaterBroken" prob=".15"/>
		<block name="cntVendingMachineWater" prob=".05"/>
		<block name="cntVendingMachineSnacksFull" prob=".15"/>
		<block name="cntVendingMachineSnacksEmpty" prob=".05"/>
		<block name="cntVendingMachineSnacksFullBroken" prob=".15"/>
		<block name="cntVendingMachineSnacksEmptyBroken" prob=".05"/>
	</placeholder>

		<!-- *** PILL_CASE -->
	<placeholder name="cntPillCaseRandomLootHelper">
		<block name="cntPillCaseEmpty" prob=".66"/>
		<block name="cntPillCaseClosed" prob=".33"/>
	</placeholder>

		<!-- *** MEDICINE_CABINETS -->
	<placeholder name="cntMedicineCabinetFaucetRandomLootHelper">
		<block name="cntMedicineCabinetFaucetOpen" prob=".66"/>
		<block name="cntMedicineCabinetFaucetClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntMedicineCabinetClosedRandomLootHelper">
		<block name="cntMedicineCabinetOpen" prob=".66"/>
		<block name="cntMedicineCabinetClosed" prob=".33"/>
	</placeholder>

		<!-- *** MIRROR -->
	<placeholder name="wallMirrorRandomHelper">
		<block name="wallMirror" prob=".5"/>
		<block name="wallMirrorBroken" prob=".5"/>
	</placeholder>

		<!-- *** LUGGAGE -->
	<placeholder name="cntLuggageMediumRandomLootHelper">
		<block name="cntLuggageMediumOpen" prob=".66"/>
		<block name="cntLuggageMediumClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggageBigRandomLootHelper">
		<block name="cntLuggageBigOpen" prob=".66"/>
		<block name="cntLuggageBigClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggagePileARandomLootHelper">
		<block name="cntLuggagePileAOpen" prob=".66"/>
		<block name="cntLuggagePileAClosed" prob=".33"/>
	</placeholder>

	<placeholder name="cntLuggagePileBRandomLootHelper">
		<block name="cntLuggagePileBOpen" prob=".66"/>
		<block name="cntLuggagePileBClosed" prob=".33"/>
	</placeholder>

		<!-- *** TRASH_BOXES -->
	<placeholder name="cntTrashBoxRandomLootHelper">
		<block name="cntTrashPile06" prob=".34"/>
		<block name="cntTrashPile08" prob=".33"/>
		<block name="cntTrashPile09" prob=".33"/>
	</placeholder>

		<!-- *** TRASH_CANS -->
	<placeholder name="cntDomedTrashCanRandomLootHelper">
		<block name="cntDomedTrashCanEmpty" prob=".66"/>
		<block name="cntDomedTrashCanFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashMetalWhiteRandomLootHelper">
		<block name="cntBinTrashMetalEmptyWhite" prob=".66"/>
		<block name="cntBinTrashMetalFullWhite" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticWhiteRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyWhite" prob=".66"/>
		<block name="cntBinTrashPlasticFullWhite" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntBinTrashPlasticBrownRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyBrown" prob=".66"/>
		<block name="cntBinTrashPlasticFullBrown" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticRedRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyRed" prob=".66"/>
		<block name="cntBinTrashPlasticFullRed" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticOrangeRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyOrange" prob=".66"/>
		<block name="cntBinTrashPlasticFullOrange" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticYellowRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyYellow" prob=".66"/>
		<block name="cntBinTrashPlasticFullYellow" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticGreenRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyGreen" prob=".66"/>
		<block name="cntBinTrashPlasticFullGreen" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticBlueRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyBlue" prob=".66"/>
		<block name="cntBinTrashPlasticFullBlue" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticPurpleRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyPurple" prob=".66"/>
		<block name="cntBinTrashPlasticFullPurple" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticGreyRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyGrey" prob=".66"/>
		<block name="cntBinTrashPlasticFullGrey" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticBlackRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyBlack" prob=".66"/>
		<block name="cntBinTrashPlasticFullBlack" prob=".33"/>
	</placeholder>

	<placeholder name="cntBinTrashPlasticPinkRandomLootHelper">
		<block name="cntBinTrashPlasticEmptyPink" prob=".66"/>
		<block name="cntBinTrashPlasticFullPink" prob=".33"/>
	</placeholder>

	<placeholder name="cntDomedTrashCanCornerRandomLootHelper">
		<block name="cntDomedTrashCanCornerEmpty" prob=".66"/>
		<block name="cntDomedTrashCanCornerFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntBruteStyleTrashCanRandomLootHelper">
		<block name="cntBruteStyleTrashCanEmpty" prob=".66"/>
		<block name="cntBruteStyleTrashCanFull" prob=".33"/>
	</placeholder>

		<!-- *** DUMPSTERS -->
	<placeholder name="cntDumpsterRandomLootHelper">
		<block name="cntDumpster" prob=".25"/>
		<block name="cntDumpsterBrown" prob=".25"/>
		<block name="cntDumpsterBlue" prob=".25"/>
		<block name="cntDumpsterGrey" prob=".25"/>
	</placeholder>

	<placeholder name="cntDumpsterFliesRandomLootHelper">
		<block name="cntDumpsterFlies" prob=".25"/>
		<block name="cntDumpsterFliesBrown" prob=".25"/>
		<block name="cntDumpsterFliesBlue" prob=".25"/>
		<block name="cntDumpsterFliesGrey" prob=".25"/>
	</placeholder>

		<!-- *** TILT_TRUCK -->
	<placeholder name="cntTiltTruckRandomLootHelper">
		<block name="cntTiltTruckEmpty" prob=".66"/>
		<block name="cntTiltTruckFull" prob=".33"/>
	</placeholder>

		<!-- *** UTILITY_CARTS -->
	<placeholder name="cntUtilityCartRandomLootHelper">
		<block name="cntUtilityCartEmpty" prob=".66"/>
		<block name="cntUtilityCartFull" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartBrownRandomLootHelper">
		<block name="cntUtilityCartEmptyBrown" prob=".66"/>
		<block name="cntUtilityCartFullBrown" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartRedRandomLootHelper">
		<block name="cntUtilityCartEmptyRed" prob=".66"/>
		<block name="cntUtilityCartFullRed" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntUtilityCartYellowRandomLootHelper">
		<block name="cntUtilityCartEmptyYellow" prob=".66"/>
		<block name="cntUtilityCartFullYellow" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartGreenRandomLootHelper">
		<block name="cntUtilityCartEmptyGreen" prob=".66"/>
		<block name="cntUtilityCartFullGreen" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartBlueRandomLootHelper">
		<block name="cntUtilityCartEmptyBlue" prob=".66"/>
		<block name="cntUtilityCartFullBlue" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartGreyRandomLootHelper">
		<block name="cntUtilityCartEmptyGrey" prob=".66"/>
		<block name="cntUtilityCartFullGrey" prob=".33"/>
	</placeholder>

	<placeholder name="cntUtilityCartBlackRandomLootHelper">
		<block name="cntUtilityCartEmptyBlack" prob=".66"/>
		<block name="cntUtilityCartFullBlack" prob=".33"/>
	</placeholder>

		<!-- *** JANITOR_CARTS -->
	<placeholder name="cntJanitorCartRandomLootHelper">
		<block name="cntJanitorCartEmpty" prob=".66"/>
		<block name="cntJanitorCartFull" prob=".33"/>
	</placeholder>
	
		<!-- *** TOOL_BOXES -->
	<placeholder name="cntToolBoxRandomLootHelperWhite">
		<block name="cntToolBoxOpenWhite" prob=".66"/>
		<block name="cntToolBoxClosedWhite" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxRandomLootHelperRed">
		<block name="cntToolBoxOpenRed" prob=".66"/>
		<block name="cntToolBoxClosedRed" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxRandomLootHelperYellow">
		<block name="cntToolBoxOpenYellow" prob=".66"/>
		<block name="cntToolBoxClosedYellow" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxRandomLootHelperGreen">
		<block name="cntToolBoxOpenGreen" prob=".66"/>
		<block name="cntToolBoxClosedGreen" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxRandomLootHelperBlue">
		<block name="cntToolBoxOpenBlue" prob=".66"/>
		<block name="cntToolBoxClosedBlue" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxRandomLootHelperGrey">
		<block name="cntToolBoxOpenGrey" prob=".66"/>
		<block name="cntToolBoxClosedGrey" prob=".33"/>
	</placeholder>

	<placeholder name="cntToolBoxOffsetRandomLootHelperWhite">
		<block name="cntToolBoxOffsetOpenWhite" prob=".66"/>
		<block name="cntToolBoxOffsetClosedWhite" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxOffsetRandomLootHelperRed">
		<block name="cntToolBoxOffsetOpenRed" prob=".66"/>
		<block name="cntToolBoxOffsetClosedRed" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxOffsetRandomLootHelperYellow">
		<block name="cntToolBoxOffsetOpenYellow" prob=".66"/>
		<block name="cntToolBoxOffsetClosedYellow" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxOffsetRandomLootHelperGreen">
		<block name="cntToolBoxOffsetOpenGreen" prob=".66"/>
		<block name="cntToolBoxOffsetClosedGreen" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxOffsetRandomLootHelperBlue">
		<block name="cntToolBoxOffsetOpenBlue" prob=".66"/>
		<block name="cntToolBoxOffsetClosedBlue" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntToolBoxOffsetRandomLootHelperGrey">
		<block name="cntToolBoxOffsetOpenGrey" prob=".66"/>
		<block name="cntToolBoxOffsetClosedGrey" prob=".33"/>
	</placeholder>

	<placeholder name="cntRollingToolBoxRandomLootHelperWhite">
		<block name="cntRollingToolBoxOpenWhite" prob=".66"/>
		<block name="cntRollingToolBoxClosedWhite" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntRollingToolBoxRandomLootHelperRed">
		<block name="cntRollingToolBoxOpenRed" prob=".66"/>
		<block name="cntRollingToolBoxClosedRed" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntRollingToolBoxRandomLootHelperYellow">
		<block name="cntRollingToolBoxOpenYellow" prob=".66"/>
		<block name="cntRollingToolBoxClosedYellow" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntRollingToolBoxRandomLootHelperGreen">
		<block name="cntRollingToolBoxOpenGreen" prob=".66"/>
		<block name="cntRollingToolBoxClosedGreen" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntRollingToolBoxRandomLootHelperBlue">
		<block name="cntRollingToolBoxOpenBlue" prob=".66"/>
		<block name="cntRollingToolBoxClosedBlue" prob=".33"/>
	</placeholder>
	
	<placeholder name="cntRollingToolBoxRandomLootHelperGrey">
		<block name="cntRollingToolBoxOpenGrey" prob=".66"/>
		<block name="cntRollingToolBoxClosedGrey" prob=".33"/>
	</placeholder>

		<!-- *** MODULAR_CLOSET -->
	<placeholder name="cntModularClosetRandomLootHelper">
		<block name="cntModularClosetOpen" prob=".6"/>
		<block name="cntModularClosetClosed" prob=".1"/>
		<block name="cntModularClosetClosedBrown" prob=".1"/>
		<block name="cntModularClosetClosedGreen" prob=".1"/>
		<block name="cntModularClosetClosedBlue" prob=".1"/>
	</placeholder>

		<!-- *** KING_SIZE_BEDS -->
	<placeholder name="bed02RandomHelper">
		<block name="bed02White"/>
		<block name="bed02Brown"/>
		<block name="bed02Red"/>
		<block name="bed02Orange"/>
		<block name="bed02Yellow"/>
		<block name="bed02Green"/>
		<block name="bed02Blue"/>
		<block name="bed02Purple"/>
		<block name="bed02Grey"/>
		<block name="bed02"/>
		<block name="bed02Pink"/>
		<block name="bed02ArmyGreen"/>
	</placeholder>

		<!-- *** BUNK_BEDS -->
	<!-- White -->
	<placeholder name="bunkBedRandomHelperWhite">
		<block name="bunkBedMadeWhite"/>
		<block name="bunkBedMessyWhite"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Brown -->
	<placeholder name="bunkBedRandomHelperBrown">
		<block name="bunkBedMadeBrown"/>
		<block name="bunkBedMessyBrown"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Red -->
	<placeholder name="bunkBedRandomHelperRed">
		<block name="bunkBedMadeRed"/>
		<block name="bunkBedMessyRed"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Orange -->
	<placeholder name="bunkBedRandomHelperOrange">
		<block name="bunkBedMadeOrange"/>
		<block name="bunkBedMessyOrange"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Yellow -->
	<placeholder name="bunkBedRandomHelperYellow">
		<block name="bunkBedMadeYellow"/>
		<block name="bunkBedMessyYellow"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Green -->
	<placeholder name="bunkBedRandomHelperGreen">
		<block name="bunkBedMadeGreen"/>
		<block name="bunkBedMessyGreen"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Blue -->
	<placeholder name="bunkBedRandomHelperBlue">
		<block name="bunkBedMadeBlue"/>
		<block name="bunkBedMessyBlue"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Purple -->
	<placeholder name="bunkBedRandomHelperPurple">
		<block name="bunkBedMadePurple"/>
		<block name="bunkBedMessyPurple"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Grey -->
	<placeholder name="bunkBedRandomHelperGrey">
		<block name="bunkBedMadeGrey"/>
		<block name="bunkBedMessyGrey"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Black -->
	<placeholder name="bunkBedRandomHelper">
		<block name="bunkBedMade"/>
		<block name="bunkBedMessy"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Pink -->
	<placeholder name="bunkBedRandomHelperPink">
		<block name="bunkBedMadePink"/>
		<block name="bunkBedMessyPink"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<!-- Army Green -->
	<placeholder name="bunkBedRandomHelperArmyGreen">
		<block name="bunkBedMadeArmyGreen"/>
		<block name="bunkBedMessyArmyGreen"/>
		<block name="bunkBedMattress"/>
		<block name="bunkBedFrame"/>
	</placeholder>

	<placeholder name="bunkBedMadeRandomHelper">
		<block name="bunkBedMade"/>
		<block name="bunkBedMadeWhite"/>
		<block name="bunkBedMadeBrown"/>
		<block name="bunkBedMadeRed"/>
		<block name="bunkBedMadeOrange"/>
		<block name="bunkBedMadeYellow"/>
		<block name="bunkBedMadeGreen"/>
		<block name="bunkBedMadeBlue"/>
		<block name="bunkBedMadePurple"/>
		<block name="bunkBedMadeGrey"/>
		<block name="bunkBedMadePink"/>
		<block name="bunkBedMadeArmyGreen"/>
	</placeholder>

	<placeholder name="bunkBedMessyRandomHelper">
		<block name="bunkBedMessy"/>
		<block name="bunkBedMessyWhite"/>
		<block name="bunkBedMessyBrown"/>
		<block name="bunkBedMessyRed"/>
		<block name="bunkBedMessyOrange"/>
		<block name="bunkBedMessyYellow"/>
		<block name="bunkBedMessyGreen"/>
		<block name="bunkBedMessyBlue"/>
		<block name="bunkBedMessyPurple"/>
		<block name="bunkBedMessyGrey"/>
		<block name="bunkBedMessyPink"/>
		<block name="bunkBedMessyArmyGreen"/>
	</placeholder>

		<!-- *** BUNK_BEDS -->
	<!-- White -->
	<placeholder name="bedNoFrameRandomHelperWhite">
		<block name="bedMadeNoFrameWhite"/>
		<block name="bedMessyNoFrameWhite"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Brown -->
	<placeholder name="bedNoFrameRandomHelperBrown">
		<block name="bedMadeNoFrameBrown"/>
		<block name="bedMessyNoFrameBrown"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Red -->
	<placeholder name="bedNoFrameRandomHelperRed">
		<block name="bedMadeNoFrameRed"/>
		<block name="bedMessyNoFrameRed"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Orange -->
	<placeholder name="bedNoFrameRandomHelperOrange">
		<block name="bedMadeNoFrameOrange"/>
		<block name="bedMessyNoFrameOrange"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Yellow -->
	<placeholder name="bedNoFrameRandomHelperYellow">
		<block name="bedMadeNoFrameYellow"/>
		<block name="bedMessyNoFrameYellow"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Green -->
	<placeholder name="bedNoFrameRandomHelperGreen">
		<block name="bedMadeNoFrameGreen"/>
		<block name="bedMessyNoFrameGreen"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Blue -->
	<placeholder name="bedNoFrameRandomHelperBlue">
		<block name="bedMadeNoFrameBlue"/>
		<block name="bedMessyNoFrameBlue"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Purple -->
	<placeholder name="bedNoFrameRandomHelperPurple">
		<block name="bedMadeNoFramePurple"/>
		<block name="bedMessyNoFramePurple"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Grey -->
	<placeholder name="bedNoFrameRandomHelperGrey">
		<block name="bedMadeNoFrameGrey"/>
		<block name="bedMessyNoFrameGrey"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Black -->
	<placeholder name="bedNoFrameRandomHelperBlack">
		<block name="bedMadeNoFrameBlack"/>
		<block name="bedMessyNoFrameBlack"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Pink -->
	<placeholder name="bedNoFrameRandomHelperPink">
		<block name="bedMadeNoFramePink"/>
		<block name="bedMessyNoFramePink"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<!-- Army Green -->
	<placeholder name="bedNoFrameRandomHelperArmyGreen">
		<block name="bedMadeNoFrameArmyGreen"/>
		<block name="bedMessyNoFrameArmyGreen"/>
		<block name="mattressFlatThin"/>
	</placeholder>

	<placeholder name="bedMadeNoFrameRandomHelper">
		<block name="bedMadeNoFrameWhite"/>
		<block name="bedMadeNoFrameBrown"/>
		<block name="bedMadeNoFrameRed"/>
		<block name="bedMadeNoFrameOrange"/>
		<block name="bedMadeNoFrameYellow"/>
		<block name="bedMadeNoFrameGreen"/>
		<block name="bedMadeNoFrameBlue"/>
		<block name="bedMadeNoFramePurple"/>
		<block name="bedMadeNoFrameGrey"/>
		<block name="bedMadeNoFrameBlack"/>
		<block name="bedMadeNoFramePink"/>
		<block name="bedMadeNoFrameArmyGreen"/>
	</placeholder>

	<placeholder name="bedMessyNoFrameRandomHelper">
		<block name="bedMessyNoFrameWhite"/>
		<block name="bedMessyNoFrameBrown"/>
		<block name="bedMessyNoFrameRed"/>
		<block name="bedMessyNoFrameOrange"/>
		<block name="bedMessyNoFrameYellow"/>
		<block name="bedMessyNoFrameGreen"/>
		<block name="bedMessyNoFrameBlue"/>
		<block name="bedMessyNoFramePurple"/>
		<block name="bedMessyNoFrameGrey"/>
		<block name="bedMessyNoFrameBlack"/>
		<block name="bedMessyNoFramePink"/>
		<block name="bedMessyNoFrameArmyGreen"/>
	</placeholder>

		<!-- *** CLOTHES_RACKS -->
	<placeholder name="cntClothesRackRoundRandomLootHelper">
		<block name="cntClothesRackRoundEmpty" prob=".4"/>
		<block name="cntClothesRackRoundEmpty2" prob=".2"/>
		<block name="cntClothesRackRoundPants" prob=".2"/>
		<block name="cntClothesRackRoundShirts" prob=".2"/>
	</placeholder>

	<placeholder name="cntClothesRackRectangleRandomLootHelper">
		<block name="cntClothesRackRectangleEmpty" prob=".4"/>
		<block name="cntClothesRackRectangleEmpty2" prob=".2"/>
		<block name="cntClothesRackRectanglePants" prob=".2"/>
		<block name="cntClothesRackRectangleShirts" prob=".2"/>
	</placeholder>

	<placeholder name="cntClothesShelfHalfRandomLootHelper">
		<block name="cntClothesShelfHalfEmpty" prob=".66"/>
		<block name="cntClothesShelfHalfJeans01" prob=".7"/>
		<block name="cntClothesShelfHalfJeans02" prob=".7"/>
		<block name="cntClothesShelfHalfShirts01" prob=".7"/>
		<block name="cntClothesShelfHalfShirts02" prob=".7"/>
		<block name="cntClothesShelfHalfSweaters01" prob=".7"/>
	</placeholder>

	<placeholder name="cntClothesShelfStackRandomLootHelper">
		<block name="cntClothesShelfStackEmpty" prob=".66"/>
		<block name="cntClothesShelfStackJeans01" prob=".9"/>
		<block name="cntClothesShelfStackJeans02" prob=".9"/>
		<block name="cntClothesShelfStackShirts01" prob=".9"/>
		<block name="cntClothesShelfStackShirts02" prob=".9"/>
	</placeholder>

	<placeholder name="cntClothesRackWallRandomLootHelper">
		<block name="cntClothesRackWallFlat" prob=".33"/>
		<block name="cntClothesRackWallEmptyHanger" prob=".33"/>
		<block name="cntClothesRackWallPants" prob=".9"/>
		<block name="cntClothesRackWallLongSleeve" prob=".9"/>
		<block name="cntClothesRackWallSweater" prob=".9"/>
		<block name="cntClothesRackWallTShirts" prob=".9"/>
	</placeholder>

		<!-- *** MILITARY_CLOTHES_RACKS -->
	<placeholder name="cntClothesRackRoundMilitaryRandomLootHelper">
		<block name="cntClothesRackRoundEmptyMilitary" prob=".4"/>
		<block name="cntClothesRackRoundEmpty2" prob=".2"/>
		<block name="cntClothesRackRoundPantsMilitary" prob=".2"/>
		<block name="cntClothesRackRoundShirtsMilitary" prob=".2"/>
	</placeholder>

	<placeholder name="cntClothesRackRectangleMilitaryRandomLootHelper">
		<block name="cntClothesRackRectangleEmptyMilitary" prob=".4"/>
		<block name="cntClothesRackRectangleEmpty2" prob=".2"/>
		<block name="cntClothesRackRectanglePantsMilitary" prob=".2"/>
		<block name="cntClothesRackRectangleShirtsMilitary" prob=".2"/>
	</placeholder>

	<placeholder name="cntClothesRackWallMilitaryRandomLootHelper">
		<block name="cntClothesRackWallFlat" prob=".33"/>
		<block name="cntClothesRackWallEmptyHanger" prob=".33"/>
		<block name="cntClothesRackWallPantsMilitary" prob=".9"/>
		<block name="cntClothesRackWallLongSleeveMilitary" prob=".9"/>
		<block name="cntClothesRackWallSweaterMilitary" prob=".9"/>
		<block name="cntClothesRackWallTShirtsMilitary" prob=".9"/>
	</placeholder>

		<!-- *** STORE_SHEVLES -->
	<placeholder name="cntStoreShelfSingleBottomFoodRandomLootHelper">
		<block name="cntStoreShelfSingleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleBottomFood01" prob=".18"/>
		<block name="cntStoreShelfSingleBottomFood02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleTopFoodRandomLootHelper">
		<block name="cntStoreShelfSingleTopEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleTopFood01" prob=".33"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleBottomFoodRandomLootHelper">
		<block name="cntStoreShelfDoubleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleBottomFood01" prob=".18"/>
		<block name="cntStoreShelfDoubleBottomFood02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleTopFoodRandomLootHelper">
		<block name="cntStoreShelfDoubleTopEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleTopFood01" prob=".35"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleBottomHardwareRandomLootHelper">
		<block name="cntStoreShelfSingleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleBottomHardware01" prob=".18"/>
		<block name="cntStoreShelfSingleBottomHardware02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleTopHardwareRandomLootHelper">
		<block name="cntStoreShelfSingleTopEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleTopHardware01" prob=".18"/>
		<block name="cntStoreShelfSingleTopHardware02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleBottomHardwareRandomLootHelper">
		<block name="cntStoreShelfDoubleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleBottomHardware01" prob=".12"/>
		<block name="cntStoreShelfDoubleBottomHardware02" prob=".12"/>
		<block name="cntStoreShelfDoubleBottomHardware03Rags" prob=".12"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleTopHardwareRandomLootHelper">
		<block name="cntStoreShelfDoubleTopEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleTopHardware01" prob=".18"/>
		<block name="cntStoreShelfDoubleTopHardware02Rags" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleBottomPharmaRandomLootHelper">
		<block name="cntStoreShelfSingleBottomPharmaEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleBottomPharmaGoods01" prob=".18"/>
		<block name="cntStoreShelfSingleBottomPharmaGoods02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleBottomPharmaRandomLootHelper">
		<block name="cntStoreShelfDoubleBottomPharmaEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleBottomPharmaGoods01" prob=".18"/>
		<block name="cntStoreShelfDoubleBottomPharmaGoods02" prob=".18"/>
	</placeholder>

	<placeholder name="cntStoreProduceBasketCornerRandomLootHelper">
		<block name="cntStoreProduceBasketCornerEmpty1" prob=".6"/>
		<block name="cntStoreProduceBasketCornerEmpty2" prob=".4"/>
	</placeholder>

	<placeholder name="cntStoreProduceBasketRandomLootHelper">
		<block name="cntStoreProduceBasketEmpty1" prob=".2"/>
		<block name="cntStoreProduceBasketEmpty2" prob=".2"/>
		<block name="cntStoreProduceBasketApples1" prob=".075"/>
		<block name="cntStoreProduceBasketApples2" prob=".075"/>
		<block name="cntStoreProduceBasketGourds1" prob=".075"/>
		<block name="cntStoreProduceBasketGourds2" prob=".075"/>
		<block name="cntStoreProduceBasketLettuce1" prob=".075"/>
		<block name="cntStoreProduceBasketLettuce2" prob=".075"/>
		<block name="cntStoreProduceBasketMelons1" prob=".075"/>
		<block name="cntStoreProduceBasketMelons2" prob=".075"/>
	</placeholder>

		<!-- *** DISPLAY_CASES -->
	<placeholder name="cntDisplayCaseAmmoLeftRandomLootHelper">
		<block name="cntDisplayCaseAmmoLeftBroken" prob=".35"/>
		<block name="cntDisplayCaseEmptyLeft" prob=".5"/>
		<block name="cntDisplayCaseEmptyLeftBroken" prob=".3"/>
	</placeholder>

	<placeholder name="cntDisplayCaseAmmoMiddleRandomLootHelper">
		<block name="cntDisplayCaseAmmoMiddleBroken01" prob=".17"/>
		<block name="cntDisplayCaseAmmoMiddleBroken02" prob=".17"/>
		<block name="cntDisplayCaseEmptyMiddle" prob=".5"/>
		<block name="cntDisplayCaseEmptyMiddleBroken" prob=".3"/>
	</placeholder>

	<placeholder name="cntDisplayCaseAmmoRightRandomLootHelper">
		<block name="cntDisplayCaseAmmoRightBroken" prob=".35"/>
		<block name="cntDisplayCaseEmptyRight" prob=".5"/>
		<block name="cntDisplayCaseEmptyRightBroken" prob=".3"/>
	</placeholder>

		<!-- *** SHOE_PILES_AND_SHELVES -->
	<placeholder name="cntShoesPileRandomLootHelper">
		<block name="cntShoesPileSandals"/>
		<block name="cntShoesPileWomensHeels"/>
		<block name="cntShoesPileSneakers"/>
		<block name="cntShoesPileLeatherBoots"/>
		<block name="cntShoesPileBusinessShoes"/>
		<block name="cntShoesPileCommercial01"/>
		<block name="cntShoesPileCommercial02"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleBottomShoesRandomLootHelper">
		<block name="cntStoreShelfDoubleBottomShoesEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleBottomShoesFull" prob=".35"/>
	</placeholder>

	<placeholder name="cntStoreShelfDoubleTopShoesRandomLootHelper">
		<block name="cntStoreShelfDoubleTopShoesEmpty" prob=".66"/>
		<block name="cntStoreShelfDoubleTopShoesFull" prob=".35"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleBottomShoesRandomLootHelper">
		<block name="cntStoreShelfSingleBottomShoesEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleBottomShoesFull" prob=".35"/>
	</placeholder>

	<placeholder name="cntStoreShelfSingleTopShoesRandomLootHelper">
		<block name="cntStoreShelfSingleTopShoesEmpty" prob=".66"/>
		<block name="cntStoreShelfSingleTopShoesFull" prob=".35"/>
	</placeholder>

		<!-- *** BOOK_PILES_AND_SHELVES -->
	<placeholder name="cntBookShelfSingleBottomRandomLootHelper">
		<block name="cntBookShelfSingleBottomEmpty" prob=".72"/>
		<block name="cntBookShelfSingleBottomFull01" prob=".14"/>
		<block name="cntBookShelfSingleBottomFull02" prob=".14"/>
	</placeholder>

	<placeholder name="cntBookShelfSingleTopRandomLootHelper">
		<block name="cntBookShelfSingleTopEmpty" prob=".72"/>
		<block name="cntBookShelfSingleTopFull01" prob=".14"/>
		<block name="cntBookShelfSingleTopFull02" prob=".14"/>
	</placeholder>

	<placeholder name="cntBookShelfDoubleBottomRandomLootHelper">
		<block name="cntBookShelfDoubleBottomEmpty" prob=".72"/>
		<block name="cntBookShelfDoubleBottomFull01" prob=".14"/>
		<block name="cntBookShelfDoubleBottomFull02" prob=".14"/>
	</placeholder>

	<placeholder name="cntBookShelfDoubleTopRandomLootHelper">
		<block name="cntBookShelfDoubleTopEmpty" prob=".72"/>
		<block name="cntBookShelfDoubleTopFull01" prob=".14"/>
		<block name="cntBookShelfDoubleTopFull02" prob=".14"/>
	</placeholder>

	<placeholder name="cntBookShelfSingleCapBottomRandomLootHelper">
		<block name="cntBookShelfSingleCapBottomEmpty" prob=".72"/>
		<block name="cntBookShelfSingleCapBottomFull01" prob=".14"/>
		<block name="cntBookShelfSingleCapBottomFull02" prob=".14"/>
	</placeholder>

	<placeholder name="cntBookShelfSingleCapTopRandomLootHelper">
		<block name="cntBookShelfSingleCapTopEmpty" prob=".72"/>
		<block name="cntBookShelfSingleCapTopFull01" prob=".14"/>
		<block name="cntBookShelfSingleCapTopFull02" prob=".14"/>
	</placeholder>
 
	<placeholder name="cntBookPileRandomLootHelper">
		<block name="cntBookPile01"/>
		<block name="cntBookPile02"/>
		<block name="cntBookPile03"/>
		<block name="cntBookPile04"/>
	</placeholder>

	<placeholder name="cntBookPileRandomLootHelper2">
		<block name="air" prob=".4"/>
		<block name="cntBookPile01" prob=".15"/>
		<block name="cntBookPile02" prob=".15"/>
		<block name="cntBookPile03" prob=".15"/>
		<block name="cntBookPile04" prob=".15"/>
	</placeholder>

	<placeholder name="cntBookPileRandomLootHelper3">
		<block name="cntBookPile05"/>
		<block name="cntBookPile06"/>
		<block name="cntBookPile07"/>
		<block name="cntBookPile08"/>
		<block name="cntBookPile09"/>
		<block name="cntBookPile10"/>
		<block name="cntBookPile11"/>
		<block name="cntBookPile12"/>
		<block name="cntBookPile13"/>
		<block name="cntBookPile14"/>
		<block name="cntBookPile15"/>
	</placeholder>

	<placeholder name="cntBookPile01AirRandomLootHelper">
		<block name="air"/>
		<block name="cntBookPile01"/>
	</placeholder>

	<placeholder name="cntBookPile02AirRandomLootHelper">
		<block name="air"/>
		<block name="cntBookPile02"/>
	</placeholder>

	<placeholder name="cntBookPile03AirRandomLootHelper">
		<block name="air"/>
		<block name="cntBookPile03"/>
	</placeholder>

	<placeholder name="cntBookPile04AirRandomLootHelper">
		<block name="air"/>
		<block name="cntBookPile04"/>
	</placeholder>

		<!-- *** GUN_RACKS -->
	<placeholder name="cntGunRackSmallRandomLootHelper">
		<block name="cntGunRackSmallEmpty01" prob=".22"/>
		<block name="cntGunRackSmallEmpty01" prob=".22"/>
		<block name="cntGunRackSmallEmpty01" prob=".22"/>
		<block name="cntGunRackSmallMagazines" prob=".18"/>
		<block name="cntGunRackSmallArmor" prob=".18"/>
	</placeholder>

	<placeholder name="cntGunRackLargeRandomLootHelper">
		<block name="cntGunRackLargeGuns01"/>
		<block name="cntGunRackLargeGuns02"/>
	</placeholder>

		<!-- *** ELECTRONICS_SHELVES -->
	<placeholder name="cntStoreShelfElectronicsSingleTallRandomLootHelper">
		<block name="cntStoreShelfElectronicsSingleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfElectronicsSingleBottomPC" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomElectronicsMonitor" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomGoodsMisc" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomHeadphones" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomKeyboard" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomLaptopClosed" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomLaptopOpen" prob=".0425"/>
		<block name="cntStoreShelfElectronicsSingleBottomSpeaker" prob=".0425"/>
	</placeholder>

	<placeholder name="cntStoreShelfElectronicsDoubleTallRandomLootHelper">
		<block name="cntStoreShelfElectronicsDoubleBottomEmpty" prob=".66"/>
		<block name="cntStoreShelfElectronicsDoubleBottomGoods01" prob=".085"/>
		<block name="cntStoreShelfElectronicsDoubleBottomGoods02" prob=".085"/>
		<block name="cntStoreShelfElectronicsDoubleBottomGoods03" prob=".085"/>
		<block name="cntStoreShelfElectronicsDoubleBottomGoods04" prob=".085"/>
	</placeholder>

		<!-- *** FREESTANDING_SHELVES -->
	<placeholder name="cntShelvesWoodRandomLootHelper">
		<block name="cntShelvesWoodFullA" prob=".66"/>
		<block name="cntShelvesWoodEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="cntShelvesFreeStandingRandomLootHelper">
		<block name="cntShelvesFreeStandingFullA" prob=".66"/>
		<block name="cntShelvesFreeStandingEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="cntShelvesMetalRandomLootHelper">
		<block name="cntShelvesMetalFullA" prob=".66"/>
		<block name="cntShelvesMetalEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="cntMilitaryMetalShelvesRandomLootHelper">
		<block name="cntMilitaryMetalShelvesFull" prob=".66"/>
		<block name="cntMilitaryMetalShelvesEmpty" prob=".35"/>
	</placeholder>

		<!-- *** GAS_PUMPS -->
	<placeholder name="cntGasPumpRandomLootHelper">
		<block name="cntGasPumpEmpty" prob=".66"/>
		<block name="cntGasPumpFull" prob=".35"/>
	</placeholder>

		<!-- *** COOKING_POT -->
	<placeholder name="decoCookingPotRandomLootHelper">
		<block name="decoCookingPot" prob=".4"/>
		<block name="cntTrashPile06" prob=".3"/>
		<block name="cntTrashPile09" prob=".3"/>
	</placeholder>

		<!-- *** CLOCKS -->
	<placeholder name="wallClockRandomLootHelper">
		<block name="wallClock"/>
		<block name="wallClockBroken"/>
	</placeholder>

		<!-- *** NUMBERS_NO_ZERO -->
	<placeholder name="metalSignNumbersOnlyNoZeroRandomHelper">
		<block name="metalSignLetter_1"/>
		<block name="metalSignLetter_2"/>
		<block name="metalSignLetter_3"/>
		<block name="metalSignLetter_4"/>
		<block name="metalSignLetter_5"/>
		<block name="metalSignLetter_6"/>
		<block name="metalSignLetter_7"/>
		<block name="metalSignLetter_8"/>
		<block name="metalSignLetter_9"/>
	</placeholder>

		<!-- *** NUMBERS -->
	<placeholder name="metalSignNumbersOnlyRandomHelper">
		<block name="metalSignLetter_0"/>
		<block name="metalSignLetter_1"/>
		<block name="metalSignLetter_2"/>
		<block name="metalSignLetter_3"/>
		<block name="metalSignLetter_4"/>
		<block name="metalSignLetter_5"/>
		<block name="metalSignLetter_6"/>
		<block name="metalSignLetter_7"/>
		<block name="metalSignLetter_8"/>
		<block name="metalSignLetter_9"/>
	</placeholder>

		<!-- *** MAILBOXES -->
	<placeholder name="cntMailBox01RandomHelper">
		<block name="cntMailBox01Brown" prob=".65"/>
		<block name="cntMailBox01Red" prob=".65"/>
		<block name="cntMailBox01Orange" prob=".65"/>
		<block name="cntMailBox01Yellow" prob=".65"/>
		<block name="cntMailBox01Green" prob=".65"/>
		<block name="cntMailBox01Blue" prob=".65"/>
		<block name="cntMailBox01Purple" prob=".65"/>
		<block name="cntMailBox01Grey" prob=".65"/>
		<block name="cntMailBox01White" prob=".65"/>
		<block name="cntMailBox01Black" prob=".65"/>
		<block name="cntMailBox01Pink" prob=".65"/>
		
		<block name="cntMailBox01OpenBrown" prob=".35"/>
		<block name="cntMailBox01OpenRed" prob=".35"/>
		<block name="cntMailBox01OpenOrange" prob=".35"/>
		<block name="cntMailBox01OpenYellow" prob=".35"/>
		<block name="cntMailBox01OpenGreen" prob=".35"/>
		<block name="cntMailBox01OpenBlue" prob=".35"/>
		<block name="cntMailBox01OpenPurple" prob=".35"/>
		<block name="cntMailBox01OpenGrey" prob=".35"/>
		<block name="cntMailBox01OpenWhite" prob=".35"/>
		<block name="cntMailBox01OpenBlack" prob=".35"/>
		<block name="cntMailBox01OpenPink" prob=".35"/>
	</placeholder>

	<placeholder name="cntMailBox02RandomHelper">
		<block name="cntMailBox02Brown" prob=".65"/>
		<block name="cntMailBox02Red" prob=".65"/>
		<block name="cntMailBox02Orange" prob=".65"/>
		<block name="cntMailBox02Yellow" prob=".65"/>
		<block name="cntMailBox02Green" prob=".65"/>
		<block name="cntMailBox02Blue" prob=".65"/>
		<block name="cntMailBox02Purple" prob=".65"/>
		<block name="cntMailBox02Grey" prob=".65"/>
		<block name="cntMailBox02White" prob=".65"/>
		<block name="cntMailBox02Black" prob=".65"/>
		<block name="cntMailBox02Pink" prob=".65"/>
		
		<block name="cntMailBox02OpenBrown" prob=".35"/>
		<block name="cntMailBox02OpenRed" prob=".35"/>
		<block name="cntMailBox02OpenOrange" prob=".35"/>
		<block name="cntMailBox02OpenYellow" prob=".35"/>
		<block name="cntMailBox02OpenGreen" prob=".35"/>
		<block name="cntMailBox02OpenBlue" prob=".35"/>
		<block name="cntMailBox02OpenPurple" prob=".35"/>
		<block name="cntMailBox02OpenGrey" prob=".35"/>
		<block name="cntMailBox02OpenWhite" prob=".35"/>
		<block name="cntMailBox02OpenBlack" prob=".35"/>
		<block name="cntMailBox02OpenPink" prob=".35"/>
	</placeholder>

	<placeholder name="cntMailBox03RandomHelper">
		<block name="cntMailBox03Brown" prob=".65"/>
		<block name="cntMailBox03Red" prob=".65"/>
		<block name="cntMailBox03Orange" prob=".65"/>
		<block name="cntMailBox03Yellow" prob=".65"/>
		<block name="cntMailBox03Green" prob=".65"/>
		<block name="cntMailBox03Blue" prob=".65"/>
		<block name="cntMailBox03Purple" prob=".65"/>
		<block name="cntMailBox03Grey" prob=".65"/>
		<block name="cntMailBox03White" prob=".65"/>
		<block name="cntMailBox03Black" prob=".65"/>
		<block name="cntMailBox03Pink" prob=".65"/>
		
		<block name="cntMailBox03OpenBrown" prob=".35"/>
		<block name="cntMailBox03OpenRed" prob=".35"/>
		<block name="cntMailBox03OpenOrange" prob=".35"/>
		<block name="cntMailBox03OpenYellow" prob=".35"/>
		<block name="cntMailBox03OpenGreen" prob=".35"/>
		<block name="cntMailBox03OpenBlue" prob=".35"/>
		<block name="cntMailBox03OpenPurple" prob=".35"/>
		<block name="cntMailBox03OpenGrey" prob=".35"/>
		<block name="cntMailBox03OpenWhite" prob=".35"/>
		<block name="cntMailBox03OpenBlack" prob=".35"/>
		<block name="cntMailBox03OpenPink" prob=".35"/>
	</placeholder>

		<!-- *** FOOD_PILES_VS_AIR -->
	<placeholder name="cntFoodPileSmallRandomHelper">
		<block name="cntFoodPileSmall"/>
		<block name="air"/>
	</placeholder>

	<placeholder name="cntFoodPileSmallCornerRandomHelper">
		<block name="cntFoodPileSmallCorner"/>
		<block name="air"/>
	</placeholder>

		<!-- *** SMALL_AMMO_FOOD_MEDICAL_PILE_VS_AIR -->
	<placeholder name="smallPileRandomHelper">
		<block name="cntAmmoPileSmall"/>
		<block name="cntFoodPileSmall"/>
		<block name="cntMedicLootPileA"/>
		<block name="air"/>
	</placeholder>

		<!-- *** WOODEN_CHEST_HELPERS -->
	<placeholder name="cntWoodenChestRandomLootHelper">
		<block name="cntWoodenChestOpen" prob="0.65"/>
		<block name="cntWoodenChestClosed" prob="0.35"/>
	</placeholder>

	<placeholder name="cntWoodenChestRottenRandomLootHelper">
		<block name="cntWoodenChestRottenOpen" prob="0.65"/>
		<block name="cntWoodenChestRottenClosed" prob="0.35"/>
	</placeholder>

	<placeholder name="cntOldWestChestRandomLootHelper">
		<block name="cntOldWestChestOpen" prob="0.65"/>
		<block name="cntOldWestChestClosed" prob="0.35"/>
	</placeholder>

	<placeholder name="cntWoodenChestMilitaryRandomLootHelper">
		<block name="cntWoodenChestMilitaryOpen" prob="0.65"/>
		<block name="cntWoodenChestMilitaryClosed" prob="0.35"/>
	</placeholder>

		<!-- *** FOOTLOCKER_HELPERS -->
	<placeholder name="cntFootlockerWhiteRandomLootHelper">
		<block name="cntFootlockerOpenWhite" prob="0.65"/>
		<block name="cntFootlockerClosedWhite" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerBrownRandomLootHelper">
		<block name="cntFootlockerOpenBrown" prob="0.65"/>
		<block name="cntFootlockerClosedBrown" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerRedRandomLootHelper">
		<block name="cntFootlockerOpenRed" prob="0.65"/>
		<block name="cntFootlockerClosedRed" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerOrangeRandomLootHelper">
		<block name="cntFootlockerOpenOrange" prob="0.65"/>
		<block name="cntFootlockerClosedOrange" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerYellowRandomLootHelper">
		<block name="cntFootlockerOpenYellow" prob="0.65"/>
		<block name="cntFootlockerClosedYellow" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerGreenRandomLootHelper">
		<block name="cntFootlockerOpenGreen" prob="0.65"/>
		<block name="cntFootlockerClosedGreen" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerBlueRandomLootHelper">
		<block name="cntFootlockerOpenBlue" prob="0.65"/>
		<block name="cntFootlockerClosedBlue" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerGreyRandomLootHelper">
		<block name="cntFootlockerOpenGrey" prob="0.65"/>
		<block name="cntFootlockerClosedGrey" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerBlackRandomLootHelper">
		<block name="cntFootlockerOpenBlack" prob="0.65"/>
		<block name="cntFootlockerClosedBlack" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerPinkRandomLootHelper">
		<block name="cntFootlockerOpenPink" prob="0.65"/>
		<block name="cntFootlockerClosedPink" prob="0.35"/>
	</placeholder>

	<placeholder name="cntFootlockerArmyGreenRandomLootHelper">
		<block name="cntFootlockerOpenArmyGreen" prob="0.65"/>
		<block name="cntFootlockerClosedArmyGreen" prob="0.35"/>
	</placeholder>

		<!-- *** FLASHLIGHT -->
	<placeholder name="flashlightDecorRandomHelper">
		<block name="flashlightDecorWhite"/>
		<block name="flashlightDecorRed"/>
		<block name="flashlightDecorOrange"/>
		<block name="flashlightDecorYellow"/>
		<block name="flashlightDecorGreen"/>
		<block name="flashlightDecorBlue"/>
	</placeholder>

		<!-- *** FLASHLIGHT_SIDE_CENTERED -->
	<placeholder name="flashlightSideCenteredDecorRandomHelper">
		<block name="flashlightSideCenteredDecorWhite"/>
		<block name="flashlightSideCenteredDecorRed"/>
		<block name="flashlightSideCenteredDecorOrange"/>
		<block name="flashlightSideCenteredDecorYellow"/>
		<block name="flashlightSideCenteredDecorGreen"/>
		<block name="flashlightSideCenteredDecorBlue"/>
	</placeholder>

		<!-- *** FLASHLIGHT_CORNER -->
	<placeholder name="flashlightCornerDecorRandomHelper">
		<block name="flashlightCornerDecorWhite"/>
		<block name="flashlightCornerDecorRed"/>
		<block name="flashlightCornerDecorOrange"/>
		<block name="flashlightCornerDecorYellow"/>
		<block name="flashlightCornerDecorGreen"/>
		<block name="flashlightCornerDecorBlue"/>
	</placeholder>

		<!-- *** LANTERN -->
	<placeholder name="lanternDecorLightRandomHelper">
		<block name="lanternDecorLightWhite"/>
		<block name="lanternDecorLightRed"/>
		<block name="lanternDecorLightYellow"/>
		<block name="lanternDecorLightGreen"/>
		<block name="lanternDecorLightBlue"/>
		<block name="lanternDecorLightGrey"/>
		<block name="lanternDecorLightBlack"/>
	</placeholder>

		<!-- *** BRICK_PALLETS -->
	<placeholder name="palletBricksBaseRandomHelper">
		<block name="palletBricksBase"/>
		<block name="palletBricksBaseBrown"/>
		<block name="palletBricksBaseRed"/>
		<block name="palletBricksBaseOrange"/>
	</placeholder>

	<placeholder name="palletBricksTileRandomHelper">
		<block name="palletBricksTile"/>
		<block name="palletBricksTileBrown"/>
		<block name="palletBricksTileRed"/>
		<block name="palletBricksTileOrange"/>
	</placeholder>

	<placeholder name="palletBricksPartial1RandomHelper">
		<block name="palletBricksPartial1"/>
		<block name="palletBricksPartial1Brown"/>
		<block name="palletBricksPartial1Red"/>
		<block name="palletBricksPartial1Orange"/>
	</placeholder>

	<placeholder name="palletBricksTopRandomHelper">
		<block name="palletBricksTop"/>
		<block name="palletBricksTopBrown"/>
		<block name="palletBricksTopRed"/>
		<block name="palletBricksTopOrange"/>
	</placeholder>

	<placeholder name="palletBricksPartial2RandomHelper">
		<block name="palletBricksPartial2"/>
		<block name="palletBricksPartial2Brown"/>
		<block name="palletBricksPartial2Red"/>
		<block name="palletBricksPartial2Orange"/>
	</placeholder>

	<placeholder name="palletBricksLooseRandomHelper">
		<block name="palletBricksLoose"/>
		<block name="palletBricksLooseBrown"/>
		<block name="palletBricksLooseRed"/>
		<block name="palletBricksLooseOrange"/>
	</placeholder>
	
		<!-- *** TARP_PALLETS -->
	<placeholder name="palletTarpBaseRandomHelper">
		<block name="palletTarpBaseWhite"/>
		<block name="palletTarpBaseBrown"/>
		<block name="palletTarpBaseRed"/>
		<block name="palletTarpBaseOrange"/>
		<block name="palletTarpBaseYellow"/>
		<block name="palletTarpBaseGreen"/>
		<block name="palletTarpBaseBlue"/>
		<block name="palletTarpBasePurple"/>
		<block name="palletTarpBaseGrey"/>
		<block name="palletTarpBaseBlack"/>
		<block name="palletTarpBasePink"/>
		<block name="palletTarpBaseArmyGreen"/>
	</placeholder>

	<placeholder name="palletTarpTileRandomHelper">
		<block name="palletTarpTileWhite"/>
		<block name="palletTarpTileBrown"/>
		<block name="palletTarpTileRed"/>
		<block name="palletTarpTileOrange"/>
		<block name="palletTarpTileYellow"/>
		<block name="palletTarpTileGreen"/>
		<block name="palletTarpTileBlue"/>
		<block name="palletTarpTilePurple"/>
		<block name="palletTarpTileGrey"/>
		<block name="palletTarpTileBlack"/>
		<block name="palletTarpTilePink"/>
		<block name="palletTarpTileArmyGreen"/>
	</placeholder>

		<!-- *** CAMPING_CHAIRS -->
	<placeholder name="chairCampingRandomHelper">
		<block name="chairCampingWhite"/>
		<block name="chairCampingBrown"/>
		<block name="chairCampingRed"/>
		<block name="chairCampingOrange"/>
		<block name="chairCampingYellow"/>
		<block name="chairCampingGreen"/>
		<block name="chairCampingBlue"/>
		<block name="chairCampingPurple"/>
		<block name="chairCampingGrey"/>
		<block name="chairCampingPink"/>
	</placeholder>

		<!-- *** CAMPING_TENTS_DOME -->
	<placeholder name="cntCampingTentDomeRandomHelper">
		<block name="cntCampingTentDomeRainCoverRed" prob="0.2"/>
		<block name="cntCampingTentDomeRed" prob="0.2"/>
		<block name="cntCampingTentDomeDamagedRed" prob="0.6"/>
		<block name="cntCampingTentDomeRainCoverOrange" prob="0.2"/>
		<block name="cntCampingTentDomeOrange" prob="0.2"/>
		<block name="cntCampingTentDomeDamagedOrange" prob="0.6"/>
		<block name="cntCampingTentDomeRainCoverBlue" prob="0.2"/>
		<block name="cntCampingTentDomeBlue" prob="0.2"/>
		<block name="cntCampingTentDomeDamagedBlue" prob="0.6"/>
		<block name="cntCampingTentDomeRainCoverBlack" prob="0.2"/>
		<block name="cntCampingTentDomeBlack" prob="0.2"/>
		<block name="cntCampingTentDomeDamagedBlack" prob="0.6"/>
		<block name="cntCampingTentDomeRainCoverArmyGreen" prob="0.2"/>
		<block name="cntCampingTentDomeArmyGreen" prob="0.2"/>
		<block name="cntCampingTentDomeDamagedArmyGreen" prob="0.6"/>
	</placeholder>

		<!-- *** CAMPING_TENTS_ANGULAR -->
	<placeholder name="cntCampingTentAngularRandomHelper">
		<block name="cntCampingTentAngularRainCoverRed" prob="0.2"/>
		<block name="cntCampingTentAngularRed" prob="0.2"/>
		<block name="cntCampingTentAngularDamagedRed" prob="0.6"/>
		<block name="cntCampingTentAngularRainCoverOrange" prob="0.2"/>
		<block name="cntCampingTentAngularOrange" prob="0.2"/>
		<block name="cntCampingTentAngularDamagedOrange" prob="0.6"/>
		<block name="cntCampingTentAngularRainCoverBlue" prob="0.2"/>
		<block name="cntCampingTentAngularBlue" prob="0.2"/>
		<block name="cntCampingTentAngularDamagedBlue" prob="0.6"/>
		<block name="cntCampingTentAngularRainCoverBlack" prob="0.2"/>
		<block name="cntCampingTentAngularBlack" prob="0.2"/>
		<block name="cntCampingTentAngularDamagedBlack" prob="0.6"/>
		<block name="cntCampingTentAngularRainCoverArmyGreen" prob="0.2"/>
		<block name="cntCampingTentAngularArmyGreen" prob="0.2"/>
		<block name="cntCampingTentAngularDamagedArmyGreen" prob="0.6"/>
	</placeholder>

<!-- *** QUEST_HELPERS -->

		<!-- *** FETCH_OR_LOOT_HELPERS -->
	<placeholder name="cntQuestRandomLootHelper">
		<block name="cntFetchQuestSatchel" prob="1" questtag="fetch"/>
		<block name="cntFetchQuestSatchel" prob="1" questtag="hidden_cache"/>
		<block name="cntPurse01" prob=".2"/>
		<block name="cntBackpack01" prob=".1"/>
		<block name="cntBackpack03" prob=".1"/>
		<block name="cntMedicLootPileA" prob=".1"/>
		<block name="cntAmmoPileSmall" prob=".1"/>
		<block name="cntFoodPileSmall" prob=".05"/>
		<block name="cntBookPile01" prob=".05"/>
		<block name="cntTrashPile06" prob="1"/>
		<block name="cntTrashPile08" prob="1"/>
		<block name="cntTrashPile09" prob="1"/>
	</placeholder>

		<!-- *** FETCH_OR_AIR_"NO_PLACEHOLDER" -->
	<placeholder name="cntQuestNoPHRandomLootHelper">
		<block name="cntFetchQuestSatchel" prob="1" questtag="fetch"/>
		<block name="air"/>
	</placeholder>

		<!-- *** INFESTED_QUEST_HELPERS -->
	<placeholder name="cntQuestInfestedT1LootHelper">
		<block name="cntQuestInfestedT1" prob="1" questtag="infested"/>
		<block name="air"/>
	</placeholder>

	<placeholder name="cntQuestInfestedT2LootHelper">
		<block name="cntQuestInfestedT2" prob="1" questtag="infested"/>
		<block name="air"/>
	</placeholder>

	<placeholder name="cntQuestInfestedT3LootHelper">
		<block name="cntQuestInfestedT3" prob="1" questtag="infested"/>
		<block name="air"/>
	</placeholder>

	<placeholder name="cntQuestInfestedT4LootHelper">
		<block name="cntQuestInfestedT4" prob="1" questtag="infested"/>
		<block name="air"/>
	</placeholder>
	
	<placeholder name="cntQuestInfestedT5LootHelper">
		<block name="cntQuestInfestedT5" prob="1" questtag="infested"/>
		<block name="air"/>
	</placeholder>

<!-- *** WORKSTATION_HELPERS -->

	<placeholder name="cntForgeBustedRandomLootHelper">
		<!-- <block name="forge" prob=".2"/> -->
		<block name="cntForgeWorkstationBroken" prob="1"/>
	</placeholder>

	<placeholder name="cntWorkbenchBustedRandomLootHelper">
		<!-- <block name="workbench" prob=".2"/> -->
		<block name="cntCollapsedWorkbench" prob="1"/>
	</placeholder>

	<placeholder name="cntCementMixerBustedRandomLootHelper">
		<!-- <block name="cementMixer" prob=".2"/> -->
		<block name="cntCollapsedCementMixer" prob="1"/>
	</placeholder>

	<placeholder name="cntChemistryStationBustedRandomLootHelper">
		<!-- <block name="chemistryStation" prob=".2"/> -->
		<block name="cntCollapsedChemistryStation" prob="1"/>
	</placeholder>

		<!-- *** POI_PART_HELPER -->
	<!-- Used to extend the height and/or width of a POI part bounds -->
	<placeholder name="poiPartHelper">
		<block name="air" prob="1"/>
	</placeholder>

<!-- *** TRADER_HELPERS -->

		<!-- *** TRADER_SHELVES -->
	<placeholder name="traderShelvesWoodRandomLootHelper">
		<block name="traderShelvesWoodFullA" prob=".66"/>
		<block name="traderShelvesWoodEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="traderShelvesFreeStandingRandomLootHelper">
		<block name="traderShelvesFreeStandingFullA" prob=".66"/>
		<block name="traderShelvesFreeStandingEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="traderShelvesMetalRandomLootHelper">
		<block name="traderShelvesMetalFullA" prob=".66"/>
		<block name="traderShelvesMetalEmpty" prob=".35"/>
	</placeholder>

	<placeholder name="traderMilitaryMetalShelvesRandomLootHelper">
		<block name="traderMilitaryMetalShelvesFull" prob=".66"/>
		<block name="traderMilitaryMetalShelvesEmpty" prob=".35"/>
	</placeholder>

		<!-- *** TRADER_MILITARY_CLOTHES_RACKS -->
	<placeholder name="traderClothesRackRoundMilitaryRandomLootHelper">
		<block name="traderClothesRackRoundEmptyMilitary" prob=".4"/>
		<block name="cntClothesRackRoundEmpty2" prob=".2"/>
		<block name="traderClothesRackRoundPantsMilitary" prob=".2"/>
		<block name="traderClothesRackRoundShirtsMilitary" prob=".2"/>
	</placeholder>

	<placeholder name="traderClothesRackRectangleMilitaryRandomLootHelper">
		<block name="traderClothesRackRectangleEmptyMilitary" prob=".4"/>
		<block name="cntClothesRackRectangleEmpty2" prob=".2"/>
		<block name="traderClothesRackRectanglePantsMilitary" prob=".2"/>
		<block name="traderClothesRackRectangleShirtsMilitary" prob=".2"/>
	</placeholder>

	<placeholder name="traderClothesRackWallMilitaryRandomLootHelper">
		<block name="cntClothesRackWallFlat" prob=".33"/>
		<block name="cntClothesRackWallEmptyHanger" prob=".33"/>
		<block name="traderClothesRackWallPantsMilitary" prob=".9"/>
		<block name="traderClothesRackWallLongSleeveMilitary" prob=".9"/>
		<block name="traderClothesRackWallSweaterMilitary" prob=".9"/>
		<block name="traderClothesRackWallTShirtsMilitary" prob=".9"/>
	</placeholder>

	<!-- You CAN now use an air block and create random non-blocks.
		The downside is that there will be no error message if a NAMED block is not found (misspelled),
		In that case an air block is spawned instead.

		Loot PLACEHOLDER blocks themselves are NOT allowed to be multiblocks !
		(you get that model in every single block of the multiblock if you do) -->
</blockplaceholders>
