<?xml version="1.0" encoding="UTF-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->
<!-- Search_Find_All_for *** RANDOM for all random health values -->

<!-- HideInSpawnMenu has been replaced with UserSpawnType -->

<!-- <property name="UserSpawnType" value="None"/> -->
		<!-- Cannot be spawned in F6 Menu or Console -->

<!-- <property name="UserSpawnType" value="Console"/> -->
		<!-- Can only be spawned with a console command -->

<!-- <property name="UserSpawnType" value="Menu"/> -->
		<!-- Can be spawned in F6 Menu and Console (Default setting if no property set except when extended) -->

<!-- <property name="SwapMats" value="@:Entities/Zombies/Marlene/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated3.mat"/> -->
		<!-- Swaps materials for index 0 to x based on commas. Empty commas like ,, skip over that index -->

<!-- AI -->
<!-- <property name="AITarget-" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8"/>-->
		<!-- Class name, hear distance, see distance (negative to not apply senseScale to distance) -->

<!-- Censorship Settings -->
	<!-- <property name="Censor" value="1,3"/> -->
	<!-- 0 = Default. No censorship. Mostly used for cases of extended properties -->
	<!-- 1 = Prefab - Like the hanging eye or guts -->
	<!-- 2 = Dismemberment - Exposed brains with a blunt decap -->
	<!-- 3.= Both -->

<entity_classes>

<!-- color name =  Used as a reference to the MatColor property on each zombie type -->
<!-- value =  RGB float values from 0 to 1. -->
<!-- Float values higher than 1 will "blow out" the color. -->
<!-- Example "red" = 1,0,0 "green" = 0,1,0 -->
	<color name="radiated" value=".295,1,0, 0"/> <!-- Green -->
	<color name="charged" value="0,.8,3, .7"/> <!-- Blue, A + 1 is emissive power (.5 would be 150%) -->
	<color name="infernal" value="2.7,.8,0, .55"/> <!-- Red -->

	<!-- *** ZOMBIE_SPEED_LIST -->
<!-- Replace properties values starting with ^ that match these names with the value -->
	<replace_properties>
		<property name="chargedMoveSpeedPattern" value="1.2, .8, .7, 1.5, 1, .8, .5, 1.5"/> <!-- Delay, scale -->
		<property name="infernalMoveSpeedPattern" value="3, .95, 1, .75"/>
	</replace_properties>

	<!-- *** ZOMBIE_HP_LIST -->
<!-- Replace passive_effect values starting with ^ that match these names with the value -->
	<replace_passive_effect>
		<property name="healthZombieTemplate" 			value="150"/>
		
		<property name="healthSlim" 					value="125"/>
		<property name="healthSlimFeral" 				value="500"/>
		<property name="healthSlimRadiated" 			value="800"/>
		<property name="healthSlimCharged" 				value="1000"/>
		<property name="healthSlimInfernal" 			value="1600"/>
		
		<property name="healthBusinessManRadiated" 		value="1000"/>
		<property name="healthBusinessManCharged" 		value="1200"/>
		<property name="healthBusinessManInfernal" 		value="1800"/>
		
		<property name="healthNormal" 					value="200"/>
		<property name="healthNormalFeral" 				value="550"/>
		<property name="healthNormalRadiated" 			value="900"/>
		<property name="healthNormalCharged" 			value="1100"/>
		<property name="healthNormalInfernal" 			value="1700"/>
		
		<property name="healthUtilityWorkerRadiated" 	value="1100"/>
		<property name="healthUtilityWorkerCharged" 	value="1300"/>
		<property name="healthUtilityWorkerInfernal" 	value="1900"/>
		
		<property name="healthSturdy" 					value="600"/>
		<property name="healthSturdyFeral" 				value="900"/>
		<property name="healthSturdyRadiated" 			value="1600"/>
		<property name="healthSturdyCharged" 			value="1800"/>
		<property name="healthSturdyInfernal" 			value="2400"/>
		
		<property name="healthTough" 				value="700"/>
		<property name="healthToughFeral" 			value="1000"/>
		<property name="healthToughRadiated" 		value="1700"/>
		<property name="healthToughCharged" 		value="1900"/>
		<property name="healthToughInfernal" 		value="2500"/>
		
		<property name="healthBrute" 					value="800"/>
		<property name="healthBruteFeral" 				value="1100"/>
		<property name="healthBruteRadiated" 			value="1800"/>
		<property name="healthBruteCharged" 			value="2000"/>
		<property name="healthBruteInfernal" 			value="2600"/>
		
		<property name="healthStrong" 					value="450"/>
		<property name="healthStrongFeral" 				value="950"/>
		<property name="healthStrongRadiated" 			value="1700"/>
		<property name="healthStrongCharged" 			value="1900"/>
		<property name="healthStrongInfernal" 			value="2500"/>
		
		<property name="healthFit" 						value="250"/>
		<property name="healthFitFeral" 				value="800"/>
		<property name="healthFitRadiated" 				value="1400"/>
		<property name="healthFitCharged" 				value="1600"/>
		<property name="healthFitInfernal" 				value="2200"/>
		
		<property name="healthWightFeral" 				value="1200"/>
		<property name="healthWightRadiated" 			value="2200"/>
		<property name="healthWightCharged" 			value="2400"/>
		<property name="healthWightInfernal" 			value="3000"/>
		
		<property name="healthScreamer" 				value="200"/>
		<property name="healthScreamerFeral" 			value="250"/>
		<property name="healthScreamerRadiated" 		value="500"/>
		<property name="healthScreamerCharged" 			value="700"/>
		<property name="healthScreamerInfernal" 		value="2200"/>
		
		<property name="healthDemo" 					value="1200"/>
		
		<property name="healthCrawler" 					value="200"/>
		<property name="healthCrawlerFeral" 			value="300"/>
	</replace_passive_effect>

	<!-- *** PLAYER -->

		<!-- *** PLAYER_MALE -->
<entity_class name="playerMale">
	<property name="Class" value="EntityPlayer"/>
	<property name="UserSpawnType" value="None"/>
	<property name="EntityFlags" value="player,edible"/>
	<property name="EntityType" value="Player"/>
	<property name="Tags" value="entity,player,human"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
	<property name="ModelType" value="SDCS"/>
	<property name="PhysicsBody" value="PlayerSDCS"/>
	<property name="AvatarController" value="AvatarSDCSController"/>

	<property name="Prefab" value="Player"/>
	<property name="Mass" value="180"/>
	<property name="HasDeathAnim" value="false"/>
	<property name="HasRagdoll" value="true"/>
	<property name="RagdollOnDeathChance" value="0"/>
	<property name="LocalAvatarController" value="AvatarLocalPlayerController"/>
	<property name="Parent" value="Players"/>
	<property name="CrouchYOffsetFP" value="-0.65"/>
	<property name="IsMale" value="true"/>
	<property name="TimeStayAfterDeath" value="10"/>

	<property name="SurfaceCategory" value="organic"/>
	<property name="PushFactor" value="5"/>
	<property name="Weight" value="70"/>
	<!-- <property name="Immunity" value="ArmorUp"/> Does not work to block a type of buff on blocks or from eating -->
	<property name="ParticleOnDeath" value="blood_death"/>

	<property name="SoundHurt" value="player1painlg"/>
	<property name="SoundHurtSmall" value="player1painsm"/>
	<property name="SoundDeath" value="player1death"/>
	<property name="SoundStamina" value="player1stamina"/>
	<property name="SoundDrownPain" value="player1drownpain"/>
	<property name="SoundWaterSurface" value="player1drownsurface"/>
	<property name="SoundDrownDeath" value="player1drowndeath"/>
	<property name="SoundJump" value="player1Jump"/>
	<property name="SoundLandSoft" value="player1LandSoft"/>
	<property name="SoundLandHard" value="player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>

	<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
	<property name="NavObject" value="party,ally,player"/>
	<property name="TrackerIcon" value="ui_game_symbol_run"/>

	<property name="IsEnemyEntity" value="false"/>
	<property name="DropInventoryBlock" value="cntBackpackDropped"/> <!-- deprecated. It's an entity now "Backpack" -->
	<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater=2,foodCanChili,medicalFirstAidBandage,meleeToolTorch,noteDuke01"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
	<property name="ExperienceGain" value="130"/><!-- Player Male -->
	<property name="LegsExplosionDamageMultiplier" value=".41"/> <!-- Player gets 20% damage reduction (where from?) and this takes it to 33% total -->
	<property name="ArmsExplosionDamageMultiplier" value=".41"/>
	<property name="HeadExplosionDamageMultiplier" value=".41"/>
	<property name="ChestExplosionDamageMultiplier" value=".41"/>
	<property name="Buffs" value="buffStatusCheck01,buffStatusCheck02"/>

	<property name="HandItem" value="meleeHandPlayer"/>

	<!-- IMPORTANT NOTE: In entityclasses.xml, effect_groups DO extend if you extend an entity to another.
		Pay attention so that you do not stack several base_add or perc_add. -->
	<effect_group>
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
		<passive_effect name="StaminaMax" operation="base_set" value="100"/>
		<passive_effect name="WaterMax" operation="base_set" value="100"/>

		<passive_effect name="HealthChangeOT" operation="base_set" value="0.017"> <!-- heal 1 point of (red) health / minute -->
			<requirement name="!HasBuff" buff="buffStatusHungry03,buffStatusThirsty03"/>
		</passive_effect>

		<!--<passive_effect name="HealthMaxModifierOT" operation="base_add" value=".00028"/>--> <!-- heal 1 point of MaxHealth / hour -->

		<passive_effect name="DamageModifier" operation="perc_set" value="1"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
		<passive_effect name="DismemberChance" operation="base_set" value=".05"/>

		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allHarvest,oreWoodHarvest,cropHarvest,wildCropsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allToolsHarvest"/> <!-- all tools but not player hands, they come later in the OOO and set this back to 0. -->
		<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest"/>

		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="WasteTreasuresAcidHarvest,WasteTreasuresCoffinHarvest,WasteTreasuresDoorHarvest,PercMasterySteelHarvest,PercMasteryDukeHarvest,perkStrengthMasteryBrassHarvest"/>
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="artOfMiningLuckyStrikeHarvest,WasteTreasuresHoneyHarvest,WasteTreasuresSinkHarvest,WasteTreasuresCompleteHarvest,bonusCropHarvest,farmerBonusHarvest"/>

		<passive_effect name="WalkSpeed" operation="base_set" value="1.53"/>
		<passive_effect name="RunSpeed" operation="base_set" value="1.10"/>
		<passive_effect name="CrouchSpeed" operation="base_set" value="1.04"/>
		<passive_effect name="WalkSpeed" operation="base_set" value="1.38" tags="swimming"/>
		<passive_effect name="RunSpeed" operation="base_set" value="0.99" tags="swimming"/>

		<passive_effect name="Mobility" operation="base_set" value="1"/> <!-- Overall movement speed multiplier of 0 to 1 -->

		<passive_effect name="JumpStrength" operation="base_set" value="0.16"/>
			<!-- .125  is min jump with a broken leg, .16 = 1.5m easy, .175 = 2m barely, .186 = 2m plus a bit, .22 = 2.3m (1.6 + 39%), .276 = juuust 3.3m  (1.6 + 75%) -->

		<passive_effect name="JumpStrength" operation="base_set" value="0.08" tags="crouching">
			<requirement name="ProgressionLevel" progression_name="perkUrbanCombatJumping" operation="Equals" value="0"/>
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="base_set" value="10"/> <!-- PLAYER_MALE_BASE_SET -->
		<!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.5" tags="running"/>the Ext Char Stats ignore the tag and display this as current -->
	</effect_group>

	<effect_group name="food/water balancing">
		<passive_effect name="WaterLossPerHealthPointGained" operation="base_set" value="0.06"/> <!-- healing damage costs you water -->

		<passive_effect name="WaterChangeOT" operation="base_subtract" value=".0111"/> <!-- water base drain, 40/hour -->
		<passive_effect name="WaterChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
		<passive_effect name="WaterLossPerStaminaPointGained" operation="base_set" value="0.00453"/> <!-- regening stamina costs you water -->

		<!--<passive_effect name="HealthLossMaxMult" operation="base_set" value="0.15"/>--> <!-- taking damage blacks out part of the HP bar -->

		<passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/> <!-- hunger base drain, 30/hour -->
		<passive_effect name="FoodChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
		<passive_effect name="FoodLossPerStaminaPointGained" operation="base_set" value="0.00408"/> <!-- regening stamina costs food -->
	</effect_group>

	<effect_group>
		<requirement name="!EntityHasMovementTag" tags="idle"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.45" tags="running"/> <!-- IF_NOT_IDLE -->
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.1" tags="floating"/> <!-- IF_NOT_IDLE -->
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.15" tags="swimming"/> <!-- IF_NOT_IDLE -->
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.9" tags="swimmingRun"/> <!-- IF_NOT_IDLE -->
		<!--
		EntityHasMovementTag (climbing,floating,idle,jumping,running,swimming,walking)
			possibly (crouching, standing, idle, walking, running, swimming, floating, jumping, falling, climbing)
		-->
	</effect_group>

	<effect_group>
		
		<!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.4"> --> <!-- NOT_USED -->
			<!-- <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/> -->
		<!-- </passive_effect> -->
		

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="1.35" tags="running"> <!-- GREAT_HEIST_CROUCH_RUN -->
			<!-- Stealthy Sprinting:  Use no stamina while sneak sprinting. -->
			<requirement name="ProgressionLevel" progression_name="perkGreatHeistSprintSneak" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.15" match_all_tags="true" tags="crouching,walking"/>

		<!-- Cumulative critical hit chance -->
		<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="self" buff="buffCumChanceCH"/>
		<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="BuffResistance" operation="base_add" value="-.1" tags="buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>

<!--
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" tags="swimming"/> NOT_USED

		<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75"/> NOT_USED
			<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED


		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
-->
		<!-- <passive_effect name="StaminaChangeOT" operation="base_set" value="-10" match_all_tags="true" tags="crouching,running"/> NOT_USED
		this is redundant because running is covered.
		With a different value the base_set would override the previous one -->

<!--
		<triggered_effect trigger="onSelfPrimaryActionRayHit" target_tags="entity" action="AddBuff" buff="buffShocked">
			<requirement name="HoldingItemHasTags" tags="melee"/>
		</triggered_effect>
-->
		<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="buffPowerAttackStaminaStunt">
			<requirement name="HoldingItemHasTags" tags="melee"/>
			<requirement name="!HoldingItemHasTags" tags="thrownWeapon"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" buff="buffPowerAttackStaminaStunt">
			<requirement name="HoldingItemHasTags" tags="melee"/>
			<requirement name="HoldingItemHasTags" tags="thrownWeapon"/>
		</triggered_effect>

		<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="jumping"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="swimming"/>

		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1"/>
		<passive_effect name="SpreadMultiplierHip" operation="base_set" value="1"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.05"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>

		<passive_effect name="CraftingTier" operation="base_set" value="1"/>
		<passive_effect name="CarryCapacity" operation="base_set" value="27"/>
		<passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI -->

		<passive_effect name="ProjectileStickChance" operation="base_set" value=".5"/>
		<passive_effect name="ProjectileStickChance" operation="perc_add" value="-2" tags="glass"/>

		<!-- PlayerExpGain, Tags: Kill, Harvesting, Upgrading, Crafting, Selling, Quest, Looting, Party, Other -->

		<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Repairing"/> -->
		<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Kill"/> -->
		<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Quest"/> -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="5" tags="Upgrading"/>

		<!-- Setup biome hazard timers for first spawn -->
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>

		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180"/>

		<!-- Reset hazard timers if the player dies -->
		<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="@$BurntHazardTimerMax"/>
		<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="@$DesertHazardTimerMax"/>
		<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="@$SnowHazardTimerMax"/>
		<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="@$WastelandHazardTimerMax"/>

		<!-- Reset the storm timers if the player dies -->
		<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar=".BurntTrackTime"/>
		<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar=".DesertTrackTime"/>
		<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar=".SnowTrackTime"/>
		<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar=".WastelandTrackTime"/>

<!-- SHORTER BIOME TIMERS FOR TESTING ONLY -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="5"/> -->

		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="5"/> -->
		<!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="5"/> -->
<!-- END TEST -->

		<!-- Cleans up timers from old saves in V2.2 B3 and V3.0 B21 -->
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$BurntHazardTimerMax" operation="LT" value="180"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$DesertHazardTimerMax" operation="LT" value="180"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$SnowHazardTimerMax" operation="LT" value="180"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$WastelandHazardTimerMax" operation="LT" value="180"/></triggered_effect>

		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$BurntHazardTimer" operation="LTE" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$DesertHazardTimer" operation="LTE" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$SnowHazardTimer" operation="LTE" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
			<requirement name="CVarCompare" cvar="$WastelandHazardTimer" operation="LTE" value="0"/></triggered_effect>

		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02,buffSmellCheck"/>
		<triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02,buffSmellCheck,buffNearDeathTraumaTrigger,buffDeathFoodDrinkAdjust"/>
	</effect_group>

	<effect_group name="Remove Buffs">
		<requirement name="GameStatBool" gamestat="BiomeProgression" invert="true"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffBurnt_Hazard_Recover"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffWasteland_Hazard_Recover"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffSnow_Hazard_Recover"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffDesert_Hazard_Recover"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffForest_Hazard,buffDesert_Hazard,buffSnow_Hazard,buffWasteland_Hazard,buffBurnt_Hazard"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffForest_Hazard_Over,buffDesert_Hazard_Over,buffSnow_Hazard_Over,buffWasteland_Hazard_Over,buffBurnt_Hazard_Over"/>
	</effect_group>

	<effect_group>
		<requirement name="PlayerLevel" operation="LT" value="300"/>
			<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value=".25"/>
			<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value=".5"/>
	</effect_group>

	<effect_group>
		<requirement name="PlayerLevel" operation="GTE" value="300"/>
			<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value="0"/>
			<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value="0"/>
	</effect_group>
</entity_class>

		<!-- *** PLAYER_FEMALE-->
<entity_class name="playerFemale" extends="playerMale"> <!-- ignore="<excluded defs>" to not extend unwanted properties -->
	<property name="UserSpawnType" value="None"/>
	<property name="Tags" value="entity,player,human"/>
	<property name="Mass" value="130"/>
	<property name="IsMale" value="false"/>
	<property name="CrouchYOffsetFP" value="-0.55"/>
	<property name="SoundHurt" value="player2painlg"/>
	<property name="SoundHurtSmall" value="player2painsm"/>
	<property name="SoundDeath" value="player2death"/>
	<property name="SoundStamina" value="player2stamina"/>
	<property name="SoundDrownPain" value="player2drownpain"/>
	<property name="SoundWaterSurface" value="player2drownsurface"/>
	<property name="SoundDrownDeath" value="player2drowndeath"/>
	<property name="SoundJump" value="player2Jump"/>
	<property name="SoundLandSoft" value="player2LandSoft"/>
	<property name="SoundLandHard" value="player2LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
</entity_class>

<!-- *** ZOMBIES -->

		<!-- *** ZOMBIE_TEMPLATE -->
<entity_class name="zombieTemplateMale">
	<property name="Class" value="EntityZombie"/>
	<property name="UserSpawnType" value="None"/>
	<property name="EntityFlags" value="zombie"/><!-- This decides for scoring -->
	<property name="EntityType" value="Zombie"/>
	<property name="Tags" value="entity,zombie,walker"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
	<!-- Mesh and class properties -->
	<property name="Prefab" value="Z"/>
	<property name="Mesh" value=""/>
	<property name="AvatarController" value="AvatarZombieController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="Parent" value="Enemies"/>
	<property name="PhysicsBody" value="zombieStandard"/>
	<property name="Mass" value="170"/>
	<property name="Weight" value="70"/>
	<property name="Faction" value="undead"/>
	<property name="IsEnemyEntity" value="true"/>

	<property name="CrouchType" value="1"/>
	<property name="DanceType" value="1"/>
	<property name="WalkType" value="7"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SurfaceCategory" value="organic"/> <!-- determines the particle effect played on hit -->

	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
	<property name="TrackerIcon" value="ui_game_symbol_run"/>
	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,clear_sleeper"/>

	<property name="SoundRandomTime" value="30"/> <!-- Plays SoundRandom every 30/15 seconds -->
	<property name="SoundRandom" value="zombiemaleroam"/>
	<property name="SoundAlertTime" value="25"/> <!-- Delay sounds after SoundAlert for x/2 to x seconds -->
	<property name="SoundAlert" value="zombiemalealert"/>
	<property name="SoundSense" value="zombiemalesense"/>
	<property name="SoundHurt" value="zombiemalepain"/>
	<property name="SoundDeath" value="zombiemaledeath"/>
	<property name="SoundAttack" value="zombiemaleattack"/>
	<property name="SoundSleeperSense" value="sleepersense"/>
	<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
	
	<property name="AIFeralSense" value="1.5"/>
	<property name="AINoiseSeekDist" value="8"/>
	<property name="AIPathCostScale" value=".15, .4"/>
	<!-- ApproachAndAttackTarget class=class,chaseTimeMax (go home) -->
	<!-- SetNearestEntityAsTarget class=class, hear dist, see dist (checked left to right)(0 dist uses entity default, neg no sense scale) -->
	<property name="AITask" value="
	BreakBlock|
	DestroyArea|
	Territorial|
	ApproachDistraction|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>
	<property name="AITarget" value="
	SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
	BlockingTargetTask|
	SetNearestCorpseAsTarget flags=edible|
	SetNearestEntityAsTarget class=EntityPlayer,0,0,EntityBandit,0,-10|
	"/>

	<!--Classes for AITarget:
		EntityAnimalRabbit (also chicken), EntityAnimalStag, EntityBackpack, EntityBandit, EntityEnemyAnimal,
		EntityLootContainer, EntityMinibike, EntityNPC, EntityPlayer, EntitySupplyCrate, EntitySupplyPlane, EntitySurvivor,
		EntityVulture, EntityZombie, EntityZombieCop, EntityZombieDog
	-->
	<!--Stealth gameplay:
		SetAsTargetIfHurt/SetNearestEntityAsTarget start a 60 second timer of alertness and that sets the cvar _notAlerted to 0.
		For zombies that time is up to 6 seconds.
	-->

	<!-- Name: any unique string -->
	<!-- Values Data:
		anim - Land, LandLow, LandHard, Stumble, Ragdoll
		height - required (min) or (min-max) range
		weight - required numeric value for relative proability of choice(among other valid choices)
		ragePer - optional (min) or (min-max) range rage speed percentage
		rageTime - optional (min) or (min-max) range rage time value
		difficulty - optional(min) or (min-max) difficulty this entry is applicable to
	-->
	<property class="FallLandBehavior">
		<property name="1None" data="anim=None;height=0,1;weight=0.4"/>
		<property name="1Land" data="anim=Land;height=0,1;weight=0.4"/>
		<property name="1LandLow" data="anim=LandLow;height=0,1;weight=0.15"/>
		<property name="1Stumble" data="anim=Stumble;height=0,1;weight=0.05"/>

		<property name="LowLand" data="anim=LandLow;height=1,3;weight=0.7"/>
		<property name="LowStumble" data="anim=Stumble;height=1,3;weight=0.3"/>

		<property name="MidStumble" data="anim=Stumble;height=3,5;weight=0.3"/>
		<property name="MidStumbleAndRage" data="anim=Stumble;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>
		<property name="MidLandHard" data="anim=LandHard;height=3,5;weight=0.3"/>
		<property name="MidLandHardAndRage" data="anim=LandHard;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>

		<property name="HighStumbleAndRage" data="anim=Stumble;height=5,13;weight=0.13;ragePer=0.5,1.5;rageTime=2,8"/>
		<property name="Ragdoll" data="anim=Ragdoll;height=3;weight=0.4"/>
	</property>

	<!-- Name: any unique string -->
	<!-- Values Data:
		anim - None, Stumble, Ragdoll
		weight - required numeric value for relative probability of choice(among other valid choices)
		ragePer - optional (min) or (min-max) range rage speed percentage
		rageTime - optional (min) or (min-max) range rage time value
		difficulty - optional(min) or (min-max) difficulty this entry is applicable to
	-->
	<property class="DestroyBlockBehavior">
		<property name="None" data="weight=0.0"/>
		<property name="Stumble" data="weight=0.2"/>
		<property name="Ragdoll" data="weight=0.2"/>
	</property>

	<!-- Must match gore dismemberment tags -->
	<!-- Override parts in the derived class -->
	<!-- The first prefab in each list is the default -->
	<!-- It is a fall back and uses no data but can take a scale -->
	<!-- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore;Prefabs/RedSphereTest;Prefabs/BlueSphereTest" data =";scale=1,1,1+type=blunt;scale=1,1,1+rot=1,1,1+type=blade"/> -->
	<property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore"/>
	<property name="DismemberTag_L_LeftUpperLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_LeftLowerLegGore" value="Prefabs/LowerLegGore"/>
	<property name="DismemberTag_L_RightUpperLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_RightLowerLegGore" value="Prefabs/LowerLegGore"/>
	<property name="DismemberTag_L_LeftUpperArmGore" value="Prefabs/UpperArmGore"/>
	<property name="DismemberTag_L_LeftLowerArmGore" value="Prefabs/LowerArmGore"/>
	<property name="DismemberTag_L_RightUpperArmGore" value="Prefabs/UpperArmGore"/>
	<property name="DismemberTag_L_RightLowerArmGore" value="Prefabs/LowerArmGore"/>

	<property name="DismemberMultiplierHead" value="1"/>
	<property name="DismemberMultiplierArms" value="1"/>
	<property name="DismemberMultiplierLegs" value="1"/>
	<property name="LegCrippleScale" value="2"/> <!-- Scales chance to cripple (percent of health that a hit does is the chance) -->
	<property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
	<property name="KnockdownProneDamageThreshold" value="0.5"/>
	<property name="KnockdownProneStunDuration" value="0.5,1.8"/>
	<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
	<property name="KnockdownKneelDamageThreshold" value="0.4"/>
	<property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
	<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
	<property name="LegsExplosionDamageMultiplier" value="1"/>
	<property name="ArmsExplosionDamageMultiplier" value="1"/>
	<property name="HeadExplosionDamageMultiplier" value="1"/>
	<property name="ChestExplosionDamageMultiplier" value="1"/>
	<property name="PainResistPerHit" value=".55"/> <!-- Added when hit. Caps at 3. Decay .2 per second. At 1 movement is not slowed by pain -->

	<!-- Gameplay zombieTemplateMale -->
	<property name="Buffs" value="zombieBuffStatusCheck01"/>
	<property name="HandItem" value="meleeHandZombie01"/>
	<property name="HandItemCrawler" value="meleeHandZombie02"/> <!-- meleeHandZombie02 is referenced in code but can be overridden -->
	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

	<property name="MaxTurnSpeed" value="250"/>
	<property name="MoveSpeed" value="0.08"/> <!-- Just shambling around -->
	<property name="MoveSpeedAggro" value="0.2, 1.25"/> <!-- Chasing a target min/max (like day or night)-->
	<property name="MoveSpeedRand" value="-.2, .25"/> <!-- Rand added to min aggro speed -->
	<property name="MoveSpeedPanic" value="0.55"/>
	<property name="SwimSpeed" value="1"/>
	<property name="SwimStrokeRate" value="1,1.5"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="JumpMaxDistance" value="2.8, 3.9"/>

	<property name="MaxViewAngle" value="180"/>
	<property name="SightRange" value="30"/> <!-- distance in m -->
	<property name="SightLightThreshold" value="-2,150"/> <!-- how well lit you have to be for the zombie to see you at min,max range -->
	<property name="LookAtAngle" value="60"/>
	
	<property name="AttackTimeoutDay" value="1.5"/> <!-- in seconds -->
	<property name="AttackTimeoutNight" value="1.1"/>

	<property name="ExperienceGain" value="400"/><!-- XP ZOMBIE TEMPLATE -->
	<property name="LootDropProb" value=".04"/> <!-- Whether it drops a loot bag on death or not. -->
	<!-- <property name="LootListOnDeath" value="45"/> -->
	<property name="LootDropEntityClass" value="EntityLootContainerRegular"/>

	<!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="DeadBodyHitPoints" value="1000"/> <!-- For harvesting or resisting corpse destruction --> <!-- to adjust corpse destruction speed for the non-harvest zombie corpses. This property does not extend. -->

	<property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
	<property name="SleeperNoiseToWake" value="9,12"/>
	<property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
	<property name="SleeperSightToSenseMax" value="200,300"/>
	<property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->

	<effect_group> <!-- zombieTemplateMale -->
		<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
		<passive_effect name="HealthMax" operation="base_set" value="^healthZombieTemplate"/>
		
		<!-- *** RANDOM_ZOMBIE_HEALTH -->
		<passive_effect name="HealthMax" operation="perc_add" value="-.15,.15"/>
		
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>

		<passive_effect name="StaminaMax" operation="base_set" value="100"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffRadiationPool"/>

		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="0">
			<requirement name="!HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="1">
			<requirement name="HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
	</effect_group>
</entity_class>

<entity_class name="zombieTemplateShort" extends="zombieTemplateMale">
	<property name="HandItem" value="meleeHandZombieShort"/>
</entity_class>

<!-- *** ZOMBIES_SLIM -->
<!-- Slightly lower HP, but faster -->

<entity_class name="zombieTemplateSlimFemale" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="None"/>
	<property name="SizeScale" value="0.9"/>
	<property name="Tags" value="entity,zombie,walker"/>
	<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArlene.prefab"/>
	<property name="DanceType" value="2"/>
	<property name="WalkType" value="3"/>
	<property name="NavObjectHeadOffset" value="0,-0.15,0"/>
	<property name="AIPathCostScale" value=".4, .4"/>

	<property name="SoundRandom" value="zombiefemaleroam"/>
	<property name="SoundAlert" value="zombiefemalealert"/>
	<property name="SoundAttack" value="zombiefemaleattack"/>
	<property name="SoundHurt" value="zombiefemalepain"/>
	<property name="SoundDeath" value="zombiefemaledeath"/>
	<property name="SoundSense" value="zombiefemalesense"/>

	<!-- Gameplay -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
	
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlim"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_ARLENE -->
<entity_class name="zombieArlene" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="SizeScale" value="0.9"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArlene.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene3.mat"/>

	<property name="SoundRandom" value="zombiefemaleroam"/>
	<property name="SoundAlert" value="zombiefemalealert"/>
	<property name="SoundAttack" value="zombiefemaleattack"/>
	<property name="SoundHurt" value="zombiefemalepain"/>
	<property name="SoundDeath" value="zombiefemaledeath"/>
	<property name="SoundSense" value="zombiefemalesense"/>
	<property name="SoundStepType" value="barestep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AIPathCostScale" value=".4, .4"/>
	<property name="NavObjectHeadOffset" value="0,-0.15,0"/>
	<property name="DanceType" value="2"/>

	<!--Dismemberment -->

	<property name ="DismemberTag_L_HeadGore" value="Arlene/Dismemberment/Blade/Head;Arlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Arlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Arlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Arlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Arlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Arlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Arlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieArlene -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_ARLENE_FERAL -->
<entity_class name="zombieArleneFeral" extends="zombieArlene">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneFeral.prefab"/>

	<!-- Gameplay zombieArleneFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_ARLENE_RADIATED -->
<entity_class name="zombieArleneRadiated" extends="zombieArleneFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieArleneRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_ARLENE_CHARGED -->
<entity_class name="zombieArleneCharged" extends="zombieArleneRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_ARLENE_INFERNAL -->
<!-- <entity_class name="zombieArleneInfernal" extends="zombieArleneRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="3, .95, 1, .75"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_MARLENE -->
<entity_class name="zombieMarlene" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,3"/>
	<property name="SizeScale" value="0.97"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarlene.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene3.mat"/>

	<property name="SoundRandom" value="zombiefemale2roam"/>
	<property name="SoundAlert" value="zombiefemale2alert"/>
	<property name="SoundAttack" value="zombiefemale2attack"/>
	<property name="SoundHurt" value="zombiefemale2pain"/>
	<property name="SoundDeath" value="zombiefemale2death"/>
	<property name="SoundSense" value="zombiefemale2sense"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="DanceType" value="2"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Marlene/Dismemberment/Blade/Head;Marlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Marlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Marlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Marlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Marlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Marlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Marlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieMarlene -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_MARLENE_FERAL -->
<entity_class name="zombieMarleneFeral" extends="zombieMarlene">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneFeral.prefab"/>

	<!-- Gameplay zombieMarleneFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MARLENE_RADIATED -->
<entity_class name="zombieMarleneRadiated" extends="zombieMarleneFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieMarleneRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MARLENE_CHARGED -->
<entity_class name="zombieMarleneCharged" extends="zombieMarleneRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MARLENE_INFERNAL -->
<!-- <entity_class name="zombieMarleneInfernal" extends="zombieMarleneRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_PARTY_GIRL -->
<entity_class name="zombiePartyGirl" extends="zombieTemplateSlimFemale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="0.99"/>
	<property name="SoundStepType" value="heelstep"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitress.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress3.mat"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Cocktailwaitress/Dismemberment/Blade/Head;Cocktailwaitress/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombiePartyGirl -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_PARTY_GIRL_FERAL -->
<entity_class name="zombiePartyGirlFeral" extends="zombiePartyGirl">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressFeral.prefab"/>

	<!-- Gameplay zombiePartyGirlFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_PARTY_GIRL_RADIATED -->
<entity_class name="zombiePartyGirlRadiated" extends="zombiePartyGirlFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombiePartyGirlRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_PARTY_GIRL_CHARGED -->
<entity_class name="zombiePartyGirlCharged" extends="zombiePartyGirlRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_PARTY_GIRL_INFERNAL -->
<!-- <entity_class name="zombiePartyGirlInfernal" extends="zombiePartyGirlRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_NURSE -->
<entity_class name="zombieNurse" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurse.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ3.mat"/>
	
	<property name="SoundRandom" value="zombiefemaleroam"/>
	<property name="SoundAlert" value="zombiefemalealert"/>
	<property name="SoundAttack" value="zombiefemaleattack"/>
	<property name="SoundHurt" value="zombiefemalepain"/>
	<property name="SoundDeath" value="zombiefemaledeath"/>
	<property name="SoundSense" value="zombiefemalesense"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="7"/>
	<property name="Mass" value="130"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AIPathCostScale" value=".5, .65"/>
	<property name="DanceType" value="2"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Nurse/Dismemberment/Blade/Head;Nurse/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Nurse/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Nurse/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Nurse/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Nurse/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Nurse/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Nurse/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieNurse -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
	<property name="LootDropProb" value=".04"/> <!-- Nurse -->
	<property name="LootDropEntityClass" value="EntityLootContainerNurse"/>
</entity_class>

		<!-- *** ZOMBIE_NURSE_FERAL -->
<entity_class name="zombieNurseFeral" extends="zombieNurse">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseFeral.prefab"/>

	<!-- Gameplay zombieNurseFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_NURSE_RADIATED -->
<entity_class name="zombieNurseRadiated" extends="zombieNurseFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieNurseRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_NURSE_CHARGED -->
<entity_class name="zombieNurseCharged" extends="zombieNurseRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_NURSE_INFERNAL -->
<!-- <entity_class name="zombieNurseInfernal" extends="zombieNurseRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_JOE -->
<entity_class name="zombieJoe" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoe.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Joe/Dismemberment/Blade/Head;Joe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Joe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Joe/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Joe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Joe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Joe/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Joe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieJoe -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_JOE_FERAL -->
<entity_class name="zombieJoeFeral" extends="zombieJoe">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeFeral.prefab"/>

	<!-- Gameplay zombieJoeFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JOE_RADIATED -->
<entity_class name="zombieJoeRadiated" extends="zombieJoeFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieJoeRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JOE_CHARGED -->
<entity_class name="zombieJoeCharged" extends="zombieJoeRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JOE_INFERNAL -->
<!-- <entity_class name="zombieJoeInfernal" extends="zombieJoeRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_STEVE -->
<entity_class name="zombieSteve" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="0.95"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteve.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve5.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	<property name="Mass" value="160"/>
	<property name="RootMotion" value="true"/>

	<!-- Dismemberment -->
	<!-- Must match gore dismemberment tags -->
	<!-- Values for paths point to the AssetBundles Dismemberment folder -->

	<property name ="DismemberTag_L_HeadGore" value="Steve/Dismemberment/Blade/Head;Steve/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Steve/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Steve/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Steve/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Steve/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Steve/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Steve/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieSteve -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_STEVE_FERAL -->
<entity_class name="zombieSteveFeral" extends="zombieSteve">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveFeral.prefab"/>

	<!-- Gameplay zombieSteveFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_STEVE_RADIATED -->
<entity_class name="zombieSteveRadiated" extends="zombieSteveFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated5.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieSteveRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_STEVE_CHARGED -->
<entity_class name="zombieSteveCharged" extends="zombieSteveRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_STEVE_INFERNAL -->
<!-- <entity_class name="zombieSteveInfernal" extends="zombieSteveRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/>XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_TOM_CLARK-->
<entity_class name="zombieTomClark" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="0.95"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClark.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	<property name="Mass" value="160"/>
	<property name="RootMotion" value="true"/>

	<!-- Must match gore dismemberment tags -->
	<!-- Override parts in the derrived class -->
	<!-- Dismemberment -->

	<property name ="DismemberTag_L_HeadGore" value="Tomclark/Dismemberment/Blade/Head;Tomclark/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Tomclark/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Tomclark/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Tomclark/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Tomclark/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Tomclark/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Tomclark/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieTomClark -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
</entity_class>

		<!-- *** ZOMBIE_TOM_CLARK_FERAL -->
<entity_class name="zombieTomClarkFeral" extends="zombieTomClark">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkFeral.prefab"/>

	<!-- Gameplay zombieTomClarkFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_TOM_CLARK_RADIATED -->
<entity_class name="zombieTomClarkRadiated" extends="zombieTomClarkFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieTomClarkRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_TOM_CLARK_CHARGED -->
<entity_class name="zombieTomClarkCharged" extends="zombieTomClarkRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_TOM_CLARK_INFERNAL -->
<!-- <entity_class name="zombieTomClarkInfernal" extends="zombieTomClarkRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_BUSINESSMAN -->
<entity_class name="zombieBusinessMan" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuit.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="7"/>
	<property name="Mass" value="160"/>
	<property name="RootMotion" value="true"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Suit/Dismemberment/Blade/Head;Suit/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Suit/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=leftforearmroll+solscale=.5,.95,.95"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Suit/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true+sol=true+solscale=0.725,1,1"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Suit/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Suit/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=rightforearmroll+solscale=.5,.95,.95"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Suit/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true+sol=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Suit/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieBusinessMan -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
</entity_class>

		<!-- *** ZOMBIE_BUSINESSMAN_FERAL -->
<entity_class name="zombieBusinessManFeral" extends="zombieBusinessMan">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitFeral.prefab"/>

	<!-- Gameplay zombieBusinessManFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Businessman Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieShortFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Businessman Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BUSINESSMAN_RADIATED -->
<entity_class name="zombieBusinessManRadiated" extends="zombieBusinessManFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
	<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieBusinessManRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Businessman Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManRadiated"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
		<passive_effect name="HealthChangeOT" operation="base_set" value="1.4"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BUSINESSMAN_CHARGED -->
<entity_class name="zombieBusinessManCharged" extends="zombieBusinessManRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Businessman Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BUSINESSMAN_INFERNAL -->
<entity_class name="zombieBusinessManInfernal" extends="zombieBusinessManRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Businessman Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BURNT-->
<entity_class name="zombieBurnt" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,burnt"/>
	<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurnt.prefab"/>
	<property name="WalkType" value="7"/>
	<property name="Mass" value="160"/>
	<property name="SoundRandom" value="zombieburntroam"/>
	<property name="SoundAlert" value="zombieburntalert"/>
	<property name="SoundAttack" value="zombieburntattack"/>
	<property name="SoundHurt" value="zombieburntpain"/>
	<property name="SoundDeath" value="zombieburntdeath"/>
	<property name="SoundSense" value="zombieburntsense"/>
	<property name="SoundStepType" value="barestep"/>
	
	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Burnt/Dismemberment/Blade/Head;Burnt/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Burnt/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Burnt/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Burnt/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Burnt/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Burnt/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Burnt/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieBurnt -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
	<property name="HandItem" value="meleeHandZombieBurning"/>
	<property name="HandItemCrawler" value="meleeHandZombieBurningCrawler"/>
</entity_class>

		<!-- *** ZOMBIE_BURNT_FERAL -->
<entity_class name="zombieBurntFeral" extends="zombieBurnt">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,burnt,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntFeral.prefab"/>
	<property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp"/>

	<!-- Gameplay zombieBurntFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieBurningFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BURNT_RADIATED -->
<entity_class name="zombieBurntRadiated" extends="zombieBurntFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,burnt,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieBurntRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BURNT_CHARGED -->
<entity_class name="zombieBurntCharged" extends="zombieBurntRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,burnt,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieBurningCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BURNT_INFERNAL -->
<entity_class name="zombieBurntInfernal" extends="zombieBurntRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,burnt,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Slim Infernal -->
	<property name="HandItem" value="meleeHandZombieBurningInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_RANCHER -->
<entity_class name="zombieRancher" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,desert"/>
	<property name="Mesh" value="@:Entities/Zombies/Rancher/ZRancher.prefab"/>
	<property name="WalkType" value="7"/>
	<property name="Mass" value="160"/>
	<property name="SoundRandom" value="plagueroam"/>
	<property name="SoundAlert" value="plaguealert"/>
	<property name="SoundAttack" value="plagueattack"/>
	<property name="SoundHurt" value="plaguepain"/>
	<property name="SoundDeath" value="plaguedeath"/>
	<property name="SoundSense" value="plaguesense"/>
	<property name="SoundStepType" value="barestep"/>
	<property name="ExperienceGain" value="600"/><!-- XP Rancher -->
	<property name="LootDropProb" value=".05"/>
	<property name="LootDropEntityClass" value="EntityLootContainerRegular,1,EntityLootContainerPlague,1"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Rancher/Dismemberment/Blade/Head;Rancher/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+asp=head+scale=1,1,1;type=blunt+target=neck+atp=true+asp=head+scale=1,1,1"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Rancher/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+sfv=leftforearm"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Rancher/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Rancher/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Rancher/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true+msb=rightforearmroll"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Rancher/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Rancher/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<property name="AITask" value="
	BreakBlock|
	ApproachDistraction|
	RangedAttackTarget itemType=1;cooldown=6;duration=7;minRange=4;maxRange=27|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander exePer=.1;lookMin=8;lookMax=15|
	"/>

	<!-- Gameplay zombieRancher -->
	<property name="MoveSpeed" value=".4"/>
	<property name="MoveSpeedAggro" value=".4, 1.35"/> <!-- Normal -->
	<property name="HandItem" value="meleeHandZombieRancher"/>
	<property name="SightRange" value="27"/>
	<effect_group>
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>
</entity_class>

	<!-- *** ZOMBIE_RANCHER_FERAL-->
<entity_class name="zombieRancherFeral" extends="zombieRancher">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,desert,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Rancher/ZRancherFeral.prefab"/>

	<!-- Gameplay zombieRancherFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Normal Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieRancherFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".05"/> <!-- Feral -->
	<property name="LootDropEntityClass" value="EntityLootContainerRegular,1,EntityLootContainerPlague,1"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

	<!-- *** ZOMBIE_RANCHER_RADIATED-->
<entity_class name="zombieRancherRadiated" extends="zombieRancherFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,desert,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Rancher/ZRancherRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieRancherRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong,1,EntityLootContainerPlague,1"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_RANCHER_CHARGED -->
<entity_class name="zombieRancherCharged" extends="zombieRancherRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,desert,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieRancherCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong,1,EntityLootContainerPlague,1"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_RANCHER_INFERNAL -->
<entity_class name="zombieRancherInfernal" extends="zombieRancherRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,desert,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieRancherInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong,1,EntityLootContainerPlague,1"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** Plague Spitter lookups for POI spawns -->
<entity_class name="zombiePlagueSpitter" extends="zombieRancher">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitter.prefab"/> -->
</entity_class>
<entity_class name="zombiePlagueSpitterFeral" extends="zombieRancherFeral">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterFeral.prefab"/> -->
</entity_class>
<entity_class name="zombiePlagueSpitterRadiated" extends="zombieRancherRadiated">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab"/> -->
</entity_class>
<entity_class name="zombiePlagueSpitterCharged" extends="zombieRancherCharged">
	<property name="UserSpawnType" value="None"/>
</entity_class>
<entity_class name="zombiePlagueSpitterInfernal" extends="zombieRancherInfernal">
	<property name="UserSpawnType" value="None"/>
</entity_class>

		<!-- *** ZOMBIE_CHUCK-->
<entity_class name="zombieChuck" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="1.2"/>
	<property name="Tags" value="entity,zombie,walker,snow"/>
	<property name="Mesh" value="@:Entities/Zombies/Chuck/ZChuck.prefab"/>
	<property name="WalkType" value="2"/>
	<property name="Mass" value="230"/>
	<property name="RightHandJointName" value="Boulder"/>
	<property name="SoundRandom" value="chuckroam"/>
	<property name="SoundAlert" value="chuckalert"/>
	<property name="SoundAttack" value="chuckattack"/>
	<property name="SoundHurt" value="chuckpain"/>
	<property name="SoundDeath" value="chuckdeath"/>
	<property name="SoundSense" value="chucksense"/>
	<property name="SoundStepType" value="heavystep"/>
	<property name="PainResistPerHit" value="3, .8, .4"/><!-- normal, at low health, health% -->
	<property name="ExperienceGain" value="600"/><!-- XP Chuck -->

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Chuck/Dismemberment/Blade/Head;Chuck/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+asp=head+scale=1,1,1;type=blunt+target=neck+atp=true+asp=head+scale=1,1,1"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Chuck/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Chuck/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Chuck/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=LeftLeg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Chuck/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Chuck/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Chuck/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=RightLeg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<property name="AITask" value="
	BreakBlock|
	ApproachDistraction|
	RangedAttackTarget startAnimType=2;itemType=1;cooldown=4;duration=5;minRange=5;maxRange=43;releaseDelay=.41;sndStart=chuckwarning;sndRelease=chuckrelease|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>

	<!-- Gameplay zombieChuck -->
	<property name="MoveSpeed" value=".17"/>
	<property name="MoveSpeedAggro" value=".55, 1.35"/> <!-- Normal -->
	<property name="HandItem" value="meleeHandZombieChuck"/>
	<property name="SightRange" value="40"/>
	<effect_group>
		<passive_effect name="HealthMax" operation="base_set" value="^healthTough"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_CHUCK_FERAL -->
<entity_class name="zombieChuckFeral" extends="zombieChuck">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,snow,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Chuck/ZChuckFeral.prefab"/>
	<!-- <property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp"/> -->

	<!-- Gameplay zombieChuckFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".6, 1.4"/> <!-- Normal Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieChuckFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Chuck Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthToughFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_CHUCK_RADIATED -->
<entity_class name="zombieChuckRadiated" extends="zombieChuckFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,snow,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Chuck/ZChuckRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieChuckRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Chuck Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthToughRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_CHUCK_CHARGED -->
<entity_class name="zombieChuckCharged" extends="zombieChuckRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,snow,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Chuck Charged -->
	<property name="HandItem" value="meleeHandZombieChuckCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthToughCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_CHUCK_INFERNAL -->
<entity_class name="zombieChuckInfernal" extends="zombieChuckRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,snow,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Chuck Infernal -->
	<property name="HandItem" value="meleeHandZombieChuckInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthToughInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** Frostclaw lookups for POI spawns -->
<entity_class name="zombieFrostclaw" extends="zombieChuck">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClaw.prefab"/> -->
</entity_class>
<entity_class name="zombieFrostclawFeral" extends="zombieChuckFeral">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawFeral.prefab"/> -->
</entity_class>
<entity_class name="zombieFrostclawRadiated" extends="zombieChuckRadiated">
	<property name="UserSpawnType" value="None"/>
	<!-- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawRadiated.prefab"/> -->
</entity_class>
<entity_class name="zombieFrostclawCharged" extends="zombieChuckCharged">
	<property name="UserSpawnType" value="None"/>
</entity_class>
<entity_class name="zombieFrostclawInfernal" extends="zombieChuckInfernal">
	<property name="UserSpawnType" value="None"/>
</entity_class>

		<!-- *** ZOMBIE_SPIDER -->
<entity_class name="zombieSpider" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value=".94"/>
	<property name="Tags" value="entity,zombie,spider,allbiome"/>
	<property name="Prefab" value="ZLong"/>
	<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpider.prefab"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="22"/>
	<property name="Mass" value="150"/>
	<property name="LookAtAngle" value="0"/>

	<property name="SoundRandom" value="spiderroam"/>
	<property name="SoundAlert" value="spideralert"/>
	<property name="SoundAttack" value="spiderattack"/>
	<property name="SoundDeath" value="spiderdeath"/>
	<property name="SoundHurt" value="spiderpain"/>
	<property name="SoundSense" value="spidersense"/>
	<property name="SoundStepType" value="barestep"/>

	<property name="DismemberMultiplierHead" value="0"/>
	<property name="DismemberMultiplierArms" value="0"/>
	<property name="DismemberMultiplierLegs" value="0"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0"/>
	<property name="KnockdownProneDamageThreshold" value="0"/>
	<property name="KnockdownKneelDamageThreshold" value="0"/>

	<property name="AINoiseSeekDist" value="3"/>
	<property name="AIPathCostScale" value=".6, 1"/>
	<property name="AITask" value="
	Leap|
	BreakBlock|
	DestroyArea|
	Territorial|
	ApproachDistraction|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Spider/Dismemberment/Blade/Head;Spider/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Spider/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Spider/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Spider/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Spider/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Spider/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Spider/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieSpider -->
	<property name="MoveSpeed" value="0.08"/>
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
	<property name="MoveSpeedPanic" value="1.2"/>
	<property name="SwimSpeed" value="1.3"/>
	<property name="SwimStrokeRate" value="1.5,1.7"/>
	<property name="CanClimbVertical" value="true"/>
	<property name="JumpMaxDistance" value="7, 9"/>
</entity_class>

		<!-- *** ZOMBIE_SPIDER_FERAL-->
<entity_class name="zombieSpiderFeral" extends="zombieSpider">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,spider,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderFeral.prefab"/>
	<!-- Gameplay zombieSpiderFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
	<property name="JumpMaxDistance" value="11, 13"/>
	<property name="HandItem" value="meleeHandZombie02Feral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SPIDER_RADIATED -->
<entity_class name="zombieSpiderRadiated" extends="zombieSpiderFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,spider,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieSpiderRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SPIDER_CHARGED -->
<entity_class name="zombieSpiderCharged" extends="zombieSpiderRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,spider,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SPIDER_INFERNAL -->
<entity_class name="zombieSpiderInfernal" extends="zombieSpiderRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,spider,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Slim Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

<!-- *** ZOMBIES_NORMAL -->

		<!-- *** ZOMBIE_BOE -->
<entity_class name="zombieBoe" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,3"/>
	<property name="SizeScale" value="1.08"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="SoundRandom" value="zombiemale2roam"/>
	<property name="SoundAlert" value="zombiemale2alert"/>
	<property name="SoundAttack" value="zombiemale2attack"/>
	<property name="SoundHurt" value="zombiemale2pain"/>
	<property name="SoundDeath" value="zombiemale2death"/>
	<property name="SoundSense" value="zombiemale2sense"/>
	<property name="Mesh" value="@:Entities/Zombies/Boe/ZBoe.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Boe/Materials/HD_Boe2.mat,@:Entities/Zombies/Boe/Materials/HD_Boe3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment -->

	<property name ="DismemberTag_L_HeadGore" value="Boe/Dismemberment/Blade/Head;Boe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Boe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Boe/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Boe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Boe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Boe/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Boe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieBoe -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOE_FERAL -->
<entity_class name="zombieBoeFeral" extends="zombieBoe">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Boe/ZBoeFeral.prefab"/>

	<!-- Gameplay zombieBoeFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOE_RADIATED -->
<entity_class name="zombieBoeRadiated" extends="zombieBoeFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Boe/ZBoeRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Boe/Materials/HD_Boe_Radiated2.mat,@:Entities/Zombies/Boe/Materials/HD_Boe_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieBoeRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOE_CHARGED -->
<entity_class name="zombieBoeCharged" extends="zombieBoeRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOE_INFERNAL -->
<entity_class name="zombieBoeInfernal" extends="zombieBoeRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_HAZMAT -->
<entity_class name="zombieMaleHazmat" extends="zombieBoe">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="SoundRandom" value="zombie_hazmat_roam"/>
	<property name="SoundAlert" value="zombie_hazmat_alert"/>
	<property name="SoundAttack" value="zombie_hazmat_attack"/>
	<property name="SoundHurt" value="zombie_hazmat_pain"/>
	<property name="SoundDeath" value="zombie_hazmat_death"/>
	<property name="SoundSense" value="zombie_hazmat_sense"/>
	<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmat.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_HazmatZ2.mat,@:Entities/Zombies/Hazmat/Materials/HD_HazmatZ3.mat"/>
	
	<property name="WalkType" value="7"/>
	<property name="AINoiseSeekDist" value="6"/>
	<property name="AIPathCostScale" value=".65, .9"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Hazmat/Dismemberment/Blade/Head;Hazmat/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Hazmat/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Hazmat/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Hazmat/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Hazmat/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Hazmat/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Hazmat/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieMaleHazmat -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="JumpMaxDistance" value=".5, .6"/>
	<property name="HandItem" value="meleeHandZombieHazMat"/>
</entity_class>

		<!-- *** ZOMBIE_HAZMAT_FERAL -->
<entity_class name="zombieMaleHazmatFeral" extends="zombieMaleHazmat">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatFeral.prefab"/>

	<property name="WalkType" value="7"/>
	<property name="AINoiseSeekDist" value="6"/>
	<property name="AIPathCostScale" value=".65, .9"/>

	<!-- Gameplay zombieMaleHazmatFeral -->
	<property name="MoveSpeedAggro" value=".5, 1.3"/>
	<property name="JumpMaxDistance" value=".5, .6"/>
	<property name="HandItem" value="meleeHandZombieHazMatFeral"/>

	<property name="DismemberMultiplierHead" value=".7"/>
	<property name="DismemberMultiplierArms" value=".7"/>
	<property name="DismemberMultiplierLegs" value=".7"/>
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_HAZMAT_RADIATED -->
<entity_class name="zombieMaleHazmatRadiated" extends="zombieMaleHazmat">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated2.mat,@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	
	<property name="WalkType" value="7"/>
	<property name="AINoiseSeekDist" value="6"/>
	<property name="AIPathCostScale" value=".65, .9"/>

	<!-- Gameplay zombieMaleHazmatRadiated -->
	<property name="MoveSpeedAggro" value=".5, 1.3"/>
	<property name="JumpMaxDistance" value=".5, .6"/>
	<property name="HandItem" value="meleeHandZombieHazMatFeral"/>

	<property name="DismemberMultiplierHead" value=".4"/>
	<property name="DismemberMultiplierArms" value=".4"/>
	<property name="DismemberMultiplierLegs" value=".4"/>
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_HAZMAT_CHARGED -->
<entity_class name="zombieMaleHazmatCharged" extends="zombieMaleHazmatRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_HAZMAT_INFERNAL -->
<entity_class name="zombieMaleHazmatInfernal" extends="zombieMaleHazmatRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JANITOR -->
<entity_class name="zombieJanitor" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanic.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Mechanic/Materials/HD_MechanicZ2.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Mechanic/Dismemberment/Blade/Head;Mechanic/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Mechanic/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Mechanic/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Mechanic/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Mechanic/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Mechanic/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Mechanic/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieJanitor -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JANITOR_FERAL -->
<entity_class name="zombieJanitorFeral" extends="zombieJanitor">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanicFeral.prefab"/>

	<!-- Gameplay zombieJanitorFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JANITOR_RADIATED -->
<entity_class name="zombieJanitorRadiated" extends="zombieJanitor">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanicRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Mechanic/Materials/HD_Mechanic_Radiated2.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieJanitorRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/><!-- Normal Radiated -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JANITOR_CHARGED -->
<entity_class name="zombieJanitorCharged" extends="zombieJanitorRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_JANITOR_INFERNAL -->
<entity_class name="zombieJanitorInfernal" extends="zombieJanitorRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_INMATE -->
<entity_class name="zombieInmate" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="1.08"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmate.prefab"/>

	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Mechanic/Dismemberment/Blade/Head;Mechanic/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Mechanic/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Mechanic/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Mechanic/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Mechanic/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Mechanic/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Mechanic/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieInmate -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_INMATE_FERAL -->
<entity_class name="zombieInmateFeral" extends="zombieInmate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateFeral.prefab"/>

	<!-- Gameplay zombieInmateFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_INMATE_RADIATED -->
<entity_class name="zombieInmateRadiated" extends="zombieInmate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieInmateRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/>	<!-- Radiated -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="LootDropProb" value=".04"/> <!-- Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_INMATE_CHARGED -->
<entity_class name="zombieInmateCharged" extends="zombieInmateRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_INMATE_INFERNAL -->
<entity_class name="zombieInmateInfernal" extends="zombieInmateRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MOE -->
<entity_class name="zombieMoe" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="SizeScale" value="1.08"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoe.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="Mass" value="210"/>
	<property name="Weight" value="70"/>
	<property name="PushFactor" value="20"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<property name="SoundRandom" value="zombiemale2roam"/>
	<property name="SoundAlert" value="zombiemale2alert"/>
	<property name="SoundSense" value="zombiemale2sense"/>
	<property name="SoundHurt" value="zombiemale2pain"/>
	<property name="SoundDeath" value="zombiemale2death"/>
	<property name="SoundAttack" value="zombiemale2attack"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Moe/Dismemberment/Blade/Head;Moe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Moe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Moe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Moe/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Moe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Moe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Moe/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieMoe -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MOE_FERAL -->
<entity_class name="zombieMoeFeral" extends="zombieMoe">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeFeral.prefab"/>

	<!-- Gameplay zombieMoeFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MOE_RADIATED -->
<entity_class name="zombieMoeRadiated" extends="zombieMoeFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieMoeRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MOE_CHARGED -->
<!-- <entity_class name="zombieMoeCharged" extends="zombieMoeRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Normal Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_MOE_INFERNAL -->
<entity_class name="zombieMoeInfernal" extends="zombieMoeRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LAB -->
<entity_class name="zombieLab" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Lab/ZLab.prefab"/>
	<property name="SoundRandom" value="zombiefemaleroam"/>
	<property name="SoundAlert" value="zombiefemalealert"/>
	<property name="SoundAttack" value="zombiefemaleattack"/>
	<property name="SoundHurt" value="zombiefemalepain"/>
	<property name="SoundDeath" value="zombiefemaledeath"/>
	<property name="SoundSense" value="zombiefemalesense"/>
	<property name="SoundStepType" value="barestep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="7"/>
	<property name="Mass" value="130"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AIPathCostScale" value=".5, .65"/>
	<property name="NavObjectHeadOffset" value="0,-0.15,0"/>
	<property name="DanceType" value="2"/>
	<property name="LootDropProb" value=".04"/> <!-- Lab -->
	<property name="LootDropEntityClass" value="EntityLootContainerLab"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Lab/Dismemberment/Blade/Head;Lab/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ibo=head+scale=1,1,1;type=blunt+target=neck+atp=true+ibo=head+scale=1,1,1"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Lab/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Lab/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Lab/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Lab/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Lab/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Lab/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieLab -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LAB_FERAL -->
<entity_class name="zombieLabFeral" extends="zombieLab">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Lab/ZLabFeral.prefab"/>

	<!-- Gameplay zombieLabFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LAB_RADIATED -->
<entity_class name="zombieLabRadiated" extends="zombieLabFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Lab/ZLabRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieLabRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LAB_CHARGED -->
<entity_class name="zombieLabCharged" extends="zombieLabRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LAB_INFERNAL -->
<!-- <entity_class name="zombieLabInfernal" extends="zombieLabRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Normal Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_DARLENE -->
<entity_class name="zombieDarlene" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="0.98"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarlene.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Darlene/Materials/HD_Darlene2.mat,@:Entities/Zombies/Darlene/Materials/HD_Darlene3.mat"/>
	
	<property name="SoundRandom" value="zombiefemale2roam"/>
	<property name="SoundAlert" value="zombiefemale2alert"/>
	<property name="SoundAttack" value="zombiefemale2attack"/>
	<property name="SoundHurt" value="zombiefemale2pain"/>
	<property name="SoundDeath" value="zombiefemale2death"/>
	<property name="SoundSense" value="zombiefemale2sense"/>
	<property name="SoundStepType" value="barestep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="DanceType" value="2"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Darlene/Dismemberment/Blade/Head;Darlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=true;type=blunt+target=neck+atp=true+ico=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Darlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Darlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Darlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Darlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Darlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Darlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieDarlene -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DARLENE_FERAL -->
<entity_class name="zombieDarleneFeral" extends="zombieDarlene">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarleneFeral.prefab"/>

	<!-- Gameplay zombieDarleneFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DARLENE_RADIATED -->
<entity_class name="zombieDarleneRadiated" extends="zombieDarleneFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarleneRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Darlene/Materials/HD_Darlene_Radiated2.mat,@:Entities/Zombies/Darlene/Materials/HD_Darlene_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieDarleneRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DARLENE_CHARGED -->
<entity_class name="zombieDarleneCharged" extends="zombieDarleneRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DARLENE_INFERNAL -->
<entity_class name="zombieDarleneInfernal" extends="zombieDarleneRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_YO -->
<entity_class name="zombieYo" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="1.02"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Yo/ZYo.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Yo/Materials/HD_Yo2.mat,@:Entities/Zombies/Yo/Materials/HD_Yo3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="5"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Yo/Dismemberment/Blade/Head;Yo/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Yo/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Yo/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Yo/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Yo/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Yo/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Yo/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieYo -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_YO_FERAL -->
<entity_class name="zombieYoFeral" extends="zombieYo">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Yo/ZYoFeral.prefab"/>

	<!-- Gameplay zombieYoFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_YO_RADIATED -->
<entity_class name="zombieYoRadiated" extends="zombieYoFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Yo/ZYoRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Yo/Materials/HD_YoRadiated2.mat,@:Entities/Zombies/Yo/Materials/HD_YoRadiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieYoRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_YO_CHARGED -->
<entity_class name="zombieYoCharged" extends="zombieYoRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_YO_INFERNAL -->
<entity_class name="zombieYoInfernal" extends="zombieYoRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_UTILITY_WORKER -->
<entity_class name="zombieUtilityWorker" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="SoundRandom" value="zombiemale2roam"/>
	<property name="SoundAlert" value="zombiemale2alert"/>
	<property name="SoundAttack" value="zombiemale2attack"/>
	<property name="SoundHurt" value="zombiemale2pain"/>
	<property name="SoundDeath" value="zombiemale2death"/>
	<property name="SoundSense" value="zombiemale2sense"/>
	<property name="Mesh" value="@:Entities/Zombies/Worker/ZWorker.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_Worker2.mat,@:Entities/Zombies/Worker/Materials/HD_Worker3.mat"/>
	
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="6"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AINoiseSeekDist" value="4"/>
	<property name="AIPathCostScale" value=".9, 1"/>
	<property name="LootDropProb" value=".04"/> <!-- Utility -->
	<property name="LootDropEntityClass" value="EntityLootContainerUtility"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Worker/Dismemberment/Blade/Head;Worker/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Worker/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Worker/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Worker/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Worker/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Worker/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Worker/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieUtilityWorker -->
	<property name="HandItem" value="meleeHandZombieWorker"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_UTILITY_WORKER_FERAL -->
<entity_class name="zombieUtilityWorkerFeral" extends="zombieUtilityWorker">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerFeral.prefab"/>

	<!-- Gameplay zombieUtilityWorkerFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieWorkerFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Utility Worker Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_UTILITY_WORKER_RADIATED -->
<entity_class name="zombieUtilityWorkerRadiated" extends="zombieUtilityWorkerFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
	<property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated2.mat,@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieUtilityWorkerRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Utility Worker Radiated -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerRadiated"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
		<passive_effect name="HealthChangeOT" operation="base_set" value="1.4"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_UTILITY_WORKER_CHARGED -->
<entity_class name="zombieUtilityWorkerCharged" extends="zombieUtilityWorkerRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Utility Worker Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_UTILITY_WORKER_INFERNAL -->
<entity_class name="zombieUtilityWorkerInfernal" extends="zombieUtilityWorkerRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Utility Worker Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

<!-- *** ZOMBIES_STRONG -->
<!-- Higher HP, but slightly slower -->

		<!-- *** ZOMBIE_BIKER -->
<entity_class name="zombieBiker" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="SoundStepType" value="largestep"/>
	<property name="SizeScale" value="1.08"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Biker/ZBiker.prefab"/>
	<property name="Mass" value="230"/>
	<property name="WalkType" value="7"/>
	<property name="PainResistPerHit" value=".65"/>
	<property name="LootDropProb" value=".04"/> <!-- Lab -->
	<property name="LootDropEntityClass" value="EntityLootContainerThug"/>

	<!-- Gameplay zombieBiker -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/> <!-- Sturdy -->
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieStrong"/>
	<property name="ExperienceGain" value="750"/><!-- XP Sturdy -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSturdy"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
	</effect_group>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Biker/Dismemberment/Blade/Head;Biker/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Biker/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Biker/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Biker/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Biker/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Biker/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Biker/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

</entity_class>

		<!-- *** ZOMBIE_BIKER_FERAL -->
<entity_class name="zombieBikerFeral" extends="zombieBiker">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerFeral.prefab"/>

	<!-- Gameplay zombieBikerFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Sturdy Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieStrongFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Sturdy Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSturdyFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BIKER_RADIATED -->
<entity_class name="zombieBikerRadiated" extends="zombieBikerFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieBikerRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Sturdy Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSturdyRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BIKER_CHARGED -->
<!-- <entity_class name="zombieBikerCharged" extends="zombieBikerRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Sturdy Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_BIKER_INFERNAL -->
<entity_class name="zombieBikerInfernal" extends="zombieBikerRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Sturdy Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthSturdyInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LUMBERJACK -->
<entity_class name="zombieLumberjack" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjack.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="Mass" value="230"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="SoundRandom" value="zombielumberjack_roam"/>
	<property name="SoundAlert" value="zombielumberjack_alert"/>
	<property name="SoundAttack" value="zombielumberjack_attack"/>
	<property name="SoundHurt" value="zombielumberjack_pain"/>
	<property name="SoundDeath" value="zombielumberjack_death"/>
	<property name="SoundSense" value="zombielumberjack_sense"/>
	<property name="SoundStepType" value="largestep"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Lumberjack/Dismemberment/Blade/Head;Lumberjack/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Lumberjack/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Lumberjack/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Lumberjack/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true+sol=true+soltarget=leftleg+solscale=0,0,0"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Lumberjack/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Lumberjack/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Lumberjack/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true+sol=true+soltarget=rightleg+solscale=0,0,0"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieLumberjack -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieStrong"/>
	<property name="ExperienceGain" value="750"/><!-- XP Strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LUMBERJACK_FERAL -->
<entity_class name="zombieLumberjackFeral" extends="zombieLumberjack">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjackFeral.prefab"/>

	<!-- Gameplay zombieLumberjackFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieStrongFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LUMBERJACK_RADIATED -->
<entity_class name="zombieLumberjackRadiated" extends="zombieLumberjackFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjackRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieLumberjackRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_LUMBERJACK_CHARGED -->
<!-- <entity_class name="zombieLumberjackCharged" extends="zombieLumberjackRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_LUMBERJACK_INFERNAL -->
<entity_class name="zombieLumberjackInfernal" extends="zombieLumberjackRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FEMALE_FAT -->
<entity_class name="zombieFemaleFat" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMama.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma3.mat"/>
	
	<property name="SoundRandom" value="zombiefemale2roam"/>
	<property name="SoundAlert" value="zombiefemale2alert"/>
	<property name="SoundAttack" value="zombiefemale2attack"/>
	<property name="SoundHurt" value="zombiefemale2pain"/>
	<property name="SoundDeath" value="zombiefemale2death"/>
	<property name="SoundSense" value="zombiefemale2sense"/>
	<property name="SoundStepType" value="barehvystep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="Mass" value="260"/>
	<property name="PhysicsBody" value="zombieFemaleFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="DanceType" value="2"/>

	<!-- Gameplay zombieFemaleFat -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="MoveSpeedPattern" value="2, 1, 1, 1.1, 1, .6, 1, .4"/> <!-- Delay, scale -->
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieCop"/>
	<property name="ExperienceGain" value="750"/><!-- XP Strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Bigmama/Dismemberment/Blade/Head;Bigmama/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Bigmama/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Bigmama/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Bigmama/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Bigmama/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Bigmama/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Bigmama/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

</entity_class>

		<!-- *** ZOMBIE_FEMALE_FAT_FERAL-->
<entity_class name="zombieFemaleFatFeral" extends="zombieFemaleFat">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaFeral.prefab"/>

	<!-- Gameplay zombieFemaleFatFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieCopFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FEMALE_FAT_RADIATED -->
<entity_class name="zombieFemaleFatRadiated" extends="zombieFemaleFatFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieFemaleFatRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FEMALE_FAT_CHARGED -->
<!-- <entity_class name="zombieFemaleFatCharged" extends="zombieFemaleFatRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_FEMALE_FAT_INFERNAL -->
<entity_class name="zombieFemaleFatInfernal" extends="zombieFemaleFatRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_HAWAIIAN -->
<entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiian.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie4.mat"/>
	
	<property name="SoundRandom" value="hulkroam"/>
	<property name="SoundAlert" value="hulkalert"/>
	<property name="SoundAttack" value="hulkattack"/>
	<property name="SoundHurt" value="hulkpain"/>
	<property name="SoundDeath" value="hulkdeath"/>
	<property name="SoundSense" value="hulksense"/>
	<property name="SoundStepType" value="heavystep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="Mass" value="250"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
	<property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieFatHawaiian -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieCop"/>
	<property name="ExperienceGain" value="750"/><!-- XP Strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_HAWAIIAN_FERAL -->
<entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianFeral.prefab"/>

	<!-- Gameplay zombieFatHawaiianFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieCopFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_HAWAIIAN_RADIATED -->
<entity_class name="zombieFatHawaiianRadiated" extends="zombieFatHawaiianFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieFatHawaiianRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_HAWAIIAN_CHARGED -->
<!-- <entity_class name="zombieFatHawaiianCharged" extends="zombieFatHawaiianRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_FAT_HAWAIIAN_INFERNAL -->
<entity_class name="zombieFatHawaiianInfernal" extends="zombieFatHawaiianRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOWLER -->
<entity_class name="zombieBowler" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowler.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie5.mat"/>
	
	<property name="SoundRandom" value="hulkroam"/>
	<property name="SoundAlert" value="hulkalert"/>
	<property name="SoundAttack" value="hulkattack"/>
	<property name="SoundHurt" value="hulkpain"/>
	<property name="SoundDeath" value="hulkdeath"/>
	<property name="SoundSense" value="hulksense"/>
	<property name="SoundStepType" value="heavystep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="1"/>
	<property name="Mass" value="250"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
	<property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

	<!-- Gameplay zombieBowler -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieCop"/>
	<property name="ExperienceGain" value="750"/><!-- XP Strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOWLER_FERAL -->
<entity_class name="zombieBowlerFeral" extends="zombieBowler">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerFeral.prefab"/>

	<!-- Gameplay zombieBowlerFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieCopFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOWLER_RADIATED -->
<entity_class name="zombieBowlerRadiated" extends="zombieBowlerFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated5.mat"/>
	<property name="MatColor" value="radiated"/>

	<!-- Gameplay zombieBowlerRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_BOWLER_CHARGED -->
<!-- <entity_class name="zombieBowlerCharged" extends="zombieBowlerRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_BOWLER_INFERNAL -->
<entity_class name="zombieBowlerInfernal" extends="zombieBowlerRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_COP -->
<entity_class name="zombieFatCop" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Class" value="EntityZombieCop"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,zombieCop"/>
	<property name="Mesh" value="@:Entities/Zombies/Cop/ZCop.prefab"/>
	<property name="WalkType" value="1"/>
	<property name="Mass" value="320"/>
	<property name="Weight" value="70"/>
	<property name="PhysicsBody" value="zombieFat"/>
	<property name="RightHandJointName" value="Jaw"/>
	<property name="PushFactor" value="20"/>

	<property name="AITask" value="
	BreakBlock|
	ApproachDistraction|
	RangedAttackTarget itemType=1;cooldown=4;duration=5|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>

	<property name="SoundRandom" value="hulkroam"/>
	<property name="SoundAlert" value="hulkalert"/>
	<property name="SoundAttack" value="hulkattack"/>
	<property name="SoundHurt" value="hulkpain"/>
	<property name="SoundDeath" value="hulkdeath"/>
	<property name="SoundSense" value="hulksense"/>
	<property name="SoundExplodeWarn" value="hulkexplodewarning"/>
	<property name="SoundStepType" value="heavystep"/>

	<property name="DismemberMultiplierLegs" value="0"/>
	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0"/>
	<property name="KnockdownProneDamageThreshold" value="0"/>
	<property name="KnockdownKneelDamageThreshold" value="0"/>
	<property name="LegsExplosionDamageMultiplier" value="2"/> <!-- volatile so vulnerable to land mines/explosives -->
	<property name="ArmsExplosionDamageMultiplier" value="2"/>
	<property name="HeadExplosionDamageMultiplier" value="2"/>
	<property name="ChestExplosionDamageMultiplier" value="2"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Cop/Dismemberment/Blade/Head;Cop/Dismemberment/Blunt/Head" data="type=blade+target=head+atp=true+detach=true+ico=neck;type=blunt+target=head+atp=true+detach=true+ico=neck"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Cop/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Cop/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Cop/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Cop/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>

	<!-- Gameplay zombieFatCop -->
	<property name="MoveSpeedAggro" value="0.2, 1.2"/>
	<property name="JumpMaxDistance" value=".8, 1.1"/>
	<property name="HandItem" value="meleeHandZombieCop"/>
	<property name="ExperienceGain" value="750"/><!-- XP Strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<property name="Explosion.ParticleIndex" value="8"/>
	<property name="Explosion.RadiusBlocks" value="5"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="Explosion.BlockDamage" value="500"/>
	<property name="Explosion.EntityDamage" value="150"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_COP_FERAL -->
<entity_class name="zombieFatCopFeral" extends="zombieFatCop">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieCop"/>
	<property name="Mesh" value="@:Entities/Zombies/Cop/ZCopFeral.prefab"/>
	<!-- Gameplay zombieFatCopFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
	<property name="JumpMaxDistance" value="1.8, 2.5"/>
	<property name="HandItem" value="meleeHandZombieCopFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<property name="Explosion.BlockDamage" value="650"/>
	<property name="Explosion.EntityDamage" value="200"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_FAT_COP_RADIATED -->
<entity_class name="zombieFatCopRadiated" extends="zombieFatCopFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieCop"/>
	<property name="Mesh" value="@:Entities/Zombies/Cop/ZCopRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieFatCopRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="HandItem" value="meleeHandZombieCopRadiated"/>
	<property name="ExperienceGain" value="1500"/><!-- XP Strong radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>

	<property name="Explosion.ParticleIndex" value="80"/>
	<property name="Explosion.BlockDamage" value="750"/>
	<property name="Explosion.EntityDamage" value="250"/>
</entity_class>

		<!-- *** ZOMBIE_FAT_COP_CHARGED -->
<!-- <entity_class name="zombieFatCopCharged" extends="zombieFatCopRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
	<!-- <property name="Explosion.EntityDamage" value="350"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_FAT_COP_INFERNAL -->
<entity_class name="zombieFatCopInfernal" extends="zombieFatCopRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,zombieCop"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
	<property name="PainResistPerHit" value="3, .5, .5"/><!-- normal, at low health, health% -->
	<property name="Explosion.BlockDamage" value="1000"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>

	<property name="Explosion.ParticleIndex" value="81"/>
</entity_class>

<!-- *** ZOMBIES_FIT -->
<!-- Lower HP than strong zombies, but faster than normal ones -->

		<!-- *** ZOMBIE_SKATEBOARDER -->
<entity_class name="zombieSkateboarder" extends="zombieBoe">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Thug/ZThug.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug3.mat"/>
	
	<property name="SoundRandom" value="zombiemaleroam"/>
	<property name="SoundAlert" value="zombiemalealert"/>
	<property name="SoundAttack" value="zombiemaleattack"/>
	<property name="SoundHurt" value="zombiemalepain"/>
	<property name="SoundDeath" value="zombiemaledeath"/>
	<property name="SoundSense" value="zombiemalesense"/>
	<property name="LootDropProb" value=".04"/> <!-- Lab -->
	<property name="LootDropEntityClass" value="EntityLootContainerThug"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Thug/Dismemberment/Blade/Head;Thug/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Thug/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Thug/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Thug/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Thug/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Thug/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Thug/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieSkateboarder -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Fit -->
	<property name="ExperienceGain" value="400"/><!-- XP Fit -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFit"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SKATEBOARDER_FERAL -->
<entity_class name="zombieSkateboarderFeral" extends="zombieSkateboarder">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Thug/ZThugFeral.prefab"/>

	<!-- Gameplay zombieSkateboarderFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Fit Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SKATEBOARDER_RADIATED -->
<entity_class name="zombieSkateboarderRadiated" extends="zombieSkateboarderFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Thug/ZThugRadiated.prefab"/>
	<property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated3.mat"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieSkateboarderRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1200"/><!-- XP Fit Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SKATEBOARDER_CHARGED -->
<entity_class name="zombieSkateboarderCharged" extends="zombieSkateboarderRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Fit Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SKATEBOARDER_INFERNAL -->
<entity_class name="zombieSkateboarderInfernal" extends="zombieSkateboarderRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Fit Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SOLDIER -->
<entity_class name="zombieSoldier" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,3"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,zombieSoldier"/>
	<property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldier.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>
	<property name="Mass" value="190"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AIPathCostScale" value=".35, .55"/>
	<property name="SoundRandom" value="zombiemale2roam"/>
	<property name="SoundAlert" value="zombiemale2alert"/>
	<property name="SoundAttack" value="zombiemale2attack"/>
	<property name="SoundHurt" value="zombiemale2pain"/>
	<property name="SoundDeath" value="zombiemale2death"/>
	<property name="SoundSense" value="zombiemale2sense"/>
	<property name="SoundStepType" value="largestep"/>
	<property name="LootDropProb" value=".04"/> <!-- Lab -->
	<property name="LootDropEntityClass" value="EntityLootContainerSoldier"/>

	<!-- Gameplay zombieSoldier -->
	<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Fit -->
	<property name="HandItem" value="meleeHandZombieWorker"/>
	<property name="ExperienceGain" value="750"/><!-- XP Fit -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFit"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="50"/>
	</effect_group>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Soldier/Dismemberment/Blade/Head;Soldier/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Soldier/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Soldier/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Soldier/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Soldier/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Soldier/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Soldier/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

</entity_class>

		<!-- *** ZOMBIE_SOLDIER_FERAL -->
<entity_class name="zombieSoldierFeral" extends="zombieSoldier">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieSoldier"/>
	<property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierFeral.prefab"/>
	<!-- Gameplay zombieSoldierFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Fit Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SOLDIER_RADIATED -->
<entity_class name="zombieSoldierRadiated" extends="zombieSoldierFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="0"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieSoldier"/>
	<property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieSoldierRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="1500"/><!-- XP Fit Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SOLDIER_CHARGED -->
<!-- <entity_class name="zombieSoldierCharged" extends="zombieSoldierRadiated"> -->
	<!-- <property name="MatColor" value="charged"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
	<!-- <property name="ExperienceGain" value="1400"/> XP Fit Charged -->
	<!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
	<!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthFitCharged"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_SOLDIER_INFERNAL -->
<entity_class name="zombieSoldierInfernal" extends="zombieSoldierRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="1600"/><!-- XP Fit Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthFitInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_WIGHT_FERAL -->
<entity_class name="zombieWightFeral" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="SizeScale" value="1.1"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Wight/ZWightFeral.prefab"/>
	<property name="SoundRandom" value="zombieferalroam"/>
	<property name="SoundAlert" value="zombieferalalert"/>
	<property name="SoundAttack" value="zombieferalattack"/>
	<property name="SoundHurt" value="zombieferalpain"/>
	<property name="SoundDeath" value="zombieferaldeath"/>
	<property name="SoundSense" value="zombieferalsense"/>
	<property name="SoundStepType" value="barehvystep"/>
	<property name="WalkType" value="2"/>
	<property name="Mass" value="210"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Wight/Dismemberment/Blade/Head;Wight/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Wight/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Wight/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Wight/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Wight/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Wight/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Wight/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieWightFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
	<property name="JumpMaxDistance" value="4.6, 5"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Fit Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthWightFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_WIGHT_RADIATED -->
<entity_class name="zombieWightRadiated" extends="zombieWightFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Wight/ZWightRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<property name="LegCrawlerThreshold" value="0"/>
	<property name="LegCrippleThreshold" value="0.01"/>
	<property name="KnockdownProneDamageThreshold" value="0.45"/>
	<property name="KnockdownProneStunDuration" value="0.5,1.8"/>
	<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
	<property name="KnockdownKneelDamageThreshold" value="0.38"/>
	<property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
	<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
	<property name="LegsExplosionDamageMultiplier" value=".85"/>
	<property name="ArmsExplosionDamageMultiplier" value=".85"/>
	<property name="HeadExplosionDamageMultiplier" value=".85"/>
	<property name="ChestExplosionDamageMultiplier" value=".85"/>

	<!-- Gameplay zombieWightRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="ExperienceGain" value="2000"/><!-- XP Fit Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthWightRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_WIGHT_CHARGED -->
<entity_class name="zombieWightCharged" extends="zombieWightRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="2200"/><!-- XP Fit Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthWightCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_WIGHT_INFERNAL -->
<entity_class name="zombieWightInfernal" extends="zombieWightRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
	<property name="ExperienceGain" value="2400"/><!-- XP Fit Infernal -->
	<property name="HandItem" value="meleeHandZombieInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthWightInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

<!-- *** ZOMBIES_SPECIAL -->

		<!-- *** ZOMBIE_SCREAMER -->
<entity_class name="zombieScreamer" extends="zombieTemplateShort">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamer.prefab"/>
	<property name="SoundRandom" value="zombiefemalescoutroam"/>
	<property name="SoundAlert" value="zombiefemalescoutalert"/>
	<property name="SoundAttack" value="zombiefemalescoutattack"/>
	<property name="SoundHurt" value="zombiefemalescoutpain"/>
	<property name="SoundDeath" value="zombiefemalescoutdeath"/>
	<property name="SoundSense" value="zombiefemalescoutsense"/>
	<property name="SoundStepType" value="barestep"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="3"/>
	<property name="Mass" value="110"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="AIPathCostScale" value=".5, .6"/>
	<property name="DanceType" value="2"/>

	<!-- Gameplay zombieScreamer -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthScreamer"/>
	</effect_group>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Screamer/Dismemberment/Blade/Head;Screamer/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Screamer/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="Screamer/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Screamer/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Screamer/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="Screamer/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Screamer/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

</entity_class>

		<!-- *** ZOMBIE_SCREAMER_FERAL -->
<entity_class name="zombieScreamerFeral" extends="zombieScreamer">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamerFeral.prefab"/>

	<!-- Gameplay zombieScreamerFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="HandItem" value="meleeHandZombieFeral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthScreamerFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SCREAMER_RADIATED -->
<entity_class name="zombieScreamerRadiated" extends="zombieScreamerFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamerRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieScreamerRadiated -->
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthScreamerRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SCREAMER_CHARGED -->
<entity_class name="zombieScreamerCharged" extends="zombieScreamerRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
	<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
	<property name="HandItem" value="meleeHandZombieCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthScreamerCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_SCREAMER_INFERNAL -->
<!-- <entity_class name="zombieScreamerInfernal" extends="zombieScreamerRadiated"> -->
	<!-- <property name="MatColor" value="infernal"/> -->
	<!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
	<!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
	<!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
	<!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
	<!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
	<!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamerInfernal"/> -->
		<!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
	<!-- </effect_group> -->
<!-- </entity_class> -->

		<!-- *** ZOMBIE_MUTATED -->
<entity_class name="zombieMutated" extends="zombieFatCop">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Tags" value="entity,zombie,walker,wasteland"/>
	<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutated.prefab"/>
	<property name="SoundStepType" value="barehvystep"/>
	<property name="SizeScale" value="1"/>
	<property name="ModelType" value="Standard"/>
	<property name="WalkType" value="2"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Mutated/Dismemberment/Blade/Head;Mutated/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Mutated/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Mutated/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Mutated/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Mutated/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<property name="AITask" value="
	BreakBlock|
	ApproachDistraction|
	RangedAttackTarget itemType=1;cooldown=4;duration=3;minRange=1;maxRange=6;unreachableRange=18|
	DestroyArea|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>

	<property name="SoundRandom" value="zombie_mutated_roam"/>
	<property name="SoundAlert" value="zombie_mutated_alert"/>
	<property name="SoundAttack" value="zombie_mutated_attack"/>
	<property name="SoundHurt" value="zombie_mutated_pain"/>
	<property name="SoundDeath" value="zombie_mutated_death"/>
	<property name="SoundSense" value="zombie_mutated_sense"/>

	<!-- Gameplay zombieMutated -->
	<property name="HandItem" value="meleeHandzombieMutated"/>
	<property name="ExplodeHealthThreshold" value="0"/>
	<property name="MoveSpeed" value=".25"/>
	<property name="MoveSpeedAggro" value=".4, 1.3"/>
	<property name="ExperienceGain" value="750"/><!-- XP Sturdy -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBrute"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MUTATED_FERAL -->
<entity_class name="zombieMutatedFeral" extends="zombieMutated">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,wasteland,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedFeral.prefab"/>
	<property name="SizeScale" value="1.1"/>

	<!-- Gameplay zombieMutatedFeral -->
	<property name="HandItem" value="meleeHandzombieMutatedFeral"/>
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="ExperienceGain" value="1200"/><!-- XP Sturdy Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBruteFeral"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MUTATED_RADIATED -->
<entity_class name="zombieMutatedRadiated" extends="zombieMutatedFeral">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,walker,wasteland,feral,radiated"/>
	<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedRadiated.prefab"/>
	<property name="MatColor" value="radiated"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<!-- Gameplay zombieMutatedRadiated -->
	<property name="HandItem" value="meleeHandzombieMutatedRadiated"/>
	<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
	<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
	<property name="MoveSpeedAggro" value=".5, 1.35"/>
	<property name="ExperienceGain" value="1500"/><!-- XP Sturdy Radiated -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBruteRadiated"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MUTATED_CHARGED -->
<entity_class name="zombieMutatedCharged" extends="zombieMutatedRadiated">
	<property name="MatColor" value="charged"/>
	<property name="Tags" value="entity,zombie,walker,wasteland,feral,charged"/>
	<property name="ExperienceGain" value="1700"/><!-- XP Sturdy Charged -->
	<property name="HandItem" value="meleeHandzombieMutatedCharged"/>
	<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Charged -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBruteCharged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_MUTATED_INFERNAL -->
<entity_class name="zombieMutatedInfernal" extends="zombieMutatedRadiated">
	<property name="MatColor" value="infernal"/>
	<property name="Tags" value="entity,zombie,walker,wasteland,feral,infernal"/>
	<property name="ExperienceGain" value="1900"/><!-- XP Sturdy Infernal -->
	<property name="HandItem" value="meleeHandzombieMutatedInfernal"/>
	<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
	<property name="LootDropProb" value=".1"/> <!-- Infernal -->
	<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthBruteInfernal"/>
		<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DEMOLITION -->
<entity_class name="zombieDemolition" extends="zombieSoldier">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,2"/>
	<property name="Class" value="EntityZombieCop"/>
	<property name="Tags" value="entity,zombie,walker,allbiome,boss"/>
	<property name="Mesh" value="@:Entities/Zombies/Demolition/ZDemolition.prefab"/>
	<property name="Mass" value="300"/>
	<property name="CrouchType" value="0"/>

	<property name="AITask" value="
	BreakBlock|
	DestroyArea|
	ApproachDistraction|
	ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
	ApproachSpot|
	Look|
	Wander|
	"/>

	<property name="SoundRandom" value="demolitionzroam"/>
	<property name="SoundAlert" value="demolitionzalert"/>
	<property name="SoundAttack" value="demolitionzattack"/>
	<property name="SoundHurt" value="demolitionzpain"/>
	<property name="SoundDeath" value="demolitionzdeath"/>
	<property name="SoundSense" value="demolitionzsense"/>
	<property name="SoundStepType" value="heavystep"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Demolition/Dismemberment/Blade/Head;Demolition/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Demolition/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+scale=.85,1,1+atp=true+detach=true+sol=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Demolition/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+scale=.85,1,1+atp=true+detach=true+sol=true"/>
	<property name ="DismemberTag_L_LeftUpperLegGore" value="Demolition/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true+sol=true+soltarget=leftleg+solscale=0,0,0"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Demolition/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+scale=.95,1,1+atp=true+detach=true+sol=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Demolition/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+scale=.8,1,1+atp=true+detach=true+sol=true"/>
	<property name ="DismemberTag_L_RightUpperLegGore" value="Demolition/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true+sol=true+soltarget=rightleg+solscale=0,0,0"/>
	<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
	<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

	<!-- Gameplay zombieDemolition -->
	<property name="HandItem" value="meleeHandZombieDemolition"/>
	<property name="JumpMaxDistance" value="1, 2"/>
	<property name="PainResistPerHit" value=".5"/>
	<property name="Explosion.ParticleIndex" value="2"/>
	<property name="Explosion.RadiusBlocks" value="5"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="Explosion.BlockDamage" value="5000"/>
	<property name="Explosion.EntityDamage" value="800"/>
	<property name="Explosion.DamageBonus.earth" value=".1"/>
	<property name="StompsSpikes" value="true"/>
	<property name="ExplodeDelay" value="2"/>
	<property name="ExplodeHealthThreshold" value="0"/> <!-- Disable Health explosion -->
	<property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
	<property name="SoundTick" value="demolitionz_beep,.5,.9"/>

	<property name="ExperienceGain" value="750"/><!-- XP Demo -->
	<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
	<property name="LootDropProb" value=".3"/> <!-- Demo -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthDemo"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_CRAWLER -->
<entity_class name="zombieSteveCrawler" extends="zombieTemplateMale">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Censor" value="1,3"/>
	<property name="Tags" value="entity,zombie,crawler,allbiome"/>
	<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawler.prefab"/>
	<property name="Mass" value="140"/>
	<property name="WalkType" value="21"/>
	<property name="RotateToGround" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="SoundRandomTime" value="20"/>
	<property name="SoundRandom" value="crawler_roam"/>
	<property name="SoundAlertTime" value="15"/>
	<property name="SoundAlert" value="crawler_alert"/>
	<property name="SoundSense" value="crawler_sense"/>
	<property name="SoundHurt" value="crawler_pain"/>
	<property name="SoundDeath" value="crawler_death"/>
	<property name="SoundAttack" value="crawler_attack"/>
	<property name="SoundSleeperSense" value="sleepersense"/>
	<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
	<property name="SoundStepType" value="crawlerstep"/>
	<property name="DanceType" value="0"/>

	<!-- Dismemberment -->
	<property name ="DismemberTag_L_HeadGore" value="Crawler/Dismemberment/Blade/Head;Crawler/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=neck;type=blunt+target=neck+atp=true"/>
	<property name ="DismemberTag_L_LeftLowerArmGore" value="Crawler/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_LeftUpperArmGore" value="Crawler/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightLowerArmGore" value="Crawler/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
	<property name ="DismemberTag_L_RightUpperArmGore" value="Crawler/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>

	<!-- Gameplay zombieSteveCrawler -->
	<property name="MoveSpeed" value="0.25"/>
	<property name="MoveSpeedAggro" value=".7, 1"/>
	<property name="CanClimbLadders" value="false"/>
	<property name="HandItem" value="meleeHandZombie02"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthCrawler"/>
	</effect_group>
</entity_class>

<entity_class name="zombieSteveCrawlerFeral" extends="zombieSteveCrawler">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,zombie,crawler,allbiome,feral"/>
	<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab"/>

	<!-- Gameplay zombieSteveCrawlerFeral -->
	<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
	<property name="MoveSpeedAggro" value="1.2, 1.4"/>
	<property name="PainResistPerHit" value=".7"/><!-- Feral -->
	<property name="HandItem" value="meleeHandZombie02Feral"/>
	<property name="ExperienceGain" value="750"/><!-- XP Crawler Feral -->
	<property name="LootDropProb" value=".04"/> <!-- Feral -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="^healthCrawlerFeral"/>
	</effect_group>
</entity_class>

<!-- *** TIMID_ANIMALS -->

		<!-- *** TIMID_ANIMAL_TEMPLATE -->
<entity_class name="animalTemplateTimid">
	<property name="Class" value="EntityAnimalStag"/>
	<property name="UserSpawnType" value="None"/>
	<property name="EntityFlags" value="animal,edible"/>
	<property name="Tags" value="entity,animal"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Animals"/>
	<property name="IsAnimalEntity" value="true"/>
	<property name="IsEnemyEntity" value="false"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="Faction" value="animals"/>
	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
	<property name="TrackerIcon" value="ui_game_symbol_animal_tracker"/>
	<property name="AvatarController" value="GameObjectAnimalAnimation"/>
	<property name="RotateToGround" value="true"/>
	<property name="PhysicsBody" value="Stag"/>
	<property name="Mass" value="40"/>
	<property name="Weight" value="70"/>
	<property name="LookAtAngle" value="50"/>

	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundHurt" value="stagpain"/>
	<property name="SoundDeath" value="stagdeath"/>

	<property name="AISeeOffset" value=".2"/>
	<property name="AIPathCostScale" value="100, 100"/>
	<property name="AITask-1" value="RunawayWhenHurt"/>
	<property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal"/>
	<property name="AITask-3" value="Look"/>
	<property name="AITask-4" value="Wander"/>

	<!-- Stealth settings -->
	<property name="MaxViewAngle" value="210"/>
	<property name="SightRange" value="30"/>
	<property name="SightLightThreshold" value="-2,150"/>

	<property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
	<property name="SleeperNoiseToWake" value="9,12"/>
	<property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
	<property name="SleeperSightToSenseMax" value="200,300"/>
	<property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".6"/>
	<property name="MaxTurnSpeed" value="420"/>
	<property name="MoveSpeed" value="0.7"/>
	<property name="MoveSpeedPanic" value="1.6"/>
	<property name="JumpDelay" value=".1"/>
	<property name="SwimSpeed" value="1.2"/>
	<property name="SwimStrokeRate" value="1.6,1.7"/>
	<property name="CanClimbLadders" value="false"/>

	<property name="ExperienceGain" value="245"/><!-- XP Animal Template Timid -->
	<!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="TimeStayAfterDeath" value="300"/>
	<property name="DeadBodyHitPoints" value="350"/>

	<property name="NavObject" value="animaltracking_timid"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="50"/>
		
		<!-- *** RANDOM_ANIMAL_HEALTH -->
		<passive_effect name="HealthMax" operation="perc_add" value="-.2,.15"/>
		
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
	</effect_group>
</entity_class>

		<!-- *** STAG -->
<entity_class name="animalStag" extends="animalTemplateTimid">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,deer,stag,perkAT02,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_deer"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_deer"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="@:Entities/Animals/Deer/animalDeerStag.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="Parent" value="Animals"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="HasRagdoll" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="animals"/>
	<property name="PhysicsBody" value="Doe"/>
	<property name="Mass" value="180"/>
	<property name="Weight" value="70"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundHurt" value="stagpain"/>
	<property name="SoundDeath" value="stagdeath"/>
	<property name="SoundStepType" value="animalhoofstep"/>
	<property name="SightRange" value="37"/>  <!-- distance in meters -->

	<property name="AISeeOffset" value=".5"/>

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".75"/>
	<property name="MaxTurnSpeed" value="220"/>
	<property name="MoveSpeedPanic" value="1.6"/>
	<property name="ExperienceGain" value="245"/><!-- XP Stag -->
	<property name="TimeStayAfterDeath" value="300"/>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/> <!-- this triggers the special harvesting animation like on the knife -->
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalStag -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="9"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
	</effect_group>

	<property name="NavObject" value="animaltracking_stag"/>
</entity_class>

		<!-- *** DOE -->
<entity_class name="animalDoe" extends="animalStag">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Prefab" value="@:Entities/Animals/Deer/animalDeerDoe.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="Mass" value="110"/>

	<!-- Gameplay -->
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="20"/> <!-- animalStag -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="6"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<property name="NavObject" value="animaltracking_doe"/>

	<!-- <effect_group name="Base Effects"> -->
		<!-- <passive_effect name="HealthMax" operation="base_set" value="50"/> -->
	<!-- </effect_group> -->
</entity_class>

		<!-- *** RABBIT -->
<entity_class name="animalRabbit" extends="animalTemplateTimid">
	<property name="Class" value="EntityAnimalRabbit"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="@:Entities/Animals/Rabbit/animalRabbitPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="Parent" value="Animals"/>
	<property name="Faction" value="animals"/>
	<property name="PhysicsBody" value="rabbit"/>
	<property name="Mass" value="33"/>
	<property name="Weight" value="11"/>
	<property name="SoundHurt" value="rabbitpain"/>
	<property name="SoundDeath" value="rabbitdeath"/>
	<property name="SoundStepType" value="animallightstep"/>
	<property name="SwimOffset" value="2"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="HasRagdoll" value="true"/>
	<property name="CanBigHead" value="false"/>

	<property name="AITask-1" value="RunawayWhenHurt"/>
	<property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
	<property name="AITask-3" value="Look"/>
	<property name="AITask-4" value="Wander"/>

	<!-- Gameplay -->
	<property name="MoveSpeedPanic" value="1.55"/>

	<property name="ExperienceGain" value="130"/><!-- XP Rabbit -->
	<property name="DeadBodyHitPoints" value="175"/>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalRabbit -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10"/>
	</effect_group>

	<property name="NavObject" value="animaltracking_rabbit"/>
</entity_class>

		<!-- *** CHICKEN -->
<entity_class name="animalChicken" extends="animalTemplateTimid">
	<property name="Class" value="EntityAnimalRabbit"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="@:Entities/Animals/Bird/animalBirdChickenPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="Parent" value="Animals"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Faction" value="animals"/>
	<property name="PhysicsBody" value="chicken"/>
	<property name="Mass" value="36"/>
	<property name="Weight" value="12"/>
	<property name="SoundHurt" value="chickenpain"/>
	<property name="SoundDeath" value="chickendeath"/>
	<property name="SoundStepType" value="animallightstep"/>
	<property name="SwimOffset" value="2"/>
	<property name="HasRagdoll" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="CanBigHead" value="false"/>

	<!-- Gameplay -->
	<property name="MoveSpeedPanic" value="1.5"/>
	<property name="ExperienceGain" value="130"/><!-- XP Chicken -->
	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalChicken -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10"/>
	</effect_group>

	<property name="NavObject" value="animaltracking_chicken"/>
</entity_class>

<!--
<entity_class name="animalPig" extends="animalTemplateTimid">
	<property name="Class" value="EntityAnimalStag"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal"/>
	<property name="Mesh" value="Animals/Pig/PIG"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Animals"/>
	<property name="SoundHurt" value="pigpain"/>
	<property name="SoundDeath" value="pigdeath"/>
	<property name="MoveSpeedPanic" value="1.2"/>
	<property name="PhysicsBody" value="pig"/>
	<property name="ExperienceGain" value="130"/>
	<property name="SwimOffset" value="0.7"/>
	<property name="Faction" value="animals"/>
	<property name="HasRagdoll" value="true"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="6"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
</entity_class>
-->

<!-- *** HOSTILE ANIMALS -->

		<!-- *** HOSTILE_ANIMAL_TEMPLATE -->
<entity_class name="animalTemplateHostile">
	<property name="Class" value="EntityEnemyAnimal"/>
	<property name="UserSpawnType" value="None"/>
	<property name="EntityFlags" value="animal,edible"/>
	<property name="Tags" value="entity,animal,hostile"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Animals"/>
	<property name="AvatarController" value="GameObjectAnimalAnimation"/>
	<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
	<property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
	<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
	<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
	<property name="TrackerIcon" value="ui_game_symbol_animal_tracker"/>
	<property name="PhysicsBody" value="bear"/>
	<property name="Weight" value="300"/>
	<property name="LookAtAngle" value="50"/>
	<property name="RotateToGround" value="true"/>
	<property name="IsAnimalEntity" value="true"/>
	<property name="IsEnemyEntity" value="true"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
	<property name="Faction" value="animals"/>

	<property name="AIGroupCircle" value="1"/>
	<property name="AINoiseSeekDist" value="3"/>
	<property name="AISeeOffset" value=".4"/>
	<property name="AIPathCostScale" value=".4, .6"/>
	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityBandit,20"/>
	<property name="AITask-3" value="ApproachSpot"/>
	<property name="AITask-4" value="Look"/>
	<property name="AITask-5" value="Wander"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockIf" data="condition=alert e 0"/>
	<property name="AITarget-3" value="BlockingTargetTask"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,20,15,EntityBandit,0,-8"/>

	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>

	<!-- Must match gore dismemberment tags -->
	<!-- Override parts in the derrived class -->
	<!-- The first prefab in each list is the default -->
	<!-- The default data can be empty or take a scale and rot -->
	<!-- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore;Prefabs/RedSphereTest;Prefabs/BlueSphereTest" data =";scale=1,1,1+type=blunt;scale=1,1,1+rot=1,1,1+type=blade"/> -->
	<property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore" data ="rot=90,0,0"/>
	<property name="DismemberTag_L_LeftUpperLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_LeftLowerLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_RightUpperLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_RightLowerLegGore" value="Prefabs/UpperLegGore"/>
	<property name="DismemberTag_L_LeftUpperArmGore" value="Prefabs/UpperArmGore"/>
	<property name="DismemberTag_L_LeftLowerArmGore" value="Prefabs/UpperArmGore"/>
	<property name="DismemberTag_L_RightUpperArmGore" value="Prefabs/UpperArmGore"/>
	<property name="DismemberTag_L_RightLowerArmGore" value="Prefabs/UpperArmGore"/>

	<!-- Stealth settings -->
	<property name="MaxViewAngle" value="180"/>
	<property name="SightRange" value="20"/>
	<property name="SightLightThreshold" value="-2,150"/>

	<property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
	<property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
	<property name="SleeperNoiseToWake" value="9,12"/>
	<property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
	<property name="SleeperSightToSenseMax" value="200,300"/>
	<property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
	<property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".6"/>
	<property name="MaxTurnSpeed" value="280"/>
	<property name="MoveSpeed" value=".3"/>
	<property name="MoveSpeedAggro" value="1.15, 1.2"/>
	<property name="MoveSpeedRand" value="-.2, .2"/>
	<property name="MoveSpeedPanic" value="1.5"/>
	<property name="JumpDelay" value=".1"/>
	<property name="SwimSpeed" value="1.2"/>
	<property name="SwimStrokeRate" value="1.1,1.5"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.4"/>
	<property name="CanClimbLadders" value="false"/>

	<property name="HandItem" value="meleeHandAnimalBear"/>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_hostile,clear_sleeper"/>

	<property name="TimeStayAfterDeath" value="300"/>
	<property name="ExperienceGain" value="400"/><!-- XP HOSTILE ANIMAL TEMPLATE -->
	<!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
	<property name="DeadBodyHitPoints" value="350"/>

	<effect_group name="Base Effects"> <!-- animalTemplateHostile -->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="0">
			<requirement name="!HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="1">
			<requirement name="HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>

		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
		
		<!-- *** RANDOM_HOSTILE_ANIMAL_HEALTH -->
		<passive_effect name="HealthMax" operation="perc_add" value="-.2,.15"/>
		
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
	</effect_group>
</entity_class>

		<!-- *** BEAR -->
<entity_class name="animalBear" extends="animalTemplateHostile">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,bear,perkAT04,perkAT05"/>
	<property name="Prefab" value="@:Entities/Animals/Bear/animalBearGrizzlyPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_bear"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_bear"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>
	<property name="PhysicsBody" value="bear"/>
	<property name="Mass" value="600"/>

	<property name="AISeeOffset" value=".8"/>
	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="DestroyArea"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,25,EntityBandit,25,EntityAnimalStag,40,EntityZombie,30"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Look"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITask-8" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,9,EntityBandit,0,-6,EntityAnimalStag,0,0,EntityZombie,0,-6"/>
	<property name="AITarget-4" value=""/>

	<property name="SoundHurt" value="bearpain"/>
	<property name="SoundDeath" value="beardeath"/>
	<property name="SoundRandom" value="bearroam"/>
	<property name="SoundSense" value="bearsense"/>
	<property name="SoundAlert" value="bearalert"/>
	<property name="SoundAttack" value="bearattack"/>
	<property name="SoundGiveUp" value="beargiveup"/>
	<property name="SoundStepType" value="animalhvystep"/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".5"/>
	<property name="MoveSpeedAggro" value="1.9, 2"/>
	<property name="PainResistPerHit" value="1"/>
	<property name="DeadBodyHitPoints" value="600"/>

	<property name="ExperienceGain" value="2000"/><!-- XP Bear -->

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="50"/> <!-- animalBear -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
	<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="2"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="2500"/>
	</effect_group>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_bear,clear_sleeper"/>
</entity_class>

		<!-- *** LITTLE_BEAR -->
<entity_class name="animalBearSmall" extends="animalBear">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,bear,perkAT04,perkAT05"/>
	<property name="SizeScale" value=".6"/>
	<property name="Mass" value="300"/>

	<property name="SoundStepType" value="animalpawstep"/>

	<property name="HandItem" value="meleeHandAnimalLittleBear"/>

	<property name="ExperienceGain" value="1000"/><!-- XP Little Bear -->

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="12"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
	<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="800"/>
	</effect_group>
</entity_class>


		<!-- *** ZOMBIE_BEAR -->
<entity_class name="animalZombieBear" extends="animalBear">
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,bear,perkAT05"/>
	<property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="DismemberMultiplierHead" value="0"/>

	<property name="AIFeralSense" value="1.2"/>
	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="DestroyArea"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachDistraction"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40"/>
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Look"/>
	<property name="AITask-8" value="Wander"/>
	<property name="AITask-9" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,16,14,EntityBandit,0,-8,EntityAnimalStag,0,0"/>
	<property name="AITarget-4" value=""/>

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandAnimalZombieBear"/>
	<property name="DeadBodyHitPoints" value="600"/>

	<property name="ExperienceGain" value="2500"/><!-- XP Zombie Bear -->
	<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
	<property name="LootDropProb" value=".5"/> <!-- Zombie Bear -->

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="50"/> <!-- animalZombieBear -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
	<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="2"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="4000"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
	</effect_group>
</entity_class>

		<!-- *** WOLF -->
<entity_class name="animalWolf" extends="animalTemplateHostile">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,wolf,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_wolf"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="AWolf"/>
	<property name="Mass" value="95"/>
	<property name="Prefab" value="@:Entities/Animals/Wolf/animalWolf.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>

	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="Territorial"/>
	<property name="AITask-3" value="RunawayWhenHurt" data="runChance=.5;healthPer=.3;healthPerMax=.6"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityBandit,15,EntityAnimalStag,20,EntityZombie,20"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Look"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITask-8" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,8,EntityBandit,0,-8,EntityAnimalStag,0,0,EntityZombie,0,-8"/>
	<property name="AITarget-4" value=""/>

	<property name="SoundRandom" value="wolfroam"/>
	<property name="SoundAlert" value="wolfalert"/>
	<property name="SoundHurt" value="wolfpain"/>
	<property name="SoundDeath" value="wolfdeath"/>
	<property name="SoundAttack" value="wolfattack"/>
	<property name="SoundSense" value="wolfsense"/>
	<property name="SoundGiveUp" value="wolfgiveup"/>
	<property name="SoundStepType" value="dogstep"/>

	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandAnimalWolf"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200"/>
	</effect_group>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/> <!-- animalWolf -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_wolf,clear_sleeper"/>
</entity_class>

		<!-- *** DIRE_WOLF -->
<entity_class name="animalDireWolf" extends="animalWolf">
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,wolf,perkAT05"/>
	<property name="PhysicsBody" value="AWolf"/>
	<property name="Mass" value="180"/>
	<property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="SizeScale" value="1.4"/>
	<property name="DismemberMultiplierHead" value="0"/>

	<property name="AISeeOffset" value=".9"/>
	<property name="AIPathCostScale" value=".15, .2"/>
	<property name="AITask" value="
	BreakBlock|
	DestroyArea|
	Territorial|
	ApproachDistraction|
	ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|
	ApproachSpot|
	Look|
	Wander|
	"/>
	<property name="AITarget" value="
	SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
	BlockingTargetTask|
	SetNearestCorpseAsTarget flags=edible|
	SetNearestEntityAsTarget class=EntityPlayer,17,15,EntityBandit,0,-8,EntityAnimalStag,0,0|
	"/>

	<property name="SoundAlert" value="wolfdirealert"/>
	<property name="SoundAttack" value="wolfdireattack"/>
	<property name="SoundDeath" value="wolfdiredeath"/>
	<property name="SoundGiveUp" value="wolfdiregiveup"/>
	<property name="SoundHurt" value="wolfdirepain"/>
	<property name="SoundRandom" value="wolfdireroam"/>
	<property name="SoundSense" value="wolfdiresense"/>
	<property name="SoundStepType" value="animalpawstep"/>

	<!-- Gameplay -->
	<property name="MoveSpeedAggro" value="1, 1.1"/>
	<property name="JumpMaxDistance" value="5, 6"/>
	<property name="HandItem" value="meleeHandAnimalDireWolf"/>
	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
	<property name="PainResistPerHit" value=".95"/>
	<property name="DeadBodyHitPoints" value="450"/>

	<property name="ExperienceGain" value="2000"/><!-- XP Dire Wolf -->
	<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
	<property name="LootDropProb" value=".5"/> <!-- Dire Wolf -->

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="35"/> <!-- animalDireWolf -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="12"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="3000"/>
	</effect_group>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper"/>
</entity_class>

		<!-- *** TWITCH_MURDER_CHICKEN -->
<entity_class name="animalChickenHostile" extends="animalTemplateHostile">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,chicken,hostile,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="Prefab" value="@:Entities/Animals/Bird/animalBirdChickenPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="Parent" value="Animals"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Faction" value="animals"/>
	<property name="PhysicsBody" value="chicken"/>
	<property name="Mass" value="40"/>
	<property name="Weight" value="15"/>
	<property name="SoundHurt" value="chickenpain"/>
	<property name="SoundDeath" value="chickendeath"/>
	<property name="SoundStepType" value="animallightstep"/>
	<property name="SwimOffset" value="2"/>
	<property name="CanBigHead" value="false"/>
	<property name="AIFeralSense" value="1.6"/>
	<property name="AIGroupCircle" value="0"/>
	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,100"/>
	<property name="AITask-3" value="ApproachSpot"/>
	<property name="AITask-4" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20"/>
	<property name="AITarget-5" value=""/>

	<property name="MoveSpeed" value=".4"/>
	<property name="MoveSpeedAggro" value="1.65, 1.82"/>
	
	<property name="MaxViewAngle" value="360"/>
	<property name="SightRange" value="100"/>
	<property name="SightLightThreshold" value="-2,-2"/>
	
	<!-- Gameplay -->
	<property name="HandItem" value="meleeHandAnimalCoyote"/>
	<property name="MoveSpeedPanic" value="1.5"/>
	<property name="ExperienceGain" value="130"/><!-- XP Murder Chicken -->
	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/> <!-- animalChicken -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="12"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="4"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
	</effect_group>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_chicken"/>
</entity_class>

		<!-- *** COYOTE -->
<entity_class name="animalCoyote" extends="animalWolf">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,coyote,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_wolf"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/>
	<property name="PhysicsBody" value="AWolf"/>
	<property name="Mass" value="65"/>
	<property name="Prefab" value="@:Entities/Animals/Wolf/animalDogCoyotePrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>

	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="Territorial"/>
	<property name="AITask-3" value="RunawayWhenHurt" data="runChance=.9;healthPer=.6;healthPerMax=0.75"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,10,EntityAnimalRabbit,8"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Look"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITask-8" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,15,10,EntityAnimalRabbit,0,18"/>
	<property name="AITarget-4" value=""/>

	<property name="SoundRandom" value="coyoteroam"/>
	<property name="SoundAlert" value="wolfalert"/>
	<property name="SoundHurt" value="wolfpain"/>
	<property name="SoundDeath" value="wolfdeath"/>
	<property name="SoundAttack" value="wolfattack"/>
	<property name="SoundSense" value="wolfsense"/>
	<property name="SoundGiveUp" value="wolfgiveup"/>
	<property name="SoundStepType" value="dogstep"/>

	<property name="HandItem" value="meleeHandAnimalCoyote"/>
	<property name="ExperienceGain" value="206"/><!-- XP Coyote -->
	<property name="DeadBodyHitPoints" value="200"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
	</effect_group>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="12"/>
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_coyote,clear_sleeper"/>
</entity_class>

		<!-- *** MOUNTAIN_LION -->
<entity_class name="animalMountainLion" extends="animalWolf">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,mountainlion,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_mountain_lion"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_mountain_lion"/>
	<property name="PhysicsBody" value="MountainLion"/>
	<property name="Mass" value="125"/>
	<property name="Prefab" value="@:Entities/Animals/Cat/animalMountainLion.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="SizeScale" value="1"/>

	<property name="SoundRandom" value="mlionroam"/>
	<property name="SoundAlert" value="mlionalert"/>
	<property name="SoundHurt" value="mlionpain"/>
	<property name="SoundDeath" value="mliondeath"/>
	<property name="SoundAttack" value="mlionattack"/>
	<property name="SoundSense" value="mlionsense"/>
	<property name="SoundGiveUp" value="mliongiveup"/>
	<property name="SoundStepType" value="animalpawstep"/>

	<property name="AISeeOffset" value=".8"/>
	<property name="AITask-1" value="Leap" data="legs=4"/>
	<property name="AITask-2" value="BreakBlock"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="RunawayWhenHurt" data="runChance=.4;healthPer=.1;healthPerMax=.4"/>
	<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityBandit,15,EntityAnimalStag,30,EntityZombie,20"/>
	<property name="AITask-6" value="ApproachSpot"/>
	<property name="AITask-7" value="Look"/>
	<property name="AITask-8" value="Wander"/>
	<property name="AITask-9" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,9,EntityBandit,0,-8,EntityAnimalStag,0,0,EntityZombie,0,-5"/>
	<property name="AITarget-4" value=""/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".6"/>
	<property name="MoveSpeedAggro" value="2.1, 2.3"/>
	<property name="JumpDelay" value=".1"/>
	<property name="JumpMaxDistance" value="6, 7"/>
	<property name="HandItem" value="meleeHandAnimalMountainLion"/>
	<property name="PainResistPerHit" value=".8"/>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_mountainlion,clear_sleeper"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="750"/>
	</effect_group>
</entity_class>

		<!-- *** INSECT_SWARM -->
<entity_class name="animalInsectSwarm" extends="animalTemplateHostile">
	<property name="Class" value="EntitySwarm"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="EntityType" value="Zombie"/>
	<property name="Tags" value="entity,hostile"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="false"/>
	<property name="PhysicsBody" value=""/>
	<property name="Mass" value="30"/>
	<property name="Prefab" value="@:Entities/Animals/Insects/animalInsectSwarmPrefab.prefab"/>
	<property name="AvatarController" value=""/>
	<property name="SizeScale" value="1"/>
	<property name="LookAtAngle" value="0"/>

	<property name="AITask-1" value=""/>
	<property name="AITarget-1" value=""/>

	<property name="SoundRandom" value="swarmroam"/>
	<property name="SoundAlert" value="swarmalert"/>
	<property name="SoundHurt" value="swarmpain"/>
	<property name="SoundDeath" value="swarmdeath"/>
	<property name="SoundAttack" value="swarmattack"/>

	<!-- Stealth -->
	<property name="SightRange" value="20"/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value="1"/>
	<property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
	<property name="MaxTurnSpeed" value="300"/>

	<property name="HandItem" value="meleeHandAnimalInsectSwarm"/>
	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

	<property name="DismemberMultiplierLegs" value="0"/>
	<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

	<property name="TimeStayAfterDeath" value="0"/>

	<property name="ExperienceGain" value="50"/><!-- XP Swarm -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="75" tags="ranged" invert_tag_check="true"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="99" tags="ranged"/>
	</effect_group>
</entity_class>

		<!-- *** BEE_SWARM -->
<entity_class name="animalBeeSwarm" extends="animalTemplateHostile">
	<property name="Class" value="EntitySwarm"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="EntityType" value="Zombie"/>
	<property name="Tags" value="entity,hostile"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="false"/>
	<property name="PhysicsBody" value=""/>
	<property name="Mass" value="30"/>
	<property name="Prefab" value="@:Entities/Animals/Insects/animalInsectSwarmPrefab.prefab"/>
	<property name="AvatarController" value=""/>
	<property name="SizeScale" value="1"/>
	<property name="LookAtAngle" value="0"/>

	<property name="AITask-1" value=""/>
	<property name="AITarget-1" value=""/>

	<property name="SoundRandom" value="swarmroam"/>
	<property name="SoundAlert" value="swarmalert"/>
	<property name="SoundHurt" value="swarmpain"/>
	<property name="SoundDeath" value="swarmdeath"/>
	<property name="SoundAttack" value="swarmattack"/>

	<!-- Stealth -->
	<property name="SightRange" value="20"/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value="1"/>
	<property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
	<property name="MaxTurnSpeed" value="300"/>

	<property name="HandItem" value="meleeHandAnimalBeeSwarm"/>
	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

	<property name="DismemberMultiplierLegs" value="0"/>
	<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

	<property name="TimeStayAfterDeath" value="0"/>

	<property name="ExperienceGain" value="50"/><!-- XP Swarm -->

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="75" tags="ranged" invert_tag_check="true"/>
		<passive_effect name="PhysicalDamageResist" operation="base_set" value="99" tags="ranged"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_VULTURE -->
<entity_class name="animalZombieVulture" extends="animalTemplateHostile">
	<property name="Class" value="EntityVulture"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="EntityType" value="Zombie"/>
	<property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,vulture"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="SizeScale" value=".7"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="vulture"/>
	<property name="Mass" value="50"/>
	<property name="RightHandJointName" value="Jaw"/>

	<property name="AITask-1" value=""/>
	<property name="AITarget-1" value=""/>

	<property name="SoundRandom" value="vultureroam"/>
	<property name="SoundAlert" value="vulturealert"/>
	<property name="SoundHurt" value="vulturepain"/>
	<property name="SoundDeath" value="vulturedeath"/>
	<property name="SoundAttack" value="vultureattack"/>
	<property name="SoundSense" value="vulturesense"/>
	<property name="SoundGiveUp" value="vulturegiveup"/>

	<!-- Stealth -->
	<property name="SightRange" value="70"/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value="1"/>
	<property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
	<property name="MaxTurnSpeed" value="190"/>

	<property name="HandItem" value="meleeHandAnimalZombieVulture"/>
	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

	<property name="DismemberMultiplierLegs" value="0"/>
	<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

	<property name="DeadBodyHitPoints" value="175"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4"/> <!-- animalZombieVulture -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="30"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_VULTURE_RADIATED -->
<entity_class name="animalZombieVultureRadiated" extends="animalZombieVulture">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,radiated,vulture"/>
	<property name="Mass" value="90"/>
	<property name="SizeScale" value="1.2"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

	<property name="MoveSpeed" value=".7"/>
	<property name="MoveSpeedAggro" value="1.5, 1.5"/>
	<property name="MaxTurnSpeed" value="150"/>

	<property name="HandItem" value="meleeHandAnimalZombieVultureRadiated"/>

	<property name="ExperienceGain" value="1200"/><!-- XP Vulture Radiated -->

	<property name="DeadBodyHitPoints" value="200"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="6"/> <!-- animalZombieVultureRadiated -->
	<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="35"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="120"/>
		<passive_effect name="EntityDamage" operation="perc_add" value=".4"/> <!-- Feral damage -->
		<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
		<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
	</effect_group>
</entity_class>

		<!-- *** ZOMBIE_DOG -->
<entity_class name="animalZombieDog" extends="animalWolf">
	<property name="Class" value="EntityZombieDog"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,dog,perkAT03,perkAT04,perkAT05"/>
	<property name="Prefab" value="@:Entities/Animals/Wolf/animalStandardDogZombieRagdoll.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="PhysicsBody" value="zombieDog"/>
	<property name="SoundRandomTime" value="20"/>
	<property name="SoundRandom" value="zombiedogroam"/>
	<property name="SoundAlertTime" value="10"/>
	<property name="SoundAlert" value="zombiedogalert"/>
	<property name="SoundHurt" value="zombiedogpain"/>
	<property name="SoundDeath" value="zombiedogdeath"/>
	<property name="SoundAttack" value="zombiedogattack"/>
	<property name="SoundSense" value="zombiedogsense"/>
	<property name="SoundGiveUp" value="zombiedoggiveup"/>
	<property name="SoundStepType" value="dogstep"/>

	<property name="AIFeralSense" value="1.6"/>
	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="Territorial"/>
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityBandit,20"/>
	<property name="AITask-4" value="ApproachSpot"/>
	<property name="AITask-5" value="Look"/>
	<property name="AITask-6" value="Wander"/>
	<property name="AITask-7" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer,EntityBandit"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=edible"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20,EntityBandit,0,-8"/>
	<property name="AITarget-5" value=""/>

	<!-- Gameplay -->
	<property name="MoveSpeed" value=".45"/>
	<property name="MoveSpeedNight" value=".3"/>
	<property name="MoveSpeedAggro" value="1.2, 1.3"/>
	<property name="MoveSpeedPanic" value="1.5"/>

	<property name="HandItem" value="meleeHandAnimalZombieDog"/>

	<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
	<property name="PainResistPerHit" value=".9"/>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/> <!-- animalZombieDog -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<!-- <drop event="Destroy" name="resourceAnimalFat" tag="butcherHarvest" count="2"/> -->
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
	</effect_group>
</entity_class>

		<!-- *** SNAKE -->
<entity_class name="animalSnake" extends="animalTemplateHostile">
	<property name="Class" value="EntityAnimalSnake"/>
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
	<property name="Prefab" value="@:Entities/Animals/Snake/snake_Prefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="HasRagdoll" value="false"/>
	<property name="RagdollOnDeathChance" value="0"/>
	<property name="Parent" value="Enemies"/>
	<property name="PhysicsBody" value="snake"/>
	<property name="Mass" value="40"/>
	<property name="Weight" value="20"/>
	<property name="LookAtAngle" value="0"/>

	<property name="Faction" value="undead"/>

	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="Territorial"/>
	<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
	<property name="AITask-4" value="ApproachSpot"/>
	<property name="AITask-5" value="Look"/>
	<property name="AITask-6" value="Wander"/>
	<property name="AITask-7" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15"/>
	<property name="AITarget-4" value=""/>

	<property name="WalkType" value="7"/>
	<property name="SoundHurt" value="snakepain"/>
	<property name="SoundDeath" value="snakedeath"/>
	<property name="SoundRandom" value="snakeroam"/>
	<property name="SoundSense" value="snakesense"/>
	<property name="SoundAlert" value="snakealert"/>
	<property name="SoundAttack" value="snakeattack"/>
	<property name="RootMotion" value="true"/>
	<property name="HasDeathAnim" value="true"/>

	<!-- Gameplay -->
	<property name="MaxTurnSpeed" value="100"/>
	<property name="MoveSpeed" value="0.08"/>
	<property name="MoveSpeedAggro" value=".2, .2"/>
	<property name="MoveSpeedPanic" value="0.2"/>

	<property name="HandItem" value="meleeHandAnimalSnake"/>
	<property name="AttackTimeoutDay" value="1.5"/>
	<property name="AttackTimeoutNight" value="1.1"/>

	<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

	<property name="ExperienceGain" value="130"/><!-- XP Snake -->
	<property name="DeadBodyHitPoints" value="150"/>
	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalSnake -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="10"/>
	</effect_group>

	<property name="CanBigHead" value="false"/>
	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper"/>
</entity_class>

		<!-- *** BOAR -->
<entity_class name="animalBoar" extends="animalTemplateHostile">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03,perkAT04,perkAT05"/>
	<property name="MapIcon" value="ui_game_symbol_tracking_pig"/>
	<property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/>
	<property name="IsEnemyEntity" value="false"/><!-- override hostile template setting so he can spawn in safe zones -->
	<property name="AvatarController" value="AvatarAnimalController"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="true"/>
	<property name="PhysicsBody" value="boar"/>
	<property name="Mass" value="200"/>
	<property name="Prefab" value="@:Entities/Animals/Boar/animalBoarPrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="RootMotion" value="true"/>
	<property name="RagdollOnDeathChance" value=".5"/>

	<property name="SoundRandom" value="boarroam"/>
	<property name="SoundAlert" value="boaralert"/>
	<property name="SoundHurt" value="boarpain"/>
	<property name="SoundDeath" value="boardeath"/>
	<property name="SoundAttack" value="boarattack"/>
	<property name="SoundSense" value="boarsense"/>
	<property name="SoundGiveUp" value="boargiveup"/>
	<property name="SoundStepType" value="animalhoofstep"/>

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".75"/>
	<property name="MoveSpeed" value=".4"/>
	<property name="MoveSpeedAggro" value="1.3, 1.3"/>
	<property name="MoveSpeedPanic" value="1.6"/>

	<property name="HandItem" value="meleeHandAnimalWolf"/>

	<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalBoar -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
	<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
	<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="250"/>
	</effect_group>

	<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_boar,clear_sleeper"/>
	
	<property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore" data ="rot=90,0,0+oset=0,0,.05"/>
</entity_class>

<!-- *** ZOMBIE BOAR -->
<entity_class name="animalZombieBoar" extends="animalBoar">
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="Tags" value="entity,animal,zombieAnimal,hostile,boar,boss"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="Prefab" value="@:Entities/Animals/Grace/animalBossGracePrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
	<property name="Mass" value="600"/>
	<property name="SoundRandom" value="boarroam"/>
	<property name="SoundAlert" value="boaralert"/>
	<property name="SoundHurt" value="boarpain"/>
	<property name="SoundDeath" value="boardeath"/>
	<property name="SoundAttack" value="boarattack"/>
	<property name="SoundSense" value="boarsense"/>
	<property name="SoundGiveUp" value="boargiveup"/>
	<property name="SoundStepType" value="animalhvyhoofstep"/>
	<property name="DismemberMultiplierHead" value="0"/>
	<property name="SizeScale" value="0.75"/>

	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="DestroyArea"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityBandit,15,EntityZombie,10"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Look"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITask-8" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityBandit,0,-4,EntityZombie,0,-4"/>
	<property name="AITarget-5" value=""/>

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".8"/>
	<property name="MoveSpeed" value=".3"/>
	<property name="MoveSpeedAggro" value="1, 1"/>
	<property name="MoveSpeedPanic" value="1.4"/>

	<property name="HandItem" value="meleeHandZombieBoar"/>

	<property name="ExperienceGain" value="2000"/><!-- XP Zombie Boar -->
	<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
	<property name="LootDropProb" value=".5"/> <!-- Mutated Boar -->

	<drop event="Harvest" name="foodRottingFlesh" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="50"/> <!-- animalZombieBoar -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="35"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="10"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="2000"/>
	</effect_group>
</entity_class>

		<!-- *** GRACE -->
<entity_class name="animalBossGrace" extends="animalBoar">
	<property name="UserSpawnType" value="Menu"/>
	<property name="EntityFlags" value="animal,zombie"/>
	<property name="Tags" value="entity,animal,zombieAnimal,hostile,boar,boss"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="Prefab" value="@:Entities/Animals/Grace/animalBossGracePrefab.prefab"/>
	<property name="PrefabCombined" value="true"/>
	<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
	<property name="Mass" value="1200"/>
	<property name="SoundRandom" value="boarroam"/>
	<property name="SoundAlert" value="boaralert"/>
	<property name="SoundHurt" value="boarpain"/>
	<property name="SoundDeath" value="boardeath"/>
	<property name="SoundAttack" value="boarattack"/>
	<property name="SoundSense" value="boarsense"/>
	<property name="SoundGiveUp" value="boargiveup"/>
	<property name="SoundStepType" value="animalhvyhoofstep"/>
	<property name="DismemberMultiplierHead" value="0"/>

	<property name="AITask-1" value="BreakBlock"/>
	<property name="AITask-2" value="DestroyArea"/>
	<property name="AITask-3" value="Territorial"/>
	<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityBandit,15,EntityZombie,10"/>
	<property name="AITask-5" value="ApproachSpot"/>
	<property name="AITask-6" value="Look"/>
	<property name="AITask-7" value="Wander"/>
	<property name="AITask-8" value=""/>
	<property name="AITarget-1" value="SetAsTargetIfHurt"/>
	<property name="AITarget-2" value="BlockingTargetTask"/>
	<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
	<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityBandit,0,-4,EntityZombie,0,-4"/>
	<property name="AITarget-5" value=""/>

	<!-- Gameplay -->
	<property name="PainResistPerHit" value=".9"/>
	<property name="MoveSpeed" value=".2"/>
	<property name="MoveSpeedAggro" value=".7, .75"/>
	<property name="MoveSpeedPanic" value="1.1"/>

	<property name="HandItem" value="meleeHandBossGrace"/>

	<property name="ExperienceGain" value="2000"/><!-- XP strong -->
	<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
	<property name="LootDropProb" value="1"/> <!-- Grace -->

	<drop event="Harvest" name="foodRottingFlesh" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="100"/> <!-- animalBoar -->
	<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="70"/>
	<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="20"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="50"/>
	<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="10"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="3000"/>
	</effect_group>
</entity_class>

<!-- *** FALLING -->

<entity_class name="fallingBlock">
	<property name="UserSpawnType" value="None"/>
	<property name="Prefab" value="FallingBlock"/>
</entity_class>

<entity_class name="fallingTree">
	<property name="UserSpawnType" value="None"/>
	<property name="Prefab" value="FallingTree"/>
</entity_class>

<!-- *** ITEMS -->

<entity_class name="item">
	<property name="UserSpawnType" value="None"/>
	<property name="Prefab" value="Item"/>
	<property name="Mass" value="2"/>
</entity_class>

<!-- *** VEHICLES -->

		<!-- *** BICYCLE -->
<entity_class name="vehicleBicycle">
	<property name="Class" value="EntityBicycle"/>
	<property name="Tags" value="vehicle"/>
	<property name="Prefab" value="@:Entities/Vehicles/VBikeMountain/VBikeMountainP.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="vehicleBicycle"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="25"/>
	<property name="Explosion.RadiusBlocks" value="1"/>
	<property name="Explosion.RadiusEntities" value="1"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_bicycle"/>
	<property name="NavObject" value="bicycle"/>
</entity_class>

		<!-- *** MINIBIKE -->
<entity_class name="vehicleMinibike">
	<property name="Class" value="EntityMinibike"/>
	<property name="Tags" value="vehicle,usesGas,bikerSetBonus"/>
	<property name="Prefab" value="@:Entities/Vehicles/VBikeMini/VBikeMiniP.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="vehicleMinibike"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="26"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="3"/>
	<property name="Explosion.BlockDamage" value="20"/>
	<property name="Explosion.EntityDamage" value="20"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
	<property name="NavObject" value="minibike"/>
</entity_class>

		<!-- *** MOTORCYCLE -->
<entity_class name="vehicleMotorcycle">
	<property name="Class" value="EntityMotorcycle"/>
	<property name="Tags" value="vehicle,usesGas,bikerSetBonus"/>
	<property name="Prefab" value="@:Entities/Vehicles/VMotorcycle/VMotorcycleP.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="vehicleMotorcycle"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="27"/>
	<property name="Explosion.RadiusBlocks" value="4"/>
	<property name="Explosion.RadiusEntities" value="4"/>
	<property name="Explosion.BlockDamage" value="50"/>
	<property name="Explosion.EntityDamage" value="50"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_motorcycle"/>
	<property name="NavObject" value="motorcycle"/>
</entity_class>

		<!-- *** 4X4 -->
<entity_class name="vehicleTruck4x4">
	<property name="Class" value="EntityVJeep"/>
	<property name="Tags" value="vehicle,usesGas"/>
	<property name="Prefab" value="@:Entities/Vehicles/VTruck4x4/VTruck4x4P.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="vehicle4x4Truck"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="29"/>
	<property name="Explosion.RadiusBlocks" value="5"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.BlockDamage" value="100"/>
	<property name="Explosion.EntityDamage" value="100"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_4x4"/>
	<property name="NavObject" value="4x4"/>
</entity_class>

		<!-- *** GYROCOPTER -->
<entity_class name="vehicleGyrocopter">
	<property name="Class" value="EntityVGyroCopter"/>
	<property name="Tags" value="vehicle,usesGas"/>
	<property name="Prefab" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="vehicleGyrocopter"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="28"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="3"/>
	<property name="Explosion.BlockDamage" value="30"/>
	<property name="Explosion.EntityDamage" value="30"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_gyrocopter"/>
	<property name="NavObject" value="gyrocopter"/>
</entity_class>

		<!-- *** HELICOPTER -->
<!--
<entity_class name="vehicleHelicopter">
	<property name="Class" value="EntityVHelicopter"/>
	<property name="Tags" value="vehicle,usesGas"/>
	<property name="Prefab" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="81"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="6"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
</entity_class>
-->
		<!-- *** JOKE_BLIMP -->
<!--
Kinda sorta works but is buggy and we don't have time for that.
<entity_class name="vehicleJokeblimp">
	<property name="Class" value="EntityVBlimp"/>
	<property name="Tags" value="vehicle"/>
	<property name="Prefab" value="@:Entities/Vehicles/jokeblimp_Prefab.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="82"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="6"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>
	<property name="MapIcon" value="ui_game_symbol_minibike"/>
</entity_class>
-->

		<!-- *** SUPPLY_PLANE -->
<entity_class name="supplyPlane">
	<property name="Class" value="EntitySupplyPlane"/>
	<property name="UserSpawnType" value="None"/>
	<property name="Tags" value="vehicle"/>
	<property name="Mesh" value="@:Entities/SupplyPlane/prefabC46.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="HasRagdoll" value="false"/>
	<property name="Prefab" value="SupplyPlane"/>
	<property name="Parent" value="SupplyCrates"/>
	<property name="Faction" value="none"/>
	<property name="Weight" value="100"/>
	<property name="SurfaceCategory" value="wood"/>
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200"/>
	</effect_group>
	<property name="TimeStayAfterDeath" value="0"/>
</entity_class>

<!-- *** CONTAINER_AND_CRATE_ENTITIES -->

		<!-- *** SUPPLY_CRATE -->
<entity_class name="sc_General">
	<property name="Class" value="EntitySupplyCrate"/>
	<property name="Parent" value="SupplyCrates"/>
	<property name="Prefab" value="SupplyCrate"/>
	<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab"/>
	<property name="ModelType" value="SupplyCrate"/>
	<property name="Faction" value="none"/>
	<property name="MaxHealth" value="200"/>
	<property name="Weight" value="100"/>
	<property name="HasRagdoll" value="false"/>
	<property name="SurfaceCategory" value="wood"/>
	<property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
	<property name="LootListAlive" value="airDrop"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens"/>
	<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land"/>
	<property name="TimeStayAfterDeath" value="0"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="200"/>
		<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffBurningEnvironment,buffBurningElement,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire"/>
	</effect_group>
	<property name="NavObject" value="supply_drop"/>

	<!-- If set this entity shows on the map -->
	<!--<property name="MapIcon" value="map_supply_crate"/> -->
</entity_class>

		<!-- *** DROPPED_PLAYER_BACKPACK -->
<entity_class name="Backpack">
	<property name="Class" value="EntityBackpack"/>
	<property name="UserSpawnType" value="None"/>
	<property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="3600"/> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="playerBackpack"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
	<property name="NavObject" value="backpack"/>
</entity_class>

		<!-- *** DROPPED_LOOT_CONTAINER_BACKPACK -->
		<!-- used after a container block is destroyed -->
<entity_class name="DroppedLootContainer">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="None"/>
	<property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** DROPPED_VEHICLE_CONTAINER_BACKPACK -->
	<!-- used after a vehicle is destroyed -->
<entity_class name="DroppedVehicleContainer">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="None"/>
	<property name="Mesh" value="@:Entities/LootContainers/backpack_vehicleDroppedPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** REGULAR_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerRegular">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackReg"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** NURSE_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerNurse">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackNurse"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** LAB_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerLab">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackLab"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** UTILITY_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerUtility">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackUtility"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** SOLDIER_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerSoldier">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackSoldier"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

	<!-- *** THUG_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerThug">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackThug"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
</entity_class>

		<!-- *** STRONG_LOOT_BAG__BLUE -->
<entity_class name="EntityLootContainerStrong">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackBluePrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackStrong"/>
	<property name="Faction" value="none"/>
</entity_class>

		<!-- *** BOSS_LOOT_BAG__RED -->
<entity_class name="EntityLootContainerBoss">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackBoss"/>
	<property name="Faction" value="none"/>
</entity_class>

		<!-- *** PLAGUE_QUEEN_BEE__GOLD -->
<entity_class name="EntityLootContainerPlague">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/zpackGoldPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="zPackPlague"/>
	<property name="Faction" value="none"/>
</entity_class>

<entity_class name="DroppedLootContainerTwitch">
	<property name="Class" value="EntityLootContainer"/>
	<property name="HideInSpawnMenu" value="true"/>
	<property name="Tags" value="twitch_dropped"/>
	<property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="3600"/>
	<property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
	<property name="Faction" value="none"/>
	<property name="NavObject" value="twitch_dropped_loot"/>
</entity_class>

<!-- *** NPC's -->

		<!-- *** SURVIVOR_TEMPLATE -->
<!--
<entity_class name="npcSurvivorTemplate">
	<property name="Class" value="EntitySurvivor"/>
	<property name="UserSpawnType" value="None"/>
	<property name="EntityType" value="Player"/>
	<property name="Faction" value="whiteriver"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarUMAController"/>
	<property name="ModelType" value="NpcUMA"/>
	<property name="HasRagdoll" value="true"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>

	<property name="AIPackages" value="Human Basic, Human Melee"/>

	<property name="ItemsOnEnterGame.GameModeSurvival" value="meleeWpnClubT0WoodenClub"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="meleeWpnClubT0WoodenClub"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="meleeWpnClubT0WoodenClub"/>
	<property name="MaxHealth" value="150"/>
	<property name="MaxViewAngle" value="180"/>
	<property name="Weight" value="70"/>
	<property name="MoveSpeed" value="0.75"/>
	<property name="MoveSpeedAggro" value="1.15, 1.15"/>
	<property name="MoveSpeedPanic" value="1.15"/>
	<property name="CanClimbLadders" value="true"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="WalkType" value="7"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="SoundRandomTime" value="200"/>
	<property name="SoundRandom" value="Player_Male/player1stamina"/>
	<property name="SoundHurt" value="Player_Male/player1painlg"/>
	<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
	<property name="SoundDeath" value="Player_Male/player1death"/>
	<property name="SoundStamina" value="Player_Male/player1stamina"/>
	<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
	<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
	<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
	<property name="SoundJump" value="Player_Male/player1Jump"/>
	<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
	<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="LootListOnDeath" value="15"/>
	<property name="HasDeathAnim" value="true"/>
	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="150"/>
	</effect_group>
	<effect_group>
		<requirement name="ProgressionLevel" progression_name="perkBatterUpMetalChain" target="other" operation="Equals" value="1"/>
		<requirement name="HoldingItemHasTags" tags="club"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.2"/>
	</effect_group>
</entity_class>

<entity_class name="npcSurvivorRanged" extends="npcSurvivorTemplate">
	<property name="ItemsOnEnterGame.GameModeSurvival" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
	<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>

	<property name="AttackTimeoutDay" value="0.5"/>
	<property name="AttackTimeoutNight" value="0.5"/>

	<property name="AIPackages" value="Human Basic, Human Ranged"/>
</entity_class>
-->

		<!-- *** JUNK_SLEDGE -->
<entity_class name="junkTurretSledge">
	<property name="Class" value="EntityTurret"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Tags" value="turret,turretMelee,deployed,noMedBuffs"/>
	<property name="Parent" value="NPC"/>
	<property name="Prefab" value="@:Other/Items/Weapons/Melee/Junk Sledge/junkSledge_Prefab.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="roboticTurret"/>
	<property name="IsEnemyEntity" value="false"/>

	<property name="WakeUpTime" value="0.5"/>
	<property name="FallAsleepTime" value="10"/>

	<property name="YawRange" value="170"/> <!-- horizontal swivel range. Keep under 180. -->
	<property name="PitchRange" value="75"/>
	<property name="TurnSpeed" value="27"/>
	<property name="MaxDistance" value="2.2"/>

	<property name="EntityDamage" value="25"/>
	<property name="BlockDamage" value="25"/>
	<property name="RaySpread" value="1"/>
	<property name="RayCount" value="1"/>
	<property name="BurstRoundCount" value="1"/>
	<property name="BurstFireRate" value="1"/>
	<property name="CooldownTime" value="1"/>
	<property name="OvershootTime" value="0"/>
	<property name="MaxOwnerDistance" value="16"/>

	<property name="TargetingSound" value="turret_retarget_lp"/>
	<property name="OverheatSound" value="turret_overheat_lp"/>
	<property name="WakeUpSound" value="turret_windup"/>
	<property name="FireSound" value="junksledge_fire"/>
	<property name="IdleSound" value="junksledge_Idle"/>

	<property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>

	<property name="TimeStayAfterDeath" value="0"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="1"/>
	<property name="Explosion.RadiusEntities" value="1"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>

	<!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
	<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
	<property name="NavObject" value="junk_sledge"/>
	<property name="TrackerIcon" value="ui_game_symbol_assemble"/>
</entity_class>

		<!-- *** JUNK_TURRET -->
<entity_class name="junkTurretGun">
	<property name="Class" value="EntityTurret"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Tags" value="turret,turretRanged,deployed,noMedBuffs"/>
	<property name="Parent" value="NPC"/>
	<property name="Prefab" value="@:Other/Items/Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
	<property name="ModelType" value="Standard"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="IgnoreTrigger" value="true"/>
	<property name="LootListAlive" value="roboticTurret"/>
	<property name="IsEnemyEntity" value="false"/>

	<property name="WakeUpTime" value="0.5"/>
	<property name="FallAsleepTime" value="10"/>

	<property name="YawRange" value="90"/> <!-- horizontal swivel range. Keep under 180. -->
	<property name="PitchRange" value="70"/>
	<property name="TurnSpeed" value="22.5"/>
	<property name="MaxDistance" value="15"/>

	<property name="RaySpread" value="5"/>
	<property name="BurstRoundCount" value="1"/>
	<property name="BurstFireRate" value="1"/>
	<property name="CooldownTime" value="1"/>
	<property name="OvershootTime" value="0"/>
	<property name="MaxOwnerDistance" value="16"/>

	<property name="TargetingSound" value="turret_retarget_lp"/>
	<property name="OverheatSound" value="turret_overheat_lp"/>
	<property name="WakeUpSound" value="turret_windup"/>
	<property name="FireSound" value="junkturret_fire"/>

	<property name="ParticlesMuzzleFire" value="gunfire_junkturret"/>

	<property name="TimeStayAfterDeath" value="0"/>
	<property name="Explosion.ParticleIndex" value="6"/>
	<property name="Explosion.RadiusBlocks" value="1"/>
	<property name="Explosion.RadiusEntities" value="1"/>
	<property name="RotateToGround" value="true"/>
	<property name="Faction" value="none"/>

	<!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
	<property name="NavObject" value="junk_turret"/>
	<property name="TrackerIcon" value="ui_game_symbol_assemble"/>
</entity_class>

		<!-- *** JUNK_DRONE -->
<entity_class name="entityJunkDrone">
	<property name="Class" value="EntityDrone"/>
	<property name="UserSpawnType" value="Console"/>
	<property name="Tags" value="drone,deployed,noMedBuffs"/>
	<property name="Parent" value="NPC"/>
	<property name="Mesh" value="@:Other/Items/Weapons/Ranged/Junk Drone/junkDrone_Prefab.prefab"/>
	<property name="Prefab" value="NPC"/>
	<property name="ModelType" value="Custom"/>
	<property name="SurfaceCategory" value="metal"/>
	<property name="SizeScale" value="0.25"/>

	<property name="LootListAlive" value="roboticDrone"/>	<!-- used to determine container X/Y size -->
	<property name="TimeStayAfterDeath" value="3600"/>	<!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
	<property name="IsEnemyEntity" value="false"/>
	<property name="Faction" value="none"/>
	<property name="NPCID" value="NPCjunkDrone"/>
	<property name="MapIcon" value="ui_game_symbol_drone"/>
	<property name="NavObject" value="NOJunkDrone"/>
	<!-- <property name="TrackerIcon" value="ui_game_symbol_drone"/> *Handled by NavObject -->

	<property name="MaxDistance" value="15"/>
	<property name="RaySpread" value="5"/>
	<!--- <property name="RayCount" value="1"/> -->
	<property name="BurstRoundCount" value="3"/>
	<property name="BurstFireRate" value="0.2"/>
	<property name="CooldownTime" value="1"/>
	<property name="EntityDamage" value="5"/>

	<property name="StunActionTime" value="1"/>
	<property name="StunCooldown" value="14"/>
	<property name="HealActionTime" value="2"/>
	<property name="HealCooldown" value="15"/>
	<property name="HealDamageThreshold" value="50"/>

	<effect_group>
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
		<passive_effect name="StaminaMax" operation="base_set" value="100"/>
		<passive_effect name="WaterMax" operation="base_set" value="100"/>
		<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingOne,buffInjuryBleedingTwo,buffInjuryBleeding,buffBurningZombie,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire,buffShocked,buffPerkCharismaticNature,buffRadiationPool"/>
	</effect_group>
</entity_class>

		<!-- *** TRADER_TEMPLATE -->
<entity_class name="npcTraderTemplate">
	<property name="Class" value="EntityTrader"/>
	<property name="UserSpawnType" value="None"/>
	<property name="Tags" value="entity,npc,human"/>
	<property name="EntityType" value="Player"/>
	<property name="Faction" value="trader"/>
	<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
	<property name="AvatarController" value="AvatarNpcController"/>
	<property name="ModelType" value="Npc"/>
	<property name="HasRagdoll" value="false"/>
	<property name="Prefab" value="NPC"/>
	<property name="Parent" value="Players"/>
	<property name="PhysicsBody" value="Player"/>
	<property name="Weight" value="70"/>
	<property name="LookAtAngle" value="60"/>

	<property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityHuman"/>
	<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityHuman"/>

	<property name="NPCID" value="traderric"/>
	<property name="IsEnemyEntity" value="true"/>
	<property name="WalkType" value="7"/>
	<property name="SurfaceCategory" value="organic"/>
	<property name="ParticleOnDeath" value="blood_death"/>
	<property name="HasDeathAnim" value="true"/>
	<property name="SoundRandomTime" value="200"/>
	<property name="Archetype" value="TraderJoel"/>
	<property name="SoundHurt" value="player1painlg"/>
	<property name="SoundHurtSmall" value="player1painsm"/>
	<property name="SoundDeath" value="player1death"/>
	<property name="SoundStamina" value="player1stamina"/>
	<property name="SoundDrownPain" value="player1drownpain"/>
	<property name="SoundWaterSurface" value="player1drownsurface"/>
	<property name="SoundDrownDeath" value="player1drowndeath"/>
	<property name="SoundJump" value="player1Jump"/>
	<property name="SoundLandSoft" value="player1LandSoft"/>
	<property name="SoundLandHard" value="player1LandHard"/>
	<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
	<!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->

	<!-- Stealth -->
	<property name="MaxViewAngle" value="180"/>

	<!-- Gameplay -->
	<property name="LootListAlive" value="traderNPC"/>

	<property name="MoveSpeed" value="0.75"/>
	<property name="MoveSpeedAggro" value="1.15, 1.15"/>
	<property name="MoveSpeedPanic" value="1.35"/>
	<property name="CanClimbLadders" value="true"/>

	<!-- <property name="Buffs" value="god"/> -->

	<property name="ExperienceGain" value="130"/><!-- XP Trader -->
	<property name="TimeStayAfterDeath" value="30"/>
	<property name="DeadBodyHitPoints" value="251"/>

	<property name="NavObject" value="trader"/>

	<effect_group name="Base Effects">
		<passive_effect name="HealthMax" operation="base_set" value="100000"/>
		<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingOne,buffInjuryBleedingTwo,buffInjuryBleeding,buffBurningZombie,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire,buffShocked,buffRadiationPool"/>
	</effect_group>
</entity_class>

		<!-- *** TRADER_JOEL -->
<entity_class name="npcTraderJoel" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderJoel.prefab"/>
	<property name="NPCID" value="traitorjoel"/>
	<property name="DanceType" value="1"/>
</entity_class>

		<!-- *** TRADER_REKT -->
<entity_class name="npcTraderRekt" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderRekt.prefab"/>
	<property name="NPCID" value="traderrekt"/>
	<property name="DanceType" value="1"/>
</entity_class>

		<!-- *** TRADER_BOB -->
<entity_class name="npcTraderBob" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderBob.prefab"/>
	<property name="NPCID" value="traderbob"/>
	<property name="DanceType" value="1"/>
</entity_class>

		<!-- *** TRADER_HUGH -->
<entity_class name="npcTraderHugh" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderHugh.prefab"/>
	<property name="NPCID" value="traderhugh"/>
	<property name="DanceType" value="1"/>
</entity_class>

		<!-- *** TRADER_JEN -->
<entity_class name="npcTraderJen" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="Menu"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderJen.prefab"/>
	<property name="AvatarController" value="AvatarSDCSController"/>
	<property name="NPCID" value="traderjen"/>
	<property name="DanceType" value="2"/>
</entity_class>

		<!-- *** TEST_TRADER -->
<entity_class name="npcTraderTest" extends="npcTraderTemplate">
	<property name="UserSpawnType" value="None"/>
	<property name="Tags" value="entity,npc,human,trader"/>
	<property name="Mesh" value="@:Entities/Traders/Prefabs/TraderHugh.prefab"/>
	<property name="NPCID" value="traderTest"/>
	<property name="DanceType" value="1"/>
</entity_class>

<!-- *** TWITCH_REWARD_CONTAINERS -->
<entity_class name="twitch_crate_template">
	<property name="Class" value="EntityLootContainer"/>
	<property name="UserSpawnType" value="None"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="Backpack"/>
	<property name="Parent" value="Backpack"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="TimeStayAfterDeath" value="2400"/>
	<property name="Faction" value="none"/>
	<property name="NavObject" value="twitch_supply,twitch_supply_other"/>
</entity_class>

<entity_class name="TwitchAction_SupplyWeapon1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier0weapon"/>
</entity_class>

<entity_class name="TwitchAction_SupplyWeapon2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier1weapon"/>
</entity_class>

<entity_class name="TwitchAction_SupplyWeapon3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier2weapon"/>
</entity_class>

<entity_class name="TwitchAction_SupplyWeapon4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier3weapon"/>
</entity_class>

<entity_class name="TwitchAction_SupplyTool1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tool1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyTool2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tool2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyTool3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tool3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMedicine1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_medicine1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMedicine2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_medicine2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMedicine3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_medicine3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyResource1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_resources0"/>
</entity_class>

<entity_class name="TwitchAction_SupplyResource2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_resources1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyResource3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_resources2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyResource4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_resources3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBuilder1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_builder_box1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBuilder2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_builder_box2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBuilder3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_builder_box3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFarming1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_farmer_box1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFarming2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_farmer_box2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyAmmo1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammo0"/>
</entity_class>

<entity_class name="TwitchAction_SupplyAmmo2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammo1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyAmmo3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammo2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyAmmo4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammo3"/>
</entity_class>

<entity_class name="TwitchAction_SupplySpecialAmmo1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammospecial0"/>
</entity_class>

<entity_class name="TwitchAction_SupplySpecialAmmo2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_ammospecial1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBooks1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_books1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBooks2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_books2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBooks3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_books3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyUtility1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_utilitysupplies1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyUtility2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_utilitysupplies2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyCandy" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_candysupplies"/>
</entity_class>

<entity_class name="TwitchAction_SupplyTreasure" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_treasuresupplies"/>
</entity_class>

<entity_class name="TwitchAction_SupplyArmor1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier0armorplus"/>
</entity_class>

<entity_class name="TwitchAction_SupplyArmor2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier1armorplus"/>
</entity_class>

<entity_class name="TwitchAction_SupplyArmor3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier2armorplus"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFoodWater1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_foodanddrinkT0"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFoodWater2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_foodanddrinkT1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFoodWater3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_foodanddrinkT2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyFoodWater4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_foodanddrinkT3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyBicycle" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_bicycle"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMinibike" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_minibike"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMotorcycle" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_motorcycle"/>
</entity_class>

<entity_class name="TwitchAction_Supply4x4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_4x4"/>
</entity_class>

<entity_class name="TwitchAction_SupplyGyro" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_Gyro"/>
</entity_class>

<entity_class name="TwitchAction_SupplyExplosives1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_explosivesT0"/>
</entity_class>

<entity_class name="TwitchAction_SupplyExplosives2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_explosivesT1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyExplosives3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_explosivesT2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyExplosives4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_explosivesT3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyRobo1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_robo0"/>
</entity_class>

<entity_class name="TwitchAction_SupplyRobo2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_robo1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyRobo3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_robo2"/>
</entity_class>

<entity_class name="TwitchAction_SupplyRobo4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_robo3"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMods1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier1mods"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMods2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier2mods"/>
</entity_class>

<entity_class name="TwitchAction_SupplyMods3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_tier3mods"/>
</entity_class>

<entity_class name="TwitchAction_SupplyElectrical1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_electrical1"/>
</entity_class>

<entity_class name="TwitchAction_SupplyElectrical2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_electrical2"/>
</entity_class>

<entity_class name="TwitchAction_VoteRewardT1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_vote_rewardsT1"/>
</entity_class>

<entity_class name="TwitchAction_VoteRewardT2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_vote_rewardsT2"/>
</entity_class>

<entity_class name="TwitchAction_VoteRewardT3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_vote_rewardsT3"/>
</entity_class>

<entity_class name="TwitchAction_VoteRewardT4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_vote_rewardsT4"/>
</entity_class>

<!-- *** TWITCH BITS ONLY -->
<entity_class name="TwitchAction_SupplyItemFood" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_megacrush"/>
</entity_class>

<entity_class name="TwitchAction_SupplyItemArmor" extends="twitch_crate_template">
  <property name="UserSpawnType" value="Console"/>
  <property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
  <property name="LootListOnDeath" value="twitch_armorLumberjack"/>
</entity_class>

<entity_class name="TwitchAction_SupplyItemVehicle" extends="twitch_crate_template">
  <property name="UserSpawnType" value="Console"/>
  <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
  <property name="LootListOnDeath" value="twitch_gas"/>
</entity_class>

<entity_class name="TwitchAction_SupplyItemTools" extends="twitch_crate_template">
  <property name="UserSpawnType" value="Console"/>
  <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
  <property name="LootListOnDeath" value="twitch_repairkits"/>
</entity_class>

<entity_class name="TwitchAction_SupplyItemAmmo" extends="twitch_crate_template">
  <property name="UserSpawnType" value="Console"/>
  <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
  <property name="LootListOnDeath" value="twitch_44magnumammo"/>
</entity_class>

<entity_class name="TwitchAction_SupplyItemMeds" extends="twitch_crate_template">
  <property name="UserSpawnType" value="Console"/>
  <property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
  <property name="LootListOnDeath" value="twitch_honey"/>
</entity_class>

<!-- *** TWITCH_HOME_RUN_REWARDS -->
<entity_class name="TwitchAction_HomeRunRewardT1" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_home_run_rewardsT1"/>
</entity_class>

<entity_class name="TwitchAction_HomeRunRewardT2" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_home_run_rewardsT2"/>
</entity_class>

<entity_class name="TwitchAction_HomeRunRewardT3" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_home_run_rewardsT3"/>
</entity_class>

<entity_class name="TwitchAction_HomeRunRewardT4" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_home_run_rewardsT4"/>
</entity_class>

<entity_class name="TwitchAction_HomeRunRewardT5" extends="twitch_crate_template">
	<property name="UserSpawnType" value="Console"/>
	<property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
	<property name="LootListOnDeath" value="twitch_home_run_rewardsT5"/>
</entity_class>

<entity_class name="twitch_homerungoal_red">
	<property name="Class" value="EntityHomerunGoal"/>
	<property name="UserSpawnType" value="None"/>
	<property name="ModelType" value="Custom"/>
	<property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_redPrefab"/>
	<property name="Parent" value="Misc"/>
	<property name="IsEnemyEntity" value="false"/>
	<property name="ScoreAdded" value="3"/>
</entity_class>

<entity_class name="twitch_homerungoal_green" extends="twitch_homerungoal_red">
	<property name="UserSpawnType" value="None"/>
	<property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_greenPrefab"/>
	<property name="SizeScale" value="2"/>
	<property name="ScoreAdded" value="2"/>
	<property name="Size" value="2"/>
</entity_class>

<entity_class name="twitch_homerungoal_blue" extends="twitch_homerungoal_red">
	<property name="UserSpawnType" value="None"/>
	<property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_bluePrefab"/>
	<property name="SizeScale" value="2"/>
	<property name="ScoreAdded" value="1"/>
	<property name="Size" value="2"/>
	<property name="IsMoving" value="false"/>
</entity_class>

</entity_classes>
