<?xml version="1.0" encoding="UTF-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->

<gameevents max_entities="25">

<!-- **** CATEGORIES_FOR_SHIFT_F6_MENU -->
	<!-- Categories must be defined at the top. -->
	<!-- Used to define the order the categories show in the UI and icon -->
	<category name="twitch_actions" display_name="GameEventCategory_TwitchActions" icon="ui_game_symbol_twitch_actions" />
	<category name="twitch_votes" display_name="GameEventCategory_TwitchVotes" icon="ui_game_symbol_twitch_vote" />
	<category name="admin" display_name="inpGrpAdminName" icon="ui_game_symbol_computer" />
	<category name="poi" display_name="GameEventCategory_POI" icon="ui_game_symbol_map_city" />

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** CORE_GAME_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** GAME_FIRST_SPAWN -->
	<!-- Trigger events when the player spawns in-game for the very first time -->
	<action_sequence name="game_first_spawn">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="Delay">
			<property name="phase" value="1" />
			<property name="time" value="5" />
		</action>

			<action class="AddBuff">
				<property name="phase" value="2" />
				<property name="buff_name" value="buffDukeNote" />
			</action>

		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="text" value="[00FF00]This is a test of the holiday code.[-]" /> -->
			<!-- <property name="phase" value="2" /> -->

			<!-- <requirement class="EventActive"> -->
				<!-- <property name="event_name" value="testtoday"/> -->
			<!-- </requirement> -->
		<!-- </action> -->
	</action_sequence>

	<!-- *** GAME_ON_DEATH_NONE -->
	<!-- No penalties on death. Death side calculations. -->
	<action_sequence name="game_on_death_none">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="RemoveDeathBuffs" />
	</action_sequence>

	<!-- *** GAME_ON_DEATH_DEFAULT -->
	<!-- Default death penalties. Death side calculations. -->
	<action_sequence name="game_on_death_default">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXPDeficit" />

		<action class="RemoveDeathBuffs" />
	</action_sequence>

	<!-- *** GAME_ON_DEATH_INJURED -->
	<!-- Keep most debuffs on death. 50% food and water on respawn. Death side calculations. -->
	<action_sequence name="game_on_death_injured">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXPDeficit" />

		<action class="RemoveDeathBuffs">
			<property name="exclude_tags" value="deathpenalty_injured" />
		</action>
	</action_sequence>

	<!-- *** GAME_ON_DEATH_PERMANENT -->
	<!-- Completely resets the player's progression on death. Death side calculations. -->
	<action_sequence name="game_on_death_permanent">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="ResetMap">
			<property name="remove_discovery" value="true" />
			<property name="remove_waypoints" value="true" />
		</action>

		<action class="RemoveDeathBuffs" />

		<action class="ResetPlayerData">
			<property name="reset_skills" value="true" />
			<property name="reset_books" value="true" />
			<property name="reset_crafting" value="true" />
			<property name="reset_levels" value="true" />
			<property name="remove_landclaims" value="true" />
			<property name="remove_bedroll" value="true" />
			<property name="remove_quests" value="true" />
			<property name="remove_challenges" value="true" />
			<property name="remove_backpack" value="false" />
			<property name="reset_stats" value="true" />
		</action>
	</action_sequence>

	<!-- *** GAME_PLAYER_RESET -->
	<!-- Reset player to level 1 -->
	<action_sequence name="game_player_reset">
		<action class="ResetPlayerData">
			<property name="reset_skills" value="true" />
			<property name="reset_books" value="true" />
			<property name="reset_crafting" value="true" />
			<property name="reset_levels" value="true" />
			<property name="remove_landclaims" value="true" />
			<property name="remove_bedroll" value="true" />
			<property name="remove_quests" value="true" />
			<property name="remove_challenges" value="true" />
			<property name="remove_backpack" value="true" />
			<property name="reset_stats" value="true" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Your Player has been reset!" />
		</action>
	</action_sequence>

	<!-- *** GAME_PLAYER_RESET_CHALLENGES -->
	<!-- Reset the player challenges only -->
	<action_sequence name="game_player_reset_challenges">
		<action class="ResetPlayerData">
			<property name="remove_challenges" value="true" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Your Player challenges have been reset!" />
		</action>
	</action_sequence>
	
	<action_sequence name="game_player_skip_tutorial_challenges">
		<action class="CompleteChallenge">
			<property name="challenges" value="redeemChallenge,gatherResources,craftStoneAxe,gatherResourcesStoneAxe,craftClothes,wearClothes,craftWoodClub,craftBow,craftArrows,groupCompleteChallenge" />
			<property name="force_redeem" value="true" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Skipped the tutorial!" />
		</action>
	</action_sequence>

	<!-- *** GAME_ON_SPAWN -->
	<!-- Trigger events when the player spawns in-game each time -->
	<action_sequence name="game_on_spawn">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />


		<!-- *** EXAMPLE_FOR_HOLIDAY_CODE. "testtoday" needs_to_be_uncommented_in_events.xml -->
		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="text" value="[00FF00]This is a test of the holiday code.[-]" /> -->

			<!-- <requirement class="EventActive"> -->
				<!-- <property name="event_name" value="testtoday"/> -->
			<!-- </requirement> -->
		<!-- </action> -->


		<!-- *** EXAMPLE_FOR_EVENT_BUFF. "testEventBuff" needs_to_be_uncommented_in_events.xml -->
		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="text" value="[00FF00]This is a test of the testEventBuff.[-]" /> --> <!-- CHANGE OR REMOVE THIS MESSAGE -->
			<!-- <requirement class="EventActive"> -->
				<!-- <property name="event_name" value="testEventBuff"/> --> <!-- YOUR EVENT NAME HERE -->
			<!-- </requirement> -->
		<!-- </action> -->

		<!-- <decision class="If"> -->
			<!-- <requirement class="EventActive"> -->
				<!-- <property name="event_name" value="testEventBuff"/> -->
			<!-- </requirement> -->

			<!-- <action class="AddPartyToGroup"> -->
				<!-- <property name="phase" value="0" /> -->
				<!-- <property name="group_name" value="party" /> -->
			<!-- </action> -->

			<!-- <action class="PlaySound"> -->
				<!-- <property name="sound" value="twitch_good_buff" /> --> <!-- YOUR SOUND HERE -->
				<!-- <property name="phase" value="1" /> -->
			<!-- </action> -->

			<!-- <action class="AddBuff"> -->
				<!-- <property name="phase" value="2" /> -->
				<!-- <property name="buff_name" value="twitch_voteSillySounds" /> --> <!-- YOUR BUFF HERE -->
				<!-- <property name="target_group" value="party" /> -->
			<!-- </action> -->
		<!-- </decision> -->
	</action_sequence>

	<!-- *** GAME_ON_RESPAWN_NONE -->
	<!-- No penalties on death. Respawn side calculations. -->
	<action_sequence name="game_on_respawn_none">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="RemoveDeathBuffs" />

		<action class="ModifyEntityStat">
			<property name="stat" value="Food" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Water" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Health" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Stamina" />
			<property name="operation" value="SetMax" />
		</action>
	</action_sequence>

	<!-- *** GAME_ON_RESPAWN_DEFAULT -->
	<!-- Default death penalties. Respawn side calculations. -->
	<action_sequence name="game_on_respawn_default">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="ModifyEntityStat">
			<property name="stat" value="Food" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Water" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Health" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Stamina" />
			<property name="operation" value="SetMax" />
		</action>
	</action_sequence>

	<!-- *** GAME_ON_RESPAWN_INJURED -->
	<!-- Keep most debuffs on death. 50% food and water on respawn. Respawn side calculations. -->
	<action_sequence name="game_on_respawn_injured">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="ModifyEntityStat">
			<property name="stat" value="Food" />
			<property name="value" value=".5" />
			<property name="is_percent" value="true" />
			<property name="operation" value="Set" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Water" />
			<property name="value" value=".5" />
			<property name="is_percent" value="true" />
			<property name="operation" value="Set" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="buffInfectionCatch" />

			<requirement class="CVar">
				<property name="cvar" value="infectionCounterRespawn"/>
				<property name="operation" value="GT" />
				<property name="value" value="0" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** GAME_ON_RESPAWN_PERMANENT -->
	<!-- Completely resets the player's progression on death. Respawn side calculations. -->
	<action_sequence name="game_on_respawn_permanent">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<!-- Backpack has already dropped. This just cleans up any items like the biome badges. -->
		<action class="RemoveItems">
			<property name="items_location" value="Toolbelt,Backpack,Equipment,BiomeBadge" param1="itemlocation" />
		</action>

		<!-- When the biome badge is removed, this will set the biome timers back to default to prevent the recover buffs from running. -->
		<action class="ModifyCVar">
			<property name="cvar" value="$BurntHazardTimer" />
			<property name="operation" value="set" />
			<property name="value" value="180" />
		</action>

		<action class="ModifyCVar">
			<property name="cvar" value="$DesertHazardTimer" />
			<property name="operation" value="set" />
			<property name="value" value="120" />
		</action>

		<action class="ModifyCVar">
			<property name="cvar" value="$SnowHazardTimer" />
			<property name="operation" value="set" />
			<property name="value" value="60" />
		</action>

		<action class="ModifyCVar">
			<property name="cvar" value="$WastelandHazardTimer" />
			<property name="operation" value="set" />
			<property name="value" value="30" />
		</action>

		<action class="RemoveDeathBuffs" />

		<action class="ModifyEntityStat">
			<property name="stat" value="Food" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Water" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="AddStartingItems" />
	</action_sequence>

	<!-- *** GAME_REMOVE_ENTITY -->

	<action_sequence name="game_remove_entity">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="RemoveEntities" />
	</action_sequence>

	<!-- *** GAME_ON_TRADER_TELEPORT -->

	<action_sequence name="game_on_trader_teleport">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<decision class="If">
			<requirement class="HasBuff">
				<property name="buff_name" value="twitch_buffNoTrader" />
				<property name="invert" value="true" />
			</requirement>

			<action class="BeltTooltip">
				<property name="text_key" value="ttTraderClosedTeleport" />
			</action>
		</decision>

		<decision class="If">
			<requirement class="HasBuff">
				<property name="buff_name" value="twitch_buffNoTrader" />
			</requirement>

			<action class="BeltTooltip">
				<property name="text" value="You cannot access the trader at this time. You have been removed from the area." />
			</action>
		</decision>
	</action_sequence>

	<!-- *** DEMO_RESET_PLAYER -->

	<action_sequence name="demo_reset_player">
		<property name="action_type" value="Game" />

		<action class="SetScreenEffect">
			<property name="phase" value="0" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="ModifyCVar">
			<property name="phase" value="0" />
			<property name="cvar" value="_wetness" />
			<property name="operation" value="set" />
			<property name="value" value="0" />
		</action>

		<action class="SetDayTime" >
			<property name="day" value="7" />
			<property name="hours" value="14" />
			<property name="minutes" value="5" />
		</action>

		<action class="ResetMap">
			<property name="remove_discovery" value="true" />
			<property name="remove_waypoints" value="true" />
		</action>

		<action class="RemoveDeathBuffs" />

		<action class="RemoveBuff">
			<property name="buff_name" value="buffDemoTimerStart,buffDemoTimerHalfTime,buffDemoTimerEndWarning,buffDemoTimerEnd" />
		</action>

		<action class="ResetPlayerData">
			<property name="reset_skills" value="true" />
			<property name="reset_books" value="true" />
			<property name="reset_crafting" value="true" />
			<property name="reset_levels" value="true" />
			<property name="remove_landclaims" value="true" />
			<property name="remove_bedroll" value="true" />
			<property name="remove_challenges" value="true" />
			<property name="remove_quests" value="true" />
			<property name="remove_backpack" value="true" />
			<property name="reset_stats" value="true" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Food" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="stat" value="Water" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="RemoveItems">
			<property name="items_location" value="Toolbelt,Backpack,Equipment" />
		</action>

		<action class="SetItemSlots">
			<property name="items_location" value="Backpack" />
			<property name="items" value="ammoArrowIron,ammo9mmBulletBall,ammoShotgunShell,ammoShotgunShell,ammo762mmBulletBall,ammo762mmBulletBall,drinkJarRedTea,foodMeatStew,resourceRepairKit,resourceLockPick" />
			<property name="item_counts" value="150,300,150,150,150,150,4,4,5,10" />
			<property name="slot_numbers" value="0,1,2,3,4,5,6,7,8,9" />
		</action>

		<action class="SetItemSlots">
			<property name="items_location" value="Toolbelt" />
			<property name="items" value="meleeToolRepairT0StoneAxe,meleeWpnClubT1BaseballBat,gunBowT3CompoundBow,gunHandgunT1Pistol,gunShotgunT2PumpShotgun,gunMGT1AK47,meleeWpnBladeT1HuntingKnife,meleeToolTorch,medicalFirstAidKit" />
			<property name="item_counts" value="6,1-3,1-3,1-3,1-3,1-3,1-3,1,4" />
			<property name="slot_numbers" value="0,1,2,3,4,5,7,8,9" />
		</action>

		<action class="SetItemSlots">
			<property name="items_location" value="Equipment" />
			<property name="items" value="armorLumberjackHelmetDemo,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots" />
			<property name="item_counts" value="1-3,1-3,1-3,1-3" />
		</action>

		<!-- <action class="AddSkillPoints"> -->
			<!-- <property name="skill_points" value="4" /> -->
		<!-- </action> -->

		<!-- Assign Some of the Skill Points into ones we think would be good for new player -->
		<action class="ModifyProgression">
			<property name="modify_type" value="Set" />
			<property name="progression_names" value="attPerception,attStrength,attFortitude,attAgility,attIntellect,perkPackMule,perkArchery,perkGunslinger,perkDeepCuts,perkBoomstick,perkPummelPete,perkMiner69r,perkMotherLode,perkMachineGunner,perkPainTolerance,perkHealingFactor,perkRuleOneCardio,perkRunAndGun,perkMediumArmor,perkParkour,perkHiddenStrike,perkFromTheShadows" />
			<property name="values" value="5,5,5,5,5,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2" />
		</action>

		<!-- Teleport the player out of bounds to unload all chunks, perform a region reset and teleport back to starting position-->
		<action class="Teleport">
			<property name="target_position" value="9000,59, 9000" />
		</action>

		<action class="BeltTooltip">
			<property name="phase" value="1" />
			<property name="text" value="x x x" />
		</action>

		<action class="Delay">
			<property name="phase" value="1" />
			<property name="time" value="5" />
		</action>

		<action class="ResetRegions" >
			<property name="phase" value="1" />
			<property name="reset_type" value="Full" />
		</action>

		<action class="Delay">
			<property name="phase" value="1" />
			<property name="time" value="5" />
		</action>

		<action class="BeltTooltip">
			<property name="phase" value="2" />
			<property name="text" value="x x" />
		</action>

		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="phase" value="2" /> -->
			<!-- <property name="text" value="A horde is headed your way." /> -->
		<!-- </action> -->

		<action class="Teleport">
			<property name="phase" value="2" />
			<property name="target_position" value="-22,35,-20" />
		</action>

		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="phase" value="3" /> -->
			<!-- <property name="text" value="Prepare yourself by 22:00." /> -->
		<!-- </action> -->

		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="phase" value="3" /> -->
			<!-- <property name="text" value="Survive the night using your wits and your weapons." /> -->
		<!-- </action> -->

		<!-- <action class="BeltTooltip"> -->
			<!-- <property name="phase" value="3" /> -->
			<!-- <property name="text" value="Good luck, Survivor..." /> -->
		<!-- </action> -->

		<action class="Delay">
			<property name="phase" value="3" />
			<property name="time" value="8" />
		</action>

		<action class="BeltTooltip">
			<property name="phase" value="3" />
			<property name="text" value="[CC0000]Welcome to the 7 Days to Die: Console Edition Demo![-]" />
		</action>

		<action class="Delay">
			<property name="phase" value="4" />
			<property name="time" value="2" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="5" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="1" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="6" />
			<property name="buff_name" value="buffDemoTimerStart" param1="addbuff" />
			<property name="removes_buff" value="" param1="removebuff" />
			<property name="check_already_exists" value="false" />
		</action>

		<action class="AddPlayerLevel">
			<property name="phase" value="6" />
			<property name="levels" value="6" />
		</action>

		<action class="Delay">
			<property name="phase" value="7" />
			<property name="time" value="1" />
		</action>

		<action class="ModifyEntityStat">
			<property name="phase" value="8" />
			<property name="stat" value="Health" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ModifyEntityStat">
			<property name="phase" value="8" />
			<property name="stat" value="Stamina" />
			<property name="operation" value="SetMax" />
		</action>

		<action class="ShowWindow">
			<property name="phase" value="9" />
			<property name="window" value="demo" />
		</action>
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** CHALLENGES -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

<!-- **** PAGE_01_BASIC_CHALLENGE_REWARDS -->

	<!-- *** 100_XP -->
	<action_sequence name="challenge_reward_default">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="100" />
		</action>
	</action_sequence>

	<!-- *** 500_XP -->
	<action_sequence name="challenge_reward_500">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="500" />
		</action>
	</action_sequence>

	<!-- *** 1000_XP -->
	<action_sequence name="challenge_reward_1000">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="1000" />
		</action>
	</action_sequence>

	<!-- *** 2000_XP -->
	<action_sequence name="challenge_reward_2000">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="2000" />
		</action>
	</action_sequence>

	<!-- *** 2500_XP -->
	<action_sequence name="challenge_reward_2500">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="2500" />
		</action>
	</action_sequence>

	<!-- *** 5000_XP -->
	<action_sequence name="challenge_reward_5000">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="5000" />
		</action>
	</action_sequence>

	<!-- *** 10000_XP -->
	<action_sequence name="challenge_reward_10000">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddXP">
			<property name="xp_amount" value="10000" />
		</action>
	</action_sequence>

	<!-- *** WHITE_RIVER_CITIZEN_QUEST -->
	<action_sequence name="challenge_group_reward_basics">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="Game" />

		<action class="AddSkillPoints">
			<property name="skill_points" value="4" />
		</action>

		<action class="Delay">
			<property name="time" value="2" />
		</action>

		<action class="AddQuest">
			<property name="phase" value="1" />
			<property name="quest" value="quest_whiteRiverCitizen1" />
		</action>
	</action_sequence>

	<!-- *** HOMESTEADING_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_homesteading">
		<!-- <property name="allow_user_trigger" value="false" /> -->
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="challengegroup_reward_homesteading" param1="quest" />
			<property name="notify" value="false" />
		</action>
		
		<action class="BeltTooltip">
			<property name="text_key" value="challengeRewardTooltip" />
		</action>
	</action_sequence>

	<!-- *** ADVANCED_SURVIVAL_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_advanced_survival" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_advanced_survival" />
	</action_sequence>

	<!-- *** CRAFTING_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_crafting" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_crafting" />
	</action_sequence>

	<!-- *** TRADER_QUESTS_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_trader_quests" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_trader_quests" />
	</action_sequence>

	<!-- *** HARVESTING_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_harvesting" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_harvesting" />
	</action_sequence>


<!-- **** PAGE_02_ADVANCED_CHALLENGE_REWARDS -->

	<!-- *** GATHERER_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_gatherer" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_gatherer" />
	</action_sequence>

	<!-- *** FARMER_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_farmer" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_farmer" />
	</action_sequence>

	<!-- *** HEALER_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_healer" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_healer" />
	</action_sequence>

	<!-- *** SURVIVOR_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_survivor" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_survivor" />
	</action_sequence>

	<!-- *** ANIMAL_HUNTER_GROUP_REWARD -->
	<action_sequence name="challenge_group_reward_hunter" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_hunter" />
	</action_sequence>

		<!-- *** KILL_RABBITS_REWARD -->
	<action_sequence name="reward_rabbit_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_rabbit_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_CHICKENS_REWARD -->
	<action_sequence name="reward_chicken_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_chicken_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_COYOTES_REWARD -->
	<action_sequence name="reward_coyote_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_coyote_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_DEER_REWARD -->
	<action_sequence name="reward_deer_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_deer_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_SNAKES_REWARD -->
	<action_sequence name="reward_snake_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_snake_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_BOAR_REWARD -->
	<action_sequence name="reward_boar_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_boar_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_WOLVES_REWARD -->
	<action_sequence name="reward_wolf_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_wolf_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_LIONS_REWARD -->
	<action_sequence name="reward_lion_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_lion_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_BEAR_REWARD -->
	<action_sequence name="reward_bear_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_bear_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_ANY_ANIMALS_REWARD -->
	<action_sequence name="reward_any_animal_hunter">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_any_animal_hunter" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

	<!-- *** ZOMBIE_SLAYER -->
	<action_sequence name="challenge_group_reward_zombie_slayer" template="challenge_group_reward_homesteading">
		<variable name="quest" value="challengegroup_reward_zombie_slayer" />
	</action_sequence>

		<!-- *** KILL_ANY_ZOMBIES_REWARD -->
	<action_sequence name="reward_any_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_any_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_VULTURES_REWARD -->
	<action_sequence name="reward_vulture_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_vulture_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_SPIDERS_REWARD -->
	<action_sequence name="reward_spider_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_spider_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_LUMBERJACK_REWARD -->
	<action_sequence name="reward_lumberjack_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_lumberjack_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_BIG_MAMA_REWARD -->
	<action_sequence name="reward_bigmama_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_bigmama_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_TOURIST_REWARD -->
	<action_sequence name="reward_tourist_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_tourist_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_COP_REWARD -->
	<action_sequence name="reward_cop_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_cop_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_WIGHT_REWARD -->
	<action_sequence name="reward_wight_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_wight_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_MUTATED_REWARD -->
	<action_sequence name="reward_mutated_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_mutated_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>

		<!-- *** KILL_DEMOLITION_REWARD -->
	<action_sequence name="reward_demolition_zombie_slayer">
		<property name="action_type" value="Game" />

		<action class="AddQuest">
			<property name="quest" value="quest_reward_demolition_zombie_slayer" param1="quest" />
			<property name="notify" value="false" />
		</action>
	</action_sequence>


<!-- **** PAGE_03_BIOMES_CHALLENGE_REWARDS -->

	<!-- *** BURNT_FOREST_REWARD -->
	<action_sequence name="challenge_group_reward_burnt">
		<property name="action_type" value="Game" />

		<action class="ModifyCVar">
			<property name="cvar" value="biomeWeatherItem1" param1="cvar" />
			<property name="operation" value="set" />
			<property name="value" value="1" />
		</action>

		<action class="BeltTooltip">
			<property name="text_key" value="challengeBiomeRewardTooltip" />
		</action>

		<action class="AddXP">
			<property name="xp_amount" value="10000" />
		</action>
	</action_sequence>

	<!-- *** DESERT_REWARD -->
	<action_sequence name="challenge_group_reward_desert" template="challenge_group_reward_burnt">
		<variable name="cvar" value="biomeWeatherItem2" />
	</action_sequence>

	<!-- *** SNOW_REWARD -->
	<action_sequence name="challenge_group_reward_snow" template="challenge_group_reward_burnt">
		<variable name="cvar" value="biomeWeatherItem3" />
	</action_sequence>

	<!-- *** WASTELAND_REWARD -->
	<action_sequence name="challenge_group_reward_wasteland" template="challenge_group_reward_burnt">
		<variable name="cvar" value="biomeWeatherItem4" />
	</action_sequence>


<!-- **** PAGE_04_TWITCH_CHALLENGE_REWARDS_ -->

	<!-- *** TWITCH_CHALLENGE_REWARD_01 -->

	<!-- *** TWITCH_CHALLENGE_REWARD_02 -->

	<!-- *** TWITCH_CHALLENGE_REWARD_03 -->

	<!-- *** TWITCH_CHALLENGE_REWARD_04 -->

	<!-- *** TWITCH_CHALLENGE_REWARD_05 -->

	<!-- *** TWITCH_CHALLENGE_REWARD_06 -->

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** POI_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** QUEST_POI_LIGHTS_OFF -->
	<!-- Used for restore power quests -->
	<action_sequence name="quest_poi_lights_off">
		<property name="action_type" value="Game" />
		<property name="target_type" value="POI" />
		<property name="category" value="poi" />

		<action class="POISetLightState">
			<property name="enable_lights" value="false" />
			<property name="index_block_name" value="POILight,TraderOnOff" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="quest_restore_power_start" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** QUEST_POI_LIGHTS_ON -->
	<!-- Used for restore power quests -->
	<action_sequence name="quest_poi_lights_on">
		<property name="action_type" value="Game" />
		<property name="target_type" value="POI" />
		<property name="category" value="poi" />

		<action class="POISetLightState">
			<property name="enable_lights" value="true" />
			<property name="index_block_name" value="POILight,TraderOnOff" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="quest_restore_power_complete" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** TEST_POIRESET -->
	<!-- Event used on test block testPOIReset to reset POI's -->
	<action_sequence name="test_POIReset">
		<property name="action_type" value="Game" />
		<property name="category" value="poi" />
		<action class="POIReset">
			<property name="reset_type" value="Current"/>
		</action>

		<action class="PlaySound">
			<property name="sound" value="elevator_ding1" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** QUEST_RESTOREPOWER_GENERATOR -->
	<!-- NOT USED ??? -->
	<action_sequence name="quest_restorepower_generator">
		<property name="action_type" value="Game" />
		<property name="target_type" value="POI" />

		<action class="PlaySound">
			<property name="sound" value="machine_malfunction" />
			<property name="phase" value="1" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="entity_tags" value="entity" />
			<property name="group_name" value="zombies" />
			<property name="max_distance" value="10" />
			<property name="y_height" value="5" />
		</action>

		<action class="RageZombies">
			<property name="time" value="60" />
			<property name="speed_percent" value="2.0" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

	<!-- *** QUEST_TREASURE_EXPLOSION_HORDE -->
	<!-- If a player uses explosives to dig during a dig quest, this will spawn a horde -->
	<action_sequence name="quest_treasure_explosion_horde">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<requirement class="RandomRoll">
			<property name="min_max" value="0,100" />
			<property name="operation" value="LTE" />
			<property name="value" value="50" />
		</requirement>

		<action class="SpawnEntity">
			<property name="entity_group" value="SleeperGSList" />
			<property name="spawn_count" value="6" />
			<property name="air_spawn" value="false" />
			<property name="add_to_group" value="zombies" />
			<property name="safe_spawn" value="true" />
			<property name="min_distance" value="10" />
			<property name="max_distance" value="20" />
			<property name="spawn_type" value="WanderingHorde" />
		</action>
	</action_sequence>

	<!-- *** QUEST_TREASURE_REPLACE_ROAD -->
	<!-- If a buried supplies quest lands on a road, replace the asphalt with dirt. -->
	<action_sequence name="quest_treasure_replace_road">
		<property name="action_type" value="Game" />
		<property name="allow_while_dead" value="false" />

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="entityhitsground" />
			<property name="max_distance" value="15" />
		</action>

		<action class="BlockReplace">
			<property name="min_offset" value="-5,-1,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="block_to" value="terrDirt" />
			<property name="block_tags" value="terrAsphalt" />
			<property name="allow_terrain" value="true" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** BLOCK_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** BLOCK_CAR_ALARM_START -->
	<!-- Use on the police cars when the locks are smashed -->
	<action_sequence name="block_car_alarm_start">
		<property name="action_type" value="Game"/>
		<property name="target_type" value="Block"/>
		<property name="allow_while_dead" value="false"/>
		<requirement class="RandomRoll">
			<property name="min_max" value="0,100"/>
			<property name="operation" value="LTE"/>
			<property name="value" value="80"/>
		</requirement>
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieFatCopFeral"/>
			<property name="single_choice" value="true"/>
			<property name="spawn_count" value="1"/>
			<property name="phase" value="0"/>
			<property name="add_to_group" value="zombies"/>
			<property name="safe_spawn" value="true"/>
			<property name="min_distance" value="10"/>
			<property name="max_distance" value="20"/>
			<property name="spawn_type" value="WanderingHorde"/>
			<property name="is_aggressive" value="false" />
		</action>
		<action class="SpawnEntity">
			<property name="entity_group" value="ZombiePoliceCarHorde"/>
			<property name="spawn_count" value="4"/>
			<property name="air_spawn" value="false"/>
			<property name="add_to_group" value="zombies"/>
			<property name="safe_spawn" value="true"/>
			<property name="min_distance" value="10"/>
			<property name="max_distance" value="20"/>
			<property name="spawn_type" value="WanderingHorde"/>
			<property name="is_aggressive" value="false" />
		</action>
	</action_sequence>

	<!-- *** BLOCK_CAR_ALARM_END -->
	<!-- Use on the police cars when the locks are smashed -->
	<action_sequence name="block_car_alarm_end">
		<property name="action_type" value="Game"/>
		<property name="target_type" value="Block"/>
		<property name="allow_while_dead" value="false"/>
		<!-- <action class="PlaySound"> -->
			<!-- <property name="sound" value="caralarm1_dying"/> -->
			<!-- <property name="phase" value="1"/> -->
		<!-- </action> -->
	</action_sequence>

	<!-- *** BLOCK_TREE_STUMP_BEES -->
	<!-- Used on tree stumps -->
	<action_sequence name="block_tree_stump_bees">
		<property name="action_type" value="Game"/>
		<property name="target_type" value="Block"/>
		<property name="allow_while_dead" value="true"/>
		<requirement class="RandomRoll">
			<property name="min_max" value="0,100"/>
			<property name="operation" value="LTE"/>
			<property name="value" value="20"/>
		</requirement>

			<decision class="If">
				<requirement class="RandomRoll">
					<property name="min_max" value="0,100"/>
					<property name="operation" value="LTE"/>
					<property name="value" value="50"/>
				</requirement>
				<action class="SpawnEntity">
					<property name="entity_names" value="animalBeeSwarm"/>
					<property name="single_choice" value="true"/>
					<property name="spawn_count" value="1"/>
					<property name="phase" value="0"/>
					<property name="add_to_group" value="zombies"/>
					<property name="safe_spawn" value="true"/>
					<property name="min_distance" value="2"/>
					<property name="max_distance" value="3"/>
					<property name="spawn_type" value="Position"/>
					<property name="is_aggressive" value="true"/>
				</action>
				<action class="AddItems">
					<requirement class="RandomRoll">
						<property name="min_max" value="0,100"/>
						<property name="operation" value="LTE"/>
						<property name="value" value="100"/>
					</requirement>
					<property name="added_items" value="resourceBeeswax"/>
					<property name="added_item_counts" value="1"/>
				</action>
			</decision>

			<action class="AddItems">
				<property name="added_items" value="foodHoney"/>
				<property name="added_item_counts" value="1"/>
			</action>

			<action class="AddBuff">
				<property name="buff_name" value="buffHarvestHoney"/>
			</action>
	</action_sequence>

	<!-- *** BLOCK_APIARY_BEES -->
	<!-- Used on Apiary Workstations -->
	<action_sequence name="block_apiary_bees">
		<property name="action_type" value="Game"/>
		<property name="target_type" value="Block"/>
		<property name="allow_while_dead" value="true"/>
			<requirement class="VarString">
				<property name="operation" value="NotEquals"/>
				<property name="var_name" value="_Mod3Name"/>
				<property name="value" value="toolApiarySmoker"/>
			</requirement>
			<requirement class="RandomRoll">
				<property name="min_max" value="0,100"/>
				<property name="operation" value="LTE"/>
				<property name="value" value="40"/>
			</requirement>
			<action class="SpawnEntity">
				<property name="entity_names" value="animalBeeSwarm"/>
				<property name="single_choice" value="true"/>
				<property name="spawn_count" value="1"/>
				<property name="phase" value="0"/>
				<property name="add_to_group" value="zombies"/>
				<property name="safe_spawn" value="true"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="3"/>
				<property name="spawn_type" value="Position"/>
				<property name="is_aggressive" value="true"/>
			</action>
	</action_sequence>

	<!-- *** ZOMBIE_SPAWN_BLOCK -->
	<!-- Event used on test block testZombieSpawnBlock -->
	<action_sequence name="test_zombie_spawn_block">
		<property name="action_type" value="Game"/>
		<property name="target_type" value="Block"/>
		<property name="allow_while_dead" value="false"/>
		<property name="refund_inactivity" value="false"/>
		<loop class="While">
		<property name="phase" value="0"/>
			<decision class="If">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="zombies"/>
					<property name="operation" value="LessThan"/>
					<property name="count" value="5"/>
				</requirement>
				<action class="Delay">
					<property name="time" value=".2"/>
				</action>
				<action class="SpawnEntity">
					<property name="entity_group" value="AbandonedHouseHorde"/>
					<property name="spawn_count" value="1"/>
					<property name="air_spawn" value="false"/>
					<property name="add_to_group" value="zombies"/>
					<property name="safe_spawn" value="true"/>
					<property name="min_distance" value="1"/>
					<property name="max_distance" value="2"/>
					<property name="spawn_type" value="Position"/>
				</action>
				<!-- <action class="PlaySound"> -->
					<!-- <property name="sound" value="zombiemalealert" param1="alertsound"/> -->
					<!-- <property name="phase" value="1"/> -->
				<!-- </action> -->
			</decision>
		</loop>
	</action_sequence>

	<!-- *** ACTION_GIVE_SILVER -->
	<action_sequence name="action_give_silver">
		<action class="AddItems">
			<property name="added_items" value="resourceSilverNugget"/>
			<property name="added_item_counts" value="1"/>
		</action>
	</action_sequence>

	<!-- *** ACTION_GIVE_GOLD -->
	<action_sequence name="action_give_gold">
		<action class="AddItems">
			<property name="added_items" value="resourceGoldNugget"/>
			<property name="added_item_counts" value="1"/>
		</action>
	</action_sequence>

	<!-- <action_sequence name="test_POITrigger"> -->
		<!-- <action class="POITrigger"/> -->

		<!-- <action class="PlaySound"> -->
			<!-- <property name="sound" value="zombiemalealert" /> -->
			<!-- <property name="phase" value="1" /> -->
		<!-- </action> -->
	<!-- </action_sequence> -->

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** TWITCH_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** TEMPLATES -->
	<!-- These can be used to create new events from by supplying the variables defined by "param1" in the action sequences. Check out spawn_single for details.-->

	<!-- *** SPAWN_SINGLE_TEMPLATE -->
	<!-- Spawns a single type -->
	<action_sequence name="spawn_single">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>
	
	<!-- *** SPAWN_GROUP_TEMPLATE -->
	<!-- Spawns a group -->
	<action_sequence name="spawn_group">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount_extra1" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount_extra2" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1500" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_HORDE_TEMPLATE -->
	<!-- Spawns a larger group -->
	<action_sequence name="spawn_horde">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="party_addition" value="2" param1="partyaddition" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="true" param1="ignoremultiplier" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_GROUP_EVENT_TEMPLATE -->
	<!-- Special event group spawn types that increase counts with gamestage -->
	<action_sequence name="spawn_group_event">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="2" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="5" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="5" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount_extra1" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount_extra2" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1500" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_GROUP_TWO_TYPES -->
	<!-- Spawns two groups of entities such as several boars and a Grace -->
	<action_sequence name="spawn_group_two_types">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawn2count" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />
		</action>

		<!-- Extra 1 -->
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount1_extra1" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawncount2_extra1" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<!-- Extra 2 -->
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount1_extra2" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="2000" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawncount2_extra2" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="ignore_multiplier" value="false" param1="ignoremultiplier" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="2000" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_GROUP_TWO_TYPES_EVENT -->
	<!-- Special event spawns of two groups of entities such as several boars and a Grace -->
	<action_sequence name="spawn_group_two_types_event">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="2" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="5"/>
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="5"/>
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="5"/>
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawn2count" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="5"/>
			</requirement>
		</action>

		<!-- Extra 1 -->
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount1_extra1" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawncount2_extra1" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="1000" param1="gamestage_extra1" />
			</requirement>
		</action>

		<!-- Extra 2 -->
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount1_extra2" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="2000" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombie2name" />
			<property name="spawn_count" value="1" param1="spawncount2_extra2" />
			<property name="air_spawn" value="false" param1="airspawn" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="2000" param1="gamestage_extra2" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_DOUBLE_TEMPLATE -->
	<!-- NOT USED ??? -->
	<action_sequence name="spawn_double">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="animalZombieVultureRadiated" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="230" param1="gamestage" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="vulturealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_TRIPLE_TEMPLATE -->
	<!-- Spawns up to 3 entities based on gamestage -->
	<action_sequence name="spawn_triple">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount1" />

			<requirement class="Gamestage">
				<property name="operation" value="GT" />
				<property name="game_stage" value="50" param1="gamestage1" />
			</requirement>
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalCoyote" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount2" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="150" param1="gamestage2" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="wolfalert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

	<!-- *** SPAWN_BOOM_TEMPLATE -->
	<!-- Spawns entities primed and ready to explode -->
	<action_sequence name="spawn_boom">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieFatCop,zombieDemolition" param1="zombiename" />
			<property name="add_to_group" value="zombie" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="3-6" />
			<property name="phase" value="2" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="120" param1="gamestage" />
			</requirement>
		</action>

		<action class="PrimeEntity">
			<property name="phase" value="3" />
			<property name="target_group" value="zombie" />
			<!-- <property name="override_time" value="1-3" /> -->

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="120" param1="gamestage" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** GROUP_BUFFED_TEMPLATE -->
	<!-- Spawns a group of entities with various buffs applied to them -->
	<action_sequence name="group_buffed">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchAction" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="add_buffs" value="twitch_buffed_tough" param1="buff" />
			<property name="party_addition" value="1" />
			<property name="safe_spawn" value="true" />
			<property name="spawn_type" value="Position" />
			<property name="add_to_group" value="zombies" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="ModifyVarInt">
			<property name="phase" value="1" />
			<property name="var_name" value="empower_type" />
			<property name="value" value="1-3" />
		</action>

		<action class="RageZombies">
			<property name="phase" value="2" />
			<property name="time" value="60" />
			<property name="speed_percent" value="1.2" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyshock" param1="buff" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="1" />
			</requirement>
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyburn" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="2" />
			</requirement>
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyrad" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="3" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** SPAWN_CRATE_TEMPLATE -->
	<!-- Spawns a random supply crate -->
	<action_sequence name="spawn_crate_template">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon1" param1="cratename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="min_distance" value="4" />
			<property name="max_distance" value="8" />
			<property name="safe_spawn" value="true" />
			<property name="spawn_sound" value="open_supply_crate" />
			<property name="override_name" value="" param1="override_name" />
			<property name="override_loot_list" value="" param1="override_loot_list" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_spawn" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>
	
	<!-- *** SPAWN_BOXSPAWNS_TEMPLATE -->
	<action_sequence name="spawn_boxspawns_template">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="Delay">
			<property name="time" value=".5" />
		</action>

		<action class="CloseWindow">
			<property name="phase" value="1" />
		</action>
		
		<action class="SpawnEntity">
			<property name="entity_names" value="animalBear" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="min_distance" value="2" />
			<property name="max_distance" value="4" />
			<property name="phase" value="2" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="3" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="bearalert" param1="alertsound" />
			<property name="phase" value="3" />
		</action>
	</action_sequence>

	<!-- *** BUFF_VISION_TEMPLATE -->
	<!-- Applies a screen effect based buff on the player and party members -->
	<action_sequence name="buff_vision_template">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<requirement class="HasBuff">
			<property name="buff_name" value="twitch_buffDistort" param1="hasbuff" />
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_blur_debuff" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffblur" param1="buffname" />
			<property name="alt_vision_buff_name" value="twitch_buffVisionAlt" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>
	
	<!-- *** BUFF_TEMPLATE -->
	<!-- Applies a buff to the player and party members -->
	<action_sequence name="buff_template">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" param1="twitch_negative" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="minibike_horn" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffFast" param1="addbuff" />
			<property name="removes_buff" value="" param1="removebuff" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** BUFF_TEMPLATE_ONLYTARGET -->
	<!-- Applies a buff onto a specified player only -->
	<action_sequence name="buff_template_onlytarget">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="minibike_horn" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffFast" param1="addbuff" />
			<property name="removes_buff" value="" param1="removebuff" />
		</action>
	</action_sequence>

	<!-- *** BUFF_TEMPLATE_HASBUFF -->
	<!-- Applies a buff if another buff is already applied -->
	<action_sequence name="buff_template_hasbuff">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<requirement class="HasBuff">
			<property name="buff_name" value="" param1="hasbuff" />
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="true" param1="twitch_negative" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" param1="twitchsound" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="player1vomit" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffWeakenMelee" param1="addbuff" />
			<property name="removes_buff" value="" param1="removebuff" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** ACTION_SCARE -->
	<!-- Plays a random entity sound to scare the player -->
	<action_sequence name="action_scare">
		<property name="category" value="twitch_actions" />

		<requirement class="HasBuff">
			<property name="buff_name" value="twitch_buffDeafen,twitch_buffVoteDeafen" />
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert,zombiefemalealert,wolfalert,vulturealert" />
			<property name="behind_player" value="true" />
			<property name="can_disable" value="false" />

			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="15" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert,zombiefemalealert,wolfalert,vulturealert,zombiefemale2alert,zombiedogalert,hulkalert,spideralert" />
			<property name="behind_player" value="true" />
			<property name="can_disable" value="false" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="15" />
			</requirement>
			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="55" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert,zombiefemalealert,wolfalert,vulturealert,zombiefemale2alert,zombiedogalert,hulkalert,spideralert,bearalert,zombieferalalert,mlionalert,demolitionzalert" />
			<property name="behind_player" value="true" />
			<property name="can_disable" value="false" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="55" />
			</requirement>
			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="100" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert,zombiefemalealert,wolfalert,zombiefemalescoutroam,zombiedogalert,hulkalert,spideralert,bearalert,zombieferalalert,demolitionzalert" />
			<property name="behind_player" value="true" />
			<property name="can_disable" value="false" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="100" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="wooddestroy,stonedestroy,plantdestroy,metaldestroy,earthDestroy" />
			<property name="behind_player" value="true" />
			<property name="can_disable" value="false" />

			<requirement class="RandomRoll">
				<property name="min_max" value="0,100" />
				<property name="operation" value="GT" />
				<property name="value" value="75" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** ACTION_JUMPSCARE -->
	<!-- Plays a random musical sound to scare the player -->
	<action_sequence name="action_jumpscare">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_jumpscare" param1="sounds" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="can_disable" value="false" />
		</action>
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** ACTIONS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** INDIVIDUAL_SPAWNS -->
	<!-- Individual spawn types that increase counts with gamestage -->

		<!-- *** SPAWN_STANDARD -->
	<action_sequence name="spawn_standard" template="spawn_single">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

	<action_sequence name="spawn_tough" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFat,zombieLumberjack,zombieSpider,zombieFatHawaiian,zombieSoldier,zombieBiker" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

		<!-- *** SPAWN_CRAWLER -->
	<action_sequence name="spawn_crawler" template="spawn_single">
		<variable name="zombiename" value="zombieSteveCrawler" />
		<variable name="alertsound" value="crawler_alert" />
	</action_sequence>

		<!-- *** SPAWN_SPIDER -->
	<action_sequence name="spawn_spider" template="spawn_single">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="alertsound" value="spideralert" />
	</action_sequence>

		<!-- *** SPAWN_SPIDER_FERAL -->
	<action_sequence name="spawn_spider_feral" template="spawn_single">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_SPIDER_RAD -->
	<action_sequence name="spawn_spider_rad" template="spawn_single">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_SPIDER_CHARGED -->
	<action_sequence name="spawn_spider_charged" template="spawn_single">
		<variable name="zombiename" value="zombieSpiderCharged" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_SPIDER_INFERNAL -->
	<action_sequence name="spawn_spider_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieSpiderInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_BIKER -->
	<action_sequence name="spawn_biker" template="spawn_single">
		<variable name="zombiename" value="zombieBiker" />
	</action_sequence>

		<!-- *** SPAWN_BIKER_FERAL -->
	<action_sequence name="spawn_biker_feral" template="spawn_single">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_BIKER_RAD -->
	<action_sequence name="spawn_biker_rad" template="spawn_single">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_BIKER_INFERNAL -->
	<action_sequence name="spawn_biker_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieBikerInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_SOLDIER -->
	<action_sequence name="spawn_soldier" template="spawn_single">
		<variable name="zombiename" value="zombieSoldier" />
	</action_sequence>

		<!-- *** SPAWN_SOLDIER_FERAL -->
	<action_sequence name="spawn_soldier_feral" template="spawn_single">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_SOLDIER_RAD -->
	<action_sequence name="spawn_soldier_rad" template="spawn_single">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_SOLDIER_INFERNAL -->
	<action_sequence name="spawn_soldier_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieSoldierInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_MAMA -->
	<action_sequence name="spawn_mama" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="alertsound" value="zombiefemale2alert" />
	</action_sequence>

		<!-- *** SPAWN_MAMA_FERAL -->
	<action_sequence name="spawn_mama_feral" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="alertsound" value="zombiefemale2alert" />
	</action_sequence>

		<!-- *** SPAWN_MAMA_RAD -->
	<action_sequence name="spawn_mama_rad" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiefemale2alert" />
	</action_sequence>
	
	<!-- *** SPAWN_MAMA_INFERNAL -->
	<action_sequence name="spawn_mama_rad" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatInfernal" />
		<variable name="alertsound" value="zombiefemale2alert" />
	</action_sequence>

		<!-- *** SPAWN_TOURIST -->
	<action_sequence name="spawn_tourist" template="spawn_single">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_TOURIST_FERAL -->
	<action_sequence name="spawn_tourist_feral" template="spawn_single">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_TOURIST_RAD -->
	<action_sequence name="spawn_tourist_rad" template="spawn_single">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>
	
		<!-- *** SPAWN_TOURIST_INFERNAL -->
	<action_sequence name="spawn_tourist_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieFatHawaiianInfernal" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_MUTATED -->
	<action_sequence name="spawn_mutated" template="spawn_single">
		<variable name="zombiename" value="zombieMutated" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_MUTATED_FERAL -->
	<action_sequence name="spawn_mutated_feral" template="spawn_single">
		<variable name="zombiename" value="zombieMutatedFeral" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_MUTATED_RAD -->
	<action_sequence name="spawn_mutated_rad" template="spawn_single">
		<variable name="zombiename" value="zombieMutatedRadiated" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>
	
		<!-- *** SPAWN_MUTATED_CHARGED -->
	<action_sequence name="spawn_mutated_charged" template="spawn_single">
		<variable name="zombiename" value="zombieMutatedCharged" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>
	
		<!-- *** SPAWN_MUTATED_INFERNAL -->
	<action_sequence name="spawn_mutated_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieMutatedInfernal" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>
	
		<!-- *** SPAWN_RANCHER -->
	<action_sequence name="spawn_rancher" template="spawn_single">
		<variable name="zombiename" value="zombieRancher" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
		<!-- *** SPAWN_RANCHER_FERAL -->
	<action_sequence name="spawn_rancher_feral" template="spawn_single">
		<variable name="zombiename" value="zombieRancherFeral" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
		<!-- *** SPAWN_RANCHER_RAD -->
	<action_sequence name="spawn_rancher_rad" template="spawn_single">
		<variable name="zombiename" value="zombieRancherRadiated" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
		<!-- *** SPAWN_RANCHER_CHARGED -->
	<action_sequence name="spawn_rancher_charged" template="spawn_single">
		<variable name="zombiename" value="zombieRancherCharged" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
		<!-- *** SPAWN_RANCHER_INFERNAL -->
	<action_sequence name="spawn_rancher_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieRancherInfernal" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHUCK -->
	<action_sequence name="spawn_chuck" template="spawn_single">
		<variable name="zombiename" value="zombieChuck" />
		<variable name="alertsound" value="chuckalert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHUCK_FERAL -->
	<action_sequence name="spawn_chuck_feral" template="spawn_single">
		<variable name="zombiename" value="zombieChuckFeral" />
		<variable name="alertsound" value="chuckalert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHUCK_RAD -->
	<action_sequence name="spawn_chuck_rad" template="spawn_single">
		<variable name="zombiename" value="zombieChuckRadiated" />
		<variable name="alertsound" value="chuckalert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHUCK_CHARGED -->
	<action_sequence name="spawn_chuck_charged" template="spawn_single">
		<variable name="zombiename" value="zombieChuckCharged" />
		<variable name="alertsound" value="chuckalert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHUCK_INFERNAL -->
	<action_sequence name="spawn_chuck_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieChuckInfernal" />
		<variable name="alertsound" value="chuckalert" />
	</action_sequence>

		<!-- *** SPAWN_SNAKE -->
	<action_sequence name="spawn_snake" template="spawn_triple">
		<variable name="zombiename" value="animalSnake" />
		<variable name="alertsound" value="snakealert" />
		<variable name="gamestage1" value="30" />
		<variable name="gamestage2" value="130" />
	</action_sequence>

		<!-- *** SPAWN_COYOTE -->
	<action_sequence name="spawn_coyote" template="spawn_triple">
		<variable name="zombiename" value="animalCoyote" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage1" value="50" />
		<variable name="gamestage2" value="150" />
	</action_sequence>

		<!-- *** SPAWN_VULTURE -->
	<action_sequence name="spawn_vulture" template="spawn_triple">
		<variable name="zombiename" value="animalZombieVulture" />
		<variable name="alertsound" value="vulturealert" />
		<variable name="airspawn" value="true" />
		<variable name="gamestage1" value="55" />
		<variable name="gamestage2" value="155" />
	</action_sequence>

		<!-- *** SPAWN_RADVULTURE -->
	<action_sequence name="spawn_radvulture" template="spawn_triple">
		<variable name="zombiename" value="animalZombieVultureRadiated" />
		<variable name="alertsound" value="vulturealert" />
		<variable name="airspawn" value="true" />
		<variable name="gamestage1" value="180" />
		<variable name="gamestage2" value="235" />
	</action_sequence>

		<!-- *** SPAWN_BOAR -->
	<action_sequence name="spawn_boar" template="spawn_triple">
		<variable name="zombiename" value="animalBoar" />
		<variable name="alertsound" value="boaralert" />
		<variable name="gamestage1" value="80" />
		<variable name="gamestage2" value="180" />
	</action_sequence>

		<!-- *** SPAWN_GRACE -->
	<action_sequence name="spawn_grace" template="spawn_single">
		<variable name="zombiename" value="animalBossGrace" />
		<variable name="alertsound" value="boaralert" />
	</action_sequence>

		<!-- *** SPAWN_DOG -->
	<action_sequence name="spawn_dog" template="spawn_triple">
		<variable name="zombiename" value="animalZombieDog" />
		<variable name="alertsound" value="zombiedogalert" />
		<variable name="gamestage1" value="70" />
		<variable name="gamestage2" value="170" />
	</action_sequence>

		<!-- *** SPAWN_WOLF -->
	<action_sequence name="spawn_wolf" template="spawn_triple">
		<variable name="zombiename" value="animalWolf" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage1" value="75" />
		<variable name="gamestage2" value="175" />
	</action_sequence>

		<!-- *** SPAWN_MOUNTAINLION -->
	<action_sequence name="spawn_mountainlion" template="spawn_triple">
		<variable name="zombiename" value="animalMountainLion" />
		<variable name="alertsound" value="mlionalert" />
		<variable name="gamestage1" value="115" />
		<variable name="gamestage2" value="215" />
	</action_sequence>

		<!-- *** SPAWN_DIREWOLF -->
	<action_sequence name="spawn_direwolf" template="spawn_triple">
		<variable name="zombiename" value="animalDireWolf" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage1" value="105" />
		<variable name="gamestage2" value="205" />
	</action_sequence>

		<!-- *** SPAWN_BEAR -->
	<action_sequence name="spawn_bear" template="spawn_single">
		<variable name="zombiename" value="animalBear" />
		<variable name="alertsound" value="bearalert" />
	</action_sequence>

		<!-- *** SPAWN_ZOMBIEBEAR -->
	<action_sequence name="spawn_zombiebear" template="spawn_triple">
		<variable name="zombiename" value="animalZombieBear" />
		<variable name="alertsound" value="bearalert" />
		<variable name="gamestage1" value="160" />
		<variable name="gamestage2" value="215" />
	</action_sequence>

		<!-- *** SPAWN_COP -->
	<action_sequence name="spawn_cop" template="spawn_single">
		<variable name="zombiename" value="zombieFatCop" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="gamestage" value="50" />
	</action_sequence>

		<!-- *** SPAWN_FERALCOP -->
	<action_sequence name="spawn_feralcop" template="spawn_single">
		<variable name="zombiename" value="zombieFatCopFeral" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="gamestage" value="100" />
	</action_sequence>

		<!-- *** SPAWN_RADCOP -->
	<action_sequence name="spawn_radcop" template="spawn_single">
		<variable name="zombiename" value="zombieFatCopRadiated" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="gamestage" value="160" />
	</action_sequence>
	
		<!-- *** SPAWN_INFERNALCOP -->
	<action_sequence name="spawn_infernalcop" template="spawn_single">
		<variable name="zombiename" value="zombieFatCopInfernal" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** SPAWN_DEMO -->
	<action_sequence name="spawn_demo" template="spawn_boom">
		<variable name="zombiename" value="zombieDemolition" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="gamestage" value="100" />
	</action_sequence>

		<!-- *** SPAWN_FERAL -->
	<action_sequence name="spawn_feral" template="spawn_single">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_RAD -->
	<action_sequence name="spawn_rad" template="spawn_single">
		<variable name="zombiename" value="zombieArleneRadiated,zombieBoeRadiated,zombieJoeRadiated,zombieLabRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated,zombieSkateboarderRadiated,zombieJanitorRadiated,zombieInmateRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_CHARGED -->
	<action_sequence name="spawn_charged" template="spawn_single">
		<variable name="zombiename" value="zombieArleneCharged,zombieBoeCharged,zombieJoeCharged,zombieLabCharged,zombieDarleneCharged,zombieMarleneCharged,zombieYoCharged,zombieSteveCharged,zombieSkateboarderCharged,zombieJanitorCharged,zombieInmateCharged" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
	<!-- *** SPAWN_INFERNAL -->
	<action_sequence name="spawn_infernal" template="spawn_single">
		<variable name="zombiename" value="zombieBoeInfernal,zombieDarleneInfernal,zombieYoInfernal,zombieSkateboarderInfernal,zombieJanitorInfernal,zombieInmateInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_TOUGHFERAL -->
	<action_sequence name="spawn_toughferal" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatFeral,zombieLumberjackFeral,zombieSpiderFeral,zombieFatHawaiianFeral,zombieSoldierFeral,zombieBikerFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_TOUGHRAD -->
	<action_sequence name="spawn_toughrad" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatRadiated,zombieLumberjackRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieBikerRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
	<action_sequence name="spawn_toughinfernal" template="spawn_single">
		<variable name="zombiename" value="zombieFemaleFatInfernal,zombieLumberjackInfernal,zombieSpiderInfernal,zombieSoldierInfernal,zombieBikerInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_WIGHT -->
	<action_sequence name="spawn_wight" template="spawn_single">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_WIGHTRAD -->
	<action_sequence name="spawn_wightrad" template="spawn_single">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_WIGHTCHARGED -->
	<action_sequence name="spawn_wightcharged" template="spawn_single">
		<variable name="zombiename" value="zombieWightCharged" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
		<!-- *** SPAWN_WIGHTINFERNAL -->
	<action_sequence name="spawn_wightinfernal" template="spawn_single">
		<variable name="zombiename" value="zombieWightCharged" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** SPAWN_CHICKEN -->
	<action_sequence name="spawn_chicken" template="spawn_triple">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="gamestage1" value="55" />
		<variable name="gamestage2" value="125" />
	</action_sequence>
	
	<!-- *** SPAWN_BEAR -->
	<action_sequence name="spawn_bear_box" template="spawn_boxspawns_template">
		<variable name="zombiename" value="animalBear" />
		<variable name="alertsound" value="bearalert" />
	</action_sequence>
	
	<action_sequence name="spawn_chicken_box" template="spawn_boxspawns_template">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="spawncount" value="3" />
	</action_sequence>
	
	<action_sequence name="spawn_vulture_box" template="spawn_boxspawns_template">
		<variable name="zombiename" value="animalZombieVulture" />
		<variable name="alertsound" value="vulturealert" />
		<variable name="airspawn" value="true" />
		<variable name="spawncount" value="3" />
	</action_sequence>
	
	 <!-- Trio Spawns -->
  <action_sequence name="trio_standard" template="spawn_single">
    <variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
    <variable name="alertsound" value="zombiemalealert" />
    <variable name="spawncount" value="3" />
  </action_sequence>

  <action_sequence name="trio_crawlers" template="spawn_single">
    <variable name="zombiename" value="zombieSteveCrawler" />
    <variable name="alertsound" value="crawler_alert" />
    <variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_snakes" template="spawn_single">
    <variable name="zombiename" value="animalSnake" />
	<variable name="alertsound" value="snakealert" />
    <variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_coyotes" template="spawn_single">
    <variable name="zombiename" value="animalCoyote" />
	<variable name="alertsound" value="wolfalert" />
    <variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_boars" template="spawn_single">
    <variable name="zombiename" value="animalBoar" />
	<variable name="alertsound" value="boaralert" />
    <variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_dogs" template="spawn_single">
    <variable name="zombiename" value="animalZombieDog" />
	<variable name="alertsound" value="zombiedogalert" />
    <variable name="spawncount" value="3" />
  </action_sequence>
    
  <action_sequence name="trio_wolves" template="spawn_single">
    <variable name="zombiename" value="animalWolf" />
	<variable name="alertsound" value="wolfalert" />
	<variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_mountainlions" template="spawn_single">
    <variable name="zombiename" value="animalMountainLion" />
	<variable name="alertsound" value="mlionalert" />
	<variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_direwolves" template="spawn_single">
    <variable name="zombiename" value="animalDireWolf" />
	<variable name="alertsound" value="wolfalert" />
	<variable name="spawncount" value="3" />
  </action_sequence>
  
  <action_sequence name="trio_chickens" template="spawn_single">
    <variable name="zombiename" value="animalChickenHostile" />
	<variable name="alertsound" value="Animals/Chicken/chickenpain" />
	<variable name="spawncount" value="3" />
  </action_sequence>

  <action_sequence name="trio_vultures" template="spawn_single">
    <variable name="zombiename" value="animalZombieVulture" />
    <variable name="alertsound" value="vulturealert" />
    <variable name="spawncount" value="3" />
  </action_sequence>

  <action_sequence name="trio_cops" template="spawn_single">
    <variable name="zombiename" value="zombieFatCop" />
    <variable name="alertsound" value="hulkalert" />
    <variable name="spawncount" value="3" />
  </action_sequence>

	<!-- *** GROUP_SPAWNS -->
	<!-- Group spawn types that increase counts with gamestage -->

		<!-- *** GROUP_CHICKENS -->
	<action_sequence name="group_chickens" template="spawn_group">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="gamestage_extra1" value="55" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="155" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_SNAKES -->
	<action_sequence name="group_snakes" template="spawn_group">
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="zombiename" value="animalSnake" />
		<variable name="alertsound" value="snakealert" />
		<variable name="gamestage_extra1" value="30" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="130" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_COYOTES -->
	<action_sequence name="group_coyotes" template="spawn_group">
		<variable name="zombiename" value="animalCoyote" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage_extra1" value="50" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="150" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_VULTURES -->
	<action_sequence name="group_vultures" template="spawn_group">
		<variable name="zombiename" value="animalZombieVulture" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="true" />
		<variable name="alertsound" value="vulturealert" />
		<variable name="gamestage_extra1" value="55" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="155" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_BOARS -->
	<action_sequence name="group_boars" template="spawn_group">
		<variable name="zombiename" value="animalBoar" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="boaralert" />
		<variable name="gamestage_extra1" value="80" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="180" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_DOGS -->
	<action_sequence name="group_dogs" template="spawn_group">
		<variable name="zombiename" value="animalZombieDog" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiedogalert" />
		<variable name="gamestage_extra1" value="70" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="170" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_LIONS -->
	<action_sequence name="group_lions" template="spawn_group">
		<variable name="zombiename" value="animalMountainLion" />
		<variable name="alertsound" value="mlionalert" />
		<variable name="spawncount" value="5" />
		<variable name="gamestage_extra1" value="115" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="215" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** GROUP_GRACE -->
	<action_sequence name="group_grace" template="spawn_group_two_types">
		<variable name="zombiename" value="animalBoar" />
		<variable name="spawncount" value="4" />
		<variable name="zombie2name" value="animalBossGrace" />
		<variable name="spawn2count" value="3" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="boaralert" />
		<variable name="gamestage_extra1" value="165" />
		<variable name="spawncount1_extra1" value="3" />
		<variable name="spawncount2_extra1" value="1" />
		<variable name="gamestage_extra2" value="265" />
		<variable name="spawncount1_extra2" value="3" />
		<variable name="spawncount2_extra2" value="1" />
	</action_sequence>

		<!-- *** GROUP_WOLVES -->
	<action_sequence name="group_wolves" template="spawn_group_two_types">
		<variable name="zombiename" value="animalWolf" />
		<variable name="spawncount" value="4" />
		<variable name="zombie2name" value="animalDireWolf" />
		<variable name="spawn2count" value="1" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage_extra1" value="125" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="1" />
		<variable name="gamestage_extra2" value="225" />
		<variable name="spawncount1_extra2" value="2" />
		<variable name="spawncount2_extra2" value="1" />
	</action_sequence>

		<!-- *** GROUP_BEARS -->
	<action_sequence name="group_bears" template="spawn_group_two_types">
		<variable name="zombiename" value="animalBear" />
		<variable name="spawncount" value="2" />
		<variable name="zombie2name" value="animalZombieBear" />
		<variable name="spawn2count" value="1" />
		<variable name="alertsound" value="bearalert" />
		<variable name="gamestage_extra1" value="210" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="1" />
		<variable name="gamestage_extra2" value="275" />
		<variable name="spawncount1_extra2" value="2" />
		<variable name="spawncount2_extra2" value="1" />
	</action_sequence>

		<!-- *** GROUP_COPS -->
	<action_sequence name="group_cops" template="spawn_single">
		<variable name="zombiename" value="zombieFatCop" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>
	
	<!-- *** GROUP_RANCHERS -->
	<action_sequence name="group_ranchers" template="spawn_single">
		<variable name="zombiename" value="zombieRancher" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="plaguealert" />
	</action_sequence>
	
	<!-- *** GROUP_CHUCKS -->
	<action_sequence name="group_chucks" template="spawn_single">
		<variable name="zombiename" value="zombieChuck" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="frostclawalert" />
	</action_sequence>

		<!-- *** GROUP_BUFFED_ZOMBIES -->
	<action_sequence name="group_buffed_zombies" template="group_buffed">
		<variable name="zombiename" value="zombieFemaleFat,zombieLumberjack,zombieSpider,zombieFatHawaiian,zombieSoldier,zombieBiker" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** GROUP_BUFFED_FERALS -->
	<action_sequence name="group_buffed_ferals" template="group_buffed">
		<variable name="zombiename" value="zombieFemaleFatFeral,zombieLumberjackFeral,zombieSpiderFeral,zombieFatHawaiianFeral,zombieSoldierFeral,zombieBikerFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** GROUP_BUFFED_RADS -->
	<action_sequence name="group_buffed_rads" template="group_buffed">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** GROUP_BUFFED_WIGHTS -->
	<action_sequence name="group_buffed_wights" template="group_buffed">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** HORDE_BOARS -->
	<action_sequence name="horde_boars" template="spawn_horde">
		<variable name="zombiename" value="animalBoar" />
		<variable name="spawncount" value="15" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="boaralert" />
	</action_sequence>

		<!-- *** HORDE_CHICKENS -->
	<action_sequence name="horde_chickens" template="spawn_horde">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="spawncount" value="15" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
	</action_sequence>

		<!-- *** HORDE_WOLVES -->
	<action_sequence name="horde_wolves" template="spawn_horde">
		<variable name="zombiename" value="animalWolf" />
		<variable name="spawncount" value="15" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="wolfalert" />
	</action_sequence>

		<!-- *** HORDE_BEARS -->
	<action_sequence name="horde_bears" template="spawn_horde">
		<variable name="zombiename" value="animalBear" />
		<variable name="spawncount" value="12" />
		<variable name="partyaddition" value="1" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="bearalert" />
	</action_sequence>

		<!-- *** HORDE_ZOMBIES -->
	<action_sequence name="horde_zombies" template="spawn_horde">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="spawncount" value="15" />
	</action_sequence>

		<!-- *** HORDE_FERALS -->
	<action_sequence name="horde_ferals" template="spawn_horde">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="spawncount" value="15" />
	</action_sequence>

		<!-- *** HORDE_RADS -->
	<action_sequence name="horde_rads" template="spawn_horde">
		<variable name="zombiename" value="zombieArleneRadiated,zombieBoeRadiated,zombieJoeRadiated,zombieLabRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated,zombieSkateboarderRadiated,zombieJanitorRadiated,zombieInmateRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="spawncount" value="15" />
	</action_sequence>
	
		<!-- *** HORDE_CHARGED -->
	<action_sequence name="horde_chargeds" template="spawn_horde">
		<variable name="zombiename" value="zombieArleneCharged,zombieBoeCharged,zombieJoeCharged,zombieLabCharged,zombieDarleneCharged,zombieMarleneCharged,zombieYoCharged,zombieSteveCharged,zombieSkateboarderCharged,zombieJanitorCharged,zombieInmateCharged" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="spawncount" value="15" />
	</action_sequence>
	
	<!-- *** HORDE_INFERNALS -->
	<action_sequence name="horde_infernals" template="spawn_horde">
		<variable name="zombiename" value="zombieBoeInfernal,zombieDarleneInfernal,zombieYoInfernal,zombieSkateboarderInfernal,zombieJanitorInfernal,zombieInmateInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="spawncount" value="15" />
	</action_sequence>

	<!-- *** GROUP_EVENT_SPAWNS -->
	<!-- Special event type of group spawns -->

		<!-- *** EVENT_CHICKENS -->
	<action_sequence name="event_chickens" template="spawn_group_event">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="gamestage_extra1" value="55" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="155" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_SNAKES -->
	<action_sequence name="event_snakes" template="spawn_group_event">
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="zombiename" value="animalSnake" />
		<variable name="alertsound" value="snakealert" />
		<variable name="gamestage_extra1" value="30" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="130" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_COYOTES -->
	<action_sequence name="event_coyotes" template="spawn_group_event">
		<variable name="zombiename" value="animalCoyote" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage_extra1" value="50" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="150" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_VULTURES -->
	<action_sequence name="event_vultures" template="spawn_group_event">
		<variable name="zombiename" value="animalZombieVulture" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="true" />
		<variable name="alertsound" value="vulturealert" />
		<variable name="gamestage_extra1" value="55" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="155" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_BOARS -->
	<action_sequence name="event_boars" template="spawn_group_event">
		<variable name="zombiename" value="animalBoar" />
		<variable name="spawncount" value="5" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="boaralert" />
		<variable name="gamestage_extra1" value="80" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="180" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_DOGS -->
	<action_sequence name="event_dogs" template="spawn_group_event">
		<variable name="zombiename" value="animalZombieDog" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiedogalert" />
		<variable name="gamestage_extra1" value="70" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="170" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_LIONS -->
	<action_sequence name="event_lions" template="spawn_group_event">
		<variable name="zombiename" value="animalMountainLion" />
		<variable name="alertsound" value="mlionalert" />
		<variable name="spawncount" value="5" />
		<variable name="gamestage_extra1" value="115" />
		<variable name="spawncount_extra1" value="2" />
		<variable name="gamestage_extra2" value="215" />
		<variable name="spawncount_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_HYPE_CASUAL -->
	<action_sequence name="event_hype_casual" template="spawn_group_two_types_event">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="spawncount" value="3" />
		<variable name="zombie2name" value="zombieBusinessMan" />
		<variable name="spawn2count" value="3" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="gamestage_extra1" value="100" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="2" />
		<variable name="gamestage_extra2" value="200" />
		<variable name="spawncount1_extra2" value="3" />
		<variable name="spawncount2_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_HYPE_ZOO_STANDARD -->
	<action_sequence name="event_hype_zoo_standard" template="spawn_group_two_types_event">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="spawncount" value="3" />
		<variable name="zombie2name" value="animalCoyote,animalZombieDog,animalWolf,animalBoar" />
		<variable name="spawn2count" value="3" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="gamestage_extra1" value="100" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="2" />
		<variable name="gamestage_extra2" value="200" />
		<variable name="spawncount1_extra2" value="3" />
		<variable name="spawncount2_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_HYPE_ZOO_HARDCORE -->
	<action_sequence name="event_hype_zoo_hardcore" template="spawn_group_two_types_event">
		<variable name="zombiename" value="animalChickenHostile" />
		<variable name="spawncount" value="3" />
		<variable name="zombie2name" value="animalZombieDog,animalWolf,animalBoar,animalMountainLion,animalBear" />
		<variable name="spawn2count" value="3" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="Animals/Chicken/chickenpain" />
		<variable name="gamestage_extra1" value="100" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="2" />
		<variable name="gamestage_extra2" value="200" />
		<variable name="spawncount1_extra2" value="3" />
		<variable name="spawncount2_extra2" value="3" />
	</action_sequence>

		<!-- *** EVENT_WOLVES -->
	<action_sequence name="event_wolves" template="spawn_group_two_types_event">
		<variable name="zombiename" value="animalWolf" />
		<variable name="spawncount" value="4" />
		<variable name="zombie2name" value="animalDireWolf" />
		<variable name="spawn2count" value="1" />
		<variable name="airspawn" value="false" />
		<variable name="alertsound" value="wolfalert" />
		<variable name="gamestage_extra1" value="125" />
		<variable name="spawncount1_extra1" value="2" />
		<variable name="spawncount2_extra1" value="1" />
		<variable name="gamestage_extra2" value="225" />
		<variable name="spawncount1_extra2" value="2" />
		<variable name="spawncount2_extra2" value="1" />
	</action_sequence>

	<!-- *** SUPPLY_EVENTS -->
	<!-- Spawn supply crates of various types -->

		<!-- *** SPAWN_WEAPONS -->
	<action_sequence name="spawn_weapon0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyWeapon1" />
	</action_sequence>
	<action_sequence name="spawn_weapon1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyWeapon2" />
	</action_sequence>
	<action_sequence name="spawn_weapon2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyWeapon3" />
	</action_sequence>
	<action_sequence name="spawn_weapon3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyWeapon4" />
	</action_sequence>

		<!-- *** SPAWN_UTILITIES -->
	<action_sequence name="spawn_utility1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyUtility1" />
	</action_sequence>
	<action_sequence name="spawn_utility2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyUtility2" />
	</action_sequence>

		<!-- *** SPAWN_ARMOR -->
	<action_sequence name="spawn_armor0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyArmor1" />
	</action_sequence>
	<action_sequence name="spawn_armor1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyArmor2" />
	</action_sequence>
	<action_sequence name="spawn_armor2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyArmor3" />
	</action_sequence>

		<!-- *** SPAWN_MODS -->
	<action_sequence name="spawn_mods1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMods1" />
	</action_sequence>
	<action_sequence name="spawn_mods2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMods2" />
	</action_sequence>
	<action_sequence name="spawn_mods3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMods3" />
	</action_sequence>

		<!-- *** SPAWN_TOOLS -->
	<action_sequence name="spawn_tool1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyTool1" />
	</action_sequence>
	<action_sequence name="spawn_tool2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyTool2" />
	</action_sequence>
	<action_sequence name="spawn_tool3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyTool3" />
	</action_sequence>

		<!-- *** SPAWN_MEDICINE -->
	<action_sequence name="spawn_medicine1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMedicine1" />
	</action_sequence>
	<action_sequence name="spawn_medicine2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMedicine2" />
	</action_sequence>
	<action_sequence name="spawn_medicine3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMedicine3" />
	</action_sequence>

		<!-- *** SPAWN_FOOD_WATER -->
	<action_sequence name="spawn_foodwater1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater1" />
	</action_sequence>
	<action_sequence name="spawn_foodwater2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater2" />
	</action_sequence>
	<action_sequence name="spawn_foodwater3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater3" />
	</action_sequence>
	<action_sequence name="spawn_foodwater4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater4" />
	</action_sequence>

		<!-- *** SPAWN_BOOKS -->
	<action_sequence name="spawn_books1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBooks1" />
	</action_sequence>
	<action_sequence name="spawn_books2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBooks2" />
	</action_sequence>
	<action_sequence name="spawn_books3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBooks3" />
	</action_sequence>

		<!-- *** SPAWN_BICYCLE -->
	<action_sequence name="spawn_bicycle" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBicycle" />
	</action_sequence>

		<!-- *** SPAWN_MINIBIKE -->
	<action_sequence name="spawn_minibike" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMinibike" />
	</action_sequence>

		<!-- *** SPAWN_MOTORCYCLE -->
	<action_sequence name="spawn_motorcycle" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyMotorcycle" />
	</action_sequence>

		<!-- *** SPAWN_4X4 -->
	<action_sequence name="spawn_4x4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_Supply4x4" />
	</action_sequence>

		<!-- *** SPAWN_GYRO -->
	<action_sequence name="spawn_gyro" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyGyro" />
	</action_sequence>

		<!-- *** SPAWN_RESOURCES -->
	<action_sequence name="spawn_resource0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyResource1" />
	</action_sequence>
	<action_sequence name="spawn_resource1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyResource2" />
	</action_sequence>
	<action_sequence name="spawn_resource2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyResource3" />
	</action_sequence>
	<action_sequence name="spawn_resource3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyResource4" />
	</action_sequence>

		<!-- *** SPAWN_ELECTRICAL -->
	<action_sequence name="spawn_electrical1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyElectrical1" />
	</action_sequence>
	<action_sequence name="spawn_electrical2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyElectrical2" />
	</action_sequence>

		<!-- *** SPAWN_AMMO -->
	<action_sequence name="spawn_ammo1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyAmmo1" />
	</action_sequence>
	<action_sequence name="spawn_ammo2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyAmmo2" />
	</action_sequence>
	<action_sequence name="spawn_ammo3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyAmmo3" />
	</action_sequence>
	<action_sequence name="spawn_ammo4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyAmmo4" />
	</action_sequence>

		<!-- *** SPAWN_SPECIAL_AMMO -->
	<action_sequence name="spawn_special_ammo1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplySpecialAmmo1" />
	</action_sequence>
	<action_sequence name="spawn_special_ammo2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplySpecialAmmo2" />
	</action_sequence>

		<!-- *** SPAWN_EXPLOSIVES -->
	<action_sequence name="spawn_explosives1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyExplosives1" />
	</action_sequence>
	<action_sequence name="spawn_explosives2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyExplosives2" />
	</action_sequence>
	<action_sequence name="spawn_explosives3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyExplosives3" />
	</action_sequence>
	<action_sequence name="spawn_explosives4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyExplosives4" />
	</action_sequence>

		<!-- *** SPAWN_ROBOTICS -->
	<action_sequence name="spawn_robo1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyRobo1" />
	</action_sequence>
	<action_sequence name="spawn_robo2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyRobo2" />
	</action_sequence>
	<action_sequence name="spawn_robo3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyRobo3" />
	</action_sequence>
	<action_sequence name="spawn_robo4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyRobo4" />
	</action_sequence>

		<!-- *** SPAWN_BUILDER -->
	<action_sequence name="spawn_builder1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBuilder1" />
	</action_sequence>
	<action_sequence name="spawn_builder2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBuilder2" />
	</action_sequence>
	<action_sequence name="spawn_builder3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyBuilder3" />
	</action_sequence>

		<!-- *** SPAWN_FARMER -->
	<action_sequence name="spawn_farmer1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFarming1" />
	</action_sequence>
	<action_sequence name="spawn_farmer2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyFarming2" />
	</action_sequence>

		<!-- *** SPAWN_HOMERUN_REWARDS -->
	<action_sequence name="spawn_homerun_reward1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_HomeRunRewardT1" />
	</action_sequence>
	<action_sequence name="spawn_homerun_reward2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_HomeRunRewardT2" />
	</action_sequence>
	<action_sequence name="spawn_homerun_reward3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_HomeRunRewardT3" />
	</action_sequence>
	<action_sequence name="spawn_homerun_reward4" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_HomeRunRewardT4" />
	</action_sequence>
	<action_sequence name="spawn_homerun_reward5" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_HomeRunRewardT5" />
	</action_sequence>

		<!-- *** SPAWN_TREASURE -->
	<action_sequence name="spawn_treasure" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyTreasure" />
	</action_sequence>

		<!-- *** SPAWN_CANDY -->
	<action_sequence name="spawn_candy" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyCandy" />
	</action_sequence>

		<!-- *** SPAWN_WEAPONS_BIT_ONLY -->
	<action_sequence name="spawn_pistol0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPipePistol" />
		<variable name="override_loot_list" value="twitch_bitonlytier0pistol" />
	</action_sequence>

	<action_sequence name="spawn_pistol1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPistol" />
		<variable name="override_loot_list" value="twitch_bitonlypistol" />
	</action_sequence>

	<action_sequence name="spawn_pistol2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyMagnum" />
		<variable name="override_loot_list" value="twitch_bitonlymagnum" />
	</action_sequence>

	<action_sequence name="spawn_pistol3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyDesertVulture" />
		<variable name="override_loot_list" value="twitch_bitonlydesertVulture" />
	</action_sequence>

	<action_sequence name="spawn_machinegun0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPipeMachineGun" />
		<variable name="override_loot_list" value="twitch_bitonlytier0machinegun" />
	</action_sequence>

	<action_sequence name="spawn_machinegun1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyAK47" />
		<variable name="override_loot_list" value="twitch_bitonlyAK47" />
	</action_sequence>

	<action_sequence name="spawn_machinegun2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyTacticalAR" />
		<variable name="override_loot_list" value="twitch_bitonlyTacticalAR" />
	</action_sequence>

	<action_sequence name="spawn_machinegun3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyM60" />
		<variable name="override_loot_list" value="twitch_bitonlyM60" />
	</action_sequence>

	<action_sequence name="spawn_rifle0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPipeRifle" />
		<variable name="override_loot_list" value="twitch_bitonlytier0rifle" />
	</action_sequence>

	<action_sequence name="spawn_rifle1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyHuntingRifle" />
		<variable name="override_loot_list" value="twitch_bitonlyhuntingrifle" />
	</action_sequence>

	<action_sequence name="spawn_rifle2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyLeverActionRifle" />
		<variable name="override_loot_list" value="twitch_bitonlyleveractionrifle" />
	</action_sequence>

	<action_sequence name="spawn_rifle3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplySniperRifle" />
		<variable name="override_loot_list" value="twitch_bitonlysniperrifle" />
	</action_sequence>

	<action_sequence name="spawn_shotgun0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPipeShotgun" />
		<variable name="override_loot_list" value="twitch_bitonlytier0shotgun" />
	</action_sequence>

	<action_sequence name="spawn_shotgun1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyDoubleShotgun" />
		<variable name="override_loot_list" value="twitch_bitonlydoubleshotgun" />
	</action_sequence>

	<action_sequence name="spawn_shotgun2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPumpShotgun" />
		<variable name="override_loot_list" value="twitch_bitonlypumpshotgun" />
	</action_sequence>

	<action_sequence name="spawn_shotgun3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyAutoShotgun" />
		<variable name="override_loot_list" value="twitch_bitonlyautoshotgun" />
	</action_sequence>

	<action_sequence name="spawn_bow0" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPrimitiveBow" />
		<variable name="override_loot_list" value="twitch_bitonlybowarrow" />
	</action_sequence>

	<action_sequence name="spawn_bow1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyWoodenBow" />
		<variable name="override_loot_list" value="twitch_bitonlywoodenbow" />
	</action_sequence>

	<action_sequence name="spawn_crossbow1" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyIronCrossbow" />
		<variable name="override_loot_list" value="twitch_bitonlyironcrossbow" />
	</action_sequence>

	<action_sequence name="spawn_bow2" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyCompoundBow" />
		<variable name="override_loot_list" value="twitch_bitonlycompoundbow" />
	</action_sequence>

	<action_sequence name="spawn_crossbow3" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyCompoundCrossbow" />
		<variable name="override_loot_list" value="twitch_bitonlycompoundcrossbow" />
	</action_sequence>
	
		<!-- *** SPAWN_ARMOR BIT ONLY -->
	<action_sequence name="spawn_armor_lumberjack" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorLumberjack" />
		<variable name="override_loot_list" value="twitch_armorLumberjack" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_preacher" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorPreacher" />
		<variable name="override_loot_list" value="twitch_armorPreacher" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_rogue" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorRogue" />
		<variable name="override_loot_list" value="twitch_armorRogue" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_athletic" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorAthletic" />
		<variable name="override_loot_list" value="twitch_armorAthletic" />
	</action_sequence>

	<action_sequence name="spawn_armor_enforcer" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorEnforcer" />
		<variable name="override_loot_list" value="twitch_armorEnforcer" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_farmer" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorFarmer" />
		<variable name="override_loot_list" value="twitch_armorFarmer" />
	</action_sequence>

	<action_sequence name="spawn_armor_biker" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorBiker" />
		<variable name="override_loot_list" value="twitch_armorBiker" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_scavenger" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorScavenger" />
		<variable name="override_loot_list" value="twitch_armorScavenger" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_ranger" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorRanger" />
		<variable name="override_loot_list" value="twitch_armorRanger" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_commando" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorCommando" />
		<variable name="override_loot_list" value="twitch_armorCommando" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_assassin" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorAssassin" />
		<variable name="override_loot_list" value="twitch_armorAssassin" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_miner" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorMiner" />
		<variable name="override_loot_list" value="twitch_armorMiner" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_nomad" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorNomad" />
		<variable name="override_loot_list" value="twitch_armorNomad" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_nerd" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorNerd" />
		<variable name="override_loot_list" value="twitch_armorNerd" />
	</action_sequence>
	
	<action_sequence name="spawn_armor_raider" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemArmor" />
		<variable name="override_name" value="TwitchAction_SupplyArmorRaider" />
		<variable name="override_loot_list" value="twitch_armorRaider" />
	</action_sequence>

		<!-- *** SPAWN_AMMO BIT ONLY -->

	<action_sequence name="spawn_762ammo" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_Supply762Ammo" />
		<variable name="override_loot_list" value="twitch_762ammo" />
	</action_sequence>

	<action_sequence name="spawn_9mmammo" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_Supply9mmAmmo" />
		<variable name="override_loot_list" value="twitch_9mmammo" />
	</action_sequence>

	<action_sequence name="spawn_shotgunammo" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyShotgunAmmo" />
		<variable name="override_loot_list" value="twitch_shotgunammo" />
	</action_sequence>

	<action_sequence name="spawn_44magnumammo" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_Supply44Ammo" />
		<variable name="override_loot_list" value="twitch_44magnumammo" />
	</action_sequence>
	
		<!-- *** SPAWN_EXPLOSIVES BIT ONLY -->
	
	<action_sequence name="spawn_pipebomb" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyPipeBombs" />
		<variable name="override_loot_list" value="twitch_pipebomb" />
	</action_sequence>
	
	<action_sequence name="spawn_dynamite" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyDynamite" />
		<variable name="override_loot_list" value="twitch_dynamite" />
	</action_sequence>
	
	<action_sequence name="spawn_molotov" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyMolotovs" />
		<variable name="override_loot_list" value="twitch_molotov" />
	</action_sequence>
	
	<action_sequence name="spawn_rocketlauncher" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemAmmo" />
		<variable name="override_name" value="TwitchAction_SupplyRocketLauncher" />
		<variable name="override_loot_list" value="twitch_rocketlauncher" />
	</action_sequence>
	
		<!-- *** SPAWN_MEDS BIT ONLY -->

	<action_sequence name="spawn_bandage" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplyBandage" />
		<variable name="override_loot_list" value="twitch_bandage" />
	</action_sequence>

	<action_sequence name="spawn_firstaidbandage" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplyFirstAidBandage" />
		<variable name="override_loot_list" value="twitch_firstaidbandage" />
	</action_sequence>

	<action_sequence name="spawn_firstaidkit" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplyFirstAidKit" />
		<variable name="override_loot_list" value="twitch_firstaidkit" />
	</action_sequence>

	<action_sequence name="spawn_honey" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplyHoney" />
		<variable name="override_loot_list" value="twitch_honey" />
	</action_sequence>
	
	<action_sequence name="spawn_steroids" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplySteroids" />
		<variable name="override_loot_list" value="twitch_steroids" />
	</action_sequence>
	
	<!-- *** SPAWN_FOOD BITS ONLY -->
	
	<action_sequence name="spawn_megacrush" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemFood" />
		<variable name="override_name" value="TwitchAction_SupplyMegaCrush" />
		<variable name="override_loot_list" value="twitch_megacrush" />
	</action_sequence>
	
	<action_sequence name="spawn_foodsmall" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemFood" />
		<variable name="override_name" value="TwitchAction_SupplyFoodSmall" />
		<variable name="override_loot_list" value="twitch_bitonlyfoodsmall" />
	</action_sequence>
	
	<action_sequence name="spawn_foodmedium" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemFood" />
		<variable name="override_name" value="TwitchAction_SupplyFoodMedium" />
		<variable name="override_loot_list" value="twitch_bitonlyfoodmedium" />
	</action_sequence>
	
	<action_sequence name="spawn_foodlarge" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemFood" />
		<variable name="override_name" value="TwitchAction_SupplyFoodLarge" />
		<variable name="override_loot_list" value="twitch_bitonlyfoodlarge" />
	</action_sequence>
	
	<!-- *** SPAWN_DRINK BITS ONLY -->
	
	<action_sequence name="spawn_drinksmall" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemDrink" />
		<variable name="override_name" value="TwitchAction_SupplyDrinkSmall" />
		<variable name="override_loot_list" value="twitch_bitonlydrinksmall" />
	</action_sequence>
	
	<action_sequence name="spawn_drinkmedium" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemDrink" />
		<variable name="override_name" value="TwitchAction_SupplyDrinkMedium" />
		<variable name="override_loot_list" value="twitch_bitonlydrinkmedium" />
	</action_sequence>
	
	<action_sequence name="spawn_drinklarge" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemDrink" />
		<variable name="override_name" value="TwitchAction_SupplyDrinkLarge" />
		<variable name="override_loot_list" value="twitch_bitonlydrinklarge" />
	</action_sequence>
	
		<!-- *** SPAWN_OTHER BIT ONLY -->
	
	<action_sequence name="spawn_repairkit" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemMeds" />
		<variable name="override_name" value="TwitchAction_SupplyRepairKit" />
		<variable name="override_loot_list" value="twitch_repairkits" />
	</action_sequence>
	
	<action_sequence name="spawn_gas" template="spawn_crate_template">
		<variable name="cratename" value="TwitchAction_SupplyItemVehicle" />
		<variable name="override_name" value="TwitchAction_SupplyPipePistol" />
		<variable name="override_loot_list" value="twitch_gas" />
	</action_sequence>

	<!-- *** BUFF_EVENTS -->
	<!-- Events that apply a buff on the player and all party members -->

		<!-- *** BUFF_BLUR -->
	<action_sequence name="buff_blur" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffDistort,twitch_buffMonochrome,twitch_buffPainting,twitch_buffBlind" />
		<variable name="buffname" value="twitch_buffblur" />
	</action_sequence>

		<!-- *** BUFF_TRIPPY -->
	<action_sequence name="buff_trippy" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffDistort,twitch_buffMonochrome,twitch_buffPainting,twitch_buffBlind" />
		<variable name="buffname" value="twitch_bufftrippy" />
	</action_sequence>

		<!-- *** BUFF_DISTORT -->
	<action_sequence name="buff_distort" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffBlur,twitch_buffMonochrome,twitch_buffPainting,twitch_buffBlind" />
		<variable name="buffname" value="twitch_buffDistort" />
	</action_sequence>

		<!-- *** BUFF_GREYSCALE -->
	<action_sequence name="buff_greyscale" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffBlur,twitch_buffDistort,twitch_buffPainting,twitch_buffBlind" />
		<variable name="buffname" value="twitch_buffMonochrome" />
	</action_sequence>

		<!-- *** BUFF_PAINTING -->
	<action_sequence name="buff_painting" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffBlur,twitch_buffDistort,twitch_buffMonochrome,twitch_buffBlind" />
		<variable name="buffname" value="twitch_buffPainting" />
	</action_sequence>
	
		<!-- *** BUFF_BLIND -->
	<action_sequence name="buff_blind" template="buff_vision_template">
		<variable name="hasbuff" value="twitch_buffDistort,twitch_buffMonochrome,twitch_buffPainting,twitch_buffblur" />
		<variable name="buffname" value="twitch_buffBlind" />
	</action_sequence>

		<!-- *** BUFF_FAST -->
	<action_sequence name="buff_fast" template="buff_template">
		<variable name="buffsound" value="twitch_fast_buff" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffFast" />
		<variable name="removebuff" value="twitch_buffSlow" />
	</action_sequence>

		<!-- *** BUFF_SLOW -->
	<action_sequence name="buff_slow" template="buff_template">
		<variable name="buffsound" value="twitch_slow_debuff" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffSlow" />
		<variable name="removebuff" value="twitch_buffFast" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_HURT -->
	<action_sequence name="buff_hurt" template="buff_template">
		<variable name="buffsound" value="twitch_hurt_debuff" />
		<variable name="buffsounddelay" value="2.4" />
		<variable name="twitchsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_hurt" />
		<variable name="removebuff" value="twitch_regen" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_WEAKENMELEE -->
	<action_sequence name="buff_weakenmelee" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffWeakenRanged,twitch_buffNoRanged" />
		<variable name="buffsound" value="twitch_melee_overlay" />
		<variable name="buffsounddelay" value="1.3" />
		<variable name="twitchsound" value="twitch_weaken" />
		<variable name="addbuff" value="twitch_buffWeakenMelee" />
		<variable name="removebuff" value="twitch_buffBoostMelee" />
	</action_sequence>

		<!-- *** BUFF_WEAKENRANGED -->
	<action_sequence name="buff_weakenranged" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffWeakenMelee,twitch_buffNoMelee" />
		<variable name="buffsound" value="twitch_ranged_overlay" />
		<variable name="buffsounddelay" value="1.3" />
		<variable name="twitchsound" value="twitch_weaken" />
		<variable name="addbuff" value="twitch_buffWeakenRanged" />
		<variable name="removebuff" value="twitch_buffBoostRange" />
	</action_sequence>

		<!-- *** BUFF_NOMELEE -->
	<action_sequence name="buff_nomelee" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoRanged,twitch_buffWeakenRanged" />
		<variable name="buffsound" value="twitch_melee_overlay" />
		<variable name="buffsounddelay" value="1.2" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoMelee" />
		<variable name="removebuff" value="twitch_buffBoostMelee" />
	</action_sequence>

		<!-- *** BUFF_NORANGE -->
	<action_sequence name="buff_norange" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffWeakenMelee,twitch_buffNoMelee" />
		<variable name="buffsound" value="twitch_ranged_overlay" />
		<variable name="buffsounddelay" value="1.2" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoRanged" />
		<variable name="removebuff" value="twitch_buffBoostRange" />
	</action_sequence>

		<!-- *** BUFF_NOEXPLOSIVES -->
	<action_sequence name="buff_noexplosives" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoRobo" />
		<variable name="buffsound" value="twitch_bomb_overlay" />
		<variable name="buffsounddelay" value="1.2" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoExplosives" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_NOROBO -->
	<action_sequence name="buff_norobo" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoExplosives" />
		<variable name="buffsound" value="twitch_robot_overlay" />
		<variable name="buffsounddelay" value="1.2" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoRobo" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_NOVEHICLE -->
	<action_sequence name="buff_novehicle" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoDriving,twitch_voteNoDriving" />
		<variable name="buffsound" value="twitch_vehicle_overlay" />
		<variable name="buffsounddelay" value="1.6" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoDriving" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_NOTRADER -->
	<action_sequence name="buff_notrader" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoTrader" />
		<variable name="buffsound" value="twitch_no_trader" />
		<variable name="buffsounddelay" value="1.6" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoTrader" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_NOVEHICLE_OLD -->
	<action_sequence name="buff_novehicle_old">
		<property name="category" value="twitch_actions" />

		<requirement class="HasBuff">
			<property name="buff_name" value="twitch_buffNoVehicle,twitch_buffVoteNoVehicle" param1="hasbuff" />
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_no_use_debuff" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_vehicle_overlay" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.6" />
		</action>

		<action class="EjectFromVehicle">
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffTwitchDontBreakLeg" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffNoVehicle" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** BUFF_NORUNNING -->
	<action_sequence name="buff_norunning" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffNoRunning" />
		<variable name="buffsound" value="twitch_no_running" />
		<variable name="buffsounddelay" value="2" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_buffNoRunning" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_CLUMSYRUNNER -->
	<action_sequence name="buff_clumsyrunner" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffClumsyRunner" />
		<variable name="buffsound" value="" />
		<!-- <variable name="buffsounddelay" value="1.6" /> -->
		<variable name="twitchsound" value="twitch_clumsy_runner" />
		<variable name="addbuff" value="twitch_buffClumsyRunner" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_SHIELDENEMIES -->
	<action_sequence name="buff_shieldenemies" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffShieldEnemies" />
		<variable name="buffsound" value="" />
		<!-- <variable name="buffsounddelay" value="1.6" /> -->
		<variable name="twitchsound" value="twitch_shield_enemies" />
		<variable name="addbuff" value="twitch_buffShieldEnemies" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_NOSTEALTH -->
	<action_sequence name="buff_nostealth" template="buff_template">
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_buffNoStealth" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_STRENGTHENMELEE -->
	<action_sequence name="buff_strengthenmelee" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffBoostRange" />
		<variable name="buffsound" value="twitch_melee_overlay" />
		<variable name="buffsounddelay" value="1.3" />
		<variable name="twitchsound" value="twitch_strength" />
		<variable name="addbuff" value="twitch_buffBoostMelee" />
		<variable name="removebuff" value="twitch_buffWeakenMelee,twitch_buffNoMelee" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** BUFF_STRENGTHENRANGED -->
	<action_sequence name="buff_strengthenranged" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffBoostMelee" />
		<variable name="buffsound" value="twitch_ranged_overlay" />
		<variable name="buffsounddelay" value="1.3" />
		<variable name="twitchsound" value="twitch_strength" />
		<variable name="addbuff" value="twitch_buffBoostRange" />
		<variable name="removebuff" value="twitch_buffWeakenRanged,twitch_buffNoRanged" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** BUFF_JUMP -->
	<action_sequence name="buff_jump" template="buff_template">
		<variable name="buffsound" value="twitch_jump" />
		<variable name="buffsounddelay" value="2.2" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffJump" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_WEAKJUMP -->
	<action_sequence name="buff_weakjump" template="buff_template">
		<variable name="buffsound" value="twitch_weak_jump" />
		<variable name="buffsounddelay" value="2.2" />
		<variable name="twitchsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_buffWeakJump" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_REGEN_VOTE -->
	<action_sequence name="buff_regen_vote" template="buff_template">
		<variable name="buffsound" value="twitch_regen_buff" />
		<variable name="addbuff" value="twitch_regen" />
		<variable name="removebuff" value="twitch_hurt" />
	</action_sequence>

		<!-- *** BUFF_REGEN -->
	<action_sequence name="buff_regen">
		<property name="category" value="twitch_actions" />

		<requirement class="FullHealth">
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" param1="twitch_negative" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_regen_buff" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_regen" param1="addbuff" />
			<property name="removes_buff" value="twitch_hurt" param1="removebuff" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** BUFF_INSTA_REGEN -->
	<action_sequence name="buff_insta_regen">
		<property name="category" value="twitch_actions" />

		<requirement class="FullHealth">
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" param1="twitch_negative" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_insta_regen" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="RemoveBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_hurt" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_insta_regen" param1="addbuff" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** BUFF_ENERGIZE -->
	<action_sequence name="buff_energize" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_energize,twitch_voteEnergize" />
		<variable name="twitchsound" value="twitch_energize_buff" />
		<variable name="buffsound" value="twitch_energize_overlay" />
		<variable name="addbuff" value="twitch_energize" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** BUFF_PACKMULE -->
	<action_sequence name="buff_packmule" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_buffPackMule" />
		<variable name="twitchsound" value="" />
		<variable name="buffsound" value="twitch_pack_mule" />
		<variable name="addbuff" value="twitch_buffPackMule" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** BUFF_ENCUMBERED -->
	<action_sequence name="buff_encumbered" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_buffEncumbered" />
		<variable name="twitchsound" value="" />
		<variable name="buffsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_buffEncumbered" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_TOUGH -->
	<action_sequence name="buff_tough" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_buffToughness,twitch_buffVoteToughness" />
		<variable name="buffsound" value="twitch_shield_buff" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffToughness" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** BUFF_HEADSHOTONLY -->
	<action_sequence name="buff_headshotonly" template="buff_template_hasbuff" >
		<variable name="hasbuff" value="twitch_buffblur,twitch_buffDistort" />
		<variable name="buffsound" value="twitch_headshot_debuff" />
		<variable name="twitchsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_buffHeadshotOnly" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_CONFUSE -->
	<action_sequence name="buff_confuse" template="buff_template">
		<variable name="buffsound" value="twitch_confuse_debuff" />
		<!-- <variable name="twitchsound" value="twitch_bad_spawn" /> -->
		<variable name="addbuff" value="twitch_buffConfused" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_LEECH -->
	<action_sequence name="buff_leech" template="buff_template">
		<variable name="buffsound" value="twitch_leech_buff" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffLeech" />
		<variable name="removebuff" value="twitch_buffAntiLeech" />
	</action_sequence>

		<!-- *** BUFF_ANTILEECH -->
	<action_sequence name="buff_antileech" template="buff_template">
		<variable name="buffsound" value="twitch_leech_debuff" />
		<!-- <variable name="twitchsound" value="twitch_bad_buff" /> -->
		<variable name="addbuff" value="twitch_buffAntiLeech" />
		<variable name="removebuff" value="twitch_buffLeech" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_KEEPMOVING -->
	<action_sequence name="buff_keepmoving" template="buff_template">
		<variable name="buffsound" value="twitch_keep_moving_debuff" />
		<variable name="addbuff" value="twitch_buffKeepMoving" />
		<variable name="removebuff" value="twitch_buffStayStill" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_STAYSTILL -->
	<action_sequence name="buff_staystill" template="buff_template">
		<variable name="buffsound" value="twitch_stay_still_buff" />
		<variable name="addbuff" value="twitch_buffStayStill" />
		<variable name="removebuff" value="twitch_buffKeepMoving" />
	</action_sequence>

		<!-- *** BUFF_SILLYSOUNDS -->
	<action_sequence name="buff_sillysounds" template="buff_template">
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffSillySounds" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_XPGAIN -->
	<action_sequence name="buff_xpgain" template="buff_template">
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffXPGain" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_XPGAIN -->
	<action_sequence name="buff_newbie" template="buff_template">
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_bad_buff" />
		<variable name="addbuff" value="twitch_buffBrainFog" />
		<variable name="twitch_negative" value="true" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_DEAFEN -->
	<action_sequence name="buff_deafen" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_buffDeafen,twitch_buffVoteDeafen" />
		<variable name="buffsound" value="twitch_deafen_debuff" />
		<variable name="addbuff" value="twitch_buffDeafen" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_SILENTACTIONS -->
	<action_sequence name="buff_silentactions" template="buff_template">
		<variable name="buffsound" value="twitch_silent_actions" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffSilentActions" />
		<variable name="twitch_negative" value="true" />
		<variable name="removebuff" value="" />
	</action_sequence>

		<!-- *** BUFF_DONTMISS -->
	<action_sequence name="buff_dontmiss" template="buff_template">
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_dont_miss" />
		<variable name="addbuff" value="twitch_buffDontMiss" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="true" />
	</action_sequence>

		<!-- *** BUFF_CELEBRATE -->
	<action_sequence name="buff_celebrate" template="buff_template_hasbuff">
		<variable name="hasbuff" value="twitch_buffResurrect" />
		<variable name="buffsound" value="twitch_party" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffCelebrate" />
		<variable name="removebuff" value="" />
		<variable name="twitch_negative" value="false" />
	</action_sequence>

		<!-- *** ACTION_DEGRADE -->
	<action_sequence name="action_degrade">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_degrade" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddItemDurability">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt" />
			<property name="amount" value="0.20" />
			<property name="is_negative" value="true" />
			<property name="is_percent" value="true" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_REPAIR -->
	<action_sequence name="action_repair">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_repair" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddItemDurability">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt" />
			<property name="amount" value="0.20" />
			<property name="is_percent" value="true" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** VOTE_REPAIR -->
	<action_sequence name="vote_repair">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_repair" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddItemDurability">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt" />
			<property name="amount" value="0.25" />
			<property name="is_percent" value="true" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_REPAIR_ALL -->
	<action_sequence name="action_repair_all">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_repair_all" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddItemDurability">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt,Equipment,Backpack" />
			<property name="amount" value="1" />
			<property name="is_percent" value="true" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_ENRAGE -->
	<action_sequence name="action_enrage">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="max_distance" value="40" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="zombies" />
			<property name="max_distance" value="40" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_enrage" />
		</action>

		<action class="RageZombies">
			<property name="time" value="60" />
			<property name="speed_percent" value="2.0" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="TwitchAddEntitiesToSpawned">
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

		<!-- *** ACTION_RAGDOLL -->
	<action_sequence name="action_ragdoll">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="max_distance" value="20" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="zombies" />
			<property name="max_distance" value="20" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_ragdoll" />
		</action>

		<action class="Ragdoll">
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SHOCKNEARBY -->
	<action_sequence name="action_shocknearby">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="max_distance" value="20" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="targets" />
			<property name="max_distance" value="20" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_shock_near" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="target_group" value="targets" />
			<property name="buff_name" value="buffShocked" />
		</action>
	</action_sequence>

		<!-- *** ACTION_BURNNEARBY -->
	<action_sequence name="action_burnnearby">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="max_distance" value="20" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="targets" />
			<property name="max_distance" value="20" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_burn_near" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="target_group" value="targets" />
			<property name="buff_name" value="buffBurningMolotov" />
		</action>
	</action_sequence>

		<!-- *** ACTION_EMPOWERZOMBIES -->
	<action_sequence name="action_empowerzombies">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="entity_tags" value="zombie" />
			<property name="max_distance" value="40" />
		</requirement>

		<action class="ModifyVarInt">
			<property name="phase" value="0" />
			<property name="var_name" value="empower_type" />
			<property name="value" value="1-3" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="entity_tags" value="zombie" />
			<property name="group_name" value="zombies" />
			<property name="max_distance" value="40" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_empower_zombies" />
		</action>

		<action class="RageZombies">
			<property name="phase" value="1" />
			<property name="time" value="60" />
			<property name="speed_percent" value="1.2" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyshock" param1="buff" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="1" />
			</requirement>
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyburn" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="2" />
			</requirement>
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
			<property name="buff_name" value="twitch_enemyrad" />

			<requirement class="VarInt">
				<property name="operation" value="Equals" />
				<property name="var_name" value="empower_type" />
				<property name="value" value="3" />
			</requirement>
		</action>

		<action class="TwitchAddEntitiesToSpawned">
			<property name="phase" value="2" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

		<!-- *** ACTION_FINALCOUNTDOWN_OLD -->
	<action_sequence name="action_finalcountdown_old">
		<property name="category" value="twitch_actions" />
		<property name="allow_while_dead" value="true" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" />
			<property name="spawn_count" value="5" />
			<property name="air_spawn" value="false" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="1" />
			<property name="entity_tags" value="zombie" />
			<property name="group_name" value="targets" />
			<property name="max_distance" value="40" />
		</action>

		<action class="TwitchAddEntitiesToSpawned">
			<property name="phase" value="2" />
			<property name="target_group" value="targets" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="2" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="2" />
			<property name="sound" value="twitch_burn_near" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="target_group" value="targets" />
			<property name="buff_name" value="twitch_explode" />
		</action>

		<action class="RageZombies">
			<property name="phase" value="2" />
			<property name="time" value="60" />
			<property name="speed_percent" value="1.5" />
			<property name="target_group" value="targets" />
		</action>

		<loop class="For">
			<property name="min_loop_count" value="3" />
			<property name="max_loop_count" value="5" />
			<property name="phase" value="3" />

			<action class="Delay">
				<property name="time" value="1" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_countdown_tick" />
			</action>
		</loop>

		<action class="RemoveBuff">
			<property name="phase" value="4" />
			<property name="buff_name" value="twitch_explode" />
			<property name="target_group" value="targets" />
		</action>

		<action class="ExplodeTarget">
			<property name="phase" value="4" />
			<property name="blast_power" value="75" />
			<property name="block_damage" value="300" />
			<property name="block_radius" value="6" />
			<property name="entity_damage" value="5000" />
			<property name="entity_radius" value="6" />
			<property name="target_group" value="targets" />
		</action>
	</action_sequence>

		<!-- *** ACTION_BOMBBLITZ -->
	<action_sequence name="action_bombblitz">
		<property name="category" value="twitch_actions" />

		<loop class="For">
			<property name="min_loop_count" value="5" />
			<property name="max_loop_count" value="7" />
			<property name="phase" value="1" />

			<action class="GetNearbyPoint">
				<property name="phase" value="0" />
				<property name="safe_spawn" value="false" />
			</action>

			<action class="SpawnEntity">
				<property name="phase" value="1" />
				<property name="entity_names" value="zombieBurnt" />
				<property name="spawn_count" value="2" />
				<property name="party_addition" value="1" />
				<property name="air_spawn" value="false" />
				<property name="add_to_group" value="targets" />
				<property name="spawn_type" value="Position" />
				<property name="add_buffs" value="twitch_explode" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_action" />
				<property name="phase" value="2" />
			</action>

			<action class="PlaySound">
				<property name="phase" value="2" />
				<property name="sound" value="twitch_burn_near" />
			</action>

			<action class="RageZombies">
				<property name="phase" value="3" />
				<property name="time" value="60" />
				<property name="speed_percent" value="2" />
				<property name="target_group" value="targets" />
			</action>

			<loop class="For">
				<property name="min_loop_count" value="4" />
				<property name="max_loop_count" value="5" />
				<property name="phase" value="4" />

				<action class="Delay">
					<property name="time" value="1" />
				</action>

				<action class="PlaySound">
					<property name="sound" value="twitch_countdown_tick" />
				</action>
			</loop>

			<action class="Kill">
				<property name="phase" value="5" />
				<property name="target_group" value="targets" />
			</action>

			<action class="Delay">
				<property name="phase" value="6" />
				<property name="time" value="2" />
			</action>
		</loop>
	</action_sequence>

		<!-- *** ACTION_BOMBBLITZ2 -->
	<action_sequence name="action_bombblitz2">
		<property name="category" value="twitch_actions" />

		<loop class="For">
			<property name="min_loop_count" value="5" />
			<property name="max_loop_count" value="7" />
			<property name="phase" value="1" />

			<action class="GetNearbyPoint">
				<property name="phase" value="0" />
				<property name="safe_spawn" value="false" />
			</action>

			<action class="SpawnEntity">
				<property name="phase" value="1" />
				<property name="entity_names" value="zombieBurnt" />
				<property name="spawn_count" value="2" />
				<property name="party_addition" value="1" />
				<property name="air_spawn" value="false" />
				<property name="add_to_group" value="targets" />
				<property name="spawn_type" value="Position" />
				<property name="add_buffs" value="twitch_explode" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_action" />
				<property name="phase" value="2" />
			</action>

			<action class="PlaySound">
				<property name="phase" value="2" />
				<property name="sound" value="twitch_burn_near" />
			</action>

			<action class="RageZombies">
				<property name="phase" value="3" />
				<property name="time" value="60" />
				<property name="speed_percent" value="2" />
				<property name="target_group" value="targets" />
			</action>

			<action class="WaitForDead">
				<property name="target_group" value="targets" />
				<property name="phase" value="4" />
			</action>

			<action class="Delay">
				<property name="phase" value="5" />
				<property name="time" value="1" />
			</action>
		</loop>
	</action_sequence>

		<!-- *** GROUP_BOMBERS -->
	<action_sequence name="group_bombers">
		<property name="action_type" value="TwitchAction" />
		<property name="category" value="twitch_actions" />

		<action class="GetNearbyPoint">
			<property name="phase" value="0" />
			<property name="safe_spawn" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="phase" value="1" />
			<property name="entity_names" value="zombieBurntFeral" />
			<property name="spawn_count" value="3" />
			<property name="add_buffs" value="twitch_explode" />
			<property name="party_addition" value="1" />
			<property name="safe_spawn" value="true" />
			<property name="spawn_type" value="Position" />
			<property name="add_to_group" value="zombies" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="2" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_countdown_tick" param1="alertsound" />
			<property name="phase" value="2" />
		</action>

		<action class="RageZombies">
			<property name="phase" value="2" />
			<property name="time" value="120" />
			<property name="speed_percent" value="1.5" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

		<!-- *** ACTION_KABOOM -->
	<action_sequence name="action_kaboom">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="max_distance" value="30" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_blastresist" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="2" />
			<property name="sound" value="twitch_kaboom" />
		</action>

		<action class="ExplodeTarget">
			<property name="phase" value="2" />
			<property name="blast_power" value="75" />
			<property name="block_damage" value="1" />
			<property name="block_radius" value="4" />
			<property name="entity_damage" value="5000" />
			<property name="entity_radius" value="15" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="3" />
		</action>

		<action class="RemoveBuff">
			<property name="phase" value="4" />
			<property name="buff_name" value="twitch_blastresist" />
		</action>
	</action_sequence>

		<!-- *** ACTION_PULL -->
	<action_sequence name="action_pull">
		<property name="category" value="twitch_actions" />

		<requirement class="HasSpawnedEntities">
			<property name="entity_tags" value="entity" />
		</requirement>

		<action class="AddSpawnedEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="pulledEntities" />
			<property name="entity_tags" value="entity" />
			<property name="exclude_buff" value="twitch_hordestone_zombie" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PullEntities">
			<property name="phase" value="1" />
			<property name="target_group" value="pulledEntities" />
			<property name="pull_sound" value="twitch_pull" />
		</action>
	</action_sequence>

		<!-- *** ACTION_PULL_PLAYER -->
	<action_sequence name="action_pull_player">
		<property name="category" value="twitch_actions" />

		<requirement class="HasSpawnedEntities">
			<property name="entity_tags" value="entity" />
		</requirement>

		<action class="AddSpawnedEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="targetEntities" />
			<property name="entity_tags" value="entity" />
		</action>

		<action class="TeleportToTarget">
			<property name="phase" value="0" />
			<property name="min_distance" value="4" />
			<property name="max_distance" value="8" />
			<property name="teleport_to_group" value="targetEntities" />
			<property name="pull_sound" value="twitch_pull" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="1" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value=".5" />
			<property name="phase" value="2" />
		</action>

		<action class="RandomizeRotation">
			<property name="phase" value="3" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="3" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
		</action>
	</action_sequence>

		<!-- *** ACTION_PULL_PLAYERS_TO_ME -->
	<action_sequence name="action_pull_players_to_me">
		<property name="category" value="twitch_actions" />

		<requirement class="HasParty" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="exclude_target" value="true" />
		</action>

		<action class="TeleportToTarget">
			<property name="phase" value="0" />
			<property name="min_distance" value="4" />
			<property name="max_distance" value="8" />
			<property name="target_group" value="party" />
			<property name="pull_sound" value="twitch_pull" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="1" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="Delay">
			<property name="time" value=".5" />
			<property name="phase" value="2" />
		</action>

		<action class="RandomizeRotation">
			<property name="phase" value="2" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="3" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SPOIL -->
	<action_sequence name="action_spoil">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_spoil" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="ReplaceItems">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt,Backpack" />
			<property name="replaced_by_item" value="foodRottingFlesh" />
			<property name="items_tags" value="food" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_spoil" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_MIXUP -->
	<action_sequence name="action_mixup">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_jumbled_backpack" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="ShuffleItems">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt,Backpack" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_TESTREMOVE -->
	<action_sequence name="action_testremove">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_spoil" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="RemoveItems">
			<property name="phase" value="1" />
			<property name="items_location" value="Toolbelt,Backpack" />
			<property name="items_tags" value="food" />
			<property name="count" value="10" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_REMOVETURRETS -->
	<action_sequence name="action_removeturrets">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="entity_tags" value="turret" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="turret" />
			<property name="entity_tags" value="turret" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</action>

		<action class="RemoveVehicles">
			<property name="phase" value="1" />
			<property name="target_group" value="turret" />
			<property name="return_items" value="true" />
			<property name="include_vehicle" value="true" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="itembreak" />
		</action>
	</action_sequence>

		<!-- *** ACTION_CRIPPLE_EM -->
	<action_sequence name="action_cripple_em">
		<property name="category" value="twitch_actions" />
		<requirement class="NearbyEntities">
			<property name="entity_tags" value="entity" />
			<property name="max_distance" value="40" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="entity_tags" value="entity" />
			<property name="group_name" value="zombies" />
			<property name="max_distance" value="40" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_cripple_zombies" />
		</action>

		<action class="EnemyToCrawler">
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

		<!-- *** ACTION_CRATEDENIED -->
	<action_sequence name="action_cratedenied">
		<property name="allow_user_trigger" value="false" />

		<action class="PlaySound">
			<property name="sound" value="ui_denied" />
		</action>
	</action_sequence>

		<!-- *** ACTION_CRATESTEAL -->
	<action_sequence name="action_cratesteal">
		<property name="allow_user_trigger" value="false" />

		<action class="PlaySound">
			<property name="sound" value="twitch_crate_steal" />
		</action>
	</action_sequence>

		<!-- *** BUFF_RESPAWN -->
	<action_sequence name="buff_respawn">
		<property name="allow_user_trigger" value="false" />
		<action class="AddBuff">
			<property name="buff_name" value="twitch_cooldown" />

			<requirement class="IsTwitchActive">
				<property name="invert" value="true" />
			</requirement>
		</action>
	</action_sequence>

		<!-- *** ACTION_ONDEATH -->
	<action_sequence name="action_ondeath">
		<property name="allow_user_trigger" value="false" />
		<property name="allow_while_dead" value="true" />

		<action class="AddBuff">
			<property name="buff_name" value="twitch_pausedbuffs" />
			<property name="check_already_exists" value="false" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>

		<action class="PauseBuff">
			<property name="phase" value="0" />
			<property name="check_already_exists" value="false" />
			<property name="buff_tags" value="twitch_bits" />
			<property name="state" value="true" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>

		<action class="AddChatMessage">
			<property name="phase" value="0" />
			<property name="text" value="[[6441a5]Twitch[-]] The Bit Buffs that were active will resume after death cooldown." />
			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>

		<action class="AddSpawnedEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="spawnedEnemies" />
			<property name="entity_tags" value="entity" />
			<property name="target_only" value="true" />
		</action>

		<action class="RemoveBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_immortal" />
			<property name="target_group" value="spawnedEnemies" />
		</action>

		<action class="RemoveEntities">
			<property name="phase" value="1" />
			<property name="target_group" value="spawnedEnemies" />
		</action>

		<action class="RemoveSpawnedBlocks">
			<property name="despawn" value="true" />
			<property name="phase" value="2" />
			<property name="target_only" value="true" />
		</action>
	</action_sequence>

		<!-- *** TEST_PAUSEBUFFS -->
	<action_sequence name="test_pausebuffs">

		<action class="AddBuff">
			<property name="buff_name" value="twitch_pausedbuffs" />
			<property name="check_already_exists" value="false" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>

		<action class="PauseBuff">
			<property name="phase" value="0" />
			<property name="buff_tags" value="twitch_bits" />
			<property name="state" value="true" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>
	</action_sequence>

		<!-- *** TEST_UNPAUSEBUFFS -->
	<action_sequence name="test_unpausebuffs">
		<action class="RemoveBuff">
			<property name="buff_name" value="twitch_pausedbuffs" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>

		<action class="PauseBuff">
			<property name="phase" value="0" />
			<property name="buff_tags" value="twitch_bits" />
			<property name="check_already_exists" value="false" />
			<property name="state" value="false" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>
	</action_sequence>

		<!-- *** ACTION_ONTWITCHRESPAWN -->
	<action_sequence name="action_ontwitchrespawn">
		<property name="allow_user_trigger" value="false" />
		<property name="allow_while_dead" value="true" />

		<action class="RemoveBuff">
			<property name="buff_name" value="twitch_pausedbuffs" />
		</action>

		<action class="PauseBuff">
			<property name="phase" value="0" />
			<property name="buff_tags" value="twitch_bits" />
			<property name="check_already_exists" value="false" />
			<property name="state" value="false" />

			<requirement class="HasBuffByTag">
				<property name="buff_tags" value="twitch_bits" />
			</requirement>
		</action>
	</action_sequence>

		<!-- *** ACTION_CHANGEDIRECTION -->
	<action_sequence name="action_changedirection">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_reverse" />
			<property name="phase" value="1" />
		</action>

		<action class="FlipRotation">
			<property name="phase" value="2" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SHUFFLE_BOXES -->
	<action_sequence name="action_shuffle_boxes">
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_shuffle_boxes" />
		</action>

		<action class="ShuffleContainers">
			<property name="phase" value="2" />
			<property name="targeting_type" value="SafeZone" />
			<property name="new_name" value="Shuffled by {viewer}" />
			<property name="include_outputs" value="true" />
		</action>
	</action_sequence>

		<!-- *** ACTION_EMPTY_BOXES -->
	<action_sequence name="action_empty_boxes">
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_empty_boxes" />
			<property name="max_distance" value="15" />
		</action>

		<action class="EmptyContainers">
			<property name="phase" value="2" />
			<property name="targeting_type" value="SafeZone" />
			<property name="new_name" value="Emptied by {viewer}" />
			<property name="include_inputs" value="true" />
			<property name="include_outputs" value="true" />
			<property name="include_fuel" value="true" />
			<property name="include_tools" value="true" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SPOIL_BOXES -->
	<action_sequence name="action_spoil_boxes">
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_shuffle_boxes" />
		</action>

		<action class="ReplaceItemsContainers">
			<property name="phase" value="2" />
			<property name="targeting_type" value="SafeZone" />
			<property name="new_name" value="Spoiled by {viewer}" />
			<property name="include_outputs" value="true" />
			<property name="replaced_by_item" value="foodRottingFlesh" />
			<property name="items_tags" value="food" />
		</action>
	</action_sequence>

		<!-- *** ACTION_RENAME_SIGNS -->
	<action_sequence name="action_rename_signs">
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_shuffle_boxes" />
		</action>

		<action class="RenameSigns">
			<property name="phase" value="2" />
			<property name="targeting_type" value="SafeZone" />
			<property name="new_name" value="Renamed by {viewer}" />
		</action>
	</action_sequence>

		<!-- *** ACTION_DESTROY_BASE -->
	<action_sequence name="action_destroy_base">
		<property name="category" value="twitch_actions" />

		<action class="GetLandClaimPosition" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_destroy_base" />
			<property name="max_distance" value="15" />
		</action>

		<action class="DestroySafeZone">
			<property name="phase" value="2" />
			<property name="destruction_type" value="Sphere" />
			<property name="new_name" value="Destroyed by {viewer}" />
		</action>
	</action_sequence>

		<!-- *** ACTION_FILL_BASE -->
	<action_sequence name="action_fill_base">
		<property name="category" value="twitch_actions" />

		<action class="GetLandClaimPosition" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_fill_base" />
			<property name="max_distance" value="15" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="2" />
			<property name="entity_tags" value="player" />
			<property name="group_name" value="entities" />
			<property name="exclude_target" value="false" />
			<property name="max_distance" value="41" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="buffDontMove" />
			<property name="target_group" value="entities" />
			<property name="duration" value="2.5" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="2" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
			<property name="target_group" value="entities" />
		</action>

		<action class="Delay">
			<property name="time" value="2" />
			<property name="phase" value="3" />
		</action>

		<action class="FillSafeZone">
			<property name="phase" value="4" />
			<property name="fill_type" value="Cube,Sphere,Cylinder" />
			<property name="new_name" value="Filled by {viewer}" />
			<property name="block_tags" value="air,twitchReplace" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="5" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="buffDontMove" />
			<property name="phase" value="6" />
			<property name="target_group" value="entities" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="6" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
			<property name="target_group" value="entities" />
		</action>
	</action_sequence>

		<!-- *** ACTION_MINI_FILL -->
	<action_sequence name="action_mini_fill">
		<property name="category" value="twitch_actions" />

		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InSafeZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_fill_base" />
			<property name="max_distance" value="15" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="2" />
			<property name="entity_tags" value="player" />
			<property name="group_name" value="entities" />
			<property name="exclude_target" value="false" />
			<property name="max_distance" value="10" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="buffDontMove" />
			<property name="target_group" value="entities" />
			<property name="duration" value="2.5" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="2" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
			<property name="target_group" value="entities" />
		</action>

		<action class="Delay">
			<property name="time" value="2" />
			<property name="phase" value="3" />
		</action>

		<action class="FillArea">
			<property name="phase" value="4" />
			<property name="fill_type" value="Cube,Sphere,Cylinder" />
			<property name="new_name" value="Filled by {viewer}" />
			<property name="block_tags" value="air,twitchReplace" />
			<property name="exclude_block_tags" value="twitchHordeStone" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="5" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="buffDontMove" />
			<property name="phase" value="6" />
			<property name="target_group" value="entities" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="6" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
			<property name="target_group" value="entities" />
		</action>
	</action_sequence>

		<!-- *** ACTION_GLASS_CUBE -->
	<action_sequence name="action_glass_cube">
		<property name="category" value="twitch_actions" />

		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InSafeZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_glass_cube" />
			<property name="max_distance" value="15" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="2" />
			<property name="entity_tags" value="player" />
			<property name="group_name" value="entities" />
			<property name="exclude_target" value="false" />
			<property name="max_distance" value="10" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="buffDontMove" />
			<property name="target_group" value="entities" />
			<property name="duration" value="1" />
		</action>

		<action class="FillArea">
			<property name="phase" value="4" />
			<property name="fill_type" value="Cube" />
			<!-- <property name="new_name" value="Filled by {viewer}" /> -->
			<property name="block_tags" value="air,twitchReplace" />
			<property name="exclude_block_tags" value="twitchHordeStone" />
			<property name="block" value="twitchGlassBusinessBlock" />
			<property name="replace_all" value="true" />
			<property name="allow_terrain" value="true" />
			<property name="max_density" value="true" />
		</action>

		<action class="Delay">
			<property name="time" value=".1" />
			<property name="phase" value="5" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="buffDontMove" />
			<property name="phase" value="6" />
			<property name="target_group" value="entities" />
		</action>
	</action_sequence>

		<!-- *** ACTION_TIME_SHIFT -->
	<action_sequence name="action_time_shift">
		<property name="category" value="twitch_actions" />

		<action class="TimeChange">
			<property name="time_preset" value="HordeNight" />
			<property name="time" value="0" />
		</action>
	</action_sequence>

		<!-- *** BUFF_INFINITEAMMO -->
	<action_sequence name="buff_infiniteammo" template="buff_template">
		<variable name="buffsound" value="twitch_infinite_ammo" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffInfiniteAmmo" />
	</action_sequence>

		<!-- *** BUFF_CRITIMMUNE -->
	<action_sequence name="buff_critimmune" template="buff_template">
		<variable name="buffsound" value="twitch_crit_immune" />
		<variable name="addbuff" value="twitch_buffCritImmune" />
	</action_sequence>

		<!-- *** BUFF_AUTOPULL -->
	<action_sequence name="buff_autopull" template="buff_template_onlytarget">
		<variable name="buffsound" value="twitch_auto_pull" />
		<variable name="addbuff" value="twitch_buffAutoPull" />
	</action_sequence>

		<!-- *** ACTION_RAGDOLL_PLAYERS -->
	<action_sequence name="action_ragdoll_players">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffTwitchDontBreakLeg" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_ragdoll" />
		</action>

		<action class="Ragdoll">
			<property name="target_group" value="party" />
			<property name="phase" value="3" />
		</action>
	</action_sequence>

		<!-- *** BUFF_BONUSPP -->
	<action_sequence name="buff_bonusPP">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_increase_pp" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="TwitchAddPoints">
			<property name="phase" value="1" />
			<property name="amount" value="250" />
			<property name="point_type" value="SP" />
			<property name="recipient_type" value="Requester" />
			<property name="award_text" value="[7DTD]: {viewer} awarded {amount} SP for starting PP Bonanza!" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffBonusPP" />
		</action>
	</action_sequence>

		<!-- *** BUFF_BONUSPP_COMPLETE -->
	<action_sequence name="buff_bonusPP_complete">
		<property name="allow_user_trigger" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_increase_pp" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="TwitchAddPoints">
			<property name="phase" value="1" />
			<property name="amount" value="250" />
			<property name="point_type" value="SP" />
			<property name="recipient_type" value="Random" />
			<property name="award_text" value="[7DTD]: Random PP Bonanza reward ({amount} SP) given to {viewer}!" />
		</action>
	</action_sequence>

		<!-- *** BUFF_JUMBLEDBACKPACK -->
	<action_sequence name="buff_jumbledbackpack" template="buff_template">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_jumbled_backpack" />
		<variable name="addbuff" value="twitch_buffActionJumbledBackpack" />
	</action_sequence>

		<!-- *** BUFF_DOUBLESPAWNS -->
	<action_sequence name="buff_doublespawns" template="buff_template">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_double_spawns" />
		<variable name="addbuff" value="twitch_buffDoubleSpawns" />
	</action_sequence>

		<!-- *** BUFF_TOUGHERENEMIES -->
	<action_sequence name="buff_tougherenemies" template="buff_template">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_tougher_enemies" />
		<variable name="addbuff" value="twitch_buffTougherEnemies" />
	</action_sequence>

		<!-- *** BUFF_UNLOCKACTIONS -->
	<action_sequence name="buff_unlockactions" template="buff_template">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_unlock_actions" />
		<variable name="addbuff" value="twitch_buffUnlockActions" />
	</action_sequence>

		<!-- *** BUFF_CRAPPYLOOT -->
	<action_sequence name="buff_crappyloot" template="buff_template">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_crappy_loot" />
		<variable name="addbuff" value="twitch_buffCrappyLoot" />
	</action_sequence>

		<!-- *** ACTION_TIME_NIGHT -->
	<action_sequence name="action_time_night">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="TimeChange">
			<property name="time_preset" value="Night" />
			<property name="time" value="0" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_timechange" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SET_NEXTMORNING -->
	<action_sequence name="action_set_nextmorning">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="TimeChange">
			<property name="time_preset" value="NextMorning" />
			<property name="time" value="0" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_timechange" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_SET_HORDENIGHT -->
	<action_sequence name="action_set_hordenight">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="SetHordeNight" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bloodmoon_today" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_END_COOLDOWN -->
	<action_sequence name="action_end_cooldown">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="TwitchEndCooldown" />

		<action class="PlaySound">
			<property name="sound" value="twitch_end_cooldown" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** ACTION_NOHELP -->
	<action_sequence name="action_nohelp">
		<property name="category" value="twitch_actions" />

		<action class="TwitchAddActionCooldown">
			<property name="search_type" value="Positive" />
			<property name="time" value="300" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_buffNoHelp" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_no_help" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

		<!-- *** ACTION_FAILQUEST -->
	<action_sequence name="action_failquest">
		<property name="category" value="twitch_actions" />

		<requirement class="OnQuest" />

		<action class="FailQuest" />
	</action_sequence>

		<!-- *** ACTION_NOTIME -->
	<action_sequence name="action_notime">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_timevanish" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffNoTime" />
			<property name="target_group" value="party" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="TimeChange">
			<property name="time_preset" value="Current" />
			<property name="time" value="0-180" />
			<property name="phase" value="3" />
		</action>
	</action_sequence>

		<!-- *** ACTION_BIG_HEADS -->
	<action_sequence name="action_big_heads">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bobble" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="BigHead" />
			<property name="enable" value="true" />
			<property name="duration" value="120" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

		<!-- *** ACTION_DANCE_OFF -->
	<action_sequence name="action_dance_off">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bobble" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="Dancing" />
			<property name="enable" value="true" />
			<property name="duration" value="20-40" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

		<!-- *** ACTION_BUCKET_HEADS -->
	<action_sequence name="action_bucket_heads">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_buckethead" param1="buffsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.7" param1="buffsounddelay" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="BucketHead" />
			<property name="enable" value="true" />
			<property name="duration" value="120" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

		<!-- *** ACTION_TINY_ZOMBIES -->
	<action_sequence name="action_tiny_zombies">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_tiny_zombies" param1="buffsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.7" param1="buffsounddelay" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="TinyZombies" />
			<property name="enable" value="true" />
			<property name="duration" value="120" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

		<!-- *** VOTE_DANCE_OFF -->
	<action_sequence name="vote_dance_off">
		<property name="action_type" value="TwitchVote" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bobble" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="Dancing" />
			<property name="enable" value="true" />
			<property name="duration" value="45-75" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>
	
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** VOTE_BUFF_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** VOTE_UTILITY_TEMPLATE -->
	<action_sequence name="vote_utility_template">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_buff" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_buffFast" param1="badbuff" />
			<property name="removes_buff" value="twitch_buffSlow" param1="removegoodbuff" />
			<property name="target_group" value="party" />
			<property name="check_already_exists" value="false" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_buffFast" param1="goodbuff" />
			<property name="removes_buff" value="twitch_buffSlow" param1="removebadbuff" />
			<property name="target_group" value="party" />
			<property name="check_already_exists" value="false" />
		</action>
	</action_sequence>
  
	<!-- *** VOTE_BUFF_HARVESTER_XP -->
	<action_sequence name="vote_buff_harvester_xp" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffHarvester" />
		<variable name="badbuff" value="twitch_buffBadLearner" />
		<variable name="removebadbuff" value="twitch_buffBadHarvester" />
		<variable name="removegoodbuff" value="twitch_buffLearner" />
	</action_sequence>

	<!-- *** VOTE_BUFF_HARVESTER_LOOT -->
	<action_sequence name="vote_buff_harvester_loot" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffHarvester" />
		<variable name="badbuff" value="twitch_buffBadLooter" />
		<variable name="removebadbuff" value="twitch_buffBadHarvester" />
		<variable name="removegoodbuff" value="twitch_buffLooter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_HARVESTER_CRAFTING -->
	<action_sequence name="vote_buff_harvester_crafting" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffHarvester" />
		<variable name="badbuff" value="twitch_buffBadCrafter" />
		<variable name="removebadbuff" value="twitch_buffBadHarvester" />
		<variable name="removegoodbuff" value="twitch_buffCrafter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_HARVESTER_BARTER -->
	<action_sequence name="vote_buff_harvester_barter" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffHarvester" />
		<variable name="badbuff" value="twitch_buffBadBarterer" />
		<variable name="removebadbuff" value="twitch_buffBadHarvester" />
		<variable name="removegoodbuff" value="twitch_buffBarterer" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LEARNER_HARVESTER -->
	<action_sequence name="vote_buff_learner_harvester" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLearner" />
		<variable name="badbuff" value="twitch_buffBadHarvester" />
		<variable name="removebadbuff" value="twitch_buffBadLearner" />
		<variable name="removegoodbuff" value="twitch_buffHarvester" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LEARNER_LOOT -->
	<action_sequence name="vote_buff_learner_loot" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLearner" />
		<variable name="badbuff" value="twitch_buffBadLooter" />
		<variable name="removebadbuff" value="twitch_buffBadLearner" />
		<variable name="removegoodbuff" value="twitch_buffLooter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LEARNER_CRAFTING -->
	<action_sequence name="vote_buff_learner_crafting" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLearner" />
		<variable name="badbuff" value="twitch_buffBadCrafter" />
		<variable name="removebadbuff" value="twitch_buffBadLearner" />
		<variable name="removegoodbuff" value="twitch_buffCrafter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LEARNER_BARTER -->
	<action_sequence name="vote_buff_learner_barter" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLearner" />
		<variable name="badbuff" value="twitch_buffBadBarterer" />
		<variable name="removebadbuff" value="twitch_buffBadLearner" />
		<variable name="removegoodbuff" value="twitch_buffBarterer" />
	</action_sequence>

	<!-- *** VOTE_BUFF_CRAFTER_HARVESTER -->
	<action_sequence name="vote_buff_crafter_harvester" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffCrafter" />
		<variable name="badbuff" value="twitch_buffBadHarvester" />
		<variable name="removebadbuff" value="twitch_buffBadCrafter" />
		<variable name="removegoodbuff" value="twitch_buffHarvester" />
	</action_sequence>

	<!-- *** VOTE_BUFF_CRAFTER_XP -->
	<action_sequence name="vote_buff_crafter_xp" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffCrafter" />
		<variable name="badbuff" value="twitch_buffBadLearner" />
		<variable name="removebadbuff" value="twitch_buffBadCrafter" />
		<variable name="removegoodbuff" value="twitch_buffLearner" />
	</action_sequence>

	<!-- *** VOTE_BUFF_CRAFTER_LOOT -->
	<action_sequence name="vote_buff_crafter_loot" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffCrafter" />
		<variable name="badbuff" value="twitch_buffBadLooter" />
		<variable name="removebadbuff" value="twitch_buffBadCrafter" />
		<variable name="removegoodbuff" value="twitch_buffLooter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_CRAFTER_BARTER -->
	<action_sequence name="vote_buff_crafter_barter" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffCrafter" />
		<variable name="badbuff" value="twitch_buffBadBarterer" />
		<variable name="removebadbuff" value="twitch_buffBadCrafter" />
		<variable name="removegoodbuff" value="twitch_buffBarterer" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LOOTER_HARVESTER -->
	<action_sequence name="vote_buff_looter_harvester" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLooter" />
		<variable name="badbuff" value="twitch_buffBadHarvester" />
		<variable name="removebadbuff" value="twitch_buffBadLooter" />
		<variable name="removegoodbuff" value="twitch_buffHarvester" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LOOTER_XP -->
	<action_sequence name="vote_buff_looter_xp" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLooter" />
		<variable name="badbuff" value="twitch_buffBadLearner" />
		<variable name="removebadbuff" value="twitch_buffBadLooter" />
		<variable name="removegoodbuff" value="twitch_buffLearner" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LOOTER_CRAFTING -->
	<action_sequence name="vote_buff_looter_crafting" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLooter" />
		<variable name="badbuff" value="twitch_buffBadCrafter" />
		<variable name="removebadbuff" value="twitch_buffBadLooter" />
		<variable name="removegoodbuff" value="twitch_buffCrafter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_LOOTER_BARTER -->
	<action_sequence name="vote_buff_looter_barter" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffLooter" />
		<variable name="badbuff" value="twitch_buffBadBarterer" />
		<variable name="removebadbuff" value="twitch_buffBadLooter" />
		<variable name="removegoodbuff" value="twitch_buffBarterer" />
	</action_sequence>

	<!-- *** VOTE_BUFF_BARTERER_HARVESTER -->
	<action_sequence name="vote_buff_barterer_harvester" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffBarterer" />
		<variable name="badbuff" value="twitch_buffBadHarvester" />
		<variable name="removebadbuff" value="twitch_buffBadBarterer" />
		<variable name="removegoodbuff" value="twitch_buffHarvester" />
	</action_sequence>

	<!-- *** VOTE_BUFF_BARTERER_XP -->
	<action_sequence name="vote_buff_barterer_xp" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffBarterer" />
		<variable name="badbuff" value="twitch_buffBadLearner" />
		<variable name="removebadbuff" value="twitch_buffBadBarterer" />
		<variable name="removegoodbuff" value="twitch_buffLearner" />
	</action_sequence>

	<!-- *** VOTE_BUFF_BARTERER_LOOT -->
	<action_sequence name="vote_buff_barterer_loot" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffBarterer" />
		<variable name="badbuff" value="twitch_buffBadLooter" />
		<variable name="removebadbuff" value="twitch_buffBadBarterer" />
		<variable name="removegoodbuff" value="twitch_buffLooter" />
	</action_sequence>

	<!-- *** VOTE_BUFF_BARTERER_CRAFTING -->
	<action_sequence name="vote_buff_barterer_crafting" template="vote_utility_template">
		<variable name="goodbuff" value="twitch_buffBarterer" />
		<variable name="badbuff" value="twitch_buffBadCrafter" />
		<variable name="removebadbuff" value="twitch_buffBadBarterer" />
		<variable name="removegoodbuff" value="twitch_buffCrafter" />
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** VOTE_HORDE_EVENTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** HORDE_TEMPLATES -->
	<!-- Templates for voted horde events -->

		<!-- *** VOTE_HORDE_STANDARD_TEMPLATE -->
		<!-- Horde of standard zombies -->
	<action_sequence name="vote_horde_standard">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="5" param1="zombiecount" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,minions" />
			<property name="add_buffs" value="twitch_minion,twitch_minion_nav" param1="minionbuff" />
			<property name="spawn_type" value="Position" />
			<property name="clear_position_on_complete" value="true" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,boss" />
			<property name="add_buffs" value="twitch_tough1,twitch_boss" param1="bossbuff" />
			<property name="spawn_type" value="Position" />
			<property name="ignore_multiplier" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="SetupBossGroup">
			<property name="minion_group_name" value="minions" />
			<property name="boss_group_name" value="boss" />
			<property name="boss_icon1" value="" param1="bossicon1" />
			<property name="phase" value="3" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_minion_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_boss_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="boss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="RageZombies">
			<property name="target_group" value="zombies" />
			<property name="time" value="600" />
			<property name="speed_percent" value="1.25" />
			<property name="phase" value="3" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="zombies" />
			<property name="phase_on_despawn" value="8" />
			<property name="phase" value="4" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="5" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="6" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_success" />
			<property name="phase" value="6" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="7" />
			<property name="phase_on_complete" value="9" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="TwitchChallengeAction">
			<property name="target_group" value="party" />
			<property name="objective_type" value="DefeatBossHorde" />
			<property name="objective_param" value="standard" />
			<property name="phase" value="7" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_failed" />
			<property name="phase" value="8" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text_key" value="BossEventFailedDespawn" />
			<property name="phase" value="8" />
		</action>

		<action class="RemoveEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="8" />
		</action>
	</action_sequence>

		<!-- *** VOTE_HORDE_BUFFED_TEMPLATE -->
		<!-- Horde of zombies that have various buffs applied to them -->
	<action_sequence name="vote_horde_buffed">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="5" param1="zombiecount" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,minions" />
			<property name="add_buffs" value="twitch_tough1,twitch_minion,twitch_minion_nav" param1="minionbuff" />
			<property name="spawn_type" value="Position" />
			<property name="clear_position_on_complete" value="true" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,boss" />
			<property name="add_buffs" value="twitch_tough2,twitch_boss,twitch_boss_nav" param1="bossbuff" />
			<property name="spawn_type" value="Position" />
			<property name="ignore_multiplier" value="true" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_enemyshock" param1="enemybuff" />
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="SetupBossGroup">
			<property name="minion_group_name" value="minions" />
			<property name="boss_group_name" value="boss" />
			<property name="boss_icon1" value="" param1="bossicon1" />
			<property name="phase" value="3" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_minion_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_boss_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="boss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="RageZombies">
			<property name="target_group" value="zombies" />
			<property name="time" value="600" />
			<property name="speed_percent" value="1.25" />
			<property name="phase" value="3" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="zombies" />
			<property name="phase_on_despawn" value="8" />
			<property name="phase" value="4" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="5" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="6" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_success" />
			<property name="phase" value="6" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
			<property name="min_distance" value="1" />
			<property name="max_distance" value="4" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="7" />
			<property name="phase_on_complete" value="9" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="TwitchChallengeAction">
			<property name="target_group" value="party" />
			<property name="objective_type" value="DefeatBossHorde" />
			<property name="objective_param" value="buffed" />
			<property name="phase" value="7" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_failed" />
			<property name="phase" value="8" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Boss Event Failed: You let some enemies get away!" />
			<property name="phase" value="8" />
		</action>

		<action class="RemoveEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="8" />
		</action>
	</action_sequence>

		<!-- *** VOTE_HORDE_WEAPON -->
		<!-- Horde of zombies that require a specific weapon to be killed -->
	<action_sequence name="vote_horde_weapon">
		<!-- <property name="allow_user_trigger" value="false" /> -->
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="5" param1="zombiecount" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,minions" />
			<property name="add_buffs" value="twitch_tough1,twitch_minion" param1="minionbuff" />
			<property name="spawn_type" value="Position" />
			<property name="clear_position_on_complete" value="true" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,boss" />
			<property name="add_buffs" value="twitch_tough2,twitch_boss" param1="bossbuff" />
			<property name="spawn_type" value="Position" />
			<property name="ignore_multiplier" value="true" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_boss" />
			<property name="phase" value="1" />
			<property name="target_group" value="boss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_minion" />
			<property name="phase" value="1" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddRandomBuff">
			<property name="buff_names" value="twitch_weapon_pistols,twitch_weapon_shotguns,twitch_weapon_rifles,twitch_weapon_bows,twitch_weapon_machinegunner" />
			<property name="phase" value="1" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="SetupBossGroup">
			<property name="minion_group_name" value="minions" />
			<property name="boss_group_name" value="boss" />
			<property name="boss_icon1" value="ui_game_symbol_twitch_boss_bar_ammotype_weakness" />
			<property name="phase" value="3" />
			<property name="group_type" value="Specialized" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="RageZombies">
			<property name="target_group" value="zombies" />
			<property name="time" value="600" />
			<property name="speed_percent" value="1.25" />
			<property name="phase" value="3" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="zombies" />
			<property name="phase_on_despawn" value="8" />
			<property name="phase" value="4" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="5" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="6" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_success" />
			<property name="phase" value="6" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
			<property name="min_distance" value="1" />
			<property name="max_distance" value="4" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="7" />
			<property name="phase_on_complete" value="9" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="TwitchChallengeAction">
			<property name="target_group" value="party" />
			<property name="objective_type" value="DefeatBossHorde" />
			<property name="objective_param" value="weapon" />
			<property name="phase" value="7" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_failed" />
			<property name="phase" value="8" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Boss Event Failed: You let some enemies get away!" />
			<property name="phase" value="8" />
		</action>

		<action class="RemoveEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="8" />
		</action>
	</action_sequence>

		<!-- *** VOTE_HORDE_IMMORTAL_BOSS -->
		<!-- Horde of zombies that require the minions to be killed before the boss takes damage -->
	<action_sequence name="vote_horde_immortal_boss">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="5" param1="zombiecount" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,minions" />
			<property name="add_buffs" value="twitch_tough2,twitch_minion,twitch_minion_nav" param1="minionbuff" />
			<property name="spawn_type" value="Position" />
			<property name="clear_position_on_complete" value="true" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="phase" value="0" />
			<property name="safe_spawn" value="true" />
			<property name="add_to_group" value="zombies,boss" />
			<property name="add_buffs" value="twitch_tough3,twitch_boss,twitch_immortal_boss" param1="bossbuff" />
			<property name="spawn_type" value="Position" />
			<property name="ignore_multiplier" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_minion_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_immortal_boss" />
			<property name="phase" value="3" />
			<property name="target_group" value="boss" />
		</action>

		<action class="SetupBossGroup">
			<property name="minion_group_name" value="minions" />
			<property name="boss_group_name" value="boss" />
			<property name="boss_icon1" value="" param1="bossicon1" />
			<property name="phase" value="3" />
			<property name="group_type" value="ImmortalBoss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="RageZombies">
			<property name="target_group" value="zombies" />
			<property name="time" value="600" />
			<property name="speed_percent" value="1.25" />
			<property name="phase" value="3" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="minions" />
			<property name="phase_on_despawn" value="10" />
			<property name="phase" value="4" />
		</action>

		<action class="ReplaceBuff">
			<property name="replace_buff" value="twitch_immortal_boss" />
			<property name="replace_with_buff" value="twitch_boss_nav" />
			<property name="phase" value="5" />
			<property name="target_group" value="boss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="6" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="boss" />
			<property name="phase_on_despawn" value="10" />
			<property name="phase" value="6" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="7" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="8" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_success" />
			<property name="phase" value="8" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
			<property name="min_distance" value="1" />
			<property name="max_distance" value="4" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="9" />
			<property name="phase_on_complete" value="11" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="TwitchChallengeAction">
			<property name="target_group" value="party" />
			<property name="objective_type" value="DefeatBossHorde" />
			<property name="objective_param" value="immortal" />
			<property name="phase" value="9" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_failed" />
			<property name="phase" value="10" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Boss Event Failed: You let some enemies get away!" />
			<property name="phase" value="10" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="twitch_immortal_boss" />
			<property name="phase" value="10" />
			<property name="target_group" value="boss" />
		</action>

		<action class="RemoveEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="10" />
		</action>
	</action_sequence>

		<!-- *** VOTE_HORDE_IMMORTAL_MINION -->
		<!-- Horde of zombies that requires the boss to be killed before the minions take damage -->
	<action_sequence name="vote_horde_immortal_minion">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="5" param1="zombiecount" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="add_to_group" value="zombies,minions" />
			<property name="safe_spawn" value="true" />
			<property name="add_buffs" value="twitch_tough2,twitch_minion,twitch_immortal_minion" param1="minionbuff" />
			<property name="spawn_type" value="Position" />
			<property name="clear_position_on_complete" value="true" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieBurnt" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="min_distance" value="1" />
			<property name="max_distance" value="4" />
			<property name="phase" value="0" />
			<property name="add_to_group" value="zombies,boss" />
			<property name="safe_spawn" value="true" />
			<property name="add_buffs" value="twitch_tough3,twitch_boss,twitch_boss_nav" param1="bossbuff" />
			<property name="spawn_type" value="Position" />
			<property name="ignore_multiplier" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="SetupBossGroup">
			<property name="minion_group_name" value="minions" />
			<property name="boss_group_name" value="boss" />
			<property name="boss_icon1" value="" param1="bossicon1" />
			<property name="phase" value="3" />
			<property name="group_type" value="ImmortalMinions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_immortal_minion" />
			<property name="phase" value="3" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_boss_nav" />
			<property name="phase" value="3" />
			<property name="target_group" value="boss" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="RageZombies">
			<property name="target_group" value="zombies" />
			<property name="time" value="600" />
			<property name="speed_percent" value="1.25" />
			<property name="phase" value="3" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="boss" />
			<property name="phase_on_despawn" value="10" />
			<property name="phase" value="4" />
		</action>

		<action class="ReplaceBuff">
			<property name="replace_buff" value="twitch_immortal_minion" />
			<property name="replace_with_buff" value="twitch_minion_nav" />
			<property name="phase" value="5" />
			<property name="target_group" value="minions" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_give_navobject" />
			<property name="phase" value="6" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="minions" />
			<property name="phase_on_despawn" value="10" />
			<property name="phase" value="6" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="7" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="8" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_success" />
			<property name="phase" value="8" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="GetNearbyPoint">
			<property name="phase" value="8" />
			<property name="safe_spawn" value="true" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_VoteRewardT1" param1="cratename" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="9" />
			<property name="phase_on_complete" value="11" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="TwitchChallengeAction">
			<property name="target_group" value="party" />
			<property name="objective_type" value="DefeatBossHorde" />
			<property name="objective_param" value="immortal" />
			<property name="phase" value="9" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_vote_horde_failed" />
			<property name="phase" value="10" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Boss Event Failed: You let some enemies get away!" />
			<property name="phase" value="10" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="twitch_immortal_minion" />
			<property name="phase" value="10" />
			<property name="target_group" value="minions" />
		</action>

		<action class="RemoveEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="10" />
		</action>
	</action_sequence>

		<!-- *** VOTE_MINOR -->
		<!-- Spawns a random entity -->
	<action_sequence name="vote_minor">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene" param1="zombiename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="add_buffs" value="twitch_minion" param1="minionbuff" />
			<property name="party_addition" value="1" />
			<property name="safe_spawn" value="true" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="zombiemalealert" param1="alertsound" />
			<property name="phase" value="1" />
		</action>
	</action_sequence>

		<!-- *** MINOR_CRATE_TEMPLATE -->
		<!-- Spawns a random supply crate -->
	<action_sequence name="minor_crate">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon1" param1="cratename" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="phase" value="2" />
			<property name="safe_spawn" value="true" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_spawn" />
			<property name="phase" value="3" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="3" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

		<!-- *** EVENT_CRATE_TEMPLATE -->
		<!-- Spawns a random supply crate based on gamestage -->
	<action_sequence name="event_crate">
		<property name="allow_user_trigger" value="false" />
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon1" param1="cratename_1" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="phase" value="2" />
			<property name="safe_spawn" value="true" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />

			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="10" param1="gamestage_1" />
			</requirement>
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon2" param1="cratename_2" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="phase" value="2" />
			<property name="safe_spawn" value="true" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="10" param1="gamestage_1" />
			</requirement>
			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="50" param1="gamestage_2" />
			</requirement>
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon3" param1="cratename_3" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="phase" value="2" />
			<property name="safe_spawn" value="true" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="50" param1="gamestage_2" />
			</requirement>
			<requirement class="Gamestage">
				<property name="operation" value="LT" />
				<property name="game_stage" value="90" param1="gamestage_3" />
			</requirement>
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon4" param1="cratename_4" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="phase" value="2" />
			<property name="safe_spawn" value="true" />
			<property name="target_group" value="party" />
			<property name="spawn_type" value="Position" />

			<requirement class="Gamestage">
				<property name="operation" value="GTE" />
				<property name="game_stage" value="90" param1="gamestage_3" />
			</requirement>
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_spawn" />
			<property name="phase" value="3" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="3" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** MINOR_HORDES -->

		<!-- *** TIER_1 -->
	<action_sequence name="vote_minor_party_girl" template="vote_minor">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** BUSINESS -->
	<action_sequence name="vote_minor_business" template="vote_minor">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** NURSE -->
	<action_sequence name="vote_minor_nurse" template="vote_minor">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** BURNT -->
	<action_sequence name="vote_minor_burnt" template="vote_minor">
		<variable name="zombiename" value="zombieBurnt" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** JANITOR -->
	<action_sequence name="vote_minor_janitor" template="vote_minor">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** INMATE -->
	<action_sequence name="vote_minor_inmate" template="vote_minor">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** RANDOM_1 -->
	<action_sequence name="vote_minor_random1" template="vote_minor">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** VULTURES -->
	<action_sequence name="vote_minor_vultures" template="vote_minor">
		<variable name="zombiename" value="animalZombieVulture" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="vulturealert" />
	</action_sequence>

		<!-- *** TIER_2 -->
			<!-- *** BIKER -->
	<action_sequence name="vote_minor_biker" template="vote_minor">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** TOURIST -->
	<action_sequence name="vote_minor_tourist" template="vote_minor">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** MAMA -->
	<action_sequence name="vote_minor_mama" template="vote_minor">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** SOLDIERS -->
	<action_sequence name="vote_minor_soldiers" template="vote_minor">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** SPIDERS -->
	<action_sequence name="vote_minor_spiders" template="vote_minor">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="spideralert" />
	</action_sequence>

			<!-- *** RANDOM_2 -->
	<action_sequence name="vote_minor_random2" template="vote_minor">
		<variable name="zombiename" value="zombieBiker,zombieFatHawaiian,zombieFemaleFat,zombieSoldier,zombieSpider" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** DOGS -->
	<action_sequence name="vote_minor_dogs" template="vote_minor">
		<variable name="zombiename" value="animalZombieDog" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiedogalert" />
	</action_sequence>

			<!-- *** WOLVES -->
	<action_sequence name="vote_minor_wolves" template="vote_minor">
		<variable name="zombiename" value="animalWolf" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="wolfalert" />
	</action_sequence>
	
			<!-- *** DIRE WOLVES -->
	<action_sequence name="vote_minor_direwolves" template="vote_minor">
		<variable name="zombiename" value="animalDireWolf" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="wolfalert" />
	</action_sequence>

			<!-- *** BOARS -->
	<action_sequence name="vote_minor_boars" template="vote_minor">
		<variable name="zombiename" value="animalBoar" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="boaralert" />
	</action_sequence>

			<!-- *** ZOO_1 -->
	<action_sequence name="vote_minor_zoo1" template="vote_minor">
		<variable name="zombiename" value="animalZombieVulture,animalZombieDog,animalWolf,animalBoar" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="boaralert" />
	</action_sequence>

			<!-- *** COPS -->
	<action_sequence name="vote_minor_cops" template="vote_minor">
		<variable name="zombiename" value="zombieFatCop" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** MUTATED -->
	<action_sequence name="vote_minor_mutated" template="vote_minor">
		<variable name="zombiename" value="zombieMutated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

		<!-- *** TIER_3 -->

			<!-- *** FERAL_PARTY_GIRL -->
	<action_sequence name="vote_minor_fparty_girl" template="vote_minor">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_BUSINESS -->
	<action_sequence name="vote_minor_fbusiness" template="vote_minor">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_NURSE -->
	<action_sequence name="vote_minor_fnurse" template="vote_minor">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_BURNT -->
	<action_sequence name="vote_minor_fburnt" template="vote_minor">
		<variable name="zombiename" value="zombieBurntFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_JANITOR -->
	<action_sequence name="vote_minor_fjanitor" template="vote_minor">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_INMATE -->
	<action_sequence name="vote_minor_finmate" template="vote_minor">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_RANDOM_3 -->
	<action_sequence name="vote_minor_random3" template="vote_minor">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** FERAL_BIKER -->
	<action_sequence name="vote_minor_fbiker" template="vote_minor">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** FERAL_TOURIST -->
	<action_sequence name="vote_minor_ftourist" template="vote_minor">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** FERAL_MAMA -->
	<action_sequence name="vote_minor_fmama" template="vote_minor">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** FERAL_SOLDIERS -->
	<action_sequence name="vote_minor_fsoldiers" template="vote_minor">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** FERAL_SPIDERS -->
	<action_sequence name="vote_minor_fspiders" template="vote_minor">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="spideralert" />
	</action_sequence>

			<!-- *** FERAL_MUTATED -->
	<action_sequence name="vote_minor_fmutated" template="vote_minor">
		<variable name="zombiename" value="zombieMutatedFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** FERAL_RANDOM_4 -->
	<action_sequence name="vote_minor_random4" template="vote_minor">
		<variable name="zombiename" value="zombieBikerFeral,zombieFatHawaiianFeral,zombieFemaleFatFeral,zombieSoldierFeral,zombieSpiderFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** LIONS -->
	<action_sequence name="vote_minor_lions" template="vote_minor">
		<variable name="zombiename" value="animalMountainLion" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="mlionalert" />
	</action_sequence>

			<!-- *** BEARS -->
	<action_sequence name="vote_minor_bears" template="vote_minor">
		<variable name="zombiename" value="animalBear" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="bearalert" />
	</action_sequence>

			<!-- *** ZOO_2 -->
	<action_sequence name="vote_minor_zoo2" template="vote_minor">
		<variable name="zombiename" value="animalZombieVulture,animalZombieDog,animalWolf,animalBoar,animalMountainLion,animalBear" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="boaralert" />
	</action_sequence>

			<!-- *** ZOMBIE_BEARS -->
	<action_sequence name="vote_minor_zbears" template="vote_minor">
		<variable name="zombiename" value="animalZombieBear" />
		<variable name="spawncount" value="3" />
		<variable name="alertsound" value="bearalert" />
	</action_sequence>

			<!-- *** FERAL_WIGHT -->
	<action_sequence name="vote_minor_fwight" template="vote_minor">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_WIGHT -->
	<action_sequence name="vote_minor_rwight" template="vote_minor">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

		<!-- *** TIER_4 -->

			<!-- *** RADIATED_PARTY_GIRL -->
	<action_sequence name="vote_minor_rparty_girl" template="vote_minor">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_BUSINESS -->
	<action_sequence name="vote_minor_rbusiness" template="vote_minor">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_NURSE -->
	<action_sequence name="vote_minor_rnurse" template="vote_minor">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_BURNT -->
	<action_sequence name="vote_minor_rburnt" template="vote_minor">
		<variable name="zombiename" value="zombieBurntRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_JANITOR -->
	<action_sequence name="vote_minor_rjanitor" template="vote_minor">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_INMATE -->
	<action_sequence name="vote_minor_rinmate" template="vote_minor">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_RANDOM_5 -->
	<action_sequence name="vote_minor_random5" template="vote_minor">
		<variable name="zombiename" value="zombieArleneRadiated,zombieBoeRadiated,zombieJoeRadiated,zombieLabRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated,zombieBusinessManRadiated,zombieNurseRadiated,zombieSkateboarderRadiated,zombiePartyGirlRadiated,zombieJanitorRadiated,zombieInmateRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

			<!-- *** RADIATED_BIKER -->
	<action_sequence name="vote_minor_rbiker" template="vote_minor">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** RADIATED_TOURIST -->
	<action_sequence name="vote_minor_rtourist" template="vote_minor">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** RADIATED_MAMA -->
	<action_sequence name="vote_minor_rmama" template="vote_minor">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** RADIATED_SOLDIERS -->
	<action_sequence name="vote_minor_rsoldiers" template="vote_minor">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** RADIATED_SPIDERS -->
	<action_sequence name="vote_minor_rspiders" template="vote_minor">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="spideralert" />
	</action_sequence>

			<!-- *** RADIATED_MUTATED -->
	<action_sequence name="vote_minor_rmutated" template="vote_minor">
		<variable name="zombiename" value="zombieMutatedRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="hulkalert" />
	</action_sequence>

			<!-- *** RADIATED_RANDOM_6 -->
	<action_sequence name="vote_minor_random6" template="vote_minor">
		<variable name="zombiename" value="zombieBikerRadiated,zombieFatHawaiianRadiated,zombieFemaleFatRadiated,zombieSoldierRadiated,zombieSpiderRadiated" />
		<variable name="spawncount" value="5" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

		<!-- *** MINOR_SUPPLY_CRATES -->

			<!-- *** WEAPON_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_weapon1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyWeapon1" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_weapon2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyWeapon2" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_weapon3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyWeapon3" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_weapon4" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyWeapon4" />
		<variable name="spawncount" value="1" />
	</action_sequence>

			<!-- *** ARMOR_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_armor1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyArmor1" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_armor2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyArmor2" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_armor3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyArmor3" />
		<variable name="spawncount" value="1" />
	</action_sequence>

			<!-- *** TOOL_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_tool1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyTool1" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_tool2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyTool1" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_tool3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyTool1" />
		<variable name="spawncount" value="1" />
	</action_sequence>

			<!-- *** AMMO_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_ammo1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo1" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_ammo2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo2" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_ammo3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo3" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_ammo4" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo4" />
		<variable name="spawncount" value="2" />
	</action_sequence>

			<!-- *** MEAL_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_meal1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater1" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_meal2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater2" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_meal3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater3" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_meal4" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyFoodWater4" />
		<variable name="spawncount" value="2" />
	</action_sequence>

			<!-- *** EXPLOSIVES_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_explosives1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyExplosives1" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_explosives2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyExplosives2" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_explosives3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyExplosives3" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="vote_minor_explosives4" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyExplosives4" />
		<variable name="spawncount" value="1" />
	</action_sequence>

			<!-- *** MEDICINE_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_meds1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyMedicine1" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_meds2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyMedicine2" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_meds3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyMedicine3" />
		<variable name="spawncount" value="2" />
	</action_sequence>

			<!-- *** BOOK_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_book1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyBooks1" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_book2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyBooks2" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_book3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="2" />
	</action_sequence>

			<!-- *** MYSTERY_SUPPLY_CRATES -->
	<action_sequence name="vote_minor_mystery1" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo1,TwitchAction_SupplyFoodWater1,TwitchAction_SupplyExplosives1,TwitchAction_SupplyMedicine1,TwitchAction_SupplyBooks1" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_mystery2" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo2,TwitchAction_SupplyFoodWater2,TwitchAction_SupplyExplosives2,TwitchAction_SupplyMedicine2,TwitchAction_SupplyBooks2" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_mystery3" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo3,TwitchAction_SupplyFoodWater3,TwitchAction_SupplyExplosives3,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="vote_minor_mystery4" template="minor_crate">
		<variable name="cratename" value="TwitchAction_SupplyAmmo4,TwitchAction_SupplyFoodWater4,TwitchAction_SupplyExplosives4,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="2" />
	</action_sequence>

			<!-- *** MYSTERY_CHANNEL_POINT_SUPPLY_CRATES -->
	<action_sequence name="mystery_channelpoint" template="event_crate">
		<variable name="cratename_1" value="TwitchAction_SupplyAmmo1,TwitchAction_SupplyFoodWater1,TwitchAction_SupplyMedicine1,TwitchAction_SupplyBooks1" />
		<variable name="cratename_2" value="TwitchAction_SupplyAmmo2,TwitchAction_SupplyFoodWater2,TwitchAction_SupplyMedicine2,TwitchAction_SupplyBooks2" />
		<variable name="cratename_3" value="TwitchAction_SupplyAmmo3,TwitchAction_SupplyFoodWater3,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="cratename_4" value="TwitchAction_SupplyAmmo4,TwitchAction_SupplyFoodWater4,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="1" />
	</action_sequence>

			<!-- *** MYSTERY_SUBSCRIPTION_SUPPLY_CRATES -->
	<action_sequence name="mystery_sub1" template="event_crate">
		<variable name="cratename_1" value="TwitchAction_SupplyAmmo1,TwitchAction_SupplyFoodWater1,TwitchAction_SupplyExplosives1,TwitchAction_SupplyMedicine1,TwitchAction_SupplyBooks1" />
		<variable name="cratename_2" value="TwitchAction_SupplyAmmo2,TwitchAction_SupplyFoodWater2,TwitchAction_SupplyExplosives2,TwitchAction_SupplyMedicine2,TwitchAction_SupplyBooks2" />
		<variable name="cratename_3" value="TwitchAction_SupplyAmmo3,TwitchAction_SupplyFoodWater3,TwitchAction_SupplyExplosives3,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="cratename_4" value="TwitchAction_SupplyAmmo4,TwitchAction_SupplyFoodWater4,TwitchAction_SupplyExplosives4,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="1" />
	</action_sequence>
	<action_sequence name="mystery_sub2" template="event_crate">
		<variable name="cratename_1" value="TwitchAction_SupplyAmmo1,TwitchAction_SupplyFoodWater1,TwitchAction_SupplyExplosives1,TwitchAction_SupplyMedicine1,TwitchAction_SupplyBooks1" />
		<variable name="cratename_2" value="TwitchAction_SupplyAmmo2,TwitchAction_SupplyFoodWater2,TwitchAction_SupplyExplosives2,TwitchAction_SupplyMedicine2,TwitchAction_SupplyBooks2" />
		<variable name="cratename_3" value="TwitchAction_SupplyAmmo3,TwitchAction_SupplyFoodWater3,TwitchAction_SupplyExplosives3,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="cratename_4" value="TwitchAction_SupplyAmmo4,TwitchAction_SupplyFoodWater4,TwitchAction_SupplyExplosives4,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="2" />
	</action_sequence>
	<action_sequence name="mystery_sub3" template="event_crate">
		<variable name="cratename_1" value="TwitchAction_SupplyAmmo1,TwitchAction_SupplyFoodWater1,TwitchAction_SupplyExplosives1,TwitchAction_SupplyMedicine1,TwitchAction_SupplyBooks1" />
		<variable name="cratename_2" value="TwitchAction_SupplyAmmo2,TwitchAction_SupplyFoodWater2,TwitchAction_SupplyExplosives2,TwitchAction_SupplyMedicine2,TwitchAction_SupplyBooks2" />
		<variable name="cratename_3" value="TwitchAction_SupplyAmmo3,TwitchAction_SupplyFoodWater3,TwitchAction_SupplyExplosives3,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="cratename_4" value="TwitchAction_SupplyAmmo4,TwitchAction_SupplyFoodWater4,TwitchAction_SupplyExplosives4,TwitchAction_SupplyMedicine3,TwitchAction_SupplyBooks3" />
		<variable name="spawncount" value="5" />
	</action_sequence>


	<!-- **** BOSS_HORDES -->

		<!-- *** TIER_1_HORDES -->
		<!-- Standard Horde - Horde only, no buff or disadvantage. -->

			<!-- *** STANDARD_CRAWLER -->
	<action_sequence name="vote_horde_s_crawler" template="vote_horde_standard">
		<variable name="zombiename" value="zombieSteveCrawler" />
		<variable name="alertsound" value="crawler_alert" />
		<variable name="zombiecount" value="6" />
	</action_sequence>

			<!-- *** STANDARD_PARTY_GIRL -->
	<action_sequence name="vote_horde_s_party_girl" template="vote_horde_standard">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** STANDARD_BUSINESS -->
	<action_sequence name="vote_horde_s_business" template="vote_horde_standard">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** STANDARD_RANDOM -->
	<action_sequence name="vote_horde_s_random" template="vote_horde_standard">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** STANDARD_NURSE -->
	<action_sequence name="vote_horde_s_nurse" template="vote_horde_standard">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="alertsound" value="zombiefemalealert" />
	</action_sequence>

			<!-- *** STANDARD_JANITOR -->
	<action_sequence name="vote_horde_s_janitor" template="vote_horde_standard">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

			<!-- *** STANDARD_INMATE -->
	<action_sequence name="vote_horde_s_inmate" template="vote_horde_standard">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

		<!-- *** TIER_2_HORDES -->

			<!-- *** STANDARD_SPIDER -->
	<action_sequence name="vote_horde_s_spider" template="vote_horde_standard">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="alertsound" value="spideralert" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** STANDARD_BIKER -->
	<action_sequence name="vote_horde_s_biker" template="vote_horde_standard">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** STANDARD_RANDOM_TOUGH -->
	<action_sequence name="vote_horde_s_random_tough" template="vote_horde_standard">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** STANDARD_SOLDIER -->
	<action_sequence name="vote_horde_s_soldier" template="vote_horde_standard">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** STANDARD_MAMA -->
	<action_sequence name="vote_horde_s_mama" template="vote_horde_standard">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** PARTY_GIRL_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_party_girl_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_party_girl_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_party_girl_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_party_girl_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_party_girl_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_party_girl_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** BUSINESS_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_business_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_business_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_business_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_business_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_business_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_business_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBusinessMan" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** RANDOM_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_random_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_random_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_random_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_random_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_random_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_random_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** NURSE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_nurse_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_nurse_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_nurse_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_nurse_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_nurse_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_nurse_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieNurse" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** JANITOR_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_janitor_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_janitor_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_janitor_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_janitor_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_janitor_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_janitor_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieJanitor" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** INMATE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_inmate_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_inmate_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_inmate_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_inmate_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_inmate_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_inmate_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** SPIDER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_spider_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_spider_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_spider_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_spider_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="alertsound" value="spideralert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_spider_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_spider_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSpider" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** BIKER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_biker_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_biker_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_biker_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_biker_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_biker_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_biker_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBiker" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** RANDOM_TOUGH_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_random_tough_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_random_tough_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_random_tough_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_random_tough_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_random_tough_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_random_tough_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBiker,zombieSpider,zombieSoldier,zombieFemaleFat,zombieLumberjack" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** SOLDIER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_soldier_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_soldier_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_soldier_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_soldier_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_soldier_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_soldier_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSoldier" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** MAMA_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_mama_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_mama_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_mama_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_mama_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_mama_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_mama_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFemaleFat" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

		<!-- *** TOURIST_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_tourist_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_tourist_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_tourist_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_tourist_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="minionbuff" value="twitch_tough1" />
		<variable name="bossbuff" value="twitch_tough2" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_tourist_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_tourist_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFatHawaiian" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough1,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough2,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT2" />
	</action_sequence>

	<!-- *** TIER_3_HORDES -->

		<!-- *** FERAL_PARTY_GIRL_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fparty_girl_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fparty_girl_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fparty_girl_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fparty_girl_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fparty_girl_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fparty_girl_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombiePartyGirlFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** FERAL_BUSINESS_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fbusiness_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fbusiness_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fbusiness_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fbusiness_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fbusiness_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fbusiness_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBusinessManFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>


		<!-- *** RANDOM_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_frandom_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_frandom_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_frandom_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_frandom_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_frandom_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_frandom_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** NURSE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fnurse_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fnurse_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fnurse_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fnurse_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fnurse_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fnurse_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieNurseFeral" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** JANITOR_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fjanitor_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fjanitor_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fjanitor_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fjanitor_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fjanitor_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fjanitor_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieJanitorFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** INMATE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_finmate_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_finmate_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_finmate_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_finmate_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_finmate_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_finmate_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieInmateFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** SPIDER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fspider_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fspider_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fspider_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fspider_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="alertsound" value="spideralert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fspider_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fspider_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSpiderFeral" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>


		<!-- *** BIKER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fbiker_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fbiker_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fbiker_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fbiker_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fbiker_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fbiker_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBikerFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** RANDOM_TOUGH_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_frandom_tough_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_frandom_tough_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_frandom_tough_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_frandom_tough_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_frandom_tough_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_frandom_tough_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBikerFeral,zombieSpiderFeral,zombieSoldierFeral,zombieFemaleFatFeral,zombieLumberjackFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** SOLDIER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fsoldier_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fsoldier_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fsoldier_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fsoldier_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fsoldier_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fsoldier_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSoldierFeral" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** MAMA_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fmama_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fmama_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fmama_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fmama_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fmama_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fmama_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFemaleFatFeral" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** FERAL_TOURIST_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_ftourist_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_ftourist_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_ftourist_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_ftourist_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_ftourist_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_ftourist_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFatHawaiianFeral" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

		<!-- *** WIGHT_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_fwight_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_fwight_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_fwight_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_fwight_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_fwight_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_fwight_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieWightFeral" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough2,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough3,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT3" />
	</action_sequence>

	<!-- *** TIER_4_HORDES -->

		<!-- *** RADIATED_PARTY_GIRL_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rparty_girl_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rparty_girl_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rparty_girl_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rparty_girl_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rparty_girl_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rparty_girl_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombiePartyGirlRadiated" />
		<variable name="alertsound" value="zombiefemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_BUSINESS_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rbusiness_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rbusiness_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rbusiness_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rbusiness_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rbusiness_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rbusiness_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBusinessManRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_JANITOR_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rjanitor_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rjanitor_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rjanitor_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rjanitor_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rjanitor_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rjanitor_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieJanitorRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_INMATE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rinmate_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rinmate_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rinmate_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rinmate_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rinmate_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rinmate_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieInmateRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_NURSE_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rnurse_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rnurse_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rnurse_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rnurse_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rnurse_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rnurse_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieNurseRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_BIKER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rbiker_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rbiker_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rbiker_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rbiker_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rbiker_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rbiker_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBikerRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RANDOM_TOUGH_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rrandom_tough_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rrandom_tough_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rrandom_tough_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rrandom_tough_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rrandom_tough_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rrandom_tough_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieBikerRadiated,zombieSpiderRadiated,zombieSoldierRadiated,zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_SOLDIER_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rsoldier_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rsoldier_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rsoldier_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rsoldier_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rsoldier_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rsoldier_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSoldierRadiated" />
		<variable name="alertsound" value="zombiemalealert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_TOURIST_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rtourist_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rtourist_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rtourist_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rtourist_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rtourist_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rtourist_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFatHawaiianRadiated" />
		<variable name="alertsound" value="hulkalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_BIG_MAMA -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rmama_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rmama_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rmama_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rmama_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rmama_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rmama_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieFemaleFatRadiated" />
		<variable name="alertsound" value="zombiefemale2alert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_SPIDER -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rspider_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rspider_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rspider_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rspider_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="alertsound" value="spideralert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rspider_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rspider_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieSpiderRadiated" />
		<variable name="alertsound" value="spideralert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

		<!-- *** RADIATED_WIGHT_VARIATIONS -->
			<!-- *** SHOCK -->
	<action_sequence name="vote_h_rwight_shock" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="enemybuff" value="twitch_enemyshock" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_electricity" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** BURN -->
	<action_sequence name="vote_h_rwight_burn" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="enemybuff" value="twitch_enemyburn" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_fire" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** RADIATION -->
	<action_sequence name="vote_h_rwight_rad" template="vote_horde_buffed">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="enemybuff" value="twitch_enemyrad" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_radiation" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** WEAPON -->
	<action_sequence name="vote_h_rwight_weapon" template="vote_horde_weapon">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="minionbuff" value="twitch_tough2" />
		<variable name="bossbuff" value="twitch_tough3" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_BOSS -->
	<action_sequence name="vote_h_rwight_immortal_b" template="vote_horde_immortal_boss">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss,twitch_immortal" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

			<!-- *** IMMORTAL_MINION -->
	<action_sequence name="vote_h_rwight_immortal_m" template="vote_horde_immortal_minion">
		<variable name="zombiename" value="zombieWightRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
		<variable name="bossicon1" value="ui_game_symbol_twitch_boss_bar_shield" />
		<variable name="minionbuff" value="twitch_tough3,twitch_minion,twitch_immortal" />
		<variable name="bossbuff" value="twitch_tough4,twitch_boss" />
		<variable name="cratename" value="TwitchAction_VoteRewardT4" />
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** VOTE_SPECIALS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** VOTE_BIG_HEADS -->
	<action_sequence name="vote_big_heads">
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bobble" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="BigHead" />
			<property name="enable" value="true" />
			<property name="duration" value="300" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** VOTE_BUCKET_HEADS -->
	<action_sequence name="vote_bucket_heads">
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_buckethead" param1="buffsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.7" param1="buffsounddelay" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="BucketHead" />
			<property name="enable" value="true" />
			<property name="duration" value="300" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** VOTE_TINY_ZOMBIES -->
	<action_sequence name="vote_tiny_zombies">
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_tiny_zombies" param1="buffsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.7" param1="buffsounddelay" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="TinyZombies" />
			<property name="enable" value="true" />
			<property name="duration" value="300" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** VOTE_SINGLE_BUFF -->
	<action_sequence name="vote_single_buff">
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" param1="twitchnegative" />
		</action>

		<action class="RemoveBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffVoteCelebrate" param1="addbuff" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_buff" param1="twitchsound" />
			<property name="phase" value="2" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_buff" param1="buffsound" />
			<property name="phase" value="2" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="3" />
			<property name="buff_name" value="twitch_buffVoteCelebrate" param1="addbuff" />
			<property name="target_group" value="party" />
			<property name="check_already_exists" value="false" />
		</action>
	</action_sequence>

	<!-- *** VOTE_DEAFEN -->
	<action_sequence name="vote_deafen" template="vote_single_buff">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_deafen_debuff" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffVoteDeafen" />
	</action_sequence>

	<!-- *** VOTE_JUMBLED_BACKPACK -->
	<action_sequence name="vote_jumbled_backpack" template="vote_single_buff">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_confuse_debuff" />
		<variable name="addbuff" value="twitch_buffVoteJumbledBackpack" />
	</action_sequence>

	<!-- *** VOTE_NOSAFE -->
	<action_sequence name="vote_nosafe" template="vote_single_buff">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_no_safe" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_voteNoSafe" />
		<variable name="buffsounddelay" value="1.0" />
	</action_sequence>

	<!-- *** VOTE_TOUGH -->
	<action_sequence name="vote_tough" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_shield_buff" />
		<variable name="addbuff" value="twitch_buffVoteToughness" />
	</action_sequence>

	<!-- *** VOTE_ENERGIZE -->
	<action_sequence name="vote_energize" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="twitchsound" value="twitch_energize_buff" />
		<variable name="buffsound" value="twitch_energize_overlay" />
		<variable name="addbuff" value="twitch_voteEnergize" />
	</action_sequence>

	<!-- *** VOTE_NOURISH -->
	<action_sequence name="vote_nourish" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="twitchsound" value="twitch_nourish" />
		<variable name="buffsound" value="" />
		<variable name="addbuff" value="twitch_voteNourish" />
	</action_sequence>

	<!-- *** VOTE_RESOURCEFUL -->
	<action_sequence name="vote_resourceful" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="twitchsound" value="twitch_strength" />
		<variable name="buffsound" value="" />
		<variable name="addbuff" value="twitch_voteResourceful" />
	</action_sequence>

	<!-- *** VOTE_NOVEHICLE -->
	<action_sequence name="vote_novehicle" template="vote_single_buff">
		<variable name="twitchnegative" value="true" />
		<variable name="buffsound" value="twitch_vehicle_overlay" />
		<variable name="twitchsound" value="twitch_no_use_debuff" />
		<variable name="addbuff" value="twitch_voteNoDriving" />
		<variable name="buffsounddelay" value="1.6" />
	</action_sequence>

	<!-- *** VOTE_NOVEHICLE_OLD -->
	<action_sequence name="vote_novehicle_old">
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="RemoveBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffVoteNoVehicle" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_no_use_debuff" />
			<property name="phase" value="2" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="2" />
			<property name="sound" value="twitch_vehicle_overlay" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="1.6" />
		</action>

		<action class="EjectFromVehicle">
			<property name="phase" value="2" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="buffTwitchDontBreakLeg" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_buffVoteNoVehicle" />
			<property name="target_group" value="party" />
			<property name="check_already_exists" value="false" />
		</action>
	</action_sequence>

	<!-- *** VOTE_CELEBRATE -->
	<action_sequence name="vote_celebrate" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="buffsound" value="twitch_party" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_buffVoteCelebrate" />
	</action_sequence>

	<!-- *** VOTE_SILLYSOUNDS -->
	<action_sequence name="vote_sillysounds" template="vote_single_buff">
		<variable name="twitchnegative" value="false" />
		<variable name="buffsound" value="twitch_good_buff" />
		<variable name="twitchsound" value="" />
		<variable name="addbuff" value="twitch_voteSillySounds" />
	</action_sequence>

	<!-- *** VOTE_NOTIME -->
	<action_sequence name="vote_notime">
		<property name="action_type" value="TwitchVote" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_buff" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_timevanish" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffNoTime" />
			<property name="check_already_exists" value="false" />
			<property name="target_group" value="party" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="2" />
		</action>

		<action class="TimeChange">
			<property name="time_preset" value="Current" />
			<property name="time" value="0-180" />
			<property name="phase" value="3" />
		</action>
	</action_sequence>

	<!-- *** ACTION_RESURRECT -->
	<action_sequence name="action_resurrect">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="max_distance" value="40" />
			<property name="entity_state" value="Dead" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="zombies" />
			<property name="entity_state" value="Dead" />
			<property name="max_distance" value="40" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_revive_zombies" />
			<property name="phase" value="1" />
		</action>

		<action class="RespawnEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="1" />
			<property name="respawn_sound" value="twitch_pull" />
		</action>
	</action_sequence>

	<!-- *** ACTION_INSTANT_NOURISH -->
	<action_sequence name="action_instant_nourish">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_nourish" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="ModifyEntityStat">
			<property name="phase" value="1" />
			<property name="stat" value="Food" />
			<property name="value" value="200" />
			<property name="operation" value="Add" />
			<property name="target_group" value="party" />
		</action>

		<action class="ModifyEntityStat">
			<property name="phase" value="1" />
			<property name="stat" value="Water" />
			<property name="value" value="200" />
			<property name="operation" value="Add" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** TEST_REZ -->
	<action_sequence name="test_rez">
		<property name="refund_inactivity" value="false" />

		<action class="SpawnEntity">
			<property name="entity_names" value="animalZombieVulture" param1="zombiename" />
			<property name="single_choice" value="true" />
			<property name="spawn_count" value="5" />
			<property name="party_addition" value="2" />
			<property name="phase" value="0" />
			<property name="add_to_group" value="zombies" />
		</action>

		<action class="SpawnEntity">
			<property name="entity_names" value="animalZombieVulture" param1="zombiename" />
			<property name="spawn_count" value="1" />
			<property name="phase" value="0" />
			<property name="add_to_group" value="special" />
		</action>

		<action class="RespawnEntities">
			<property name="target_group" value="zombies" />
			<property name="is_multi" value="true" />
			<property name="phase" value="1" />
			<property name="respawn_sound" value="twitch_pull" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="special" />
			<property name="phase" value="1" />
			<property name="phase_on_complete" value="2" />
		</action>

		<action class="WaitForDead">
			<property name="target_group" value="zombies" />
			<property name="phase" value="2" />
		</action>

		<action class="SpawnContainer">
			<property name="entity_names" value="TwitchAction_SupplyWeapon4" param1="cratename" />
			<property name="min_distance" value="4" />
			<property name="max_distance" value="8" />
			<property name="safe_spawn" value="true" />
			<property name="phase" value="3" />
		</action>
	</action_sequence>

	<!-- *** BUFF_RESURRECT -->
	<action_sequence name="buff_resurrect">
		<property name="category" value="twitch_actions" />

		<requirement class="HasBuff">
			<property name="buff_name" value="twitch_buffCelebrate,twitch_buffVoteCelebrate" />
			<property name="invert" value="true" />
		</requirement>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" param1="twitch_negative" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="" param1="twitchsound" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_revive_zombies" param1="buffsound" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="delay" value="0" param1="buffsounddelay" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="twitch_buffResurrect" param1="addbuff" />
			<property name="removes_buff" value="" param1="removebuff" />
			<property name="sequence_link" value="resurrect" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="2" />
			<property name="group_name" value="zombies" />
			<property name="entity_state" value="Dead" />
			<property name="max_distance" value="40" />
		</action>

		<action class="RespawnEntities">
			<property name="target_group" value="zombies" />
			<property name="phase" value="2" />
			<property name="respawn_sound" value="twitch_pull" />
			<property name="ignore_refund" value="true" />
		</action>

		<action class="Delay">
			<property name="time" value="2" />
			<property name="phase" value="3" />
		</action>

		<wait class="Until">
			<property name="phase" value="4" />
			<requirement class="HasSequenceLink">
				<property name="invert" value="true" />
			</requirement>
		</wait>
	</action_sequence>

	<!-- *** BUFF_REZ -->
	<action_sequence name="buff_rez">
		<property name="allow_while_dead" value="true" />

		<action class="RespawnEntity">
			<property name="add_to_group" value="enemies" />
			<property name="phase" value="1" />
			<property name="respawn_sound" value="twitch_pull" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_recent_rez" />
			<property name="check_already_exists" value="false" />
			<property name="target_group" value="enemies" />
		</action>

		<action class="RageZombies">
			<property name="phase" value="2" />
			<property name="time" value="60" />
			<property name="speed_percent" value="1.5" />
			<property name="target_group" value="enemies" />
		</action>
	</action_sequence>

	<!-- *** TEST_REZ2 -->
	<action_sequence name="test_rez2" template="test_rez">
		<variable name="zombiename" value="zombiePartyGirl" />
		<variable name="cratename" value="TwitchAction_SupplyWeapon1" />
	</action_sequence>

	<!-- *** ACTION_TELEPORT_BEDROLL -->
	<action_sequence name="action_teleport_bedroll">
		<property name="category" value="admin" />
		<property name="single_instance" value="true" />

		<action class="SetScreenEffect">
			<property name="phase" value="0" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="Delay">
			<property name="time" value=".5" />
			<property name="phase" value="2" />
		</action>

		<action class="TeleportToSpecial">
			<property name="special_type" value="Bedroll" param1="special_type" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="3" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_pull" />
		</action>
	</action_sequence>

	<!-- *** ACTION_TELEPORT_LANDCLAIM -->
	<action_sequence name="action_teleport_landclaim" template="action_teleport_bedroll">
		<variable name="special_type" value="Landclaim" />
	</action_sequence>

	<!-- *** ACTION_TELEPORT_BACKPACK -->
	<action_sequence name="action_teleport_backpack" template="action_teleport_bedroll">
		<variable name="special_type" value="Backpack" />
	</action_sequence>

	<!-- *** ACTION_TELEPORT -->
	<action_sequence name="action_teleport">
		<property name="category" value="twitch_actions" />

		<requirement class="InQuestZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="RandomTeleport">
			<property name="min_distance" value="400" />
			<property name="max_distance" value="800" />
		</action>
	</action_sequence>

	<!-- *** ACTION_TELEPORT_UP -->
	<action_sequence name="action_teleport_up">
		<property name="category" value="twitch_actions" />

		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InSafeZone">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InQuestZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="Teleport">
			<property name="target_position" value="0, 100, 0" />
			<property name="offset_type" value="Relative" />
			<property name="teleport_delay" value="0.1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_pull" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffTwitchDontBreakLeg" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="1" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="Delay">
			<property name="time" value="1" param1="delay_time"/>
			<property name="phase" value="2" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="3" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
		</action>
	</action_sequence>

	<!-- *** ACTION_TELEPORT_SHORT -->
	<action_sequence name="action_teleport_short">
		<property name="category" value="twitch_actions" />

		<requirement class="InSafeZone">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InQuestZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="twitch_pull" />
		</action>

		<action class="RandomTeleport">
			<property name="phase" value="0" />
			<property name="min_distance" value="50" param1="min_distance" />
			<property name="max_distance" value="100" param1="max_distance" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="1" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="Delay">
			<property name="time" value="1" param1="delay_time"/>
			<property name="phase" value="2" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="3" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
		</action>
	</action_sequence>

	<!-- *** ACTION_TELEPORT_MEDIUM -->
	<action_sequence name="action_teleport_medium" template="action_teleport_short">
		<variable name="min_distance" value="500" />
		<variable name="max_distance" value="1000" />
		<variable name="delay_time" value="2" />
	</action_sequence>

	<!-- *** ACTION_TELEPORT_LONG -->
	<action_sequence name="action_teleport_long" template="action_teleport_short">
		<variable name="min_distance" value="1000" />
		<variable name="max_distance" value="2000" />
		<variable name="delay_time" value="2" />
	</action_sequence>

	<!-- *** ACTION_DROPWEAPON -->
	<action_sequence name="action_dropweapon">
		<property name="category" value="twitch_actions" />

		<requirement class="HasHeld" />

		<action class="AddBuff">
			<property name="buff_name" value="twitch_nopickup" />
		</action>

		<action class="DropHeldItem">
			<property name="drop_sound" value="itemdropped" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DROPTOOLBELT -->
	<action_sequence name="action_droptoolbelt">
		<property name="category" value="twitch_actions" />

		<action class="AddBuff">
			<property name="buff_name" value="twitch_nopickup" />
		</action>

		<action class="DropItems">
			<property name="items_location" value="Toolbelt" />
			<property name="drop_sound" value="twitch_drop_toolbelt" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DESTROYTOOLBELT -->
	<action_sequence name="action_destroytoolbelt">
		<property name="category" value="twitch_actions" />

		<action class="CloseWindow" />

		<action class="RemoveItems">
			<property name="items_location" value="Toolbelt" param1="itemlocation" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="itembreak" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DESTROYBACKPACK -->
	<action_sequence name="action_destroybackpack" template="action_destroytoolbelt">
		<variable name="itemlocation" value="Backpack" />
	</action_sequence>

	<!-- *** ACTION_DESTROYEQUIPMENT -->
	<action_sequence name="action_destroyequipment" template="action_destroytoolbelt">
		<variable name="itemlocation" value="Equipment" />
	</action_sequence>
	
	<action_sequence name="action_destroybiomebadge" template="action_destroytoolbelt">
		<variable name="itemlocation" value="BiomeBadge" />
	</action_sequence>

	<!-- *** ACTION_UNLOAD_AMMO -->
	<action_sequence name="action_unload_ammo">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="true" />
		</action>

		<action class="UnloadItems">
			<property name="items_location" value="Toolbelt,Backpack" />
			<property name="items_tags" value="ranged" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="itembreak" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BREAK_CLAIM -->
	<action_sequence name="action_break_claim">
		<property name="category" value="twitch_actions" />

		<action class="GetLandClaimPosition" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="keystone_destroyed" />
			<property name="max_distance" value="15" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="2" />
			<property name="buff_name" value="twitch_buffNoClaim" />
			<property name="target_group" value="party" />
		</action>

		<action class="DestroySafeZone">
			<property name="phase" value="2" />
			<property name="destruction_type" value="LandClaimOnly" />
		</action>

		<action class="AddChatMessage">
			<property name="text" value="[[6441a5]Twitch[-]] Land Claim Broken! [ff0000]Your safe zone has been removed![-]" />
			<property name="phase" value="2" />
		</action>

		<action class="TwitchStartCooldown">
			<property name="phase" value="2" />
			<property name="time" value="30" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DISMANTLE_VEHICLE -->
	<action_sequence name="action_dismantle_vehicle">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="entity_tags" value="vehicle" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</requirement>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffTwitchDontBreakLeg" />
		</action>

		<action class="AddClosestEntityToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="vehicle" />
			<property name="entity_tags" value="vehicle" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</action>

		<action class="RemoveVehicles">
			<property name="phase" value="1" />
			<property name="target_group" value="vehicle" />
			<property name="return_items" value="true" />
			<property name="return_fuel" value="true" />
			<property name="return_vehicle_type" value="Parts" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="itembreak" />
		</action>
	</action_sequence>

	<!-- *** ACTION_REMOVEFUEL -->
	<action_sequence name="action_removefuel">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="entity_tags" value="usesGas" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</requirement>

		<action class="AddClosestEntityToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="vehicle" />
			<property name="entity_tags" value="usesGas" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</action>

		<action class="SetFuel">
			<property name="phase" value="1" />
			<property name="target_group" value="vehicle" />
			<property name="setting_type" value="Remove" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_remove_fuel" />
		</action>
	</action_sequence>

	<!-- *** ACTION_ADDFUEL -->
	<action_sequence name="action_addfuel">
		<property name="category" value="twitch_actions" />

		<requirement class="NearbyEntities">
			<property name="entity_tags" value="usesGas" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</requirement>

		<action class="AddClosestEntityToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="vehicle" />
			<property name="entity_tags" value="usesGas" />
			<property name="max_distance" value="20" />
			<property name="target_is_owner" value="true" />
		</action>

		<action class="SetFuel">
			<property name="phase" value="1" />
			<property name="target_group" value="vehicle" />
			<property name="setting_type" value="Fill" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_fill_fuel" />
		</action>
	</action_sequence>

	<!-- *** ACTION_GROW -->
	<action_sequence name="action_grow">
		<property name="category" value="twitch_actions" />

		<action class="BlockGrowCrops">
			<property name="exclude_tags" value="tree" />
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_grow_plants" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEAKEN_BLOCKS -->
	<action_sequence name="action_weaken_blocks">
		<property name="category" value="twitch_actions" />

		<action class="BlockHealth">
			<property name="min_offset" value="-5,-5,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="safe_allowed" value="false" />
			<property name="health_state" value="RemoveNoBreak" />
			<property name="health_amount" value="1000" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weaken_blocks" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DESTROY_STATION -->
	<action_sequence name="action_destroy_station">
		<property name="category" value="twitch_actions" />

		<action class="BlockTriggerFall">
			<property name="min_offset" value="-10,-10,-10" />
			<property name="max_offset" value="10,10,10" />
			<property name="block_tags" value="twitch_workstation" />
			<property name="max_count" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_destroy_station" />
		</action>
	</action_sequence>

	<!-- *** ACTION_MIND_WIPE -->
	<action_sequence name="action_mind_wipe">
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="include_twitch_active" value="false" />
		</action>

		<action class="ResetPlayerData">
			<property name="reset_levels" value="false" />
			<property name="reset_books" value="false" />
			<property name="reset_crafting" value="false" />
			<property name="reset_skills" value="true" />
			<property name="remove_landclaims" value="false" />
			<property name="remove_bedroll" value="false" />
			<property name="target_group" value="party" />
		</action>

		<action class="CloseWindow">
			<property name="phase" value="1" />
			<property name="window" value="skills" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_mind_wipe" />
			<property name="target_group" value="party" />
		</action>

		<loop class="While">
			<property name="phase" value="1" />
			<requirement class="HasBuff">
				<property name="buff_name" value="twitch_buffSilentActions" />
			</requirement>
		</loop>

		<action class="BeltTooltip">
			<property name="text" value="All Skill points have been refunded because of Mind Wipe!" />
			<property name="phase" value="2" />
			<property name="target_group" value="party" />
		</action>

		<action class="AddChatMessage">
			<property name="text" value="[[6441a5]Twitch[-]] Mind Wipe Activated! [ff0000]All skill points have been refunded![-]" />
			<property name="phase" value="2" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** ACTION_DOORS_OFF -->
	<action_sequence name="action_doors_off">
	<property name="category" value="twitch_actions" />

		<action class="BlockTriggerFall">
			<property name="min_offset" value="-10,-10,-10" />
			<property name="max_offset" value="10,10,10" />
			<property name="block_tags" value="door" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="itembreak" />
		</action>
	</action_sequence>

	<!-- *** ACTION_NUDGE -->
	<action_sequence name="action_nudge">
		<property name="category" value="twitch_actions" />

		<action class="PushEntity">
			<property name="direction" value="Forward" />
			<property name="distance" value="2" />
		</action>
	</action_sequence>

	<!-- *** ADMIN_STANDARD_HEADS -->
	<action_sequence name="admin_standard_heads">
		<property name="category" value="admin" />

		<action class="SetEventFlag">
			<property name="event_flag" value="BigHead" />
			<property name="enable" value="false" />
			<property name="duration" value="0" />
		</action>
	</action_sequence>

	<!-- *** ACTION_HOMERUN -->
	<action_sequence name="action_homerun">
		<property name="allow_user_trigger" value="true" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_actions" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_baseball_start" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="can_disable" value="false" />
		</action>

		<action class="StartHomerun">
			<property name="phase" value="2" />
			<property name="duration" value="120" />
			<property name="reward_level_1" value="10" />
			<property name="reward_level_2" value="20" />
			<property name="reward_level_3" value="30" />
			<property name="reward_level_4" value="40" />
			<property name="reward_level_5" value="50" />

			<property name="reward_event_1" value="spawn_homerun_reward1" />
			<property name="reward_event_2" value="spawn_homerun_reward2" />
			<property name="reward_event_3" value="spawn_homerun_reward3" />
			<property name="reward_event_4" value="spawn_homerun_reward4" />
			<property name="reward_event_5" value="spawn_homerun_reward5" />
		</action>

		<loop class="While" >
			<property name="phase" value="3" />

			<requirement class="IsHomerunActive" />

			<decision class="If">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="zombies"/>
					<property name="operation" value="LessThan"/> 
					<property name="count" value="5"/>
				</requirement>

				<action class="SpawnEntity">
					<property name="entity_names" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="false" />
					<property name="add_to_group" value="zombies" />
					<property name="safe_spawn" value="true" />
				</action>

				<action class="PlaySound">
					<property name="sound" value="zombiemalealert" param1="alertsound" />
					<property name="phase" value="1" />
				</action>
			</decision>
		</loop>

		<action class="RemoveEntities">
			<property name="phase" value="4" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

	<!-- *** VOTE_HOMERUN -->
	<action_sequence name="vote_homerun">
		<property name="allow_user_trigger" value="true" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_votes" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_baseball_start" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
			<property name="can_disable" value="false" />
		</action>

		<action class="StartHomerun">
			<property name="phase" value="2" />
			<property name="duration" value="120" />
			<property name="reward_level_1" value="10" />
			<property name="reward_level_2" value="20" />
			<property name="reward_level_3" value="30" />
			<property name="reward_level_4" value="40" />
			<property name="reward_level_5" value="50" />

			<property name="reward_event_1" value="spawn_homerun_reward1" />
			<property name="reward_event_2" value="spawn_homerun_reward2" />
			<property name="reward_event_3" value="spawn_homerun_reward3" />
			<property name="reward_event_4" value="spawn_homerun_reward4" />
			<property name="reward_event_5" value="spawn_homerun_reward5" />
		</action>

		<loop class="While" >
			<property name="phase" value="3" />
			<requirement class="IsHomerunActive" />

			<decision class="If">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="zombies"/>
					<property name="operation" value="LessThan"/> 
					<property name="count" value="5"/>
				</requirement>

				<action class="SpawnEntity">
					<property name="entity_names" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" />
					<property name="spawn_count" value="1" />
					<property name="air_spawn" value="false" />
					<property name="add_to_group" value="zombies" />
					<property name="safe_spawn" value="true" />
				</action>

				<action class="PlaySound">
					<property name="sound" value="zombiemalealert" param1="alertsound" />
					<property name="phase" value="1" />
				</action>
			</decision>
		</loop>

		<action class="RemoveEntities">
			<property name="phase" value="4" />
			<property name="target_group" value="zombies" />
		</action>
	</action_sequence>

	<!-- *** TEST_REPRODUCE -->
	<action_sequence name="test_reproduce">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="true" />

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="5" />
			<property name="max_loop_count" value="8" />

			<action class="Delay">
				<property name="time" value="5" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene" param1="zombiename" />
				<property name="spawn_count" value="3" param1="spawncount" />
				<property name="air_spawn" value="false" param1="airspawn" />
				<property name="spawn_type" value="Position" />
				<property name="add_to_group" value="zombies" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_spawn" />
				<property name="phase" value="1" />
			</action>

			<wait class="Until">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="zombies"/>
					<property name="operation" value="LessThan"/> 
					<property name="count" value="3"/>
				</requirement>
			</wait>
		</loop>
	</action_sequence>

	<!-- *** ACTION_SINK_HOLE -->
	<action_sequence name="action_sink_hole">
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<requirement class="InSafeZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_sinkhole" />
			<property name="max_distance" value="15" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffDontMove" />
			<property name="duration" value="1.5" />
		</action>

		<action class="BlockReplace">
			<property name="min_offset" value="-2,-1,-2" />
			<property name="max_offset" value="2,3,2" />
			<property name="block_to" value="air" />
			<property name="allow_terrain" value="true" />
			<property name="exclude_tags" value="twitchHordeStone" />
			<property name="phase" value="2" />
		</action>

		<action class="BlockReplace">
			<property name="min_offset" value="-3,-5,-3" />
			<property name="max_offset" value="3,-2,3" />
			<property name="block_to" value="air" />
			<property name="allow_terrain" value="true" />
			<property name="exclude_tags" value="twitchHordeStone" />
			<property name="phase" value="2" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="3" />
		</action>

		<action class="RemoveBuff">
			<property name="buff_name" value="buffDontMove" />
			<property name="phase" value="4" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_UPGRADE -->
	<action_sequence name="action_block_upgrade">
		<action class="BlockUpgrade">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="safe_allowed" value="true" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_DOWNGRADE -->
	<action_sequence name="action_block_downgrade">
		<action class="BlockDowngrade">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_HALF -->
	<action_sequence name="action_block_half">
		<action class="BlockHealth">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="health_state" value="Half" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_FULL -->
	<action_sequence name="action_block_full">
		<action class="BlockHealth">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="health_state" value="Full" />
			<property name="safe_allowed" value="true" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_CINDERBLOCKS -->
	<action_sequence name="action_block_cinderblocks">
		<action class="BlockReplace">
			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="1" />
			<property name="random_chance" value=".5" />
			<property name="inner_offset" value="1" />
			<property name="block_to" value="cinderBlocks01,cinderBlocks02,cinderBlocks03" />
			<property name="empty_only" value="true" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_SPIKES -->
	<action_sequence name="action_block_spikes">
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="inner_offset" value="1" />
			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="0" />
			<property name="safe_allowed" value="false" />
			<property name="random_chance" value=".4" />
			<property name="block_to" value="twitchSpikesIron,twitchSpikesWood" />
			<property name="block_tags" value="air,twitchReplace" />
			<property name="time_alive" value="120" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_event_blocks_add" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** ACTION_LAND_MINES -->
	<action_sequence name="action_land_mines">
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="inner_offset" value="1" />
			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="0" />
			<property name="safe_allowed" value="false" />
			<property name="random_chance" value=".5" />
			<property name="block_to" value="mineCandyTinTwitch" />
			<property name="block_tags" value="air,twitchReplace" />
			<property name="time_alive" value="120" />
			<property name="remove_sound" value="twitch_event_blocks_remove" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_event_blocks_add" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** ACTION_CACTI -->
	<action_sequence name="action_cacti">
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="inner_offset" value="1" />
			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="0" />
			<property name="safe_allowed" value="false" />
			<property name="random_chance" value=".5" />
			<property name="block_to" value="treeCactusTwitch01,treeCactusTwitch02,treeCactusTwitch03" />
			<property name="block_tags" value="air,twitchReplace" />
			<property name="time_alive" value="120" />
			<property name="remove_sound" value="twitch_event_blocks_remove" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_event_blocks_add" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** ACTION_EMBER_PILES -->
	<action_sequence name="action_ember_piles">
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="inner_offset" value="1" />
			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="0" />
			<property name="safe_allowed" value="false" />
			<property name="random_chance" value=".5" />
			<property name="block_to" value="emberPileTwitch01,emberPileTwitch02" />
			<property name="block_tags" value="air,twitchReplace" />
			<property name="time_alive" value="120" />
			<property name="remove_sound" value="twitch_event_blocks_remove" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_event_blocks_add" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_DOOR_OPEN -->
	<action_sequence name="action_block_door_open">
		<action class="BlockDoorState">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="set_open" value="true" />
			<property name="safe_allowed" value="true" />
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_DOOR_CLOSE -->
	<action_sequence name="action_block_door_close">
		<action class="BlockDoorState">
			<property name="min_offset" value="-5,0,-5" />
			<property name="max_offset" value="5,3,5" />
			<property name="set_open" value="false" />
			<property name="safe_allowed" value="true" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEATHER_CLEAR -->
	<action_sequence name="action_weather_clear">
		<action class="SetWeather">
			<property name="weather_group" value="default" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEATHER_RAIN -->
	<action_sequence name="action_weather_rain">
		<requirement class="IsWeatherGracePeriod">
			<property name="invert" value="true" />
		</requirement>

		<action class="SetWeather">
			<property name="weather_group" value="twitch_rain" />
			<property name="time" value="300" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weather_rain" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEATHER_THUNDERSTORM -->
	<action_sequence name="action_weather_thunderstorm">
		<requirement class="IsWeatherGracePeriod">
			<property name="invert" value="true" />
		</requirement>

		<action class="SetWeather">
			<property name="weather_group" value="twitch_storm" />
			<property name="time" value="300" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weather_thunder" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEATHER_SNOW -->
	<action_sequence name="action_weather_snow">
		<requirement class="IsWeatherGracePeriod">
			<property name="invert" value="true" />
		</requirement>

		<action class="SetWeather">
			<property name="weather_group" value="twitch_snow" />
			<property name="time" value="300" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weather_snow" />
		</action>
	</action_sequence>

	<!-- *** ACTION_WEATHER_FOG -->
	<action_sequence name="action_weather_fog">
		<requirement class="IsWeatherGracePeriod">
			<property name="invert" value="true" />
		</requirement>

		<action class="SetWeather">
			<property name="weather_group" value="twitch_fog" />
			<property name="time" value="300" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weather_fog" />
		</action>
	</action_sequence>
	
	<!-- *** ACTION_STORM_BREWING -->
	<action_sequence name="action_storm_brewing">
		<requirement class="IsWeatherGracePeriod">
			<property name="invert" value="true" />
		</requirement>

		<action class="SetStorm">
			<property name="time" value="2" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="twitch_weather_rain" />
		</action>
	</action_sequence>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** TWITCH_EVENT_SYSTEM_EXAMPLES -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** TEST_ACTION_SET_HORDENIGHT -->
	<action_sequence name="test_action_set_hordenight">
		<property name="category" value="twitch_actions" />
		<property name="target_type" value="Block" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="SetHordeNight" />

		<action class="PlaySound">
			<property name="sound" value="twitch_bloodmoon_today" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_TIME_NIGHT -->
	<action_sequence name="test_action_time_night">
		<property name="category" value="twitch_actions" />
		<property name="target_type" value="Block" />
		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="TimeChange">
			<property name="time_preset" value="Night" />
			<property name="time" value="0" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_timechange" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>
	</action_sequence>

	<!-- *** TEST_VOTE_HORDE_S_RANDOM -->
	<action_sequence name="test_vote_horde_s_random" template="vote_horde_standard">
		<property name="target_type" value="Block" />
		<variable name="zombiename" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" />
		<variable name="alertsound" value="zombiemalealert" />

		<!--action class="AddItems">
			<property name="added_items" value="gunMGT1AK47,ammo762mmBulletBall" />
			<property name="added_item_counts" value="3-5,100" />
		</action-->
	</action_sequence>

	<!-- *** TEST_ACTION_DANCE_OFF -->
	<action_sequence name="test_action_dance_off">
		<property name="category" value="twitch_actions" />
		<property name="target_type" value="Block" />

		<action class="AddItems">
			<property name="added_items" value="gunMGT1AK47,ammo762mmBulletBall" />
			<property name="added_item_counts" value="3-5,100" />
		</action>

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_bobble" />
			<property name="phase" value="1" />
			<property name="target_group" value="party" />
		</action>

		<action class="SetEventFlag">
			<property name="event_flag" value="Dancing" />
			<property name="enable" value="true" />
			<property name="duration" value="40-60" />
			<property name="phase" value="2" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_HOMERUN -->
	<action_sequence name="test_action_homerun">
		<property name="allow_user_trigger" value="true" />
		<property name="refund_inactivity" value="false" />
		<property name="category" value="twitch_actions" />
		<property name="target_type" value="Block" />

		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="AddItems">
			<property name="added_items" value="meleeWpnClubT1BaseballBat" />
			<property name="added_item_counts" value="3-5" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_baseball_start" />
			<property name="phase" value="1" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="StartHomerun">
			<property name="phase" value="2" />
			<property name="duration" value="120" />
			<property name="reward_level_1" value="5" />
			<property name="reward_level_2" value="10" />
			<property name="reward_level_3" value="15" />
			<property name="reward_level_4" value="20" />
			<property name="reward_level_5" value="25" />

			<property name="reward_event_1" value="spawn_ammo1" />
			<property name="reward_event_2" value="spawn_ammo2" />
			<property name="reward_event_3" value="spawn_ammo3" />
			<property name="reward_event_4" value="spawn_ammo4" />
			<property name="reward_event_5" value="spawn_weapon3" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_TELEPORT -->
	<action_sequence name="test_action_teleport">
		<property name="target_type" value="Block" />
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="Teleport">
			<property name="target_position" value="0, -15, 75" />
			<property name="offset_type" value="Relative" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_TELEPORT_UP -->
	<action_sequence name="test_action_teleport_up">
		<property name="target_type" value="Block" />
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="Teleport">
			<property name="target_position" value="0, 6, 0" />
			<property name="offset_type" value="Relative" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_TELEPORT_DOWN -->
	<action_sequence name="test_action_teleport_down">
		<property name="target_type" value="Block" />
		<requirement class="InVehicle">
			<property name="invert" value="true" />
		</requirement>

		<action class="Teleport">
			<property name="target_position" value="0, -6, 0" />
			<property name="offset_type" value="Relative" />
		</action>
	</action_sequence>

	<!-- *** TEST_REPRODUCE_MIXED -->
	<action_sequence name="test_reproduce_mixed">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="10" />
			<property name="max_loop_count" value="15" />

			<action class="Delay">
				<property name="time" value="10" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" param1="zombiename" />
				<property name="spawn_count" value="2" param1="spawncount" />
				<property name="air_spawn" value="false" param1="airspawn" />
				<property name="spawn_type" value="Position" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_spawn" />
				<property name="phase" value="1" />
			</action>
		</loop>
	</action_sequence>

	<!-- *** TEST_REPRODUCE_MALE -->
	<action_sequence name="test_reproduce_male">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="10" />
			<property name="max_loop_count" value="15" />

			<action class="Delay">
				<property name="time" value="10" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_names" value="zombieBoe,zombieJoe,zombieYo,zombieSteve,zombieBusinessMan,zombieSkateboarder,zombieBurnt,zombieJanitor" param1="zombiename" />
				<property name="spawn_count" value="2" param1="spawncount" />
				<property name="air_spawn" value="false" param1="airspawn" />
				<property name="spawn_type" value="Position" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_spawn" />
				<property name="phase" value="1" />
			</action>
		</loop>
	</action_sequence>

	<!-- *** TEST_REPRODUCE_FEMALE -->
	<action_sequence name="test_reproduce_female">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="10" />
			<property name="max_loop_count" value="15" />

			<action class="Delay">
				<property name="time" value="10" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieLab,zombieDarlene,zombieMarlene,zombieNurse,zombiePartyGirl" param1="zombiename" />
				<property name="spawn_count" value="2" param1="spawncount" />
				<property name="air_spawn" value="false" param1="airspawn" />
				<property name="spawn_type" value="Position" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_spawn" />
				<property name="phase" value="1" />
			</action>
		</loop>
	</action_sequence>

	<!-- *** TEST_INFESTED -->
	<action_sequence name="test_infested">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="100" />
			<property name="max_loop_count" value="150" />

			<action class="Delay">
				<property name="time" value="10" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_names" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor" param1="zombiename" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="air_spawn" value="false" param1="airspawn" />
				<property name="spawn_type" value="Position" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_bad_spawn" />
				<property name="phase" value="1" />
			</action>
		</loop>
	</action_sequence>

	<!-- *** TEST_BUFF_PAINTING -->
	<action_sequence name="test_buff_painting" template="buff_vision_template">
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />
		<variable name="hasbuff" value="twitch_buffBlur,twitch_buffDistort,twitch_buffMonochrome" />
		<variable name="buffname" value="twitch_buffPainting" />
	</action_sequence>

	<!-- *** TEST_BUFF_SILLYSOUNDS -->
	<action_sequence name="test_buff_sillysounds" template="buff_template">
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />
		<variable name="buffsound" value="" />
		<variable name="twitchsound" value="twitch_good_buff" />
		<variable name="addbuff" value="twitch_buffSillySounds" />
		<variable name="removebuff" value="" />
	</action_sequence>

	<!-- *** ACTION_GIVE_POINTS -->
	<action_sequence name="action_give_points">
		<action class="AddSkillPoints">
			<property name="skill_points" value="4" />
		</action>
	</action_sequence>

	<!-- *** RESET_COOLDOWN -->
	<action_sequence name="reset_cooldown">
		<action class="TwitchEndCooldown">
			<property name="play_sound" value="false" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_BLOCK_HOLE -->
	<action_sequence name="test_action_block_hole">
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<action class="BlockReplace">
			<!--property name="target_position" value="0, 0, 0" />
			<property name="offset_type" value="Relative" /-->

			<property name="min_offset" value="-1,-1,-1" />
			<property name="max_offset" value="1,3,1" />
			<property name="block_to" value="air" />
			<property name="allow_terrain" value="true" />
		</action>
	</action_sequence>

	<!-- *** TEST_ACTION_BLOCK_MINES -->
	<action_sequence name="test_action_block_mines">
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />

		<action class="BlockReplace">
			<property name="target_position" value="0, 0, 0" />
			<property name="offset_type" value="Relative" />

			<property name="min_offset" value="-5,-3,-5" />
			<property name="max_offset" value="5,5,5" />
			<property name="spacing" value="1" />
			<property name="random_chance" value=".5" />
			<property name="exclude_position" value="true" />
			<property name="block_to" value="mineCandyTin,mineCookingPot,mineHubcap,mineAirFilter" />
			<property name="empty_only" value="true" />
		</action>
	</action_sequence>

	<!-- *** TEST_GAUNTLET -->
	<action_sequence name="test_gauntlet">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="false" />
		<property name="refund_inactivity" value="false" />

		<loop class="While" >
			<property name="phase" value="0" />

			<decision class="If">
				<requirement class="GroupLiveCount">
					<property name="target_group" value="zombies"/>
					<property name="operation" value="LessThan"/>
					<property name="count" value="5"/>
				</requirement>

			<action class="Delay">
				<property name="time" value=".1" />
			</action>

			<action class="SpawnEntity">
				<property name="entity_group" value="ZombieBadassOnlyHorde" />
				<property name="spawn_count" value="1" />
				<property name="air_spawn" value="false" />
				<property name="add_to_group" value="zombies" />
				<property name="safe_spawn" value="true" />
				<property name="min_distance" value="2" />
				<property name="max_distance" value="20" />
				<property name="spawn_type" value="WanderingHorde" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="zombiemalealert" param1="alertsound" />
				<property name="phase" value="1" />
			</action>
			</decision>
		</loop>
	</action_sequence>

	<!-- *** BASE_HORDESTONE -->
	<action_sequence name="base_hordestone">
		<property name="category" value="twitch_actions" />
		<property name="refund_inactivity" value="false" />

		<action class="GetNearbyPoint">
			<property name="phase" value="0" />
			<property name="safe_spawn" value="false" />
		</action>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="target_position" value="0, 2, 0" />
			<property name="offset_type" value="Relative" />
			<property name="block_to" value="twitchHordeStone01" />
			<property name="safe_allowed" value="false" />
			<property name="time_alive" value="300" />
			<property name="allow_terrain" value="true" />
			<property name="remove_sound" value="twitch_event_blocks_remove" />
			<property name="refund_on_remove" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_hordestone_start" />
			<property name="phase" value="2" />
		</action>

		<action class="Delay">
			<property name="phase" value="2" />
			<property name="time" value=".1" />
		</action>

		<action class="SpawnEntitySpawner">
			<property name="entity_names" value="zombieArlene" param1="zname" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="add_to_group" value="zombies" />
			<property name="safe_spawn" value="true" />
			<property name="add_buffs" value="twitch_hordestone_zombie" />
			<property name="min_distance" value="2" />
			<property name="max_distance" value="4" />
			<property name="spawn_type" value="NearPosition" />
			<property name="raycast_offset" value="1" />
			<property name="spawn_sound" value="zombiemalealert" />
			<property name="party_addition" value="2" param1="partyaddition" />
			<property name="phase" value="3" />

			<requirement class="IsBlock">
				<property name="block_name" value="twitchHordeStone01" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** HORDESTONE_NORMAL -->
	<action_sequence name="hordestone_normal" template="base_hordestone">
		<variable name="zname" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt,zombieJanitor,zombieInmate" />
		<variable name="alertsound" value="zombiemalealert" />
	</action_sequence>

	<!-- *** HORDESTONE_FERALS -->
	<action_sequence name="hordestone_ferals" template="base_hordestone">
		<variable name="zname" value="zombieArleneFeral,zombieBoeFeral,zombieJoeFeral,zombieLabFeral,zombieDarleneFeral,zombieMarleneFeral,zombieYoFeral,zombieSteveFeral,zombieBusinessManFeral,zombieNurseFeral,zombieSkateboarderFeral,zombiePartyGirlFeral,zombieJanitorFeral,zombieInmateFeral" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

	<!-- *** HORDESTONE_RADS -->
	<action_sequence name="hordestone_rads" template="base_hordestone">
		<variable name="zname" value="zombieArleneRadiated,zombieBoeRadiated,zombieJoeRadiated,zombieLabRadiated,zombieDarleneRadiated,zombieMarleneRadiated,zombieYoRadiated,zombieSteveRadiated,zombieSkateboarderRadiated,zombieJanitorRadiated,zombieInmateRadiated" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
	<!-- *** HORDESTONE_CHARGED -->
	<action_sequence name="hordestone_charged" template="base_hordestone">
		<variable name="zname" value="zombieArleneCharged,zombieBoeCharged,zombieJoeCharged,zombieLabCharged,zombieDarleneCharged,zombieMarleneCharged,zombieYoCharged,zombieSteveCharged,zombieSkateboarderCharged,zombieJanitorCharged,zombieInmateCharged" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>
	
	<!-- *** HORDESTONE_INFERNAL -->
	<action_sequence name="hordestone_infernal" template="base_hordestone">
		<variable name="zname" value="zombieBoeInfernal,zombieDarleneInfernal,zombieYoInfernal,zombieSkateboarderInfernal,zombieJanitorInfernal,zombieInmateInfernal" />
		<variable name="alertsound" value="zombieferalalert" />
	</action_sequence>

	<!-- *** TEST_HORDESTONE -->
	<action_sequence name="test_hordestone">
		<property name="category" value="twitch_actions" />
		<property name="refund_inactivity" value="false" />

		<action class="GetNearbyPoint">
			<property name="phase" value="0" />
			<property name="safe_spawn" value="false" />
		</action>

		<action class="BlockReplaceAttack">
			<property name="phase" value="1" />
			<property name="target_position" value="0, 2, 0" />
			<property name="offset_type" value="Relative" />
			<property name="block_to" value="twitchHordeStone01" />
			<property name="safe_allowed" value="false" />
			<property name="time_alive" value="300" />
			<property name="allow_terrain" value="true" />
			<property name="remove_sound" value="twitch_event_blocks_remove" />
			<property name="refund_on_remove" value="true" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_hordestone_start" />
			<property name="phase" value="2" />
		</action>

		<action class="Delay">
			<property name="phase" value="2" />
			<property name="time" value=".1" />
		</action>

		<action class="SpawnEntitySpawner">
			<property name="entity_names" value="zombieArlene" param1="zname" />
			<property name="spawn_count" value="1" param1="spawncount" />
			<property name="air_spawn" value="false" param1="airspawn" />
			<property name="add_to_group" value="zombies" />
			<property name="safe_spawn" value="true" />
			<property name="add_buffs" value="twitch_hordestone_zombie" />
			<property name="min_distance" value="2" />
			<property name="max_distance" value="4" />
			<property name="spawn_type" value="NearPosition" />
			<property name="raycast_offset" value="1" />
			<property name="spawn_sound" value="zombiemalealert" />
			<property name="phase" value="3" />

			<requirement class="IsBlock">
				<property name="block_name" value="twitchHordeStone01" />
			</requirement>
		</action>
	</action_sequence>

	<!-- *** ACTION_BLOCK_DOWNGRADEDTO -->
	<action_sequence name="action_block_DowngradedTo">
		<property name="action_type" value="Game" />
		<property name="target_type" value="Block" />
		<property name="allow_while_dead" value="true" />

		<action class="BlockAnimateBlock">
			<property name="animation_trigger" value="downgrade" />
		</action>
	</action_sequence>

	<!-- *** ACTION_LOST -->
	<action_sequence name="action_lost">
		<property name="category" value="twitch_actions" />

		<requirement class="InQuestZone">
			<property name="invert" value="true" />
		</requirement>

		<action class="PlaySound">
			<property name="sound" value="twitch_pull" />
		</action>

		<action class="CloseWindow" />

		<action class="RandomTeleport">
			<property name="phase" value="1" />
			<property name="min_distance" value="200" />
			<property name="max_distance" value="500" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="2" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="1" />
			<property name="fade_time" value="0.05" />
		</action>

		<action class="Delay">
			<property name="time" value="1" />
			<property name="phase" value="3" />
		</action>

		<action class="SetScreenEffect">
			<property name="phase" value="4" />
			<property name="screen_effect" value="FadeToBlack" />
			<property name="intensity" value="0" />
			<property name="fade_time" value="0.1" />
		</action>

		<action class="ResetMap">
			<property name="phase" value="4" />
			<property name="remove_discovery" value="true" />
			<property name="remove_waypoints" value="true" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="5" />
			<property name="sound" value="twitch_bad_action" />
		</action>
	</action_sequence>



	<!-- *** TEST_NEARBYTELEPORT -->
<!--	<action_sequence name="test_nearbyteleport">
		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
			<property name="twitch_negative" value="false" />
		</action>

		<loop class="For">
			<property name="phase" value="1" />
			<property name="min_loop_count" value="5" />
			<property name="max_loop_count" value="8" />

			<action class="Delay">
				<property name="time" value="5" />
			</action>

			<action class="GetNearbyPoint">
				<property name="safe_spawn" value="true" />
			</action>

			<action class="TeleportNearby">
				<property name="target_group" value="party" />
			</action>

			<action class="BeltTooltip">
				<property name="text" value="You teleported again!" />
			</action>

			<action class="PlaySound">
				<property name="sound" value="twitch_pull" />
				<property name="target_group" value="party" />
			</action>
		</loop>
	</action_sequence>-->

	<!-- *** SPAWN_CRATESFORPARTY -->
<!-- 	<action_sequence name="spawn_cratesforparty">
		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="SpawnContainer">
			<property name="phase" value="1" />
			<property name="entity_names" value="TwitchAction_SupplyAmmo4" />
			<property name="min_distance" value="4" />
			<property name="max_distance" value="8" />
			<property name="safe_spawn" value="true" />
			<property name="spawn_count" value="2" />
			<property name="target_group" value="party" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="twitch_good_spawn" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="sound" value="open_supply_crate" />
			<property name="phase" value="1" />
		</action>
	</action_sequence> -->

	<!-- *** ACTION_GIVEAK -->
<!-- 	<action_sequence name="action_giveak">
		<action class="AddItems">
			<property name="added_items" value="gunMGT1AK47,ammo762mmBulletBall" />
			<property name="added_item_counts" value="3-5,100" />
		</action>
	</action_sequence> -->

	<!-- *** ACTION_GIVEQUEST -->
<!-- 	<action_sequence name="action_givequest">
		<action class="AddQuest">
			<property name="quest" value="treasure_taylor" />
		</action>
	</action_sequence> -->

	<!-- *** TEST -->
<!-- 	<action_sequence name="test">
		<requirement class="NearbyEntities">
			<property name="entity_tags" value="zombie" />
			<property name="max_distance" value="20" />
		</requirement>

		<action class="AddEntitiesToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="zombies" />
			<property name="entity_tags" value="zombie" />
			<property name="max_distance" value="20" />
		</action>

		<action class="AddBuff">
			<property name="phase" value="1" />
			<property name="buff_name" value="buffShocked" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="2" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="3" />
			<property name="sound" value="molotov_explosion" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="buffBurningMolotov" />
			<property name="phase" value="3" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="Delay">
			<property name="time" value="5" />
			<property name="phase" value="4" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="5" />
			<property name="sound" value="stunbaton_hit5" />
		</action>

		<action class="Ragdoll">
			<property name="phase" value="5" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Sequence ZapFireRagdoll Complete" />
			<property name="phase" value="6" />
		</action>
	</action_sequence> -->

	<!-- *** TEST_RABBIT -->
<!-- 	<action_sequence name="test_rabbit">
		<action class="SpawnEntity">
			<property name="entity_names" value="zombieArlene,zombieBoe,zombieJoe,zombieLab,zombieDarlene,zombieMarlene,zombieYo,zombieSteve,zombieBusinessMan,zombieNurse,zombieSkateboarder,zombiePartyGirl,zombieBurnt" />
			<property name="single_choice" value="true" />
			<property name="spawn_count" value="5" />
			<property name="phase" value="0" />
			<property name="add_to_group" value="zombies" />
		</action>

		<action class="Delay">
			<property name="time" value="3" />
			<property name="phase" value="1" />
		</action>

		<action class="ReplaceEntities">
			<property name="time" value="5" />
			<property name="phase" value="2" />
			<property name="entity_names" value="animalRabbit" />
			<property name="single_choice" value="true" />
			<property name="target_group" value="zombies" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="5" />
			<property name="sound" value="stunbaton_hit5" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Sequence Zombies to Rabbits Complete" />
			<property name="phase" value="6" />
		</action>
	</action_sequence> -->

	<!-- *** TEST_PARTYBUFF -->
<!-- 	<action_sequence name="test_partybuff">
		<action class="AddPartyToGroup">
			<property name="phase" value="0" />
			<property name="group_name" value="party" />
		</action>

		<action class="AddBuff">
			<property name="buff_name" value="twitch_regen" />
			<property name="target_group" value="party" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="3" />
			<property name="sound" value="stunbaton_hit5" />
			<property name="inside_head" value="true" />
			<property name="target_group" value="party" />
		</action>

		<action class="BeltTooltip">
			<property name="text" value="Sequence Party Buff Complete" />
			<property name="target_group" value="party" />
			<property name="phase" value="4" />
		</action>
	</action_sequence> -->

	<!-- *** TEST_MYSTERY -->
<!-- 	<action_sequence name="test_mystery">
		<action class="CallGameEvent">
			<property name="game_events" value="spawn_snow,spawn_tourist,spawn_cop" />
		</action>
	</action_sequence> -->

	<!-- *** ACTION_RAGDOLL_PLAYER -->
<!-- 	<action_sequence name="action_ragdoll_player">
		<action class="PlaySound">
			<property name="sound" value="twitch_bad_action" />
			<property name="phase" value="1" />
		</action>

		<action class="PlaySound">
			<property name="phase" value="1" />
			<property name="sound" value="stunbaton_hit5" />
		</action>

		<action class="AddPlayerToGroup">
			<property name="group_name" value="players" />
			<property name="player_name" value="cheebsco" />
		</action>

		<action class="Ragdoll">
			<property name="target_group" value="players" />
			<property name="phase" value="1" />
		</action>
	</action_sequence> -->


</gameevents>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** NOTES: -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!--
	Game Events - These events are each a sequence of actions with Requirements.
		action_type - The type of action sequence. (TwitchAction, TwitchVote, Game)
		target_type - The target type of the action sequence. (Entity, POI, Block)
		allow_while_dead - If the event should continue even when the target has died.

	Requirements:
		Requirements can be used for either the event itself or a single action in the event. These also control the while loop.

		CVar - Checks if the Target has a cvar set.
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			cvar - The cvar to check.
			value - The value to check the cvar for.

		FullHealth - Checks if the Target has full health.

		Gamestage - Checks the gamestage of the player
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			game_stage - The gamestage number to check for.

		GameStatBool - Checks the boolean gamestate of the game.
			gamestat - The gamestat name to test.

		GameStatFloat - Checks the float gamestate of the game.
		GameStatInt - Checks the integer gamestate of the game.
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			gamestat - The gamestat name to test.

		GroupLiveCount - Checks the number of live entities in the target_group.
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			target_group - The group to test.
			count - The value to check.

		HasBuff - Checks if the Target has a buff.
			buff_name - The name of the buff to check for.

		HasBuffByTag - Checks if the Target has any buff by tag.
			buff_tags - The name of the buff tags to check for.

		HasSpawnedEntities - Check if there are spawned entities.
			entity_tags - The entity tags of the spawned entities.
			target_only - If the spawned entities must be spawns of the Target.

		InBiome - Checks if the Target is in one of the specified biomes.
			biomes - The comma delimited list of biomes to check for.

		InPOI - Checks if the Target is in the specified POI.
			name - The name of the POI.
			tier - The tier of the POI.
			tags - The tags of the POI.

		InQuestZone - Checks if the target is in a quest zone.

		InSafeZone - Checks if the target is in a safe zone.

		InVehicle - Checks if the target is in a vehicle.

		IsIndoors - Checks if the player is indoors
			invert - can be used to check if they are not indoors.

		IsTwitchActive - Checks if the target has twitch integration on.

		NearbyEntities - Check if the Target has nearby entities.
			entity_tags - The entity tags of the nearby entities. (If no tag is supplied, defaults to any enemies or animals)
			max_distance - The maximum distance to check for nearby entities.
			target_is_owner - If the vehicle/turret is owned by the target.

		OnQuest - Check if the Target is on a quest.
			quest - The name of the quest. If not specified then it checks that you have an active quest.

		Progression - Checks the target's progression
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			name - The progression name to check (Skill,Perk,Book,Crafting)
			value - The value to check.

		RandomRoll - Checks the value against a random roll.
			min_max - The numbers to check between.
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			value - The value to check the number with.

		VarFloat - Checks the float variable in the game event.
		VarInt - Checks the integer variable in the game event.
			operation - Allows for checking common (None, Equals, NotEquals, Less, LessThan, LT, Greater, GreaterThan, GT, LessOrEqual, LessThanOrEqualTo, LTE,	GreaterOrEqual, GreaterThanOrEqualTo, GTE)
			var_name - The variable to test.

	Common Properties for all Actions:
		Phase - This is the phase that the action runs in.

	Target Actions:
		Most actions can be supplied a target_group for the actions. These actions listed below will add entities to those groups.

		AddClosestEntityToGroup - Adds the closest entity to the group.
		AddEntitiesToGroup - Adds all entities to the group with the defined criteria.
			group_name - The group to add to. This can be any name you want to define.
			entity_tags - The entity tags to search for. (If no tag is supplied, defaults to any enemies or animals)
			max_distance - The distance from the target.
			twitch_negative - This defines if the twitch disabled targets can be added or not. Note: Players are considered twitch disabled when they die.
			target_is_owner - If the vehicle/turret is owned by the target.
			y_height (AddEntitiesToGroup) - overrides the height used.
			exclude_target - Excludes the target from the entities.
			allow_player - Allows the entity to be a player.

		AddPartyToGroup - Adds the party members of the Target to the group.
			group_name - The group to add to. This can be any name you want to define.
			twitch_negative - This defines if the twitch disabled targets can be added or not. Note: Players are considered twitch disabled when they die.
			exclude_target - Excludes the target of the action.
			exclude_twitch_active - Excludes any one that is streaming other than the target.

		AddPlayerToGroup - Adds the specified party member to the group. (NOTE: They must be in the target's party.)
			player_name - The name of the party member to add.
			group_name - The group to add to. This can be any name you want to define.
			twitch_negative - This defines if the twitch disabled targets can be added or not. Note: Players are considered twitch disabled when they die.

		AddSpawnedEntitiesToGroup - Adds all the spawned enemies to the group.
			group_name - The group to add to. This can be any name you want to define.
			entity_tags - The entity tags to search for.
			target_only - If the zombies must be spawned on the target or any zombies that have been spawned.

		ClearGroup - Clears all the entities in a group.
			group_name - The group to clear.

	Player Actions:
		Common Properties:
			target_group - The target group to target for this action.

		AddBuff - Adds the buff to target or target_group.
			buff_name - The buff to add to the target.
			removes_buff - If this buff is active, remove it instead of adding the defined buff.
			alt_vision_buff_name - If this is defined then if someone has "Allow Vision Effects" set to false, it will apply this buff instead.
			check_already_exists - Checks to see if it already exists before allowing the buff to be added.
			duration - Overrides the duration of the buff.

		AddChatMessage - Adds a message the the player's chat.
			text - The text to show.
			text_key - the localized key of the text to show.

		AddItemDurability - Adds durability to items on your player.
			items_location - The location that is affected by this. Can be comma delimited. (Toolbelt, Backpack, Equipment, Held).
			items_tags - The tag of the items you want affected by this.
			amount - the amount of durability to add.
			is_percent - If the amount is a percent.
			is_negative - If the amount is a negative amount.
			count_type - The type of count to use (Items,Slots)
			count - The count of items to add durability to, if you don't specify a count it will add durability to all.

		AddItems - Adds items to your player.
			added_items - Comma delimited list for items to be added. Must have matching entry in the added_item_counts.
			added_item_counts - Comma delimited list for item counts to be added. Must have matching entry in the added_items.

		AddPlayerLevel - Adds the specified number of levels to the player.
			levels - Levels to add to the player.

		AddQuest - Adds a quest to the player.
			quest - Quest added for player.
			notify - Quest will notify the player in the toolbelt + sound.

		AddRandomBuff - Adds a random buff to the target or target_group
			buff_names - The list of buffs to randomly pick from to add to the target.
			removes_buff - If this buff is active, remove it instead of adding the defined buff.

		AddSkillPoints - Adds x amount of skill points to the target or target_group.
			skill_points - The amount of skill points to add.

		AddStartingItems - Adds the starting items back to the target or target_group. NOTE: This does overwrite the toolbelt slots.

		AddXP - Adds x amount of XP to the target or target_group.
			xp_amount - The amount of XP to add.

		AddXPDeficit - Adds an XP deficit to the target player.
			xp_amount - The amount of XP Deficit to add.

		BeltTooltip - Shows a belt tooltip.
			text - Text to show.
			text_key - Localization key to show.
			sound - Sound that can play with the toolbelt message.

		CallGameEvent - Calls another game event from this game event.
				NOTE: This could cause an issue if you accidentally cause too many events to be fired. Be very careful when using this.
			game_events - The list of game events to pick from. This will pick a single one at random. This can be used like a mystery random event.

		CloseWindow - Closes the specified window. 
			window - The window to close. If no window is specified, close all windows.

		Delay - Used to put a delay in between actions. Common use is to put this in it's own phase so that phase is delayed until this is done.
			time - The time to delay.

		DestroySafeZone - Destroys the safe zone area.
			destruction_type - The type of destruction to do. This can be a comma delimited list that it chooses randomly from.
									(Cube, Sphere, Cylinder, LandClaimOnly)
			new_name - The name to show on the signs around the crater. You can use {viewer} for the viewer who triggered it.

		DropHeldItem - Drops the held item for the target.

		DropItems - Drops the items for the target.
			items_location - The location that is affected by this. Can be comma delimited. (Toolbelt, Backpack, Equipment, BiomeBadge, Held).
			items_tags - The tag of the items you want drop.
			drop_sound - The sound to play when the drop happens.
			replaced_by_item - The item to replace the dropped item with.
			count_type - The type of count to use (Items,Slots)
			count - The count of items to drop, if you don't specify a count it will drop all.

		EjectFromVehicle - Causes the targets to be ejected from the vehicle.

		EmptyContainers - Empties all containers / workstations
			targeting_type - SafeZone or Distance
			new_name - The name to show on sign boxes. You can use {viewer} for the viewer who triggered it.
			include_fuel - Includes any fuel for the workstation.
			include_inputs - Includes the input areas for the workstations. Forge smelted materials is an example. 
			include_outputs - Includes the output areas for workstations. (Will clear recipe queue)
			include_tools - Includes any tools on the workstation. (Will clear recipe queue)

		EnemyToCrawler - Forces the targets to be crawlers. (Does not work on player)

		ExplodePosition - Causes an explosion on the position.
			blast_power - Power of the blast.
			block_damage - Amount of damage done to the blocks.
			block_radius - The radius of the block damage.
			block_tags - The blocks that are affected by the block damage.
			entity_damage - Amount of damage done to the entities.
			entity_radius - The radius of the entity damage.
			particle_index - The particle index of the explosion.

		ExplodeTarget - Causes an explosion on the target.
			blast_power - Power of the blast.
			block_damage - Amount of damage done to the blocks.
			block_radius - The radius of the block damage.
			block_tags - The blocks that are affected by the block damage.
			entity_damage - Amount of damage done to the entities.
			entity_radius - The radius of the entity damage.
			particle_index - The particle index of the explosion.

		FailQuest - Causes an active quest to fail.
			quest - Name of the active quest to fail.
			remove_quest - Removes the quest from the list on fail.

		FillAreas - Fills the area with a specified block.
			fill_type - The shape which it fills the land claim area. This can be a comma delimited list that it chooses randomly from.
							(Cube, Sphere, Cylinder, and Pyramid)
			destroy_claim - If the land claim should be destroyed (Defaults to false).
			block - The block to fill the land claim with. Defaults to terrDirtTwitch
			new_name - The name to show on the signs around the filled base. You can use {viewer} for the viewer who triggered it.
			block_tags - The tags of blocks to replace.
			exclude_block_tags - Excludes the blocks with these tags.
			replace_all - Replaces all blocks.
			max_density - Sets the block to use max density.

		FillSafeZone - Fills the safe zone with a specified block.
			fill_type - The shape which it fills the land claim area. This can be a comma delimited list that it chooses randomly from.
							(Cube, Sphere, Cylinder, and Pyramid)
			destroy_claim - If the land claim should be destroyed (Defaults to false).
			block - The block to fill the land claim with. Defaults to terrDirtTwitch
			new_name - The name to show on the signs around the filled base. You can use {viewer} for the viewer who triggered it.
			block_tags - The tags of blocks to replace.

		FlipRotation - Changes the direction the player is facing to behind them.

		GetNearbyPoint - Sets a target point that can be used for spawning multiple zombies together.
			min_distance - The minimum distance from target.
			max_distance - The maximum distance fromt target.
			safe_spawn - If the point can happen in a safe zone.
			air_spawn - This defines if it should complete a ground check to see if the point is valid. Vultures use this to allow spawning in flight.
			yOffset - This allows the point to be offset on the y.

		GetLandClaimPosition - Sets a target point for the nearby land claim.

		Kill - Kills the target or target_group

		ModifyCVar - Modifies the value of a CVar.
			cvar - The cvar to set.
			value - The value to set the CVar to.
			operation - what operation should happen (Set, Add, Subtract, Multiply, PercentAdd, PercentSubtract)

		ModifyEntityStat - Modifies the an entity stat of the target or target_group.
			stat - The stat to modify (Health, Stamina, Food, Water)
			value - The value to set the CVar to.
			is_percent - If the value to set the CVar to is a percent.
			operation - what operation should happen (Set, SetMax, Add, Subtract, Multiply)

		PauseBuff - Pauses a buff which stops the updates and hides the icon.
			buff_tags - The buff tags of which buffs to pause.
			state - If it's paused or not. (true/false)

		PlaySound - Play a sound for the target.
			sound - Name of the sound to play.
			inside_head - If the sound plays in the head of the target.
			behind_player - If the sound should pick a spot behind the player. (Does not work with inside_head.)
			loop_duration - If it's a looping sound, only play for this many seconds.

		PrimeEntity - Primes the cop/demo zombie's explosive to explode in the specified seconds.
			override_time - The number of seconds from when it starts the beep to when it explodes.

		PullEntities - Forces all entities to respawn around the target.
			target_group - The group to pull to the Target. (This is different then most uses so the property name may change.)
			min_distance - minimum distance they can spawn.
			max_distance - maximum distance they can spawn.
			pull_sound - sound that is played when an entity is pulled.

		PushEntity - Pushes the player/zombie in a direction the specified distance.
			direction - The direction to push the entity. (Random, Forward, Backward, Right, Left)
			distance - The distance to push the entity.

		Ragdoll - Ragdolls the target or target_group
			stun_duration - The stun duration applied to the target/target_group.

		RandomizeRotation - Randomizes the rotation of the player on the y.

		RandomTeleport - Randomly teleports the target/target_group.
			min_distance - minimum distance they can teleport.
			max_distance - maximum distance they can teleport.

		RemoveBuff - Removes the specified buff.
			buff_name - The name of the buff that should be removed.

		RemoveBuffsByTag - Removes all buffs by tags
			buff_tag - The buff tag to remove.

		RemoveDeathBuffs - Removes the death buffs.
			exclude_tags - The tags to exclude when removing the death buffs.

		RemoveEntities - Removes the target_group entities. This will probably throw a huge error if you try it on the Target.

		RemoveItems - Removes the items from the player.
			items_location - The location that is affected by this. Can be comma delimited. (Toolbelt, Backpack, Equipment, BiomeBadge, Held).
			items_tags - The tag of the items you want removed.
			count_type - The type of count to use (Items,Slots)
			count - The count of items to replace, if you don't specify a count it will remove all.

		RemoveSpawnedBlocks - Removes all spawned blocks.
			despawn - If it's a despawn or not.
			target_only - Remove only for the target.

		RemoveVehicles - Removes a vehicles/turrets from the world.
			return_fuel - places the fuel from the vehicle in the bag.
			return_items - places all items from the vehicle on the ground in a bag.
			return_vehicle_type - whether to include the vehicle, parts, or none (Vehicle, Parts, None)

		RenameSigns - Renames the text of all nearby signs or signs in the land claim.
			targeting_type - SafeZone or Distance
			new_name - The name to show on sign boxes. You can use {viewer} for the viewer who triggered it.
			max_distance - maximum distance of the containers.

		ReplaceBuff - Replaces a single buff with another buff.
			replace_buff - The buff to be replaced.
			replace_with_buff - The buff to replace the replaced buff with.

		ReplaceEntities - Replaces the target_group entities. This will probably throw a huge error if you try it on the Target.
			entity_names - The entity to replace the target_group with. If more than one it will choose one at random.
			single_choice - If more than one entity is being replaced, only choose the zombie type once and use it for all.

		ReplaceItems - Replaces the specified items with another item.
			items_location - The location that is affected by this. Can be comma delimited. (Toolbelt, Backpack, Equipment, BiomeBadge, Held).
			replaced_by_item - The item that you replace the tagged items with.
			items_tags - The item tag for the items that should be replaced.
			count_type - The type of count to use (Items,Slots)
			count - The count of items to replace, if you don't specify a count it will replace all.

		ReplaceItemsContainers - Replaces the contents of nearby containers or containers in the land claim.
			targeting_type - SafeZone or Distance
			new_name - The name to show on sign boxes. You can use {viewer} for the viewer who triggered it.
			max_distance - maximum distance of the containers.
			include_outputs - Includes the output areas for workstations. (Will clear recipe queue)
			replaced_by_item - The item that you replace the tagged items with.
			items_tags - The item tag for the items that should be replaced.

		ResetMap - Resets the map discovery and/or waypoints.
			remove_discovery - Removes all discovery of the map.
			remove_waypoints - Removes all waypoints from the map.

		ResetPlayerData - Resets the player back to level one and optionally removes all land claims / bedrolls.
			reset_skills - Resets your skills back to 1.
			reset_levels - Resets the level back to 1 (automatically resets skills if selected).
			reset_crafting - Resets your crafting levels back to 1.
			reset_books - Resets all book perks back to 0.
			remove_landclaims - Removes all land claims.
			remove_bedroll - Removes the bedroll for the player.
			remove_quests - Removes all quests for the player.
			remove_backpack - Removes all location data for their dropped backpacks.
			reset_stats - Resets all your player stats such as kills, deaths, etc.

		RespawnEntities - Respawns all dead entities from the supplied target_group.
			target_group - The group of entities to respawn.
			is_multi - Should this run continuously or one time.
			respawn_sound - Sound played when an entity is respawned.

		SetFuel - Sets the fuel of the targeted vehicles.
			target_group - The group of vehicles to interact with.
			setting_type - Which operation it should complete with the vehicles. (Remove, Fill)

		SetHordeNight - Sets the next horde night to today.
			day_offset - How many days from the current game day is the horde night.
			keep_bm_day - Keeps the previous blood moon day.

		SetScreenEffect - Sets the screen effect for the local player.
			screen_effect - The screen effect to set.
			intensity - The intensity of the screen effect.
			fade_time - The amount of time it takes to fade to that intensity in seconds.

		SetDayTime - Sets the day / Hour / Minutes for the game.
			day - The day to set it to (-1 means don't change the day)
			hours - The hours to set it to (-1 means don't change the hour)
			minutes - The minutes to set it to (-1 means don't change the minutes)

		SetEventFlag - Sets the event flag for a duration.
			event_flag - The Event flag to enable. (BigHead, Dancing, BucketHead)
			duration - The amount of time the world event is active.
			enable - If its enabled/disabled.

		SetItemSlots - Sets the slots of the defined inventory
			items_location - the locations to set slots of (Backpack, Toolbelt, Equipment, BiomeBadge)
			items - Comma delimited list for items to be added. Must have matching entry in the item_counts.
			item_counts - Comma delimited list for item counts to be added. Must have matching entry in the items.
			slot_numbers - Comma delimited list for slot numbers. Must have matching entry in the items.

		SetInvestigationPosition - Sets a position for a targeted zombie to investigate.
			time - Time in seconds to investigate.
			is_alert - If the zombie should be marked alerted.

		SetWeather - Sets the global weather to the defined weather group.
			weather_group - The weather group to set the world to.

		ShowMessageWindow - Shows the message window to the targets.
			message - The message that shows.
			title - The title of the message.

		ShuffleContainers - Shuffles the contents of all nearby block containers. NOTE: This could make players very angry. Try to use with caution.
			targeting_type - SafeZone or Distance
			new_name - The name to show on sign boxes. You can use {viewer} for the viewer who triggered it.
			max_distance - maximum distance of the containers.
			include_outputs - Includes the output areas for workstations. (Will clear recipe queue)

		ShuffleItems - Shuffles the contents of the target's backpack / toolbelt.
			items_location - the locations to shuffle (Backpack, Toolbelt)

		SpawnContainer - Spawns a container on the ground. (Handles the crate sharing code)
		SpawnEntity - Spawns an entity on the ground.
			entity_names - The entities to spawn. If more than one it will choose one at random.
			entity_group - The entity group to spawn from. (This cannot be used with entity_names)
			single_choice - If more than one entity is being spawned, only choose the random choice once.
			spawn_count - The number of entities to spawn.
			min_distance - The minimum distance to spawn.
			max_distance - The maximum distance to spawn.
			safe_spawn - If the spawn can happen in a safe zone.
			target_group - Can be used to spawn on a group of players such as the party.
			add_to_group - Adds the spawned entities to the specified group. (Probably should rename this to avoid confusion)
			attack_target - If the spawn should immediately attack the target. (Doesn't work for crates or animals that don't attack.)
			air_spawn - This defines if it should complete a ground check to see if it should spawn. Vultures use this to allow spawning in flight.
			yOffset - This allows the spawn to be offset on the y.
			spawn_type - The spawn type (NearTarget, Position, NearPosition, WanderingHorde) 
			clear_position_on_complete - Clears the target position on completion.
			is_aggressive - The entity will constantly find the nearest player and attack.

		Teleport - teleports target to defined location or offset.
			target_position - The position/offset to teleport the target to.
			offset_type - None: teleports to a world position.
						Relative: teleports relative to your position.
							World: teleports relative to the world based on your position.
						
		TeleportNearby - Teleports target to defined nearby location (use GetNearbyPoint).

		TeleportToSpecial - teleports the target to special location. (Only works for players.)
			special_type - this can be Bedroll, Landclaim, or Backpack.

		TeleportToTarget - teleports the target to a target. 
			target_group - Target group to teleport to target. (Defaults to action target)
			teleport_to_group - Target to teleport to. If more than one in the group, teleport to a random one. 
				(Defaults to action target)
			min_distance - The minimum distance to teleport.
			max_distance - The maximum distance to teleport.
			safe_spawn - If the teleport can happen in a safe zone.
			air_spawn - This defines if it should complete a ground check to see if it should teleport.
			yOffset - This allows the teleport to be offset on the y.

		TimeChange - moves time forward or back based on the time_preset and the offset.
			time_preset - sets the time to a predefined time (Current, Morning, Noon, Night, NextMorning, NextNoon, NextNight, HordeNight) 
			time - amount of time to move time based off the time_preset.

		WaitForDead - Similar to the Delay, this doesn't move to the next phase until the specified target_group is all dead.
			phase_on_despawn - the phase to go to if one of the targets is despawned.

	Block Actions:
		Common Properties:
			min_offset - minimum range for the offsets.
			max_offset - maximum range for the offsets.
			spacing - spacing between each block action.
			inner_offset - how much space from the center to exclude.
			random_chance - random chance for the action to happen for each block within the offset range.
			safe_allowed - Whether this is allowed in safe zones.
			block_tags - The blocks that are affected by the block actions.
			allow_terrain - If the blocks that are affected can be terrain blocks.
			exclude_tags - Excludes the block if it contains the tag.

		BlockAnimateBlock - Sets all the blocks within the defined range to trigger an animation.
			animation_bool - The Animation bool value to set.
			animation_bool_value - The value to set for the animation bool.
			animation_integer - The Animation integer value to set.
			animation_integer_value - The value to set for the animation integer.
			animation_trigger - The animation trigger to enable.

		BlockDoorState - Sets all the doors within the defined range to the set open state.
			set_open - If the doors should be set open or closed. (true/false)
			set_lock - If the doors should be locked (true/false)

		BlockDowngrade - Sets all the blocks within the defined range to their defined Downgrade block.

		BlockGrowCrops - Sets all nearby plants to their next growth stage.

		BlockUpgrade - Sets all the blocks within the defined range to their defined Upgrade block.

		BlockHealth - Sets all the blocks within the defined range to the health specified.
			health_state - The health of the blocks. (Full, Half, OneHealth)

		BlockReplace - Replaces the block with the defined block.
			block_to - the new block to change the old block to.
			empty_only - only replace if its an empty air block.

	POI Actions:

		POISetLightState - Allows setting the state of lights in a POI.
			enable_lights - If the lights should be on or off in the POI.
			index_block_name - The indexed blocks name set for the lights that need to be turned on/off.

		POIReset - Resets the POI chunks.

	Twitch Actions:

		TwitchAddPoints - Adds an amount of points to the defined viewer.
			amount - amount of points.
			point_type - the type of points (PP, SP, Bits)
			recipient_type - The recipient of these points (Requester, All, Random) 
				NOTE: Bit Credit cannot be given to All.
			award_text - The text that shows in twitch chat when awarded.
				variables: viewer,amount
			requester_only - If it should only be in the chat that it was initiated from. If you are multistreaming 
				with streamers who are using integration then if this is set to false it will give points on their chat too.

		TwitchAddActionCooldown - Adds an amount of cooldown to the defined actions.
			action_name - The list of actions that will be set to cooldown. This is the name not the #command name.
			time - The amount of time the actions will be on cooldown.
			search_type - Whether we use the ones named or all positive or negative. (Name, Positive, Negative)

		TwitchEndCooldown - Ends the current cooldown.

		TwitchSendChannelMessage - Sends a channel message. You can use the variables {target} and {viewer}.
			text - The text to send. 
			text_key - The localized text to send.
				variables: target,viewer

		TwitchStartCooldown - Starts a timed cooldown.
			time - The amount of time for the cooldown.

		TwitchStartVote - Starts a vote.
			vote_type - The name of the vote group to start.

		TwitchVoteDelay - delays the next vote by the defined amount of seconds.
			time - The time to delay.

	Variable Actions:
		These allow temporarily storing a value to be used in requirements. More to come later.

		ModifyVarFloat - Modifies the float value of a variable.
			var_name - The name of the variable
			value - The value to set the variable to.
			operation - what operation should happen (Set, Add, Subtract, Multiply)

		ModifyVarInt - Modifies the int value of a variable.
			var_name - The name of the variable
			value - The value to set the variable to.
			operation - what operation should happen (Set, Add, Subtract, Multiply)

	Decisions:
		These are defined using <decision>. They can contain any number of requirements/actions. You currently cannot use loops inside decisions.

		If - Checks if the requirements are met to perform the actions.
			condition_type - This defines if its all or any on the requirements. (All,Any)

	Loops:
		These are defined using <loop>. They can contain any number of actions/waits. You cannot use a loop inside a loop.

		For - Loops through a defined number of loops.
			loop_count - The number of loops this will use.
			min_loop_count - If you are wanting a random number of loops, this is the minimum.
			max_loop_count - If you are wanting a random number of loops, this is the maximum.
			loop_count_cvar - The number of loops can also come from a CVar. 

		While - Loops until the requirements are invalid.
			condition_type - This defines if its all or any on the requirements. (All,Any)

	Wait:
		These are defined using <wait>. They contain any number of requirements.

		Common Properties:
			condition_type - This defines if its all or any on the requirements. (All,Any)

		While - Waits while the wait conditions are true.

		Until - Waits until the wait conditions are true.
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