<?xml version="1.0" encoding="UTF-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->

<!-- Forge weight: We have auto-scaling based on resources IF there is a recipe for the item. -->

<!--
When a requirement element is outside of an effect_group element, it can prevent the entire buff from firing depending on logic tested.
The example below is for writing more complex requirements that use the OR operator.
The default operator for requirements and requirement_groups is AND.
Requirement groups can be nested as shown.
The example below represents the statement: [sampleVar0 == 0] OR [sampleVar1 == 1 AND sampleVar2 == 2]

	<requirement_group op="or">
		<requirement name="CVarCompare" target="self" cvar="sampleVar0" operation="Equals" value="0"/>
		<requirement_group op="and">
			<requirement name="CVarCompare" target="self" cvar="sampleVar1" operation="Equals" value="1"/>
			<requirement name="CVarCompare" target="self" cvar="sampleVar2" operation="Equals" value="2"/>
		</requirement_group>
	</requirement_group>
-->

<items>

<!-- *** Tools (perkMiner69r, perkMotherLode | perkTheHuntsman) -->

<item name="meleeToolRepairT0StoneAxe">
	<property name="Tags" value="axe,melee,light,tool,longShaft,repairTool,miningTool,attStrength,perkMiner69r,perkMotherLode,perkTheHuntsman,canHaveCosmetic,harvestingSkill,corpseRemoval"/>
	<property name="DisplayType" value="meleeRepairTool"/>
	<property name="HoldType" value="32"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/stone_axePrefab.prefab"/>
	<property name="Material" value="Mstone"/>
	<property name="TintColor" value="107, 107, 71"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRockSmall"/>
	<property name="EconomicValue" value="200"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolRepairT0StoneAxe -->
	<property name="SellableToTrader" value="false"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="ShowQuality" value="true"/>
	<!-- <property name="UnlockedBy" value="perkMiner69r,craftingHarvestingTools"/> -->
	<property name="Group" value="Tools/Traps,Basics"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="axe_stone_grab"/>
	<property name="SoundPlace" value="axe_stone_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="axe_stone_swing"/>
		<property name="ToolCategory.Butcher" value="0" param1="4"/><!-- damage vs entity corpses -->
		<property name="GrazeStart" value=".15"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="45"/>
		<property name="SwingAngle" value="135"/>
		<property name="UseGrazingHits" value="true"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="stonehitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value=".64"/> <!-- Repair actions still need the delay amount -->
		<property name="Repair_amount" value="100"/>
		<property name="Upgrade_hit_offset" value="-1"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoorBlockVariantHelper,ironDoorDoubleBlockVariantHelper,vaultDoor01,vaultDoor01Double,ironHatchBlockVariantHelper,vaultHatch01,cellarDoorDoubleIron,cellarDoorDoubleSteel,shuttersIronBlockVariantHelper,shuttersSteelBlockVariantHelper,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,glassBulletproofBlockVariantHelper"/>
		<property name="UsePowerAttackAnimation" value="false"/>
	</property>
	<effect_group name="meleeToolRepairT0StoneAxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="105" tags="perkMiner69r,axe"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<display_value name="dBlockRepairAmount" value="100"/>
		<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="DamageModifier" operation="base_set" value="1" tags="head,perkMiner69r" match_all_tags="true"/>
		<passive_effect name="DismemberChance" operation="base_set" value=".05" tags="perkMiner69r"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolRepairT0TazasStoneAxe">
	<property name="Extends" value="meleeToolRepairT0StoneAxe"/>
	<property name="Tags" value="axe,melee,light,tool,longShaft,tazas,repairTool,miningTool,attStrength,perkMiner69r,perkMotherLode,perkTheHuntsman,canHaveCosmetic,harvestingSkill,corpseRemoval"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolRepairT0TazasStoneAxe -->
	<property name="CustomIcon" value="meleeToolRepairT0StoneAxe"/> <property name="CustomIconTint" value="ffb0b0"/>
	<property class="Action0">
		<!-- <property name="Stamina_usage" value="4.5"/> DEPRECATED stat -->
	</property>
	<effect_group name="meleeToolRepairT0TazasStoneAxe">
		<!-- This item gets a free pass on random stats because it's not craftable. -->
		<passive_effect name="AttacksPerMinute" operation="base_set" value="105" tags="perkMiner69r,axe"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="9" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,675" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="8" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<display_value name="dBlockRepairAmount" value="100"/>
		<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolRepairT1ClawHammer">
	<property name="Tags" value="melee,light,tool,repairTool,longshaft,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic,repairingTools"/>
	<property name="DisplayType" value="meleeRepairTool"/>
	<property name="HoldType" value="32"/>
	<property name="Meshfile" value="@:Other/Items/Tools/hammerPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="194, 116, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeToolRepairT1ClawHammer -->
	<property name="UnlockedBy" value="craftingRepairTools"/><!-- perkMiner69r,meleeToolIronSetSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="hammer_claw_grab"/>
	<property name="SoundPlace" value="hammer_claw_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="hammer_small_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="GrazeStart" value=".12"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="45"/>
		<property name="SwingAngle" value="135"/>
		<property name="UseGrazingHits" value="true"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value=".64"/> <!-- Repair actions still need the delay amount -->
		<property name="Repair_amount" value="400"/>
		<property name="Upgrade_hit_offset" value="-2"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoorBlockVariantHelper,ironDoorDoubleBlockVariantHelper,vaultDoor01,vaultDoor01Double,ironHatchBlockVariantHelper,vaultHatch01,cellarDoorDoubleIron,cellarDoorDoubleSteel,shuttersIronBlockVariantHelper,shuttersSteelBlockVariantHelper,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,glassBulletproofBlockVariantHelper"/>
		<property name="UsePowerAttackAnimation" value="false"/>
	</property>
	<effect_group name="meleeToolRepairT1ClawHammer">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="17.1" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,1000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.2" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<display_value name="dBlockRepairAmount" value="400"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
	</effect_group>
</item>

<item name="meleeToolRepairT3Nailgun">
	<property name="Tags" value="tool,nailgun,sideAttachments,repairTool,attStrength,perkMiner69r,canHaveCosmetic,noMods,repairingSkill"/>
	<property name="DisplayType" value="rangedRepairTool"/>
	<property name="HoldType" value="37"/>
	<property name="Meshfile" value="@:Other/Items/Tools/nailgunPrefab.prefab"/>
	<property name="Material" value="MMotorToolParts"/>
	<property name="TintColor" value="204, 160, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="true"/>
	<property name="Stacknumber" value="1"/>
	<property name="UnlockedBy" value="craftingRepairTools"/><!-- perkAdvancedEngineering,meleeToolRepairT3NailgunSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolRepairT3Nailgun -->
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="nailgun_grab"/>
	<property name="SoundPlace" value="nailgun_place"/>
	
	<property class="Action0">
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="resourceNail"/>
		<property name="Instantiate_on_load" value="false"/>
		<property name="Reload_time" value="2"/>
		<property name="Sound_start" value="nailgun_fire"/>
		<property name="Particles_muzzle_fire" value="nailgunfire"/>
	<!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="nailgun_reload"/>
		<property name="AutoReload" value="false"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value=".5"/> <!-- Repair actions still need the delay amount -->
		<property name="Repair_amount" value="1000"/>
		<property name="Upgrade_hit_offset" value="-5"/>
		<property name="Repair_action_sound" value="nailgun_fire"/>
		<property name="Upgrade_action_sound" value="nailgun_fire"/>
		<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoorBlockVariantHelper,ironDoorDoubleBlockVariantHelper,vaultDoor01,vaultDoor01Double,ironHatchBlockVariantHelper,vaultHatch01,cellarDoorDoubleIron,cellarDoorDoubleSteel,shuttersIronBlockVariantHelper,shuttersSteelBlockVariantHelper,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,glassBulletproofBlockVariantHelper"/>
		<!--<property name="Restricted_upgrade_items" value="concrete"/>-->
	</property>
	<effect_group name="meleeToolRepairT3Nailgun"> <!-- meleeToolRepairT3Nailgun -->
		<passive_effect name="DamageFalloffRange" operation="base_set" value="3" tags="perkMiner69r"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkMiner69r"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
		<display_value name="dBlockRepairAmount" value="1000"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMiner69r"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMiner69r"/> <!-- crosshair reset speed -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="257" tags="perkMiner69r"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkMiner69r"/> <!-- for the Launcher class this instantly fires BurstRoundCount projectiles on pulling the trigger -->
		<passive_effect name="MagazineSize" operation="base_set" value="10"/>
		<!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> does not work at all on the nailgun -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.7" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMiner69r"/>

		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>
</item>

<item name="meleeToolAxeT1IronFireaxe">
	<property name="Tags" value="axe,melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic,harvestingSkill,corpseRemoval"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="17"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/fireaxe_ironPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="102, 0, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeToolAxeT1IronFireaxe -->
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- perkMiner69r,meleeToolIronSetSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="axe_iron_grab"/>
	<property name="SoundPlace" value="axe_iron_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="Sound_start" value="axe_fire_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="4"/>
		<property name="GrazeStart" value=".4"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="50"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="SwingAngle" value="180"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="Sound_start" value="axe_fire_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="4"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="GrazeStart" value=".4"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="50"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="SwingAngle" value="135"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeToolAxeT1IronFireaxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r,axe"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="47.0" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random rng -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary"/>
		<!-- Moaning and grunting sounds moved to buffs.xml, <effect_group name="Power Attack Grunt"> -->
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolAxeT2SteelAxe">
	<property name="Extends" value="meleeToolAxeT1IronFireaxe"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolAxeT2SteelAxe -->
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolSteelSetSchematic, -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="axe_steel_grab"/>
	<property name="SoundPlace" value="axe_steel_place"/>
	<property class="Action0">
		<property name="Sound_start" value="axe_steel_swinglight"/>
	</property>
	<property class="Action1">
		<property name="Sound_start" value="axe_steel_swingheavy"/>
	</property>
	<effect_group name="meleeToolAxeT2SteelAxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r,axe"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="29" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolPickT1IronPickaxe">
	<property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="63"/>
	<property name="Meshfile" value="@:Other/Items/Tools/pickaxe_ironPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="153, 77, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeToolPickT1IronPickaxe -->
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- perkMiner69r,meleeToolIronSetSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="axe_iron_grab"/>
	<property name="SoundPlace" value="axe_iron_place"/>
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property name="UseGrazingHits" value="true"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="70"/>
		<property name="SwingAngle" value="130"/>
	</property>
	<effect_group name="meleeToolPickT1IronPickaxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="11.2" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="42" tags="perkMiner69r,miningTool"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="31.3" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolPickT2SteelPickaxe">
	<property name="Extends" value="meleeToolPickT1IronPickaxe"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="4"/>
	<property name="Meshfile" value="@:Other/Items/Tools/pickaxe_steelPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolPickT2SteelPickaxe -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolSteelSetSchematic, -->
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	
	<property class="Action0">
		<property name="GrazeStart" value=".5"/>
		<property name="GrazeEnd" value=".6"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property name="UseGrazingHits" value="true"/>
	</property>
	<property class="Action1">
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".4"/>
		<property name="GrazeEnd" value=".48"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
	</property>
	<effect_group name="meleeToolPickT2SteelPickaxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="23.2" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkMiner69r,miningTool"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolShovelT0StoneShovel">
	<property name="Tags" value="melee,grunting,medium,tool,longShaft,shovel,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic,harvestingSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="18"/>
	<property name="Meshfile" value="@:Other/Items/Tools/shovel_stonePrefab.prefab"/>
	<property name="Material" value="Mstone"/>
	<property name="TintColor" value="57, 101, 89"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRockSmall"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="200"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolShovelT0StoneShovel -->
	<property name="SellableToTrader" value="false"/>
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shovel_stone_grab"/>
	<property name="SoundPlace" value="shovel_stone_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_stone_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_stone_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>
	<effect_group name="meleeToolShovelT0StoneShovel">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="16.2" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="9" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="38" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="32.5" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolShovelT1IronShovel">
	<property name="Extends" value="meleeToolShovelT0StoneShovel"/>
	<property name="Tags" value="melee,grunting,medium,tool,longShaft,shovel,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic,harvestingSkill"/>
	<property name="Meshfile" value="@:Other/Items/Tools/shovel_ironPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeToolShovelT1IronShovel -->
	<property name="SellableToTrader" value="true"/>
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- perkMiner69r,meleeToolIronSetSchematic, -->
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shovel_iron_grab"/>
	<property name="SoundPlace" value="shovel_iron_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>
	
	<effect_group name="meleeToolShovelT1IronShovel">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="15" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="62" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="40.6" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolShovelT2SteelShovel">
	<property name="Extends" value="meleeToolShovelT1IronShovel"/>
	<property name="Tags" value="melee,grunting,medium,tool,longShaft,shovel,attStrength,perkMiner69r,perkMotherLode,canHaveCosmetic,harvestingSkill"/>
	<property name="Meshfile" value="@:Other/Items/Tools/shovel_steelPrefab.prefab"/>
	<property name="CustomIcon" value="meleeToolShovelT1IronShovel"/>
	<property name="CustomIconTint" value="a0a0ff"/>
	<property name="TintColor" value="57, 101, 89"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolShovelT2SteelShovel -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolSteelSetSchematic, -->
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="shovel_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>

	<effect_group name="meleeToolShovelT2SteelShovel">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="24.7" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --><!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.7" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="49.3" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolAxeT3Chainsaw">
	<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,chainsaw,canHaveCosmetic,harvestingSkill,corpseRemoval"/>
	<property name="DisplayType" value="motorTool"/>
	<property name="HoldType" value="19"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Chainsaw/chainsawPrefab.prefab"/>
	<property name="Material" value="MMotorToolParts"/>
	<property name="TintColor" value="128, 77, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundIdle" value="chainsaw_idle"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2300"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- meleeToolAxeT3Chainsaw -->
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolAxeT3ChainsawSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="chainsaw_unholster"/>
	<property name="SoundHolster" value="chainsaw_holster"/>
	<property name="SoundPickup" value="powertool_big_grab"/>
	<property name="SoundPlace" value="powertool_big_place"/>
	<property name="HasReloadAnim" value="false"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Hitmask_override" value="Melee"/> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
		<property name="UseMeleeCrosshair" value="true"/>
		<property name="Single_magazine_usage" value="false"/>
		<property name="Magazine_items" value="ammoGasCan"/>
		<property name="bullet_material" value="metal"/>
		<property name="Reload_time" value="4.1"/>
		<!-- <property name="Sound_start" value="chainsaw_fire_start"/> -->
		<property name="Sound_start" value="chainsaw_fire_start"/>
		<property name="Sound_empty" value="chainsaw_empty"/>
		<!-- I don't believe these are being used
		<property name="Sound_repeat" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
		<property name="Sound_end" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end"/>
		-->
		<property name="Sound_reload" value="chainsaw_reload"/>
		<property name="AutoReload" value="true"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<!-- <property name="DamageBonus.wood" value="10"/>
		<property name="DamageBonus.head" value="5"/> -->
		<property name="SupportHarvesting" value="true"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<effect_group name="meleeToolAxeT3Chainsaw">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r"/>
		<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> <!-- random effective rng -->
		<passive_effect name="EntityDamage" operation="base_set" value="6" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --><!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/> <!-- random WeaponHandling -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
		<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> <!-- 3.5s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
		
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45" tags="perkMiner69r"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>

		<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest"/>

		<passive_effect name="DismemberChance" operation="base_add" value="1"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolPickT3Auger">
	<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill"/>
	<property name="DisplayType" value="motorTool"/>
	<property name="HoldType" value="20"/>
	<property name="Meshfile" value="@:Other/Items/Tools/Auger/augerPrefab.prefab"/>
	<property name="Material" value="MMotorToolParts"/>
	<property name="TintColor" value="179, 45, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundIdle" value="auger_idle"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2300"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- meleeToolPickT3Auger -->
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolPickT3AugerSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="powertool_big_grab"/>
	<property name="SoundPlace" value="powertool_big_place"/>
	<property name="HasReloadAnim" value="false"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="UseMeleeCrosshair" value="true"/>
		<property name="Single_magazine_usage" value="false"/>
		<property name="Magazine_items" value="ammoGasCan"/>
		<property name="bullet_material" value="metal"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Sound_start" value="Auger_Fire_Start"/>
		<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
		<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
		<property name="Sound_empty" value="auger_empty"/>
		<property name="Sound_reload" value="Auger_Reload"/>
		<property name="AutoReload" value="true"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<!-- <property name="DamageBonus.wood" value=".25"/> -->
		<!-- <property name="DamageBonus.head" value="3"/> -->
		<property name="SupportHarvesting" value="true"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<effect_group name="meleeToolPickT3Auger">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r"/>
		<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> <!-- random effective rng -->
		<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="22" tags="perkMiner69r,miningTool"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/> <!-- random WeaponHandling -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
		<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> <!-- 3.5s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
		
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>
		
		<passive_effect name="HarvestCount" operation="perc_add" value=".2"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<!-- *** Harvesting_Tools (perkSalvageOperations) -->

<item name="meleeToolSalvageT1Wrench">
	<property name="Tags" value="blunt,melee,grunting,light,tool,longShaft,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="29"/>
	<property name="Meshfile" value="@:Other/Items/Tools/wrenchPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="128, 32, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy"/>
	<property name="EconomicValue" value="400"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolSalvageT1Wrench -->
	<property name="UnlockedBy" value="craftingSalvageTools"/><!-- perkSalvageOperations,meleeToolSalvageT1WrenchSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="wrench_grab"/>
	<property name="SoundPlace" value="wrench_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="wrench_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Disassemble" value="1" param1="1"/>
		<property name="Particle_harvesting" value="true" param1="metal"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="50"/>
		<property name="SwingAngle" value="180"/>
		<property name="HarvestHitEffectOn" value="false"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="wrench_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="false"/>
		<property name="UsePowerAttackTriggers" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="50"/>
		<property name="SwingAngle" value="180"/>
	</property>
	<effect_group name="meleeToolSalvageT1Wrench">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="16.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,700" tier="1,6" tags="perkSalvageOperations"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSalvageOperations"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="39" tags="perkSalvageOperations"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSalvageOperations"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeToolSalvageT2Ratchet">
	<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="72"/>
	<property name="Meshfile" value="@:Other/Items/Tools/ratchetPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy"/>
	<property name="EconomicValue" value="900"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeToolSalvageT2Ratchet -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="UnlockedBy" value="craftingSalvageTools"/><!-- meleeToolSalvageT2RatchetSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="ratchet_grab"/>
	<property name="SoundPlace" value="ratchet_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="ratchet_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Disassemble" value="1" param1="1"/>
		<property name="Particle_harvesting" value="true" param1="metal"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="50"/>
		<property name="SwingAngle" value="180"/>
		<property name="HarvestHitEffectOn" value="false"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="ratchet_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="false"/>
		<property name="UsePowerAttackTriggers" value="true"/>
	</property>
	<effect_group name="meleeToolSalvageT2Ratchet">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="700,1450" tier="1,6" tags="perkSalvageOperations"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkSalvageOperations"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="70" tags="perkSalvageOperations"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSalvageOperations"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="30" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeToolSalvageT3ImpactDriver">
	<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="74"/>
	<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
	<property name="TintColor" value="179, 54, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolSalvageT3ImpactDriver -->
	<property name="Material" value="MMotorToolParts"/>
	<property name="UnlockedBy" value="craftingSalvageTools"/><!-- meleeToolSalvageT3ImpactDriverSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="impactdriver_grab"/>
	<property name="SoundPlace" value="impactdriver_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="impact_driver_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Disassemble" value="1" param1="1"/>
		<property name="Particle_harvesting" value="true" param1="metal"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="50"/>
		<property name="SwingAngle" value="180"/>
		<property name="HarvestHitEffectOn" value="false"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="impact_driver_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="false"/>
		<property name="UsePowerAttackTriggers" value="true"/>
	</property>
	<effect_group name="meleeToolSalvageT3ImpactDriver">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSalvageOperations"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1450,2450" tier="1,6" tags="perkSalvageOperations"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSalvageOperations"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkSalvageOperations"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSalvageOperations"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="16.5" tags="perkSalvageOperations"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSalvageOperations"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="110" tags="perkSalvageOperations"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSalvageOperations"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="35" tags="secondary"/>
	</effect_group>
</item>

<!-- *** Blades (perkDeepCuts, perkTheHuntsman) -->

<item name="meleeWpnBladeT0BoneKnife">
	<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="36"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/boneShivPrefab.prefab"/>
	<property name="Material" value="MresourceBone"/>
	<property name="TintColor" value="107, 107, 71"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceBone"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnBladeT0BoneKnife -->
	<property name="SellableToTrader" value="false"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="boneknife_grab"/>
	<property name="SoundPlace" value="boneknife_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_bone_swinglight"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present on the block -->
			<!-- cars explode when destroyed by a tool without harvest settings -->
		<property name="ToolCategory.Butcher" value="0" param1="4.5"/>
			<!-- value = old harvest multiplier; param1= corpse damage multiplier; zombie (non-harvest) corpses have very high hit points to not instagib from auto-fire guns -->
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_bone_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.5"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="140"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT0BoneKnife">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="7.3" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="5" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT0BoneKnife -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="4" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="4" tags="blockButcher"/>-->
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="base_add" value="5.1" tags="secondary"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.9" tags="secondary"/> <!-- using perc_add here increases StaminaOT for no obvious reason -->
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<item name="meleeWpnBladeT1HuntingKnife">
	<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="36"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="0,0,0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnBladeT1HuntingKnife -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="UnlockedBy" value="craftingBlades"/><!-- perkDeepCuts,meleeWpnBladeT1HuntingKnifeSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="knife_hunting_grab"/>
	<property name="SoundPlace" value="knife_hunting_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_metal_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="140"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT1HuntingKnife">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
		<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="base_add" value="6" tags="secondary"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<item name="meleeWpnBladeT1CandyKnife">
	<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="36"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Candycane/candycaneShivPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnBladeT1CandyKnife -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="boneknife_grab"/>
	<property name="SoundPlace" value="boneknife_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_bone_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_bone_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="140"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT1CandyKnife">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkDeepCuts,knife"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="base_add" value="6.7" tags="secondary"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<item name="meleeWpnBladeT3Machete">
	<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="47"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab"/>
	<property name="Material" value="MmeleeWpnBladeParts"/>
	<property name="TintColor" value="107, 107, 71"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnBladeT3Machete -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBlades"/><!-- meleeWpnBladeT3MacheteSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="machete_grab"/>
	<property name="SoundPlace" value="machete_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swinglight"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".28"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="130"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swingheavy"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="-80"/>
		<property name="SwingAngle" value="-60"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT3Machete">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkDeepCuts"/> <!-- meleeWpnBladeT3Machete -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="21" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="blockButcher"/>-->
		<passive_effect name="DismemberChance" operation="base_add" value="1"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="32.7" tags="secondary"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<!-- *** Clubs (perkPummelPete) -->

<item name="meleeWpnClubT0WoodenClub">
	<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Basics,Melee Weapons"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubWood/clubWoodPrefab.prefab"/>
	<property name="HoldType" value="2"/>
	<property name="Material" value="Mwood"/>
	<property name="TintColor" value="102, 0, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceWood"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SellableToTrader" value="false"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnClubT0WoodenClub -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="club_wood_grab"/>
	<property name="SoundPlace" value="club_wood_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnClubT0WoodenClub">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkPummelPete,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="17.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkPummelPete"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12"/> <!-- meleeWpnClubT0WoodenClub -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="11"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnClubT1BaseballBat">
	<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/bat_Prefab.prefab"/>
	<property name="HoldType" value="65"/>
	<property name="Material" value="Mwood"/>
	<property name="TintColor" value="102, 0, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnClubT1BaseballBat -->
	<property name="UnlockedBy" value="craftingClubs"/><!-- perkPummelPete,meleeWpnClubT1BaseballBatSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="club_wood_grab"/>
	<property name="SoundPlace" value="club_wood_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnClubT1BaseballBat">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20.9" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,500" tier="1,6" tags="perkPummelPete"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkPummelPete"/> <!-- meleeWpnClubT1BaseballBat -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkPummelPete"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnClubT1CandyClub">
	<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Candycane/candycanePrefab.prefab"/>
	<property name="HoldType" value="2"/>
	<property name="Material" value="Mmetal"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnClubT1CandyClub -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="candycane_grab"/>
	<property name="SoundPlace" value="candycane_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="club_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
	</property>
	<effect_group name="meleeWpnClubT1CandyClub">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20.9" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,500" tier="1,6" tags="perkPummelPete"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkPummelPete"/> <!-- meleeWpnClubT1CandyClub -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="18" tags="perkPummelPete"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnClubT3SteelClub">
	<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill"/>
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubIron/clubIronPrefab.prefab"/>
	<property name="HoldType" value="2"/>
	<property name="Material" value="MmeleeWpnClubParts"/>
	<property name="TintColor" value="166, 166, 166"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnClubT3SteelClub -->
	<property name="UnlockedBy" value="craftingClubs"/><!-- perkBatterUpBaseballBats, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="club_metal_grab"/>
	<property name="SoundPlace" value="club_metal_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="batwood_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="120"/>
	<property class="HitSounds">
		<property name="Override0" value="organic" param1="metalhitorganic"/>
	</property>
	<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="metalgrazeorganic"/>
	</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="batwood_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
	<property class="HitSounds">
		<property name="Override0" value="organic" param1="woodhitorganic"/>
	</property>
	<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="woodgrazeorganic"/>
	</property>
	</property>
	<effect_group name="meleeWpnClubT3SteelClub">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="23.7" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkPummelPete"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="32.5" tags="perkPummelPete"/> <!-- meleeWpnClubT3SteelClub -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary"/>
	</effect_group>
</item>

<!-- *** Batons (perkElectrocutioner) -->

<item name="meleeWpnBatonT0PipeBaton">
	<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,noStunEffect,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,meleeIntellect,batonJunkie"/>
	<!-- <property name="Tags" value="longShaft"/> with the way the baton is held there is no good place to put the burning shaft particles -->
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/PipeBaton/pipeBatonPrefab.prefab"/>
	<property name="HoldType" value="80"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="20, 20, 20"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceMetalPipe"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnBatonT0PipeBaton -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="baton_pipe_grab"/>
	<property name="SoundPlace" value="baton_pipe_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="stunbaton_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="stunbaton_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnBatonT0PipeBaton">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="60" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="14.8" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkElectrocutioner"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12"/> <!-- meleeWpnClubT0WoodenClub -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="12"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="23.0" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnBatonT2StunBaton">
	<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="58"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab"/>
	<property name="Material" value="MmeleeWpnBatonParts"/>
	<property name="TintColor" value="69, 150, 191"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnBatonT2StunBaton -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingRobotics"/><!-- meleeWpnBatonT2StunBaton, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="baton_stun_grab"/>
	<property name="SoundPlace" value="baton_stun_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="stunbaton_swinglight"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="stunbaton_swingheavy"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnBatonT2StunBaton">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="15.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner"/> <!-- meleeWpnBatonT2StunBaton -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkElectrocutioner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>

	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="secondary"/>
	</effect_group>
	<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>

		<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>

		<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>

		<!-- Set shock duration Primary -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		<!-- Set shock duration Secondary -->
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

	</effect_group>
	<effect_group name="increase charges">
		<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
		
		<!-- play stun baton sounds -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

		<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
		<!-- increase charges -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge"/>
		</triggered_effect>

		<!-- add electric effect to baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

		<!-- add electric effect to baton with perkIntellectMastery level 5 -->
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/>
		</triggered_effect>

		<!-- trigger ragdoll events for fully charged baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor,buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor,buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
		</triggered_effect>

		<!-- Trigger shock events for fully charged baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>

		<!-- Trigger shock for AOE when using Nerd Tats -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>

		<!-- Remove sparks from baton, keep them on if perkIntellectMastery level 5 -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="5"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="5"/>
		</triggered_effect>

		<!-- reset charges -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
	</effect_group>
</item>

<!-- <item name="meleeWpnBatonT3PlasmaBaton"> -->
		<!-- Removed properties and logic until a new model is added so this can be setup properly. -->
<!-- </item> -->

<!-- *** Spears (perkJavelinMaster) -->

<item name="meleeWpnSpearT0StoneSpear">
	<property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill"/><!-- ,thrownWeapon -->
	<property name="DisplayType" value="meleeSpear"/>
	<property name="HoldType" value="59"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_stone_Prefab.prefab"/>
	<property name="Material" value="Mstone"/>
	<property name="TintColor" value="113, 96, 75"/>
	<!-- <property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat"/> -->
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRockSmall"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnSpearT0StoneSpear -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<!-- <property name="IsSticky" value="true"/> -->
	<!-- <property name="StickyOffset" value=".7"/> -->
	<!-- <property name="StickyColliderUp" value="1"/> -->
	<!-- <property name="StickyColliderRadius" value=".1"/> -->
	<!-- <property name="StickyColliderLength" value="2"/> -->
	<!-- <property name="StickyForwardDirection" value="0,0,1"/> -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Basics,Melee Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<!-- <property name="NavObject" value="spear"/> -->
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="spear_wood_grab"/>
	<property name="SoundPlace" value="spear_wood_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Range" value="2.6"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sphere" value=".05"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="spear_fire"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="10"/>
		<property name="SwingAngle" value="20"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<!-- <property class="Action1"> -->
		<!-- <requirement name="StatCompareCurrent" stat="Stamina" operation="GTE" value="20.1"/> -->
		<!-- <property name="Class" value="ThrownWeapon"/> -->
		<!-- <property name="Hitmask_override" value="Bullet"/> -->
		<!-- <property name="Delay" value="1.2"/> -->
		<!-- <property name="Throw_strength_default" value="6"/> -->
		<!-- <property name="Throw_strength_max" value="18"/> -->
		<!-- <property name="Max_strain_time" value="1"/> -->
		<!-- <property name="Sound_start" value="spear_throw"/> -->
		<!-- <property name="Explosion.ParticleIndex" value="0"/> no expl. -->
		<!-- <property name="FlyTime" value="0"/> -->
		<!-- <property name="Gravity" value="-7.5"/> default is -9.81 -->
		<!-- <property name="LifeTime" value="60"/> -->
		<!-- <property class="HitSounds"> -->
			<!-- <property name="Override0" value="organic" param1="metalstaborganic"/> -->
		<!-- </property> -->
	<!-- </property> -->
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Range" value="3.6"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="spear_fire"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>

	<effect_group name="meleeWpnSpearT0StoneSpear">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkJavelinMaster"/>
		<display_value name="dTargetArmor" value="-.3"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkJavelinMaster"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="12" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT0StoneSpear -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkJavelinMaster"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<!-- <effect_group name="Throw"> -->
		<!-- <passive_effect name="EntityDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="BlockDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="StaminaLoss" operation="base_set" value="36.9" tags="secondary"/> -->
	<!-- </effect_group> -->
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.1" tags="secondary"/>

		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
			<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
			<requirement name="IsSecondaryAttack"/>
			<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster"/>
	</effect_group>
</item>

<item name="meleeWpnSpearT1IronSpear">
	<property name="Extends" value="meleeWpnSpearT0StoneSpear"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_iron_Prefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="153, 77, 0"/>
	<!-- <property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spearIron_sticky.mat"/> -->
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnSpearT1IronSpear -->
	<property name="SellableToTrader" value="true"/>
	<property name="UnlockedBy" value="craftingSpears"/><!-- perkJavelinMaster,meleeWpnSpearT1IronSpearSchematic, -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="spear_metal_grab"/>
	<property name="SoundPlace" value="spear_metal_place"/>

	<!-- <property class="Action1"> -->
		<!-- <requirement name="StatCompareCurrent" stat="Stamina" operation="GTE" value="22.8"/> -->
		<!-- <property name="Gravity" value="-6"/> -->
	<!-- </property> -->
	
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Range" value="3.6"/>
		<property name="Sphere" value=".05"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="spear_fire"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>
	
	<effect_group name="meleeWpnSpearT1IronSpear">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster"/>
		<display_value name="dTargetArmor" value="-.4"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkJavelinMaster"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT1IronSpear -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkJavelinMaster"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	
	<!-- <effect_group name="Throw"> -->
		<!-- <passive_effect name="EntityDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="BlockDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="StaminaLoss" operation="base_set" value="40.6" tags="secondary"/> -->
	<!-- </effect_group> -->
	
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary"/>

		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
			<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
			<requirement name="IsSecondaryAttack"/>
			<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster"/>
	</effect_group>
</item>

<item name="meleeWpnSpearT3SteelSpear">
	<property name="Extends" value="meleeWpnSpearT1IronSpear"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab"/>
	<property name="Material" value="MmeleeWpnSpearParts"/>
	<property name="TintColor" value="153, 77, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="Weight" value="1"/>
	<!-- <property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spearIron_sticky.mat"/> -->
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnSpearT3SteelSpear -->
	<property name="UnlockedBy" value="craftingSpears"/><!-- perkSpearHunter3SteelSpears, -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="spear_metal_grab"/>
	<property name="SoundPlace" value="spear_metal_place"/>

	<!-- <property class="Action1"> -->
		<!-- <requirement name="StatCompareCurrent" stat="Stamina" operation="GTE" value="22.8"/> -->
	<!-- </property> -->
	
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Range" value="3.6"/>
		<property name="Sphere" value=".05"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="spear_fire"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>
	
	<effect_group name="meleeWpnSpearT3SteelSpear">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkJavelinMaster"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="22.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkJavelinMaster"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="33" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT3SteelSpear -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<!-- <effect_group name="Throw"> -->
		<!-- <passive_effect name="EntityDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="BlockDamage" operation="perc_add" value="2.85" tags="secondary"/> -->
		<!-- <passive_effect name="StaminaLoss" operation="base_set" value="44.8" tags="secondary"/> -->
	<!-- </effect_group> -->
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary"/>

		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
			<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
			<requirement name="IsSecondaryAttack"/>
			<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
		</passive_effect>

		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster"/>
	</effect_group>
</item>

<!-- *** Sledgehammers (perkSkullCrusher) -->

<item name="meleeWpnSledgeT0StoneSledgehammer">
	<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill"/>
	<property name="DisplayType" value="meleeHeavy"/>
	<property name="HoldType" value="33"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/stoneSledgeHammerPrefab.prefab"/>
	<property name="Material" value="Mstone"/>
	<property name="TintColor" value="57, 38, 19"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRockSmall"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnSledgeT0StoneSledgehammer -->
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="sledgehammer_stone_grab"/>
	<property name="SoundPlace" value="sledgehammer_stone_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="stonehitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="stonehitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnSledgeT0StoneSledgehammer">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50" tags="perkSkullCrusher,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="22.3" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkSkullCrusher"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="18" tags="perkSkullCrusher"/> <!-- meleeWpnSledgeT0StoneSledgehammer -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkSkullCrusher"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="GrazeDamageMultiplier" operation="base_set" value=".1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="44.7" tags="secondary"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
	</effect_group>
	<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
		<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="meleeWpnSledgeT1IronSledgehammer">
	<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill"/>
	<property name="DisplayType" value="meleeHeavy"/>
	<property name="HoldType" value="33"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/ironSledgehammerPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="77, 0, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnSledgeT1IronSledgehammer -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="UnlockedBy" value="craftingSledgehammers"/><!-- perkSkullCrusher,meleeWpnSledgeT1IronSledgehammerSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="sledgehammer_iron_grab"/>
	<property name="SoundPlace" value="sledgehammer_iron_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnSledgeT1IronSledgehammer">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="36.7" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkSkullCrusher"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkSkullCrusher"/> <!-- meleeWpnSledgeT1IronSledgehammer -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="52" tags="perkSkullCrusher"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="73.4" tags="secondary"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
	</effect_group>
	<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
		<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="meleeWpnSledgeT3SteelSledgehammer">
	<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill"/>
	<property name="DisplayType" value="meleeHeavy"/>
	<property name="HoldType" value="33"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab"/>
	<property name="Material" value="MmeleeWpnSledgeParts"/>
	<property name="TintColor" value="60, 0, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnSledgeT3SteelSledgehammer -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="UnlockedBy" value="craftingSledgehammers"/><!-- meleeWpnSledgeT3SteelSledgehammerSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="sledgehammer_steel_grab"/>
	<property name="SoundPlace" value="sledgehammer_steel_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="55" tags="perkSkullCrusher"/> <!-- meleeWpnSledgeT3SteelSledgehammer -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="85" tags="perkSkullCrusher"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="81" tags="secondary"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
	</effect_group>
	<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
		<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
	</effect_group>
</item>

<!-- *** Knuckles (perkBrawler) -->

<item name="meleeWpnKnucklesT0LeatherKnuckles">
	<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,noBlades,canHaveCosmetic,knuckleSkill"/>
	<property name="Material" value="MleatherKnuckles"/>
	<property name="TintColor" value="104, 117, 77"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/KnuckleWraps/knuckleWrapsRight_Prefab.prefab"/>
	<property name="HoldType" value="70"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceCloth"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="DisplayType" value="melee"/>
	<property name="Canhold" value="true"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeWpnKnucklesT0LeatherKnuckles -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="knuckles_wraps_grab"/>
	<property name="SoundPlace" value="knuckles_wraps_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Damage_type" value="Bashing"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="-90"/>
		<property name="Sound_start" value="knuckles_wrap_swinglight"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="organichitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="organichitcloth"/>
		</property>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".35"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="30"/>
		<property name="SwingAngle" value="90"/>
		<property name="Sound_start" value="knuckles_wrap_swingheavy"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="organichitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="organichitcloth"/>
		</property>
	</property>
	<effect_group name="meleeWpnKnucklesT0LeatherKnuckles">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="9.1" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100,300" tier="1,6" tags="perkBrawler"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="7" tags="perkBrawler"/>
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="2.2" tags="perkBrawler"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>

		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/KnuckleWraps/knuckleWrapsLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="15.5" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnKnucklesT1IronKnuckles">
	<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,noBlades,canHaveCosmetic,knuckleSkill"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="191, 172, 95"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesRight_Prefab.prefab"/>
	<property name="HoldType" value="61"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="DisplayType" value="melee"/>
	<property name="Canhold" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnKnucklesT1IronKnuckles -->
	<property name="UnlockedBy" value="craftingKnuckles"/><!-- perkBrawler,meleeWpnKnucklesT1IronKnucklesSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="knuckles_iron_grab"/>
	<property name="SoundPlace" value="knuckles_iron_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Damage_type" value="Bashing"/>
			<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="-90"/>
		<property name="Sound_start" value="knuckles_iron_swinglight"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalhitcloth"/>
		</property>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".35"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="30"/>
		<property name="SwingAngle" value="90"/>
		<property name="Sound_start" value="knuckles_iron_swingheavy"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalhitcloth"/>
		</property>
	</property>
	<effect_group name="meleeWpnKnucklesT1IronKnuckles">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="9.6" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkBrawler"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="11.5" tags="perkBrawler"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="3.5" tags="perkBrawler"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>

		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="16.3" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeWpnKnucklesT3SteelKnuckles">
	<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles"/>
	<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval"/>
	<property name="Material" value="MmeleeWpnKnucklesParts"/>
	<property name="TintColor" value="191, 172, 95"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab"/>
	<property name="HoldType" value="79"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnKnucklesT3SteelKnuckles -->
	<property name="EconomicValue" value="1100"/>
	<property name="UnlockedBy" value="craftingKnuckles"/><!-- meleeWpnKnucklesT3SteelKnucklesSchematic, -->
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="machete_grab"/>
	<property name="SoundPlace" value="machete_place"/>

	<property class="Action0">
		<property name="ToolCategory.Butcher" value="5" param1="1.5"/>
		<property name="Sound_start" value="knuckles_steel_swinglight"/>
		<property class="HitSounds">
		<property name="Override0" value="organic" param1="metalstaborganic"/></property>
		<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
	</property>

	<property class="Action1">
		<property name="ToolCategory.Butcher" value="0" param1="1.5"/>
		<property name="Sound_start" value="knuckles_steel_swingheavy"/>
		<property class="HitSounds">
		<property name="Override0" value="organic" param1="metalstaborganic"/></property>
		<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
	</property>

	<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.2" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="19" tags="perkBrawler"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->

		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>

		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="17.3" tags="secondary"/>
	</effect_group>
</item>

<!-- *** Misc_Tools -->

<item name="meleeToolFlashlight02">
	<property name="Tags" value="blunt,melee,grunting,light,tool,noMods"/>
	<property name="DisplayType" value="simpleTool"/>
	<property name="HoldType" value="13"/>
	<property name="Meshfile" value="@:Other/Items/Tools/flashlight02Prefab.prefab"/>
	<property name="DropScale" value="1.5"/>
	<property name="Material" value="MelectricParts"/>
	<property name="Weight" value="5"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolFlashlight02 -->
	<property name="LightSource" value="lightSource"/>
	<property name="ActivateObject" value="lightSource"/>
	<property name="LightValue" value=".55"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="flashlight_grab"/>
	<property name="SoundPlace" value="flashlight_place"/>
	
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".5"/>
		<property name="GrazeEnd" value=".55"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".5"/>
		<property name="GrazeEnd" value=".55"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
	</property>
	<effect_group name="meleeToolFlashlight02" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="2.0"/>
		<passive_effect name="BlockRange" operation="base_set" value="3"/>
		<passive_effect name="EntityDamage" operation="base_set" value="7.2"/> <!-- meleeToolFlashlight02 -->
		<passive_effect name="BlockDamage" operation="base_set" value="6"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="65"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="11.4" tags="primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="lightSource"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="lightSource"/>
		<triggered_effect trigger="onSelfItemActivate" action="PlaySound" silent_on_equip="true" target="self" sound="flashlight_toggle" play_in_head="false"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="PlaySound" silent_on_equip="true" target="self" sound="flashlight_toggle" play_in_head="false"/>
	</effect_group>

	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="secondary"/>
	</effect_group>
</item>

<item name="meleeToolTorch">
	<property name="Tags" value="blunt,melee,tool,weapon,meleeWeapon,heldTorch,noMods"/>
	<property name="DisplayType" value="meleeTorch"/>
	<property name="Class" value="ItemClassTorch"/>
	<property name="HoldType" value="12"/>
	<property name="Meshfile" value="@:Other/Items/Tools/torch02_unlitPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Tools/torch02_droppedPrefab.prefab"/>
	<property name="DropScale" value=".6"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK torch -->
	<property name="EconomicValue" value="10"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolTorch -->
	<property name="SoundUnholster" value="torch_unholster"/>
	<property name="SoundHolster" value="torch_holster"/>
	<property name="SoundPickup" value="torch_grab"/>
	<property name="SoundPlace" value="torch_place"/>
	<property name="Group" value="Basics,Building,advBuilding"/>
	<property name="LightValue" value=".35"/>
	<property name="LightSource" value="lightSource"/>
	<property name="ActivateObject" value="lightSource"/>
	<property name="AlwaysActive" value="true"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="torch_swoosh"/>
		<property name="DamageType" value="Heat"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="90"/>
	</property>
	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Blockname" value="wallTorchLightPlayer"/>
	</property>
	<effect_group name="meleeToolTorch" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="2.4"/>
		<passive_effect name="BlockRange" operation="base_set" value="3"/>
		<passive_effect name="EntityDamage" operation="base_set" value="10.2"/> <!-- meleeToolTorch -->
		<passive_effect name="BlockDamage" operation="base_set" value="7"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="21.8" tags="primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="20">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>
		<display_value name="dBurning" value=".30"/>
	</effect_group>
	<effect_group name="new Fire Proc" tiered="false">
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="12">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group name="always refresh existing Fire Proc" tiered="false">
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
		<requirement name="HasBuff" target="other" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="12">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group name="light/douse torch flame" tiered="false">
			<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="torch02_firePrefab" parent_transform="TorchLight"/>
			<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" parent_transform="TorchLight"/>
			<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="torch02_firePrefab" parent_transform="TorchLight">
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="RemoveParticleEffectFromEntity" particle="torch02_firePrefab" parent_transform="TorchLight">
				<requirement name="CVarCompare" cvar="_underwater" operation="GTE" value="1"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="meleeToolWireTool">
	<property name="Tags" value="tool,noMods,electricianSkill"/>
	<property name="HoldType" value="52"/>
	<property name="Meshfile" value="@:Other/Items/Tools/wire_strippersPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="170, 0, 0"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolWireTool -->
	<property name="Stacknumber" value="1"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="wiretool_grab"/>
	<property name="SoundPlace" value="wiretool_place"/>

	<property class="Action0">
		<property name="Class" value="DisconnectPower"/>
	</property>
	<property class="Action1">
		<property name="Class" value="ConnectPower"/>
		<property name="WireOffset" value="-.2,-.1,-.1"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<effect_group name="meleeToolWireTool" tiered="false"> <!-- meleeToolWireTool -->
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="BlockRange" operation="base_set" value="4"/>
	</effect_group>
</item>

<item name="meleeToolPaintTool">
	<property name="Tags" value="tool,noMods"/>
	<property name="CreativeMode" value="Player"/>
	<property name="HoldType" value="51"/>
	<property name="Meshfile" value="@:Other/Items/Tools/paintbrushPrefab.prefab"/>
	<property name="Material" value="Mwood"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="200"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- meleeToolPaintTool -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="paintbrush_grab"/>
	<property name="SoundPlace" value="paintbrush_place"/>
	
	<property class="Action0">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="erase"/>
		<property name="Sound_loop" value="erase"/>
		<property name="Sound_end" value="erase"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Show_ammo_force" value="true"/>
		<property name="Magazine_items" value="resourcePaint"/>
		<property name="Range" value="15"/>
		<property name="Delay" value=".83"/> <!-- obsolete if rounds per minute exists -->
		<property name="RemoveTexture" value="true"/>
		<property name="DefaultTextureID" value="156"/>
	</property>
	<property class="Action1">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="paint"/>
		<property name="Sound_loop" value="paint"/>
		<property name="Sound_end" value="paint"/>
		<property name="Magazine_items" value="resourcePaint"/>
		<property name="Range" value="15"/>
		<property name="Delay" value=".83"/> <!-- obsolete if rounds per minute exists -->
		<property name="Particles_muzzle_fire" value="paint_splash2"/>
		<property name="AutoReload" value="false"/> <!--Required as Texture ID 0 will otherwise cause the paintbrush to auto reload, locking up the paintbrush, and doesn't have/need an animation for that.-->
	</property>
	<effect_group name="meleeToolPaintTool" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
	</effect_group>
</item>

<!-- *** Pistols, SMG (perkGunslinger) -->

<item name="gunHandgunT0PipePistol">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,revolver,barrelAttachments,sideAttachments,smallTopAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,rangerDamage"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="83"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/PipeRevolver/pipeRevolverPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="40, 40, 40"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceMetalPipe"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- gunHandgunT0PipePistol -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
		<property name="Sound_start" value="pipe_pistol_fire"/>
		<property name="Sound_loop" value="pipe_pistol_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_pipe"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,.0008,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT0PipePistol">
		<passive_effect name="MaxRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="12" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="126" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger"/>
		 <!--<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-4" tags="perkGunslinger"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2.1" tags="perkGunslinger"/> <!-- damage offset -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/> <!-- crosshair reset speed -->

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
	</effect_group>
</item>

<item name="gunHandgunT1Pistol">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="1"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Pistol/PistolPrefab.prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="TintColor" value="66, 33, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunHandgunT1Pistol -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- perkGunslinger,gunHandgunT1PistolSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
		<property name="Sound_start" value="Pistol_Fire"/>
		<property name="Sound_loop" value="Pistol_Fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,.0008,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT1Pistol">
		<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="17" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkGunslinger"/>
		 <!--<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkGunslinger"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".7" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.25" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".25" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.0" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkGunslinger"/> <!-- crosshair reset speed -->

		<passive_effect name="DegradationMax" operation="base_set" value="300,400" tier="1,6" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
	</effect_group>
</item>

<item name="gunHandgunT3SMG5">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="6"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="TintColor" value="80, 80, 80"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="smg_sight_in"/>
	<property name="Sound_Sight_Out" value="smg_sight_out"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunHandgunT3SMG5 -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3SMG5Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Sound_start" value="smg_fire"/>
		<property name="Sound_loop" value="smg_fire"/>
		<property name="Sound_end" value="smg_fire_end"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value=""/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_SMG"/>
		<!-- <property name="DamageBonus.head" value="4"/>
		<property name="DamageBonus.wood" value="5"/>
		<property name="DamageBonus.earth" value=".2"/> -->
		<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="-.062,.062,.16"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT3SMG5">
		<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.35" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.35" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger,9mmGun"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger,9mmGun"/>
	</effect_group>
</item>

<item name="gunHandgunT2Magnum44">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,revolver,44enforcer,barrelAttachments,sideAttachments,smallTopAttachments,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,rangerDamage,enforcerReload"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="44"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Magnums/magnumPrefab.prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="TintColor" value="80, 80, 80"/>
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="revolver_sight_in"/>
	<property name="Sound_Sight_Out" value="revolver_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunHandgunT2Magnum44 -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT2Magnum44Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".34"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Reload_time" value="4"/>
		<property name="Sound_start" value="44magnum_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="44magnum_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_magnum"/>
		<property name="ScopeOffset" value="-.00062,.1408,.02"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>

	<effect_group name="gunHandgunT2Magnum44">
		<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="27" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="100" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="6" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 4s -->
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkGunslinger"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.5" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="400,500" tier="1,6" tags="perkGunslinger"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
		<!-- <triggered_effect trigger="onSelfEquipStart" action="CVarLogValue" cvar="onSelfEquipStartMagnum"/> -->
	</effect_group>
</item>

<item name="gunHandgunT3DesertVulture">
	<property name="Tags" value="weapon,ranged,revolver,44enforcer,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,attachmentsIncluded,canHaveCosmetic,handgunSkill,enforcerReload"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="75"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Desert Eagle/desertEaglePrefab.prefab"/>
	<property name="Material" value="MHandGunParts"/>
	<property name="TintColor" value="80, 80, 80"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="pistol_sight_in"/>
	<property name="Sound_Sight_Out" value="pistol_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunHandgunT3DesertVulture -->
	<property name="UnlockedBy" value="craftingHandguns"/><!-- gunHandgunT3DesertVultureSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="pistol_grab"/>
	<property name="SoundPlace" value="pistol_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP"/>
		<property name="Sound_start" value="desertvulture_fire"/>
		<property name="Sound_loop" value="desertvulture_fire"/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol_desertvulture"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,.0008,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunT3DesertVulture">
		<passive_effect name="MaxRange" operation="base_set" value="50" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="30" tags="perkGunslinger"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkGunslinger"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<passive_effect name="MagazineSize" operation="base_set" value="8.8" tags="perkGunslinger"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkGunslinger"/> <!-- 2s -->
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkGunslinger"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkGunslinger"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.09,.09" tags="perkGunslinger"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkGunslinger"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkGunslinger"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3.5" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".15" tags="perkGunslinger"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3.2" tags="perkGunslinger"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkGunslinger"/>

		<passive_effect name="DegradationMax" operation="base_set" value="500,700" tier="1,6" tags="perkGunslinger"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkGunslinger"/>
	</effect_group>
</item>

<!-- *** Shotguns (perkBoomstick) -->

<item name="gunShotgunT0PipeShotgun">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,stock,smallTopAttachments,noScopes,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
	<property name="DisplayType" value="rangedShotgunNoMag"/>
	<property name="HoldType" value="84"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="85, 107, 130"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceMetalPipe"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- gunShotgunT0PipeShotgun -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_wood_grab"/>
	<property name="SoundPlace" value="shotgun_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="pipe_shotgun_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_SG_pipe"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,-.005,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT0PipeShotgun">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkBoomstick"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkBoomstick"/>
		 <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-2" tags="perkBoomstick"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>

		<passive_effect name="SpreadDegreesVertical" operation="perc_add" value=".07" tags="perkBoomstick"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".07" tags="perkBoomstick"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkBoomstick"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
		<display_value name="dStatStunEffect" value="4"/>
	</effect_group>
</item>

<item name="gunShotgunT1DoubleBarrel">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,dBarrel,barrelAttachments,sideAttachments,stock,bottomAttachments,attStrength,perkBoomstick,canHaveCosmetic,attachmentsIncluded,shotgunSkill"/>
	<property name="DisplayType" value="rangedShotgunNoMag"/>
	<property name="HoldType" value="56"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/DoubleBarrelShotgun/doubleBarrelShotgunPrefab.prefab"/>
	<property name="Material" value="MShotgunParts"/>
	<property name="TintColor" value="83, 69, 54"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunShotgunT1DoubleBarrel -->
	<property name="UnlockedBy" value="craftingShotguns"/><!-- perkBoomstick,gunShotgunT1DoubleBarrelSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_wood_grab"/>
	<property name="SoundPlace" value="shotgun_wood_place"/>
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="shotgundb_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_SG_doublebarrel"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="RapidTrigger" value="true"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,-.005,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT1DoubleBarrel">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkBoomstick"/>
		 <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="1" tags="perkBoomstick"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkBoomstick"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
		<display_value name="dStatStunEffect" value="4"/>
	</effect_group>
</item>

<item name="gunShotgunT2PumpShotgun">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,bottomAttachments,attStrength,perkBoomstick,modGunShotgunTubeExtenderMagazine,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
	<property name="DisplayType" value="rangedShotgun"/>
	<property name="HoldType" value="5"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Pump Shotgun/pumpShotgunPrefab.prefab"/>
	<property name="Material" value="MShotgunParts"/>
	<property name="TintColor" value="80, 80, 80"/>
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunShotgunT2PumpShotgun -->
	<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT2PumpShotgunSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_polymer_grab"/>
	<property name="SoundPlace" value="shotgun_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="pump_shotgun_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="shotgun_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_SG_pump"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,0,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT2PumpShotgun">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="60" tags="perkBoomstick"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="MagazineSize" operation="base_set" value="8" tags="perkBoomstick"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="5" tags="perkBoomstick"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random WeaponHandling -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkBoomstick"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
		<display_value name="dStatStunEffect" value="4"/>
	</effect_group>
</item>

<item name="gunShotgunT3AutoShotgun">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
	<property name="DisplayType" value="rangedShotgun"/>
	<property name="HoldType" value="76"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
	<property name="Material" value="MShotgunParts"/>
	<property name="TintColor" value="138, 138, 138"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunShotgunT3AutoShotgun -->
	<property name="UnlockedBy" value="craftingShotguns"/><!-- gunShotgunT3AutoShotgunSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="shotgun_polymer_grab"/>
	<property name="SoundPlace" value="shotgun_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug"/>
		<property name="Reload_time" value="2.6"/>
		<property name="Sound_start" value="autoshotgun_fire"/>
		<property name="Sound_loop" value="autoshotgun_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,0,0"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunShotgunT3AutoShotgun">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="70" tags="perkBoomstick"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
		<passive_effect name="MagazineSize" operation="base_set" value="16" tags="perkBoomstick"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <!-- 2.3s -->
		<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkBoomstick"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkBoomstick"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkBoomstick"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkBoomstick"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.24"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> <!-- random WeaponHandling -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="4.2" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2.5" tags="perkBoomstick"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkBoomstick"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

		<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkBoomstick"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/>
		<display_value name="dStatStunEffect" value="4"/>
	</effect_group>
</item>

<!-- *** Rifles (perkDeadEye) -->

<item name="gunRifleT0PipeRifle">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,attachmentsIncluded,bottomAttachments,attPerception,perkDeadEye,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="82"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/PipeRifle/PipeRiflePrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="138, 163, 148"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceMetalPipe"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- gunRifleT0PipeRifle -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Reload_time" value="2.66"/>
		<property name="Sound_start" value="pipe_rifle_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="hunting_rifle_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_rifle_pipe"/>
		<property name="ScopeOffset" value="-.00062,.1115,.125"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT0PipeRifle">
		<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkDeadEye"/>
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye"/>
		 <!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/>2.66s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-3" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5.7" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5.7" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".09" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
		
		<passive_effect name="DamageModifier" operation="base_add" value="25" tags="head"/>
	</effect_group>
</item>

<item name="gunRifleT1HuntingRifle">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGunNoMag"/>
	<property name="HoldType" value="30"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab.prefab"/>
	<property name="Material" value="MRifleParts"/>
	<property name="TintColor" value="101, 84, 67"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunRifleT1HuntingRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- perkDeadEye,gunRifleT1HuntingRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Reload_time" value="2.66"/>
		<property name="Sound_start" value="sniperrifle_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="hunting_rifle_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_rifle_hunting"/>
		<property name="ScopeOffset" value="-.00062,.1115,.125"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT1HuntingRifle">
		<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="59" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81" tags="perkDeadEye"/> <!-- 2.66s -->
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->

		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="50" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".65" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>
		
		<passive_effect name="DamageModifier" operation="base_add" value="50" tags="head"/>
	</effect_group>
</item>

<item name="gunRifleT2LeverActionRifle">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,rangerDamage"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="85"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/LeverActionRifle/leverActionRiflePrefab.prefab"/>
	<property name="Material" value="MRifleParts"/>
	<property name="TintColor" value="98, 117, 132"/>
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunRifleT2LeverActionRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT2LeverActionRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Reload_time" value="2.5"/>
		<property name="Sound_start" value="lever_action_rifle_fire"/>
		<property name="Sound_loop" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value=""/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_rifle_lever"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<!-- <property name="SightsCameraOffset" value="0,.0262,-.05"/> -->
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT2LeverActionRifle">
		<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="69" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-1" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="82" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".066" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="100" tags="head"/>
	</effect_group>
</item>

<item name="gunRifleT3SniperRifle">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="77"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
	<property name="Material" value="MRifleParts"/>
	<property name="TintColor" value="126, 135, 145"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Attachments" value="meleeToolFlashlight02"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
	<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="LightValue" value=".45"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunRifleT3SniperRifle -->
	<property name="UnlockedBy" value="craftingRifles"/><!-- gunRifleT3SniperRifleSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Reload_time" value="2.5"/>
		<property name="Sound_start" value="sharpshooter_fire"/>
		<property name="Sound_loop" value="sharpshooter_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="0,0,0"/>
		<property name="ScopeCameraOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>
	<effect_group name="gunRifleT3SniperRifle">
		<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDeadEye"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="140" tags="perkDeadEye"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
		<passive_effect name="MagazineSize" operation="base_set" value="12" tags="perkDeadEye"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkDeadEye"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_add" value="53" tags="perkDeadEye"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkDeadEye"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDeadEye"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkDeadEye"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="base_add" value="-.5,1.6"/> --><!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkDeadEye"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3.0" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".75" tags="perkDeadEye"/>

		<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkDeadEye"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeadEye"/>

		<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
	</effect_group>
</item>

<!-- *** Machine_Guns (perkMachineGunner) -->

<item name="gunMGT0PipeMachineGun">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="81"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/PipeMachinegun/PipeMachinegunPrefab.prefab"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="219, 124, 15"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceMetalPipe"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="baseTier0"/><!-- gunMGT0PipeMachineGun -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="pipe_smg_fire"/>
		<property name="Sound_loop" value="pipe_smg_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Sound_end" value="ak47_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_pipe"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.00062,0,.055"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT0PipeMachineGun">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkMachineGunner"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-17" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="335" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="15" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!--x.xs -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.0" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.0" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<item name="gunMGT1AK47">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="48"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="TintColor" value="151, 81, 63"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunMGT1AK47 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkMachineGunner,gunMGT1AK47Schematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="ak47_fire"/>
		<property name="Sound_loop" value="ak47_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="ak47_reload"/>
		<property name="Sound_end" value="ak47_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_AK47"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.00062,0,.055"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT1AK47">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="41" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/> <!-- 2.85s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<item name="gunMGT2TacticalAR">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,attachmentsIncluded,machinegunSkill"/><!-- attachmentsIncluded -->
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="71"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Tactical Assault Rifle/tacticalAssaultRiflePrefab.prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="TintColor" value="102, 102, 51"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunMGT2TacticalAR -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- gunMGT2TacticalARSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="tacticalar_fire"/>
		<property name="Sound_loop" value="tacticalar_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_AR"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.00062,0,.055"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>

	<effect_group name="gunMGT2TacticalAR">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="49" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="6" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="405" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="3" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- 3.8s -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/> <!-- ak47 -->

		<passive_effect name="DegradationMax" operation="base_set" value="400,700" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<item name="gunMGT3M60">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
	<property name="DisplayType" value="rangedGun"/>
	<property name="HoldType" value="60"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="TintColor" value="71, 84, 59"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Sound_Sight_In" value="rifle_sight_in"/>
	<property name="Sound_Sight_Out" value="rifle_sight_out"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunMGT3M60 -->
	<property name="UnlockedBy" value="craftingMachineGuns"/><!-- perkAutoWeaponsMachineGuns, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_polymer_grab"/>
	<property name="SoundPlace" value="rifle_polymer_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP"/>
		<property name="Sound_start" value="m60_fire"/>
		<property name="Sound_loop" value="m60_fire"/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m60_reload"/>
		<property name="Sound_end" value="m60_fire_end"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="SightsCameraOffset" value="-.00062,0,.055"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunMGT3M60">
		<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="58" tags="perkMachineGunner"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkMachineGunner"/> <!-- random effective rng -->
		<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="base_add" value="23" tags="perkMachineGunner"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkMachineGunner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMachineGunner"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="440" tags="perkMachineGunner"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
		<passive_effect name="MagazineSize" operation="base_set" value="60" tags="perkMachineGunner"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".33" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.4" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".83" tags="perkMachineGunner"/> <!-- M60 -->

		<passive_effect name="DegradationMax" operation="base_set" value="700,1100" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>

		<passive_effect name="ModSlots" operation="base_set" value="4,4,4,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<!-- *** Rocket_Launcher (perkDemolitionsExpert) -->

<item name="gunExplosivesT3RocketLauncher">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,explosivesSkill"/>
	<property name="DisplayType" value="rangedLauncher"/>
	<property name="HoldType" value="10"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab"/>
	<property name="Material" value="MRocketLauncherParts"/>
	<property name="TintColor" value="77, 77, 51"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="launcher_sight_in"/>
	<property name="Sound_Sight_Out" value="launcher_sight_out"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunExplosivesT3RocketLauncher -->
	<property name="UnlockedBy" value="craftingExplosives"/><!-- gunExplosivesT3RocketLauncherSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rpg_grab"/>
	<property name="SoundPlace" value="rpg_place"/>

	<property class="Action0">
		<property name="Class" value="Launcher"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<!-- <property name="Range" value="200"/> -->
		<property name="Magazine_items" value="ammoRocketHE,ammoRocketFrag"/>
		<!-- <property name="Reload_time" value="2"/> -->
		<property name="Sound_start" value="m136_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m136_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>
	<effect_group name="gunExplosivesT3RocketLauncher">
		<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkDemolitionsExpert"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkDemolitionsExpert"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> <!-- random effective rng -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
		<passive_effect name="ExplosionEntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
		<passive_effect name="ExplosionEntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
		<passive_effect name="ExplosionBlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
		<passive_effect name="ExplosionBlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random Veloc -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkDemolitionsExpert"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7" tags="perkDemolitionsExpert"/> <!-- 2.7s -->
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="7" tags="perkDemolitionsExpert"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="7" tags="perkDemolitionsExpert"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkDemolitionsExpert"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDemolitionsExpert"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="10" tags="perkDemolitionsExpert"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="10" tags="perkDemolitionsExpert"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkDemolitionsExpert"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkDemolitionsExpert"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDemolitionsExpert"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
	</effect_group>
</item>

<!-- *** Archery (perkArchery) -->

<item name="gunBowT0PrimitiveBow">
	<property name="Tags" value="weapon,ranged,bowDrawPenalty,archery,bow,attAgility,perkArchery,canHaveCosmetic,bowSkill"/>
	<property name="DisplayType" value="rangedBow"/>
	<property name="HoldType" value="27"/> <!-- "Sway Off" is hardcoded for hold types 26, 27, 53 -->
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab.prefab"/>
	<property name="Material" value="Mwood"/>
	<property name="TintColor" value="204, 153, 102"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceWood"/>
	<property name="EconomicValue" value="200"/>
	<property name="TraderStageTemplate" value="bowsTier0"/><!-- gunBowT0PrimitiveBow -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Basics,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="bow_wooden_grab"/>
	<property name="SoundPlace" value="bow_wooden_place"/>
	
	<property class="Action0">
		<property name="Class" value="Catapult"/>
		<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
		<!-- <property name="Reload_time" value=".9"/> -->
		<property name="Sound_start" value="bow_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="bow_unquiver"/>
		<property name="Sound_draw" value="bow_draw"/>
		<property name="Sound_cancel" value="bow_fire_cancel"/>
		<property name="Max_strain_time" value=".5"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>
	<effect_group name="gunBowT0PrimitiveBow">
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.3" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="20" tags="perkArchery"/>
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-5" tags="perkArchery"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery"/> <!-- crosshair reset speed -->

		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery"/>

		<!--
		<passive_effect name="AttacksPerMinute" operation="perc_add" value="15"/>
		-->
		<!-- <passive_effect name="AttacksPerMinute" operation="base_set" value="166"/>

		AttacksPerMinute, RoundsPerMinute do NOT affect bow rate of fire
		-->

		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery"/>

		<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkArchery"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,2,2,3" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
			<display_value name="dEntityDamageSneak" value="2"/>
	</effect_group>
</item>

<item name="gunBowT1WoodenBow">
	<property name="Tags" value="weapon,ranged,bowDrawPenalty,archery,bow,attAgility,perkArchery,canHaveCosmetic,bowSkill"/>
	<property name="DisplayType" value="rangedBow"/>
	<property name="HoldType" value="68"/> <!-- "Sway Off" is hardcoded for hold types 26, 27, 53 -->
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedWoodenBow/advancedWoodenBowPrefab.prefab"/>
	<property name="Material" value="MBowCrossbowParts"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="bowsTier1"/><!-- gunBowT1WoodenBow -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="true"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBows"/><!-- perkArchery,gunBowT1WoodenBowSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="bow_wooden_grab"/>
	<property name="SoundPlace" value="bow_wooden_place"/>
	
	<property class="Action0">
		<property name="Class" value="Catapult"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
		<!-- <property name="Reload_time" value=".9"/> -->
		<property name="Sound_start" value="bow2_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="bow_unquiver"/>
		<property name="Sound_draw" value="bow2_draw"/>
		<property name="Sound_cancel" value="bow_fire_cancel"/>
		<property name="Max_strain_time" value=".5"/>
		<property name="ScopeOffset" value="-.00062,.088,.065"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>

	<effect_group name="gunBowT1WoodenBow">
		<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.08" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="EntityDamage" operation="base_add" value="9" tags="perkArchery"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkArchery"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkArchery"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8" tags="perkArchery"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".08" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.1" tags="perkArchery"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery"/> <!-- crosshair reset speed -->

		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery"/>

		<!--
		<passive_effect name="AttacksPerMinute" operation="perc_add" value="15" tags="perkArchery"/>
		-->
		<!-- <passive_effect name="AttacksPerMinute" operation="base_set" value="166" tags="perkArchery"/>

		AttacksPerMinute, RoundsPerMinute do NOT affect bow rate of fire
		-->

		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery"/>

		<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
			<display_value name="dEntityDamageSneak" value="2"/>
	</effect_group>
</item>

<item name="gunBowT3CompoundBow">
	<property name="Tags" value="weapon,ranged,bowDrawPenalty,archery,bow,attAgility,perkArchery,canHaveCosmetic,bowSkill"/>
	<property name="DisplayType" value="rangedBow"/>
	<property name="HoldType" value="53"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundBow/advancedCompoundBowPrefab.prefab"/>
	<property name="Material" value="MBowCrossbowParts"/>
	<property name="TintColor" value="80, 80, 80"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="bowsTier2"/><!-- gunBowT3CompoundBow -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBows"/><!-- gunBowT3CompoundBowSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="bow_wooden_grab"/>
	<property name="SoundPlace" value="bow_wooden_place"/>
	
	<property class="Action0">
		<property name="Class" value="Catapult"/>
		<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
		<!-- <property name="Reload_time" value=".9"/> -->
		<property name="Sound_start" value="bow3_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="bow_unquiver"/>
		<property name="Sound_draw" value="bow3_draw"/>
		<property name="Sound_cancel" value="bow_fire_cancel"/>
		<property name="Max_strain_time" value=".43"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="40"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>
	<effect_group name="gunBowT3CompoundBow">
		<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="34" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.08" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="EntityDamage" operation="base_add" value="29" tags="perkArchery"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkArchery"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".07,.35" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkArchery"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".06" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.0" tags="perkArchery"/>

		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9" tags="perkArchery"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkArchery"/> <!-- crosshair reset speed -->

		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery,bowDrawPenalty"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery"/>

		<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
			<display_value name="dEntityDamageSneak" value="2"/>
	</effect_group>
</item>

<item name="gunBowT1IronCrossbow">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill"/>
	<property name="DisplayType" value="rangedBow"/>
	<property name="HoldType" value="26"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/IronCrossBow/ironCrossBowPrefab.prefab"/>
	<property name="Material" value="MBowCrossbowParts"/>
	<property name="TintColor" value="125, 110, 94"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="bowsTier2"/><!-- gunBowT1IronCrossbow -->
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="crossbow_sight_in"/>
	<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBows"/><!-- perkArchery,gunBowT1IronCrossbowSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>
	<property class="Action0">
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/>
		<!-- <property name="Reload_time" value="4"/> -->
		<property name="Sound_start" value="crossbow_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="crossbow_reload"/>
		<property name="AutoReload" value="false"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
	</property>
	<effect_group name="gunBowT1IronCrossbow">
		<passive_effect name="DamageFalloffRange" operation="base_set" value="28" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.08" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery"/> <!-- 3.4s -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.1" tags="perkArchery"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkArchery"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkArchery"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery"/> <!-- crosshair reset speed -->

		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery"/>

		<passive_effect name="DegradationMax" operation="base_set" value="200,350" tier="1,6" tags="perkArchery"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
			<display_value name="dEntityDamageSneak" value="2"/>
	</effect_group>
</item>

<!--
<item name="gunBowT1DevCrossbow">
	<property name="Extends" value="gunBowT1IronCrossbow"/>
	<effect_group name="gunBowT1IronCrossbow">
		<passive_effect name="MagazineSize" operation="base_set" value="60"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="10"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="300"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="10"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1"/>
	</effect_group>
</item>
-->

<item name="gunBowT3CompoundCrossbow">
	<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill"/>
	<property name="DisplayType" value="rangedBow"/>
	<property name="DescriptionKey" value="gunBowT1IronCrossbowDesc"/>
	<property name="HoldType" value="69"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/>
	<property name="Material" value="MBowCrossbowParts"/>
	<property name="TintColor" value="178, 144, 92"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="bowsTier3"/><!-- gunBowT3CompoundCrossbow -->
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
	<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
	<property name="Sound_Sight_In" value="crossbow_sight_in"/>
	<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
	<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
	<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
	<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBows"/><!-- gunBowT3CompoundCrossbowSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="rifle_wood_grab"/>
	<property name="SoundPlace" value="rifle_wood_place"/>
	<property class="Action0">
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/>
		<!-- <property name="Reload_time" value="4"/> -->
		<property name="Sound_start" value="crossbow2_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="crossbow2_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="55"/>
		<property name="Zoom_max_in" value="55"/>
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunBowT3CompoundCrossbow">
		<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkArchery"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.08" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery"/> <!-- 3.4s -->
		<passive_effect name="EntityDamage" operation="base_add" value="25" tags="perkArchery"/> <!-- damage offset -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perkArchery"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
		<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkArchery"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling -->

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery"/> <!-- crosshair reset speed -->

		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery"/>

		<passive_effect name="DegradationMax" operation="base_set" value="350,600" tier="1,6" tags="perkArchery"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="2"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
			<display_value name="dEntityDamageSneak" value="2"/>
	</effect_group>
</item>

<!-- *** Robotics (perkTurrets) -->

<item name="gunBotT1JunkSledge">
	<property name="Tags" value="turretMelee,melee,weapon,blunt,longShaft,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect"/>
	<property name="DisplayType" value="meleeTurret"/>
	<property name="Group" value="Ammo/Weapons,Robotics"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Junk Sledge/junkSledgeHeld_Prefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="HoldType" value="73"/>
	<property name="Material" value="MJunkTurretParts"/>
	<property name="TintColor" value="204, 122, 0"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- gunBotT1JunkSledge -->
	<property name="UnlockedBy" value="craftingRobotics"/><!-- perkTurrets,gunBotT1JunkSledgeSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="robotic_sledge_grab"/>
	<property name="SoundPlace" value="robotic_sledge_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="UseMeleeCrosshair" value="true"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Sound_start" value="junksledge_fire"/>
		<property name="Sound_loop" value="junksledge_fire"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Single_magazine_usage" value="true"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Bullet_material" value="stone"/>
		<!-- <property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.wood" value="2.5"/>
		<property name="DamageBonus.earth" value=".2"/> -->
		<property name="ScopeOffset" value="0,0,0"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="SupportHarvesting" value="true"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="SpawnTurret"/>
		<property name="Turret" value="junkTurretSledge"/>
		<property name="PreviewSize" value="2,2,2"/>
		<!--<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="1"/>-->
		<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
	</property>
	<effect_group name="gunBotT1JunkSledge">
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="2" tags="perkTurrets"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.0" tags="perkTurrets"/>
		<passive_effect name="EntityDamage" operation="base_set" value="11.5" tags="perkTurrets"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkTurrets"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="17" tags="turretMelee"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="turretMelee"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="turretMelee"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0" tags="perkTurrets"/>
		<!--
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value="0" tags="perkTurrets"/>
		-->
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="turretMelee"/> --> <!-- random APM -->
		<passive_effect name="MagazineSize" operation="base_set" value="-1" tags="turretMelee"/>
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="30" tags="turretMelee"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="-1" tags="perkTurrets"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-2" tags="perkTurrets"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="5" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="5" tags="perkTurrets"/>

		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,600" tier="1,6" tags="perkTurrets"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0.35" tags="perkTurrets"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>

		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<!-- Ragdoll all entities except trader and infernal 100% of the time -->
	<effect_group name="Junk Sledge pushback / knockdown">
		<requirement name="ItemHasTags" tags="turretMelee"/>
		<requirement name="!EntityTagCompare" target="other" tags="trader,infernal"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200"/>
	</effect_group>
	<!-- Infernal Zombies will only ragdoll 25% of the time -->
	<effect_group name="Junk Sledge pushback / knockdown">
		<requirement name="ItemHasTags" tags="turretMelee"/>
		<requirement name="EntityTagCompare" target="other" tags="infernal"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200"/>
	</effect_group>
	<!-- Randomly increases the force with perkTurrets -->
	<effect_group name="Junk Sledge pushback / knockdown">
		<requirement name="ItemHasTags" tags="turretMelee"/>
		<requirement name="!EntityTagCompare" target="other" tags="trader,infernal"/>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200">
				<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="250">
				<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="2"/>
				<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="4"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="300">
				<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="5"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="gunBotT2JunkTurret">
	<property name="Tags" value="turretRanged,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect"/>
	<property name="DisplayType" value="rangedTurret"/>
	<property name="HoldType" value="67"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
	<property name="HandMeshfile" value="@:Other/Items/Weapons/Ranged/JunkTurret/junkTurretHeld_Prefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MJunkTurretParts"/>
	<property name="TintColor" value="227, 127, 13"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="Weight" value="4"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="Group" value="Ammo/Weapons,Robotics"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- gunBotT2JunkTurret -->
	<property name="SellableToTrader" value="true"/>
	<property name="RequiredPower" value="15"/>
	<property name="UnlockedBy" value="craftingRobotics"/><!-- gunBotT2JunkTurretSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="IgnoreKeystoneSound" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="robotic_turret_grab"/>
	<property name="SoundPlace" value="robotic_turret_place"/>

	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<!-- <property name="Range" value="40"/> -->
		<property name="Magazine_items" value="ammoJunkTurretRegular,ammoJunkTurretShell,ammoJunkTurretAP"/>
		<property name="Reload_time" value="3.9"/>
		<property name="Sound_start" value="junkturret_fire"/>
		<property name="Sound_loop" value="junkturret_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m60_reload"/>
		<property name="AutoReload" value="false"/>
		<property name="Particles_muzzle_fire" value="gunfire_junkturret"/>
		<!-- <property name="DamageBonus.head" value="3"/>
		<property name="DamageBonus.wood" value="2.5"/>
		<property name="DamageBonus.earth" value=".2"/> -->
		<property name="ScopeOffset" value="0,0,0"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="SpawnTurret"/>
		<property name="Turret" value="junkTurretGun"/>
		<property name="PreviewSize" value="0.75,0.75,0.75"/>
		<!--<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="3"/>-->
	</property>
	<effect_group name="gunBotT2JunkTurret">
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> <!-- random effective rng -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkTurrets"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="turretRanged"/> <!-- random APM -->
		<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="turretRanged"/> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="MagazineSize" operation="base_set" value="62" tags="turretRanged"/>
		<passive_effect name="MagazineSize" operation="base_add" value="6,30" tier="2,6" tags="turretRanged"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkTurrets"/>

		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkTurrets"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3" tags="perkTurrets"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2" tags="perkTurrets"/>

		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkTurrets"/>

		<passive_effect name="DegradationMax" operation="base_set" value="300,600" tier="1,6" tags="perkTurrets"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0.35" tags="perkTurrets"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<item name="gunBotT3JunkDrone">
	<property name="Tags" value="drone,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill"/>
	<!-- If the drone is ever given a weapon mod, use the following tags -->
	<!-- <property name="Tags" value="drone,turret,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,meleeIntellect"/> -->
	<property name="DisplayType" value="droneTurret"/>
	<property name="Group" value="Ammo/Weapons,Robotics"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Junk Drone/junkDroneHeld_Prefab.prefab"/>
	<property name="HoldType" value="78"/>
	<property name="Material" value="MJunkTurretParts"/>
	<property name="TintColor" value="227, 127, 13"/>
	<property name="Weight" value="7"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="5000"/>
	<property name="TraderStageTemplate" value="baseTier3"/><!-- gunBotT3JunkDrone -->
	<property name="UnlockedBy" value="craftingRobotics"/><!-- gunBotT3JunkDroneSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="TintColor" value="255,167,0"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="robotic_drone_grab"/>
	<property name="SoundPlace" value="robotic_drone_place"/>

	<!--
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Delay" value=".8"/>
		<property name="Magazine_items" value="ammoJunkTurretRegular,ammoJunkTurretShell,ammoJunkTurretAP"/>
		<property name="Reload_time" value="3.9"/>
		<property name="Sound_start" value="junkturret_fire"/>
		<property name="Sound_loop" value="junkturret_fire"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="m60_reload"/>
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
		<property name="CrosshairUpAfterShot" value="true"/>
		<property name="CrosshairOnAim" value="true"/>
		<property name="ScopeOffset" value="0,0,0"/>
		<property name="SideOffset" value="0,0,0"/>
		<property name="BarrelOffset" value="0,0,0"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	-->
	<property class="Action1">
		<property name="Class" value="SpawnTurret"/>
		<property name="Turret" value="entityJunkDrone"/>
		<property name="PreviewSize" value="0.25,0.25,0.25"/>
	</property>
	<effect_group name="gunBotT3JunkDrone">
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> <!-- random effective rng -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkTurrets"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> --> <!-- random DegMax -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="0" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value="0" tags="perkTurrets"/>
		<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkTurrets"/> --> <!-- random APM -->
		<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122" tags="perkTurrets"/> --> <!-- random MagazineSize -->
		<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkTurrets"/> <!-- random WeaponHandling -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="MagazineSize" operation="base_set" value="62" tags="perkTurrets"/>
		<passive_effect name="MagazineSize" operation="base_add" value="6,30" tier="2,6" tags="perkTurrets"/>
		<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkTurrets"/>
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkTurrets"/>
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="3" tags="perkTurrets"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="3" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-2" tags="perkTurrets"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2" tags="perkTurrets"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,600" tier="1,6" tags="perkTurrets"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0.35" tags="perkTurrets"/>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
	</effect_group>
</item>

<!-- *** Hands -->

<item name="meleeHandMaster">
	<property name="Tags" value="blunt,melee,light,perkFlurryOfFortitude"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property name="Material" value="Morganic"/>
	<property name="Canhold" value="false"/>
	<property name="Stacknumber" value="1"/>
	<property name="Candrop" value="false"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action0"><!-- AttackAction -->
		<property name="Class" value="Melee"/>
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.65"/> <!-- This not what "clientside melee combat" means. =) This is the adjustment afterwards due to code changes. -->
		<property name="Sphere" value=".1"/>
		<property name="Block_range" value="2.5"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="16"/>
	</property>
	<effect_group name="meleeHandMaster" tiered="false">
		<passive_effect name="DamageFalloffRange" operation="base_set" value="1.65"/>
	</effect_group>
</item>

<item name="meleeHandPlayer"> <!-- T1 brawling -->
	<property name="Extends" value="meleeHandMaster"/>
	<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,attFortitude,perkBrawler"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="0"/>
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="Damage_type" value="Bashing"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="5"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="SwingAngle" value="-90"/>
		<property name="Sound_start" value="fists_swinglight"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="65"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="SwingAngle" value="90"/>
		<property name="Sound_start" value="fists_swingheavy"/>
	</property>
	<property class="Action2">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="BlocksAllowed" value="water"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Description" value="lblContextActionDrink"/>
	</property>
	<effect_group name="meleeHandPlayer" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="5"/>
		<passive_effect name="BlockDamage" operation="base_set" value="2.2"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="80"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0"/>
		<passive_effect name="BlockRange" operation="base_set" value="2.6"/>
	</effect_group>
	<effect_group name="Power Attack" tiered="false">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="15.8" tags="secondary"/>
	</effect_group>
	<effect_group name="Drink" tiered="false">
		<triggered_effect trigger="onSelfAction2End" action="LogMessage" message="Drink"/>
		<triggered_effect trigger="onSelfAction2End" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfAction2End" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfAction2End" action="ModifyStats" stat="Health" operation="add" value="-5">
			<!-- <requirement name="StatCompareCurrent" stat="Health" operation="GT" value="10"/> -->
			<requirement name="!HasBuff" buff="buffWaterPurifier"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfAction2End" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="12"/>
		<triggered_effect trigger="onSelfAction2End" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfAction2End" action="AddBuff" buff="buffDysenteryCatchDrink">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfAction2End" action="PlaySound" sound="player#vomit">
			<requirement name="!HasBuff" buff="buffWaterPurifier"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfAction2End" action="AwardChallenge" challenge_stat="drinkwater" count="1"/>
	</effect_group>
</item>

<item name="meleeHandZombie01">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="8"/>
		<property name="Range" value="1.6"/>
	</property>
	<effect_group name="meleeHandZombie01" tiered="false">
		<!-- these base_add or perc_add have no effect whatsoever on zombies
		<passive_effect name="EntityDamage" operation="base_set" value="10"/>
		<passive_effect name="BlockDamage" operation="base_set" value="100"/>
		-->
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="EntityDamage" operation="base_set" value="10"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!--
		<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="buffInjuryBleedingTwo"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".10" tags="buffInfectionCatch"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="buffInjuryStunned01"/>
		-->
		<!-- If the buffInfectionCatch buff makes it past buff resistance, this value is added to the infectionCounter, increasing infection level -->
		<!-- Buckets are: -->
		<!--InfectionRegular--><!--InfectionFeral--><!--InfectionRadiated--><!--InfectionSpecial-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieTest">
	<property name="Extends" value="meleeHandMaster" param1="DamageEntity"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="0"/>
		<property name="DamageBlock" value="0"/>
		<property name="Range" value="1.6"/>
	</property>
	<effect_group name="meleeHandZombieTest" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="EntityDamage" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01"/>
	</effect_group>
</item>

<item name="meleeHandZombieBalancingDummy">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<effect_group name="meleeHandZombieBalancingDummy" tiered="false">
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!-- If the buffInfectionCatch buff makes it past buff resistance, this value is added to the infectionCounter, increasing infection level -->
		<!-- Buckets are: -->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="100"><!--InfectionSpecialHazmatReg-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionSpecialHazmatFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<!-- 1 point of abrasion HP reduction = 120 seconds or points -->
	</effect_group>
</item>

<item name="meleeHandZombie02"> <!-- crawler. This hand item is automatically used (hardcoded) if a zombie turns into a crawler. Can be overridden in entityclasses. See zombieBurnt. -->
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="24"/>
	<property class="Action0">
		<property name="Delay" value="2.0"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.3"/>
	</property>
	<effect_group name="meleeHandZombie02" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="30"/> A16 2 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!--
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="walker,player" buff="buffLegSprainedFallTrigger">
			<requirement name="HitLocation" body_parts="LeftUpperLeg,RightUpperLeg,LeftLowerLeg,RightLowerLeg"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
		</triggered_effect>
		-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieFeral">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="24"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombie02Feral"> <!-- spider, crawler -->
	<property name="Extends" value="meleeHandZombie02"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="24"/>
		<property name="Range" value="1.3"/>
	</property>
	<effect_group name="meleeHandZombie02Feral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieCharged">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="150"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieInfernal">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="45"/>
		<property name="DamageBlock" value="250"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieShort">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="8"/>
		<property name="DamageBlock" value="7"/>
		<property name="Range" value="1.4"/>
	</property>
	<effect_group name="meleeHandZombie01" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="EntityDamage" operation="base_set" value="10"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieShortFeral">
	<property name="Extends" value="meleeHandZombieFeral"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="16"/>
		<property name="DamageBlock" value="22"/>
		<property name="Range" value="1.4"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieBurning">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Class" value="Melee"/>
		<property name="Sphere" value=".4"/>
		<property name="DamageEntity" value="12"/>
		<property name="DamageBlock" value="8"/>
		<property name="Range" value="1.4"/>
		<!-- <property name="Buff" value="buffBurningZombie,buffInfectionCatch,buffInjuryStunned01"/> -->
	</property>
	<effect_group name="meleeHandZombieBurning" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8
		<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffBurningZombie"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".10" tags="buffInfectionCatch"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".15" tags="buffInjuryStunned01"/>-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieBurningFeral">
	<property name="Extends" value="meleeHandZombieBurning"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="24"/>
		<property name="DamageBlock" value="24"/>
		<property name="Range" value="1.4"/>
		<property name="Buff" value="buffBurningZombie"/>
	</property>
	<effect_group name="meleeHandZombieBurningFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffBurningZombie"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieBurningCharged">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="150"/>
		<property name="Buff" value="buffBurningZombie"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffBurningZombie"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieBurningInfernal">
	<property name="Extends" value="meleeHandZombie01"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="45"/>
		<property name="DamageBlock" value="250"/>
		<property name="Buff" value="buffBurningZombie"/>
	</property>
	<effect_group name="meleeHandZombieFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffBurningZombie"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieBurningCrawler">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="24"/>
	<property class="Action0">
		<property name="DamageEntity" value="24"/>
		<property name="DamageBlock" value="24"/>
		<property name="Delay" value="2.0"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.3"/>
		<!--<property name="Buff" value="buffInfectionCatch,buffBurningZombie"/>-->
	</property>
	<effect_group name="meleeHandZombieBurningCrawler" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="30"/> A16 2
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" target_tags="walker,player" buff="buffLegSprainedFallTrigger">
			<requirement name="HitLocation" body_parts="LeftUpperLeg,RightUpperLeg,LeftLowerLeg,RightLowerLeg"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
		</triggered_effect>-->
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieCop">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="Range" value="1.75"/>
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="100"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieVomit"/>
		<property name="Particles_muzzle_fire" value="vomitMouth"/>
		<property name="Sound_warning" value="hulkvomitwarning"/>
		<property name="Sound_start" value="hulkvomitattack"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="meleeHandZombieCop" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="100"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieVomit">
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="120"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Velocity" value="18"/>
		<property name="FlyTime" value="2"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value=".24"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="Buff" value="buffInfectionCatch"/>
	</property>
	<effect_group name="ammoProjectileZombieVomit" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffInfectionCatch"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieCopFeral">
	<property name="Extends" value="meleeHandZombieCop"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="200"/>
	</property>
	<property class="Action1"> <!-- Fire action -->
		<property name="Magazine_items" value="ammoProjectileZombieVomitFeral"/>
	</property>
	<effect_group name="meleeHandZombieCopFeral" tiered="false">
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="ammoProjectileZombieVomitFeral">
	<property name="Extends" value="ammoProjectileZombieVomit"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="240"/>
		<property name="Velocity" value="18"/>
		<property name="FlyTime" value="2"/>
		<property name="LifeTime" value="4"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Explosion.RadiusBlocks" value="2"/>
		<property name="Explosion.RadiusEntities" value="1"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammoProjectileZombieVomitFeral" tiered="false">
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".40" tags="buffInfectionCatch"/>
		<passive_effect name="BlockDamage" operation="base_set" value="105"/>
		<passive_effect name="EntityDamage" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombieCopRadiated">
	<property name="Extends" value="meleeHandZombieCopFeral"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action1">
		<property name="Magazine_items" value="ammoProjectileZombieVomitRadiated"/>
	</property>
	<effect_group name="meleeHandZombieCopRadiated" tiered="false">
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="6"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="10"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="40"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
	</effect_group>
</item>

<item name="ammoProjectileZombieVomitRadiated">
	<property name="Extends" value="ammoProjectileZombieVomit"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="DamageEntity" value="25"/>
		<property name="DamageBlock" value="240"/>
		<property name="Velocity" value="18"/>
		<property name="FlyTime" value="2"/>
		<property name="LifeTime" value="4"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Explosion.RadiusBlocks" value="2"/>
		<property name="Explosion.RadiusEntities" value="1"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".40" tags="buffInfectionCatch"/>
		<passive_effect name="BlockDamage" operation="base_set" value="145"/>
		<passive_effect name="EntityDamage" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
	</effect_group>
</item>

<item name="meleeHandzombieMutated">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="100"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieMutated"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandzombieMutatedFeral">
	<property name="Extends" value="meleeHandzombieMutated"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="25"/>
		<property name="DamageBlock" value="140"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieMutated"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandzombieMutatedRadiated">
	<property name="Extends" value="meleeHandzombieMutated"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="180"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieMutated"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandzombieMutatedCharged">
	<property name="Extends" value="meleeHandzombieMutated"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="200"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieMutated"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandzombieMutatedInfernal">
	<property name="Extends" value="meleeHandzombieMutated"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="50"/>
		<property name="DamageBlock" value="250"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieMutated"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieMutated">
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitRadPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="150"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Explosion.Buff" value="buffRadiationPool"/> <!-- index 7 has ExplosionDamageArea script -->
		<property name="Gravity" value="-7.5"/>
		<property name="Velocity" value="4.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value=".2"/>
		<property name="DamageBonus.earth" value="0"/>
		<property name="Buff" value="buffInfectionCatch"/>
	</property>
	<effect_group name="ammo" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffInfectionCatch"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieRancher">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="Range" value="1.75"/>
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="100"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="SpawnEntity"/>
		<property name="AnimType" value="4"/>
		<property name="AnimWait" value="1.87"/>
		<property name="SoundWarn" value="plaguevomitwarning"/>
		<property name="SoundAttack" value="plaguevomitattack"/>
		<property name="Entity" value="animalInsectSwarm"/>
		<property name="EntityOffset" value="0, -.1, .45"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieRancherFeral">
	<property name="Extends" value="meleeHandZombieRancher"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="200"/>
	</property>
</item>

<item name="meleeHandZombieRancherCharged">
	<property name="Extends" value="meleeHandZombieRancher"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="150"/>
	</property>
</item>

<item name="meleeHandZombieRancherInfernal">
	<property name="Extends" value="meleeHandZombieRancher"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="45"/>
		<property name="DamageBlock" value="250"/>
	</property>
</item>

<item name="meleeHandZombieChuck">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="Range" value="1.75"/>
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="100"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="3"/>
		<property name="WarningMax" value="0"/>
		<property name="Delay" value=".27"/>
		<property name="Range" value="100"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieBoulder"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="100"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".05,.05,.05,.2,.2,.05,.4"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieChuckFeral">
	<property name="Extends" value="meleeHandZombieChuck"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="200"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="100"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".05,.05,.05,.2,.2,.05,.4"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieChuckCharged">
	<property name="Extends" value="meleeHandZombieChuck"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="150"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="100"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".05,.05,.05,.2,.2,.05,.4"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieChuckInfernal">
	<property name="Extends" value="meleeHandZombieChuck"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="45"/>
		<property name="DamageBlock" value="250"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="100"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".05,.05,.05,.2,.2,.05,.4"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieBoulder">
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Boulder/BoulderThrownPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="50"/>
		<property name="DamageBlock" value="50"/>
		<property name="Explosion.ParticleIndex" value="36"/>
		<property name="Explosion.RadiusBlocks" value="2.5"/>
		<property name="Explosion.RadiusEntities" value="4.7"/>
		<property name="Explosion.EntityDamage" value="80"/>
		<property name="Explosion.BlockDamage" value="750"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="FlyTime" value="-5"/><!-- -value calculates ballistic velocity to target over this +duration -->
		<property name="Velocity" value="50"/><!-- ballistic max distance for duration -->
		<property name="Gravity" value="-8"/>
		<property name="LifeTime" value="7"/>
		<property name="CollisionRadius" value=".22"/>
		<property name="Buff" value="buffInjuryStunned03"/>
	</property>
	<effect_group name="ammoProjectileZombieBoulder" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandAnimalZombieDog">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".7"/> <!-- obsolete if rounds per minute exists -->
		<property name="DamageEntity" value="8"/>
		<property name="DamageBlock" value="14"/>
	</property>
	<effect_group name="meleeHandAnimalZombieDog" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="85"/> A16 .7 -->
		<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="earth"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieStrong">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="20"/>
	</property>
	<effect_group name="meleeHandZombieStrong" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieDemolition">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="500"/>
	</property>
	<effect_group name="meleeHandZombieStrong" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandZombieStrongFeral">
	<property name="Extends" value="meleeHandZombieStrong"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="60"/>
	</property>
	<effect_group name="meleeHandZombieStrongFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandAnimalBear">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="46"/>
	<property class="Action0">
		<property name="Delay" value="1.5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="3.6"/>
		<property name="Sphere" value=".3"/>
		<property name="DamageEntity" value="40"/>
		<property name="DamageBlock" value="40"/>
	</property>
	<effect_group name="meleeHandAnimalBear" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> A16 1.5 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandAnimalLittleBear">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="46"/>
	<property class="Action0">
		<property name="Delay" value="1.5"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.7"/>
		<property name="Sphere" value=".1"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="40"/>
	</property>
	<effect_group name="meleeHandAnimalBear" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> A16 1.5 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandAnimalZombieBear">
	<property name="Extends" value="meleeHandAnimalBear"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Range" value="3.6"/>
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="80"/>
	</property>
	<effect_group name="meleeHandAnimalZombieBear" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> A16 1.5 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".1,.1,.25,.40,.15"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieHazMat">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<effect_group name="meleeHandZombieHazMat" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="100"><!--InfectionSpecialHazmatReg-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
	</effect_group>
</item>

<item name="meleeHandZombieHazMatFeral">
	<property name="Extends" value="meleeHandZombieHazMat"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="24"/>
	</property>
	<effect_group name="meleeHandZombieHazMatFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionSpecialHazmatFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
	</effect_group>
</item>

<item name="meleeHandZombieWorker">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageBlock" value="40"/>
	</property>
	<effect_group name="meleeHandZombieWorker" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieWorkerFeral">
	<property name="Extends" value="meleeHandZombieWorker"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="9"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="120"/>
	</property>
	<effect_group name="meleeHandZombieWorkerFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandZombiePartyGirl"> <!-- unused -->
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="8"/>
	</property>
	<effect_group name="meleeHandZombiePartyGirl" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombiePartyGirlFeral"> <!-- unused -->
	<property name="Extends" value="meleeHandZombiePartyGirl"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="DamageEntity" value="16"/>
		<property name="DamageBlock" value="24"/>
	</property>
	<effect_group name="meleeHandZombiePartyGirlFeral" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
	</effect_group>
</item>

<item name="meleeHandAnimalCoyote">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".7"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.4"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="6"/>
	</property>
	<effect_group name="meleeHandAnimalCoyote" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="85"/> A16 .7 -->
		<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="earth"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandAnimalInsectSwarm">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1"/>
		<property name="Sphere" value=".05"/>
		<property name="DamageEntity" value="3"/>
		<property name="DamageBlock" value="1"/>
	</property>
	<effect_group name="meleeHandAnimalInsectSwarm" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffInjuryStunned01CHTrigger,buffAbrasionCatch,buffInfectionCatch"
			weights=".3,.3,.2,.2"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjurySlow"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150">
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
	</effect_group>
</item>

<item name="meleeHandAnimalBeeSwarm">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1"/>
		<property name="Sphere" value=".05"/>
		<property name="DamageEntity" value="5"/>
		<property name="DamageBlock" value="1"/>
	</property>
	<effect_group name="meleeHandAnimalBeeSwarm" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjurySlow"/>
	</effect_group>
</item>

<item name="meleeHandAnimalZombieVulture">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".7"/> <!-- obsolete if rounds per minute exists -->
		<property name="DamageEntity" value="8"/>
		<property name="DamageBlock" value="8"/>
	</property>
	<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
	</effect_group>
</item>

<item name="meleeHandAnimalZombieVultureRadiated">
	<property name="Extends" value="meleeHandAnimalZombieVulture"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Delay" value=".7"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="32"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".5"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileVultureVomit"/>
		<property name="Particles_muzzle_fire" value="vomitVulture"/>
		<property name="Sound_warning" value="vulturevomitwarning"/>
		<property name="Sound_start" value="vulturevomitattack"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="2"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="50"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
	</effect_group>
</item>

<item name="ammoProjectileVultureVomit">
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="15"/>
		<property name="DamageBlock" value="12"/>
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Velocity" value="13"/>
		<property name="FlyTime" value="6"/>
		<property name="LifeTime" value="8"/>
		<property name="CollisionRadius" value=".24"/>
		<property name="Buff" value="buffInfectionCatch"/>
	</property>
	<effect_group name="ammoProjectileVultureVomit" tiered="false">
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
	</effect_group>
</item>

<item name="meleeHandAnimalSnake">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="55"/>
	<property class="Action0">
		<property name="Delay" value="2.5"/>
		<property name="Range" value="1.2"/>
		<property name="DamageEntity" value="10"/>
		<property name="DamageBlock" value="2"/>
	</property>
	<effect_group name="meleeHandAnimalSnake" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandAnimalWolf">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="1.7"/>
		<property name="DamageEntity" value="14"/>
		<property name="DamageBlock" value="16"/>
	</property>
	<effect_group name="meleeHandAnimalWolf" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="85"/> A16 .7 -->
		<passive_effect name="DamageModifier" operation="perc_add" value="3" tags="earth"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandAnimalDireWolf">
	<property name="Extends" value="meleeHandAnimalWolf"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="2.2"/>
		<property name="DamageEntity" value="60"/>
		<property name="DamageBlock" value="40"/>
	</property>
	<effect_group name="meleeHandAnimalWolf" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".1,.1,.25,.40,.15"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandAnimalMountainLion">
	<property name="Extends" value="meleeHandAnimalWolf"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="2.2"/>
		<property name="DamageEntity" value="22"/>
		<property name="DamageBlock" value="28"/>
	</property>
	<effect_group name="meleeHandAnimalWolf" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
	</effect_group>
</item>

<item name="meleeHandZombieBoar">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".8"/>
		<property name="Range" value="2.2"/>
		<property name="DamageEntity" value="50"/>
		<property name="DamageBlock" value="150"/>
	</property>
	<effect_group name="meleeHand" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".08,.08,.35,.20,.25"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandBossGrace">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="35"/>
	<property class="Action0">
		<property name="Delay" value=".85"/>
		<property name="Range" value="2.4"/>
		<property name="Sphere" value=".2"/>
		<property name="DamageEntity" value="50"/>
		<property name="DamageBlock" value="500"/>
	</property>
	<effect_group name="meleeHand" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<!--triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration="0" force="500">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
		</triggered_effect-->
	</effect_group>
</item>

<!-- *** Ammo -->

<item name="ammo9mmBulletBall">
	<property name="Tags" value="ammo,ammo9mm"/>
	<property name="DisplayType" value="ammoBullet"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mbrass"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="300"/> <!-- STK ammo high -->
	<property name="EconomicValue" value="9"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo9mmBulletBall -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo9mmBulletBall" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="32" />
		<passive_effect name="BlockDamage" operation="base_set" value="6" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>
</item>

<item name="ammo9mmBulletHP">
	<property name="Extends" value="ammo9mmBulletBall"/>
	<property name="Tags" value="ammo9mm"/>
	<property name="DisplayType" value="ammoBulletHP"/>
	<property name="EconomicValue" value="14"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammo9mmBulletHP -->
	<property name="DescriptionKey" value="ammoHiPowerGroupDesc"/>
	<property name="UnlockedBy" value="perkPistolPeteHPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo9mmBulletHP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="35" />
		<passive_effect name="BlockDamage" operation="base_set" value="7" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<!-- Not supported at this time. If you ask it will be a long answer. It's complicated. <passive_effect name="PiercingProtection" target="other" operation="perc_set" value=".5"/> -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>
</item>

<item name="ammo9mmBulletAP">
	<property name="Extends" value="ammo9mmBulletBall"/>
	<property name="Tags" value="ammo9mm"/>
	<property name="DisplayType" value="ammoBulletAP"/>
	<property name="EconomicValue" value="14"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammo9mmBulletAP -->
	<property name="DescriptionKey" value="ammoAPGroupDesc"/>
	<property name="UnlockedBy" value="perkPistolPeteAPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo9mmBulletAP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="38" />
		<passive_effect name="BlockDamage" operation="base_set" value="8" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" />
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" />
		<display_value name="dTargetPenetration" value="1"/>
		<!-- <passive_effect name="DegradationPerUse" operation="perc_add" value=".3" tags="perkGunslinger,9mmGun"/>
		<display_value name="dDegradationPerUse" value=".3"/> -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammo44MagnumBulletBall">
	<property name="Extends" value="ammo9mmBulletBall"/>
	<property name="Tags" value="ammo44Mag"/>
	<property name="EconomicValue" value="10"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo44MagnumBulletBall -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo44MagnumBulletBall" tiered="false">
		<!-- To split up the revolver and DVulture I'm providing base_set that the specific perk passives can latch on to -->
		<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkGunslinger,revolver"/>
		<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkGunslinger"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger">
			<requirement name="ProgressionLevel" progression_name="perkEnforcerComplete" operation="Equals" value="1"/>
		</passive_effect>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffEnforcerSetBonus"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".15">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".2">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".25">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
			</passive_effect>
	</effect_group>
</item>

<item name="ammo44MagnumBulletHP">
	<property name="Extends" value="ammo44MagnumBulletBall"/>
	<property name="Tags" value="ammo44Mag"/>
	<property name="DisplayType" value="ammoBulletHP"/>
	<property name="EconomicValue" value="15"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammo44MagnumBulletHP -->
	<property name="DescriptionKey" value="ammoHiPowerGroupDesc"/>
	<property name="UnlockedBy" value="perkEnforcerHPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo44MagnumBulletHP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="77" tags="perkGunslinger,revolver"/>
		<passive_effect name="BlockDamage" operation="base_set" value="13" tags="perkGunslinger"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger">
			<requirement name="ProgressionLevel" progression_name="perkEnforcerComplete" operation="Equals" value="1"/>
		</passive_effect>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffEnforcerSetBonus"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".15">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".2">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".25">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
			</passive_effect>
	</effect_group>
</item>

<item name="ammo44MagnumBulletAP">
	<property name="Extends" value="ammo44MagnumBulletBall"/>
	<property name="Tags" value="ammo44Mag"/>
	<property name="DisplayType" value="ammoBulletAP"/>
	<property name="EconomicValue" value="15"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammo44MagnumBulletAP -->
	<property name="DescriptionKey" value="ammoAPGroupDesc"/>
	<property name="UnlockedBy" value="perkEnforcerAPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo44MagnumBulletAP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="84" tags="perkGunslinger,revolver"/>
		<passive_effect name="BlockDamage" operation="base_set" value="14" tags="perkGunslinger"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkGunslinger"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkGunslinger"/>
		<display_value name="dTargetPenetration" value="1"/>
		<!-- <passive_effect name="DegradationPerUse" operation="perc_add" value=".3" tags="perkGunslinger"/>
		<display_value name="dDegradationPerUse" value=".3"/> -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffEnforcerSetBonus"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".15">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".2">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".25">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5">
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
			</passive_effect>
	</effect_group>
</item>

<item name="ammo762mmBulletBall">
	<property name="Extends" value="ammo9mmBulletBall"/>
	<property name="Tags" value="ammo762mm"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="11"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammo762mmBulletBall -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo762mmBulletBall" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="47" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>
</item>

<item name="ammo762mmBulletHP">
	<property name="Extends" value="ammo762mmBulletBall"/>
	<property name="Tags" value="ammo762mm"/>
	<property name="DisplayType" value="ammoBulletHP"/>
	<property name="EconomicValue" value="16"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammo762mmBulletHP -->
	<property name="DescriptionKey" value="ammoHiPowerGroupDesc"/>
	<property name="UnlockedBy" value="perkSniperHPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo762mmBulletHP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="52" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-1.5">
			<requirement name="ItemHasTags" tags="perkMachineGunner"/>
		</passive_effect>
		<passive_effect name="BlockDamage" operation="base_set" value="9" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>
</item>

<item name="ammo762mmBulletAP">
	<property name="Extends" value="ammo762mmBulletBall"/>
	<property name="Tags" value="ammo762mm"/>
	<property name="DisplayType" value="ammoBulletAP"/>
	<property name="EconomicValue" value="16"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammo762mmBulletAP -->
	<property name="DescriptionKey" value="ammoAPGroupDesc"/>
	<property name="UnlockedBy" value="perkSniperAPAmmo"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="bullets_grab"/>
	<property name="SoundPlace" value="bullets_place"/>

	<effect_group name="ammo762mmBulletAP" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="57" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="EntityDamage" operation="base_add" value="-3">
			<requirement name="ItemHasTags" tags="perkMachineGunner"/>
		</passive_effect>
		<passive_effect name="BlockDamage" operation="base_set" value="10" tags="perkDeadEye,perkMachineGunner"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkDeadEye,perkMachineGunner"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1"/>
		<display_value name="dTargetPenetration" value="1"/>
		<!-- <passive_effect name="DegradationPerUse" operation="perc_add" value=".3" tags="perkDeadEye,perkMachineGunner"/>
		<display_value name="dDegradationPerUse" value=".3"/> -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammoShotgunShell">
	<property name="Tags" value="ammo,shotgun,ammoShells"/>
	<property name="DisplayType" value="ammoShotgun"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="11"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoShotgunShell -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="shotgunshells_grab"/>
	<property name="SoundPlace" value="shotgunshells_place"/>

	<effect_group name="ammoShotgunShell" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="10.1" />
		<passive_effect name="BlockDamage" operation="base_set" value="5.4" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="RoundRayCount" operation="base_set" value="10" />
		<passive_effect name="MaxRange" operation="base_set" value="10" />
		<passive_effect name="DamageFalloffRange" operation="base_set" value="4" />
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" />
		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" />
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.5" />
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.5" />
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" />
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" />
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" />
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" />
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
	</effect_group>
</item>

<item name="ammoShotgunSlug">
	<property name="Tags" value="ammo,shotgun,ammoShells"/>
	<property name="DisplayType" value="ammoShotgunSlug"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapPolymers"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="20"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoShotgunSlug -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="perkShotgunMessiahSlugs"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="shotgunshells_grab"/>
	<property name="SoundPlace" value="shotgunshells_place"/>

	<effect_group name="ammoShotgunSlug" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="175" />
		<passive_effect name="BlockDamage" operation="base_set" value="80" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="RoundRayCount" operation="base_set" value="1" />
		<passive_effect name="MaxRange" operation="base_set" value="18" />
		<passive_effect name="DamageFalloffRange" operation="base_set" value="9" />
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" />
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" />
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.35" />
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" />
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" />
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" />
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" />
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" />
		<display_value name="dTargetPenetration" value="2"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammoShotgunBreachingSlug">
	<property name="Tags" value="ammo,shotgun,ammoShells"/>
	<property name="DisplayType" value="ammoShotgunBreaching"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapPolymers"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="20"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoShotgunBreachingSlug -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="perkShotgunMessiahBreachingSlugs"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="shotgunshells_grab"/>
	<property name="SoundPlace" value="shotgunshells_place"/>

	<effect_group name="ammoShotgunBreachingSlug" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="96" />
		<passive_effect name="BlockDamage" operation="base_set" value="80" />
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="BlockDamage" operation="base_add" value="1000" tags="door,wood,lockedSafe"/>
		<display_value name="dDamageDoor" value="1000"/>
		<passive_effect name="RoundRayCount" operation="base_set" value="1" />
		<passive_effect name="MaxRange" operation="base_set" value="4" />
		<passive_effect name="DamageFalloffRange" operation="base_set" value="2" />
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" />
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" />
		<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.35" />
		<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" />
		<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" />
		<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" />
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
	</effect_group>
</item>

<item name="ammoJunkTurretRegular">
	<property name="Tags" value="ammo"/>
	<property name="DisplayType" value="ammoJunkTurretRegular"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1000"/>
	<property name="EconomicValue" value="3"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoJunkTurretRegular -->
	<property name="Group" value="Ammo/Weapons,Ammo,Robotics"/>
	<property name="SoundPickup" value="ammocan_grab"/>
	<property name="SoundPlace" value="ammocan_place"/>

	<effect_group name="ammoJunkTurretRegular" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="15" tags="perkTurrets"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkTurrets"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkTurrets"/>

		<passive_effect name="EntityDamage" operation="base_set" value="11.8" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="105.6" tags="turretRanged"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="5" tags="perkTurrets"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5" tags="perkTurrets"/>
	</effect_group>
</item>

<item name="ammoJunkTurretShell">
	<property name="Extends" value="ammoJunkTurretRegular"/>
	<property name="UnlockedBy" value="perkTechJunkie4Shells"/> <!-- BOOK_PERK -->
	<property name="DisplayType" value="ammoShotgun"/>
	<property name="EconomicValue" value="2"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoJunkTurretShell -->
	<property name="SoundPickup" value="ammocan_grab"/>
	<property name="SoundPlace" value="ammocan_place"/>

	<effect_group name="ammoJunkTurretShell" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="15" tags="perkTurrets"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="10" tags="perkTurrets"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkTurrets"/>

		<passive_effect name="EntityDamage" operation="base_set" value="2.1" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="RoundRayCount" operation="base_set" value="8" tags="perkTurrets"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="turretRanged"/>

		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1" tags="perkTurrets"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="7" tags="perkTurrets"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="7" tags="perkTurrets"/>
	</effect_group>
</item>

<item name="ammoJunkTurretAP">
	<property name="Extends" value="ammoJunkTurretRegular"/>
	<property name="UnlockedBy" value="perkTechJunkie3APAmmo"/> <!-- BOOK_PERK -->
	<property name="DescriptionKey" value="ammoAPGroupDesc"/>
	<property name="DisplayType" value="ammoJunkTurretAP"/>
	<property name="EconomicValue" value="6"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoJunkTurretAP -->
	<property name="SoundPickup" value="ammocan_grab"/>
	<property name="SoundPlace" value="ammocan_place"/>

	<effect_group name="ammoJunkTurretAP" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="16" tags="perkTurrets"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="11" tags="perkTurrets"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkTurrets"/>

		<passive_effect name="EntityDamage" operation="base_set" value="14.1" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkTurrets"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="105.6" tags="turretRanged"/>

		<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkTurrets"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkTurrets"/>
		<display_value name="dTargetPenetration" value="1"/>
		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1" tags="perkTurrets"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkTurrets"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkTurrets"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammoRocketHE">
	<property name="Tags" value="ammo,perkDemolitionsExpert"/>
	<property name="DisplayType" value="ammoLauncher"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="250"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
	<property name="SoundPickup" value="rocket_grab"/>
	<property name="SoundPlace" value="rocket_place"/>

	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.BlockDamage" value="2500"/>
		<property name="Explosion.EntityDamage" value="420"/>
		<property name="Explosion.ParticleIndex" value="5"/> <!-- which Prefab/particle is used -->
		<property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
		<property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities -->
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="Gravity" value="-3"/>
		<property name="FlyTime" value=".8"/>
		<property name="LifeTime" value="7"/>
		<property name="DeadTime" value="4"/>
	</property>

	<effect_group name="ammoRocketHE" tiered="false">
		<passive_effect name="BlockDamage" operation="base_set" value="100"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
		<display_value name="dExRadius" value="5"/>
		<display_value name="dExBlockDamage" value="2500"/>
		<display_value name="dExEntityDamage" value="420"/>
	</effect_group>
</item>

<item name="ammoRocketFrag">
	<property name="Extends" value="ammoRocketHE"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoRocketFrag -->

	<property class="Action1">
		<property name="Explosion.BlockDamage" value="10"/>
		<property name="Explosion.EntityDamage" value="730"/>
		<property name="Explosion.RadiusBlocks" value="3"/> <!-- damage radius for blocks -->
		<property name="Explosion.RadiusEntities" value="6"/> <!-- damage radius for entities -->
		<property name="Explosion.DamageBonus.stone" value=".1"/>
		<property name="Explosion.DamageBonus.metal" value=".05"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
		<property name="Explosion.DamageBonus.wood" value=".5"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
	</property>

	<effect_group name="ammoRocketFrag" tiered="false">
		<passive_effect name="BlockDamage" operation="base_set" value="10"/>
		<passive_effect name="EntityDamage" operation="base_set" value="30"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
		<display_value name="dExRadius" value="6"/>
		<display_value name="dExBlockDamage" value="10"/>
		<display_value name="dExEntityDamage" value="730"/>
<!--
		entity damage should be 650 when explosion perk bonus works again
		<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="6" buff="buffBurningElement"/>
-->
	</effect_group>
</item>

<item name="ammoGasCan">
	<property name="Tags" value="gasoline"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MFuelBarrelMetal"/>
	<property name="Stacknumber" value="10000"/> <!-- STK resource -->
	<property name="FuelValue" value="2"/>
	<property name="EconomicValue" value="30"/>
	<property name="EconomicBundleSize" value="100"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals,Ammo"/>
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,ammoGasCanSchematic, -->
	<property name="CraftingIngredientTime" value=".05"/>
	<property name="SoundPickup" value="gascan_grab"/>
	<property name="SoundPlace" value="gascan_place"/>
</item>

<item name="ammoArrowStone">
	<property name="DisplayType" value="ammoArrow"/>
	<property name="Tags" value="ammo,ranged,attAgility,perkArchery,perkPenetrator"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/arrow_stonePrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="IsSticky" value="true"/>
	<property name="StickyOffset" value=".25"/>
	<property name="StickyColliderUp" value="2"/>
	<property name="StickyColliderRadius" value=".05"/>
	<property name="StickyColliderLength" value="1"/>
	<property name="Material" value="Mwood"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="12"/>
	<property name="TraderStageTemplate" value="arrowsTier0"/><!-- ammoArrowStone -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Basics,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
		<property name="FlyTime" value="0"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="14"/>
	</property>

	<effect_group name="ammoArrowStone" tiered="false"> <!-- ammoArrowStone -->
		<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="45" tags="perkArchery"/>
	</effect_group>

	<effect_group tiered="false">
		<!-- Fully drawn bow shots bypass enemy armor, dealing full damage and deal an extra 25% damage. -->
		<triggered_effect trigger="onProjectilePreImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkAgilityMastery" operation="Equals" value="5"/>
			<requirement name="CatapultStrainAmount" operation="GTE" value="1"/>
		</triggered_effect>

		<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="0"/>
	</effect_group>
</item>

<item name="ammoArrowIron">
	<property name="Extends" value="ammoArrowStone"/>
	<property name="DisplayType" value="ammoArrowAP"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/arrow_ironPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="EconomicValue" value="25"/>
	<property name="TraderStageTemplate" value="arrowsTier1"/><!-- ammoArrowIron -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>
	<property class="Action1">
		<property name="Gravity" value="-3.5"/>
	</property>

	<effect_group name="ammoArrowIron" tiered="false"> <!-- ammoArrowIron -->
		<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="3" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2"/>
		<display_value name="dTargetArmor" value="-.2"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkArchery"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkArchery">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkArchery">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkArchery">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkArchery">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Fully drawn bow shots bypass enemy armor, dealing full damage and deal an extra 25% damage. -->
		<triggered_effect trigger="onProjectilePreImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkAgilityMastery" operation="Equals" value="5"/>
			<requirement name="CatapultStrainAmount" operation="GTE" value="1"/>
		</triggered_effect>

		<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="0"/>
	</effect_group>
</item>

<item name="ammoArrowSteelAP">
	<property name="Extends" value="ammoArrowIron"/>
	<property name="DisplayType" value="ammoArrowAP"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/arrow_steelPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="EconomicValue" value="57"/>
	<property name="TraderStageTemplate" value="arrowsTier2"/><!-- ammoArrowSteelAP -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="StickyOffset" value=".13"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>
	<property name="UnlockedBy" value="perkRangersAPAmmo"/> <!-- BOOK_PERK -->

	<effect_group name="ammoArrowSteelAP" tiered="false"> <!-- ammoArrowSteelAP -->
		<passive_effect name="EntityDamage" operation="base_set" value="42" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="5" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="55" tags="perkArchery"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Fully drawn bow shots bypass enemy armor, dealing full damage and deal an extra 25% damage. -->
		<triggered_effect trigger="onProjectilePreImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkAgilityMastery" operation="Equals" value="5"/>
			<requirement name="CatapultStrainAmount" operation="GTE" value="1"/>
		</triggered_effect>

		<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="0"/>
	</effect_group>
</item>

<item name="ammoArrowFlaming">
	<property name="Extends" value="ammoArrowIron"/>
	<property name="DisplayType" value="ammoArrowFlaming"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/arrow_flamingPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="IsSticky" value="false"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="EconomicValue" value="44"/>
	<property name="TraderStageTemplate" value="arrowsTier3"/><!-- ammoArrowFlaming -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="Damage_type" value="Heat"/>
	<property name="StickyOffset" value=".7"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>
	<property name="UnlockedBy" value="perkRangersFlamingArrows"/> <!-- BOOK_PERK -->

	<property class="Action1">
		<property name="Gravity" value="-5"/>
		<property name="DamageBonus.wood" value="2"/>
	</property>

	<effect_group name="ammoArrowFlaming" tiered="false"> <!-- ammoArrowFlaming -->
		<passive_effect name="EntityDamage" operation="base_set" value="25" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="40" tags="perkArchery"/>
		<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="14">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="16">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>

		<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffBurningFlamingArrow">
			<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
		</triggered_effect>

		<display_value name="dEntityDamageFire" value="120"/>
		<display_value name="dDuration" value="14"/>
	</effect_group>

	<effect_group name="ammoArrowFlamingFire" tiered="false">
		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_fire_flaming_arrow"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_fire_flaming_arrow"/>
		<triggered_effect trigger="onReloadStart" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_fire_arrow_flaming_cloth" parent_transform="Cloth_4">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_fire_arrow_flaming_cloth"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_fire_arrow_flaming_cloth" parent_transform="Cloth_4"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_fire_arrow_flaming_cloth"/>
		<triggered_effect trigger="onReloadStart" action="AttachParticleEffectToEntity" particle="p_fire_arrow_flaming_cloth" parent_transform="Cloth_4">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Fully drawn bow shots bypass enemy armor, dealing full damage and deal an extra 25% damage. -->
		<triggered_effect trigger="onProjectilePreImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkAgilityMastery" operation="Equals" value="5"/>
			<requirement name="CatapultStrainAmount" operation="GTE" value="1"/>
		</triggered_effect>

		<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="0"/>

		<passive_effect name="HypothermalResist" operation="base_add" value="10">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>
	</effect_group>
</item>

<item name="ammoArrowExploding">
	<property name="Extends" value="ammoArrowIron"/>
	<property name="Tags" value="ammo,ranged,attAgility,perkArchery,perkPenetrator,perkDemolitionsExpert"/> <!-- Add DemolitionsExpert to affect explosion power -->
	<property name="DisplayType" value="ammoArrowExploding"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/arrow_explodingPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="IsSticky" value="false"/>
	<property name="Stacknumber" value="75"/>
	<property name="EconomicValue" value="65"/>
	<property name="TraderStageTemplate" value="arrowsTier4"/><!-- ammoArrowExploding -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>
	<property name="UnlockedBy" value="perkRangersExplodingBolts"/> <!-- BOOK_PERK -->

	<property class="Action1">
		<!--<property name="Explosion.ParticleIndex" value="0"/> no expl. -->
		<property name="Gravity" value="-5"/>
		<property name="Explosion.BlockDamage" value="80"/>
		<property name="Explosion.EntityDamage" value="180"/>
		<property name="Explosion.ParticleIndex" value="11"/>
		<property name="Explosion.RadiusBlocks" value="3"/>
		<property name="Explosion.RadiusEntities" value="4"/>
		<property name="Explosion.DamageBonus.stone" value=".3"/>
		<property name="Explosion.DamageBonus.metal" value=".1"/>
		<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
		<property name="Explosion.DamageBonus.wood" value=".5"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
	</property>

	<effect_group name="ammoArrowExploding" tiered="false"> <!-- ammoArrowExploding -->
		<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkArchery"/> <!-- Only affects direct hit damage, explosion damage is above -->
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="EntityDamage" operation="base_set" value="180" tags="perkArchery"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,water"/>
			<!-- do we have damage modifiers for explosions? -->
		<passive_effect name="ProjectileVelocity" operation="base_set" value="40" tags="perkArchery"/>
		<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
		<display_value name="dExRadius" value="4"/>
		<display_value name="dExBlockDamage" value="80"/>
		<display_value name="dExEntityDamage" value="180"/>
	</effect_group>

	<effect_group name="ammoArrowExplodingFuse" tiered="false">
		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_sparks_fuse"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_sparks_fuse"/>
		<triggered_effect trigger="onReloadStop" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Fully drawn bow shots bypass enemy armor, dealing full damage and deal an extra 25% damage. -->
		<triggered_effect trigger="onProjectilePreImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkAgilityMastery" operation="Equals" value="5"/>
			<requirement name="CatapultStrainAmount" operation="GTE" value="1"/>
		</triggered_effect>

		<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkArchery">
			<requirement name="CVarCompare" cvar="$perkPiercingPrecision" operation="EQ" value="1"/>
		</passive_effect>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" cvar="$perkPiercingPrecision" operation="set" value="0"/>
	</effect_group>
</item>

<item name="ammoCrossbowBoltStone">
	<property name="Tags" value="ammo,ranged,attAgility,perkArchery,perkPenetrator"/>
	<property name="DisplayType" value="ammoArrow"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/bolt_stonePrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mwood"/>
	<property name="IsSticky" value="true"/>
	<property name="StickyOffset" value=".12"/>
	<property name="StickyColliderUp" value="2"/>
	<property name="StickyColliderRadius" value=".05"/>
	<property name="StickyColliderLength" value=".75"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="12"/>
	<property name="TraderStageTemplate" value="arrowsTier0"/><!-- ammoCrossbowBoltStone -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>

	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<property name="Gravity" value="-3"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="14"/>
		<!-- <property name="DamageBonus.earth" value="0"/>
		<property name="DamageBonus.metal" value="0"/>
		<property name="DamageBonus.cloth" value="0"/> -->
	</property>

	<effect_group name="ammoCrossbowBoltStone" tiered="false"> <!-- ammoCrossbowBoltStone -->
		<passive_effect name="EntityDamage" operation="base_set" value="50" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="67.5" tags="perkArchery"/>
	</effect_group>
</item>

<item name="ammoCrossbowBoltIron">
	<property name="Tags" value="ammo,ranged,attAgility,perkArchery,perkPenetrator"/>
	<property name="DisplayType" value="ammoArrowAP"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/bolt_ironPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="IsSticky" value="true"/>
	<property name="StickyOffset" value=".13"/>
	<property name="StickyColliderUp" value="2"/>
	<property name="StickyColliderRadius" value=".05"/>
	<property name="StickyColliderLength" value=".75"/>
	<property name="Stacknumber" value="150"/> <!-- STK ammo low -->
	<property name="EconomicValue" value="25"/>
	<property name="TraderStageTemplate" value="arrowsTier1"/><!-- ammoCrossbowBoltIron -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="SoundPickup" value="arrows_grab"/>
	<property name="SoundPlace" value="arrows_place"/>

	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
		<property name="Gravity" value="-2.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="14"/>
	</property>
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true"/>
	</property>

	<effect_group name="ammoCrossbowBoltIron" tiered="false"> <!-- ammoCrossbowBoltIron -->
		<passive_effect name="EntityDamage" operation="base_set" value="59" tags="perkArchery"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2"/>
		<display_value name="dTargetArmor" value="-.2"/>
		<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="75" tags="perkArchery"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammoCrossbowBoltSteelAP">
	<property name="Extends" value="ammoCrossbowBoltIron"/>
	<property name="DisplayType" value="ammoArrowAP"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/bolt_steelPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="UnlockedBy" value="perkRangersAPAmmo"/> <!-- BOOK_PERK -->
	<property name="EconomicValue" value="57"/>
	<property name="TraderStageTemplate" value="arrowsTier2"/><!-- ammoCrossbowBoltSteelAP -->
	<property name="EconomicBundleSize" value="5"/>
	<property name="IsSticky" value="true"/>
	<property name="StickyOffset" value=".13"/>
	<property name="StickyColliderUp" value="2"/>
	<property name="StickyColliderRadius" value=".05"/>
	<property name="StickyColliderLength" value=".75"/>

	<effect_group name="ammoCrossbowBoltSteelAP" tiered="false"> <!-- ammoCrossbowBoltSteelAP -->
		<passive_effect name="EntityDamage" operation="base_set" value="63" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkArchery"/>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5"/>
		<display_value name="dTargetArmor" value="-.5"/>
		<passive_effect name="BlockDamage" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="BlockDamage" operation="perc_set" value="0" tags="earth,metal,cloth"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="82.5" tags="perkArchery"/>
	</effect_group>

	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.5">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</item>

<item name="ammoCrossbowBoltFlaming">
	<property name="Extends" value="ammoCrossbowBoltIron"/>
	<property name="DisplayType" value="ammoArrowFlaming"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/bolt_flamingPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="IsSticky" value="false"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="EconomicValue" value="44"/>
	<property name="TraderStageTemplate" value="arrowsTier3"/><!-- ammoCrossbowBoltFlaming -->
	<property name="EconomicBundleSize" value="1"/>
	<property name="Damage_type" value="Heat"/>
	<property name="StickyOffset" value=".7"/>
	<property name="UnlockedBy" value="perkRangersFlamingArrows"/> <!-- BOOK_PERK -->

	<property class="Action1">
		<property name="Gravity" value="-5"/>
		<property name="DamageBonus.wood" value="2"/>
	</property>

	<effect_group name="ammoCrossbowBoltFlaming" tiered="false"> <!-- ammoCrossbowBoltFlaming -->
		<passive_effect name="EntityDamage" operation="base_set" value="38" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,cloth"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkArchery"/>
		<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>

		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="14">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="other" cvar="$buffBurningFlamingArrowDuration" operation="set" value="16">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>

		<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="other" buff="buffBurningFlamingArrow">
			<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
		</triggered_effect>

		<passive_effect name="HypothermalResist" operation="base_add" value="10">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>

		<display_value name="dEntityDamageFire" value="120"/>
		<display_value name="dDuration" value="14"/>
	</effect_group>

	<effect_group name="ammoCrossbowBoltFlamingFuse" tiered="false">
		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_fire_flaming_arrow"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_fire_flaming_arrow"/>
		<triggered_effect trigger="onReloadStart" action="AttachParticleEffectToEntity" particle="p_fire_flaming_arrow" parent_transform="particle_joint">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="ammoCrossbowBoltExploding">
	<property name="Extends" value="ammoCrossbowBoltIron"/>
	<property name="Tags" value="ammo,ranged,attAgility,perkArchery,perkPenetrator,perkDemolitionsExpert"/>
	<property name="DescriptionKey" value="ammoArrowExplodingDesc"/>
	<property name="DisplayType" value="ammoArrowExploding"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/Arrows/bolt_explodingPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="IsSticky" value="false"/>
	<property name="Stacknumber" value="75"/>
	<property name="EconomicValue" value="80"/>
	<property name="TraderStageTemplate" value="arrowsTier4"/><!-- ammoCrossbowBoltExploding -->
	<property name="EconomicBundleSize" value="1"/>	
	<property name="UsableUnderwater" value="false"/>
	<property name="UnlockedBy" value="perkRangersExplodingBolts"/> <!-- BOOK_PERK -->

	<property class="Action1">
		<!--<property name="Explosion.ParticleIndex" value="0"/> no expl. -->
		<property name="Gravity" value="-5"/>
		<property name="Explosion.BlockDamage" value="60"/>
		<property name="Explosion.EntityDamage" value="180"/>
		<property name="Explosion.ParticleIndex" value="11"/>
		<property name="Explosion.RadiusBlocks" value="3"/>
		<property name="Explosion.RadiusEntities" value="4"/>
		<property name="Explosion.DamageBonus.stone" value=".3"/>
		<property name="Explosion.DamageBonus.metal" value=".1"/>
		<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
		<property name="Explosion.DamageBonus.wood" value=".5"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
	</property>

	<effect_group name="ammoCrossbowBoltExploding" tiered="false"> <!-- ammoCrossbowBoltExploding -->
		<passive_effect name="BlockDamage" operation="base_set" value="2" tags="perkArchery"/>
		<passive_effect name="BlockDamage" operation="base_add" value="100" tags="barrelExplosive"/>
		<passive_effect name="EntityDamage" operation="base_set" value="250" tags="perkArchery"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,water"/>
			<!-- do we have damage modifiers for explosions? -->
		<passive_effect name="ProjectileVelocity" operation="base_set" value="45" tags="perkArchery"/>
		<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
		<display_value name="dExRadius" value="4"/>
		<display_value name="dExBlockDamage" value="60"/>
		<display_value name="dExEntityDamage" value="180"/>
	</effect_group>

	<effect_group name="ammoCrossbowBoltExplodingFuse" tiered="false">
		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_sparks_fuse"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_sparks_fuse"/>
		<triggered_effect trigger="onReloadStop" action="AttachParticleEffectToEntity" particle="p_sparks_fuse" parent_transform="Fuse6">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
	</effect_group>
</item>

<!-- *** Crafted_Ammo_Bundles -->

<item name="ammoBundleMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="ammo9mmBulletBall"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="ammoBundleGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="5"/> <!-- STK ammobundle -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="900"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="UnlockedBy" value="perkPistolPeteComplete"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="ammobox_grab"/>
	<property name="SoundPlace" value="ammobox_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="ammo9mmBulletBall"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<item name="ammoBundle9mmBulletBall">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammo9mmBulletBall"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="EconomicValue" value="900"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundle9mmBulletBall -->
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall"/>
	</property>
</item>

<item name="ammoBundle9mmBulletHP">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammo9mmBulletHP"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="EconomicValue" value="1400"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundle9mmBulletHP -->
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletHP"/>
	</property>
</item>

<item name="ammoBundle9mmBulletAP">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammo9mmBulletAP"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="EconomicValue" value="1400"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundle9mmBulletAP -->
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletAP"/>
	</property>
</item>

<item name="ammoBundle44MagnumBulletBall">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammo44MagnumBulletBall"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundle44MagnumBulletBall -->
	<property name="UnlockedBy" value="perkEnforcerComplete"/> <!-- BOOK_PERK -->
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletBall"/>
	</property>
</item>

<item name="ammoBundle44MagnumBulletHP">
	<property name="Extends" value="ammoBundle44MagnumBulletBall"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="CustomIcon" value="ammo44MagnumBulletHP"/>
	<property name="EconomicValue" value="1500"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundle44MagnumBulletHP -->
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletHP"/>
	</property>
</item>

<item name="ammoBundle44MagnumBulletAP">
	<property name="Extends" value="ammoBundle44MagnumBulletBall"/>
	<property name="CustomIcon" value="ammo44MagnumBulletAP"/>
	<property name="Stacknumber" value="10"/> <!-- STK ammobundle high -->
	<property name="EconomicValue" value="1500"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundle44MagnumBulletAP -->
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletAP"/>
	</property>
</item>

<item name="ammoBundle762mmBulletBall">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammo762mmBulletBall"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundle762mmBulletBall -->
	<property name="UnlockedBy" value="perkSniperComplete"/> <!-- BOOK_PERK -->
	
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall"/>
	</property>
</item>

<item name="ammoBundle762mmBulletHP">
	<property name="Extends" value="ammoBundle762mmBulletBall"/>
	<property name="CustomIcon" value="ammo762mmBulletHp"/>
	<property name="EconomicValue" value="1600"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundle762mmBulletHP -->
	<property name="UnlockedBy" value="perkSniperComplete"/> <!-- BOOK_PERK -->
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletHP"/>
	</property>
</item>

<item name="ammoBundle762mmBulletAP">
	<property name="Extends" value="ammoBundle762mmBulletBall"/>
	<property name="CustomIcon" value="ammo762mmBulletAP"/>
	<property name="EconomicValue" value="1600"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundle762mmBulletAP -->
	<property name="UnlockedBy" value="perkSniperComplete"/> <!-- BOOK_PERK -->
	
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletAP"/>
	</property>
</item>

<item name="ammoBundleShotgunShell">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammoShotgunShell"/>
	<property name="EconomicValue" value="1100"/>
	<property name="UnlockedBy" value="perkShotgunMessiahComplete"/> <!-- BOOK_PERK -->
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundleShotgunShell -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell"/>
	</property>
</item>

<item name="ammoBundleShotgunSlug">
	<property name="Extends" value="ammoBundleShotgunShell"/>
	<property name="CustomIcon" value="ammoShotgunSlug"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundleShotgunSlug -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunSlug"/>
	</property>
</item>

<item name="ammoBundleShotgunBreachingSlug">
	<property name="Extends" value="ammoBundleShotgunShell"/>
	<property name="CustomIcon" value="ammoShotgunBreachingSlug"/>
	<property name="EconomicValue" value="2000"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundleShotgunBreachingSlug -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunBreachingSlug"/>
	</property>
</item>

<item name="ammoBundleJunkTurretRegular">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammoJunkTurretRegular"/>
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoBundleJunkTurretRegular -->
	<property name="UnlockedBy" value="perkTechJunkie8Complete"/> <!-- BOOK_PERK -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoJunkTurretRegular"/>
		<property name="Create_item_count" value="1000"/>
	</property>
</item>

<item name="ammoBundleJunkTurretShell">
	<property name="Extends" value="ammoBundleJunkTurretRegular"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoBundleJunkTurretShell -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoJunkTurretShell"/>
		<property name="Create_item_count" value="1000"/>
	</property>
	<property name="CustomIcon" value="ammoJunkTurretShell"/>

</item>

<item name="ammoBundleJunkTurretAP">
	<property name="Extends" value="ammoBundleJunkTurretRegular"/>
	<property name="TraderStageTemplate" value="ammoTier3"/><!-- ammoBundleJunkTurretAP -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoJunkTurretAP"/>
		<property name="Create_item_count" value="1000"/>
	</property>
	<property name="CustomIcon" value="ammoJunkTurretAP"/>
</item>

<item name="ammoBundleArrowStone">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="ammoArrowStone"/>
	<property name="EconomicValue" value="240"/>
	<property name="TraderStageTemplate" value="arrowsTier0"/><!-- ammoBundleArrowStone -->
	<property name="UnlockedBy" value="perkRangersComplete"/> <!-- BOOK_PERK -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoArrowStone"/>
	</property>
</item>

<item name="ammoBundleArrowIron">
	<property name="Extends" value="ammoBundleArrowStone"/>
	<property name="CustomIcon" value="ammoArrowIron"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="arrowsTier1"/><!-- ammoBundleArrowIron -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoArrowIron"/>
	</property>
</item>

<item name="ammoBundleArrowSteelAP">
	<property name="Extends" value="ammoBundleArrowStone"/>
	<property name="CustomIcon" value="ammoArrowSteelAP"/>
	<property name="EconomicValue" value="1140"/>
	<property name="TraderStageTemplate" value="arrowsTier2"/><!-- ammoBundleArrowSteelAP -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP"/>
	</property>
</item>

<item name="ammoBundleArrowFlaming">
	<property name="Extends" value="ammoBundleArrowStone"/>
	<property name="CustomIcon" value="ammoArrowFlaming"/>
	<property name="EconomicValue" value="4400"/>
	<property name="TraderStageTemplate" value="arrowsTier3"/><!-- ammoBundleArrowFlaming -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoArrowFlaming"/>
	</property>
</item>

<item name="ammoBundleArrowExploding">
	<property name="Extends" value="ammoBundleArrowStone"/>
	<property name="CustomIcon" value="ammoArrowExploding"/>
	<property name="EconomicValue" value="4125"/>
	<property name="TraderStageTemplate" value="arrowsTier4"/><!-- ammoBundleArrowExploding -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoArrowExploding"/>
		<property name="Create_item_count" value="75"/>
	</property>
</item>

<item name="ammoBundleCrossbowBoltStone">
	<property name="Extends" value="ammoBundleArrowStone"/>
	<property name="CustomIcon" value="ammoCrossbowBoltStone"/>
	<property name="EconomicValue" value="240"/>
	<property name="TraderStageTemplate" value="arrowsTier0"/><!-- ammoBundleCrossbowBoltStone -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltStone"/>
	</property>
</item>
<item name="ammoBundleCrossbowBoltIron">
	<property name="Extends" value="ammoBundleCrossbowBoltStone"/>
	<property name="CustomIcon" value="ammoCrossbowBoltIron"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="arrowsTier1"/><!-- ammoBundleCrossbowBoltIron -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltIron"/>
	</property>
</item>
<item name="ammoBundleCrossbowBoltSteelAP">
	<property name="Extends" value="ammoBundleCrossbowBoltStone"/>
	<property name="CustomIcon" value="ammoCrossbowBoltSteelAP"/>
	<property name="EconomicValue" value="1140"/>
	<property name="TraderStageTemplate" value="arrowsTier2"/><!-- ammoBundleCrossbowBoltSteelAP -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltSteelAP"/>
	</property>
</item>

<item name="ammoBundleCrossbowBoltFlaming">
	<property name="Extends" value="ammoBundleCrossbowBoltStone"/>
	<property name="CustomIcon" value="ammoCrossbowBoltFlaming"/>
	<property name="EconomicValue" value="4400"/>
	<property name="TraderStageTemplate" value="arrowsTier3"/><!-- ammoBundleCrossbowBoltFlaming -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltFlaming"/>
	</property>
</item>

<item name="ammoBundleCrossbowBoltExploding">
	<property name="Extends" value="ammoBundleCrossbowBoltStone"/>
	<property name="CustomIcon" value="ammoCrossbowBoltExploding"/>
	<property name="EconomicValue" value="6000"/>
	<property name="TraderStageTemplate" value="arrowsTier4"/><!-- ammoBundleCrossbowBoltExploding -->
	
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltExploding"/>
		<property name="Create_item_count" value="75"/>
	</property>
</item>

<!-- *** Crafted_Resource_Bundles -->

<item name="resourceRockSmallBundle">
	<property name="CustomIcon" value="resourceRockSmall"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="UnlockedBy" value="perkArtOfMiningPallets"/> <!-- BOOK_PERK -->
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5"/>
	<property name="EconomicValue" value="6000"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="stone_grab"/>
	<property name="SoundPlace" value="stone_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="resourceRockSmall"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceWoodBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceWood"/>
	<property name="EconomicValue" value="3000"/>
	<property name="SoundPickup" value="wood_grab"/>
	<property name="SoundPlace" value="wood_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceWood"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceScrapIronBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceScrapIron"/>
	<property name="SoundPickup" value="scrapiron_grab"/>
	<property name="SoundPlace" value="scrapiron_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceScrapIron"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourcePotassiumNitratePowderBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourcePotassiumNitratePowder"/>
	<property name="SoundPickup" value="nitratepowder_grab"/>
	<property name="SoundPlace" value="nitratepowder_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePotassiumNitratePowder"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceLeadBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceScrapLead"/>
	<property name="SoundPickup" value="lead_grab"/>
	<property name="SoundPlace" value="lead_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceScrapLead"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceScrapBrassBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceScrapBrass"/>
	<property name="SoundPickup" value="brass_grab"/>
	<property name="SoundPlace" value="brass_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceScrapBrass"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceCoalBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceCoal"/>
	<property name="SoundPickup" value="coal_grab"/>
	<property name="SoundPlace" value="coal_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCoal"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="resourceOilShaleBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceOilShale"/>
	<property name="SoundPickup" value="oilshale_grab"/>
	<property name="SoundPlace" value="oilshale_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceOilShale"/>
		<property name="Create_item_count" value="6000"/>
	</property>
</item>

<item name="ammoGasCanBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="ammoGasCan"/>
	<property name="UnlockedBy" value="craftingVehicles"/> <!-- perkGreaseMonkey -->
	<property name="EconomicValue" value="1500"/>
	<property name="SoundPickup" value="gascan_grab"/>
	<property name="SoundPlace" value="gascan_place"/>
	<property class="Action0">
		<property name="Create_item" value="ammoGasCan"/>
		<property name="Create_item_count" value="5000"/>
	</property>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
</item>

<item name="resourceGunPowderBundle">
	<property name="Extends" value="resourceRockSmallBundle"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert -->
	<property name="EconomicValue" value="1000"/>
	<property name="SoundPickup" value="gunpowder_grab"/>
	<property name="SoundPlace" value="gunpowder_place"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="1000"/>
	</property>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
</item>

<!-- *** Throwable_Items -->

<item name="thrownAmmoPipeBomb">
	<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="DisplayType" value="ammoGrenade"/>
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="HoldType" value="25"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/PipeBomb/PipeBombPrefab.prefab"/>
	<property name="DropScale" value="2.5"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="50"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- thrownAmmoPipeBomb -->
	<property name="Weight" value="0"/>
	<property name="Explosion.BlockDamage" value="5"/>
	<property name="Explosion.EntityDamage" value="253"/>
	<property name="Explosion.ParticleIndex" value="20"/>
	<property name="Explosion.RadiusBlocks" value="4"/>
	<property name="Explosion.RadiusEntities" value="4"/>
	<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.BlastPower" value="75"/> <!-- (int,100) how far ragdolls and such are flung -->
	<property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
	<property name="StickPercent" value=".4"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownAmmoPipeBombSchematic, -->
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="ActivationTransformToHide" value="Sparks"/>
	<property name="SoundPickup" value="pipebomb_grab"/>
	<property name="SoundPlace" value="pipebomb_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="50"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Activate"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<effect_group tiered="false">
		<display_value name="dExRadius" value="1.5"/>
		<display_value name="dExBlockDamage" value="5"/>
		<display_value name="dExEntityDamage" value="253"/>
		<display_value name="dFuseTime" value="4"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
	</effect_group>
</item>

<item name="thrownGrenadeContact">
	<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<!-- <property name="CustomIconTint" value="191,37,13"/> -->
	<property name="TintColor" value="191,37,13"/>
	<property name="DisplayType" value="ammoGrenadeContact"/>
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="HoldType" value="57"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Grenade/GrenadePrefab.prefab"/>
	<property name="DropScale" value="2.5"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="25"/>
	<property name="EconomicValue" value="75"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
	<property name="Weight" value="0"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="341"/>
	<property name="Explosion.ParticleIndex" value="13"/>
	<property name="Explosion.RadiusBlocks" value="4"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.BlastPower" value="75"/> <!-- (int,100) how far ragdolls and such are flung -->
	<property name="FuseTime" value="6"/>
	<property name="FusePrimeOnActivate" value="true"/>
	<property name="ExplodeOnHit" value="true"/>
	<property name="StickPercent" value=".5"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownGrenadeContactSchematic, -->
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundUnholster" value="grenade_unholster"/>
	<property name="SoundPickup" value="grenade_grab"/>
	<property name="SoundPlace" value="grenade_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="50"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="grenade_throw"/>
		<property name="Gravity" value="-5"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="grenade_pullpin"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<effect_group tiered="false">
		<display_value name="dExRadius" value="2.5"/>
		<display_value name="dExBlockDamage" value="10"/>
		<display_value name="dExEntityDamage" value="341"/>
	</effect_group>
</item>

<item name="thrownGrenade">
	<property name="Extends" value="thrownGrenadeContact" param1="ExplodeOnHit"/>
	<!-- <property name="CustomIconTint" value="59,62,55"/> -->
	<property name="TintColor" value="59,62,55"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Grenade/GrenadePrefab.prefab"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownGrenadeSchematic, -->
	<property name="DisplayType" value="ammoGrenade"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="341"/>
	<property name="FuseTime" value="3"/>
	<property name="StickPercent" value=".3"/>
	<effect_group tiered="false">
		<display_value name="dExRadius" value="1.5"/>
		<display_value name="dExBlockDamage" value="10"/>
		<display_value name="dExEntityDamage" value="341"/>
		<display_value name="dFuseTime" value="3"/>
	</effect_group>
	<property class="Action1">
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="grenade_pullpin"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
	</property>
</item>

<item name="thrownTimedCharge">
	<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill,perkGreatHeistSafes"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="DisplayType" value="ammoGrenadeTimedCharge"/>
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="HoldType" value="62"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefab"/>
	<property name="ActivationTransformToHide" value="Armed"/>
	<property name="DropScale" value="1.8"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="300"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownTimedCharge -->
	<property name="Weight" value="0"/>
	<property name="Explosion.BlockDamage" value="110"/>
	<property name="Explosion.EntityDamage" value="800"/>
	<property name="Explosion.BlockTags" value="door,safes,timecharge"/>
	<property name="Explosion.DamageBonus.tags" value="38"/>
	<property name="Explosion.ParticleIndex" value="21"/>
	<property name="Explosion.RadiusBlocks" value=".65"/>
	<property name="Explosion.RadiusEntities" value="1.2"/>
	<property name="Explosion.DamageBonus.stone" value="1"/>
	<property name="Explosion.DamageBonus.metal" value="1"/>
	<property name="Explosion.DamageBonus.earth" value="1"/> <!-- should work? -->
	<property name="Explosion.DamageBonus.wood" value="1"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.BlastPower" value="75"/> <!-- (int,100) how far ragdolls and such are flung -->
	<property name="FusePrimeOnActivate" value="true"/>
	<property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
	<property name="StickPercent" value="1"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,bookGreatHeistGoldRush, -->
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundUnholster" value="charge_unholster"/>
	<property name="SoundStick" value="charge_stick"/>
	<property name="SoundTick" value="charge_beep,.8"/>
	<property name="SoundPickup" value="timedcharge_grab"/>
	<property name="SoundPlace" value="timedcharge_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/>
		<property name="Throw_strength_default" value="15"/>
		<property name="Max_strain_time" value="0"/>
		<property name="Sound_start" value="charge_throw"/>
		<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
		<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<!-- UseAction -->
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
		<!-- obsolete if rounds per minute exists -->
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<effect_group tiered="false">
		<display_value name="dExRadius" value="1"/>
		<display_value name="dExBlockDamage" value="3000"/>
		<display_value name="dExEntityDamage" value="800"/>
		<display_value name="dFuseTime" value="4"/>
	</effect_group>
</item>

<item name="thrownDynamite">
	<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="DisplayType" value="ammoGrenade"/>
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="HoldType" value="66"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Dynamite/dynamitePrefab.prefab"/>
	<property name="DropScale" value="2.5"/>
	<property name="Material" value="MDynamite"/>
	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownDynamite -->
	<property name="Weight" value="0"/>
	<property name="ActivationTransformToHide" value="Sparks"/>
	<property name="Explosion.BlockDamage" value="3000"/>
	<property name="Explosion.EntityDamage" value="550"/>
	<property name="Explosion.ParticleIndex" value="22"/>
	<property name="Explosion.RadiusBlocks" value="5"/>
	<property name="Explosion.RadiusEntities" value="6"/>
	<!--<property name="Explosion.DamageBonus.stone" value="0"/><property name="Explosion.DamageBonus.metal" value="0"/><property name="Explosion.DamageBonus.earth" value="0"/><property name="Explosion.DamageBonus.cloth" value="5"/><property name="Explosion.DamageBonus.wood" value="0"/><property name="Explosion.DamageBonus.water" value="0"/>-->
	<property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
	<property name="StickPercent" value=".2"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownDynamiteSchematic, -->
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="dynamite_grab"/>
	<property name="SoundPlace" value="dynamite_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Throw_strength_default" value="6"/>
		<property name="Throw_strength_max" value="28"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Activate"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<effect_group tiered="false">
		<display_value name="dExRadius" value="1.5"/>
		<display_value name="dExBlockDamage" value="3000"/>
		<display_value name="dExEntityDamage" value="550"/>
		<display_value name="dFuseTime" value="4"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
	</effect_group>
</item>

<item name="thrownAmmoMolotovCocktail">
	<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill,molotov"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="DisplayType" value="ammoGrenadeFire"/>
	<property name="Class" value="ItemClassTimeBomb"/>
	<property name="HoldType" value="54"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_dropPrefab.prefab"/>
	<property name="HandMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotovPrefab.prefab"/>
	<property name="ActivationEmissive" value="LOD"/>
	<property name="ActivationTransformToHide" value="LightMover;Flames;Smoke;ClothFlames;ClothFlamesLight"/>
	<property name="DropScale" value="2.1"/>
	<property name="FusePrimeOnActivate" value="true"/>
	<property name="Material" value="Morganic"/>
	<property name="ThrowableDecoy" value="true"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="20"/>
	<property name="LightValue" value=".3"/>
	<property name="LightSource" value="lightSource"/>
	<property name="ActivateObject" value="lightSource"/>
	<property name="Explosion.ParticleIndex" value="10"/>
	<property name="Explosion.Duration" value="8"/>
	<property name="Explosion.RadiusBlocks" value="1"/>
	<property name="Explosion.RadiusEntities" value="1"/>
	<property name="Explosion.BlastPower" value="35"/>
	<property name="Explosion.DamageBonus.stone" value=".1"/>
	<property name="Explosion.DamageBonus.metal" value="0"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="6"/>
	<property name="Explosion.Buff" value="buffBurningMolotov"/> <!-- molotovs have a ExplosionDamageArea script that runs this buff for their ground effect -->
	<property name="FuseTime" value="20000"/> <!-- theoretically redundant but I don't want to experiment on this -->
	<property name="ExplodeOnHit" value="true"/>
	<property name="StickPercent" value=".5"/>
	<property name="EconomicValue" value="75"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- thrownAmmoMolotovCocktail -->
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="SoundPickup" value="molotov_grab"/>
	<property name="SoundPlace" value="molotov_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Explosion.ParticleIndex" value="7"/>
		<property name="Throw_strength_default" value="20"/>
		<property name="Throw_strength_max" value="50"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="swoosh"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<!-- UseAction -->
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
		<!-- obsolete if rounds per minute exists -->
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
		<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
	</property>

	<!-- <property class="Action1">
		<property name="Class" value="Activate"/>
		<property name="Delay" value="1"/>
	</property> -->

	<effect_group tiered="false">
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="2.7" cvar="%buffBurningMolotovDuration" operation="set" value="16">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="2.7" cvar="%buffBurningMolotovDuration" operation="set" value="18">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="NotEquals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="2.7" buff="buffBurningMolotov">
			<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
		</triggered_effect>

		<display_value name="dExDamageFire" value="250"/>
		<display_value name="dExRadius" value="3"/>
		<display_value name="dDuration" value="16"/>

		<triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
	</effect_group>
	
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="molotovActive" operation="set" value="1"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="10">
			<requirement name="CVarCompare" cvar="molotovActive" operation="EQ" value="1"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="molotovActive"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="molotovActive"/>
	</effect_group>
</item>

<item name="ammoDartIron">
	<property name="Extends" value="ammoArrowIron" param1="HandMeshfile"/>
	<property name="Meshfile" value="@:Entities/Electrical/steel_dartPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Stacknumber" value="500"/> <!-- STK ammo -->
	<property name="EconomicValue" value="34"/>
	<property name="TraderStageTemplate" value="ammoTier1"/><!-- ammoDartIron -->
	<property name="EconomicBundleSize" value="10"/>
	<property name="DisplayType" value="ammoDart"/>
	<property name="SoundPickup" value="nails_grab"/>
	<property name="SoundPlace" value="nails_place"/>
	<property class="Action1">
		<property name="Velocity" value="55"/>
		<property name="Gravity" value="-4"/>
		<property name="LifeTime" value="2"/>
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="22,45"/>
		<property name="BlockDamage" value="3,8"/>
	</property>
	<effect_group name="ammoDartIron" tiered="false">
		<passive_effect name="EntityDamage" operation="base_set" value="45"/>
		<passive_effect name="BlockDamage" operation="base_set" value="2"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth,stone"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="55"/>
	</effect_group>
</item>

<!-- *** Crafting_Parts -->

<item name="partsMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="RepairTools" value="resourceRepairKit"/> <!-- 1 resourceRepairKit is worth 2000 -->
	<property name="Stacknumber" value="50"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="750"/>
	<property name="Group" value="Resources"/>
	<!-- NOPE <property name="RepairExpMultiplier" value="10"/>
	<property name="CraftingIngredientExp" value="80"/>-->
</item>

<item name="gunMGT1AK47Parts">
	<property name="Extends" value="partsMaster" param1="CustomIcon"/>
	<property name="Tags" value="parts,machinegunSkill"/>
	<property name="ItemTypeIcon" value="gunsmithing"/>
	<property name="DescriptionKey" value="gunPartsGroupDesc"/>
	<property name="Material" value="MMachineGunParts"/>
	<property name="EconomicValue" value="150"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="50"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
</item>

<item name="gunHandgunT1PistolParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,handgunSkill"/>
	<property name="Material" value="MHandGunParts"/>
</item>

<item name="gunRifleT1HuntingRifleParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,rifleSkill"/>
	<property name="Material" value="MRifleParts"/>
</item>

<item name="gunShotgunT1DoubleBarrelParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,shotgunSkill"/>
	<property name="Material" value="MShotgunParts"/>
</item>

<item name="gunBowT1WoodenBowParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,bowSkill"/>
	<property name="Material" value="MBowCrossbowParts"/>
	<property name="SoundPickup" value="parts_bow_grab"/>
	<property name="SoundPlace" value="parts_bow_place"/>
</item>

<item name="gunExplosivesT3RocketLauncherParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,explosivesSkill"/>
	<property name="Material" value="MRocketLauncherParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="gunBotRoboticsParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,roboticsSkill"/>
	<property name="Material" value="MJunkTurretParts"/>
</item>

<item name="meleeWpnBatonT2StunBatonParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,roboticsSkill"/>
	<property name="Material" value="MmeleeWpnBatonParts"/>
</item>

<item name="meleeWpnKnucklesT3SteelKnucklesParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,knuckleSkill,craftingKnuckles"/>
	<property name="Material" value="MmeleeWpnKnucklesParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="meleeWpnBladeT3MacheteParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,bladeSkill"/>
	<property name="Material" value="MmeleeWpnBladeParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="meleeWpnSpearT3SteelSpearParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,spearSkill"/>
	<property name="Material" value="MmeleeWpnSpearParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="meleeWpnClubT3SteelClubParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,clubSkill"/>
	<property name="Material" value="MmeleeWpnClubParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="meleeWpnSledgeT3SteelSledgehammerParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,sledgeSkill"/>
	<property name="Material" value="MmeleeWpnSledgeParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="meleeToolAllSteelParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,harvestingSkill,repairingSkill,salvagingSkill"/>
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="EconomicValue" value="200"/>
</item>

<item name="armorParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,armorLightSkill,armorMediumSkill,armorHeavySkill"/>
	<property name="Material" value="MarmorHeavy"/>
	<property name="EconomicValue" value="200"/>
	<property name="SoundPickup" value="parts_armor_grab"/>
	<property name="SoundPlace" value="parts_armor_place"/>
</item>

<item name="meleeToolAxeT3ChainsawParts">
	<property name="Extends" value="gunMGT1AK47Parts"/>
	<property name="Tags" value="parts,harvestingSkill,repairingSkill,salvagingSkill"/>
	<property name="Material" value="MMotorToolParts"/>
	<property name="EconomicValue" value="200"/>
</item>

<!-- *** Vehicles_Items -->

<item name="vehicleWheels">
	<property name="Extends" value="partsMaster" param1="CustomIcon"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="DescriptionKey" value="vehiclePartsGroupDesc"/>
	<property name="EconomicValue" value="300"/>
	<property name="Weight" value="0"/>
	<property name="Group" value="Science,TCScience"/>
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleAnySchematic, -->
	<property name="SoundPickup" value="wheel_grab"/>
	<property name="SoundPlace" value="wheel_place"/>
</item>

<!-- parts are 30% of the vehicle so you get a discount building your own-->
<item name="vehicleMinibikeChassis">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="1800"/>
	<property name="TraderStageTemplate" value="vehicleTier1"/><!-- vehicleMinibikeChassis -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleMinibikeChassisSchematic, -->
	<property name="SoundPickup" value="chassis_grab"/>
	<property name="SoundPlace" value="chassis_place"/>
</item>

<item name="vehicleMinibikeHandlebars">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="1800"/>
	<property name="TraderStageTemplate" value="vehicleTier1"/><!-- vehicleMinibikeHandlebars -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleMinibikeHandlebarsSchematic, -->
	<property name="SoundPickup" value="handlebars_grab"/>
	<property name="SoundPlace" value="handlebars_place"/>
</item>

<item name="vehicleMinibikePlaceable">
	<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat,vstorage,canHaveCosmetic"/>
	<property name="DescriptionKey" value="vehiclePlaceableGroupDesc"/>
	<property name="HoldType" value="7"/>
	<property name="HoldingItemHidden" value="true"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VBikeMini/VBikeMiniP.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="6000"/>
	<property name="TraderStageTemplate" value="vehicleTier2"/><!-- vehicleMinibikePlaceable -->
	<property name="SellableToTrader" value="true"/>
	<property name="Group" value="Science,TCScience"/>
	<property name="SoundPickup" value="minibike_grab"/>
	<property name="SoundPlace" value="minibike_place"/>
	<property class="Action1">
		<property name="Class" value="SpawnVehicle"/>
		<property name="Vehicle" value="vehicleMinibike"/>
	</property>
	<effect_group name="vehicleMinibikePlaceable" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="3"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DegradationMax" operation="base_set" value="2000"/>
	</effect_group>
</item>

<item name="vehicleBicycleChassis">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="750"/>
	<property name="TraderStageTemplate" value="vehicleTier0"/><!-- vehicleBicycleChassis -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleBicycleChassisSchematic, -->
	<property name="SoundPickup" value="chassis_grab"/>
	<property name="SoundPlace" value="chassis_place"/>
</item>

<item name="vehicleBicycleHandlebars">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="750"/>
	<property name="TraderStageTemplate" value="vehicleTier0"/><!-- vehicleBicycleHandlebars -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleBicycleHandlebarsSchematic, -->
	<property name="SoundPickup" value="handlebars_grab"/>
	<property name="SoundPlace" value="handlebars_place"/>
</item>

<item name="vehicleBicyclePlaceable">
	<property name="Extends" value="vehicleMinibikePlaceable"/>
	<property name="Tags" value="vehicle,vlight,vstorage,canHaveCosmetic"/>
	<property name="DescriptionKey" value="vehiclePlaceableBicycleDesc"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VBikeMountain/VBikeMountainP.prefab"/>
	<property name="EconomicValue" value="2500"/>
	<property name="TraderStageTemplate" value="vehicleTier1"/><!-- vehicleBicyclePlaceable -->
	<property name="SoundPickup" value="bike_grab"/>
	<property name="SoundPlace" value="bike_place"/>
	<property class="Action1">
		<property name="Vehicle" value="vehicleBicycle"/>
	</property>
	<effect_group name="vehicleBicyclePlaceable" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="2"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1500"/>
	</effect_group>
</item>

<item name="vehicleMotorcycleChassis">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="3000"/>
	<property name="TraderStageTemplate" value="vehicleTier2"/><!-- vehicleMotorcycleChassis -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleMotorcycleChassisSchematic, -->
	<property name="SoundPickup" value="chassis_grab"/>
	<property name="SoundPlace" value="chassis_place"/>
</item>

<item name="vehicleMotorcycleHandlebars">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="3000"/>
	<property name="TraderStageTemplate" value="vehicleTier2"/><!-- vehicleMotorcycleHandlebars -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleMotorcycleHandlebarsSchematic, -->
	<property name="SoundPickup" value="handlebars_grab"/>
	<property name="SoundPlace" value="handlebars_place"/>
</item>

<item name="vehicleMotorcyclePlaceable">
	<property name="Extends" value="vehicleMinibikePlaceable"/>
	<property name="Tags" value="vehicle,varmor,vengine,vfuel,vlight,vseat,vstorage,canHaveCosmetic"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VMotorcycle/VMotorcycleP.prefab"/>
	<property name="EconomicValue" value="10000"/>
	<property name="TraderStageTemplate" value="vehicleTier3"/><!-- vehicleMotorcyclePlaceable -->
	<property name="SoundPickup" value="motorcycle_grab"/>
	<property name="SoundPlace" value="motorcycle_place"/>
	<property class="Action1">
		<property name="Vehicle" value="vehicleMotorcycle"/>
		<property name="VehicleSize" value="1.3, 1.9, 3"/>
	</property>
	<effect_group name="vehicleMotorcyclePlaceable" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="4"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DegradationMax" operation="base_set" value="4000"/>
	</effect_group>
</item>

<item name="vehicleTruck4x4Chassis">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="9000"/>
	<property name="TraderStageTemplate" value="vehicleTier3"/><!-- vehicleTruck4x4Chassis -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey -->
	<property name="SoundPickup" value="chassis_grab"/>
	<property name="SoundPlace" value="chassis_place"/>
</item>

<item name="vehicleTruck4x4Accessories">
	<property name="Extends" value="vehicleBicycleHandlebars"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="9000"/>
	<property name="TraderStageTemplate" value="vehicleTier3"/><!-- vehicleTruck4x4Accessories -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey -->
</item>

<item name="vehicleTruck4x4Placeable">
	<property name="Extends" value="vehicleMinibikePlaceable"/>
	<property name="Tags" value="vehicle,vengine,vfuel,vlight,vplow,vseat,vstorage,canHaveCosmetic"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VTruck4x4/VTruck4x4P.prefab"/>
	<property name="EconomicValue" value="30000"/>
	<property name="TraderStageTemplate" value="vehicleTier4"/><!-- vehicleTruck4x4Placeable -->
	<property class="Action1">
		<property name="Vehicle" value="vehicleTruck4x4"/>
		<property name="VehicleSize" value="4.5, 3.1, 7"/>
	</property>
	<effect_group name="main" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="5"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DegradationMax" operation="base_set" value="8000"/>
	</effect_group>
</item>

<item name="vehicleGyroCopterChassis">
	<property name="Extends" value="vehicleWheels"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="15000"/>
	<property name="TraderStageTemplate" value="vehicleTier4"/><!-- vehicleGyroCopterChassis -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleGyroCopterChassisSchematic, -->
	<property name="SoundPickup" value="chassis_grab"/>
	<property name="SoundPlace" value="chassis_place"/>
</item>

<item name="vehicleGyroCopterAccessories">
	<property name="Extends" value="vehicleBicycleHandlebars"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="EconomicValue" value="15000"/>
	<property name="TraderStageTemplate" value="vehicleTier4"/><!-- vehicleGyroCopterAccessories -->
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,vehicleGyroCopterAccessoriesSchematic, -->
</item>

<item name="vehicleGyrocopterPlaceable">
	<property name="Extends" value="vehicleMinibikePlaceable"/>
	<property name="Tags" value="vehicle,varmor,vengine,vfuel,vlight,vstorage,canHaveCosmetic"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
	<property name="EconomicValue" value="50000"/>
	<property name="TraderStageTemplate" value="vehicleTier5"/><!-- vehicleGyrocopterPlaceable -->
	<property class="Action1">
		<property name="Vehicle" value="vehicleGyrocopter"/>
		<property name="VehicleSize" value="2.5, 2.5, 5.5"/>
	</property>
	<effect_group name="vehicleGyrocopterPlaceable" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="4"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="DegradationMax" operation="base_set" value="3500"/>
	</effect_group>
</item>

<!--
<item name="vehicleHelicopterPlaceable">
	<property name="Extends" value="vehicleMinibikePlaceable"/>
	<property name="Tags" value="vehiclesSkill"/>
	<property name="Meshfile" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
	<property name="EconomicValue" value="220000"/>
	<property class="Action1">
		<property name="Vehicle" value="vehicleHelicopter"/>
		<property name="VehicleSize" value="2.5, 2.5, 5.5"/>
	</property>
	<effect_group name="vehicleHelicopterPlaceable" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="4"/>
		<passive_effect name="DegradationMax" operation="base_set" value="4500"/>
	</effect_group>
</item>
-->

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** SDSC_ARMOR -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** PRIMITIVE_ARMOR -->
<item name="armorPrimitiveMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="armorLumberjackHelmet"/>
	<property name="DisplayType" value="armorLight"/>
	<property name="Material" value="Mplants"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorMilitaryGroupDesc"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
	<property name="EconomicValue" value="200"/>
	<!-- <property name="TraderStageTemplate" value="armorTier0"/> -->
	<property name="SellableToTrader" value="false"/>
	<property name="UnlockedBy" value="craftingArmor"/>
	<property name="ShowQuality" value="true"/>
</item>
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- *** PRIMITIVE_HELMET -->
<item name="armorPrimitiveHelmet">
	<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPrimitiveHelmetDesc"/>
	<property name="DisplayType" value="armorPrimitiveHelmet"/>
	<property name="ArmorGroup" value="groupPrimitive"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="PrimitiveHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fiber/gear{sex}FiberPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** PRIMITIVE_OUTFIT -->
<item name="armorPrimitiveOutfit">
	<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPrimitiveOutfitDesc"/>
	<property name="DisplayType" value="armorPrimitiveOutfit"/>
	<property name="ArmorGroup" value="groupPrimitive"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="PrimitiveOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fiber/gear{sex}FiberPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** PRIMITIVE_GLOVES -->
<item name="armorPrimitiveGloves">
	<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPrimitiveGlovesDesc"/>
	<property name="DisplayType" value="armorPrimitiveGloves"/>
	<property name="ArmorGroup" value="groupPrimitive"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_cloth_grab"/>
	<property name="SoundPlace" value="gloves_cloth_place"/>
	<effect_group name="PrimitiveGloves">
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fiber/gear{sex}FiberPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value=""/>
	</property>
</item>

		<!-- *** PRIMITIVE_BOOTS -->
<item name="armorPrimitiveBoots">
	<property name="Extends" value="armorPrimitiveMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPrimitiveBootsDesc"/>
	<property name="DisplayType" value="armorPrimitiveBoots"/>
	<property name="ArmorGroup" value="groupPrimitive"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_straw_grab"/>
	<property name="SoundPlace" value="footwear_straw_place"/>
	<effect_group name="PrimitiveBoots">
		<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fiber/gear{sex}FiberPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value=""/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** LIGHT_ARMORS -->
<item name="armorLightMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="armorLumberjackHelmet"/>
	<property name="DisplayType" value="armorLight"/>
	<property name="Material" value="MarmorMedium"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorMilitaryGroupDesc"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="armorTier1"/><!-- armorLightMaster -->
	<property name="UnlockedBy" value="craftingArmor"/>
	<property name="ShowQuality" value="true"/>
</item>
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** LUMBERJACK -->

		<!-- *** LUMBERJACK_HELMET -->
<item name="armorLumberjackHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorLumberjackHelmetDesc"/>
	<property name="DisplayType" value="armorLumberjackHelmet"/>
	<property name="ArmorGroup" value="groupLumberjack"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="LumberjackHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="HarvestCount" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6" tags="lumberjackHarvest"/>
		<display_value name="dHarvestCount" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/HeadgearMorphMatrix/{race}{variant}/gearLumberjack{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** LUMBERJACK_OUTFIT -->
<item name="armorLumberjackOutfit">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorLumberjackOutfitDesc"/>
	<property name="DisplayType" value="armorLumberjackOutfit"/>
	<property name="ArmorGroup" value="groupLumberjack"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="LumberjackOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
		<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** LUMBERJACK_GLOVES -->
<item name="armorLumberjackGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorLumberjackGlovesDesc"/>
	<property name="DisplayType" value="armorLumberjackGloves"/>
	<property name="ArmorGroup" value="groupLumberjack"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="LumberjackGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="EntityDamage" operation="base_add" value="2,4,6,8,10,15" tier="1,2,3,4,5,6" tags="axe"/>
		<display_value name="dLumberJackDamage" value="2,4,6,8,10,15" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** LUMBERJACK_BOOTS -->
<item name="armorLumberjackBoots">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorLumberjackBootsDesc"/>
	<property name="DisplayType" value="armorLumberjackBoots"/>
	<property name="ArmorGroup" value="groupLumberjack"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_regular_grab"/>
	<property name="SoundPlace" value="footwear_regular_place"/>
	<effect_group name="LumberjackBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" tags="running"/>
		<display_value name="dStaminaRegen" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** PREACHER -->
		<!-- *** PREACHER_HELMET -->
<item name="armorPreacherHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPreacherHelmetDesc"/>
	<property name="DisplayType" value="armorPreacherHelmet"/>
	<property name="ArmorGroup" value="groupPreacher"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorPrecherHelmetCritChance"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="PreacherHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dBartering" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/HeadgearMorphMatrix/{race}{variant}/gearPreacher{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** PREACHER_OUTFIT -->
<item name="armorPreacherOutfit">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPreacherOutfitDesc"/>
	<property name="DisplayType" value="armorPreacherOutfit"/>
	<property name="ArmorGroup" value="groupPreacher"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="PreacherOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dDamageResist" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="EntityTagCompare" target="other" tags="zombie"/>
			<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/gear{sex}PreacherPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** PREACHER_GLOVES -->
<item name="armorPreacherGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPreacherGlovesDesc"/>
	<property name="DisplayType" value="armorPreacherGloves"/>
	<property name="ArmorGroup" value="groupPreacher"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_cloth_grab"/>
	<property name="SoundPlace" value="gloves_cloth_place"/>
	<effect_group name="PreacherGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			<requirement name="EntityTagCompare" target="other" tags="zombie"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/gear{sex}PreacherPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** PREACHER_BOOTS -->
<item name="armorPreacherBoots">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorPreacherBootsDesc"/>
	<property name="DisplayType" value="armorPreacherBoots"/>
	<property name="ArmorGroup" value="groupPreacher"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorPreacherBootsHealing"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="PreacherBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$treatedPreacher" operation="set" value=".02,.04,.06,.08,.1,.2">
			<requirement name="IsEquipped"/></triggered_effect>
		
		<display_value name="dTreatedCritHealing" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedPreacher"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/gear{sex}PreacherPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** ROGUE -->
		<!-- *** ROGUE_HELMET -->
<item name="armorRogueHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRogueHelmetDesc"/>
	<property name="DisplayType" value="armorRogueHelmet"/>
	<property name="ArmorGroup" value="groupRogue"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="RogueHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="ScavengingTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		
		<passive_effect name="LootStage" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dLootStage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** ROGUE_OUTFIT -->
<item name="armorRogueOutfit">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRogueOutfitDesc"/>
	<property name="DisplayType" value="armorRogueOutfit"/>
	<property name="ArmorGroup" value="groupRogue"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_leather_grab"/>
	<property name="SoundPlace" value="outfit_leather_place"/>
	<effect_group name="RogueOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->

		<display_value name="dSneakEffectiveness" value=".05,.1,.14,.18,.22,.3" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<passive_effect name="LightMultiplier" operation="perc_add" value="-.05,-.1,-.14,-.18,-.22,-.3" tier="1,2,3,4,5,6">
				<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
			</passive_effect>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.03,-.05,-.07,-.1,-.13,-.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="CrouchSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="EnemySearchDuration" operation="perc_add" value=".05,.1,.14,.18,.22,.3" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** ROGUE_GLOVES -->
<item name="armorRogueGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRogueGlovesDesc"/>
	<property name="DisplayType" value="armorRogueGloves"/>
	<property name="ArmorGroup" value="groupRogue"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="RogueGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dLockpickSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dLockpickSuccess" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<passive_effect name="LockPickTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="LockPickBreakChance" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** ROGUE_BOOTS -->
<item name="armorRogueBoots">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRogueBootsDesc"/>
	<property name="DisplayType" value="armorRogueBoots"/>
	<property name="ArmorGroup" value="groupRogue"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="RogueBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Increase $rogueBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".01414" >
			<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".02828" >
			<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".044" >
			<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".05656" >
			<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".0707" >
			<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value=".08484" >
			<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$rogueBootFallDMG" operation="set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRogueBoots"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRogueBoots"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** ATHLETIC -->
		<!-- *** ATHLETIC_HELMET -->
<item name="armorAthleticHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAthleticHelmetDesc"/>
	<property name="DisplayType" value="armorAthleticHelmet"/>
	<property name="ArmorGroup" value="groupAthletic"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="AthleticHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dFitnessBartering" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" tags="fitness"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/HeadgearMorphMatrix/{race}{variant}/gearFitness{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** ATHLETIC_OUTFIT -->
<item name="armorAthleticOutfit">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAthleticOutfitDesc"/>
	<property name="DisplayType" value="armorAthleticOutfit"/>
	<property name="ArmorGroup" value="groupAthletic"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="AthleticOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="HealthMax" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
		<display_value name="dHealthMax" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/gear{sex}FitnessPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** ATHLETIC_GLOVES -->
<item name="armorAthleticGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAthleticGlovesDesc"/>
	<property name="DisplayType" value="armorAthleticGloves"/>
	<property name="ArmorGroup" value="groupAthletic"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="AthleticGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="StaminaMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6"/>
		<display_value name="dStaminaMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/gear{sex}FitnessPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** ATHLETIC_BOOTS -->
<item name="armorAthleticBoots">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAthleticBootsDesc"/>
	<property name="DisplayType" value="armorAthleticBoots"/>
	<property name="ArmorGroup" value="groupAthletic"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_regular_grab"/>
	<property name="SoundPlace" value="footwear_regular_place"/>
	<effect_group name="AthleticBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/gear{sex}FitnessPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** ENFORCER -->
		<!-- *** ENFORCER_HELMET -->
<item name="armorEnforcerHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorEnforcerHelmetDesc"/>
	<property name="DisplayType" value="armorEnforcerHelmet"/>
	<property name="ArmorGroup" value="groupEnforcer"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_sunglasses_grab"/>
	<property name="SoundPlace" value="headwear_sunglasses_place"/>
	<effect_group name="EnforcerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/HeadgearMorphMatrix/{race}{variant}/gearEnforcer{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
	</property>
</item>

		<!-- *** ENFORCER_OUTFIT -->
<item name="armorEnforcerOutfit">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorEnforcerOutfitDesc"/>
	<property name="DisplayType" value="armorEnforcerOutfit"/>
	<property name="ArmorGroup" value="groupEnforcer"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorEnforcerCritResist"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="EnforcerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$enforcerBuffResistance" operation="set" value=".05,.1,.15,.2,.25,.4">
			<requirement name="IsEquipped"/></triggered_effect>
		
		<display_value name="dCritResist" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
	</effect_group>

	<!-- Enforcer Vol 02 -->
	<effect_group>
		<passive_effect name="GeneralDamageResist" operation="base_add" value="0.05">
			<requirement name="ProgressionLevel" progression_name="perkEnforcerApparel" operation="Equals" value="1"/>
		</passive_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$enforcerBuffResistance"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** ENFORCER_GLOVES -->
<item name="armorEnforcerGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorEnforcerGlovesDesc"/>
	<property name="DisplayType" value="armorEnforcerGloves"/>
	<property name="ArmorGroup" value="groupEnforcer"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="EnforcerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<display_value name="dFuelUsage" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<passive_effect name="VehicleFuelUsePer" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** ENFORCER_BOOTS -->
<item name="armorEnforcerBoots">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorEnforcerBootsDesc"/>
	<property name="DisplayType" value="armorEnforcerBoots"/>
	<property name="ArmorGroup" value="groupEnforcer"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_regular_grab"/>
	<property name="SoundPlace" value="footwear_regular_place"/>
	<effect_group name="EnforcerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** MEDIUM_ARMORS -->
<item name="armorMediumMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="armorAssassinHelmet"/>
	<property name="DisplayType" value="armorMedium"/>
	<property name="Material" value="MarmorMedium"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorMilitaryGroupDesc"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="armorTier1"/><!-- armorMediumMaster -->
	<property name="UnlockedBy" value="craftingArmor"/>
	<property name="ShowQuality" value="true"/>
</item>
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** FARMER -->
		<!-- *** FARMER_HELMET -->
<item name="armorFarmerHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorFarmerHelmetDesc"/>
	<property name="DisplayType" value="armorFarmerHelmet"/>
	<property name="ArmorGroup" value="groupFarmer"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_straw_grab"/>
	<property name="SoundPlace" value="headwear_straw_place"/>
	<effect_group name="FarmerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<passive_effect name="LootProb" operation="perc_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6" tags="seedSkill"/>
		<display_value name="dLootProb" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Farmer/HeadgearMorphMatrix/{race}{variant}/gearFarmer{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** FARMER_OUTFIT -->
<item name="armorFarmerOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorFarmerOutfitDesc"/>
	<property name="DisplayType" value="armorFarmerOutfit"/>
	<property name="ArmorGroup" value="groupFarmer"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="FarmerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dHarvestCount" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Gives a chance to add an additional harvest. Chance increases with tier -->
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Farmer/gear{sex}FarmerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** FARMER_GLOVES -->
<item name="armorFarmerGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorFarmerGlovesDesc"/>
	<property name="DisplayType" value="armorFarmerGloves"/>
	<property name="ArmorGroup" value="groupFarmer"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_cloth_grab"/>
	<property name="SoundPlace" value="gloves_cloth_place"/>
	<effect_group name="FarmerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>

		<display_value name="dRifleDamage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
		<passive_effect name="EntityDamage" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6" tags="perkDeadEye"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Farmer/gear{sex}FarmerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** FARMER_BOOTS -->
<item name="armorFarmerBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorFarmerBootsDesc"/>
	<property name="DisplayType" value="armorFarmerBoots"/>
	<property name="ArmorGroup" value="groupFarmer"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="FarmerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dHarvestCount" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Gives a chance to harvest a seed from crops. Chance increases with tier -->
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
		</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Farmer/gear{sex}FarmerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** BIKER -->
		<!-- *** BIKER_HELMET -->
<item name="armorBikerHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorBikerHelmetDesc"/>
	<property name="DisplayType" value="armorBikerHelmet"/>
	<property name="ArmorGroup" value="groupBiker"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metalplastic_grab"/>
	<property name="SoundPlace" value="headwear_metalplastic_place"/>
	<effect_group name="BikerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.049"/> <!-- Set .001 lower to resolve floating point rounding issues -->
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<passive_effect name="BuffResistance" operation="base_add" value=".02,.04,.061,.08,.1,.2" tier="1,2,3,4,5,6" tags="buffInjuryStunned01"/>
		<display_value name="dStunResist" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/HeadgearMorphMatrix/{race}{variant}/gearBiker{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** BIKER_OUTFIT -->
<item name="armorBikerOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorBikerOutfitDesc"/>
	<property name="DisplayType" value="armorBikerOutfit"/>
	<property name="ArmorGroup" value="groupBiker"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_leather_grab"/>
	<property name="SoundPlace" value="outfit_leather_place"/>
	<effect_group name="BikerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="HealthMax" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
		<display_value name="dHealthMax" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** BIKER_GLOVES -->
<item name="armorBikerGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorBikerGlovesDesc"/>
	<property name="DisplayType" value="armorBikerGloves"/>
	<property name="ArmorGroup" value="groupBiker"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="BikerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="meleeWeapon,knuckleSkill"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** BIKER_BOOTS -->
<item name="armorBikerBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorBikerBootsDesc"/>
	<property name="DisplayType" value="armorBikerBoots"/>
	<property name="ArmorGroup" value="groupBiker"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="BikerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dStaminaLoss" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="meleeWeapon,knuckleSkill"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Biker/gear{sex}BikerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** SCAVENGER -->
		<!-- *** SCAVENGER_HELMET -->
<item name="armorScavengerHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorScavengerHelmetDesc"/>
	<property name="DisplayType" value="armorScavengerHelmet"/>
	<property name="ArmorGroup" value="groupScavenger"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="ScavengerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.049"/> <!-- Set .001 lower to resolve floating point rounding issues -->
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dPlayerExpGain" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="salvageTool"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6" tags="Harvesting"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/HeadgearMorphMatrix/{race}{variant}/gearScavenger{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** SCAVENGER_OUTFIT -->
<item name="armorScavengerOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorScavengerOutfitDesc"/>
	<property name="DisplayType" value="armorScavengerOutfit"/>
	<property name="ArmorGroup" value="groupScavenger"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="ScavengerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
		<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** SCAVENGER_GLOVES -->
<item name="armorScavengerGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorScavengerGlovesDesc"/>
	<property name="DisplayType" value="armorScavengerGloves"/>
	<property name="ArmorGroup" value="groupScavenger"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="ScavengerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dHarvestSalvage" value=".05,.1,.15,.2,.25,.3" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Gives a chance to harvest additional resources when salvaging. Chance increases with Tier -->
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** SCAVENGER_BOOTS -->
<item name="armorScavengerBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorScavengerBootsDesc"/>
	<property name="DisplayType" value="armorScavengerBoots"/>
	<property name="ArmorGroup" value="groupScavenger"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="ScavengerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dStaminaLoss" value="-.05,-.1,-.149,-.2,-.25,-.4" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="salvageTool"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.4" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** RANGER -->
		<!-- *** RANGER_HELMET -->
<item name="armorRangerHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRangerHelmetDesc"/>
	<property name="DisplayType" value="armorRangerHelmet"/>
	<property name="ArmorGroup" value="groupRanger"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="RangerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.049"/> <!-- Set .001 lower to resolve floating point rounding issues -->
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/HeadgearMorphMatrix/{race}{variant}/gearRanger{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** RANGER_OUTFIT -->
<item name="armorRangerOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRangerOutfitDesc"/>
	<property name="DisplayType" value="armorRangerOutfit"/>
	<property name="ArmorGroup" value="groupRanger"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_leather_grab"/>
	<property name="SoundPlace" value="outfit_leather_place"/>
	<effect_group name="RangerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="HealthMax" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
		<display_value name="dHealthMax" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** RANGER_GLOVES -->
<item name="armorRangerGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRangerGlovesDesc"/>
	<property name="DisplayType" value="armorRangerGloves"/>
	<property name="ArmorGroup" value="groupRanger"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="RangerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<display_value name="dRangerDamage" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** RANGER_BOOTS -->
<item name="armorRangerBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRangerBootsDesc"/>
	<property name="DisplayType" value="armorRangerBoots"/>
	<property name="ArmorGroup" value="groupRanger"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="RangerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="StaminaMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
		<display_value name="dStaminaMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** COMMANDO -->
		<!-- *** COMMANDO_HELMET -->
<item name="armorCommandoHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorCommandoHelmetDesc"/>
	<property name="DisplayType" value="armorCommandoHelmet"/>
	<property name="ArmorGroup" value="groupCommando"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="CommandoHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.049"/> <!-- Set .001 lower to resolve floating point rounding issues -->
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="BuffResistance" operation="base_add" value=".02,.04,.061,.08,.1,.2" tier="1,2,3,4,5,6" tags="buffInjuryStunned01"/>
		<display_value name="dStunResist" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/HeadgearMorphMatrix/{race}{variant}/gearCommando{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** COMMANDO_OUTFIT -->
<item name="armorCommandoOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorCommandoOutfitDesc"/>
	<property name="DisplayType" value="armorCommandoOutfit"/>
	<property name="ArmorGroup" value="groupCommando"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="CommandoOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
		
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".02,.04,.06,.08,.1,.2">
			<requirement name="IsEquipped"/></triggered_effect>
		
		<display_value name="dNaturalCritHealing" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** COMMANDO_GLOVES -->
<item name="armorCommandoGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorCommandoGlovesDesc"/>
	<property name="DisplayType" value="armorCommandoGloves"/>
	<property name="ArmorGroup" value="groupCommando"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="CommandoGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>

		<display_value name="dEntityDamage" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="ranged"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** COMMANDO_BOOTS -->
<item name="armorCommandoBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorCommandoBootsDesc"/>
	<property name="DisplayType" value="armorCommandoBoots"/>
	<property name="ArmorGroup" value="groupCommando"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="CommandoBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>
	</effect_group>

	<effect_group>
		<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** ASSASSIN -->
		<!-- *** ASSASSIN_HELMET -->
<item name="armorAssassinHelmet">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAssassinHelmetDesc"/>
	<property name="DisplayType" value="armorAssassinHelmet"/>
	<property name="ArmorGroup" value="groupAssassin"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="AssassinHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.049"/> <!-- Set .001 lower to resolve floating point rounding issues -->
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
	</effect_group>

	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/> <!--For UI-->
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			<display_value name="dEntityDamageSneak" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** ASSASSIN_OUTFIT -->
<item name="armorAssassinOutfit">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAssassinOutfitDesc"/>
	<property name="DisplayType" value="armorAssassinOutfit"/>
	<property name="ArmorGroup" value="groupAssassin"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_clothmetal_grab"/>
	<property name="SoundPlace" value="outfit_clothmetal_place"/>
	<effect_group name="AssassinOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		
		<display_value name="dSneakEffectiveness" value=".05,.1,.14,.18,.22,.3" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<passive_effect name="LightMultiplier" operation="perc_add" value="-.05,-.1,-.14,-.18,-.22,-.3" tier="1,2,3,4,5,6">
				<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
			</passive_effect>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.03,-.05,-.07,-.1,-.13,-.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="CrouchSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="EnemySearchDuration" operation="perc_add" value=".05,.1,.14,.18,.22,.3" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** ASSASSIN_GLOVES -->
<item name="armorAssassinGloves">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAssassinGlovesDesc"/>
	<property name="DisplayType" value="armorAssassinGloves"/>
	<property name="ArmorGroup" value="groupAssassin"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="AssassinGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		
		<display_value name="dAttackSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="attAgility,bladeSkill"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="attAgility,gun"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** ASSASSIN_BOOTS -->
<item name="armorAssassinBoots">
	<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorAssassinBootsDesc"/>
	<property name="DisplayType" value="armorAssassinBoots"/>
	<property name="ArmorGroup" value="groupAssassin"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="AssassinBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,17.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="13,17.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		
		<display_value name="dNoiseMultiplier" value="-100" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="EntityHasMovementTag" tags="running"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.999"/>
			<passive_effect name="SilenceBlockSteps" operation="base_set" value="1" tags="trashPile"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** HEAVY_ARMORS -->
<item name="armorHeavyMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="armorRaiderHelmet"/>
	<property name="DisplayType" value="armorHeavy"/>
	<property name="Material" value="MarmorHeavy"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorMilitaryGroupDesc"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
	<property name="EconomicValue" value="1000"/>
	<property name="TraderStageTemplate" value="armorTier1"/><!-- armorHeavyMaster -->
	<property name="UnlockedBy" value="craftingArmor"/>
	<property name="ShowQuality" value="true"/>
</item>
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** MINER -->
		<!-- *** MINER_HELMET -->
<item name="armorMinerHelmet">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorMinerHelmetDesc"/>
	<property name="DisplayType" value="armorMinerHelmet"/>
	<property name="ArmorGroup" value="groupMiner"/>
	<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metalplastic_grab"/>
	<property name="SoundPlace" value="headwear_metalplastic_place"/>
	<effect_group name="MinerHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dHarvestCount" value=".05,.1,.15,.20,.25,.30" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
	<requirement name="HoldingItemHasTags" tags="miningTool"/>
		<passive_effect name="HarvestCount" operation="perc_add" value=".05,.1,.15,.20,.25,.30" tier="1,2,3,4,5,6" tags="oreWoodHarvest"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/HeadgearMorphMatrix/{race}{variant}/gearMiner{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** MINER_OUTFIT -->
<item name="armorMinerOutfit">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorMinerOutfitDesc"/>
	<property name="DisplayType" value="armorMinerOutfit"/>
	<property name="ArmorGroup" value="groupMiner"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="MinerOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dStaminaLoss" value="-.05,-.1,-.149,-.2,-.25,-.299" tier="1,2,3,4,5,6" tags=""/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="miningTool"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.3" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/gear{sex}MinerPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** MINER_GLOVES -->
<item name="armorMinerGloves">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorMinerGlovesDesc"/>
	<property name="DisplayType" value="armorMinerGloves"/>
	<property name="ArmorGroup" value="groupMiner"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="MinerGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dBlockDamage" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
	<requirement name="HoldingItemHasTags" tags="miningTool"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" tags="ore"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/gear{sex}MinerPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** MINER_BOOTS -->
<item name="armorMinerBoots">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorMinerBootsDesc"/>
	<property name="DisplayType" value="armorMinerBoots"/>
	<property name="ArmorGroup" value="groupMiner"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="MinerBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Increase $minerBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414" >
			<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828" >
			<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044" >
			<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656" >
			<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707" >
			<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484" >
			<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffMinerBoots"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffMinerBoots"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/gear{sex}MinerPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** NOMAD -->
		<!-- *** NOMAD_HELMET -->
<item name="armorNomadHelmet">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNomadHelmetDesc"/>
	<property name="DisplayType" value="armorNomadHelmet"/>
	<property name="ArmorGroup" value="groupNomad"/>
	<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="NomadHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dFoodWaterUse" value="-.1,-.2,-.299,-.4,-.5,-.599" tier="1,2,3,4,5,6"/>
	</effect_group>

		<effect_group>
			<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
			<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
		</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** NOMAD_OUTFIT -->
<item name="armorNomadOutfit">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNomadOutfitDesc"/>
	<property name="DisplayType" value="armorNomadOutfit"/>
	<property name="ArmorGroup" value="groupNomad"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>
	<effect_group name="NomadOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
		<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** NOMAD_GLOVES -->
<item name="armorNomadGloves">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNomadGlovesDesc"/>
	<property name="DisplayType" value="armorNomadGloves"/>
	<property name="ArmorGroup" value="groupNomad"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="NomadGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dEntityDamage" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="EntityTagCompare" target="other" tags="radiated,charged,infernal"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** NOMAD_BOOTS -->
<item name="armorNomadBoots">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNomadBootsDesc"/>
	<property name="DisplayType" value="armorNomadBoots"/>
	<property name="ArmorGroup" value="groupNomad"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="NomadBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
	</effect_group>

	<effect_group>
		<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** NERD -->
		<!-- *** NERD_HELMET -->
<item name="armorNerdHelmet">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNerdHelmetDesc"/>
	<property name="DisplayType" value="armorNerdHelmet"/>
	<property name="ArmorGroup" value="groupNerd"/>
	<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>
	<effect_group name="NerdHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/HeadgearMorphMatrix/{race}{variant}/gearNerd{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** NERD_OUTFIT -->
<item name="armorNerdOutfit">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNerdOutfitDesc"/>
	<property name="DisplayType" value="armorNerdOutfit"/>
	<property name="ArmorGroup" value="groupNerd"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>
	<effect_group name="NerdOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dAttributeLevel" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Increase $nerdOutfitSkillPointChance with each tier to then process in each magazine's random roll -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="5">
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="10">
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="15">
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="20">
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="25">
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="50">
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$perkIntellectMasteryPointChance">
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
				<requirement name="IsEquipped"/>
			</triggered_effect>
	</effect_group>

		<!-- Reset the nerdOutfitSkillPointChance if the ProgressionLevel is reset -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="5">
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="10">
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="15">
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="20">
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="25">
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="50">
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LTE" value="0"/>
			<requirement name="IsEquipped"/></triggered_effect>
	</effect_group>

		<!-- Clear nerdOutfitSkillPointChance if nerd outfit removed -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$nerdOutfitSkillPointChance"/>

		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$perkIntellectMasteryPointChance">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="IsEquipped"/>
		</triggered_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdOutfit"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdOutfit"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** NERD_GLOVES -->
<item name="armorNerdGloves">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNerdGlovesDesc"/>
	<property name="DisplayType" value="armorNerdGloves"/>
	<property name="ArmorGroup" value="groupNerd"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="NerdGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dNerdDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="meleeIntellect"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** NERD_BOOTS -->
<item name="armorNerdBoots">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorNerdBootsDesc"/>
	<property name="DisplayType" value="armorNerdBoots"/>
	<property name="ArmorGroup" value="groupNerd"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_nerd_grab"/>
	<property name="SoundPlace" value="footwear_nerd_place"/>
	<effect_group name="NerdBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414" >
			<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828" >
			<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044" >
			<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656" >
			<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707" >
			<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484" >
			<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdBoots"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdBoots"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** RAIDER -->
		<!-- *** RAIDER_HELMET -->
<item name="armorRaiderHelmet">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRaiderHelmetDesc"/>
	<property name="DisplayType" value="armorRaiderHelmet"/>
	<property name="ArmorGroup" value="groupRaider"/>
	<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>
	<effect_group name="RaiderHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<passive_effect name="BuffResistance" operation="base_add" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6" tags="buffInjuryStunned01"/>
		<display_value name="dStunResist" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** RAIDER_OUTFIT -->
<item name="armorRaiderOutfit">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRaiderOutfitDesc"/>
	<property name="DisplayType" value="armorRaiderOutfit"/>
	<property name="ArmorGroup" value="groupRaider"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>
	<effect_group name="RaiderOutfit">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value=".05,.1,.15,.2,.25,.5">
			<requirement name="IsEquipped"/></triggered_effect>
		
		<display_value name="dNaturalCritHealing" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value="0"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** RAIDER_GLOVES -->
<item name="armorRaiderGloves">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRaiderGlovesDesc"/>
	<property name="DisplayType" value="armorRaiderGloves"/>
	<property name="ArmorGroup" value="groupRaider"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>
	<effect_group name="RaiderGloves">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dEntityDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<requirement name="HoldingItemHasTags" tags="meleeWeapon,knuckleSkill"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** RAIDER_BOOTS -->
<item name="armorRaiderBoots">
	<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorRaiderBootsDesc"/>
	<property name="DisplayType" value="armorRaiderBoots"/>
	<property name="ArmorGroup" value="groupRaider"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>
	<effect_group name="RaiderBoots">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
		<display_value name="dNoiseMultiplier" value=".2"/>
		
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</effect_group>

		<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414" >
			<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828" >
			<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044" >
			<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656" >
			<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707" >
			<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
	</effect_group>
	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484" >
			<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

		<!-- *** SANTA_HAT -->
<item name="armorSantaHatHelmet">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="armorSantaHatHelmetDesc"/>
	<property name="DisplayType" value="armorRogueHelmet"/>
	<property name="ArmorGroup" value="groupSantaHat"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<effect_group name="LumberjackHelmet">
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
		
		<passive_effect name="ScavengingTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		
		<passive_effect name="LootStage" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dLootStage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/SantaHat/gear{sex}SantaHat{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** DLC_ARMOR_SKINS -->
<item name="armorDLCMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="armorRaiderHelmet"/>
	<property name="DisplayType" value="armorHeavy"/>
	<property name="Material" value="MarmorHeavy"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorMilitaryGroupDesc"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="RepairExpMultiplier" value="12.8"/>
	<property name="EconomicValue" value="1000"/>
	<property name="UnlockedBy" value="craftingArmor"/>
	<property name="ShowQuality" value="true"/>
</item>
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** DESERT -->
		<!-- *** DESERT_HELMET -->
<item name="armorDesertHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorDesertHelmetDesc"/>
	<property name="DisplayType" value="armorDesertHelmet"/>
	<property name="ArmorGroup" value="groupDesert"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/DesertCosmetic/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearDesert{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** DESERT_OUTFIT -->
<item name="armorDesertOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorDesertOutfitDesc"/>
	<property name="DisplayType" value="armorDesertOutfit"/>
	<property name="ArmorGroup" value="groupDesert"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/DesertCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}DesertPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** DESERT_GLOVES -->
<item name="armorDesertGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorDesertGlovesDesc"/>
	<property name="DisplayType" value="armorDesertGloves"/>
	<property name="ArmorGroup" value="groupDesert"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/DesertCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}DesertPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** DESERT_BOOTS -->
<item name="armorDesertBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorDesertBootsDesc"/>
	<property name="DisplayType" value="armorDesertBoots"/>
	<property name="ArmorGroup" value="groupDesert"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/DesertCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}DesertPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** HOARDER -->
		<!-- *** HOARDER_HELMET -->
<item name="armorHoarderHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHoarderHelmetDesc"/>
	<property name="DisplayType" value="armorHoarderHelmet"/>
	<property name="ArmorGroup" value="groupHoarder"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HoarderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HoarderPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="None"/>
	</property>
</item>

		<!-- *** HOARDER_OUTFIT -->
<item name="armorHoarderOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHoarderOutfitDesc"/>
	<property name="DisplayType" value="armorHoarderOutfit"/>
	<property name="ArmorGroup" value="groupHoarder"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HoarderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HoarderPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** HOARDER_GLOVES -->
<item name="armorHoarderGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHoarderGlovesDesc"/>
	<property name="DisplayType" value="armorHoarderGloves"/>
	<property name="ArmorGroup" value="groupHoarder"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HoarderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HoarderPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** HOARDER_BOOTS -->
<item name="armorHoarderBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHoarderBootsDesc"/>
	<property name="DisplayType" value="armorHoarderBoots"/>
	<property name="ArmorGroup" value="groupHoarder"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HoarderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HoarderPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** MARAUDER -->
		<!-- *** MARAUDER_HELMET -->
<item name="armorMarauderHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorMarauderHelmetDesc"/>
	<property name="DisplayType" value="armorMarauderHelmet"/>
	<property name="ArmorGroup" value="groupMarauder"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MarauderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MarauderPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** MARAUDER_OUTFIT -->
<item name="armorMarauderOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorMarauderOutfitDesc"/>
	<property name="DisplayType" value="armorMarauderOutfit"/>
	<property name="ArmorGroup" value="groupMarauder"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MarauderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MarauderPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** MARAUDER_GLOVES -->
<item name="armorMarauderGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorMarauderGlovesDesc"/>
	<property name="DisplayType" value="armorMarauderGloves"/>
	<property name="ArmorGroup" value="groupMarauder"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MarauderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MarauderPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** MARAUDER_BOOTS -->
<item name="armorMarauderBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorMarauderBootsDesc"/>
	<property name="DisplayType" value="armorMarauderBoots"/>
	<property name="ArmorGroup" value="groupMarauder"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MarauderCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MarauderPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** PIRATE -->
		<!-- *** PIRATE_HELMET -->
<item name="armorPirateHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPirate"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/PirateCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PiratePrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** PIRATE_OUTFIT -->
<item name="armorPirateOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPirate"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/PirateCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PiratePrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** PIRATE_GLOVES -->
<item name="armorPirateGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPirate"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/PirateCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PiratePrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** PIRATE_BOOTS -->
<item name="armorPirateBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPirate"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/PirateCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PiratePrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** HELLREAVER -->
		<!-- *** HELLREAVER_HELMET -->
<item name="armorHellreaverHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHellreaverHelmetDesc"/>
	<property name="DisplayType" value="armorHellreaverHelmet"/>
	<property name="ArmorGroup" value="groupHellreaver"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HellreaverCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HellreaverPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** HELLREAVER_OUTFIT -->
<item name="armorHellreaverOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHellreaverOutfitDesc"/>
	<property name="DisplayType" value="armorHellreaverOutfit"/>
	<property name="ArmorGroup" value="groupHellreaver"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HellreaverCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HellreaverPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** HELLREAVER_GLOVES -->
<item name="armorHellreaverGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHellreaverGlovesDesc"/>
	<property name="DisplayType" value="armorHellreaverGloves"/>
	<property name="ArmorGroup" value="groupHellreaver"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HellreaverCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HellreaverPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** HELLREAVER_BOOTS -->
<item name="armorHellreaverBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorHellreaverBootsDesc"/>
	<property name="DisplayType" value="armorHellreaverBoots"/>
	<property name="ArmorGroup" value="groupHellreaver"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/HellreaverCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}HellreaverPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** BUTCHER -->
		<!-- *** BUTCHER_HELMET -->
<item name="armorButcherHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorButcherHelmetDesc"/>
	<property name="DisplayType" value="armorButcherHelmet"/>
	<property name="ArmorGroup" value="groupButcher"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ButcherCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ButcherPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** BUTCHER_OUTFIT -->
<item name="armorButcherOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorButcherOutfitDesc"/>
	<property name="DisplayType" value="armorButcherOutfit"/>
	<property name="ArmorGroup" value="groupButcher"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ButcherCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ButcherPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** BUTCHER_GLOVES -->
<item name="armorButcherGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorButcherGlovesDesc"/>
	<property name="DisplayType" value="armorButcherGloves"/>
	<property name="ArmorGroup" value="groupButcher"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ButcherCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ButcherPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** BUTCHER_BOOTS -->
<item name="armorButcherBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorButcherBootsDesc"/>
	<property name="DisplayType" value="armorButcherBoots"/>
	<property name="ArmorGroup" value="groupButcher"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ButcherCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ButcherPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** CLASSIC_SURVIVOR -->
		<!-- *** CLASSIC_SURVIVOR_HELMET -->
<item name="armorClassicSurvivorHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorClassicSurvivorHelmetDesc"/>
	<property name="DisplayType" value="armorClassicSurvivorHelmet"/>
	<property name="ArmorGroup" value="groupClassicSurvivor"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_sunglasses_grab"/>
	<property name="SoundPlace" value="headwear_sunglasses_place"/>

	<property class="SDCS">		
		<property name="Prefab" value="@:DLC/ClassicSurvivorCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ClassicSurvivorPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
	</property>
</item>

		<!-- *** CLASSIC_SURVIVOR_OUTFIT -->
<item name="armorClassicSurvivorOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorClassicSurvivorOutfitDesc"/>
	<property name="DisplayType" value="armorClassicSurvivorOutfit"/>
	<property name="ArmorGroup" value="groupClassicSurvivor"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_cloth_grab"/>
	<property name="SoundPlace" value="outfit_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ClassicSurvivorCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ClassicSurvivorPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** CLASSIC_SURVIVOR_BOOTS -->
<item name="armorClassicSurvivorBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorClassicSurvivorBootsDesc"/>
	<property name="DisplayType" value="armorClassicSurvivorBoots"/>
	<property name="ArmorGroup" value="groupClassicSurvivor"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ClassicSurvivorCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ClassicSurvivorPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** HOLIDAY_HATS -->
		<!-- *** ELF_HAT -->
<item name="armorElfHatHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorElfHatHelmetDesc"/>
	<property name="DisplayType" value="armorElfHatHelmet"/>
	<property name="ArmorGroup" value="groupElfHat"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ChristmasCosmetics/ElfHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ElfHat{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** REINDEER_HAT -->
<item name="armorReindeerHatHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorReindeerHatHelmetDesc"/>
	<property name="DisplayType" value="armorReindeerHatHelmet"/>
	<property name="ArmorGroup" value="groupReindeerHat"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ChristmasCosmetics/ReindeerHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ReindeerHat{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** SNOWMAN_HAT -->
<item name="armorSnowmanHatHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorSnowmanHatHelmetDesc"/>
	<property name="DisplayType" value="armorSnowmanHatHelmet"/>
	<property name="ArmorGroup" value="groupSnowmanHat"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ChristmasCosmetics/SnowmanHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SnowmanHatPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** TREE_HAT -->
<item name="armorTreeHatHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorTreeHatHelmetDesc"/>
	<property name="DisplayType" value="armorTreeHatHelmet"/>
	<property name="ArmorGroup" value="groupTreeHat"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/ChristmasCosmetics/TreeHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}TreeHatPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

	<!-- *** CRIMSONWARLORD -->
		<!-- *** CRIMSONWARLORD_HELMET -->
<item name="armorCrimsonWarlordHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrimsonWarlord"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/CrimsonWarlordCosmetic/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearCrimsonWarlord{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** CRIMSONWARLORD_OUTFIT -->
<item name="armorCrimsonWarlordOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrimsonWarlord"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/CrimsonWarlordCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}CrimsonWarlordPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** CRIMSONWARLORD_GLOVES -->
<item name="armorCrimsonWarlordGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrimsonWarlord"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/CrimsonWarlordCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}CrimsonWarlordPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** CRIMSONWARLORD_BOOTS -->
<item name="armorCrimsonWarlordBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrimsonWarlord"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/CrimsonWarlordCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}CrimsonWarlordPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** SAMURAI -->
		<!-- *** SAMURAI_HELMET -->
<item name="armorSamuraiHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSamurai"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/SamuraiCosmetic/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearSamurai{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** SAMURAI_OUTFIT -->
<item name="armorSamuraiOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSamurai"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/SamuraiCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SamuraiPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** SAMURAI_GLOVES -->
<item name="armorSamuraiGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSamurai"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/SamuraiCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SamuraiPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** SAMURAI_BOOTS -->
<item name="armorSamuraiBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSamurai"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/SamuraiCosmetic/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SamuraiPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

<!-- **** MASKS -->
	<!-- *** MONSTER_MASKS -->
		<!-- *** MONSTER_MASK -->
<item name="armorMonsterMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorMonsterMaskHelmetDesc"/>
	<property name="DisplayType" value="armorMonsterMaskHelmet"/>
	<property name="ArmorGroup" value="groupMonsterMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MonsterMaskCosmetics/MonsterMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MonsterMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** VAMPIRE_MASK -->
<item name="armorVampireMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorVampireMaskHelmetDesc"/>
	<property name="DisplayType" value="armorVampireMaskHelmet"/>
	<property name="ArmorGroup" value="groupVampireMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MonsterMaskCosmetics/VampireMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}VampireMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** WEREWOLF_MASK -->
<item name="armorWerewolfMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorWerewolfMaskHelmetDesc"/>
	<property name="DisplayType" value="armorWerewolfMaskHelmet"/>
	<property name="ArmorGroup" value="groupWerewolfMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MonsterMaskCosmetics/WerewolfMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WerewolfMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** ZOMBIE_MASK -->
<item name="armorZombieMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorZombieMaskHelmetDesc"/>
	<property name="DisplayType" value="armorZombieMaskHelmet"/>
	<property name="ArmorGroup" value="groupZombieMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/MonsterMaskCosmetics/ZombieMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ZombieMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

	<!-- *** STORY_MASKS -->
		<!-- *** INSPECTOR_MASK -->
<item name="armorInspectorMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorInspectorMaskHelmetDesc"/>
	<property name="DisplayType" value="armorInspectorMaskHelmet"/>
	<property name="ArmorGroup" value="groupInspectorMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/StoryMaskCosmetics/InspectorMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}InspectorMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** NOBLE_THIEF_MASK -->
<item name="armorNobleThiefMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorNobleThiefMaskHelmetDesc"/>
	<property name="DisplayType" value="armorNobleThiefMaskHelmet"/>
	<property name="ArmorGroup" value="groupNobleThiefMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/StoryMaskCosmetics/NobleThiefMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}NobleThiefMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** PENNY_PINCHER_MASK -->
<item name="armorPennyPincherMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorPennyPincherMaskHelmetDesc"/>
	<property name="DisplayType" value="armorPennyPincherMaskHelmet"/>
	<property name="ArmorGroup" value="groupPennyPincherMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/StoryMaskCosmetics/PennyPincherMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PennyPincherMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** THE_HATTER_MASK -->
<item name="armorTheHatterMaskHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorTheHatterMaskHelmetDesc"/>
	<property name="DisplayType" value="armorTheHatterMaskHelmet"/>
	<property name="ArmorGroup" value="groupTheHatterMask"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:DLC/StoryMaskCosmetics/TheHatterMask/Entities/Player/{sex}/Gear/Prefabs/gear{sex}TheHatterMaskPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Full"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

<!-- **** Twitch_Drops -->
	<!-- *** PIMP_HATS -->
		<!-- *** PIMP_HAT_BLUE -->
<item name="armorPimpHatBlueHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorPimpHatBlueHelmetDesc"/>
	<property name="DisplayType" value="armorPimpHatBlueHelmet"/>
	<property name="ArmorGroup" value="groupPimpHatBlue"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PimpHatBlue/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearPimpHatBlueHead.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** PIMP_HAT_Purple -->
<item name="armorPimpHatPurpleHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="armorPimpHatPurpleHelmetDesc"/>
	<property name="DisplayType" value="armorPimpHatPurpleHelmet"/>
	<property name="ArmorGroup" value="groupPimpHatPurple"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PimpHatPurple/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearPimpHatPurpleHead.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

	<!-- *** WATCHER -->
		<!-- *** WATCHER_HELMET -->
<item name="armorWatcherHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWatcher"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<!-- <property name="Prefab" value="@:TwitchDrops/Watcher/Entities/Player/{sex}/Gear/HeadgearMorphMatrix/{race}{variant}/gearWatcher{hair}Head.asset"/> -->
		<property name="Prefab" value="@:TwitchDrops/Watcher/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WatcherPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="head"/>
		<property name="HairMaskType" value="None"/>
		<property name="FacialHairMaskType" value="None"/>
	</property>
</item>

		<!-- *** WATCHER_OUTFIT -->
<item name="armorWatcherOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWatcher"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/Watcher/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WatcherPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** WATCHER_GLOVES -->
<item name="armorWatcherGloves">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWatcher"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands"/>
	<property name="EquipSlot" value="Hands"/>
	<property name="SoundPickup" value="gloves_leather_grab"/>
	<property name="SoundPlace" value="gloves_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/Watcher/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WatcherPrefab.prefab"/>
		<property name="TransformName" value="hands"/>
		<property name="Excludes" value="hands"/>
	</property>
</item>

		<!-- *** WATCHER_BOOTS -->
<item name="armorWatcherBoots">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWatcher"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet"/>
	<property name="EquipSlot" value="Feet"/>
	<property name="SoundPickup" value="footwear_leather_grab"/>
	<property name="SoundPlace" value="footwear_leather_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/Watcher/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WatcherPrefab.prefab"/>
		<property name="TransformName" value="feet"/>
		<property name="Excludes" value="feet"/>
	</property>
</item>

	<!-- *** STORE_GEAR -->

		<!-- *** CRACKABOOK_HELMET -->
<item name="armorCrackABookHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrackABook"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/CrackABookStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}CrackABookHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** CRACKABOOK_OUTFIT -->
<item name="armorCrackABookOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupCrackABook"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/CrackABookStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}CrackABookOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** MOPOWER_HELMET -->
<item name="armorMoPowerHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupMoPower"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/MoPowerStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MoPowerHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** MOPOWER_OUTFIT -->
<item name="armorMoPowerOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupMoPower"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/MoPowerStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}MoPowerOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** PASSNGAS_HELMET -->
<item name="armorPassNGasHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPassNGas"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PassNGasStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PassNGasHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** PASSNGAS_OUTFIT -->
<item name="armorPassNGasOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPassNGas"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PassNGasStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PassNGasOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** POPNPILLS_HELMET -->
<item name="armorPopNPillsHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPopNPills"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PopNPillsStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PopNPillsHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** POPNPILLS_OUTFIT -->
<item name="armorPopNPillsOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupPopNPills"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/PopNPillsStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}PopNPillsOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** SAVAGECOUNTRY_HELMET -->
<item name="armorSavageCountryHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSavageCountry"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/SavageCountryStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SavageCountryHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** SAVAGECOUNTRY_OUTFIT -->
<item name="armorSavageCountryOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupSavageCountry"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/SavageCountryStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}SavageCountryOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** SHAMWAY_HELMET -->
<item name="armorShamwayHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupShamway"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/ShamwayStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ShamwayHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** SHAMWAY_OUTFIT -->
<item name="armorShamwayOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupShamway"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/ShamwayStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ShamwayOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** SHOTGUNMESSIAH_HELMET -->
<item name="armorShotgunMessiahHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupShotgunMessiah"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/ShotgunMessiahStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ShotgunMessiahHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** SHOTGUNMESSIAH_OUTFIT -->
<item name="armorShotgunMessiahOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupShotgunMessiah"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/ShotgunMessiahStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}ShotgunMessiahOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

		<!-- *** WORKINGSTIFFS_HELMET -->
<item name="armorWorkingStiffsHelmet">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWorkingStiffs"/>
	<property name="Tags" value="head,armor,armorHead"/>
	<property name="EquipSlot" value="Head"/>
	<property name="SoundPickup" value="headwear_metal_grab"/>
	<property name="SoundPlace" value="headwear_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/WorkingStiffsStoreGearHat/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WorkingStiffsHead{hair}Prefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value="None"/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

		<!-- *** WORKINGSTIFFS_OUTFIT -->
<item name="armorWorkingStiffsOutfit">
	<property name="Extends" value="armorDLCMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="ArmorGroup" value="groupWorkingStiffs"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest"/>
	<property name="EquipSlot" value="Chest"/>
	<property name="SoundPickup" value="outfit_metal_grab"/>
	<property name="SoundPlace" value="outfit_metal_place"/>

	<property class="SDCS">
		<property name="Prefab" value="@:TwitchDrops/WorkingStiffsStoreGearOutfit/Entities/Player/{sex}/Gear/Prefabs/gear{sex}WorkingStiffsOutfitPrefab.prefab"/>
		<property name="TransformName" value="body"/>
		<property name="Excludes" value="body"/>
	</property>
</item>

<!-- *** CLOTHING_ITEMS -->

<item name="clothingMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="ItemClassArmor"/>
	<property name="CustomIcon" value="clothingHeadT1"/>
	<property name="DisplayType" value="clothingDisplay"/>
	<property name="DescriptionKey" value="clothingMasterDesc"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="IsCosmetic" value="false"/>
	<property name="KeepOnDeath" value="false"/>
	<property name="Material" value="Mcloth"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Group" value="Clothing,Armor,TCArmor"/>
	<property name="EconomicValue" value="100"/>
	<property name="TraderStageTemplate" value="clothingTier1"/><!-- clothingMaster -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundPickup" value="liners_cloth_grab"/>
	<property name="SoundPlace" value="liners_cloth_place"/>
</item>

	<!-- *** T1_CLOTHING -->
<item name="clothingHeadT1">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT1Desc"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingOutfitT1">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT1Desc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingHandsT1">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT1Desc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingFeetT1">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT1Desc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

	<!-- *** T2 Clothing -->
<item name="clothingHeadT2">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT2Desc"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="TraderStageTemplate" value="clothingTier2"/>
	<property name="Tags" value="clothingT2"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingOutfitT2">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT2Desc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="TraderStageTemplate" value="clothingTier2"/>
	<property name="Tags" value="clothingT2"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingHandsT2">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT2Desc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="TraderStageTemplate" value="clothingTier2"/>
	<property name="Tags" value="clothingT2"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingFeetT2">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT2Desc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="TraderStageTemplate" value="clothingTier2"/>
	<property name="Tags" value="clothingT2"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2.8,3.1,3.4,3.7,4,4.3" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

	<!-- *** T3 Clothing -->
<item name="clothingHeadT3">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT3Desc"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="TraderStageTemplate" value="clothingTier3"/>
	<property name="Tags" value="clothingT3"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingOutfitT3">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT3Desc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="TraderStageTemplate" value="clothingTier3"/>
	<property name="Tags" value="clothingT3"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingHandsT3">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT3Desc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="TraderStageTemplate" value="clothingTier3"/>
	<property name="Tags" value="clothingT3"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<item name="clothingFeetT3">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="clothingT3Desc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="TraderStageTemplate" value="clothingTier3"/>
	<property name="Tags" value="clothingT3"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="4.6,4.9,5.2,5.5,5.8,6" tier="1,2,3,4,5,6"/>
	</effect_group>
</item>

<!-- *** MEDICAL_ITEMS -->

<item name="medicalAloeCream">
	<property name="Tags" value="medical,medicalSkill"/>
	<property name="DisplayType" value="medical"/>
	<property name="HoldType" value="64"/>
	<property name="Meshfile" value="@:Other/Items/Health/bandage.FBX"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="10"/>
	<property name="Stacknumber" value="15"/> <!-- STK medical -->
	<property name="Group" value="Science,CFChemicals,Medical,TCMedical"/>
	<property name="SoundPickup" value="aloe_grab"/>
	<property name="SoundPlace" value="aloe_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_ointment"/>
	</property>
	<property class="Action1">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_ointment"/>
		<!-- not supported
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseAnimation" value="false"/>
		-->
	</property>

	<effect_group tiered="false"> <!-- aloeCream -->
		<!-- used on self -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="2"/>
		<display_value name="dhealAbrasionMult" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" buff="buffInjuryAbrasion"/></triggered_effect>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
		<display_value name="foodHealthAmount" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

		<!-- used on other -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="2"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="5"/>

		<!-- used on other, regular health per tick based on perkPhysician -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/></triggered_effect>
	</effect_group>
</item>

<item name="medicalBandage">
	<property name="Tags" value="medical,medicalSkill,stopsBleeding"/>
	<property name="DisplayType" value="medical"/>
	<property name="HoldType" value="64"/>
	<property name="Meshfile" value="@:Other/Items/Health/bandage.FBX"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mcloth"/>
	<property name="Stacknumber" value="10"/> <!-- STK medical -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="5"/>
	<property name="Group" value="Science,Medical,Basics,TCMedical"/>
	<property name="DescriptionKey" value="medicalBandageDesc"/>
	<property name="SoundPickup" value="bandage_grab"/>
	<property name="SoundPlace" value="bandage_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.5"/>
		<property name="Sound_start" value="player_bandage"/>
		<requirement name="CVarCompare" cvar="lacerationBleedingStatus" operation="GTE" value="2"/>
	</property>
	<property class="Action1">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="2.5"/>
		<property name="Sound_start" value="player_bandage"/>
		<!-- disabled due to target=other requirements not working as expected in actions, targets are set after the requirement is evaluated so this always fails -->
		<!--<requirement name="CVarCompare" cvar="lacerationBleedingStatus" target="other" operation="GTE" value="2"/>-->
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
		<display_value name="dStopsBleeding" value="1"/>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="10"/>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP gains -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="20">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="30">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP secondary action gains -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="10"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="20">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="30">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="60">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="medicalFirstAidBandage">
	<property name="Extends" value="medicalBandage"/>
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="EconomicValue" value="15"/>
	<property name="DescriptionKey" value="medicalFirstAidBandageDesc"/>
	<property name="Stacknumber" value="5"/>
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,medicalFirstAidBandageSchematic, -->

	<property class="Action0">
		<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" operation="LTE" value="70"/> -->
		<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1"/>
	</property>
	<property class="Action1">
		<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" target="other" operation="LTE" value="70"/> -->
		<!-- disabled due to target=other requirements not working as expected in actions, targets are set after the requirement is evaluated so this always fails -->
		<!-- <requirement name="StatComparePercCurrentToMax" stat="Health" target="other" operation="LT" value="1"/> -->
	</property>

	<effect_group tiered="false">
		<!-- used on self -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="3"/>
		<display_value name="dhealAbrasionMult" value="3"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
		<display_value name="foodHealthAmount" value="30"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
		<display_value name="dStopsBleeding" value="1"/>

		<!-- used on other -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="3"/>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="30"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>

		<!-- used on other, regular health per tick based on perkPhysician -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP gains -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="100"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="200">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP secondary action gains -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="100"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="200">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="medicalFirstAidKit">
	<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
	<property name="DisplayType" value="medicalFirstAidKit"/>
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="EconomicValue" value="200"/>
	<property name="Stacknumber" value="5"/>
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,medicalFirstAidKitSchematic, -->
	<property name="SoundPickup" value="firstaidkit_grab"/>
	<property name="SoundPlace" value="firstaidkit_place"/>

	<property class="Action0">
		<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" operation="LTE" value="400"/> -->
		<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1"/>
		<property name="Sound_start" value="player_firstAidKit"/>
	</property>
	<property class="Action1">
		<!-- <requirement name="CVarCompare" cvar="medicalRegHealthAmount" target="other" operation="LTE" value="400"/> -->
		<!-- disabled due to target=other requirements not working as expected in actions, targets are set after the requirement is evaluated so this always fails -->
		<!-- <requirement name="StatComparePercCurrentToMax" stat="Health" target="other" operation="LT" value="1"/> -->
		<property name="Sound_start" value="player_firstAidKit"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
		<display_value name="dhealAbrasionMult" value="4"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
		<display_value name="foodHealthAmount" value="180"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
		<display_value name="dStopsBleeding" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
		<display_value name="dStopsLaceration" value="1"/>

		<!-- used on other -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="4"/>
		
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
			<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="180"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
		
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>

		<!-- used on other, regular health per tick based on perkPhysician -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="2.5">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP gains -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP secondary action gains -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="medicalSplint">
	<property name="Tags" value="medical"/>
	<property name="HoldType" value="64"/>
	<property name="Meshfile" value="@:Other/Items/Health/bandage.FBX"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mcloth"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="5"/> <!-- STK loot -->
	<property name="EconomicValue" value="10"/>
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="SoundPickup" value="splint_grab"/>
	<property name="SoundPlace" value="splint_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/> <!-- obsolete? -->
		<property name="Sound_start" value="player_bandage"/>
		<requirement_group op="or">
			<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="2"/>
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			</requirement_group>
		</requirement_group>
	</property>

	<property class="Action1">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_bandage"/>
		<requirement_group op="or">
			<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="2" target="other"/>
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="1" target="other"/>
				<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			</requirement_group>
		</requirement_group>
	</property>

	<effect_group name="Primary Action" tiered="false"> <!-- splint -->
		<requirement name="HasBuff" buff="buffLegSprained"/>
		<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained"/>
	</effect_group>
	<effect_group name="Primary Action" tiered="false"> <!-- splint -->
		<requirement name="HasBuff" buff="buffLegBroken"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegSplinted"/>
	</effect_group>
	<effect_group name="Primary Action" tiered="false"> <!-- splint -->
		<requirement name="HasBuff" buff="buffArmSprained"/>
		<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained"/>
	</effect_group>
	<effect_group name="Primary Action" tiered="false"> <!-- splint -->
		<requirement name="HasBuff" buff="buffArmBroken"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmSplinted"/>
	</effect_group>
	
	<effect_group name="Secondary Action" tiered="false">
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLegSprained">
			<requirement name="HasBuff" target="other" buff="buffLegSprained"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
		</triggered_effect>
	</effect_group>

	<effect_group name="Secondary Action" tiered="false"> <!-- splint other leg -->
		<requirement name="HasBuff" target="other" buff="buffLegBroken"/>
			<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffLegSplinted"/>
	</effect_group>
	<effect_group name="Secondary Action" tiered="false"> <!-- splint -->
		<requirement name="HasBuff" target="other" buff="buffArmSprained"/>
		<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffArmSprained"/>
	</effect_group>
	<effect_group name="Secondary Action" tiered="false"> <!-- splint other arm -->
		<requirement name="HasBuff" target="other" buff="buffArmBroken"/>
			<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffArmSplinted"/>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP gains -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="100"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="200">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP secondary action gains -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="100"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="200">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="medicalPlasterCast">
	<property name="Extends" value="medicalSplint"/>
	<property name="Tags" value="medical,cast"/>
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,medicalPlasterCastSchematic, -->
	<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
	<property name="SoundPickup" value="cast_grab"/>
	<property name="SoundPlace" value="cast_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/> <!-- obsolete? -->
		<property name="Sound_start" value="player_bandage"/>
		<requirement_group op="or">
			<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="2"/>
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			</requirement_group>
		</requirement_group>
	</property>
	
	<property class="Action1">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_bandage"/>
		<requirement_group op="or">
			<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="2" target="other"/>
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="brokenLimbStatus" operation="GTE" value="1" target="other"/>
				<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
			</requirement_group>
		</requirement_group>
	</property>

	<effect_group name="Primary Action" tiered="false"> <!-- splint -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained">
			<requirement name="HasBuff" buff="buffLegSprained"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegBroken">
			<requirement name="HasBuff" buff="buffLegBroken"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
			<requirement name="HasBuff" buff="buffLegBroken"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
			<requirement name="HasBuff" buff="buffLegSplinted"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegCast">
			<requirement name="HasBuff" buff="buffLegCast"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained">
			<requirement name="HasBuff" buff="buffArmSprained"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmBroken">
			<requirement name="HasBuff" buff="buffArmBroken"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
			<requirement name="HasBuff" buff="buffArmBroken"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
			<requirement name="HasBuff" buff="buffArmSplinted"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmCast">
			<requirement name="HasBuff" buff="buffArmCast"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
	</effect_group>

	<effect_group name="Secondary Action" tiered="false">
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLegSprained">
			<requirement name="HasBuff" target="other" buff="buffLegSprained"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLegBroken">
			<requirement name="HasBuff" target="other" buff="buffLegBroken"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffLegCast">
			<requirement name="HasBuff" target="other" buff="buffLegBroken"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffLegCast">
			<requirement name="HasBuff" target="other" buff="buffLegSplinted"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLegCast">
			<requirement name="HasBuff" target="other" buff="buffLegCast"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffArmSprained">
			<requirement name="HasBuff" target="other" buff="buffArmSprained"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffArmBroken">
			<requirement name="HasBuff" target="other" buff="buffArmBroken"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffArmCast">
			<requirement name="HasBuff" target="other" buff="buffArmBroken"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffArmCast">
			<requirement name="HasBuff" target="other" buff="buffArmSplinted"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffArmCast">
			<requirement name="HasBuff" target="other" buff="buffArmCast"/>
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP gains -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- medical XP secondary action gains -->
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
			<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="medicalBloodBag">
	<property name="Tags" value="medical,medicalSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="15"/>
	<property name="EconomicValue" value="50"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="SoundPickup" value="bloodbag_grab"/>
	<property name="SoundPlace" value="bloodbag_place"/>
</item>

<item name="drugVitamins">
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="DisplayType" value="medicalVitamins"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="80"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="Group" value="Science,CFChemicals,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_antibiotics_grab"/>
	<property name="SoundPlace" value="drug_antibiotics_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffFatiguedTrigger"/>
		<display_value name="dStopsWeakness" value="1"/>
		<display_value name="dDiseaseResist" value="1"/>
		<display_value name="dDuration" value="720"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
			<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugVitamins"/>
	</effect_group>
</item>

<item name="drugPainkillers">
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="DisplayType" value="medicalPainkillers"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="80"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="Group" value="Science,CFChemicals,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_painkillers_grab"/>
	<property name="SoundPlace" value="drug_painkillers_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
		<requirement name="!HasBuff" buff="buffDrugPainkillers"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryConcussion"/>
		<display_value name="dStopsConcussion" value="1"/>
		<display_value name="dInstantHealth" value="40"/>
		<!-- <display_value name="dHealthLoss" value=".1"/> -->
		<display_value name="$waterAmountAdd" value="-40"/>
		<display_value name="dStunResist" value="1"/>
		<display_value name="dDuration" value="180"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="add" value="183"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugPainkillersDuration" operation="set" value="543">
			<requirement name="CVarCompare" cvar="$buffDrugPainkillersDuration" operation="GT" value="543"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugPainkillers"/>
	</effect_group>
</item>

<item name="drugHerbalAntibiotics">
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="120"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="UnlockedBy" value="craftingMedical"/><!-- drugHerbalAntibioticsSchematic, -->
	<property name="DisplayType" value="cureInfection"/>
	<property name="TintColor" value="120,255,120"/>
	<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_painkillers_grab"/>
	<property name="SoundPlace" value="drug_painkillers_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
	</property>
	<effect_group tiered="false">
		<display_value name="dCureInfection" value=".1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
	</effect_group>
</item>

<item name="drugAntibiotics">
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="240"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician,drugAntibioticsSchematic, -->
	<property name="DisplayType" value="cureInfection"/>
	<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_antibiotics_grab"/>
	<property name="SoundPlace" value="drug_antibiotics_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
	</property>
	<effect_group tiered="false">
		<display_value name="dCureInfection" value=".25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
	</effect_group>
</item>

<item name="drugSteroids">
	<property name="Extends" value="drugPainkillers"/>
	<property name="DisplayType" value="drugSteroids"/>
	<property name="HoldType" value="86"/>
	<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
	<property name="EconomicValue" value="250"/>
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician, -->
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="SoundPickup" value="steroids_grab"/>
	<property name="SoundPlace" value="steroids_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="3"/>
		<property name="Sound_start" value="player_syringe"/>
	</property>
	<effect_group tiered="false" name="Drug Tier 3">
		<display_value name="dCarryCapacity" value="50"/>
		<display_value name="dRunSpeed" value=".1"/>
		<display_value name="$waterAmountAdd" value="-30"/>
		<display_value name="dDuration" value="720"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="add" value="723"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="set" value="2163">
			<requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" operation="GT" value="2163"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSteroids"/>
	</effect_group>
</item>

<item name="drugRecog">
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="DisplayType" value="drugRecog"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="250"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="UnlockedBy" value="craftingMedical"/><!-- perkPhysician, -->
	<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
	<property name="SoundPickup" value="grandpas_fergitn_grab"/>
	<property name="SoundPlace" value="grandpas_fergitn_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
	</property>
	<effect_group tiered="false" name="Drug Tier 4">
		<display_value name="dEntityDamage" value=".5"/>
		<display_value name="$waterAmountAdd" value="-30"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugRecogDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRecog"/>
	</effect_group>
</item>

<item name="drugFortBites">
	<property name="Extends" value="drugRecog"/>
	<property name="DisplayType" value="drugFortBites"/>
	<effect_group tiered="false" name="Drug Tier 4">
		<display_value name="dHealthLoss" value=".4"/>
		<display_value name="$waterAmountAdd" value="-20"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugFortBites"/>
	</effect_group>
	<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_fortbites_grab"/>
	<property name="SoundPlace" value="drug_fortbites_place"/>
</item>

<!-- *** BIOME_HAZARD_REDUCERS -->

	<!-- *** BLACK_LUNG_SERUM -->
<item name="foodBurntSmoothie">
	<property name="Tags" value="food,foodSkill,farmerFoodBonus"/>
	<property name="CustomIcon" value="blackLungSerum"/>
	<property name="HoldType" value="86"/>
	<property name="DisplayType" value="drugHazardReducer"/>
	<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="steroids_grab"/>
	<property name="SoundPlace" value="steroids_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="3"/>
		<property name="Sound_start" value="player_syringe"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>

	<effect_group tiered="false">
		<display_value name="dRunSpeed" value=".1"/>
	</effect_group>

	<effect_group tiered="false" name="Hazard Reducer">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>

			<display_value name="dDuration" value="300"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BurntHazardTimer" operation="add" value="300">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge1" operation="EQ" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="900">
				<requirement name="CVarCompare" cvar="$BurntHazardTimer" operation="GT" value="900"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBurnt_Hazard_Over">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge1" operation="EQ" value="0"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Setup run speed boost if not using buffBurnt_Hazard_Over -->
		<requirement name="!HasBuff" buff="buffBurnt_Hazard_Over"/>
		<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBurntSmoothieRunDuration" operation="add" value="303"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBurntSmoothieRunDuration" operation="set" value="909">
				<requirement name="CVarCompare" cvar="$buffBurntSmoothieRunDuration" operation="GT" value="909"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBurntSmoothieRun"/>
	</effect_group>
</item>

	<!-- *** SUNSTROKE_TONIC -->
<item name="foodOasisSmoothie">
	<property name="Tags" value="food,foodSkill,farmerFoodBonus"/>
	<property name="CustomIcon" value="sunstrokeTonic"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="foodSmoothie"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarOasisSmoothiePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="jars2_grab"/>
	<property name="SoundPlace" value="jars2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>

	<effect_group tiered="false">
		<display_value name="dRunSpeed" value=".1"/>
	</effect_group>

	<effect_group tiered="false" name="Hazard Reducer">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>

			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="10">
				<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="30"/>

			<display_value name="dDuration" value="300"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$DesertHazardTimer" operation="add" value="300">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge2" operation="EQ" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="900">
				<requirement name="CVarCompare" cvar="$DesertHazardTimer" operation="GT" value="900"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDesert_Hazard_Over">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge2" operation="EQ" value="0"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Setup run speed boost if not using buffDesert_Hazard_Over -->
		<requirement name="!HasBuff" buff="buffIsOnFire,buffDesert_Hazard_Over"/>
		<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffOasisSmoothieRunDuration" operation="add" value="303"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffOasisSmoothieRunDuration" operation="set" value="909">
				<requirement name="CVarCompare" cvar="$buffOasisSmoothieRunDuration" operation="GT" value="909"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffOasisSmoothieRun"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

	<!-- *** SCORCHER_STEW -->
<item name="foodFrostbiteSmoothie">
	<property name="Tags" value="food,foodSkill,farmerFoodBonus"/>
	<property name="CustomIcon" value="scorcherStew"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodSmoothie"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>

	<effect_group tiered="false">
		<display_value name="dRunSpeed" value=".1"/>
	</effect_group>

	<effect_group tiered="false" name="Hazard Reducer">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>

			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="15">
				<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>

			<display_value name="dDuration" value="300"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$SnowHazardTimer" operation="add" value="300">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge3" operation="EQ" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="900">
				<requirement name="CVarCompare" cvar="$SnowHazardTimer" operation="GT" value="900"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffSnow_Hazard_Over">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge3" operation="EQ" value="0"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Setup run speed boost if not using buffSnow_Hazard_Over -->
		<requirement name="!HasBuff" buff="buffIsOnFire,buffSnow_Hazard_Over"/>
		<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFrostbiteSmoothieRunDuration" operation="add" value="303"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFrostbiteSmoothieRunDuration" operation="set" value="909">
				<requirement name="CVarCompare" cvar="$buffFrostbiteSmoothieRunDuration" operation="GT" value="909"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFrostbiteSmoothieRun"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

	<!-- *** FALLOUT_FLUSH -->
<item name="foodAtomicSmoothie">
	<property name="Tags" value="food,foodSkill,farmerFoodBonus"/>
	<property name="CustomIcon" value="falloutFlush"/>
	<property name="HoldType" value="86"/>
	<property name="DisplayType" value="drugHazardReducer"/>
	<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="steroids_grab"/>
	<property name="SoundPlace" value="steroids_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_syringe"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>

	<effect_group tiered="false">
		<display_value name="dRunSpeed" value=".1"/>
	</effect_group>

	<effect_group tiered="false" name="Hazard Reducer">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>

			<display_value name="dDuration" value="300"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="add" value="300">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge4" operation="EQ" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="900">
				<requirement name="CVarCompare" cvar="$WastelandHazardTimer" operation="GT" value="900"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffWasteland_Hazard_Over">
				<requirement name="CVarCompare" cvar="$BiomeProgressionOn" operation="EQ" value="1"/>
				<requirement name="WornItems" tags="biomeBadge4" operation="EQ" value="0"/></triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<!-- Setup run speed boost if not using buffWasteland_Hazard_Over -->
		<requirement name="!HasBuff" buff="buffWasteland_Hazard_Over"/>
		<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAtomicSmoothieRunDuration" operation="add" value="303"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAtomicSmoothieRunDuration" operation="set" value="909">
				<requirement name="CVarCompare" cvar="$buffAtomicSmoothieRunDuration" operation="GT" value="909"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAtomicSmoothieRun"/>
	</effect_group>
</item>

<!-- *** CANDY -->

<item name="drugAtomJunkies">
	<property name="Tags" value="medical,fitness"/>
	<property name="DisplayType" value="drugAtomJunkies"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="100"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="Group" value="Science,Medical"/>
	<property name="SoundPickup" value="drug_atomjunkies_grab"/>
	<property name="SoundPlace" value="drug_atomjunkies_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dExBlockDamage" value=".5"/>
		<display_value name="dExEntityDamage" value=".5"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugAtomJunkiesDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugAtomJunkiesDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugAtomJunkiesDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugAtomJunkies"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugCovertCats">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugCovertCats"/>
	<property name="SoundPickup" value="drug_covertcats_grab"/>
	<property name="SoundPlace" value="drug_covertcats_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dEntityDamageSneak" value=".5"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugCovertCatsDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugCovertCatsDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugCovertCatsDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugCovertCats"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugEyeKandy">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugEyeKandy"/>
	<property name="SoundPickup" value="drug_eyecandy_grab"/>
	<property name="SoundPlace" value="drug_eyecandy_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dLootStageFlat" value="5"/>
		<display_value name="dLootStagePerc" value=".1"/>

		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugEyeKandyDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugEyeKandy"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugHackers">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugHackers"/>
	<property name="SoundPickup" value="drug_hackers_grab"/>
	<property name="SoundPlace" value="drug_hackers_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dHarvestSalvage" value=".2"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugHackersDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugHackers"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugHealthBar">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugHealthBar"/>
	<property name="SoundPickup" value="drug_healthbar_grab"/>
	<property name="SoundPlace" value="drug_healthbar_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dMaxHealthBonus" value="10"/>
		<display_value name="dBuffResistance" value=".25"/>
		<display_value name="dNaturalCritHealing" value="2"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHealthBarDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHealthBarDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugHealthBarDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugHealthBar"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugJailBreakers">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugJailBreakers"/>
	<property name="SoundPickup" value="drug_jailbreakers_grab"/>
	<property name="SoundPlace" value="drug_jailbreakers_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dLockpickSuccess" value="1"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugJailBreakersDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugJailBreakersDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugJailBreakersDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugJailBreakers"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugNerdTats">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugNerdTats"/>
	<property name="SoundPickup" value="drug_nerdtats_grab"/>
	<property name="SoundPlace" value="drug_nerdtats_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dShockAOERadius" value="1.2"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugNerdTatsDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugNerdTatsDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugNerdTatsDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugNerdTats"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugOhShitzDrops">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugOhShitzDrops"/>
	<property name="SoundPickup" value="drug_ohshitz_grab"/>
	<property name="SoundPlace" value="drug_ohshitz_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dFallDamage" value="-1"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugOhShitzDropsDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugOhShitzDropsDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugOhShitzDropsDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugOhShitzDrops"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugRockBusters">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugRockBusters"/>
	<property name="SoundPickup" value="drug_rockbusters_grab"/>
	<property name="SoundPlace" value="drug_rockbusters_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dHarvestMining" value=".2"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugRockBustersDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRockBusters"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugSkullCrushers">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugSkullCrushers"/>
	<property name="SoundPickup" value="drug_skullcrushers_grab"/>
	<property name="SoundPlace" value="drug_skullcrushers_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dEntityDamage" value=".5"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSkullCrushers"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="drugSugarButts">
	<property name="Extends" value="drugAtomJunkies"/>
	<property name="DisplayType" value="drugSugarButts"/>
	<property name="SoundPickup" value="drug_sugarbutts_grab"/>
	<property name="SoundPlace" value="drug_sugarbutts_place"/>
	<effect_group tiered="false" name="Candy Tier 1">
		<display_value name="dBarteringSellBuy" value=".1"/>
		<display_value name="dDuration" value="360"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="add" value="363"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffDrugSugarButtsDuration" operation="GT" value="1083"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSugarButts"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<!-- *** Food -->

<item name="foodHoney">
	<property name="Tags" value="food,medical,medicalSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="foodCureInfection"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarBeerPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="80"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="Group" value="Science,CFChemicals,Medical,TCMedical"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property name="TrackerIndexName" value="challenge_stump"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="8"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

		<display_value name="dCureInfection" value=".05"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
	</effect_group>
</item>

<item name="foodCanBeef">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="14"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_BeefPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="TintColor" value="191, 153, 109"/>
	<!-- <property name="Weight" value="5"/> -->
	<property name="EconomicValue" value="60"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="SoundPickup" value="canfood_grab"/>
	<property name="SoundPlace" value="canfood_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_cannedfood"/>
		<property name="SmellUse" value="25"/>
		<!-- <property name="Create_item" value="drinkCanEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanChicken">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_ChickenPrefab.prefab"/>
	<property name="TintColor" value="231, 174, 159"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanLamb">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_LambPrefab.prefab"/>
	<property name="TintColor" value="195, 114, 131"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanCatfood">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_CatFoodPrefab.prefab"/>
	<property name="TintColor" value="191, 153, 109"/>
	<property name="EconomicValue" value="40"/>
<property name="SoundPickup" value="canfoodsmall_grab"/>
<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanDogfood">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_DogFoodPrefab.prefab"/>
	<property name="TintColor" value="144, 79, 36"/>
	<property name="EconomicValue" value="40"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanChili">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_StashChiliPrefab.prefab"/>
	<property name="TintColor" value="177, 85, 44"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanTuna">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_TunaPrefab.prefab"/>
	<property name="TintColor" value="184, 125, 125"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<property name="EconomicValue" value="20"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanSham">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_ShamPrefab.prefab"/>
	<property name="TintColor" value="66, 110, 106"/>
	<property name="UnlockedBy" value="foodCanShamSchematic"/> <!-- SCHEMATIC_ONLY -->
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanPasta">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_SpaghettiPrefab.prefab"/>
	<property name="TintColor" value="199, 101, 4"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanSalmon">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_SalmonPrefab.prefab"/>
	<property name="TintColor" value="217, 131, 64"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="7">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanMiso">
	<property name="Extends" value="foodCanBeef"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_MisoSoupPrefab.prefab"/>
	<property name="TintColor" value="217, 218, 110"/>
	<property name="EconomicValue" value="55"/>
	<property name="DisplayType" value="foodWaterRaw"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanPeas">
	<property name="Extends" value="foodCanMiso"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_PeasPrefab.prefab"/>
	<property name="TintColor" value="65, 120, 25"/>
	<property name="EconomicValue" value="50"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanPears">
	<property name="Extends" value="foodCanMiso"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_PearsPrefab.prefab"/>
	<property name="TintColor" value="194, 217, 93"/>
	<property name="EconomicValue" value="50"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanSoup">
	<property name="Extends" value="foodCanMiso"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_NoodleSoupPrefab.prefab"/>
	<property name="TintColor" value="221, 224, 151"/>
	<property name="EconomicValue" value="55"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodCanStock">
	<property name="Extends" value="foodCanMiso"/>
	<property name="Meshfile" value="@:Other/Items/Food/cannedFood_01Prefab.prefab"/>
	<property name="TintColor" value="191, 153, 109"/>
	<property name="EconomicValue" value="30"/>
	<property name="SoundPickup" value="canfoodsmall_grab"/>
	<property name="SoundPlace" value="canfoodsmall_place"/>
	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<!-- Grilled Corn -->
<item name="foodCornOnTheCob">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<!-- <property name="DisplayType" value="food"/> -->
	<property name="DisplayType" value="foodWaterNegative"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="30"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodCornOnTheCobSchematic, -->
	<property name="SoundPickup" value="corn_grilled_grab"/>
	<property name="SoundPlace" value="corn_grilled_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="10"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-5"/>
		<display_value name="dSmellUse" value="10"/>
	</effect_group>
</item>

<item name="foodCornBread">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="16"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodCornBreadSchematic, -->
	<property name="SoundPickup" value="cornbread_grab"/>
	<property name="SoundPlace" value="cornbread_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="10"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="10"/>
	</effect_group>
</item>

<item name="foodShamSandwich">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CraftingIngredientTime" value="30"/>
	<property name="SoundPickup" value="shamsandwich_grab"/>
	<property name="SoundPlace" value="shamsandwich_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-5"/>
		<display_value name="foodHealthAmount" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="12"/>
		<display_value name="dDysenteryRisk" value=".12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
				<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodCharredMeat">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWaterNegative"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="20"/>
	<property name="SoundPickup" value="meat_charred_grab"/>
	<property name="SoundPlace" value="meat_charred_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0/1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-5"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodGrilledMeat">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="24"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodGrilledMeatSchematic, -->
	<property name="SoundPickup" value="meat_grilled_grab"/>
	<property name="SoundPlace" value="meat_grilled_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodBoiledMeat">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="52"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodBoiledMeatSchematic, -->
	<property name="SoundPickup" value="meat_boiled_grab"/>
	<property name="SoundPlace" value="meat_boiled_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="15">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodMeatStew">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="134"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodMeatStewSchematic, -->
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodSteakAndPotato">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodSteakAndPotatoSchematic, -->
	<property name="SoundPickup" value="food_plate1_grab"/>
	<property name="SoundPlace" value="food_plate1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodHoneyGlazedSham">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="foodWithHoney"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodSteakAndPotatoSchematic, -->
	<property name="SoundPickup" value="food_plate1_grab"/>
	<property name="SoundPlace" value="food_plate1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="98"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="49"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="49">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
		<display_value name="dCureInfection" value=".05"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodHoneyBrisket">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="foodWithHoney"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodSteakAndPotatoSchematic, -->
	<property name="SoundPickup" value="food_plate1_grab"/>
	<property name="SoundPlace" value="food_plate1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
		<property name="SmellUse" value="100"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="141"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="70"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="70">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
		<display_value name="dCureInfection" value=".05"/>
		<display_value name="dSmellUse" value="100"/>
	</effect_group>
</item>

<item name="foodShamChowder">
	<property name="Extends" value="foodMeatStew"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodShamChowder"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="EconomicValue" value="126"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodShamChowderSchematic, -->
	<property name="SoundPickup" value="food_bowl2_grab"/>
	<property name="SoundPlace" value="food_bowl2_place"/>
	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="53"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>

		<display_value name="dFortitude" value="1"/>
		<display_value name="dDuration" value="600"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffShamChowderDuration" operation="add" value="603"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffShamChowderDuration" operation="set" value="1803">
			<requirement name="CVarCompare" cvar="$buffShamChowderDuration" operation="GT" value="1803"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffShamChowder"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodHoboStew">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="134"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodHoboStewSchematic, -->
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="64"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="32"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="32">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodFishTacos">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodFishTacosSchematic, -->
	<property name="SoundPickup" value="tacos_grab"/>
	<property name="SoundPlace" value="tacos_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="46"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodChiliDog">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<!-- <property name="DisplayType" value="food"/> -->
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="106"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodChiliDogSchematic -->
	<property name="SoundPickup" value="chilidog_grab"/>
	<property name="SoundPlace" value="chilidog_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 3">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="53"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="30">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodBakedPotato">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<!-- <property name="DisplayType" value="food"/> -->
	<property name="DisplayType" value="foodWaterNegative"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="16"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodBakedPotatoSchematic, -->
	<property name="SoundPickup" value="potato_baked_grab"/>
	<property name="SoundPlace" value="potato_baked_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="10"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-5"/>
		<display_value name="dSmellUse" value="10"/>
	</effect_group>
</item>

<item name="foodBlueberryPie">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodBlueberryPieSchematic, -->
	<property name="SoundPickup" value="cornbread_grab"/>
	<property name="SoundPlace" value="cornbread_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="22"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="22">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodPumpkinPie">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodPumpkinPieSchematic, -->
	<property name="SoundPickup" value="pie_grab"/>
	<property name="SoundPlace" value="pie_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodPumpkinCheesecake">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodPumpkinCheesecake"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodPumpkinCheesecakeSchematic, -->
	<property name="SoundPickup" value="pie_grab"/>
	<property name="SoundPlace" value="pie_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="42"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="21"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="21">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

		<display_value name="dBartering" value=".05"/>
		<display_value name="dDuration" value="300"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="add" value="303"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="set" value="903">
			<requirement name="CVarCompare" cvar="$buffPumpkinCheesecakeDuration" operation="GT" value="903"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffPumpkinCheesecake"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodPumpkinBread">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodPumpkinBreadSchematic, -->
	<property name="SoundPickup" value="bread_pumpkin_grab"/>
	<property name="SoundPlace" value="bread_pumpkin_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="6"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="6">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodGumboStew">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodGumboStewSchematic, -->
	<property name="SoundPickup" value="food_bowl2_grab"/>
	<property name="SoundPlace" value="food_bowl2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="112"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="56"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="56">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodShepardsPie">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodShepardsPieSchematic, -->
	<property name="SoundPickup" value="food_plate1_grab"/>
	<property name="SoundPlace" value="food_plate1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="104"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="52"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="52">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodSpaghetti">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="21"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodSpaghettiSchematic, -->
	<property name="SoundPickup" value="food_plate2_grab"/>
	<property name="SoundPlace" value="food_plate2_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="122"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="61"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="61">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodTunaFishGravyToast">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mplants"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodTunaFishGravyToastSchematic, -->
	<property name="SoundPickup" value="tunafishgravytoast_grab"/>
	<property name="SoundPlace" value="tunafishgravytoast_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 4">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="90"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="45"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="45">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodEggBoiled">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="25"/>
	<property name="SoundPickup" value="egg_boiled_grab"/>
	<property name="SoundPlace" value="egg_boiled_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0/1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodBaconAndEggs">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="72"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodBaconAndEggsSchematic, -->
	<property name="SoundPickup" value="baconeggs_grab"/>
	<property name="SoundPlace" value="baconeggs_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="36"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="18"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="18">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodVegetableStew">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/> <!-- STK food -->
	<property name="EconomicValue" value="102"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,foodVegetableStewSchematic, -->
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 2">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="31"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="15">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodRawMeat">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRawMeat"/>
	<property name="Meshfile" value="@:Other/Items/Misc/raw_meatPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MfoodRawMeat"/>
	<property name="Stacknumber" value="125"/> <!-- STK food -->
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="EconomicValue" value="20"/>
	<property name="CraftingIngredientTime" value="3"/>
	<property name="SoundPickup" value="meat_raw_grab"/>
	<property name="SoundPlace" value="meat_raw_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Smell" value="1"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-1"/>
		<display_value name="foodHealthAmount" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="12"/>
		<display_value name="dDysenteryRisk" value=".12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
		<display_value name="dSmell" value="1"/> <!-- 1 = Sets the Display bool to Yes -->
		<display_value name="dSmellUse" value="1"/> <!-- 1 = Sets the Display bool to Yes -->
	</effect_group>
</item>

<item name="foodRawMeatBundle">
	<property name="CustomIcon" value="foodRawMeatBundle"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="100"/>
	<property name="SellableToTrader" value="true"/>
	<property name="Group" value="Food/Cooking,Basics"/>
	<property name="SoundPickup" value="meat_raw_grab"/>
	<property name="SoundPlace" value="meat_raw_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="foodRawMeat"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="foodRottingFlesh">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MfoodRawMeat"/>
	<property name="Stacknumber" value="125"/> <!-- STK food -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="SoundPickup" value="rottingflesh_grab"/>
	<property name="SoundPlace" value="rottingflesh_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
	</property>
	<property name="CraftingIngredientTime" value="95"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-3"/>
		<display_value name="foodHealthAmount" value="-3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="15"/>
		<display_value name="dDysenteryRisk" value=".12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodEgg">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="15"/>
	<property name="SoundPickup" value="egg_grab"/>
	<property name="SoundPlace" value="egg_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="10"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="10"/>
	</effect_group>
</item>

<item name="foodCornMeal">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWaterRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="10"/>
	<property name="SoundPickup" value="cornmeal_grab"/>
	<property name="SoundPlace" value="cornmeal_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-3"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropBlueberries">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="8"/>
	<property name="SoundPickup" value="blueberries_grab"/>
	<property name="SoundPlace" value="blueberries_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropCorn">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="SoundPickup" value="corn_ear_grab"/>
	<property name="SoundPlace" value="corn_ear_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropGraceCorn">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="CustomIcon" value="foodCropCorn"/>
	<property name="CustomIconTint" value="ff9f9f"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="200"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="TraderStageTemplate" value="midTier3"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="SoundPickup" value="corn_ear_grab"/>
	<property name="SoundPlace" value="corn_ear_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropPotato">
	<property name="Tags" value="food,foodSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="10"/>
	<!-- 14 is large round hold -->
	<property name="SoundPickup" value="potato_grab"/>
	<property name="SoundPlace" value="potato_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropMushrooms">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="SoundPickup" value="mushrooms_grab"/>
	<property name="SoundPlace" value="mushrooms_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropMushroomsRadiated">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="CustomIcon" value="foodCropMushrooms"/>
	<property name="CustomIconTint" value="9FFF80"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="SoundPickup" value="mushrooms_grab"/>
	<property name="SoundPlace" value="mushrooms_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTrippy"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropYuccaFruit">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK food -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SoundPickup" value="yuccafruit_grab"/>
	<property name="SoundPlace" value="yuccafruit_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/> <!-- ,Medicine -->

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodCropPumpkin">
	<property name="CustomIcon" value="plantedPumpkin3Harvest"/>
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="125"/> <!-- STK food -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SoundPickup" value="pumpkin_grab"/>
	<property name="SoundPlace" value="pumpkin_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/> <!-- ,Medicine -->

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<!-- *** Drinks -->

<!-- <item name="drinkCanEmpty"> -->
	<!-- <property name="HoldType" value="14"/> -->
	<!-- <property name="Meshfile" value="@:Other/Items/Food/can_emptyPrefab.prefab"/> -->
	<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
	<!-- <property name="Material" value="Mmetal"/> -->
	<!-- <property name="Stacknumber" value="500"/> -->
	<!-- <property name="EconomicValue" value="5"/> -->
	<!-- <property name="CraftingIngredientTime" value="9"/> -->
	<!-- <property name="Group" value="Resources"/> -->
<!-- </item> -->

<item name="drinkJarEmpty">
	<property name="HoldType" value="87"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVEmptyPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="20"/>
	<property name="SoundPickup" value="jars_empty_grab"/>
	<property name="SoundPlace" value="jars_empty_place"/>
	<property name="CraftingIngredientTime" value="9"/>
	<!-- <property class="Action1"> -->
		<!-- <property name="Class" value="ExchangeItem"/> -->
		<!-- <property name="Delay" value="1.0"/> -->
		<!-- <property name="Change_item_to" value="drinkJarRiverWater"/> -->
		<!-- <property name="Focused_blockname_1" value="water"/> -->
		<!-- <property name="Focused_blockname_2" value="terrWaterPOI"/> -->
		<!-- <property name="Sound_start" value="bucketfill_water"/> -->
	<!-- </property> -->
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="CollectWater"/>
		<property name="Delay" value="3.4"/>
		<property name="Change_item_to" value="drinkJarRiverWater"/>
		<property name="Sound_start" value="bucketfill_water"/>
	</property>
	<property name="Group" value="Resources,Food/Cooking,CFDrink/Cooking"/>
</item>

<!-- Murky Water -->
<item name="drinkJarRiverWater">
	<property name="Tags" value="drinks,fitness,riverWater"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterDysentery"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarMurkeyWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<!-- <property name="Weight" value="10"/> -->
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="10"/>
<property name="SoundPickup" value="jars_grab"/>
<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 0">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
		<display_value name="dStaminaRegen" value=".15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-5">
			<!-- <requirement name="StatCompareCurrent" stat="Health" operation="GT" value="10"/> -->
			<requirement name="!HasBuff" buff="buffWaterPurifier"/>
		</triggered_effect>
		<display_value name="foodHealthAmount" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="12"/>
		<display_value name="dDysenteryRisk" value=".12"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="player#vomit">
			<requirement name="!HasBuff" buff="buffWaterPurifier"/>
		</triggered_effect>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarBoiledWater">
	<property name="Tags" value="drinks,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterDysentery"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<!-- <property name="Weight" value="10"/> -->
	<property name="EconomicValue" value="40"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 0/1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<display_value name="dStaminaRegen" value=".15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarPureMineralWater">
	<property name="Tags" value="drinks,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterGoldenrodRedTea"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<!-- <property name="Weight" value="10"/> -->
	<property name="EconomicValue" value="100"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="UnlockedBy" value="perkWasteTreasuresWater"/> <!-- SCHEMATIC_ONLY -->
	<property name="SoundPickup" value="puremineralwater_grab"/>
	<property name="SoundPlace" value="puremineralwater_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="60"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dEfficientDigestion" value=".15"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

			<display_value name="dCureDysentery" value=".2"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDysenteryAddCurePerc" operation="add" value="20"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryAddCure"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarYuccaJuice">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="water"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarYuccaJuicePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<!-- <property name="Weight" value="10"/> -->
	<property name="EconomicValue" value="68"/>
	<property name="UnlockedBy" value="craftingFood"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<effect_group tiered="false" name="Drink Tier 0/1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="34"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarGoldenRodTea">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterGoldenrod"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarGoldenRodTeaPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<property name="EconomicValue" value="48"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarGoldenRodTeaSchematic, -->
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="24"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

			<display_value name="dCureDysentery" value=".2"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDysenteryAddCurePerc" operation="add" value="20"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryAddCure"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarHoneyTea">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="drinkWithHoney"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarHoneyTeaPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<property name="EconomicValue" value="128"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarGoldenRodTeaSchematic, -->
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="24"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="8"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="5"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDysenteryAddCurePerc" operation="add" value="20"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure,buffDysenteryAddCure"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dCureDysentery" value=".2"/>
			<display_value name="dCureInfection" value=".05"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarRedTea">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterRedTea"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarRedTeaPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<property name="EconomicValue" value="48"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarRedTeaSchematic, -->
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>

	<effect_group tiered="false" name="Drink Tier 1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="24"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dEfficientDigestion" value=".15"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkYuccaJuiceSmoothie">
	<property name="Tags" value="drinks,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="drinkYuccaSmoothie"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarYuccaJuicePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<!-- <property name="Weight" value="10"/> -->
	<property name="EconomicValue" value="156"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkYuccaJuiceSmoothieSchematic, -->
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<effect_group tiered="false" name="Drink Tier 3">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="22"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="11"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="11">
				<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="78"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dHyperthermalResist" value="10"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffYuccaJuiceSmoothieDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffYuccaJuiceSmoothieDuration" operation="set" value="2703">
				<requirement name="CVarCompare" cvar="$buffYuccaJuiceSmoothieDuration" operation="GT" value="2703"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffYuccaJuiceSmoothie"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkCanMegaCrush">
	<property name="Extends" value="drinkJarRedTea"/>
	<property name="DisplayType" value="waterMegaCrush"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarYuccaJuicePrefab.prefab"/>
	<property name="EconomicValue" value="240"/>
	<property name="SoundPickup" value="megacrush_grab"/>
	<property name="SoundPlace" value="megacrush_place"/>
	<property class="Action0">
	</property>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="60"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dRunSpeed" value=".5"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMegaCrushDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffMegaCrushDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffMegaCrush"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarCoffee">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="waterCoffee"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarCoffeePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<property name="EconomicValue" value="96"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarCoffeeSchematic, -->
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<effect_group tiered="false" name="Drink Tier 1">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="24"/>
		<display_value name="dStaminaRegen" value=".2"/>
		<display_value name="dHypothermalResist" value="5"/>
		<display_value name="dDuration" value="180"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeDuration" operation="add" value="183"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeDuration" operation="set" value="543">
			<requirement name="CVarCompare" cvar="$buffCoffeeDuration" operation="GT" value="543"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffCoffee"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarBlackStrapCoffee">
	<property name="Extends" value="drinkJarCoffee"/>
	<property name="EconomicValue" value="200"/>
	<property name="UnlockedBy" value="perkArtOfMiningBlackStrap"/> <!-- BOOK_PERK -->
	<property name="SoundPickup" value="blackstrapcoffee_grab"/>
	<property name="SoundPlace" value="blackstrapcoffee_place"/>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="24"/>
			<display_value name="dStaminaRegen" value=".25"/>
			<display_value name="dHypothermalResist" value="10"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="set" value="1083">
			<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffBlackStrapCoffee"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarBeer">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarBeerPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK drink -->
	<property name="EconomicValue" value="100"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarBeerSchematic, -->
	<property name="DisplayType" value="waterBeer"/>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking,Medical"/>
	<property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<effect_group tiered="false" name="Drink Tier 3">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<display_value name="dStaminaRegen" value=".4"/>
			<display_value name="dEntityDamageBrawling" value="3"/>
			<display_value name="dStunResist" value="1"/>
			<display_value name="dDuration" value="60"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBeerDuration" operation="add" value="63"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBeerDuration" operation="set" value="183">
				<requirement name="CVarCompare" cvar="$buffBeerDuration" operation="GT" value="183"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBeer"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarGrandpasMoonshine">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarBeerPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarGrandpasMoonshineSchematic, -->
	<property name="DisplayType" value="waterGrandpasMoonshine"/>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>]
	<property name="SoundPickup" value="grandpas_moonshine_grab"/>
	<property name="SoundPlace" value="grandpas_moonshine_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<effect_group tiered="false" name="Drink Tier 5">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<display_value name="dEntityDamage" value="4"/>
			<display_value name="dStunResist" value="1"/>
			<!-- <display_value name="dHealthLoss" value=".5"/> -->
			<display_value name="dHealthAmount" value="20"/>
			<display_value name="dStaminaRegen" value=".6"/>
			<display_value name="dDuration" value="60"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasMoonshineDuration" operation="add" value="63"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasMoonshineDuration" operation="set" value="183">
				<requirement name="CVarCompare" cvar="$buffGrandpasMoonshineDuration" operation="GT" value="183"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasMoonshine"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarGrandpasAwesomeSauce">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarBeerPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarGrandpasAwesomeSauceSchematic, -->
	<property name="DisplayType" value="waterGrandpasAwesomeSauce"/>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property name="SoundPickup" value="grandpas_awesome_grab"/>
	<property name="SoundPlace" value="grandpas_awesome_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<effect_group tiered="false" name="Drink Tier 5">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<display_value name="dBartering" value=".1"/>
			<display_value name="dDuration" value="180"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="add" value="183"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="set" value="543">
				<requirement name="CVarCompare" cvar="$buffGrandpasAwesomeSauceDuration" operation="GT" value="543"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasAwesomeSauce"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarGrandpasLearningElixir">
	<property name="Tags" value="drinks,foodSkill,fitness"/>
	<property name="HoldType" value="3"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarLearningElixirPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="250"/>
	<property name="UnlockedBy" value="craftingFood"/><!-- perkMasterChef,drinkJarGrandpasLearningElixirSchematic, -->
	<property name="DisplayType" value="waterGrandpasLearningElixir"/>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property name="SoundPickup" value="grandpas_learnin_grab"/>
	<property name="SoundPlace" value="grandpas_learnin_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<effect_group tiered="false" name="Drink Tier 5">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<display_value name="dPlayerExpGain" value=".2"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="363"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="drinkJarGrandpasForgettingElixir"> <!-- respec potion, player version -->
	<property name="HoldType" value="3"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarAtomicSmoothiePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<!-- <property name="Weight" value="10"/> -->
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="2000"/>
	<property name="SellableToTrader" value="true"/>
	<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property name="SoundPickup" value="grandpas_fergitn_grab"/>
	<property name="SoundPlace" value="grandpas_fergitn_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
		<property name="PromptTitle" value="drinkJarGrandpasForgettingElixirPromptTitle"/>
		<property name="PromptDescription" value="drinkJarGrandpasForgettingElixirPromptDesc"/>
	</property>
	<effect_group tiered="false" name="Drink Tier Trader">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="subtract" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarGrandpasForgettingElixirTooltip"/>
	</effect_group>
</item>

<item name="bucketEmpty">
	<property name="HoldType" value="34"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/Metal/IronBucketEmptyPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="84"/>
	<property name="Class" value="ItemClassWaterContainer"/>
	<property name="WaterCapacity" value="1"/>
	<property name="SoundPickup" value="bucket_grab"/>
	<property name="SoundPlace" value="bucket_place"/>
	<property class="Action0">
		<property name="Class" value="BailLiquid"/>
		<property name="Delay" value=".35"/>
		<property name="Sound_start" value="bucketbail_water"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="CollectWater"/>
		<property name="Delay" value=".35"/>
		<property name="Change_item_to" value="bucketRiverWater"/>
		<property name="ReduceWater" value="true"/>
		<property name="Sound_start" value="bucketfill_water"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
</item>

<item name="bucketRiverWater">
	<property name="HoldType" value="34"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/Metal/IronBucketWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="EconomicValue" value="88"/>
	<property name="Class" value="ItemClassWaterContainer"/>
	<property name="WaterCapacity" value="1"/>
	<property name="InitialFillRatio" value="1.0"/>
	<property name="SoundPickup" value="bucket_water_grab"/>
	<property name="SoundPlace" value="bucket_water_place"/>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="DumpWater"/>
		<property name="Delay" value=".5"/>
		<property name="Change_item_to" value="bucketEmpty"/>
		<property name="Sound_start" value="bucketplace_water"/>
	</property>
	<property name="Group" value="Tools/Traps"/>
</item>

<!-- *** Schematics_Books -->
<item name="schematicMaster">
	<property name="DescriptionKey" value="schematicGeneralGroupDesc"/>
	<property name="ItemTypeIcon" value="book"/>
	<property name="AltItemTypeIcon" value="book_read"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mpaper"/>
	<property name="Weight" value="5"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="Stacknumber" value="5"/> <!-- STK book -->
	<property name="EconomicValue" value="800"/>
	<property name="Group" value="Books,SchematicsOnly,TCReading"/>
	<property name="SoundPickup" value="schematics_grab"/>
	<property name="SoundPlace" value="schematics_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="UseAnimation" value="false"/>
		<property name="Sound_start" value="read_mod"/>
		<property name="Sound_in_head" value="true"/>
	</property>
</item>

<!-- Gating book for lootable things we don't want the player to repair -->
<item name="invisibleRecipesForRepairCost">
	<property name="Extends" value="schematicMaster"/>
	<property name="CreativeMode" value="None"/>
</item>

<!-- *** Non-Quality_Schematics -->
<!-- Different description that does not refer to an item quality -->
<item name="schematicNoQualityMaster">
	<property name="Extends" value="schematicMaster"/>
	<property name="DescriptionKey" value="schematicNoQualityGroupDesc"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="schematicMaster"/>
</item>

<!-- *** Mod_Schematics -->
<item name="modGunBarrelExtenderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunBarrelExtender"/>
	<property name="Unlocks" value="modGunBarrelExtender"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBarrelExtender" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunMuzzleBrakeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMuzzleBrake"/>
	<property name="Unlocks" value="modGunMuzzleBrake"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMuzzleBrake" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunSoundSuppressorSilencerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunSoundSuppressorSilencer"/>
	<property name="Unlocks" value="modGunSoundSuppressorSilencer"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunSoundSuppressorSilencer" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunLaserSightSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunLaserSight"/>
	<property name="Unlocks" value="modGunLaserSight"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunLaserSight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunFlashlightSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunFlashlight"/>
	<property name="Unlocks" value="modGunFlashlight"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunFlashlight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunScopeSmallSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeSmall"/>
	<property name="Unlocks" value="modGunScopeSmall"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeSmall" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunScopeMediumSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeMedium"/>
	<property name="Unlocks" value="modGunScopeMedium"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeMedium" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunScopeLargeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunScopeLarge"/>
	<property name="Unlocks" value="modGunScopeLarge"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeLarge" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunReflexSightSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunReflexSight"/>
	<property name="Unlocks" value="modGunReflexSight"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunReflexSight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunTriggerGroupSemiSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunTriggerGroupSemi"/>
	<property name="Unlocks" value="modGunTriggerGroupSemi"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupSemi" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunTriggerGroupBurst3Schematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunTriggerGroupBurst"/>
	<property name="Unlocks" value="modGunTriggerGroupBurst3"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupBurst3" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunTriggerGroupAutomaticSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunTriggerGroupAutomatic"/>
	<property name="Unlocks" value="modGunTriggerGroupAutomatic"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupAutomatic" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunBipodSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunBipod"/>
	<property name="Unlocks" value="modGunBipod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBipod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunForegripSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunForegrip"/>
	<property name="Unlocks" value="modGunForegrip"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunForegrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunRetractingStockSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunRetractingStock"/>
	<property name="Unlocks" value="modGunRetractingStock"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunRetractingStock" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunDuckbillSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunDuckbill"/>
	<property name="Unlocks" value="modGunDuckbill"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunDuckbill" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunChokeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunChoke"/>
	<property name="Unlocks" value="modGunChoke"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunChoke" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunMagazineExtenderSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMagazineExtender"/>
	<property name="Unlocks" value="modGunMagazineExtender"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMagazineExtender" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modShotgunSawedOffBarrelSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modShotgunSawedOffBarrel"/>
	<property name="Unlocks" value="modShotgunSawedOffBarrel"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShotgunSawedOffBarrel" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunCrippleEmSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunCrippleEm"/>
	<property name="Unlocks" value="modGunCrippleEm"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunCrippleEm" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunBowPolymerStringSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunBowPolymerString"/>
	<property name="Unlocks" value="modGunBowPolymerString"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBowPolymerString" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunBowArrowRestSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunBowArrowRest"/>
	<property name="Unlocks" value="modGunBowArrowRest"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBowArrowRest" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunMeleeTheHunterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMeleeTheHunter"/>
	<property name="Unlocks" value="modGunMeleeTheHunter"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMeleeTheHunter" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modGunMeleeRadRemoverSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modGunMeleeRadRemover"/>
	<property name="Unlocks" value="modGunMeleeRadRemover"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMeleeRadRemover" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeTemperedBladeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeTemperedBlade"/>
	<property name="Unlocks" value="modMeleeTemperedBlade"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeTemperedBlade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeSerratedBladeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeSerratedBlade"/>
	<property name="Unlocks" value="modMeleeSerratedBlade"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeSerratedBlade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeWeightedHeadSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeWeightedHead"/>
	<property name="Unlocks" value="modMeleeWeightedHead"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeWeightedHead" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeStructuralBraceSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeStructuralBrace"/>
	<property name="Unlocks" value="modMeleeStructuralBrace"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeStructuralBrace" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeErgonomicGripSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeErgonomicGrip"/>
	<property name="Unlocks" value="modMeleeErgonomicGrip"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeErgonomicGrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeFortifyingGripSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeFortifyingGrip"/>
	<property name="Unlocks" value="modMeleeFortifyingGrip"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeFortifyingGrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeClubBarbedWireSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeClubBarbedWire"/>
	<property name="Unlocks" value="modMeleeClubBarbedWire"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubBarbedWire" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeClubMetalSpikesSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeClubMetalSpikes"/>
	<property name="Unlocks" value="modMeleeClubMetalSpikes"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubMetalSpikes" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeGraveDiggerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeGraveDigger"/>
	<property name="Unlocks" value="modMeleeGraveDigger"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeGraveDigger" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeBunkerBusterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeBunkerBuster"/>
	<property name="Unlocks" value="modMeleeBunkerBuster"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeBunkerBuster" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeIronBreakerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeIronBreaker"/>
	<property name="Unlocks" value="modMeleeIronBreaker"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeIronBreaker" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeWoodSplitterSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeWoodSplitter"/>
	<property name="Unlocks" value="modMeleeWoodSplitter"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeWoodSplitter" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modMeleeClubBurningShaftSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modMeleeClubBurningShaft"/>
	<property name="Unlocks" value="modMeleeClubBurningShaft"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubBurningShaft" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- <item name="modArmorInsulatedLinerSchematic"> -->
	<!-- <property name="Extends" value="schematicNoQualityMaster"/> -->
	<!-- <property name="CreativeMode" value="None"/> -->
	<!-- <property name="CustomIcon" value="modArmorInsulatedLiner"/> -->
	<!-- <property name="Unlocks" value="modArmorInsulatedLiner"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorInsulatedLiner" operation="set" value="1"/> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

<!-- <item name="modArmorCoolingMeshSchematic"> -->
	<!-- <property name="Extends" value="schematicNoQualityMaster"/> -->
	<!-- <property name="CreativeMode" value="None"/> -->
	<!-- <property name="CustomIcon" value="modArmorCoolingMesh"/> -->
	<!-- <property name="Unlocks" value="modArmorCoolingMesh"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorCoolingMesh" operation="set" value="1"/> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

<item name="modArmorImprovedFittingsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorImprovedFittings"/>
	<property name="Unlocks" value="modArmorImprovedFittings"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorImprovedFittings" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorCustomizedFittingsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorCustomizedFittings"/>
	<property name="Unlocks" value="modArmorCustomizedFittings"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorCustomizedFittings" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorPlatingBasicSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorPlatingBasic"/>
	<property name="Unlocks" value="modArmorPlatingBasic"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorPlatingBasic" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorPlatingReinforcedSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorPlatingReinforced"/>
	<property name="Unlocks" value="modArmorPlatingReinforced"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorPlatingReinforced" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorStoragePocketSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorStoragePocket"/>
	<property name="Unlocks" value="modArmorStoragePocket"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorDoubleStoragePocketSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorDoubleStoragePocket"/>
	<property name="Unlocks" value="modArmorDoubleStoragePocket"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorDoubleStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorTripleStoragePocketSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorTripleStoragePocket"/>
	<property name="Unlocks" value="modArmorTripleStoragePocket"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorTripleStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorQuadStoragePocketSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorQuadStoragePocket"/>
	<property name="Unlocks" value="modArmorQuadStoragePocket"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorQuadStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorMuffledConnectorsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorMuffledConnectors"/>
	<property name="Unlocks" value="modArmorMuffledConnectors"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorMuffledConnectors" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorAdvancedMuffledConnectorsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorAdvancedMuffledConnectors"/>
	<property name="Unlocks" value="modArmorAdvancedMuffledConnectors"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorAdvancedMuffledConnectors" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorImpactBracingSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorImpactBracing"/>
	<property name="Unlocks" value="modArmorImpactBracing"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorImpactBracing" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorBandolierSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorBandolier"/>
	<property name="Unlocks" value="modArmorBandolier"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorBandolier" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorWaterPurifierSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorWaterPurifier"/>
	<property name="Unlocks" value="modArmorWaterPurifier"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorWaterPurifier" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modArmorHelmetLightSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modArmorHelmetLight"/>
	<property name="Unlocks" value="modArmorHelmetLight"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorHelmetLight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modFuelTankSmallSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modFuelTankSmall"/>
	<property name="Unlocks" value="modFuelTankSmall"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modFuelTankSmall" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modFuelTankLargeSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modFuelTankLarge"/>
	<property name="Unlocks" value="modFuelTankLarge"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modFuelTankLarge" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modRoboticDroneCargoModSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneCargoMod"/>
	<property name="Unlocks" value="modRoboticDroneCargoMod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneCargoMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modRoboticDroneMedicModSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneMedicMod"/>
	<property name="Unlocks" value="modRoboticDroneMedicMod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneMedicMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modRoboticDroneHeadlampModSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneHeadlampMod"/>
	<property name="Unlocks" value="modRoboticDroneHeadlampMod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneHeadlampMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modRoboticDroneArmorPlatingModSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneArmorPlatingMod"/>
	<property name="Unlocks" value="modRoboticDroneArmorPlatingMod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneArmorPlatingMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modRoboticDroneMoraleBoosterModSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modRoboticDroneMoraleBoosterMod"/>
	<property name="Unlocks" value="modRoboticDroneMoraleBoosterMod"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneMoraleBoosterMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- <item name="modRoboticDroneWeaponModSchematic"> -->
	<!-- <property name="Extends" value="schematicNoQualityMaster"/> -->
	<!-- <property name="CreativeMode" value="Player"/> -->
	<!-- <property name="CustomIcon" value="modRoboticDroneWeaponMod"/> -->
	<!-- <property name="Unlocks" value="modRoboticDroneWeaponMod"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneWeaponMod" operation="set" value="1"/> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

<item name="modVehicleFuelSaverSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleFuelSaver"/>
	<property name="Unlocks" value="modVehicleFuelSaver"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleFuelSaver" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleOffRoadHeadlightsSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleOffRoadHeadlights"/>
	<property name="Unlocks" value="modVehicleOffRoadHeadlights"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleOffRoadHeadlights" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleSuperChargerSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleSuperCharger"/>
	<property name="Unlocks" value="modVehicleSuperCharger"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleSuperCharger" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleExpandedSeatSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleExpandedSeat"/>
	<property name="Unlocks" value="modVehicleExpandedSeat"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleExpandedSeat" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleReserveFuelTankSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleReserveFuelTank"/>
	<property name="Unlocks" value="modVehicleReserveFuelTank"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleReserveFuelTank" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehiclePlowSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehiclePlow"/>
	<property name="Unlocks" value="modVehiclePlow"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehiclePlow" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleArmorSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleArmor"/>
	<property name="Unlocks" value="modVehicleArmor"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleArmor" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="modVehicleStorageSchematic">
	<property name="Extends" value="schematicNoQualityMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="modVehicleStorage"/>
	<property name="Unlocks" value="modVehicleStorage"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleStorage" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- *** Recipes -->
<!-- Different description that refers to a "recipe" instead of "schematic" -->
<item name="schematicNoQualityRecipeMaster">
	<property name="Extends" value="schematicMaster"/>
	<property name="DescriptionKey" value="schematicNoQualityRecipeGroupDesc"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="schematicMaster"/>
	<property class="Action0">
		<property name="Sound_start" value="read_recipe"/>
	</property>
</item>

<item name="foodCanShamSchematic">
	<property name="Extends" value="schematicNoQualityRecipeMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="foodCanSham"/>
	<property name="Unlocks" value="foodCanSham"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodCanSham" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="plantedGraceCorn1Schematic">
	<property name="Extends" value="schematicNoQualityRecipeMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="plantedCorn1"/>
	<property name="CustomIconTint" value="ff9f9f"/>
	<property name="Unlocks" value="plantedGraceCorn1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="plantedGraceCorn1" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- *** Skill_Books -->
<item name="skillBookMaster">
	<property name="Extends" value="schematicMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="EconomicValue" value="500"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Consume" value="true"/>
		<property name="Delay" value="1.0"/>
		<property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
		<property name="Sound_start" value="recipe_unlocked"/>
	</property>
</item>

<!-- *** Quests -->
<item name="blankNoteMaster">
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mpaper"/>
	<property name="CustomIcon" value="questMaster"/>
	<property name="Stacknumber" value="50"/> <!-- STK book -->
	<property name="EconomicValue" value="1600"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Weight" value="2"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="Group" value="Special Items"/>
</item>

<item name="noteDuke01">
	<property name="Extends" value="blankNoteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="readTheNote"/>
	<property name="CustomIcon" value="challengeQuestMaster"/>
	<property name="NoScrapping" value="true"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<!-- <property name="UseAnimation" value="false"/> -->
		<property name="Sound_start" value="read_mod"/>
		<property name="Sound_in_head" value="true"/>
		<property name="PromptTitle" value="noteDuke01"/>
		<property name="PromptDescription" value="noteDuke01Desc"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="100"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".dukeNoteRead" operation="set" value="1"/>
	</effect_group>
</item>

<item name="questMaster">
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mpaper"/>
	<property name="CustomIcon" value="questMaster"/>
	<property name="Stacknumber" value="50"/> <!-- STK book -->
	<property name="EconomicValue" value="1600"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="Quest"/>
		<property name="QuestGiven" value="q_basicSurvival"/>
		<property name="Delay" value="0.5"/>
		<property name="UseAnimation" value="false"/>
	</property>
	<property name="Weight" value="2"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="Group" value="Special Items"/>
</item>

<item name="challengeQuestMaster">
	<property name="Extends" value="questMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="qc_ZombieGroupDesc"/>
	<property name="CustomIcon" value="challengeQuestMaster"/>
	<property name="EconomicValue" value="400"/>
</item>

<item name="treasureQuestMaster">
	<property name="Extends" value="questMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="qt_desc"/>
	<property name="CustomIcon" value="treasureQuestMaster"/>
</item>

<item name="q_basicSurvival">
	<property name="Extends" value="questMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="Action0">
		<property name="QuestGiven" value="intro_buried_supplies"/>
	</property>
</item>

<item name="qt_taylor">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_taylor"/>
	</property>
</item>

<item name="qt_nickole">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_nickole"/>
	</property>
</item>

<item name="qt_stephan">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_stephan"/>
	</property>
</item>

<item name="qt_jennifer">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_jennifer"/>
	</property>
</item>

<item name="qt_claude">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_claude"/>
	</property>
</item>

<item name="qt_sarah">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_sarah"/>
	</property>
</item>

<item name="qt_raphael">
	<property name="Extends" value="treasureQuestMaster"/>
	<property name="SoundPickup" value="map_grab"/>
	<property name="SoundPlace" value="map_place"/>
	<property class="Action0">
		<property name="QuestGiven" value="treasure_raphael"/>
	</property>
</item>

<item name="qtest_nextTraderAdmin">
	<property name="Extends" value="questMaster"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property class="Action0">
		<property name="QuestGiven" value="test_nexttrader"/>
	</property>
	<property name="CreativeMode" value="Dev"/>
	<property name="Group" value="Special Items"/>
</item>

<item name="adminQuestTicketMaster">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="adminQuestTicketDesc"/>
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mpaper"/>
	<property name="CustomIcon" value="adminQuestTicketMaster"/>
	<property name="Stacknumber" value="10"/> <!-- STK book -->
	<property name="EconomicValue" value="1600"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="Quest"/>
		<property name="QuestGiven" value="q_basicSurvival"/>
		<property name="Delay" value="0.5"/>
		<property name="UseAnimation" value="false"/>
	</property>
	<property name="Weight" value="2"/>
	<property name="Group" value="Special Items"/>
</item>

<item name="adminT1QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="9C8867"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier1_test_turnin"/>
	</property>
</item>

<item name="adminT2QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="CF7F29"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier2_test_turnin"/>
	</property>
</item>

<item name="adminT3QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="A2A41B"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier3_test_turnin"/>
	</property>
</item>

<item name="adminT4QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="42C234"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier4_test_turnin"/>
	</property>
</item>

<item name="adminT5QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="315DCE"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier5_test_turnin"/>
	</property>
</item>

<item name="adminT6QuestTicket">
	<property name="Extends" value="adminQuestTicketMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="QuestGiven" value="tier6_test_turnin"/>
	</property>
</item>

<!-- *** Resource_Items -->

<item name="resourceRockSmall"> <!-- scrap material -->
	<property name="HoldType" value="40"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/rock_smallPrefab.prefab"/>
	<property name="DropScale" value="6"/>
	<property name="Material" value="MresourceRockSmall"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="RepairAmount" value="300"/>
	<property name="RepairTime" value=".5"/>
	<property name="Weight" value="5"/>
	<property name="MeltTimePerUnit" value=".5"/>
	<property name="EconomicValue" value="50"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="SoundPickup" value="stone_grab"/>
	<property name="SoundPlace" value="stone_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="60"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="DistractionTags" value="zombie,requires_contact"/>
	<effect_group name="decoy" tiered="false">
		<passive_effect name="DistractionRadius" operation="base_set" value="25"/>
		<passive_effect name="DistractionLifetime" operation="base_set" value="1"/>
		<passive_effect name="DistractionStrength" operation="base_set" value="100"/>
	</effect_group>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="TrackerIndexName" value="quest_stone"/>
</item>

<item name="resourceSnowBall">
	<property name="HoldType" value="40"/>
	<property name="Meshfile" value="@:Other/Items/Misc/snowballPrefab.prefab"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/snowball_FP_Prefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/snowballPrefab.prefab"/>
	<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
	<property name="DropScale" value="1.5"/>
	<property name="Material" value="MresourceSnowBall"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="150"/>
	<property name="SellableToTrader" value="false"/>
	<property name="SoundPickup" value="snowball_grab"/>
	<property name="SoundPlace" value="snowball_place"/>
	<property class="Action0">
		<property name="Class" value="ThrowAway"/>
		<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
		<property name="Throw_strength_default" value="8"/>
		<property name="Throw_strength_max" value="60"/>
		<property name="Max_strain_time" value="1.25"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property name="ThrowableDecoy" value="true"/>
	<property name="DistractionTags" value="zombie,requires_contact"/>
	<effect_group name="decoy" tiered="false">
		<passive_effect name="DistractionRadius" operation="base_set" value="15"/>
		<passive_effect name="DistractionLifetime" operation="base_set" value="1"/>
		<passive_effect name="DistractionStrength" operation="base_set" value="80"/>
	</effect_group>
	<property name="Group" value="Resources"/>
</item>

<item name="resourceAcid">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceAcid"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="100"/> <!-- STK resource -->
	<property name="EconomicValue" value="140"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Resources,Chemicals"/>
	<property name="SoundPickup" value="bottle_acid_grab"/>
	<property name="SoundPlace" value="bottle_acid_place"/>
</item>

<item name="resourceYuccaFibers"> <!-- scrap material -->
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/plant_fibersPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="Material" value="MresourceYuccaFibers"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="30"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="plantfibers_grab"/>
	<property name="SoundPlace" value="plantfibers_place"/>
</item>

<item name="resourceWood"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceWood"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="50"/>
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="RepairAmount" value="100"/>
	<property name="LootExpValue" value="1"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="TrackerIndexName" value="quest_wood"/>
	<property name="SoundPickup" value="wood_grab"/>
	<property name="SoundPlace" value="wood_place"/>
</item>

<item name="resourceCrushedSand">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrushedSand"/>
	<property name="Weight" value="4"/>
	<property name="NoScrapping" value="true"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="sand_grab"/>
	<property name="SoundPlace" value="sand_place"/>
</item>

<item name="resourceBrokenGlass"> <!-- scrap material -->
	<property name="DisplayType" value="foodRaw"/>
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/brokenGlassPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceBrokenGlass"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="4"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="brokenglass_grab"/>
	<property name="SoundPlace" value="brokenglass_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="PromptTitle" value="resourceBrokenGlassPromptTitle"/>
		<property name="PromptDescription" value="resourceBrokenGlassPromptDesc"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="set" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInternalBleeding"/>
	</effect_group>
</item>

<item name="resourceScrapIron"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapIron"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="RepairTime" value=".5"/>
	<property name="RepairAmount" value="20"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="scrapiron_grab"/>
	<property name="SoundPlace" value="scrapiron_place"/>
</item>

<item name="resourceForgedIron">
	<property name="CustomIconTint" value="c2d6d6"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceForgedIron"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="CraftingIngredientTime" value="10"/>
	<property name="RepairTime" value=".5"/>
	<property name="RepairAmount" value="270"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="forgedmetal_grab"/>
	<property name="SoundPlace" value="forgedmetal_place"/>
</item>

<item name="resourceMetalPipe">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceMetalPipe"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="Group" value="Resources"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="800"/>
	<property name="SoundPickup" value="ironpipe_grab"/>
	<property name="SoundPlace" value="ironpipe_place"/>
</item>

<item name="resourceForgedSteel">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceForgedSteel"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="400"/>
	<property name="SoundPickup" value="forgedmetal_grab"/>
	<property name="SoundPlace" value="forgedmetal_place"/>
</item>

<item name="resourceScrapPolymers"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapPolymers"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="16"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="polymers_grab"/>
	<property name="SoundPlace" value="polymers_place"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item name="resourceScopeLens">
	<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Misc/brokenGlassPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceBrokenGlass"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="Weight" value="20"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="scopelens_grab"/>
	<property name="SoundPlace" value="scopelens_place"/>
</item>

<item name="resourceSewingKit">
	<property name="Extends" value="medicalBandage" param1="DescriptionKey,UnlockedBy"/>
	<property name="DisplayType" value="sewingKit"/>
	<property name="Tags" value="junk,medical,armorLightSkill,armorMediumSkill,armorHeavySkill"/>
	<property name="Material" value="Mcloth"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<property name="Group" value="Resources,Medical"/>
	<property name="SoundPickup" value="sewingkit_grab"/>
	<property name="SoundPlace" value="sewingkit_place"/>

	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.5"/>
		<property name="Sound_start" value="player_bandage"/>
		<requirement name="CVarCompare" cvar="lacerationBleedingStatus" operation="GTE" value="1"/>
	</property>
	<!-- Cannot use the 2nd requirement because the 2nd one would be active in the inventory and prevent the use action. -->

	<effect_group tiered="false">
		<!-- used on self -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
		<display_value name="dStopsBleeding" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
		<display_value name="dStopsLaceration" value="1"/>

		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>
	</effect_group>
</item>

<item name="resourceOilShale">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceOilShale"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="oilshale_grab"/>
	<property name="SoundPlace" value="oilshale_place"/>
</item>

<item name="resourceBone"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<!--<property name="HoldType" value="2"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/femur.fbx"/>-->
	<property name="Material" value="MresourceBone"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1200"/> <!-- STK resource -->
	<property name="RepairAmount" value="270"/>
	<property name="EconomicValue" value="5"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="bones_grab"/>
	<property name="SoundPlace" value="bones_place"/>
</item>

<item name="resourceLeather"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceLeather"/>
	<property name="Weight" value="5"/>
	<property name="RepairAmount" value="150"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="FuelValue" value="5"/>
	<property name="EconomicValue" value="22"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="leather_grab"/>
	<property name="SoundPlace" value="leather_place"/>
</item>

<item name="resourceAnimalFat">
	<property name="Tags" value="farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceAnimalFat"/>
	<property name="FuelValue" value="20"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="20"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="animalfat_grab"/>
	<property name="SoundPlace" value="animalfat_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-5"/>
		<display_value name="foodHealthAmount" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="resourceTestosteroneExtract">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceTestosteroneExtract"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="SoundPickup" value="testosterone_grab"/>
	<property name="SoundPlace" value="testosterone_place"/>
</item>

<item name="resourceQueenBee">
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceTestosteroneExtract"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="SoundPickup" value="beeswax_grab"/>
	<property name="SoundPlace" value="beeswax_place"/>
</item>

<item name="resourceBeeswax">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceTestosteroneExtract"/>
	<property name="Stacknumber" value="10"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="2"/>
	<property name="SoundPickup" value="beeswax_grab"/>
	<property name="SoundPlace" value="beeswax_place"/>
</item>

<item name="resourceCropHopsFlower">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="plantedHop3Harvest"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="CraftingIngredientTime" value="20"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="plantfibers_grab"/>
	<property name="SoundPlace" value="plantfibers_place"/>
</item>

<item name="resourceCropAloeLeaf">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Science"/>
	<property name="SoundPickup" value="aloeleaf_grab"/>
	<property name="SoundPlace" value="aloeleaf_place"/>
</item>

<item name="resourceCropChrysanthemumPlant">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="plantedChrysanthemum3Harvest"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="plantfibers_grab"/>
	<property name="SoundPlace" value="plantfibers_place"/>
</item>

<item name="resourceCropCottonPlant">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="plantedCotton3Harvest"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="2"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="plantfibers_grab"/>
	<property name="SoundPlace" value="plantfibers_place"/>
</item>

<item name="resourceCropGoldenrodPlant">
	<property name="DescriptionKey" value="resourceCropChrysanthemumPlantDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="plantedGoldenrod3HarvestPlayer"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="plantfibers_grab"/>
	<property name="SoundPlace" value="plantfibers_place"/>
</item>

<item name="resourceCropCoffeeBeans">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCrop"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	<property name="SoundPickup" value="coffeebeans_grab"/>
	<property name="SoundPlace" value="coffeebeans_place"/>
</item>

<item name="resourceScrapBrass"> <!-- scrap material -->
	<property name="Tags" value="brass"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassSmall"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="brass_grab"/>
	<property name="SoundPlace" value="brass_place"/>
</item>

<item name="resourceScrapLead"> <!-- scrap material -->
	<property name="Tags" value="lead"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapLeadSmall"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="lead_grab"/>
	<property name="SoundPlace" value="lead_place"/>
</item>

<item name="resourceClayLump"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceClayLump"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="6"/>
	<property name="EconomicBundleSize" value="150"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="clay_grab"/>
	<property name="SoundPlace" value="clay_place"/>
</item>

<item name="resourceCobblestones">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCobblestones"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="100"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".25"/>
	<property name="SoundPickup" value="cobblestones_grab"/>
	<property name="SoundPlace" value="cobblestones_place"/>
</item>

<item name="resourceCement">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCement"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="cement_grab"/>
	<property name="SoundPlace" value="cement_place"/>
</item>

<item name="resourceConcreteMix">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceConcreteMix"/>
	<property name="Weight" value="20"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="125"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="TraderStageTemplate" value="midTier1"/><!-- resourceConcreteMix -->
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="cementmix_grab"/>
	<property name="SoundPlace" value="cementmix_place"/>
</item>

<item name="resourceCloth"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mcloth"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="RepairAmount" value="50"/>
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="UnlockedBy" value="perkWasteTreasuresCloth"/> <!-- BOOK_PERK -->
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="cloth_grab"/>
	<property name="SoundPlace" value="cloth_place"/>
</item>

<item name="resourcePaper"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourcePaper"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="paper_grab"/>
	<property name="SoundPlace" value="paper_place"/>
</item>

<item name="resourceElectricParts"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MelectricParts"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="32"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item name="resourceHeadlight">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceForgedSteel"/>
	<property name="Stacknumber" value="50"/> <!-- STK loot -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="150"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="headlight_grab"/>
	<property name="SoundPlace" value="headlight_place"/>
</item>

<item name="resourceMechanicalParts"> <!-- scrap material -->
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MmechanicalParts"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="32"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
	<!-- <property name="RepairTime" value="2"/>
	<property name="RepairAmount" value="400"/> -->
</item>

<item name="resourceSpring">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceForgedSteel"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="22"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="spring_grab"/>
	<property name="SoundPlace" value="spring_place"/>
</item>

<item name="resourceGlue">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="20"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="SoundPickup" value="glue_grab"/>
	<property name="SoundPlace" value="glue_place"/>
</item>

<item name="resourceDuctTape">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mcloth"/>
	<property name="Weight" value="7"/>
	<property name="EconomicValue" value="25"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="ducttape_grab"/>
	<property name="SoundPlace" value="ducttape_place"/>
</item>

<item name="resourceFeather">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceFeather"/>
	<property name="Stacknumber" value="250"/> <!-- STK resource -->
	<property name="FuelValue" value="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="TrackerIndexName" value="quest_feather"/>
	<property name="SoundPickup" value="feather_grab"/>
	<property name="SoundPlace" value="feather_place"/>
</item>

<item name="resourceArrowHeadIron">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="arrowheads_iron_grab"/>
	<property name="SoundPlace" value="arrowheads_iron_place"/>
</item>

<item name="resourceArrowHeadSteelAP">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="40"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="arrowheads_steel_grab"/>
	<property name="SoundPlace" value="arrowheads_steel_place"/>
</item>

<item name="resourceCoal">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCoal"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="FuelValue" value="100"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="0.5"/>
	<property name="SoundPickup" value="coal_grab"/>
	<property name="SoundPlace" value="coal_place"/>
</item>

<item name="resourcePotassiumNitratePowder">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCoal"/>
	<property name="Stacknumber" value="6000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="0.5"/>
	<property name="SoundPickup" value="nitratepowder_grab"/>
	<property name="SoundPlace" value="nitratepowder_place"/>
</item>

<item name="resourceGunPowder">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mdirt"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="SoundPickup" value="gunpowder_grab"/>
	<property name="SoundPlace" value="gunpowder_place"/>
</item>

<item name="resourceBuckshot">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="buckshot_grab"/>
	<property name="SoundPlace" value="buckshot_place"/>
</item>

<item name="resourceBulletCasing">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassSmall"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="1000"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="bulletcasings_grab"/>
	<property name="SoundPlace" value="bulletcasings_place"/>
</item>

<item name="resourceBulletTip">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapLeadSmall"/>
	<property name="Stacknumber" value="1000"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="bullettips_grab"/>
	<property name="SoundPlace" value="bullettips_place"/>
</item>

<item name="resourceNail">
	<property name="Meshfile" value="@:Other/Items/Tools/nailProjectilePrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapIron"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Tags" value="ammo,ranged,attStrength,perkMiner69r"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="nails_grab"/>
	<property name="SoundPlace" value="nails_place"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<!-- no expl. -->
		<property name="FlyTime" value="1"/>
		<property name="LifeTime" value=".75"/>
	</property>
	<effect_group name="resourceNail" tiered="false"> <!-- nail -->
		<passive_effect name="EntityDamage" operation="base_set" value="5"/>
		<passive_effect name="BlockDamage" operation="base_set" value=".1"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth,metal,cloth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="wood"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="20"/>
		<passive_effect name="ProjectileStickChance" operation="perc_set" value="0"/>
	</effect_group>
</item>

<item name="resourceRocketTip">
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic, -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="500"/> <!-- STK resource -->
	<property name="EconomicValue" value="50"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="rockettip_grab"/>
	<property name="SoundPlace" value="rockettip_place"/>
</item>

<item name="resourceRocketCasing">
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic, -->
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="77"/>
	<property name="Group" value="Ammo/Weapons,Ammo"/>
	<property name="SoundPickup" value="rocketcasing_grab"/>
	<property name="SoundPlace" value="rocketcasing_place"/>
</item>

<item name="resourceWaterFilter">
	<property name="CreativeMode" value="None"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="750"/>
	<property name="Group" value="Resources"/>
</item>

<item name="resourceRepairKit">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Msteel"/>
	<property name="Stacknumber" value="25"/> <!-- STK resourceRepairKit -->
	<property name="EconomicValue" value="186"/>
	<property name="RepairTime" value="3"/>
	<property name="RepairAmount" value="32000"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="repairkits_grab"/>
	<property name="SoundPlace" value="repairkits_place"/>
</item>

<item name="resourceArmorCraftingKit">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Msteel"/>
	<property name="Stacknumber" value="25"/> <!-- STK resourceRepairKit -->
	<property name="EconomicValue" value="186"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="repairkits_grab"/>
	<property name="SoundPlace" value="repairkits_place"/>
</item>

<item name="resourceLegendaryParts">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="WasteTreasuresCompleteHarvest"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Msteel"/>
	<property name="Stacknumber" value="25"/> <!-- STK resourceRepairKit -->
	<property name="EconomicValue" value="186"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="repairkits_grab"/>
	<property name="SoundPlace" value="repairkits_place"/>
</item>

<item name="resourceOil">
	<property name="UnlockedBy" value="craftingVehicles"/><!-- perkGreaseMonkey,resourceOilSchematic, -->
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceOil"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="100"/>
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="SoundPickup" value="oil_grab"/>
	<property name="SoundPlace" value="oil_place"/>
</item>

<item name="resourcePaint"> <!-- scrap material -->
	<property name="CreativeMode" value="Player"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mpaint"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1000"/> <!-- STK ammo -->
	<property name="Group" value="Resources,Chemicals,CFChemicals"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="CraftingIngredientTime" value=".2"/>
	<property name="SoundPickup" value="paint_grab"/>
	<property name="SoundPlace" value="paint_place"/>
</item>

<item name="resourceDoorKnob">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="resourceBrassObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassMedium"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="50"/>
	<property name="EconomicValue" value="40"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="doorknob_grab"/>
	<property name="SoundPlace" value="doorknob_place"/>
</item>

<item name="resourceCandleStick">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="resourceBrassObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassMedium"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="150"/>
	<property name="EconomicValue" value="120"/>
	<property name="Group" value="Resources"/>
</item>

<item name="resourceRadiator">
	<property name="DescriptionKey" value="resourceBrassObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassLarge"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="5"/> <!-- STK loot -->
	<property name="Weight" value="250"/>
	<property name="EconomicValue" value="200"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="radiator_grab"/>
	<property name="SoundPlace" value="radiator_place"/>
</item>

<item name="resourceFishingWeight">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="resourceLeadObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapLeadSmall"/>
	<property name="Stacknumber" value="500"/> <!-- STK loot -->
	<property name="Weight" value="5"/>
	<property name="EconomicValue" value="25"/>
	<property name="Group" value="Resources"/>
</item>

<!-- Brass -->
<item name="resourceTrophy1">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="resourceBrassObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassMedium"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="50"/>
	<property name="EconomicValue" value="40"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="trophy_grab"/>
	<property name="SoundPlace" value="trophy_place"/>
</item>

<!-- Lead -->
<item name="resourceTrophy2">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="resourceLeadObjectGroupDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapLeadMedium"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="48"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="trophy_grab"/>
	<property name="SoundPlace" value="trophy_place"/>
</item>

<item name="resourceSilverNugget">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="gems"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceSilverNugget"/>
	<property name="Stacknumber" value="250"/> <!-- STK loot -->
	<property name="EconomicValue" value="250"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="Group" value="Resources"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
	<property name="SoundPickup" value="nuggets_grab"/>
	<property name="SoundPlace" value="nuggets_place"/>
</item>

<item name="resourceGoldNugget">
	<property name="Extends" value="resourceSilverNugget"/>
	<property name="Tags" value="gems"/>
	<property name="EconomicValue" value="700"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
	<property name="SoundPickup" value="nuggets_grab"/>
	<property name="SoundPlace" value="nuggets_place"/>
</item>

<item name="resourceRawDiamond">
	<property name="Extends" value="resourceSilverNugget"/>
	<property name="Tags" value="gems"/>
	<property name="EconomicValue" value="1500"/>
	<property name="CraftingIngredientTime" value="60"/>
	<property name="DescriptionKey" value="rareOresGroupDesc"/>
	<property name="SoundPickup" value="diamonds_grab"/>
	<property name="SoundPlace" value="diamonds_place"/>
</item>

<!-- *** Other_Items -->

<item name="candle">
	<property name="Class" value="ItemClassTorch"/>
	<property name="DisplayType" value="meleeCandle"/>
	<property name="HoldType" value="49"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Tools/candlePrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK torch -->
	<property name="EconomicValue" value="24"/>
	<property name="SoundPickup" value="candle_grab"/>
	<property name="SoundPlace" value="candle_place"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="LightValue" value=".16"/>
	<property name="LightSource" value="lightSource"/>
	<property name="AlwaysActive" value="true"/>

	<property class="Action1">
		<property name="Class" value="PlaceAsBlock"/>
		<property name="Delay" value=".5"/>
		<property name="Blockname" value="candleWallLightPlayer"/>
	</property>

	<effect_group name="light/douse always" tiered="false">
		<triggered_effect trigger="onSelfEquipStart" action="AttachParticleEffectToEntity" particle="p_candle_firstperson" parent_transform=".item">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveParticleEffectFromEntity" particle="p_candle_firstperson"/>
		<triggered_effect trigger="onSelfWaterSurface" action="AttachParticleEffectToEntity" particle="p_candle_firstperson" parent_transform=".item"/>
		<triggered_effect trigger="onSelfWaterSubmerge" action="RemoveParticleEffectFromEntity" particle="p_candle_firstperson"/>
		
		<passive_effect name="HypothermalResist" operation="base_add" value="5">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>
	</effect_group>
</item>

<item name="smallEngine">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MsmallEngine"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="Stacknumber" value="1"/>
	<property name="Material" value="MmechanicalParts"/>
	<property name="Weight" value="200"/>
	<property name="EconomicValue" value="1000"/>
	<property name="Group" value="Resources"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundPickup" value="engine_grab"/>
	<property name="SoundPlace" value="engine_place"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/> <!-- needed for electrical calculations -->
		<property name="VehicleNoise" value="1,.1"/>
		<property name="VehicleMaxSpeed" value="5,18"/>
		<property name="VehicleAcceleration" value="7,14"/>
		<property name="VehicleMetersPerLiter" value="8,12"/>
		<property name="VehicleIdleSecondsPerLiter" value="6,12"/>
		<property name="VehicleStartDelayInSeconds" value="1,.1"/>
		<property name="VehicleStartChance" value=".5,.99"/>
		<property name="VehicleTankSize" value="1000, 2000"/>
		<property name="VehicleFuelItem" value="ammoGasCan"/>
	</property>
</item>

<item name="carBattery">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="UnlockedBy" value="craftingElectrician"/><!-- perkGreaseMonkey, -->
	<property name="Material" value="MresourceScrapLeadLarge"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="160"/>
	<property name="EconomicValue" value="500"/>
	<property name="Group" value="Resources,Chemicals"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="ShowQuality" value="true"/>
	<property name="SoundPickup" value="battery_lead_grab"/>
	<property name="SoundPlace" value="battery_lead_place"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/> <!-- needed for electrical calculations -->
		<property name="BatteryMaxLoadInVolts" value="24, 36"/>
		<property name="BatteryDischargeTimeInMinutes" value="30,90"/>
	</property>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="5000,10000" tier="1,6"/>
	</effect_group>
</item>

<item name="casinoCoin">
	<property name="Tags" value="dukes"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceScrapBrassSmall"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="20000"/> <!-- STK resource -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="SoundPickup" value="coins_grab"/>
	<property name="SoundPlace" value="coins_place"/>
</item>

<item name="oldCash">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="dukes"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MoldCash"/>
	<property name="FuelValue" value="1"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="10000"/>
	<property name="EconomicValue" value="7"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="oldcash_grab"/>
	<property name="SoundPlace" value="oldcash_place"/>
</item>

<item name="solarCell">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="NoScrapping" value="true"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="12000"/>
	<property name="TraderStageTemplate" value="electricTier3"/><!-- solarCell -->
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="solarcell_grab"/>
	<property name="SoundPlace" value="solarcell_place"/>
	<property name="SellableToTrader" value="false"/>
	<property name="ShowQuality" value="true"/>
	<property class="Attributes">
		<property name="DegradationMax" value="1000,6000"/>
	</property>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,6000" tier="1,6"/>
	</effect_group>
</item>

<item name="toolCookingGrill">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Miron"/>
	<property name="Stacknumber" value="3"/> <!-- STK loot -->
	<property name="EconomicValue" value="200"/>
	<property name="EconomicSellScale" value=".1"/>
	<property name="Group" value="Tools/Traps,Food/Cooking"/>
	<property name="ItemTypeIcon" value="campfire"/>
	<property name="SoundPickup" value="grillgrate_grab"/>
	<property name="SoundPlace" value="grillgrate_place"/>
</item>

<item name="toolCookingPot">
	<property name="CreativeMode" value="Player"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Miron"/>
	<property name="Stacknumber" value="3"/> <!-- STK loot -->
	<property name="EconomicValue" value="200"/>
	<property name="EconomicSellScale" value=".1"/>
	<property name="Group" value="Tools/Traps,Food/Cooking"/>
	<property name="ItemTypeIcon" value="campfire"/>
	<property name="SoundPickup" value="cookingpot_grab"/>
	<property name="SoundPlace" value="cookingpot_place"/>
	<effect_group tiered="false">
		<passive_effect name="CraftingTime" operation="base_set" value="10" tags="boiledWater"/>
	</effect_group>
</item>

<item name="toolBeaker">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MtoolBeaker"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="10"/> <!-- STK loot -->
	<property name="EconomicValue" value="500"/>
	<property name="Group" value="Tools/Traps,Chemicals"/>
	<property name="ItemTypeIcon" value="campfire"/>
	<property name="SoundPickup" value="beaker_grab"/>
	<property name="SoundPlace" value="beaker_place"/>
</item>

<item name="toolBellows">
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MtoolBellows"/>
	<property name="Stacknumber" value="1"/> <!-- STK resource -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="500"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DisplayType" value="toolBellows"/>
	<property name="ItemTypeIcon" value="forge"/>
	<property name="SoundPickup" value="bellows_grab"/>
	<property name="SoundPlace" value="bellows_place"/>
	<effect_group tiered="false">
		<passive_effect name="CraftingSmeltTime" operation="perc_add" value="-.333"/> <!-- this is essentially a multiplier -->
		<display_value name="dCraftingSmeltTime" value=".5"/>
	</effect_group>
</item>

<item name="toolAnvil">
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="toolAnvil,workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Msteel"/>
	<property name="Weight" value="0"/>
	<property name="Stacknumber" value="1"/> <!-- STK loot -->
	<property name="EconomicValue" value="240"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DisplayType" value="toolAnvil"/>
	<property name="ItemTypeIcon" value="forge"/>
	<property name="SoundPickup" value="anvil_grab"/>
	<property name="SoundPlace" value="anvil_place"/>
	<effect_group tiered="false">
		<requirement name="!HoldingItemHasTags" tags="toolAnvil"/>
			<passive_effect name="CraftingTime" operation="perc_add" value="-.333"/>
			<display_value name="dCraftingTime" value=".5"/>
	</effect_group>
</item>

<item name="toolForgeCrucible">
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="5000"/>
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
	<property name="SoundPickup" value="crucible_grab"/>
	<property name="SoundPlace" value="crucible_place"/>
</item>

<item name="toolDewGatherer"> <!-- SPEED_SLOT -->
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
	<property name="EconomicValue" value="240"/>
	<property name="TraderStageTemplate" value="midTier0"/><!-- toolDewGatherer -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
	<!-- <property name="SoundPickup" value="crucible_grab"/> -->
	<!-- <property name="SoundPlace" value="crucible_place"/> -->
</item>

<item name="toolDewTarp"> <!-- COUNT_SLOT-->
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="500"/>
	<property name="SoundPickup" value="tarp_grab"/>
	<property name="SoundPlace" value="tarp_place"/>
	<property name="TraderStageTemplate" value="midTier1"/><!-- toolDewTarp -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
	<!-- <property name="SoundPickup" value="crucible_grab"/> -->
	<!-- <property name="SoundPlace" value="crucible_place"/> -->
</item>

<item name="toolDewFilter"> <!-- TYPE_SLOT -->
	<property name="CustomIcon" value="resourceWaterFilter"/>
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundPickup" value="waterfilter_grab"/>
	<property name="SoundPlace" value="waterfilter_place"/>
	<property name="EconomicValue" value="2500"/>
	<property name="TraderStageTemplate" value="midTier2"/><!-- toolDewFilter -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
	<!-- <property name="SoundPickup" value="crucible_grab"/> -->
	<!-- <property name="SoundPlace" value="crucible_place"/> -->
</item>

<item name="toolApiaryExtractor"> <!-- SPEED_SLOT -->
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundPickup" value="burningbarrel_grab"/>
	<property name="SoundPlace" value="burningbarrel_place"/>
	<property name="EconomicValue" value="240"/>
	<property name="TraderStageTemplate" value="midTier0"/><!-- toolApiaryExtractor -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
</item>

<item name="toolApiaryBroodBox"> <!-- COUNT_SLOT-->
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="500"/>
	<property name="SoundPickup" value="cratewood_grab"/>
	<property name="SoundPlace" value="cratewood_place"/>
	<property name="TraderStageTemplate" value="midTier1"/><!-- toolApiaryBroodBox -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
</item>

<item name="toolApiarySmoker"> <!-- TYPE_SLOT -->
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="Tags" value="workstationSkill"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundPickup" value="smoker_grab"/>
	<property name="SoundPlace" value="smoker_place"/>
	<property name="EconomicValue" value="2500"/>
	<property name="TraderStageTemplate" value="midTier2"/><!-- toolApiarySmoker -->
	<property name="SellableToTrader" value="false"/>
	<property name="ItemTypeIcon" value="forge"/>
</item>

<!-- *** Forge_Units -->

<item name="unit_iron">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="CustomIcon" value="resourceScrapIron"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="30000"/>
	<property name="Weight" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="ResourceUnit" value="true"/>
	<property name="MeltTimePerUnit" value=".25"/> <!-- forge smelting time -->
	<property name="UserHidden" value="true"/>
	<property name="CraftingIngredientTime" value=".5"/>
	<property name="CreativeMode" value="None"/>
</item>

<item name="unit_brass">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="resourceScrapBrass"/>
	<property name="Material" value="Mbrass"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="CreativeMode" value="None"/>
</item>

<item name="unit_lead">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="resourceScrapLead"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="CreativeMode" value="None"/>
</item>

<item name="unit_glass">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="resourceCrushedSand"/>
	<property name="Material" value="Mglass"/>
	<property name="CreativeMode" value="None"/>
</item>

<item name="unit_stone">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="resourceRockSmall"/>
	<property name="Material" value="Mstone"/>
	<property name="CreativeMode" value="None"/>
	<property name="CraftingIngredientTime" value=".25"/>
</item>

<item name="unit_clay">
	<property name="Extends" value="unit_iron"/>
	<property name="CustomIcon" value="resourceClayLump"/>
	<property name="Material" value="MresourceClayLump"/>
	<property name="CreativeMode" value="None"/>
</item>

<item name="questItem"> <!-- used by the quest system, name/icon provided by the item_modifier name="quest -->
	<property name="Class" value="ItemClassQuest"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Weight" value="0"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SellableToTrader" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="CreativeMode" value="None"/>
	<property name="Candrop" value="false"/>
	<property name="Stacknumber" value="1"/>
	<property name="IsQuestItem" value="true"/>
</item>

<item name="resourceLockPick">
	<property name="HoldType" value="45"/>
	<property name="Tags" value="junk,explosivesSkill,resourceLockPick,lockPickSkill"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Weight" value="5"/>
	<property name="Stacknumber" value="50"/>
	<property name="SellableToTrader" value="true"/>
	<property name="EconomicValue" value="100"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<property name="SoundPickup" value="lockpicks_grab"/>
	<property name="SoundPlace" value="lockpicks_place"/>
</item>

<item name="resourceLockPickBundle">
	<property name="CustomIcon" value="resourceLockPick"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="resourceLockPickBundleDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="5"/> <!-- STK ammobundle -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="5000"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundPickup" value="lockpicks_grab"/>
	<property name="SoundPlace" value="lockpicks_place"/>
	<property name="UnlockedBy" value="perkGreatHeistComplete"/> <!-- BOOK_PERK -->
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="resourceLockPick"/>
		<property name="Create_item_count" value="50"/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** BOOKS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** Fireman's Almanac Vol 1: Water -->
<item name="bookFiremansAlmanacHeat">
	<property name="Extends" value="schematicMaster"/>
	<property name="CustomIcon" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacHeatLongDesc"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="500"/>
	<property name="Unlocks" value="perkFiremansAlmanacHeat"/>
	<property name="Tags" value="firemansProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<property name="SoundPickup" value="book_grab"/>
	<property name="SoundPlace" value="book_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="read_skillbook"/>
	</property>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacHeat" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacHeat" level="-1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 2: Axe Mod -->
<item name="bookFiremansAlmanacAxes">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacAxesLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacAxes"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacAxes" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacAxes" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 3: Axe Speed -->
<item name="bookFiremansAlmanacSpeed">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacSpeedLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacSpeed"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacSpeed" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacSpeed" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 4: Longer Burn -->
<item name="bookFiremansAlmanacMolotov">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacMolotovLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacMolotov"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacMolotov" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 5: Fire Prevention -->
<item name="bookFiremansAlmanacPrevention">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacPreventionLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacPrevention"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacPrevention" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacPrevention" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 6: Coal & Wood Damage -->
<item name="bookFiremansAlmanacHarvest">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacHarvestLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacHarvest"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacHarvest" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacHarvest" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Fireman's Almanac Vol 7: Fireman Gear -->
<item name="bookFiremansAlmanacEquipment">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkFiremansAlmanacEquipmentLongDesc"/>
	<property name="Unlocks" value="perkFiremansAlmanacEquipment"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacEquipment" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacEquipment" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillFiremansAlmanac" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 1: Sneak Damage -->
<item name="bookNightStalkerStealthDamage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerStealthDamageLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerStealthDamage"/>
	<property name="Tags" value="nightStalkerProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerStealthDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerStealthDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 2: Sneak Better -->
<item name="bookNightStalkerSilentNight">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerSilentNightLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerSilentNight"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerSilentNight" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerSilentNight" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 3: Blades -->
<item name="bookNightStalkerBlades">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerBladesLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerBlades"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerBlades" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerBlades" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 4: No Night Encumbrance -->
<item name="bookNightStalkerThiefAdrenaline">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerThiefAdrenalineLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerThiefAdrenaline"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerThiefAdrenaline" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerThiefAdrenaline" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 5: Archery Damage -->
<item name="bookNightStalkerArchery">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerArcheryLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerArchery"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerArchery" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerArchery" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 6: More XP -->
<item name="bookNightStalkerTwilightThief">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerTwilightThiefLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerTwilightThief"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerTwilightThief" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerTwilightThief" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Night Stalker Vol 7: Sleeper Damage -->
<item name="bookNightStalkerSlumberParty">
	<property name="Extends" value="bookNightStalkerStealthDamage"/>
	<property name="DescriptionKey" value="perkNightStalkerSlumberPartyLongDesc"/>
	<property name="Unlocks" value="perkNightStalkerSlumberParty"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkNightStalkerSlumberParty" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerSlumberParty" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillNightStalker" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 1: Dukes -->
<item name="bookLuckyLooterDukes">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterDukesLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterDukes"/>
	<property name="Tags" value="luckyProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterDukes" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterDukes" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 2: Ammo -->
<item name="bookLuckyLooterAmmunition">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterAmmoLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterAmmunition"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterAmmunition" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterAmmunition" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 3: Brass -->
<item name="bookLuckyLooterBrass">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterBrassLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterBrass"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterBrass" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterBrass" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 4: Lead -->
<item name="bookLuckyLooterLead">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterLeadLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterLead"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterLead" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterLead" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 5: Junk -->
<item name="bookLuckyLooterBooks">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterBooksLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterBooks"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterBooks" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterBooks" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 6: Food -->
<item name="bookLuckyLooterFood">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterFoodLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterFood"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterFood" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterFood" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Lucky Looter Vol 7: Medical -->
<item name="bookLuckyLooterMedical">
	<property name="Extends" value="bookLuckyLooterDukes"/>
	<property name="DescriptionKey" value="perkLuckyLooterMedicalLongDesc"/>
	<property name="Unlocks" value="perkLuckyLooterMedical"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkLuckyLooterMedical" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterMedical" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillLuckyLooter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 1: Damage -->
<item name="bookEnforcerDamage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerDamageLongDesc"/>
	<property name="Unlocks" value="perkEnforcerDamage"/>
	<property name="Tags" value="enforcerProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 2: Apparel -->
<item name="bookEnforcerApparel">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerApparelLongDesc"/>
	<property name="Unlocks" value="perkEnforcerApparel"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerApparel" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerApparel" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 3: Unlucky Punks (Last shot = x2 Damage) -->
<item name="bookEnforcerPunks">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerPunksLongDesc"/>
	<property name="Unlocks" value="perkEnforcerPunks"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerPunks" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerPunks" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 4: .44 Bartering -->
<item name="bookEnforcerIntimidation">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerIntimidationLongDesc"/>
	<property name="Unlocks" value="perkEnforcerIntimidation"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerIntimidation" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerIntimidation" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 5: AP .44 Ammo -->
<item name="bookEnforcerAPAmmo">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerAPAmmoLongDesc"/>
	<property name="Unlocks" value="perkEnforcerAPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerAPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerAPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 6: HP .44 Ammo -->
<item name="bookEnforcerHPAmmo">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerHPAmmoLongDesc"/>
	<property name="Unlocks" value="perkEnforcerHPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerHPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerHPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Magnum Enforcer Vol 7: .44 Sprinting -->
<item name="bookEnforcerCriminalPursuit">
	<property name="Extends" value="bookEnforcerDamage"/>
	<property name="DescriptionKey" value="perkEnforcerCriminalPursuitLongDesc"/>
	<property name="Unlocks" value="perkEnforcerCriminalPursuit"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkEnforcerCriminalPursuit" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerCriminalPursuit" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillEnforcer" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 1: Damage -->
<item name="bookBatterUpBigHits">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkBatterUpBigHitsLongDesc"/>
	<property name="CustomIcon" value="bookBatterUpBigHits"/>
	<property name="Unlocks" value="perkBatterUpBigHits"/>
	<property name="Tags" value="batterUpProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpBigHits" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpBigHits" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 2: Club Sprinting -->
<item name="bookBatterUpStealingBases">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpStealingBasesLongDesc"/>
	<property name="Unlocks" value="perkBatterUpStealingBases"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpStealingBases" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpStealingBases" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 3: Hit & Run -->
<item name="bookBatterUpSlowPitch">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpSlowPitchLongDesc"/>
	<property name="Unlocks" value="perkBatterUpSlowPitch"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpSlowPitch" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpSlowPitch" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 4: Knock Down -->
<item name="bookBatterUpKnockdown">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpKnockdownLongDesc"/>
	<property name="Unlocks" value="perkBatterUpKnockdown"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpKnockdown" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpKnockdown" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 5: Maintenance -->
<item name="bookBatterUpMaintenance">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpMaintenanceLongDesc"/>
	<property name="Unlocks" value="perkBatterUpMaintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpMaintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpMaintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 6: Ragdoll -->
<item name="bookBatterUpFoulBalls">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpFoulBallsLongDesc"/>
	<property name="Unlocks" value="perkBatterUpFoulBalls"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpFoulBalls" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpFoulBalls" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Batter Up Vol 7: Chain Mod -->
<item name="bookBatterUpMetalChain">
	<property name="Extends" value="bookBatterUpBigHits"/>
	<property name="DescriptionKey" value="perkBatterUpMetalChainLongDesc"/>
	<property name="Unlocks" value="perkBatterUpMetalChain"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBatterUpMetalChain" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpMetalChain" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBatterUp" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 1: Knockdown -->
<item name="bookSledgeSagaKnockdown">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkSledgeSagaKnockdownLongDesc"/>
	<property name="CustomIcon" value="bookSledgeSagaKnockdown"/>
	<property name="Unlocks" value="perkSledgeSagaKnockdown"/>
	<property name="Tags" value="sledgeSagaProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaKnockdown" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaKnockdown" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 2: Degradation -->
<item name="bookSledgeSagaDegradation">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaDegradationLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaDegradation"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaDegradation" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaDegradation" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 3: Crippled Morale -->
<item name="bookSledgeSagaCrippledMorale">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaCrippledMoraleLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaCrippledMorale"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaCrippledMorale" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaCrippledMorale" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 4: Pulverizing Finishers -->
<item name="bookSledgeSagaPulverizingFinishers">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaPulverizingFinishersLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaPulverizingFinishers"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaPulverizingFinishers" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaPulverizingFinishers" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 5: Savage Reaper -->
<item name="bookSledgeSagaSavageReaper">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaSavageReaperLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaSavageReaper"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaSavageReaper" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaSavageReaper" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 6: Concussive Strike -->
<item name="bookSledgeSagaConcussiveStrike">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaConcussiveStrikeLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaConcussiveStrike"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaConcussiveStrike" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaConcussiveStrike" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sledge Saga Vol 7: Armor Crusher -->
<item name="bookSledgeSagaArmorCrusher">
	<property name="Extends" value="bookSledgeSagaKnockdown"/>
	<property name="DescriptionKey" value="perkSledgeSagaArmorCrusherLongDesc"/>
	<property name="Unlocks" value="perkSledgeSagaArmorCrusher"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSledgeSagaArmorCrusher" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaArmorCrusher" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSledgeSaga" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 1: Safe Damage -->
<item name="bookGreatHeistSafes">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookTheGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistSafesLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistSafes"/>
	<property name="Tags" value="greatHeistProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistSafes" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistSafes" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 2: Gems -->
<item name="bookGreatHeistGems">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistGemsLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistGems"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistGems" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistGems" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 3: More Dukes -->
<item name="bookGreatHeistGoldRush">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistGoldRushLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistGoldRush"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistGoldRush" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistGoldRush" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 4: LCB Damage -->
<item name="bookGreatHeistClaimed">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistClaimedLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistClaimed"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistClaimed" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistClaimed" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 5: Fall Damage -->
<item name="bookGreatHeistAdrenalineFall">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistAdrenalineFallLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistAdrenalineFall"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistAdrenalineFall" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistAdrenalineFall" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 6: Sneak Sprinting -->
<item name="bookGreatHeistSprintSneak">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistSprintSneakLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistSprintSneak"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistSprintSneak" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistSprintSneak" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** The Great Heist Vol 7: Motion Detection -->
<item name="bookGreatHeistMotionDetection">
	<property name="Extends" value="bookGreatHeistSafes"/>
	<property name="DescriptionKey" value="perkGreatHeistMotionDetectionLongDesc"/>
	<property name="Unlocks" value="perkGreatHeistMotionDetection"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkGreatHeistMotionDetection" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistMotionDetection" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillGreatHeist" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 1: Honey -->
<item name="bookWasteTreasuresHoney">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkWasteTreasuresHoneyLongDesc"/>
	<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
	<property name="Unlocks" value="perkWasteTreasuresHoney"/>
	<property name="Tags" value="wastelandProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresHoney" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresHoney" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 2: Coffins -->
<item name="bookWasteTreasuresCoffins">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresCoffinsLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresCoffins"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresCoffins" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresCoffins" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 3: Acid -->
<item name="bookWasteTreasuresAcid">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresAcidLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresAcid"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresAcid" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresAcid" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 4: Purified Water -->
<item name="bookWasteTreasuresWater">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresWaterLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresWater"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresWater" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresWater" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 5: Brass -->
<item name="bookWasteTreasuresDoors">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresDoorsLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresDoors"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresDoors" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresDoors" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 6: Cloth Weaving -->
<item name="bookWasteTreasuresCloth">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresClothLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresCloth"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresCloth" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresCloth" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Wasteland Treasures Vol 7: Sinks -->
<item name="bookWasteTreasuresSinks">
	<property name="Extends" value="bookWasteTreasuresHoney"/>
	<property name="DescriptionKey" value="perkWasteTreasuresSinksLongDesc"/>
	<property name="Unlocks" value="perkWasteTreasuresSinks"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkWasteTreasuresSinks" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresSinks" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillWasteTreasures" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 1: Bears -->
<item name="bookHuntingJournalBears">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalBearsLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalBears"/>
	<property name="Tags" value="huntingProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalBears" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalBears" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 2: Wolves -->
<item name="bookHuntingJournalWolves">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalWolvesLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalWolves"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalWolves" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalWolves" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 3: Coyotes -->
<item name="bookHuntingJournalCoyotes">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalCoyotesLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalCoyotes"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalCoyotes" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalCoyotes" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 4: Mountain Lions -->
<item name="bookHuntingJournalMountainLions">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalMountainLionsLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalMountainLions"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalMountainLions" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalMountainLions" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 5: Deer -->
<item name="bookHuntingJournalDeer">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalDeerLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalDeer"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalDeer" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalDeer" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 6: Vultures -->
<item name="bookHuntingJournalVultures">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalVulturesLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalVultures"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalVultures" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalVultures" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Hunter's Journal Vol 7: Humans -->
<item name="bookHuntingJournalSelfDefense">
	<property name="Extends" value="bookHuntingJournalBears"/>
	<property name="DescriptionKey" value="perkHuntingJournalSelfDefenseLongDesc"/>
	<property name="Unlocks" value="perkHuntingJournalSelfDefense"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkHuntingJournalSelfDefense" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalSelfDefense" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillHuntingJournal" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 1: Gems -->
<item name="bookArtOfMiningLuckyStrike">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningLuckyStrikeLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningLuckyStrike"/>
	<property name="Tags" value="artOfMiningProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningLuckyStrike" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningLuckyStrike" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 2: Diamond Tipped Mod -->
<item name="bookArtOfMiningDiamondTools">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningDiamondToolsLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningDiamondTools"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningDiamondTools" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningDiamondTools" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 3: Coffee Buzz -->
<item name="bookArtOfMiningCoffee">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningCoffeeLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningCoffee"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningCoffee" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningCoffee" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 4: Blackstrap Recipe -->
<item name="bookArtOfMiningBlackStrap">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningBlackStrapLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningBlackStrap"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningBlackStrap" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningBlackStrap" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 5: Resource Bundle Crafting -->
<item name="bookArtOfMiningPallets">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningPalletsLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningPallets"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningPallets" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningPallets" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 6: Avalanche -->
<item name="bookArtOfMiningAvalanche">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningAvalancheLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningAvalanche"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningAvalanche" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningAvalanche" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Art of Mining Vol 7: Damage -->
<item name="bookArtOfMiningDamage">
	<property name="Extends" value="bookArtOfMiningLuckyStrike"/>
	<property name="DescriptionKey" value="perkArtOfMiningDamageLongDesc"/>
	<property name="Unlocks" value="perkArtOfMiningDamage"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkArtOfMiningDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArtOfMining" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 1: Arrow Recovery -->
<item name="bookRangersArrowRecovery">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersArrowRecoveryLongDesc"/>
	<property name="Unlocks" value="perkRangersArrowRecovery"/>
	<property name="Tags" value="rangersProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersArrowRecovery" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersArrowRecovery" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 2: Exploding Bolts Recipe -->
<item name="bookRangersExplodingBolts">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersExplodingBoltsLongDesc"/>
	<property name="Unlocks" value="perkRangersExplodingBolts"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersExplodingBolts" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersExplodingBolts" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 3: Crippling Shot -->
<item name="bookRangersCripplingShot">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersCripplingShotLongDesc"/>
	<property name="Unlocks" value="perkRangersCripplingShot"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersCripplingShot" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersCripplingShot" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 4: Steel Arrows -->
<item name="bookRangersAPAmmo">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersAPAmmoLongDesc"/>
	<property name="Unlocks" value="perkRangersAPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersAPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersAPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 5: Flaming Arrows -->
<item name="bookRangersFlamingArrows">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersFlamingArrowsLongDesc"/>
	<property name="Unlocks" value="perkRangersFlamingArrows"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersFlamingArrows" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersFlamingArrows" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 6: Maintenance -->
<item name="bookRangersForestGuide">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersForestGuideLongDesc"/>
	<property name="Unlocks" value="perkRangersForestGuide"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersForestGuide" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersForestGuide" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Ranger's Guide to Archery Vol 7: Knockdown -->
<item name="bookRangersKnockdown">
	<property name="Extends" value="bookRangersArrowRecovery"/>
	<property name="DescriptionKey" value="perkRangersKnockdownLongDesc"/>
	<property name="Unlocks" value="perkRangersKnockdown"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkRangersKnockdown" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersKnockdown" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillArchery" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 1: Range -->
<item name="bookPistolPeteTakeAim">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteTakeAimLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteTakeAim"/>
	<property name="Tags" value="pistolPeteProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteTakeAim" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteTakeAim" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 2: Swiss Knees -->
<item name="bookPistolPeteSwissKnees">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteSwissKneesLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteSwissKnees"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteSwissKnees" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteSwissKnees" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 3: Steady Hands -->
<item name="bookPistolPeteSteadyHand">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteSteadyHandLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteSteadyHand"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteSteadyHand" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteSteadyHand" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 4: Maintenance -->
<item name="bookPistolPeteMaintenance">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteMaintenanceLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteMaintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteMaintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteMaintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 5: HP Ammo -->
<item name="bookPistolPeteHPAmmo">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteHPAmmoLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteHPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteHPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteHPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 6: AP Ammo -->
<item name="bookPistolPeteAPAmmo">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteAPAmmoLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteAPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteAPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteAPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Pistol Pete Vol 7: Damage -->
<item name="bookPistolPeteDamage">
	<property name="Extends" value="bookPistolPeteTakeAim"/>
	<property name="DescriptionKey" value="perkPistolPeteDamageLongDesc"/>
	<property name="Unlocks" value="perkPistolPeteDamage"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkPistolPeteDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillPistolPete" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 1: Damage -->
<item name="bookShotgunMessiahDamage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahDamageLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahDamage"/>
	<property name="Tags" value="shotgunMessiahProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 2: Breaching Slugs -->
<item name="bookShotgunMessiahBreachingSlugs">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahBreachingSlugsLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahBreachingSlugs"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahBreachingSlugs" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahBreachingSlugs" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 3: Limb Shot -->
<item name="bookShotgunMessiahLimbShot">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahLimbShotLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahLimbShot"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahLimbShot" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahLimbShot" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 4: Shotgun Slugs -->
<item name="bookShotgunMessiahSlugs">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahSlugsLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahSlugs"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahSlugs" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahSlugs" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 5: Maintenance -->
<item name="bookShotgunMessiahMaintenance">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahMaintenanceLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahMaintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahMaintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahMaintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 6: Shotgun Tube Magazine -->
<item name="bookShotgunMessiahMagazine">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahMagazineLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahMagazine"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahMagazine" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahMagazine" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Shotgun Messiah Vol 7: Party Starter -->
<item name="bookShotgunMessiahPartyStarter">
	<property name="Extends" value="bookShotgunMessiahDamage"/>
	<property name="DescriptionKey" value="perkShotgunMessiahPartyStarterLongDesc"/>
	<property name="Unlocks" value="perkShotgunMessiahPartyStarter"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkShotgunMessiahPartyStarter" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahPartyStarter" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillShotguns" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 1: Damage -->
<item name="bookSniperDamage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="DescriptionKey" value="perkSniperDamageLongDesc"/>
	<property name="CustomIcon" value="bookSniperDamage"/>
	<property name="Unlocks" value="perkSniperDamage"/>
	<property name="Tags" value="sniperProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 2: Crippling Shot -->
<item name="bookSniperCripplingShot">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperCripplingShotLongDesc"/>
	<property name="Unlocks" value="perkSniperCripplingShot"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperCripplingShot" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperCripplingShot" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 3: Head Shot -->
<item name="bookSniperHeadShot">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperHeadShotLongDesc"/>
	<property name="Unlocks" value="perkSniperHeadShot"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperHeadShot" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperHeadShot" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 4: Faster Reload -->
<item name="bookSniperReload">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperReloadLongDesc"/>
	<property name="Unlocks" value="perkSniperReload"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperReload" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperReload" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 5: Controlled Breathing -->
<item name="bookSniperControlledBreathing">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperControlledBreathingLongDesc"/>
	<property name="Unlocks" value="perkSniperControlledBreathing"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperControlledBreathing" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperControlledBreathing" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 6: AP Ammo -->
<item name="bookSniperAPAmmo">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperAPAmmoLongDesc"/>
	<property name="Unlocks" value="perkSniperAPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperAPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperAPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Sniper Vol 7: HP Ammo -->
<item name="bookSniperHPAmmo">
	<property name="Extends" value="bookSniperDamage"/>
	<property name="DescriptionKey" value="perkSniperHPAmmoLongDesc"/>
	<property name="Unlocks" value="perkSniperHPAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSniperHPAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperHPAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSniper" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 1: Damage -->
<item name="bookAutoWeaponsDamage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsDamageLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsDamage"/>
	<property name="Tags" value="autoWeaponsProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsDamage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsDamage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 2: Uncontrolled Burst -->
<item name="bookAutoWeaponsUncontrolledBurst">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsUncontrolledBurstLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsUncontrolledBurst"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsUncontrolledBurst" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsUncontrolledBurst" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 3: Maintenance -->
<item name="bookAutoWeaponsMaintenance">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsMaintenanceLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsMaintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsMaintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsMaintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 4: Drum Magazine -->
<item name="bookAutoWeaponsDrumMag">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsDrumMagLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsDrumMag"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsDrumMag" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsDrumMag" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 5: Recoil -->
<item name="bookAutoWeaponsRecoil">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsRecoilLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsRecoil"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsRecoil" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsRecoil" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 6: Ragdoll -->
<item name="bookAutoWeaponsRagdoll">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsRagdollLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsRagdoll"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsRagdoll" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsRagdoll" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Automatic Weapons Handbook Vol 7: M60 Machine Gun Recipe -->
<item name="bookAutoWeaponsMachineGuns">
	<property name="Extends" value="bookAutoWeaponsDamage"/>
	<property name="DescriptionKey" value="perkAutoWeaponsMachineGunsLongDesc"/>
	<property name="Unlocks" value="perkAutoWeaponsMachineGuns"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkAutoWeaponsMachineGuns" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsMachineGuns" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillAutoWeapons" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 1: Military Stealth Boots -->
<item name="bookUrbanCombatLanding">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatLandingLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatLanding"/>
	<property name="Tags" value="urbanProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatLanding" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatLanding" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 2: Cigar Recipe -->
<item name="bookUrbanCombatCigar">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatCigarLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatCigar"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatCigar" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatCigar" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 3: Sneaking -->
<item name="bookUrbanCombatSneaking">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatSneakingLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatSneaking"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatSneaking" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatSneaking" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 4: Jumping -->
<item name="bookUrbanCombatJumping">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatJumpingLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatJumping"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatJumping" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatJumping" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 5: Land Mines -->
<item name="bookUrbanCombatLandMines">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatLandMinesLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatLandMines"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatLandMines" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatLandMines" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 6: Adrenaline Rush -->
<item name="bookUrbanCombatAdrenalineRush">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatAdrenalineRushLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatAdrenalineRush"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatAdrenalineRush" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatAdrenalineRush" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Urban Combat Vol 7: Room Clearing -->
<item name="bookUrbanCombatRoomClearing">
	<property name="Extends" value="bookUrbanCombatLanding"/>
	<property name="DescriptionKey" value="perkUrbanCombatRoomClearingLongDesc"/>
	<property name="Unlocks" value="perkUrbanCombatRoomClearing"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkUrbanCombatRoomClearing" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatRoomClearing" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillUrbanCombat" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 1: Damage -->
<item name="bookTechJunkie1Damage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie1DamageLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie1Damage"/>
	<property name="Tags" value="techJunkieProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie1Damage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie1Damage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 2: Maintenance -->
<item name="bookTechJunkie2Maintenance">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie2MaintenanceLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie2Maintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie2Maintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie2Maintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 3: AP Ammo -->
<item name="bookTechJunkie3APAmmo">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie3APAmmoLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie3APAmmo"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie3APAmmo" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie3APAmmo" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 4: Robotic Shells -->
<item name="bookTechJunkie4Shells">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie4ShellsLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie4Shells"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie4Shells" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie4Shells" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 5: Repulsor Mod Recipe -->
<item name="bookTechJunkie5Repulsor">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie5RepulsorLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie5Repulsor"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie5Repulsor" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie5Repulsor" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 6: Charged Strike -->
<item name="bookTechJunkie6BatonCharge">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie6BatonChargeLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie6BatonCharge"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie6BatonCharge" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Tech Junkie Vol 7: Robotic Fire Rate -->
<item name="bookTechJunkie7Hydraulics">
	<property name="Extends" value="bookTechJunkie1Damage"/>
	<property name="DescriptionKey" value="perkTechJunkie7HydraulicsLongDesc"/>
	<property name="Unlocks" value="perkTechJunkie7Hydraulics"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkTechJunkie7Hydraulics" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie7Hydraulics" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillTechJunkie" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 1: Damage -->
<item name="bookBarBrawling1BasicMoves">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling1BasicMovesLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling1BasicMoves"/>
	<property name="Tags" value="barBrawlingProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling1BasicMoves" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling1BasicMoves" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 2: Knockdown -->
<item name="bookBarBrawling2DropABomb">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling2DropABombLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling2DropABomb"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling2DropABomb" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling2DropABomb" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 3: Killer Instinct -->
<item name="bookBarBrawling3KillerInstinct">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling3KillerInstinctLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling3KillerInstinct"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling3KillerInstinct" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling3KillerInstinct" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 4: Finishing Moves -->
<item name="bookBarBrawling4FinishingMoves">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling4FinishingMovesLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling4FinishingMoves"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling4FinishingMoves" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling4FinishingMoves" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 5: Adrenaline Healing -->
<item name="bookBarBrawling5AdrenalineHealing">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling5AdrenalineHealingLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling5AdrenalineHealing"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling5AdrenalineHealing" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling5AdrenalineHealing" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 6: Rage Mode -->
<item name="bookBarBrawling6RageMode">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling6RageModeLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling6RageMode"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling6RageMode" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling6RageMode" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Bar Brawling Vol 7: Boozed Up -->
<item name="bookBarBrawling7BoozedUp">
	<property name="Extends" value="bookBarBrawling1BasicMoves"/>
	<property name="DescriptionKey" value="perkBarBrawling7BoozedUpLongDesc"/>
	<property name="Unlocks" value="perkBarBrawling7BoozedUp"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkBarBrawling7BoozedUp" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling7BoozedUp" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillBarBrawling" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 1: Damage -->
<item name="bookSpearHunter1Damage">
	<property name="Extends" value="bookFiremansAlmanacHeat"/>
	<property name="CustomIcon" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter1DamageLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter1Damage"/>
	<property name="Tags" value="spearHunterProb"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter1Damage" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter1Damage" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 2: Maintenance -->
<item name="bookSpearHunter2Maintenance">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter2MaintenanceLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter2Maintenance"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter2Maintenance" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter2Maintenance" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 3: Bleeding -->
<item name="bookSpearHunter3Bleed">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter3BleedLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter3Bleed"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter3Bleed" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter3Bleed" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 4: Kill Move -->
<item name="bookSpearHunter4KillMove">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter4KillMoveLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter4KillMove"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter4KillMove" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter4KillMove" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 5: Rapid Strike -->
<item name="bookSpearHunter5RapidStrike">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter5RapidStrikeLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter5RapidStrike"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter5RapidStrike" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter5RapidStrike" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 6: Penetrating Shaft -->
<item name="bookSpearHunter6PenetratingShaft">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter6PenetratingShaftLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter6PenetratingShaft"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Spear Hunter Vol 7: Deadly Combo -->
<item name="bookSpearHunter7QuickStrike">
	<property name="Extends" value="bookSpearHunter1Damage"/>
	<property name="DescriptionKey" value="perkSpearHunter7QuickStrikeLongDesc"/>
	<property name="Unlocks" value="perkSpearHunter7QuickStrike"/>
	<effect_group tiered="false">
		<requirement name="ProgressionLevel" progression_name="perkSpearHunter7QuickStrike" operation="Equals" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter7QuickStrike" level="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true">
			<requirement name="PerksUnlocked" skill_name="skillSpearHunter" operation="GTE" value="7"/></triggered_effect>
	</effect_group>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** CRAFTING_SKILL_MAGAZINES -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** Master_Skill_Magazine -->
<item name="masterSkillMagazine">
	<property name="Extends" value="schematicMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="100"/>
	<property name="Group" value="Books,BooksOnly,TCReading"/>
	<property name="SoundPickup" value="magazine_grab"/>
	<property name="SoundPlace" value="magazine_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="ui_mag_read"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

	<!-- *** Harvesting_Tools_Skill_Magazine -->
<item name="harvestingToolsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="harvestingToolsCSM,csm"/>
	<property name="CustomIcon" value="bookToolsDigest"/>
	<property name="DescriptionKey" value="harvestingToolsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingHarvestingTools"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHarvestingTools" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHarvestingTools" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Repair_Tools_Skill_Magazine -->
<item name="repairToolsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="repairToolsCSM,csm"/>
	<property name="CustomIcon" value="bookHandyLand"/>
	<property name="DescriptionKey" value="repairToolsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingRepairTools"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRepairTools" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRepairTools" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Salvage_Tools_Skill_Magazine -->
<item name="salvageToolsSkillMagazine">
	<property name="Tags" value="salvageToolsCSM,csm"/>
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="CustomIcon" value="bookScrapping4Fun"/>
	<property name="DescriptionKey" value="salvageToolsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingSalvageTools"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSalvageTools" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSalvageTools" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Knuckles_Skill_Magazine -->
<item name="knucklesSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="knucklesCSM,csm"/>
	<property name="CustomIcon" value="bookFuriousFists"/>
	<property name="DescriptionKey" value="knucklesSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingKnuckles"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingKnuckles" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingKnuckles" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Blades_Skill_Magazine -->
<item name="bladesSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="bladesCSM,csm"/>
	<property name="CustomIcon" value="bookKnifeGuy"/>
	<property name="DescriptionKey" value="bladesSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingBlades"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBlades" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBlades" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Clubs_Skill_Magazine -->
<item name="clubsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="clubsCSM,csm"/>
	<property name="CustomIcon" value="bookBigHitters"/>
	<property name="DescriptionKey" value="clubsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingClubs"/>
	
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingClubs" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingClubs" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Sledgehammers_Skill_Magazine -->
<item name="sledgehammersSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="sledgehammersCSM,csm"/>
	<property name="CustomIcon" value="bookGetHammered"/>
	<property name="DescriptionKey" value="sledgehammersSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingSledgehammers"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSledgehammers" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSledgehammers" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Spears_Skill_Magazine -->
<item name="spearsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="spearsCSM,csm"/>
	<property name="CustomIcon" value="bookSharpSticks"/>
	<property name="DescriptionKey" value="spearsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingSpears"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSpears" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSpears" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Bows_Skill_Magazine -->
<item name="bowsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="bowsCSM,csm"/>
	<property name="CustomIcon" value="bookBowHunters"/>
	<property name="DescriptionKey" value="bowsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingBows"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBows" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBows" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Handguns_Skill_Magazine -->
<item name="handgunsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="handgunsCSM,csm"/>
	<property name="CustomIcon" value="bookHandgunMagazine"/>
	<property name="DescriptionKey" value="handgunsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingHandguns"/>
	
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHandguns" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHandguns" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Shotguns_Skill_Magazine -->
<item name="shotgunsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="shotgunsCSM,csm"/>
	<property name="CustomIcon" value="bookShotgunWeekly"/>
	<property name="DescriptionKey" value="shotgunsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingShotguns"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingShotguns" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingShotguns" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Rifles_Skill_Magazine -->
<item name="riflesSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="riflesCSM,csm"/>
	<property name="CustomIcon" value="bookRifleWorld"/>
	<property name="DescriptionKey" value="riflesSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingRifles"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRifles" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRifles" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Machine_Guns_Skill_Magazine -->
<item name="machineGunsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="machineGunsCSM,csm"/>
	<property name="CustomIcon" value="bookTacticalWarfare"/>
	<property name="DescriptionKey" value="machineGunsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingMachineGuns"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMachineGuns" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMachineGuns" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Explosives_Skill_Magazine -->
<item name="explosivesSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="explosivesCSM,csm"/>
	<property name="CustomIcon" value="bookExplosiveMagazine"/>
	<property name="DescriptionKey" value="explosivesSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingExplosives"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingExplosives" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingExplosives" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Robotics_Skill_Magazine -->
<item name="roboticsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="roboticsCSM,csm"/>
	<property name="CustomIcon" value="bookTechPlanet"/>
	<property name="DescriptionKey" value="roboticsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingRobotics"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRobotics" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRobotics" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Armor_Skill_Magazine -->
<item name="armorSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="armorCSM,csm"/>
	<property name="CustomIcon" value="bookArmoredUp"/>
	<property name="DescriptionKey" value="armorSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingArmor"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingArmor" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingArmor" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Medical_Skill_Magazine -->
<item name="medicalSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="medicalCSM,csm"/>
	<property name="CustomIcon" value="bookMedicalJournal"/>
	<property name="DescriptionKey" value="medicalSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingMedical"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMedical" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMedical" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Food_Skill_Magazine -->
<item name="foodSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="foodCSM,csm"/>
	<property name="CustomIcon" value="bookHomeCookingWeekly"/>
	<property name="DescriptionKey" value="foodSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingFood"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingFood" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingFood" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Seed_Skill_Magazine -->
<item name="seedSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="seedCSM,csm"/>
	<property name="CustomIcon" value="bookSouthernFarming"/>
	<property name="DescriptionKey" value="seedSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingSeeds"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSeeds" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSeeds" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Electrician_Skill_Magazine -->
<item name="electricianSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="electricianCSM,csm"/>
	<property name="CustomIcon" value="bookWiring101"/>
	<property name="DescriptionKey" value="electricianSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingElectrician"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingElectrician" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingElectrician" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Traps_Skill_Magazine -->
<item name="trapsSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="trapsCSM,csm"/>
	<property name="CustomIcon" value="bookElectricalTraps"/>
	<property name="DescriptionKey" value="trapsSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingTraps"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingTraps" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingTraps" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Workstation_Skill_Magazine -->
<item name="workstationSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="workstationCSM,csm"/>
	<property name="CustomIcon" value="bookForgeAhead"/>
	<property name="DescriptionKey" value="workstationSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingWorkstations"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWorkstations" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWorkstations" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

	<!-- *** Vehicle_Skill_Magazine -->
<item name="vehiclesSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="Tags" value="vehiclesCSM,csm"/>
	<property name="CustomIcon" value="bookVehicleAdventures"/>
	<property name="DescriptionKey" value="vehiclesSkillMagazineDesc"/>
	<property name="Unlocks" value="craftingVehicles"/>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingVehicles" level="1"/> <!-- level="-1" sets a perk to max level -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement_group op="or">
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3"/>
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
		</requirement_group>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="nerdPointChance" operation="set" value="1"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="CVarCompare" cvar="nerdPointChance" operation="EQ" value="1"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingVehicles" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="nerdPointChance"/>
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message="Extra Point!"/> -->
	</effect_group>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** Quest_Rewards -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<item name="questRewardBundleMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="resourcePaper"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="0"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property name="SoundPickup" value="questbundle_grab"/>
	<property name="SoundPlace" value="questbundle_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
	</property>
</item>

	<!-- *** INTRO_BURIED_SUPPLIES_REWARDS -->
<item name="questRewardPipePistolBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRevolver"/>
	<property name="CustomIconTint" value="CC9966"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardPipePistolBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT0PipePistol,ammo9mmBulletBall"/>
		<property name="Create_item_count" value="1,15"/>
	</property>
</item>

<item name="questRewardPipeShotgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="cc9966"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardPipeShotgunBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT0PipeShotgun,ammoShotgunShell"/>
		<property name="Create_item_count" value="1,15"/>
	</property>
</item>

<item name="questRewardPipeRifleBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="cc9966"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardPipeRifleBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT0PipeRifle,ammo762mmBulletBall"/>
		<property name="Create_item_count" value="1,15"/>
	</property>
</item>

<item name="questRewardPipeMachineGunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="cc9966"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardPipeMachineGunBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT0PipeMachineGun,ammo762mmBulletBall"/>
		<property name="Create_item_count" value="1,15"/>
	</property>
</item>

<item name="questRewardPipeBatonBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="cc9966"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardPipeBatonBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT0PipeBaton,gunBotRoboticsParts,roboticsSkillMagazine"/>
		<property name="Create_item_count" value="2,1,1"/>
	</property>
</item>

	<!-- *** WEAPON_CRAFTING_BUNDLES -->
<item name="questRewardSteelKnuckleCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleKnuckles"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT3SteelKnucklesParts,knucklesSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardMacheteCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleKnife"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT3MacheteParts,bladesSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardSteelClubCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleClub"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnClubT3SteelClubParts,clubsSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardSteelSledgehammerCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSledge"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSledgeT3SteelSledgehammerParts,sledgehammersSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardBowCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBow"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunBowT1WoodenBowParts,ammoArrowIron,bowsSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardSteelSpearCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSpear"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSpearT3SteelSpearParts,spearsSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardHandgunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1PistolParts,ammo9mmBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardShotgunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrelParts,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardRifleCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT1HuntingRifleParts,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardMachineGunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT1AK47Parts,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardRocketLauncherCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleExplosives"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunExplosivesT3RocketLauncherParts,ammoRocketFrag,explosivesSkillMagazine"/>
		<property name="Create_item_count" value="2,20,3"/>
	</property>
</item>

<item name="questRewardBatonCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT2StunBatonParts,roboticsSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardRoboticsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotRoboticsParts,ammoJunkTurretRegular,roboticsSkillMagazine"/>
		<property name="Create_item_count" value="2,100,3"/>
	</property>
</item>

<item name="questRewardSteelToolsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTools"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeToolAllSteelParts,harvestingToolsSkillMagazine"/>
		<property name="Create_item_count" value="2,3"/>
	</property>
</item>

<item name="questRewardMotorToolsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTools"/>
	<property name="CustomIconTint" value="B3E0FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="meleeToolAxeT3ChainsawParts,ammoGasCan,harvestingToolsSkillMagazine"/>
		<property name="Create_item_count" value="2,1000,3"/>
	</property>
</item>

	<!-- *** LEGENDARY_WEAPON_CRAFTING_BUNDLES -->
<item name="questRewardLegendarySteelKnuckleCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleKnuckles"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnKnucklesT3SteelKnucklesParts,knucklesSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendaryMacheteCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleKnife"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnBladeT3MacheteParts,bladesSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendarySteelClubCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleClub"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnClubT3SteelClubParts,clubsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendarySteelSledgehammerCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSledge"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnSledgeT3SteelSledgehammerParts,sledgehammersSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendaryBowCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBow"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunBowT1WoodenBowParts,ammoArrowIron,bowsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendarySteelSpearCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSpear"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnSpearT3SteelSpearParts,spearsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendaryHandgunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunHandgunT1PistolParts,ammo44MagnumBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendaryShotgunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunShotgunT1DoubleBarrelParts,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendaryRifleCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunRifleT1HuntingRifleParts,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendaryMachineGunCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunMGT1AK47Parts,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendaryRocketLauncherCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleExplosives"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunExplosivesT3RocketLauncherParts,ammoRocketFrag,explosivesSkillMagazine"/>
		<property name="Create_item_count" value="1,6,20,3"/>
	</property>
</item>

<item name="questRewardLegendaryBatonCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeWpnBatonT2StunBatonParts,roboticsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendaryRoboticsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,gunBotRoboticsParts,ammoJunkTurretRegular,roboticsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,100,3"/>
	</property>
</item>

<item name="questRewardLegendarySteelToolsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTools"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeToolAllSteelParts,harvestingToolsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,3"/>
	</property>
</item>

<item name="questRewardLegendaryMotorToolsCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTools"/>
	<property name="CustomIconTint" value="D580FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryMeleeWeaponCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLegendaryParts,meleeToolAxeT3ChainsawParts,ammoGasCan,harvestingToolsSkillMagazine"/>
		<property name="Create_item_count" value="1,6,1000,3"/>
	</property>
</item>

	<!-- *** AMMO_CRAFTING_BUNDLE -->
<item name="questRewardAmmoCraftingBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleAmmo"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardAmmoCraftingBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder,resourceBuckshot,resourceBulletTip,resourceBulletCasing,resourcePaper"/>
		<property name="Create_item_count" value="100,100,100,100,100"/>
	</property>
</item>

	<!-- *** TIERED_WEAPON_BUNDLES -->
<item name="questRewardT0HandgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRevolver"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT0PipePistol,ammo9mmBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT0RifleBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT0PipeRifle,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT0ShotgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT0PipeShotgun,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT0MachineGunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT0PipeMachineGun,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT1HandgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1Pistol,ammo9mmBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT1ShotgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrel,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT1RifleBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT1HuntingRifle,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT1MachineGunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT1AK47,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT2HandgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRevolver"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT2Magnum44,ammo44MagnumBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT2ShotgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT2PumpShotgun,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT2RifleBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT2LeverActionRifle,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT2MachineGunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT2TacticalAR,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3HandgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT3DesertVulture,ammo44MagnumBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3SMGBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3ShotgunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3RifleBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3MachineGunBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="2-3,100,3"/>
	</property>
</item>

<item name="questRewardT3HandgunLegendaryBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT3DesertVulture,ammo44MagnumBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="6,100,3"/>
	</property>
</item>

<item name="questRewardT3SMGLegendaryBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundlePistol"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall,handgunsSkillMagazine"/>
		<property name="Create_item_count" value="6,100,3"/>
	</property>
</item>

<item name="questRewardT3ShotgunLegendaryBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleShotgun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell,shotgunsSkillMagazine"/>
		<property name="Create_item_count" value="6,100,3"/>
	</property>
</item>

<item name="questRewardT3RifleLegendaryBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRifle"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall,riflesSkillMagazine"/>
		<property name="Create_item_count" value="6,100,3"/>
	</property>
</item>

<item name="questRewardT3MachineGunLegendaryBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMachineGun"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardLegendaryRangedWeaponBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall,machineGunsSkillMagazine"/>
		<property name="Create_item_count" value="6,100,3"/>
	</property>
</item>

	<!-- *** BOOK_BUNDLES -->
<item name="questRewardT1BookBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardBookBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="bookRangersArrowRecovery,bookRangersCripplingShot,bookRangersKnockdown,bookRangersFlamingArrows,bookRangersAPAmmo,bookRangersExplodingBolts,bookRangersForestGuide,bookSpearHunter1Damage,bookSpearHunter2Maintenance,bookSpearHunter3Bleed,bookSpearHunter4KillMove,bookSpearHunter5RapidStrike,bookSpearHunter6PenetratingShaft,bookSpearHunter7QuickStrike,bookHuntingJournalBears,bookHuntingJournalCoyotes,bookHuntingJournalDeer,bookHuntingJournalMountainLions,bookHuntingJournalVultures,bookHuntingJournalWolves,bookHuntingJournalSelfDefense,bookArtOfMiningLuckyStrike,bookArtOfMiningDiamondTools,bookArtOfMiningCoffee,bookArtOfMiningBlackStrap,bookArtOfMiningPallets,bookArtOfMiningAvalanche,bookArtOfMiningDamage,bookBatterUpFoulBalls,bookBatterUpBigHits,bookBatterUpStealingBases,bookBatterUpKnockdown,bookBatterUpSlowPitch,bookBatterUpMaintenance,bookBatterUpMetalChain,bookPistolPeteAPAmmo,bookPistolPeteDamage,bookPistolPeteHPAmmo,bookPistolPeteMaintenance,bookPistolPeteSteadyHand,bookPistolPeteSwissKnees,bookPistolPeteTakeAim,bookWasteTreasuresAcid,bookWasteTreasuresCloth,bookWasteTreasuresCoffins,bookWasteTreasuresDoors,bookWasteTreasuresHoney,bookWasteTreasuresSinks,bookWasteTreasuresWater,bookUrbanCombatAdrenalineRush,bookUrbanCombatCigar,bookUrbanCombatRoomClearing,bookUrbanCombatJumping,bookUrbanCombatLandMines,bookUrbanCombatLanding,bookUrbanCombatSneaking,bookNightStalkerArchery,bookNightStalkerBlades,bookNightStalkerSilentNight,bookNightStalkerSlumberParty,bookNightStalkerStealthDamage,bookNightStalkerThiefAdrenaline,bookNightStalkerTwilightThief,bookFiremansAlmanacSpeed,bookFiremansAlmanacAxes,bookFiremansAlmanacEquipment,bookFiremansAlmanacPrevention,bookFiremansAlmanacHarvest,bookFiremansAlmanacHeat,bookFiremansAlmanacMolotov,bookBarBrawling1BasicMoves,bookBarBrawling2DropABomb,bookBarBrawling3KillerInstinct,bookBarBrawling4FinishingMoves,bookBarBrawling5AdrenalineHealing,bookBarBrawling6RageMode,bookBarBrawling7BoozedUp,bookLuckyLooterAmmunition,bookLuckyLooterBooks,bookLuckyLooterBrass,bookLuckyLooterDukes,bookLuckyLooterFood,bookLuckyLooterLead,bookLuckyLooterMedical,bookEnforcerAPAmmo,bookEnforcerApparel,bookEnforcerCriminalPursuit,bookEnforcerHPAmmo,bookEnforcerDamage,bookEnforcerIntimidation,bookEnforcerPunks,bookShotgunMessiahBreachingSlugs,bookShotgunMessiahDamage,bookShotgunMessiahLimbShot,bookShotgunMessiahMaintenance,bookShotgunMessiahMagazine,bookShotgunMessiahPartyStarter,bookShotgunMessiahSlugs,bookGreatHeistAdrenalineFall,bookGreatHeistGoldRush,bookGreatHeistClaimed,bookGreatHeistGems,bookGreatHeistMotionDetection,bookGreatHeistSafes,bookGreatHeistSprintSneak,bookSniperAPAmmo,bookSniperControlledBreathing,bookSniperCripplingShot,bookSniperDamage,bookSniperHeadShot,bookSniperReload,bookSniperHPAmmo,bookAutoWeaponsDamage,bookAutoWeaponsRagdoll,bookAutoWeaponsMaintenance,bookAutoWeaponsRecoil,bookAutoWeaponsDrumMag,bookAutoWeaponsUncontrolledBurst,bookAutoWeaponsMachineGuns,bookTechJunkie1Damage,bookTechJunkie2Maintenance,bookTechJunkie3APAmmo,bookTechJunkie4Shells,bookTechJunkie5Repulsor,bookTechJunkie6BatonCharge,bookTechJunkie7Hydraulics"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT2BookBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardBookBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="bookRangersArrowRecovery,bookRangersCripplingShot,bookRangersKnockdown,bookRangersFlamingArrows,bookRangersAPAmmo,bookRangersExplodingBolts,bookRangersForestGuide,bookSpearHunter1Damage,bookSpearHunter2Maintenance,bookSpearHunter3Bleed,bookSpearHunter4KillMove,bookSpearHunter5RapidStrike,bookSpearHunter6PenetratingShaft,bookSpearHunter7QuickStrike,bookHuntingJournalBears,bookHuntingJournalCoyotes,bookHuntingJournalDeer,bookHuntingJournalMountainLions,bookHuntingJournalVultures,bookHuntingJournalWolves,bookHuntingJournalSelfDefense,bookArtOfMiningLuckyStrike,bookArtOfMiningDiamondTools,bookArtOfMiningCoffee,bookArtOfMiningBlackStrap,bookArtOfMiningPallets,bookArtOfMiningAvalanche,bookArtOfMiningDamage,bookBatterUpFoulBalls,bookBatterUpBigHits,bookBatterUpStealingBases,bookBatterUpKnockdown,bookBatterUpSlowPitch,bookBatterUpMaintenance,bookBatterUpMetalChain,bookPistolPeteAPAmmo,bookPistolPeteDamage,bookPistolPeteHPAmmo,bookPistolPeteMaintenance,bookPistolPeteSteadyHand,bookPistolPeteSwissKnees,bookPistolPeteTakeAim,bookWasteTreasuresAcid,bookWasteTreasuresCloth,bookWasteTreasuresCoffins,bookWasteTreasuresDoors,bookWasteTreasuresHoney,bookWasteTreasuresSinks,bookWasteTreasuresWater,bookUrbanCombatAdrenalineRush,bookUrbanCombatCigar,bookUrbanCombatRoomClearing,bookUrbanCombatJumping,bookUrbanCombatLandMines,bookUrbanCombatLanding,bookUrbanCombatSneaking,bookNightStalkerArchery,bookNightStalkerBlades,bookNightStalkerSilentNight,bookNightStalkerSlumberParty,bookNightStalkerStealthDamage,bookNightStalkerThiefAdrenaline,bookNightStalkerTwilightThief,bookFiremansAlmanacSpeed,bookFiremansAlmanacAxes,bookFiremansAlmanacEquipment,bookFiremansAlmanacPrevention,bookFiremansAlmanacHarvest,bookFiremansAlmanacHeat,bookFiremansAlmanacMolotov,bookBarBrawling1BasicMoves,bookBarBrawling2DropABomb,bookBarBrawling3KillerInstinct,bookBarBrawling4FinishingMoves,bookBarBrawling5AdrenalineHealing,bookBarBrawling6RageMode,bookBarBrawling7BoozedUp,bookLuckyLooterAmmunition,bookLuckyLooterBooks,bookLuckyLooterBrass,bookLuckyLooterDukes,bookLuckyLooterFood,bookLuckyLooterLead,bookLuckyLooterMedical,bookEnforcerAPAmmo,bookEnforcerApparel,bookEnforcerCriminalPursuit,bookEnforcerHPAmmo,bookEnforcerDamage,bookEnforcerIntimidation,bookEnforcerPunks,bookShotgunMessiahBreachingSlugs,bookShotgunMessiahDamage,bookShotgunMessiahLimbShot,bookShotgunMessiahMaintenance,bookShotgunMessiahMagazine,bookShotgunMessiahPartyStarter,bookShotgunMessiahSlugs,bookGreatHeistAdrenalineFall,bookGreatHeistGoldRush,bookGreatHeistClaimed,bookGreatHeistGems,bookGreatHeistMotionDetection,bookGreatHeistSafes,bookGreatHeistSprintSneak,bookSniperAPAmmo,bookSniperControlledBreathing,bookSniperCripplingShot,bookSniperDamage,bookSniperHeadShot,bookSniperReload,bookSniperHPAmmo,bookAutoWeaponsDamage,bookAutoWeaponsRagdoll,bookAutoWeaponsMaintenance,bookAutoWeaponsRecoil,bookAutoWeaponsDrumMag,bookAutoWeaponsUncontrolledBurst,bookAutoWeaponsMachineGuns,bookTechJunkie1Damage,bookTechJunkie2Maintenance,bookTechJunkie3APAmmo,bookTechJunkie4Shells,bookTechJunkie5Repulsor,bookTechJunkie6BatonCharge,bookTechJunkie7Hydraulics"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT3BookBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardBookBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="bookRangersArrowRecovery,bookRangersCripplingShot,bookRangersKnockdown,bookRangersFlamingArrows,bookRangersAPAmmo,bookRangersExplodingBolts,bookRangersForestGuide,bookSpearHunter1Damage,bookSpearHunter2Maintenance,bookSpearHunter3Bleed,bookSpearHunter4KillMove,bookSpearHunter5RapidStrike,bookSpearHunter6PenetratingShaft,bookSpearHunter7QuickStrike,bookHuntingJournalBears,bookHuntingJournalCoyotes,bookHuntingJournalDeer,bookHuntingJournalMountainLions,bookHuntingJournalVultures,bookHuntingJournalWolves,bookHuntingJournalSelfDefense,bookArtOfMiningLuckyStrike,bookArtOfMiningDiamondTools,bookArtOfMiningCoffee,bookArtOfMiningBlackStrap,bookArtOfMiningPallets,bookArtOfMiningAvalanche,bookArtOfMiningDamage,bookBatterUpFoulBalls,bookBatterUpBigHits,bookBatterUpStealingBases,bookBatterUpKnockdown,bookBatterUpSlowPitch,bookBatterUpMaintenance,bookBatterUpMetalChain,bookPistolPeteAPAmmo,bookPistolPeteDamage,bookPistolPeteHPAmmo,bookPistolPeteMaintenance,bookPistolPeteSteadyHand,bookPistolPeteSwissKnees,bookPistolPeteTakeAim,bookWasteTreasuresAcid,bookWasteTreasuresCloth,bookWasteTreasuresCoffins,bookWasteTreasuresDoors,bookWasteTreasuresHoney,bookWasteTreasuresSinks,bookWasteTreasuresWater,bookUrbanCombatAdrenalineRush,bookUrbanCombatCigar,bookUrbanCombatRoomClearing,bookUrbanCombatJumping,bookUrbanCombatLandMines,bookUrbanCombatLanding,bookUrbanCombatSneaking,bookNightStalkerArchery,bookNightStalkerBlades,bookNightStalkerSilentNight,bookNightStalkerSlumberParty,bookNightStalkerStealthDamage,bookNightStalkerThiefAdrenaline,bookNightStalkerTwilightThief,bookFiremansAlmanacSpeed,bookFiremansAlmanacAxes,bookFiremansAlmanacEquipment,bookFiremansAlmanacPrevention,bookFiremansAlmanacHarvest,bookFiremansAlmanacHeat,bookFiremansAlmanacMolotov,bookBarBrawling1BasicMoves,bookBarBrawling2DropABomb,bookBarBrawling3KillerInstinct,bookBarBrawling4FinishingMoves,bookBarBrawling5AdrenalineHealing,bookBarBrawling6RageMode,bookBarBrawling7BoozedUp,bookLuckyLooterAmmunition,bookLuckyLooterBooks,bookLuckyLooterBrass,bookLuckyLooterDukes,bookLuckyLooterFood,bookLuckyLooterLead,bookLuckyLooterMedical,bookEnforcerAPAmmo,bookEnforcerApparel,bookEnforcerCriminalPursuit,bookEnforcerHPAmmo,bookEnforcerDamage,bookEnforcerIntimidation,bookEnforcerPunks,bookShotgunMessiahBreachingSlugs,bookShotgunMessiahDamage,bookShotgunMessiahLimbShot,bookShotgunMessiahMaintenance,bookShotgunMessiahMagazine,bookShotgunMessiahPartyStarter,bookShotgunMessiahSlugs,bookGreatHeistAdrenalineFall,bookGreatHeistGoldRush,bookGreatHeistClaimed,bookGreatHeistGems,bookGreatHeistMotionDetection,bookGreatHeistSafes,bookGreatHeistSprintSneak,bookSniperAPAmmo,bookSniperControlledBreathing,bookSniperCripplingShot,bookSniperDamage,bookSniperHeadShot,bookSniperReload,bookSniperHPAmmo,bookAutoWeaponsDamage,bookAutoWeaponsRagdoll,bookAutoWeaponsMaintenance,bookAutoWeaponsRecoil,bookAutoWeaponsDrumMag,bookAutoWeaponsUncontrolledBurst,bookAutoWeaponsMachineGuns,bookTechJunkie1Damage,bookTechJunkie2Maintenance,bookTechJunkie3APAmmo,bookTechJunkie4Shells,bookTechJunkie5Repulsor,bookTechJunkie6BatonCharge,bookTechJunkie7Hydraulics"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="5"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT4BookBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardBookBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="bookRangersArrowRecovery,bookRangersCripplingShot,bookRangersKnockdown,bookRangersFlamingArrows,bookRangersAPAmmo,bookRangersExplodingBolts,bookRangersForestGuide,bookSpearHunter1Damage,bookSpearHunter2Maintenance,bookSpearHunter3Bleed,bookSpearHunter4KillMove,bookSpearHunter5RapidStrike,bookSpearHunter6PenetratingShaft,bookSpearHunter7QuickStrike,bookHuntingJournalBears,bookHuntingJournalCoyotes,bookHuntingJournalDeer,bookHuntingJournalMountainLions,bookHuntingJournalVultures,bookHuntingJournalWolves,bookHuntingJournalSelfDefense,bookArtOfMiningLuckyStrike,bookArtOfMiningDiamondTools,bookArtOfMiningCoffee,bookArtOfMiningBlackStrap,bookArtOfMiningPallets,bookArtOfMiningAvalanche,bookArtOfMiningDamage,bookBatterUpFoulBalls,bookBatterUpBigHits,bookBatterUpStealingBases,bookBatterUpKnockdown,bookBatterUpSlowPitch,bookBatterUpMaintenance,bookBatterUpMetalChain,bookPistolPeteAPAmmo,bookPistolPeteDamage,bookPistolPeteHPAmmo,bookPistolPeteMaintenance,bookPistolPeteSteadyHand,bookPistolPeteSwissKnees,bookPistolPeteTakeAim,bookWasteTreasuresAcid,bookWasteTreasuresCloth,bookWasteTreasuresCoffins,bookWasteTreasuresDoors,bookWasteTreasuresHoney,bookWasteTreasuresSinks,bookWasteTreasuresWater,bookUrbanCombatAdrenalineRush,bookUrbanCombatCigar,bookUrbanCombatRoomClearing,bookUrbanCombatJumping,bookUrbanCombatLandMines,bookUrbanCombatLanding,bookUrbanCombatSneaking,bookNightStalkerArchery,bookNightStalkerBlades,bookNightStalkerSilentNight,bookNightStalkerSlumberParty,bookNightStalkerStealthDamage,bookNightStalkerThiefAdrenaline,bookNightStalkerTwilightThief,bookFiremansAlmanacSpeed,bookFiremansAlmanacAxes,bookFiremansAlmanacEquipment,bookFiremansAlmanacPrevention,bookFiremansAlmanacHarvest,bookFiremansAlmanacHeat,bookFiremansAlmanacMolotov,bookBarBrawling1BasicMoves,bookBarBrawling2DropABomb,bookBarBrawling3KillerInstinct,bookBarBrawling4FinishingMoves,bookBarBrawling5AdrenalineHealing,bookBarBrawling6RageMode,bookBarBrawling7BoozedUp,bookLuckyLooterAmmunition,bookLuckyLooterBooks,bookLuckyLooterBrass,bookLuckyLooterDukes,bookLuckyLooterFood,bookLuckyLooterLead,bookLuckyLooterMedical,bookEnforcerAPAmmo,bookEnforcerApparel,bookEnforcerCriminalPursuit,bookEnforcerHPAmmo,bookEnforcerDamage,bookEnforcerIntimidation,bookEnforcerPunks,bookShotgunMessiahBreachingSlugs,bookShotgunMessiahDamage,bookShotgunMessiahLimbShot,bookShotgunMessiahMaintenance,bookShotgunMessiahMagazine,bookShotgunMessiahPartyStarter,bookShotgunMessiahSlugs,bookGreatHeistAdrenalineFall,bookGreatHeistGoldRush,bookGreatHeistClaimed,bookGreatHeistGems,bookGreatHeistMotionDetection,bookGreatHeistSafes,bookGreatHeistSprintSneak,bookSniperAPAmmo,bookSniperControlledBreathing,bookSniperCripplingShot,bookSniperDamage,bookSniperHeadShot,bookSniperReload,bookSniperHPAmmo,bookAutoWeaponsDamage,bookAutoWeaponsRagdoll,bookAutoWeaponsMaintenance,bookAutoWeaponsRecoil,bookAutoWeaponsDrumMag,bookAutoWeaponsUncontrolledBurst,bookAutoWeaponsMachineGuns,bookTechJunkie1Damage,bookTechJunkie2Maintenance,bookTechJunkie3APAmmo,bookTechJunkie4Shells,bookTechJunkie5Repulsor,bookTechJunkie6BatonCharge,bookTechJunkie7Hydraulics"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="6"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT5BookBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardBookBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="bookRangersArrowRecovery,bookRangersCripplingShot,bookRangersKnockdown,bookRangersFlamingArrows,bookRangersAPAmmo,bookRangersExplodingBolts,bookRangersForestGuide,bookSpearHunter1Damage,bookSpearHunter2Maintenance,bookSpearHunter3Bleed,bookSpearHunter4KillMove,bookSpearHunter5RapidStrike,bookSpearHunter6PenetratingShaft,bookSpearHunter7QuickStrike,bookHuntingJournalBears,bookHuntingJournalCoyotes,bookHuntingJournalDeer,bookHuntingJournalMountainLions,bookHuntingJournalVultures,bookHuntingJournalWolves,bookHuntingJournalSelfDefense,bookArtOfMiningLuckyStrike,bookArtOfMiningDiamondTools,bookArtOfMiningCoffee,bookArtOfMiningBlackStrap,bookArtOfMiningPallets,bookArtOfMiningAvalanche,bookArtOfMiningDamage,bookBatterUpFoulBalls,bookBatterUpBigHits,bookBatterUpStealingBases,bookBatterUpKnockdown,bookBatterUpSlowPitch,bookBatterUpMaintenance,bookBatterUpMetalChain,bookPistolPeteAPAmmo,bookPistolPeteDamage,bookPistolPeteHPAmmo,bookPistolPeteMaintenance,bookPistolPeteSteadyHand,bookPistolPeteSwissKnees,bookPistolPeteTakeAim,bookWasteTreasuresAcid,bookWasteTreasuresCloth,bookWasteTreasuresCoffins,bookWasteTreasuresDoors,bookWasteTreasuresHoney,bookWasteTreasuresSinks,bookWasteTreasuresWater,bookUrbanCombatAdrenalineRush,bookUrbanCombatCigar,bookUrbanCombatRoomClearing,bookUrbanCombatJumping,bookUrbanCombatLandMines,bookUrbanCombatLanding,bookUrbanCombatSneaking,bookNightStalkerArchery,bookNightStalkerBlades,bookNightStalkerSilentNight,bookNightStalkerSlumberParty,bookNightStalkerStealthDamage,bookNightStalkerThiefAdrenaline,bookNightStalkerTwilightThief,bookFiremansAlmanacSpeed,bookFiremansAlmanacAxes,bookFiremansAlmanacEquipment,bookFiremansAlmanacPrevention,bookFiremansAlmanacHarvest,bookFiremansAlmanacHeat,bookFiremansAlmanacMolotov,bookBarBrawling1BasicMoves,bookBarBrawling2DropABomb,bookBarBrawling3KillerInstinct,bookBarBrawling4FinishingMoves,bookBarBrawling5AdrenalineHealing,bookBarBrawling6RageMode,bookBarBrawling7BoozedUp,bookLuckyLooterAmmunition,bookLuckyLooterBooks,bookLuckyLooterBrass,bookLuckyLooterDukes,bookLuckyLooterFood,bookLuckyLooterLead,bookLuckyLooterMedical,bookEnforcerAPAmmo,bookEnforcerApparel,bookEnforcerCriminalPursuit,bookEnforcerHPAmmo,bookEnforcerDamage,bookEnforcerIntimidation,bookEnforcerPunks,bookShotgunMessiahBreachingSlugs,bookShotgunMessiahDamage,bookShotgunMessiahLimbShot,bookShotgunMessiahMaintenance,bookShotgunMessiahMagazine,bookShotgunMessiahPartyStarter,bookShotgunMessiahSlugs,bookGreatHeistAdrenalineFall,bookGreatHeistGoldRush,bookGreatHeistClaimed,bookGreatHeistGems,bookGreatHeistMotionDetection,bookGreatHeistSafes,bookGreatHeistSprintSneak,bookSniperAPAmmo,bookSniperControlledBreathing,bookSniperCripplingShot,bookSniperDamage,bookSniperHeadShot,bookSniperReload,bookSniperHPAmmo,bookAutoWeaponsDamage,bookAutoWeaponsRagdoll,bookAutoWeaponsMaintenance,bookAutoWeaponsRecoil,bookAutoWeaponsDrumMag,bookAutoWeaponsUncontrolledBurst,bookAutoWeaponsMachineGuns,bookTechJunkie1Damage,bookTechJunkie2Maintenance,bookTechJunkie3APAmmo,bookTechJunkie4Shells,bookTechJunkie5Repulsor,bookTechJunkie6BatonCharge,bookTechJunkie7Hydraulics"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="7"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

	<!-- *** MAGAZINE_BUNDLES -->
<item name="questRewardT1SkillMagazineBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBooks"/>
	<property name="CustomIconTint" value="FFFF00"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMagazineBundleDesc"/>
	<property class="Action0">
		<property name="Class" value="OpenLootBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="LootList" value="questRewardSkillMagazines"/>
	</property>
</item>

	<!-- *** TRAP_BUNDLES -->
<item name="questRewardT1TrapsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTraps"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardT1TrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="trapSpikesWoodDmg0,barbedFence,mineCandyTin,mineCookingPot,trapsSkillMagazine"/>
		<property name="Create_item_count" value="5,5,5,5,3"/>
	</property>
</item>

<item name="questRewardT2TrapsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTraps"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardT2TrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="trapSpikesIronDmg0,barbedFence,mineHubcap,mineAirFilter,trapsSkillMagazine"/>
		<property name="Create_item_count" value="5,5,5,5,3"/>
	</property>
</item>

<item name="questRewardDartTrapBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleDartTrap"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardActiveTrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="dartTrap,ammoDartIron,ammoDartIron,ammoDartIron,pressureplate,switch,trapsSkillMagazine"/>
		<property name="Create_item_count" value="3,500,500,500,3,3,3"/>
	</property>
</item>

<item name="questRewardBladeTrapBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBladeTrap"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardActiveTrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="bladeTrap,switch,electricwirerelay,trapsSkillMagazine"/>
		<property name="Create_item_count" value="10,5,5,3"/>
	</property>
</item>

<item name="questRewardShotgunTurretBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardActiveTrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="shotgunTurret,ammoShotgunShell,ammoShotgunShell,trapsSkillMagazine"/>
		<property name="Create_item_count" value="2,150,150,3"/>
	</property>
</item>

<item name="questRewardAutoTurretBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleTurrets"/>
	<property name="CustomIconTint" value="FF6666"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardActiveTrapsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="autoTurret,ammo9mmBulletBall,ammo9mmBulletBall,trapsSkillMagazine"/>
		<property name="Create_item_count" value="2,300,300,3"/>
	</property>
</item>

	<!-- *** ELECTRICAL_BUNDLES -->
<item name="questRewardSecuritySystemBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSecurity"/>
	<property name="CustomIconTint" value="66A3FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardSecuritySystemBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="speaker,motionsensor,tripwirepost,electricwirerelay,meleeToolWireTool,electricianSkillMagazine"/>
		<property name="Create_item_count" value="5,5,10,10,1,3"/>
	</property>
</item>

<item name="questRewardGeneratorBankBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleGeneratorBank"/>
	<property name="CustomIconTint" value="66A3FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardElectricalPowerBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="generatorbank,smallEngine,ammoGasCan,meleeToolWireTool,electricianSkillMagazine"/>
		<property name="Create_item_count" value="1,1,2000,1,3"/>
	</property>
</item>

<item name="questRewardBatteryBankBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleBatteryBank"/>
	<property name="CustomIconTint" value="66A3FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardElectricalPowerBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="batterybank,carBattery,carBattery,switch,electricwirerelay,generatorbank,pressureplate,ceilingLight01_player,meleeToolWireTool,electricianSkillMagazine"/>
		<property name="Create_item_count" value="1,2-6,2-6,2,10,1,5,10,1,3"/>
	</property>
</item>

<item name="questRewardSolarBankBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleSolarBank"/>
	<property name="CustomIconTint" value="66A3FF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardElectricalPowerBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="solarbank,solarCell,solarCell,solarCell,electricwirerelay,meleeToolWireTool,electricianSkillMagazine"/>
		<property name="Create_item_count" value="1,1-4,1-4,1-4,10,1,3"/>
	</property>
</item>

	<!-- *** MELEE_MOD_BUNDLES -->
<item name="questRewardT1MeleeModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMeleeMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeGraveDigger,modMeleeSerratedBlade,modMeleeStructuralBrace,modMeleeWeightedHead,modMeleeWoodSplitter,modMeleeClubBurningShaft"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT2MeleeModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMeleeMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeClubBarbedWire,modMeleeFortifyingGrip,modMeleeBunkerBuster"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT3MeleeModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleMeleeMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardMeleeModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubMetalSpikes,modMeleeClubMetalChain,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeIronBreaker"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

	<!-- *** RANGED_MOD_BUNDLES -->
<item name="questRewardT1RangedModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRangedMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunBipod,modGunChoke,modGunDuckbill,modGunFlashlight,modGunForegrip,modGunMagazineExtender,modGunMeleeTheHunter,modGunMuzzleBrake,modGunScopeSmall,modGunTriggerGroupSemi,modShotgunSawedOffBarrel"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT2RangedModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRangedMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunBarrelExtender,modGunCrippleEm,modGunBowArrowRest,modGunLaserSight,modGunReflexSight,modGunRetractingStock,modGunScopeMedium,modGunSoundSuppressorSilencer,modGunTriggerGroupBurst3,modGunShotgunTubeExtenderMagazine"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT3RangedModsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleRangedMods"/>
	<property name="CustomIconTint" value="B3B3B3"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardRangedModsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunBowPolymerString,modGunScopeLarge,modGunTriggerGroupAutomatic,modGunDrumMagazineExtender"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

	<!-- *** FOOD_BUNDLES -->
<item name="questRewardT2FoodBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFood"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFoodBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="foodSkillMagazine,drinkJarPureMineralWater"/>
		<property name="Create_item_count" value="3,2"/>
		<property name="Random_item" value="foodVegetableStew,foodMeatStew,foodBlueberryPie,foodSteakAndPotato,foodPumpkinPie,foodPumpkinCheesecake,foodPumpkinBread"/>
		<property name="Random_item_count" value="10,10,10,10,10,10,10"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT3FoodBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFood"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFoodBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="foodSkillMagazine,drinkJarPureMineralWater"/>
		<property name="Create_item_count" value="3,2"/>
		<property name="Random_item" value="foodShamChowder,foodHoboStew,foodChiliDog,foodFishTacos"/>
		<property name="Random_item_count" value="10,10,10,10"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardT4FoodBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFood"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFoodBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="foodSkillMagazine,drinkJarPureMineralWater"/>
		<property name="Create_item_count" value="3,2"/>
		<property name="Random_item" value="foodGumboStew,foodShepardsPie,foodSpaghetti,foodTunaFishGravyToast"/>
		<property name="Random_item_count" value="10,10,10,10"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

	<!-- *** FARM_BUNDLES -->
<item name="questRewardFarmT1Bundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFarm"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFarmBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="farmPlotBlockVariantHelper,seedSkillMagazine"/>
		<property name="Create_item_count" value="3,3"/>
		<property name="Random_item" value="plantedMushroom1,plantedYucca1,plantedCotton1,plantedGoldenrod1,plantedChrysanthemum1,plantedCoffee1"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardFarmT2Bundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFarm"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFarmBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="farmPlotBlockVariantHelper,seedSkillMagazine"/>
		<property name="Create_item_count" value="3,3"/>
		<property name="Random_item" value="plantedPotato1,plantedCorn1,plantedAloe1,plantedBlueberry1"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardFarmT3Bundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleFarm"/>
	<property name="CustomIconTint" value="99FF99"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardFarmBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="farmPlotBlockVariantHelper,seedSkillMagazine"/>
		<property name="Create_item_count" value="3,3"/>
		<property name="Random_item" value="plantedPumpkin1,plantedHop1,plantedGraceCorn1"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

	<!-- *** VEHICLE_BUNDLES -->
<item name="questRewardVehiclePartsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleVehicleParts"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardVehiclePartsBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="smallEngine,carBattery"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardMinibikePartsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleVehicleMiniBike"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardVehicleBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="vehiclesSkillMagazine,vehicleWheels,questRewardVehiclePartsBundle"/>
		<property name="Create_item_count" value="3,2,1"/>
		<property name="Random_item" value="vehicleMinibikeChassis,vehicleMinibikeHandlebars"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardMotorcyclePartsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleVehicleMotorCycle"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardVehicleBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="vehiclesSkillMagazine,vehicleWheels,questRewardVehiclePartsBundle"/>
		<property name="Create_item_count" value="3,2,1"/>
		<property name="Random_item" value="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questReward4x4PartsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleVehicle4x4"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardVehicleBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="vehiclesSkillMagazine,vehicleWheels,questRewardVehiclePartsBundle"/>
		<property name="Create_item_count" value="3,4,1"/>
		<property name="Random_item" value="vehicleTruck4x4Chassis,vehicleTruck4x4Accessories"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="questRewardGyrocopterPartsBundle">
	<property name="Extends" value="questRewardBundleMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="bundleVehicleGyro"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="questRewardVehicleBundleDesc"/>
	<property class="Action0">
		<property name="Create_item" value="vehiclesSkillMagazine,vehicleWheels,questRewardVehiclePartsBundle"/>
		<property name="Create_item_count" value="3,3,1"/>
		<property name="Random_item" value="vehicleGyroCopterChassis,vehicleGyroCopterAccessories"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** TWITCH_ITEMS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

<item name="twitchTurd">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="twitchTurd"/>
	<property name="HoldType" value="40"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mdirt"/>
	<property name="Stacknumber" value="1"/>
	<property name="SoundPickup" value="poop_grab"/>
	<property name="SoundPlace" value="poop_place"/>
</item>

	<!-- *** BIOME_BADGES -->
<item name="biomeBadge1"> <!-- Deprecated, but kept for old V2.x save games. Will be converted to the new version below -->
	<property name="Extends" value="armorLightMaster" param1="DisplayType"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="biomeBadge1"/>
	<property name="DescriptionKey" value="biomeBadge1Desc"/>
	<property name="EquipSlot" value="BiomeBadge"/>
	<property name="Tags" value="biomeBadge1"/>
	<property name="ShowQuality" value="false"/>
	<property name="KeepOnDeath" value="true"/>
	<property name="AllowUnEquip" value="false"/>
	<property name="IsCosmetic" value="false"/>
	<property name="AutoEquip" value="true"/>
	<property name="ReplaceByTag" value="CanReplace1"/>
	<property name="SoundPickup" value="headwear_cloth_grab"/>
	<property name="SoundPlace" value="headwear_cloth_place"/>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem1" equip_slot="BiomeBadge" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem1" operation="set" value="1"/>
	</effect_group>
</item>

<item name="biomeBadge2"> <!-- Deprecated, but kept for old V2.x save games. Will be converted to the new version below -->
	<property name="Extends" value="biomeBadge1"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="biomeBadge2"/>
	<property name="DescriptionKey" value="biomeBadge2Desc"/>
	<property name="Tags" value="CanReplace1,biomeBadge2"/>
	<property name="ReplaceByTag" value="CanReplace2"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem1" equip_slot="BiomeBadge" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem1" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem2" equip_slot="BiomeBadge2" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem2" operation="set" value="1"/>
	</effect_group>
</item>

<item name="biomeBadge3"> <!-- Deprecated, but kept for old V2.x save games. Will be converted to the new version below -->
	<property name="Extends" value="biomeBadge1"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="biomeBadge3"/>
	<property name="DescriptionKey" value="biomeBadge3Desc"/>
	<property name="Tags" value="CanReplace1,CanReplace2,biomeBadge3"/>
	<property name="ReplaceByTag" value="CanReplace3"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem1" equip_slot="BiomeBadge" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem1" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem2" equip_slot="BiomeBadge2" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem2" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem3" equip_slot="BiomeBadge3" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem3" operation="set" value="1"/>
	</effect_group>
</item>

<item name="biomeBadge4"> <!-- Deprecated, but kept for old V2.x save games. Will be converted to the new version below -->
	<property name="Extends" value="biomeBadge1"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="biomeBadge4"/>
	<property name="DescriptionKey" value="biomeBadge4Desc"/>
	<property name="Tags" value="CanReplace1,CanReplace2,CanReplace3,biomeBadge4"/>
	<property name="ReplaceByTag" value="None"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem1" equip_slot="BiomeBadge" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem1" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem2" equip_slot="BiomeBadge2" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem2" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem3" equip_slot="BiomeBadge3" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem3" operation="set" value="1"/>
		<triggered_effect trigger="onSelfEquipStart" action="SetItemInSlot" item_name="biomeWeatherItem4" equip_slot="BiomeBadge4" />
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="biomeWeatherItem4" operation="set" value="1"/>
	</effect_group>
</item>

	<!-- *** BIOME_SURVIVAL_GEAR -->

		<!-- *** SMOKE_GEAR -->
<item name="biomeWeatherItem1">
	<property name="Extends" value="armorLightMaster" param1="DisplayType"/>
	<property name="CustomIcon" value="biomeWeatherItem1"/>
	<property name="DescriptionKey" value="biomeWeatherItem1Desc"/>
	<property name="EquipSlot" value="BiomeBadge"/>
	<property name="Tags" value="biomeBadge1"/>
	<property name="ShowQuality" value="false"/>
	<property name="KeepOnDeath" value="false"/>
	<!-- <property name="AllowUnEquip" value="false"/> -->
	<property name="IsCosmetic" value="false"/>
	<!-- <property name="AutoEquip" value="true"/> -->
	<property name="ReplaceByTag" value="CanReplace1"/>
	<property name="SoundPickup" value="biomegear_smoke_grab"/>
	<property name="SoundPlace" value="biomegear_smoke_place"/>
	<property name="UnlockedBy" value="Burnt Survival"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_equipReload" operation="LT" value="1"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/></triggered_effect>

			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/> -->
	</effect_group>
</item>

		<!-- *** DESERT_GEAR -->
<item name="biomeWeatherItem2">
	<property name="Extends" value="biomeWeatherItem1"/>
	<property name="CustomIcon" value="biomeWeatherItem2"/>
	<property name="DescriptionKey" value="biomeWeatherItem2Desc"/>
	<property name="EquipSlot" value="BiomeBadge2"/>
	<property name="Tags" value="CanReplace1,biomeBadge2"/>
	<property name="ReplaceByTag" value="CanReplace2"/>
	<property name="SoundPickup" value="biomegear_desert_grab"/>
	<property name="SoundPlace" value="biomegear_desert_place"/>
	<property name="UnlockedBy" value="Desert Survival"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_equipReload" operation="LT" value="1"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/></triggered_effect>

			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/> -->
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/> -->
	</effect_group>
</item>

		<!-- *** SNOW_GEAR -->
<item name="biomeWeatherItem3">
	<property name="Extends" value="biomeWeatherItem1"/>
	<property name="CustomIcon" value="biomeWeatherItem3"/>
	<property name="DescriptionKey" value="biomeWeatherItem3Desc"/>
	<property name="EquipSlot" value="BiomeBadge3"/>
	<property name="Tags" value="CanReplace1,CanReplace2,biomeBadge3"/>
	<property name="ReplaceByTag" value="CanReplace3"/>
	<property name="SoundPickup" value="biomegear_snow_grab"/>
	<property name="SoundPlace" value="biomegear_snow_place"/>
	<property name="UnlockedBy" value="Snow Survival"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_equipReload" operation="LT" value="1"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/></triggered_effect>

			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/> -->
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/> -->
	</effect_group>
</item>

		<!-- *** RADIATION_GEAR -->
<item name="biomeWeatherItem4">
	<property name="Extends" value="biomeWeatherItem1"/>
	<property name="CustomIcon" value="biomeWeatherItem4"/>
	<property name="DescriptionKey" value="biomeWeatherItem4Desc"/>
	<property name="EquipSlot" value="BiomeBadge4"/>
	<property name="Tags" value="CanReplace1,CanReplace2,CanReplace3,biomeBadge4"/>
	<property name="ReplaceByTag" value="None"/>
	<property name="SoundPickup" value="biomegear_radiation_grab"/>
	<property name="SoundPlace" value="biomegear_radiation_place"/>
	<property name="UnlockedBy" value="Wasteland Survival"/>

	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group>
		<requirement name="CVarCompare" cvar="_equipReload" operation="LT" value="1"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>

			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
				<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/></triggered_effect>

			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/> -->
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>
	</effect_group>
</item>


<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- *** ADMIN_TOOLS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- *** Admin_Paint_Tool -->
<item name="meleeToolPaintToolAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="admin,noMods"/>
	<property name="HoldType" value="51"/>
	<property name="Meshfile" value="@:Other/Items/Tools/paintbrushPrefab.prefab"/>
	<property name="CustomIcon" value="meleeToolPaintTool"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="TintColor" value="210,0,210"/>
	<!-- <property name="ItemTypeIcon" value="computer"/> -->
	<property name="Material" value="Mwood"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Stacknumber" value="1"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="erase"/>
		<property name="Sound_loop" value="erase"/>
		<property name="Sound_end" value="erase"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="resourcePaint"/>
		<property name="Range" value="50"/>
		<property name="Delay" value=".19"/>
		<property name="RemoveTexture" value="true"/>
		<property name="DefaultTextureID" value="156"/>
	</property>
	<property class="Action1">
		<property name="Class" value="TextureBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="paint"/>
		<property name="Sound_loop" value="paint"/>
		<property name="Sound_end" value="paint"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="resourcePaint"/>
		<property name="Range" value="50"/>
		<property name="Delay" value=".19"/>
		<property name="Particles_muzzle_fire" value="paint_splash2"/>
	</property>
	<effect_group name="meleeToolPaintToolAdmin" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="5000"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
		<passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
	</effect_group>
</item>

	<!-- *** Admin_Wrench -->
<item name="meleeToolSalvageWrenchAdmin">
	<property name="Extends" value="meleeToolSalvageT1Wrench"/>
	<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,admin,noMods"/>
	<property name="DisplayType" value="meleeRepairTool"/>
	<property name="CustomIcon" value="meleeToolSalvageT1Wrench"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CreativeMode" value="Dev"/>
	<Property name="TintColor" value="ff00ff"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<property name="SoundPickup" value="wrench_grab"/>
	<property name="SoundPlace" value="wrench_place"/>
	<effect_group>
		<passive_effect name="EntityDamage" operation="base_set" value="10000"/>
		<passive_effect name="BlockDamage" operation="base_set" value="10000"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
		<passive_effect name="MaxRange" operation="base_set" value="10"/>
		<passive_effect name="BlockRange" operation="base_set" value="10"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="50"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="18.9"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>
</item>

	<!-- *** Admin_Block_Replace_Tool -->
<item name="meleeToolBlockReplaceTool">
	<property name="CustomIcon" value="meleeToolSalvageT1Wrench"/>
	<property name="CustomIconTint" value="6900D2"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Tags" value="tool,noMods"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="HoldType" value="29"/>
	<property name="Meshfile" value="@:Other/Items/Tools/wrenchPrefab.prefab"/>
	<property name="Material" value="Mwood"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="EconomicValue" value="20"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action0">
		<property name="Class" value="ReplaceBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="erase"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Range" value="15"/>
		<property name="Delay" value=".83"/> <!-- obsolete if rounds per minute exists -->
		<property name="CopyBlock" value="true"/>
	</property>
	<property class="Action1">
		<property name="Class" value="ReplaceBlock"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Sound_start" value="resourcePaint"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Range" value="15"/>
		<property name="Delay" value=".83"/> <!-- obsolete if rounds per minute exists -->
		<property name="Particles_muzzle_fire" value="paint_splash2"/>
	</property>
	<effect_group name="meleeToolBlockReplaceTool" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
	</effect_group>
	<property name="Group" value="Special Items"/>
	<property name="RepairExpMultiplier" value="5.5"/>
</item>

	<!-- *** Admin_Digger_Tool -->
<item name="gunToolDiggerAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="weapon,ranged,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,admin,noMods"/>
	<property name="DisplayType" value="adminRanged"/>
	<property name="HoldType" value="6"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
	<Property name="TintColor" value="ff00ff"/>
	<property name="CustomIcon" value="gunHandgunT3SMG5"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="false"/>
	<property name="CrosshairOnAim" value="true"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Hitmask_override" value="Melee"/>
		<property name="Delay" value=".150"/>
		<property name="Range" value="300"/>
		<property name="Single_magazine_usage" value="true"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammo9mmBulletBall"/>
		<property name="Reload_time" value="4.1"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value=""/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="10"/>
		<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group tiered="false">
		<passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
		<passive_effect name="EntityDamage" operation="base_set" value="0"/>
		<passive_effect name="BlockDamage" operation="base_set" value="20000"/>
		<passive_effect name="MaxRange" operation="base_set" value="200"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
		<passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0.001"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="20"/>
		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>
</item>

	<!-- *** Admin_Pistol -->
<item name="gunHandgunPistolAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="weapon,ranged,gun,shortRange,pistol,barrelAttachments,sideAttachments,smallTopAttachments,magazine,firingMode,attAgility,perkGunslinger,9mmGun,admin,noMods"/>
	<property name="DisplayType" value="adminRanged"/>
	<property name="HoldType" value="1"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Pistol/PistolPrefab.prefab"/>
	<Property name="TintColor" value="ff00ff"/>
	<property name="CustomIcon" value="gunHandgunT1Pistol"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="true"/>
	<property name="CrosshairOnAim" value="true"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="Ranged"/>
		<property name="Magazine_items" value="ammo9mmBulletBall"/>
		<property name="Sound_start" value="pistol_s_fire"/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="pistol_reload"/>
		<property name="Particles_muzzle_fire" value="gunfire_pistol"/>
		<property name="Single_magazine_usage" value="true"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
		<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
		<property name="triggerEffectShootDualsense" value="PistolShoot"/>
		<property name="triggerEffectShootXbox" value="PistolShoot"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Zoom"/>
		<property name="Zoom_max_out" value="40"/>
		<property name="Zoom_max_in" value="10"/>
		<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
		<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
	</property>
	<effect_group name="gunHandgunPistolAdmin" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="200"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
		<passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
		<passive_effect name="RoundRayCount" operation="base_set" value="8"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
		<passive_effect name="EntityDamage" operation="base_set" value="5000"/>
		<passive_effect name="BlockDamage" operation="base_set" value="0"/>

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="0"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="0"/>

		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".05"/>
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
		<passive_effect name="WeaponHandling" operation="base_set" value="1.2"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>
</item>

	<!-- *** Admin_Hammer_of_God -->
<item name="meleeToolHammerOfGodAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="melee,light,tool,attStrength,perkMiner69r,perkMotherLode,admin,noMods"/>
	<property name="HoldType" value="32"/>
	<property name="Meshfile" value="@:Other/Items/Tools/hammerPrefab.prefab"/>
	<property name="CustomIcon" value="meleeToolRepairT1ClawHammer"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<Property name="TintColor" value="ff00ff"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Material" value="Mmetal"/>
	<property name="DegradationBreaksAfter" value="true"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Stacknumber" value="1"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<property name="SoundPickup" value="hammer_claw_grab"/>
	<property name="SoundPlace" value="hammer_claw_place"/>
	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.Butcher" value="0" param1="4"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="Delay" value=".8"/>
		<property name="Sound_start" value="swoosh"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.Butcher" value="0" param1="4"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="Delay" value=".8"/>
		<property name="Sound_start" value="swoosh"/>
	</property>

	<effect_group tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="3.0"/>
		<passive_effect name="BlockRange" operation="base_set" value="8"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>

		<passive_effect name="EntityDamage" operation="base_set" value="5000"/>
		<passive_effect name="BlockDamage" operation="base_set" value="20000"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="17.6" tags="primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>

	<effect_group tiered="false">
		<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="5" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="secondary"/>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="knockdown"/>
	</effect_group>
</item>

	<!-- *** Admin_Looting_Shades -->
<!-- <item name="coolLootShadesAdmin"> -->
	<!-- <property name="Extends" value="apparelShades"/> -->
	<!-- <property name="CreativeMode" value="Dev"/> -->
	<!-- <property name="CustomIcon" value="apparelShades"/> -->
	<!-- <property name="CustomIconTint" value="6900D2"/> -->
	<!-- <property name="DisplayType" value="clothingAviatorGoggles"/> -->
	<!-- <property name="ItemTypeIcon" value="computer"/> -->
	<!-- <property name="Tags" value="head,clothing,noMods"/> -->
	<!-- <property name="UMA.Overlay0Tint" value="255,0,255"/> -->
	<!-- <property name="Group" value="Special Items"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <passive_effect name="ModSlots" operation="base_set" value="0"/> -->
		<!-- <passive_effect name="LootStage" operation="base_add" value="100"/> -->
		<!-- <passive_effect name="TreasureRadius" operation="base_add" value="-5"/> -->
		<!-- <display_value name="dTreasureRadius" value="-5"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

	<!-- *** Admin_Looting_Shades_200 -->
<!-- <item name="coolLootShadesAdmin200"> -->
	<!-- <property name="Extends" value="apparelShades"/> -->
	<!-- <property name="CreativeMode" value="Dev"/> -->
	<!-- <property name="CustomIcon" value="apparelShades"/> -->
	<!-- <property name="CustomIconTint" value="210,0,210"/> -->
	<!-- <property name="DisplayType" value="clothingAviatorGoggles"/> -->
	<!-- <property name="ItemTypeIcon" value="computer"/> -->
	<!-- <property name="Tags" value="head,clothing,noMods"/> -->
	<!-- <property name="UMA.Overlay0Tint" value="127,0,255"/> -->
	<!-- <property name="Group" value="Special Items"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <passive_effect name="ModSlots" operation="base_set" value="0"/> -->
		<!-- <passive_effect name="LootStage" operation="base_add" value="200"/> -->
		<!-- <passive_effect name="TreasureRadius" operation="base_add" value="-5"/> -->
		<!-- <display_value name="dTreasureRadius" value="-5"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

	<!-- *** Admin_Crafting_Shades -->
<!-- <item name="craftingShadesAdmin"> -->
	<!-- <property name="Extends" value="apparelShades" param1="DisplayType"/> -->
	<!-- <property name="CreativeMode" value="Dev"/> -->
	<!-- <property name="CustomIcon" value="apparelShades"/> -->
	<!-- <property name="CustomIconTint" value="0,255,0"/> -->
	<!-- <property name="ItemTypeIcon" value="computer"/> -->
	<!-- <property name="Tags" value="head,clothing,noMods"/> -->
	<!-- <property name="UMA.Overlay0Tint" value="0,255,0"/> -->
	<!-- <property name="Group" value="Special Items"/> -->
	<!-- <effect_group tiered="false"> -->
		<!-- <passive_effect name="CraftingTime" operation="perc_add" value="-2000"/> -->
	<!-- </effect_group> -->
<!-- </item> -->

	<!-- *** Admin_Mining_Helmet -->
<item name="pimpMiningHelmetAdmin">
	<property name="Class" value="ItemClassArmor"/>
	<property name="IsCosmetic" value="false"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorMinerHelmet"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,admin,noMods"/>
	<property name="Waterproof" value=".15"/>
	<property name="Material" value="Mplastics"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="Weight" value="10"/>
	<property name="EconomicValue" value="500"/>
	<property name="Stacknumber" value="1"/>
	<property name="Degradation" value="250" param1="true"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="Encumbrance" value=".01"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="EquipSlot" value="Head"/>
	<property name="ShowQuality" value="false"/>
	<property name="ArmorGroup" value="groupAdmin"/>
	<property name="Group" value="Special Items"/>

	<effect_group name="pimpMiningHelmetAdmin" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="7,9" tier="1,6"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="7,9" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.054" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="100"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="100"/> -->
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
		<passive_effect name="Mobility" operation="perc_add" value="-.04"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.56"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
		<display_value name="dNoiseMultiplier" value=".1"/>

		<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLightCam" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
		<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>

		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLightCam"/>
		<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="@!.IsFPV"/>
		<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLightCam" active="@.IsFPV"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLightCam" active="false"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Miner/HeadgearMorphMatrix/{race}{variant}/gearMiner{hair}Head.asset"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Hat"/>
	</property>
</item>

	<!-- *** Admin_Tough_Guy_Shirt -->
<item name="toughGuyShirtAdmin">
	<property name="Extends" value="armorBikerOutfit" param1="DescriptionKey"/>
	<property name="IsCosmetic" value="false"/>
	<property name="Tags" value="upperbody,chest,noMods,biomeBadge1,biomeBadge2,biomeBadge3,biomeBadge4"/>
	<property name="DisplayType" value="clothingToughGuy"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorBikerOutfit"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>

	<effect_group tiered="false">
	<requirement name="IsEquipped"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="100"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="100"/>
		
		<passive_effect name="HealthMax" operation="base_add" value="19900"/>
		<display_value name="dHealthMax" value="20000"/>
		<passive_effect name="HealthMax" operation="base_subtract" value="@$PlayerLevelBonus"/>
		
		<passive_effect name="ScavengingTime" operation="base_add" value="-100"/>
		<display_value name="dLootTime" value="-100"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffEntitySpawnHeal"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffBandolierChest"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffBandolierChest"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>
		
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
			<requirement name="WornItems" tags="biomeBadge1" operation="GTE" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
			<requirement name="WornItems" tags="biomeBadge2" operation="GTE" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
			<requirement name="WornItems" tags="biomeBadge3" operation="GTE" value="1"/></triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
			<requirement name="WornItems" tags="biomeBadge4" operation="GTE" value="1"/></triggered_effect>
		
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>
		
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$BiomeBadgeLevel" operation="set" value="4"/>
		<display_value name="dBiomeBadgeLevel" value="4"/>
	</effect_group>
</item>

	<!-- *** Admin_Ring_of_Fire -->
<item name="ringOfFireAdmin">
	<property name="Extends" value="armorBikerGloves" param1="DescriptionKey"/>
	<property name="IsCosmetic" value="false"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorBikerGloves"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Stacknumber" value="1"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,admin,noMods"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRingOfFire"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRingOfFire"/>
	</effect_group>
</item>

	<!-- *** Admin_Stamina_Boots -->
<item name="staminaBootsAdmin">
	<property name="Extends" value="armorBikerBoots" param1="DescriptionKey"/>
	<property name="IsCosmetic" value="false"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorBikerBoots"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="DisplayType" value="clothingStaminaBoots"/>
	<property name="Stacknumber" value="1"/>
	<property name="Tags" value="lowerbody,feet,admin,noMods"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	
	<effect_group tiered="false">
	<requirement name="IsEquipped"/>
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>

		<passive_effect name="StaminaMax" operation="base_add" value="19900"/>
		<display_value name="dStaminaMax" value="20000"/>
		<passive_effect name="StaminaMax" operation="base_subtract" value="@$PlayerLevelBonus"/>

		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffDontBreakMyLeg"/>
		<display_value name="dFallDamage" value="-1"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffDontBreakMyLeg"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffEntitySpawnHeal"/>
	</effect_group>
</item>

	<!-- *** Admin_Rocket_Boots -->
<item name="rocketBootsAdmin">
	<property name="Extends" value="armorBikerBoots" param1="DescriptionKey"/>
	<property name="IsCosmetic" value="false"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorBikerBoots"/>
	<property name="CustomIconTint" value="6900D2"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Stacknumber" value="1"/>
	<property name="Tags" value="lowerbody,feet,admin,noMods"/>
	<property name="ShowQuality" value="false"/>
	<property name="Group" value="Special Items"/>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DegradationMax" operation="base_set" value="9999" tags="admin"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="0" tags="admin"/>

		<passive_effect name="JumpStrength" operation="perc_add" value="4.2"/>
		<passive_effect name="StaminaLoss" operation="perc_add" value="-.75" tags="jumping"/>

		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffDontBreakMyLeg"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffDontBreakMyLeg"/>

		<triggered_effect trigger="onSelfJump" action="PlaySound" sound="m136_fire" play_in_head="false"/>
		<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffRocketBootsAirborne"/>
	</effect_group>
</item>

	<!-- *** Admin_Full_Respec -->
<item name="drinkJarFullRespecAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="TintColor" value="210,0,210"/>
	<property name="HoldType" value="3"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property name="ShowQuality" value="false"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Consume" value="false"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="PromptTitle" value="drinkJarFullRespecAdminPromptTitle"/>
		<property name="PromptDescription" value="drinkJarFullRespecAdminPromptDesc"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true" reset_levels="true" reset_books="true" reset_crafting="true"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="0"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$LastPlayerLevel" operation="set" value="0"/>
		<passive_effect name="HealthMax" operation="base_set" value="100"/>
		<passive_effect name="StaminaMax" operation="base_set" value="100"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarFullRespecAdminTooltip"/>
	</effect_group>
</item>

	<!-- *** Admin_Testing_Bundle -->
<item name="noteTestersDelightAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="resourcePaper"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="0"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Create_item" value="pimpMiningHelmetAdmin,toughGuyShirtAdmin,giveXP_T300_admin,gunHandgunPistolAdmin,gunToolDiggerAdmin,drinkJarFullRespecAdmin,meleeToolPaintToolAdmin,meleeToolSalvageWrenchAdmin,meleeToolHammerOfGodAdmin,noteTestersElectricityAdmin,qtest_nextTraderAdmin,resourceYuccaFibers,resourceWood,resourceRockSmall,resourceFeather,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,gunMGT3M60,modGunDrumMagazineExtender,modGunMeleeRadRemover,resourceRepairKit,casinoCoin,cntWoodWritableCrate,vehicleMotorcyclePlaceable,ammoGasCanBundle,thrownGrenadeNukeAdmin"/>
		<property name="Create_item_count" value="1,1,1,1,1,1,1,1,1,1,50,100,100,100,100,150,150,150,150,150,150,150,150,6,1,1,25,20000,500,1,5,500"/>
	</property>
</item>

	<!-- *** Admin_Testing_Bundle -->
<item name="noteTestingAdmin">
	<property name="CreativeMode" value="Console"/>
	<property name="CustomIcon" value="resourcePaper"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CustomIconTint" value="210,0,210"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="0"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Create_item" value="pimpMiningHelmetAdmin,toughGuyShirtAdmin,giveXP_T300_admin,gunHandgunPistolAdmin,gunToolDiggerAdmin,drinkJarFullRespecAdmin,meleeToolPaintToolAdmin,meleeToolSalvageWrenchAdmin,meleeToolHammerOfGodAdmin,noteTestersElectricityAdmin,qtest_nextTraderAdmin,resourceYuccaFibers,resourceWood,resourceRockSmall,resourceFeather,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,ammo762mmBulletBall,gunMGT3M60,modGunDrumMagazineExtender,modGunMeleeRadRemover,resourceRepairKit,casinoCoin,cntWoodWritableCrate,vehicleMotorcyclePlaceable,ammoGasCanBundle,thrownGrenadeNukeAdmin"/>
		<property name="Create_item_count" value="1,1,1,1,1,1,1,1,1,1,50,100,100,100,100,150,150,150,150,150,150,150,150,6,1,1,25,20000,500,1,5,500"/>
	</property>
</item>

	<!-- *** Admin_Testing_Bundle -->
<item name="noteAchievementAdmin">
	<property name="CreativeMode" value="Console"/>
	<property name="CustomIcon" value="resourcePaper"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="CustomIconTint" value="0,100,255"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/>
	<property name="Weight" value="0"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Create_item" value="pimpMiningHelmetAdmin,toughGuyShirtAdmin,giveXP_T300_admin,gunHandgunPistolAdmin,gunToolDiggerAdmin,meleeToolHammerOfGodAdmin,resourceYuccaFibers,resourceWood,resourceRockSmall,resourceFeather,resourceRepairKit,casinoCoin,cntWoodWritableCrate,vehicleMotorcyclePlaceable,vehicleGyrocopterPlaceable,modVehicleMega,modVehicleMega,ammoGasCanBundle,ammoGasCanBundle,ammoGasCanBundle,testZombieSpawnBlock,gunHandgunT2Magnum44,ammo44MagnumBulletBall,ammo44MagnumBulletBall,meleeWpnBladeT1HuntingKnife,modMeleeSerratedBlade"/>
		<property name="Create_item_count" value="1,1,1,1,1,1,100,100,100,100,25,20000,500,1,1,1,1,5,5,5,500,6,300,300,6,1"/>
	</property>
</item>

	<!-- *** Admin_Electric_Bundle -->
<item name="noteTestersElectricityAdmin">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="meleeToolWireTool"/>
	<property class="Action0">
		<property name="Create_item" value="meleeToolWireTool,ammoGasCan,ammoDartIron,ammo9mmBulletBall,ammoShotgunShell,autoTurret,shotgunTurret,electricwirerelay,switch,pressureplate,pressureplateLong,tripwirepost,motionsensor,electrictimerrelay,speaker,electricfencepost,dartTrap,bladeTrap,solarbank,generatorbank,batterybank,carBattery,carBattery,carBattery,carBattery,smallEngine,smallEngine,smallEngine,smallEngine,solarCell,solarCell,solarCell,solarCell"/>
		<property name="Create_item_count" value="1,6000,500,200,100,10,10,10,10,10,10,10,10,10,10,10,10,10,1,1,2,6,6,6,6,1,1,1,1,6,6,6,6"/>
	</property>
</item>

	<!-- *** Admin_Upgrade_Resources -->
<item name="upgradeResourcesPackAdmin">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntShippingCrateHero"/>
	<property name="CustomIconTint" value="D200D2"/>
	<property class="Action0">
		<property name="Create_item" value="meleeToolRepairT3Nailgun,resourceWood,resourceClayLump,resourceRockSmall,resourceCobblestones,resourceScrapIron,resourceForgedIron,resourceConcreteMix,resourceForgedSteel"/>
		<property name="Create_item_count" value="1,6000,6000,6000,1000,6000,500,1000,500"/>
	</property>
</item>

	<!-- *** Admin_Crafting_Resources -->
<item name="craftingResourcesPackAdmin">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntShippingCrateHero"/>
	<property name="CustomIconTint" value="6900D2"/>
	<property class="Action0">
		<property name="Create_item" value="resourceAcid,resourceCloth,resourceDuctTape,resourceElectricParts,resourceMechanicalParts,resourceMetalPipe,resourceGlue,resourceHeadlight,resourceLeather,resourceNail,resourceOil,resourceScrapPolymers,resourceSewingKit,resourceSpring,resourceYuccaFibers,resourceLegendaryParts"/>
		<property name="Create_item_count" value="100,250,500,1000,1000,500,500,50,250,1000,50,1000,20,500,6000,25"/>
	</property>
</item>

	<!-- *** Admin_Workstations -->
<item name="workstationsPackAdmin">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="forge"/>
	<property name="CustomIconTint" value="D200D2"/>
	<property class="Action0">
		<property name="Create_item" value="campfire,forge,workbench,cementMixer,chemistryStation,toolCookingPot,toolCookingGrill,toolBeaker,toolAnvil,toolBellows,toolForgeCrucible,foodRawMeat,giveXP_T6_admin,resourceCoal,resourceWood,resourceClayLump,resourceRockSmall,resourceCobblestones,resourceScrapIron"/>
		<property name="Create_item_count" value="1,1,1,1,1,1,1,1,1,1,1,125,1,6000,6000,6000,6000,1000,6000"/>
	</property>
</item>

	<!-- *** Admin_Level_Design_Bundle -->
<item name="levelDesignToolsAdmin">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cementMixer"/>
	<property name="CustomIconTint" value="D200D2"/>
	<property class="Action0">
		<!-- <property name="Create_item" value="meleeToolPaintToolAdmin,gunToolDiggerAdmin,meleeToolBlockReplaceTool,pimpMiningHelmetAdmin,woodShapes:cube,woodShapes:cubeHalf,concreteShapes:cube,concreteShapes:cubeHalf,terrainFiller,terrGravel,terrAsphalt"/> -->
		<property name="Create_item" value="meleeToolPaintToolAdmin,gunToolDiggerAdmin,meleeToolBlockReplaceTool,woodShapes:cube,woodShapes:cubeHalf,concreteShapes:cube,concreteShapes:cubeHalf,terrainFiller,terrGravel,terrAsphalt"/>
		<property name="Create_item_count" value="2,1,1,1,500,500,500,500,500,500,500"/>
	</property>
</item>

	<!-- *** Admin_Terrain_Remove_Tool -->
<item name="toolTerrainModelerAdmin">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="melee"/>
	<property name="HoldType" value="0"/> <!-- 36 -->
	<property name="CustomIcon" value="meleeToolShovelT1IronShovel"/>
	<property name="CustomIconTint" value="200,0,255"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Material" value="Msteel"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="Stacknumber" value="1"/>
	<property name="Group" value="Special Items"/>
	<property class="Action0">
		<property name="Class" value="TerrainTool"/>
		<property name="Mode" value="Grow"/>
	</property>
	<property class="Action1">
		<property name="Class" value="TerrainTool"/>
		<property name="Mode" value="Shrink"/>
	</property>
</item>

	<!-- *** Admin_Nuke_Grenade -->
<item name="thrownGrenadeNukeAdmin">
	<property name="Extends" value="thrownGrenadeContact"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="thrownGrenadeContact"/>
	<property name="CustomIconTint" value="200,0,255"/>
	<property name="TintColor" value="200,0,255"/>
	<property name="Stacknumber" value="500"/>
	<property name="Explosion.RadiusBlocks" value="15"/>
	<property name="Explosion.RadiusEntities" value="15"/>
	<property name="Explosion.DamageBonus.earth" value="1"/>
	<property name="Explosion.DamageBonus.water" value="1"/>
	<effect_group tiered="false">
		<passive_effect name="ExplosionBlockDamage" operation="base_set" value="22000"/>
		<passive_effect name="ExplosionEntityDamage" operation="base_set" value="50"/>
		<display_value name="dExRadius" value="15"/>
	</effect_group>
</item>

	<!-- *** Admin_Book -->
<item name="adminPerkBook">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="admin"/>
	<property name="CustomIcon" value="bookLuckyLooterDukes"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property name="DescriptionKey" value="adminPerkBookDesc"/>
	<property name="Stacknumber" value="20"/>

	<property class="Action0">
		<property name="Sound_start" value="read_skillbook_final"/>
		<property name="Sound_in_head" value="true"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacHeat" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacAxes" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacSpeed" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacMolotov" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacPrevention" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacHarvest" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacEquipment" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkFiremansAlmanacComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerStealthDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerSilentNight" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerBlades" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerThiefAdrenaline" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerArchery" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerTwilightThief" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerSlumberParty" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNightStalkerComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterDukes" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterAmmunition" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterBrass" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterLead" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterBooks" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterFood" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterMedical" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkLuckyLooterComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerApparel" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerPunks" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerIntimidation" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerAPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerHPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerCriminalPursuit" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkEnforcerComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpBigHits" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpStealingBases" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpSlowPitch" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpKnockdown" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpMaintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpFoulBalls" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpMetalChain" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBatterUpComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaKnockdown" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaDegradation" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaCrippledMorale" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaPulverizingFinishers" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaSavageReaper" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaConcussiveStrike" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaArmorCrusher" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSledgeSagaComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistSafes" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistGems" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistGoldRush" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistClaimed" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistAdrenalineFall" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistSprintSneak" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistMotionDetection" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkGreatHeistComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresHoney" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresCoffins" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresAcid" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresWater" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresDoors" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresCloth" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresSinks" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkWasteTreasuresComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadWinterWear" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadLegwear" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadFootwear" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadDesertWear" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadDusters" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadPufferCoats" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadPockets" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkNeedleAndThreadComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalBears" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalWolves" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalCoyotes" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalMountainLions" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalDeer" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalVultures" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalSelfDefense" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkHuntingJournalComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningLuckyStrike" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningDiamondTools" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningCoffee" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningBlackStrap" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningPallets" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningAvalanche" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkArtOfMiningComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersArrowRecovery" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersExplodingBolts" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersCripplingShot" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersAPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersFlamingArrows" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersForestGuide" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersKnockdown" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkRangersComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteTakeAim" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteSwissKnees" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteSteadyHand" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteMaintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteHPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteAPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkPistolPeteComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahBreachingSlugs" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahLimbShot" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahSlugs" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahMaintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahMagazine" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahPartyStarter" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkShotgunMessiahComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperCripplingShot" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperHeadShot" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperReload" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperControlledBreathing" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperAPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperHPAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSniperComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsDamage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsUncontrolledBurst" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsMaintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsDrumMag" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsRecoil" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsRagdoll" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsMachineGuns" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAutoWeaponsComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatLanding" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatCigar" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatSneaking" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatJumping" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatLandMines" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatAdrenalineRush" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatRoomClearing" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkUrbanCombatComplete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie1Damage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie2Maintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie3APAmmo" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie4Shells" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie5Repulsor" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie6BatonCharge" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie7Hydraulics" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkTechJunkie8Complete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling1BasicMoves" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling2DropABomb" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling3KillerInstinct" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling4FinishingMoves" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling5AdrenalineHealing" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling6RageMode" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling7BoozedUp" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkBarBrawling8Complete" level="-1" show_message="false"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter1Damage" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter2Maintenance" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter3Bleed" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter4KillMove" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter5RapidStrike" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter7QuickStrike" level="-1" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkSpearHunter8Complete" level="-1" show_message="false"/>
	</effect_group>
</item>

	<!-- *** Admin_Magazine -->
<item name="adminSkillMagazine">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="admin"/>
	<property name="CustomIcon" value="bookTechPlanet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property name="DescriptionKey" value="adminSkillMagazineDesc"/>
	<property name="SoundPickup" value="magazine_grab"/>
	<property name="SoundPlace" value="magazine_place"/>

	<property class="Action0">
		<property name="Sound_start" value="read_skillbook_final"/>
		<property name="Sound_in_head" value="true"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHarvestingTools" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRepairTools" level="50" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSalvageTools" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingKnuckles" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBlades" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingClubs" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSledgehammers" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBows" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSpears" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHandguns" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingShotguns" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRifles" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMachineGuns" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingExplosives" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRobotics" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingArmor" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMedical" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingFood" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSeeds" level="20" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingElectrician" level="100" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingTraps" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWorkstations" level="75" show_message="false"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingVehicles" level="100" show_message="false"/>
	</effect_group>
</item>

	<!-- *** Admin_Mod_Schematic -->
<item name="adminModSchematic">
	<property name="Extends" value="masterSkillMagazine"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Tags" value="admin"/>
	<property name="CustomIcon" value="modRoboticDroneMoraleBoosterMod"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property name="DescriptionKey" value="adminModSchematicDesc"/>

	<property class="Action0">
		<property name="Sound_start" value="read_skillbook_final"/>
		<property name="Sound_in_head" value="true"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBarrelExtender" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMuzzleBrake" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunSoundSuppressorSilencer" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunLaserSight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunFlashlight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeSmall" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeMedium" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunScopeLarge" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunReflexSight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupSemi" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupBurst3" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunTriggerGroupAutomatic" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBipod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunForegrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunRetractingStock" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunFoldingStock" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modShotgunSawedOffBarrel" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunDuckbill" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunChoke" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMagazineExtender" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunCrippleEm" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBowPolymerString" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunBowArrowRest" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMeleeTheHunter" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modGunMeleeRadRemover" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeTemperedBlade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeSerratedBlade" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeWeightedHead" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeStructuralBrace" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeErgonomicGrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeFortifyingGrip" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubBarbedWire" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubMetalSpikes" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeClubBurningShaft" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeGraveDigger" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeBunkerBuster" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeIronBreaker" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modMeleeWoodSplitter" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modFuelTankSmall" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modFuelTankLarge" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorBandolier" operation="set" value="1"/>
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorInsulatedLiner" operation="set" value="1"/> -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorCoolingMesh" operation="set" value="1"/> -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorImprovedFittings" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorCustomizedFittings" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorPlatingBasic" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorPlatingReinforced" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorDoubleStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorTripleStoragePocket" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorMuffledConnectors" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorAdvancedMuffledConnectors" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorImpactBracing" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorWaterPurifier" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modArmorHelmetLight" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleFuelSaver" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleOffRoadHeadlights" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleSuperCharger" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleExpandedSeat" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modVehicleReserveFuelTank" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneArmorPlatingMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneCargoMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneMoraleBoosterMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneHeadlampMod" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modRoboticDroneMedicMod" operation="set" value="1"/>
	</effect_group>
</item>

<!-- *** PLAYTEST_LOADOUTS -->

	<!-- *** T1_LOADOUTS -->
<item name="tier01Bow01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowStone,gunBowT0PrimitiveBow"/>
		<property name="Create_item_count" value="50,1-2"/>
	</property>
</item>

<item name="tier01PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,gunRifleT0PipeRifle,meleeWpnSpearT0StoneSpear,tier01Bow01"/>
		<property name="Create_item_count" value="40,1-2,2-3,1"/>
	</property>
</item>

<item name="tier01StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,gunShotgunT0PipeShotgun,meleeWpnClubT0WoodenClub,meleeWpnSledgeT0StoneSledgehammer,tier01Bow01"/>
		<property name="Create_item_count" value="15,1-2,2-3,2-3,1"/>
	</property>
</item>

<item name="tier01FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,gunMGT0PipeMachineGun,meleeWpnKnucklesT0LeatherKnuckles,tier01Bow01"/>
		<property name="Create_item_count" value="40,1-2,2-3,1"/>
	</property>
</item>

<item name="tier01AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowStone,gunBowT0PrimitiveBow,ammo9mmBulletBall,gunHandgunT0PipePistol,meleeWpnBladeT0BoneKnife"/>
		<property name="Create_item_count" value="50,2-3,20,1-2,2-3"/>
	</property>
</item>

<item name="tier01IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,gunHandgunT0PipePistol,meleeWpnBatonT0PipeBaton,tier01Bow01"/>
		<property name="Create_item_count" value="20,1-2,2-3,1"/>
	</property>
</item>

<item name="tier01Weapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier01PerceptionWeapons,tier01StrengthWeapons,tier01FortitudeWeapons,tier01AgilityWeapons,tier01IntellectWeapons"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier01Armor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="armorPrimitiveHelmet,armorPrimitiveOutfit,armorPrimitiveGloves,armorPrimitiveBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier01Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="725E51"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T1_admin,medicalBandage,medicalFirstAidBandage,drugPainkillers,drugVitamins,resourceMetalPipe,resourceRockSmall,resourceWood,resourceYuccaFibers,meleeToolTorch,meleeToolRepairT0StoneAxe,tier01Armor,tier01Weapons"/>
		<property name="Create_item_count" value="1,5,1,1,1,2,50,50,50,1,1-2,1,1"/>
	</property>
</item>

	<!-- *** T2_LOADOUTS -->

		<!-- *** T2_ARMOR_TYPES -->
<item name="tier02Lumberjack01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Preacher01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherOutfit,armorPreacherGloves,armorPreacherBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Rogue01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueOutfit,armorRogueGloves,armorRogueBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Athletic01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticOutfit,armorAthleticGloves,armorAthleticBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Enforcer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerOutfit,armorEnforcerGloves,armorEnforcerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Farmer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerOutfit,armorFarmerGloves,armorFarmerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Biker01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerOutfit,armorBikerGloves,armorBikerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Scavenger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerOutfit,armorScavengerGloves,armorScavengerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Ranger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerOutfit,armorRangerGloves,armorRangerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Commando01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoOutfit,armorCommandoGloves,armorCommandoBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Assassin01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinOutfit,armorAssassinGloves,armorAssassinBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Miner01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerOutfit,armorMinerGloves,armorMinerBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Nomad01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadOutfit,armorNomadGloves,armorNomadBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Nerd01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdOutfit,armorNerdGloves,armorNerdBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

<item name="tier02Raider01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderOutfit,armorRaiderGloves,armorRaiderBoots"/>
		<property name="Create_item_count" value="1-2,1-2,1-2,1-2"/>
	</property>
</item>

		<!-- *** T2_CLASS_ARMOR -->
			<!-- *** T2_PERCEPTION_ARMOR -->
<item name="tier02LightPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Preacher01,tier02Rogue01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02MediumPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Scavenger01,tier02Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02HeavyPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Raider01,tier02Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02PerceptionArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02LightPerception01,tier02MediumPerception01,tier02HeavyPerception01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_STRENGTH_ARMOR -->
<item name="tier02LightStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Lumberjack01,tier02Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02MediumStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Farmer01,tier02Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02HeavyStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Miner01,tier02Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02LightStrength01,tier02MediumStrength01,tier02HeavyStrength01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_FORTITUDE_ARMOR -->
<item name="tier02LightFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Preacher01,tier02Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02MediumFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Farmer01,tier02Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02HeavyFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Nomad01,tier02Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02FortitudeArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02LightFortitude01,tier02MediumFortitude01,tier02HeavyFortitude01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_AGILITY_ARMOR -->
<item name="tier02LightAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Rogue01,tier02Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02MediumAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Assassin01,tier02Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02HeavyAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Raider01,tier02Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02LightAgility01,tier02MediumAgility01,tier02HeavyAgility01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_INTELLECT_ARMOR -->
<item name="tier02LightIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Lumberjack01,tier02Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02MediumIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Biker01,tier02Scavenger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02HeavyIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02Nerd01,tier02Miner01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02IntellectArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier02LightIntellect01,tier02MediumIntellect01,tier02HeavyIntellect01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T2_CLASS_WEAPONS -->

			<!-- *** T2_PERCEPTION_WEAPONS -->
<item name="tier02PerceptionMeleeMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeSerratedBlade,modMeleeWeightedHead"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02PerceptionMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02PerceptionMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnSpearT0StoneSpear,meleeWpnSpearT1IronSpear"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02PerceptionRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunForegrip,modGunBipod,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02PerceptionRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02PerceptionRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunRifleT0PipeRifle,gunRifleT1HuntingRifle"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowStone,gunBowT0PrimitiveBow,tier02PerceptionMelee,tier02PerceptionRanged"/>
		<property name="Create_item_count" value="60,50,2-3,1,1"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_STRENGTH_WEAPONS -->
<item name="tier02StrengthMeleeMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeWeightedHead"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02StrengthMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnClubT0WoodenClub,meleeWpnClubT1BaseballBat"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02StrengthMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnSledgeT0StoneSledgehammer,meleeWpnSledgeT1IronSledgehammer"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02StrengthMelee01,tier02StrengthMelee02"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02StrengthRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunForegrip,modGunMeleeTheHunter,modGunFlashlight,modGunChoke,modGunDuckbill"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02StrengthRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunShotgunT0PipeShotgun,gunShotgunT1DoubleBarrel"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,ammoArrowStone,gunBowT0PrimitiveBow,tier02StrengthMelee,tier02StrengthRanged"/>
		<property name="Create_item_count" value="25,50,2-3,1,1"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_FORTITUDE_WEAPONS -->
<item name="tier02FortitudeMeleeMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeWeightedHead"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02FortitudeMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02FortitudeMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnKnucklesT0LeatherKnuckles,meleeWpnKnucklesT1IronKnuckles"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02FortitudeRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunForegrip,modGunBipod,modGunMeleeTheHunter,modGunMagazineExtender,modGunTriggerGroupSemi,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02FortitudeRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02FortitudeRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunMGT0PipeMachineGun,gunMGT1AK47"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowStone,gunBowT0PrimitiveBow,tier02FortitudeMelee,tier02FortitudeRanged"/>
		<property name="Create_item_count" value="60,50,1-3,1,1"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T2_AGILITY_WEAPONS -->
<item name="tier02AgilityMeleeMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeSerratedBlade"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02AgilityMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnBladeT0BoneKnife,meleeWpnBladeT1HuntingKnife"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged01Mods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02AgilityRanged01Mods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunHandgunT0PipePistol,gunHandgunT1Pistol"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowStone,gunBowT0PrimitiveBow"/>
		<property name="Create_item_count" value="50,3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowStone,gunBowT1WoodenBow"/>
		<property name="Create_item_count" value="50,1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltStone,gunBowT1IronCrossbow"/>
		<property name="Create_item_count" value="50,1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunForegrip,modGunBipod,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02AgilityRanged01"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="tier02AgilityRanged02,tier02AgilityRanged03,tier02AgilityRanged04"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,tier02AgilityMelee,tier02AgilityRanged"/>
		<property name="Create_item_count" value="50,1,1"/>
	</property>
</item>

			<!-- *** T2_INTELLECT_WEAPONS -->
<item name="tier02IntellectMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT0PipeBaton,gunBotT1JunkSledge"/>
		<property name="Create_item_count" value="3-5,1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeWeightedHead"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02IntellectRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02IntellectRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02IntellectRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunHandgunT0PipePistol,gunHandgunT1Pistol"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier02IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,ammoArrowStone,gunBowT0PrimitiveBow,tier02IntellectMelee,tier02IntellectRanged"/>
		<property name="Create_item_count" value="50,50,3-5,1,1"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T2_CLASS_LOADOUTS -->
<item name="tier02Perception">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02PerceptionArmor,tier02PerceptionWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02Strength">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02StrengthArmor,tier02StrengthWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02Fortitude">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02FortitudeArmor,tier02FortitudeWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02Agility">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02AgilityArmor,tier02AgilityWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02Intellect">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="tier02IntellectArmor,tier02IntellectWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier02Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="E7821A"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T2_admin,meleeToolTorch,meleeToolRepairT0StoneAxe,medicalBandage,medicalFirstAidBandage,drugPainkillers,drugVitamins,resourceRepairKit,resourceRockSmall"/>
		<property name="Create_item_count" value="1,1,2-3,5,2,1,1,1,50"/>
		<property name="Random_item" value="tier02Perception,tier02Strength,tier02Fortitude,tier02Agility,tier02Intellect"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

	<!-- *** T3_LOADOUTS -->

		<!-- *** T3_ARMOR_TYPES -->
<item name="tier03Lumberjack01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Preacher01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherOutfit,armorPreacherGloves,armorPreacherBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Rogue01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueOutfit,armorRogueGloves,armorRogueBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Athletic01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticOutfit,armorAthleticGloves,armorAthleticBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Enforcer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerOutfit,armorEnforcerGloves,armorEnforcerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Farmer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerOutfit,armorFarmerGloves,armorFarmerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Biker01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerOutfit,armorBikerGloves,armorBikerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Scavenger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerOutfit,armorScavengerGloves,armorScavengerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Ranger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerOutfit,armorRangerGloves,armorRangerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Commando01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoOutfit,armorCommandoGloves,armorCommandoBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Assassin01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinOutfit,armorAssassinGloves,armorAssassinBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Miner01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerOutfit,armorMinerGloves,armorMinerBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Nomad01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadOutfit,armorNomadGloves,armorNomadBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Nerd01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdOutfit,armorNerdGloves,armorNerdBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

<item name="tier03Raider01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderOutfit,armorRaiderGloves,armorRaiderBoots"/>
		<property name="Create_item_count" value="2-3,2-3,2-3,2-3"/>
	</property>
</item>

		<!-- *** T3_CLASS_ARMOR -->
			<!-- *** T3_PERCEPTION_ARMOR -->
<item name="tier03LightPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Preacher01,tier03Rogue01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03MediumPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Scavenger01,tier03Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03HeavyPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Raider01,tier03Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03PerceptionArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03LightPerception01,tier03MediumPerception01,tier03HeavyPerception01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T3_STRENGTH_ARMOR -->
<item name="tier03LightStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Lumberjack01,tier03Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03MediumStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Farmer01,tier03Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03HeavyStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Miner01,tier03Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03StrengthArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03LightStrength01,tier03MediumStrength01,tier03HeavyStrength01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T3_FORTITUDE_ARMOR -->
<item name="tier03LightFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Preacher01,tier03Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03MediumFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Farmer01,tier03Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03HeavyFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Nomad01,tier03Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03FortitudeArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03LightFortitude01,tier03MediumFortitude01,tier03HeavyFortitude01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T3_AGILITY_ARMOR -->
<item name="tier03LightAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Rogue01,tier03Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03MediumAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Assassin01,tier03Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03HeavyAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Raider01,tier03Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03AgilityArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03LightAgility01,tier03MediumAgility01,tier03HeavyAgility01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T3_INTELLECT_ARMOR -->
<item name="tier03LightIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Lumberjack01,tier03Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03MediumIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Biker01,tier03Scavenger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03HeavyIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03Nerd01,tier03Miner01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03IntellectArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03LightIntellect01,tier03MediumIntellect01,tier03HeavyIntellect01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T3_CLASS_WEAPONS -->

			<!-- *** T3_PERCEPTION_WEAPONS -->
<item name="tier03PerceptionMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSpearT1IronSpear"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03PerceptionRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03PerceptionRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03PerceptionRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunRifleT1HuntingRifle,gunRifleT2LeverActionRifle"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowIron,gunBowT1WoodenBow,tier03PerceptionMelee,tier03PerceptionRanged"/>
		<property name="Create_item_count" value="80,50,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T3_STRENGTH_WEAPONS -->
<item name="tier03StrengthMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnClubT1BaseballBat"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBarbedWire,modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03StrengthMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSledgeT1IronSledgehammer"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03StrengthMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03StrengthMelee01,tier03StrengthMelee02"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03StrengthRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrel"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunFlashlight,modGunChoke,modGunDuckbill"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03StrengthRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT2PumpShotgun"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunFlashlight,modGunChoke,modGunDuckbill,modGunShotgunTubeExtenderMagazine"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03StrengthRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03StrengthRanged01,tier03StrengthRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,ammoArrowIron,gunBowT1WoodenBow,tier03StrengthMelee,tier03StrengthRanged"/>
		<property name="Create_item_count" value="40,50,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T3_FORTITUDE_WEAPONS -->
<item name="tier03FortitudeMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT1IronKnuckles"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03FortitudeRangedMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03FortitudeRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03FortitudeRangedMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="gunMGT1AK47,gunMGT2TacticalAR"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowIron,gunBowT1WoodenBow,tier03FortitudeMelee,tier03FortitudeRanged"/>
		<property name="Create_item_count" value="80,50,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T3_AGILITY_WEAPONS -->
<item name="tier03AgilityMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT1HuntingKnife"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeSerratedBlade,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03AgilityRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,gunHandgunT1Pistol"/>
		<property name="Create_item_count" value="60,3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03AgilityRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletBall,gunHandgunT2Magnum44"/>
		<property name="Create_item_count" value="40,1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03AgilityRanged03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowIron,gunBowT1WoodenBow"/>
		<property name="Create_item_count" value="50,3-5"/>
		<property name="Random_item" value="modGunBowArrowRest,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03AgilityRanged04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltIron,gunBowT1IronCrossbow"/>
		<property name="Create_item_count" value="50,3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03AgilityRangedA">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03AgilityRanged01,tier03AgilityRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03AgilityRangedB">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier03AgilityRanged03,tier03AgilityRanged04"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier03AgilityRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03AgilityRangedA,tier03AgilityRangedB"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03AgilityMelee,tier03AgilityRanged"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

			<!-- *** T3_INTELLECT_WEAPONS -->
<item name="tier03IntellectMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT2StunBaton"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03IntellectMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT1JunkSledge"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeWeightedHead,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03IntellectRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1Pistol"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier03IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,ammoArrowIron,gunBowT1WoodenBow,tier03IntellectMelee01,tier03IntellectMelee02,tier03IntellectRanged"/>
		<property name="Create_item_count" value="60,50,1-2,1,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

		<!-- *** T3_CLASS_LOADOUTS -->
<item name="tier03Perception">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03PerceptionArmor,tier03PerceptionWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03Strength">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03StrengthArmor,tier03StrengthWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03Fortitude">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03FortitudeArmor,tier03FortitudeWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03Agility">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03AgilityArmor,tier03AgilityWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03Intellect">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="tier03IntellectArmor,tier03IntellectWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier03Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="D1E71A"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T3_admin,medicalBandage,medicalFirstAidBandage,drugPainkillers,drugVitamins,resourceRepairKit,meleeToolAxeT1IronFireaxe,modArmorHelmetLight"/>
		<property name="Create_item_count" value="1,5,3,2,1,2,2-3,1"/>
		<property name="Random_item" value="tier03Perception,tier03Strength,tier03Fortitude,tier03Agility,tier03Intellect"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

	<!-- *** T4_LOADOUTS -->

		<!-- *** T4_ARMOR_TYPES -->
<item name="tier04Lumberjack01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Preacher01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherOutfit,armorPreacherGloves,armorPreacherBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Rogue01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueOutfit,armorRogueGloves,armorRogueBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Athletic01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticOutfit,armorAthleticGloves,armorAthleticBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Enforcer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerOutfit,armorEnforcerGloves,armorEnforcerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Farmer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerOutfit,armorFarmerGloves,armorFarmerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Biker01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerOutfit,armorBikerGloves,armorBikerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Scavenger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerOutfit,armorScavengerGloves,armorScavengerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Ranger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerOutfit,armorRangerGloves,armorRangerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Commando01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoOutfit,armorCommandoGloves,armorCommandoBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Assassin01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinOutfit,armorAssassinGloves,armorAssassinBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Miner01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerOutfit,armorMinerGloves,armorMinerBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Nomad01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadOutfit,armorNomadGloves,armorNomadBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Nerd01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdOutfit,armorNerdGloves,armorNerdBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

<item name="tier04Raider01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderOutfit,armorRaiderGloves,armorRaiderBoots"/>
		<property name="Create_item_count" value="3-4,3-4,3-4,3-4"/>
	</property>
</item>

		<!-- *** T4_CLASS_ARMOR -->
			<!-- *** T4_PERCEPTION_ARMOR -->
<item name="tier04LightPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Preacher01,tier04Rogue01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04MediumPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Scavenger01,tier04Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04HeavyPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Raider01,tier04Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04PerceptionArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04LightPerception01,tier04MediumPerception01,tier04HeavyPerception01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T4_STRENGTH_ARMOR -->
<item name="tier04LightStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Lumberjack01,tier04Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04MediumStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Farmer01,tier04Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04HeavyStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Miner01,tier04Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04StrengthArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04LightStrength01,tier04MediumStrength01,tier04HeavyStrength01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T4_FORTITUDE_ARMOR -->
<item name="tier04LightFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Preacher01,tier04Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04MediumFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Farmer01,tier04Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04HeavyFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Nomad01,tier04Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04FortitudeArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04LightFortitude01,tier04MediumFortitude01,tier04HeavyFortitude01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T4_AGILITY_ARMOR -->
<item name="tier04LightAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Rogue01,tier04Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04MediumAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Assassin01,tier04Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04HeavyAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Raider01,tier04Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04AgilityArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04LightAgility01,tier04MediumAgility01,tier04HeavyAgility01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T4_INTELLECT_ARMOR -->
<item name="tier04LightIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Lumberjack01,tier04Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04MediumIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Biker01,tier04Scavenger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04HeavyIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04Nerd01,tier04Miner01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04IntellectArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04LightIntellect01,tier04MediumIntellect01,tier04HeavyIntellect01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T4_CLASS_WEAPONS -->

			<!-- *** T4_PERCEPTION_WEAPONS -->
<item name="tier04PerceptionMeleeMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04PerceptionMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04PerceptionMeleeMods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnSpearT1IronSpear,meleeWpnSpearT3SteelSpear"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04PerceptionRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT2LeverActionRifle"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunScopeLarge,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04PerceptionRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT3SniperRifle"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunScopeMedium,modGunScopeLarge,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04PerceptionRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04PerceptionRanged01,tier04PerceptionRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowSteelAP,gunBowT1WoodenBow,tier04PerceptionMelee,tier04PerceptionRanged"/>
		<property name="Create_item_count" value="300,100,3-5,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T4_STRENGTH_WEAPONS -->
<item name="tier04StrengthMelee01Mods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeClubBarbedWire,modMeleeClubMetalSpikes,modMeleeClubMetalChain"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04StrengthMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04StrengthMelee01Mods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnClubT1BaseballBat,meleeWpnClubT3SteelClub"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04StrengthMelee02Mods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04StrengthMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04StrengthMelee02Mods"/>
		<property name="Create_item_count" value="1"/>
		<property name="Random_item" value="meleeWpnSledgeT1IronSledgehammer,meleeWpnSledgeT3SteelSledgehammer"/>
		<property name="Random_item_count" value="3-5,1-2"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04StrengthMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04StrengthMelee01,tier04StrengthMelee02"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04StrengthRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT2PumpShotgun"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunLaserSight,modGunReflexSight,modGunChoke,modGunDuckbill,modGunShotgunTubeExtenderMagazine,modShotgunSawedOffBarrel"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04StrengthRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT3AutoShotgun"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunLaserSight,modGunReflexSight,modGunChoke,modGunDuckbill,modShotgunSawedOffBarrel"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04StrengthRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04StrengthRanged01,tier04StrengthRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,ammoArrowSteelAP,gunBowT1WoodenBow,tier04StrengthMelee,tier04StrengthRanged"/>
		<property name="Create_item_count" value="150,100,3-5,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T4_FORTITUDE_WEAPONS -->
<item name="tier04FortitudeMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT1IronKnuckles"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04FortitudeMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT3SteelKnuckles"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04FortitudeMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04FortitudeMelee01,tier04FortitudeMelee02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04FortitudeRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT2TacticalAR"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04FortitudeRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT3M60"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04FortitudeRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04FortitudeRanged01,tier04FortitudeRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowSteelAP,gunBowT1WoodenBow,tier04FortitudeMelee,tier04FortitudeRanged"/>
		<property name="Create_item_count" value="300,100,3-5,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T4_AGILITY_WEAPONS -->
<item name="tier04AgilityMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT1HuntingKnife"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT3Machete"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04AgilityMelee01,tier04AgilityMelee02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04AgilityRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,gunHandgunT3SMG5"/>
		<property name="Create_item_count" value="150,1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletBall,gunHandgunT2Magnum44"/>
		<property name="Create_item_count" value="150,3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityRanged03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP,gunBowT1WoodenBow"/>
		<property name="Create_item_count" value="100,3-5"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityRanged04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltSteelAP,gunBowT1IronCrossbow"/>
		<property name="Create_item_count" value="100,3-5"/>
		<property name="Random_item" value="modGunBowPolymerString,modMeleeStructuralBrace,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityRanged05">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP,gunBowT3CompoundBow"/>
		<property name="Create_item_count" value="100,1-2"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04AgilityRangedA">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04AgilityRanged01,tier04AgilityRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04AgilityRangedB">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier04AgilityRanged03,tier04AgilityRanged04,tier04AgilityRanged05"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier04AgilityRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04AgilityRangedA,tier04AgilityRangedB"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04AgilityMelee,tier04AgilityRanged"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

			<!-- *** T4_INTELLECT_WEAPONS -->
<item name="tier04IntellectMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT2StunBaton"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeStunBatonRepulsor"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04IntellectMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT1JunkSledge"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04IntellectMelee03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT2JunkTurret"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunChoke,modGunDuckbill"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04IntellectMelee04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT3JunkDrone"/>
		<property name="Create_item_count" value="1-2"/>
		<property name="Random_item" value="modRoboticDroneArmorPlatingMod,modRoboticDroneCargoMod,modRoboticDroneMedicMod,modRoboticDroneMoraleBoosterMod,modRoboticDroneHeadlampMod"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04IntellectMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04IntellectMelee01,tier04IntellectMelee02,tier04IntellectMelee03,tier04IntellectMelee04"/>
		<property name="Create_item_count" value="1,1,1,1"/>
	</property>
</item>

<item name="tier04IntellectRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1Pistol"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="3"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier04IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,ammoArrowSteelAP,ammoJunkTurretRegular,gunBowT1WoodenBow,tier04IntellectMelee,tier04IntellectRanged"/>
		<property name="Create_item_count" value="150,100,500,3-5,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace"/>
		<property name="Random_item_count" value="1,1,1,1"/>
		<property name="Random_count" value="2"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

		<!-- *** T4_CLASS_LOADOUTS -->
<item name="tier04Perception">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04PerceptionArmor,tier04PerceptionWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04Strength">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04StrengthArmor,tier04StrengthWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04Fortitude">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04FortitudeArmor,tier04FortitudeWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04Agility">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04AgilityArmor,tier04AgilityWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier04Intellect">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="tier04IntellectArmor,tier04IntellectWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

		<!-- *** T4_LOADOUT -->
<item name="tier04Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1AE73C"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T4_admin,medicalBandage,medicalFirstAidBandage,drugPainkillers,drugVitamins,resourceRepairKit,meleeToolAxeT2SteelAxe,modArmorHelmetLight"/>
		<property name="Create_item_count" value="1,5,4,2,2,2,1-2,1"/>
		<property name="Random_item" value="tier04Perception,tier04Strength,tier04Fortitude,tier04Agility,tier04Intellect"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

	<!-- *** T5_LOADOUTS -->

		<!-- *** T5_ARMOR_TYPES -->
<item name="tier05Lumberjack01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Preacher01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherOutfit,armorPreacherGloves,armorPreacherBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Rogue01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueOutfit,armorRogueGloves,armorRogueBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Athletic01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticOutfit,armorAthleticGloves,armorAthleticBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Enforcer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerOutfit,armorEnforcerGloves,armorEnforcerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Farmer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerOutfit,armorFarmerGloves,armorFarmerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Biker01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerOutfit,armorBikerGloves,armorBikerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Scavenger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerOutfit,armorScavengerGloves,armorScavengerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Ranger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerOutfit,armorRangerGloves,armorRangerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Commando01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoOutfit,armorCommandoGloves,armorCommandoBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Assassin01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinOutfit,armorAssassinGloves,armorAssassinBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Miner01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerOutfit,armorMinerGloves,armorMinerBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Nomad01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadOutfit,armorNomadGloves,armorNomadBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Nerd01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdOutfit,armorNerdGloves,armorNerdBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

<item name="tier05Raider01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderOutfit,armorRaiderGloves,armorRaiderBoots"/>
		<property name="Create_item_count" value="4-5,4-5,4-5,4-5"/>
	</property>
</item>

		<!-- *** T5_CLASS_ARMOR -->
			<!-- *** T5_PERCEPTION_ARMOR -->
<item name="tier05LightPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Preacher01,tier05Rogue01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05MediumPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Scavenger01,tier05Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05HeavyPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Raider01,tier05Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05PerceptionArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05LightPerception01,tier05MediumPerception01,tier05HeavyPerception01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T5_STRENGTH_ARMOR -->
<item name="tier05LightStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Lumberjack01,tier05Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05MediumStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Farmer01,tier05Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05HeavyStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Miner01,tier05Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05StrengthArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05LightStrength01,tier05MediumStrength01,tier05HeavyStrength01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T5_FORTITUDE_ARMOR -->
<item name="tier05LightFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Preacher01,tier05Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05MediumFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Farmer01,tier05Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05HeavyFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Nomad01,tier05Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05FortitudeArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05LightFortitude01,tier05MediumFortitude01,tier05HeavyFortitude01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T5_AGILITY_ARMOR -->
<item name="tier05LightAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Rogue01,tier05Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05MediumAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Assassin01,tier05Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05HeavyAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Raider01,tier05Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05AgilityArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05LightAgility01,tier05MediumAgility01,tier05HeavyAgility01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T5_INTELLECT_ARMOR -->
<item name="tier05LightIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Lumberjack01,tier05Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05MediumIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Biker01,tier05Scavenger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05HeavyIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05Nerd01,tier05Miner01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05IntellectArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05LightIntellect01,tier05MediumIntellect01,tier05HeavyIntellect01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T5_CLASS_WEAPONS -->

			<!-- *** T5_PERCEPTION_WEAPONS -->
<item name="tier05PerceptionMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSpearT3SteelSpear"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05PerceptionRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,gunRifleT3SniperRifle"/>
		<property name="Create_item_count" value="450,3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunScopeMedium,modGunScopeLarge,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP,gunBowT3CompoundBow,tier05PerceptionMelee,tier05PerceptionRanged"/>
		<property name="Create_item_count" value="100,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T5_STRENGTH_WEAPONS -->
<item name="tier05StrengthMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnClubT3SteelClub"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeClubBarbedWire,modMeleeClubMetalSpikes,modMeleeClubMetalChain"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05StrengthMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSledgeT3SteelSledgehammer"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05StrengthRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT3AutoShotgun"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunLaserSight,modGunReflexSight,modGunChoke,modGunDuckbill,modShotgunSawedOffBarrel"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,ammoArrowSteelAP,gunBowT3CompoundBow,tier05StrengthMelee01,tier05StrengthMelee02,tier05StrengthRanged"/>
		<property name="Create_item_count" value="300,100,1-2,1,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T5_FORTITUDE_WEAPONS -->
<item name="tier05FortitudeMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT3SteelKnuckles"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05FortitudeRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT3M60"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowSteelAP,gunBowT3CompoundBow,tier05FortitudeMelee,tier05FortitudeRanged"/>
		<property name="Create_item_count" value="450,100,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T5_AGILITY_WEAPONS -->
<item name="tier05AgilityMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT3Machete"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05AgilityRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,gunHandgunT3SMG5"/>
		<property name="Create_item_count" value="450,3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05AgilityRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletBall,gunHandgunT3DesertVulture"/>
		<property name="Create_item_count" value="300,1-2"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05AgilityRanged03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP,gunBowT3CompoundBow"/>
		<property name="Create_item_count" value="100,3-5"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05AgilityRanged04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltSteelAP,gunBowT3CompoundCrossbow"/>
		<property name="Create_item_count" value="100,1-2"/>
		<property name="Random_item" value="modGunBowPolymerString,modMeleeStructuralBrace,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05AgilityRangedA">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05AgilityRanged01,tier05AgilityRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05AgilityRangedB">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier05AgilityRanged03,tier05AgilityRanged04"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier05AgilityRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05AgilityRangedA,tier05AgilityRangedB"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier05AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05AgilityMelee,tier05AgilityRanged"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

			<!-- *** T5_INTELLECT_WEAPONS -->
<item name="tier05IntellectMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT2StunBaton"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeStunBatonRepulsor"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05IntellectMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT1JunkSledge"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05IntellectMelee03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT2JunkTurret"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunChoke,modGunDuckbill"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05IntellectMelee04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT3JunkDrone"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modRoboticDroneArmorPlatingMod,modRoboticDroneCargoMod,modRoboticDroneMedicMod,modRoboticDroneMoraleBoosterMod,modRoboticDroneHeadlampMod"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05IntellectMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05IntellectMelee01,tier05IntellectMelee02,tier05IntellectMelee03,tier05IntellectMelee04"/>
		<property name="Create_item_count" value="1,1,1,1"/>
	</property>
</item>

<item name="tier05IntellectRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1Pistol"/>
		<property name="Create_item_count" value="3-5"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier05IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,ammoArrowSteelAP,ammoJunkTurretRegular,gunBowT3CompoundBow,tier05IntellectMelee,tier05IntellectRanged"/>
		<property name="Create_item_count" value="450,100,1000,1-2,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

		<!-- *** T5_CLASS_LOADOUTS -->
<item name="tier05Perception">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05PerceptionArmor,tier05PerceptionWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier05Strength">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05StrengthArmor,tier05StrengthWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier05Fortitude">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05FortitudeArmor,tier05FortitudeWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier05Agility">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05AgilityArmor,tier05AgilityWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier05Intellect">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="tier05IntellectArmor,tier05IntellectWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

		<!-- *** T5_LOADOUT -->
<item name="tier05Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="1A1DE7"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T5_admin,medicalFirstAidBandage,medicalBandage,drugPainkillers,drugVitamins,resourceRepairKit,meleeToolAxeT2SteelAxe,modArmorHelmetLight,modArmorTripleStoragePocket"/>
		<property name="Create_item_count" value="1,5,5,2,2,2,3-5,1,4"/>
		<property name="Random_item" value="tier05Perception,tier05Strength,tier05Fortitude,tier05Agility,tier05Intellect"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

	<!-- *** T6_LOADOUTS -->

		<!-- *** T6_ARMOR_TYPES -->
<item name="tier06Lumberjack01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackOutfit,armorLumberjackGloves,armorLumberjackBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Preacher01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherOutfit,armorPreacherGloves,armorPreacherBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Rogue01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueOutfit,armorRogueGloves,armorRogueBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Athletic01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticOutfit,armorAthleticGloves,armorAthleticBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Enforcer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerOutfit,armorEnforcerGloves,armorEnforcerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Farmer01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerOutfit,armorFarmerGloves,armorFarmerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Biker01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerOutfit,armorBikerGloves,armorBikerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Scavenger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerOutfit,armorScavengerGloves,armorScavengerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Ranger01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerOutfit,armorRangerGloves,armorRangerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Commando01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoOutfit,armorCommandoGloves,armorCommandoBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Assassin01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinOutfit,armorAssassinGloves,armorAssassinBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Miner01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerOutfit,armorMinerGloves,armorMinerBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Nomad01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadOutfit,armorNomadGloves,armorNomadBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Nerd01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdOutfit,armorNerdGloves,armorNerdBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

<item name="tier06Raider01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderOutfit,armorRaiderGloves,armorRaiderBoots"/>
		<property name="Create_item_count" value="6,6,6,6"/>
	</property>
</item>

		<!-- *** T6_CLASS_ARMOR -->
			<!-- *** T6_PERCEPTION_ARMOR -->
<item name="tier06LightPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Preacher01,tier06Rogue01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06MediumPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Scavenger01,tier06Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06HeavyPerception01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Raider01,tier06Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06PerceptionArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06LightPerception01,tier06MediumPerception01,tier06HeavyPerception01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T6_STRENGTH_ARMOR -->
<item name="tier06LightStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Lumberjack01,tier06Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06MediumStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Farmer01,tier06Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06HeavyStrength01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Miner01,tier06Nomad01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06StrengthArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06LightStrength01,tier06MediumStrength01,tier06HeavyStrength01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T6_FORTITUDE_ARMOR -->
<item name="tier06LightFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Preacher01,tier06Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06MediumFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Farmer01,tier06Commando01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06HeavyFortitude01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Nomad01,tier06Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06FortitudeArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06LightFortitude01,tier06MediumFortitude01,tier06HeavyFortitude01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T6_AGILITY_ARMOR -->
<item name="tier06LightAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Rogue01,tier06Athletic01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06MediumAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Assassin01,tier06Ranger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06HeavyAgility01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Raider01,tier06Nerd01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06AgilityArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06LightAgility01,tier06MediumAgility01,tier06HeavyAgility01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

			<!-- *** T6_INTELLECT_ARMOR -->
<item name="tier06LightIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Lumberjack01,tier06Enforcer01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06MediumIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Biker01,tier06Scavenger01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06HeavyIntellect01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06Nerd01,tier06Miner01"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06IntellectArmor">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06LightIntellect01,tier06MediumIntellect01,tier06HeavyIntellect01"/>
		<property name="Random_item_count" value="1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T6_CLASS_WEAPONS -->

			<!-- *** T6_PERCEPTION_WEAPONS -->
<item name="tier06PerceptionMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSpearT3SteelSpear"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06PerceptionRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,gunRifleT3SniperRifle"/>
		<property name="Create_item_count" value="450,6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunScopeMedium,modGunScopeLarge,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06PerceptionWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowSteelAP,gunBowT3CompoundBow,tier06PerceptionMelee,tier06PerceptionRanged"/>
		<property name="Create_item_count" value="1200,150,6,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T6_STRENGTH_WEAPONS -->
<item name="tier06StrengthMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnClubT3SteelClub"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeClubBarbedWire,modMeleeClubMetalSpikes,modMeleeClubMetalChain"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06StrengthMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnSledgeT3SteelSledgehammer"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06StrengthRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT3AutoShotgun"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunRetractingStock,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunLaserSight,modGunReflexSight,modGunChoke,modGunDuckbill,modShotgunSawedOffBarrel"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06StrengthWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammoShotgunShell,ammoArrowSteelAP,gunBowT3CompoundBow,tier06StrengthMelee01,tier06StrengthMelee02,tier06StrengthRanged"/>
		<property name="Create_item_count" value="1200,150,6,1,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T6_FORTITUDE_WEAPONS -->
<item name="tier06FortitudeMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnKnucklesT3SteelKnuckles"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeWeightedHead,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06FortitudeRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT3M60"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06FortitudeWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo762mmBulletBall,ammoArrowSteelAP,gunBowT3CompoundBow,tier06FortitudeMelee,tier06FortitudeRanged"/>
		<property name="Create_item_count" value="1200,150,6,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T6_AGILITY_WEAPONS -->
<item name="tier06AgilityMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBladeT3Machete"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeSerratedBlade,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06AgilityRanged01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,gunHandgunT3SMG5"/>
		<property name="Create_item_count" value="1200,6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06AgilityRanged02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo44MagnumBulletBall,gunHandgunT3DesertVulture"/>
		<property name="Create_item_count" value="1200,6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06AgilityRanged03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammoArrowSteelAP,gunBowT3CompoundBow"/>
		<property name="Create_item_count" value="150,6"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06AgilityRanged04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammoCrossbowBoltSteelAP,gunBowT3CompoundCrossbow"/>
		<property name="Create_item_count" value="150,6"/>
		<property name="Random_item" value="modGunBowPolymerString,modMeleeStructuralBrace,modGunForegrip,modGunBipod,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunFlashlight,modGunScopeSmall,modGunScopeMedium,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06AgilityRangedA">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06AgilityRanged01,tier06AgilityRanged02"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06AgilityRangedB">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="tier06AgilityRanged03,tier06AgilityRanged04"/>
		<property name="Random_item_count" value="1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<item name="tier06AgilityRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06AgilityRangedA,tier06AgilityRangedB"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier06AgilityWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06AgilityMelee,tier06AgilityRanged"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

			<!-- *** T6_INTELLECT_WEAPONS -->
<item name="tier06IntellectMelee01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="meleeWpnBatonT2StunBaton"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover,modMeleeStunBatonRepulsor"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06IntellectMelee02">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT1JunkSledge"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeWeightedHead,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06IntellectMelee03">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT2JunkTurret"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunBarrelExtender,modGunForegrip,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover,modGunMagazineExtender,modGunDrumMagazineExtender,modGunTriggerGroupBurst3,modGunTriggerGroupAutomatic,modGunChoke,modGunDuckbill"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06IntellectMelee04">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunBotT3JunkDrone"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modRoboticDroneArmorPlatingMod,modRoboticDroneCargoMod,modRoboticDroneMedicMod,modRoboticDroneMoraleBoosterMod,modRoboticDroneHeadlampMod"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06IntellectMelee">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06IntellectMelee01,tier06IntellectMelee02,tier06IntellectMelee03,tier06IntellectMelee04"/>
		<property name="Create_item_count" value="1,1,1,1"/>
	</property>
</item>

<item name="tier06IntellectRanged">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1Pistol"/>
		<property name="Create_item_count" value="6"/>
		<property name="Random_item" value="modGunMuzzleBrake,modGunSoundSuppressorSilencer,modGunBarrelExtender,modGunCrippleEm,modGunMeleeTheHunter,modGunMagazineExtender,modGunFlashlight,modGunTriggerGroupSemi,modGunTriggerGroupBurst3,modGunScopeSmall,modGunLaserSight,modGunReflexSight"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06IntellectWeapons">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="ammo9mmBulletBall,ammoArrowSteelAP,ammoJunkTurretRegular,gunBowT3CompoundBow,tier06IntellectMelee,tier06IntellectRanged"/>
		<property name="Create_item_count" value="1200,150,2000,6,1,1"/>
		<property name="Random_item" value="modGunBowArrowRest,modGunBowPolymerString,modMeleeErgonomicGrip,modMeleeStructuralBrace,modGunCrippleEm,modGunMeleeTheHunter,modGunMeleeRadRemover"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

			<!-- *** T6_MISC -->
<item name="tier06ToolMods">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="modMeleeClubBurningShaft,modMeleeStructuralBrace,modMeleeFortifyingGrip,modMeleeErgonomicGrip,modMeleeTemperedBlade,modMeleeDiamondTip,modMeleeGraveDigger,modMeleeWoodSplitter,modMeleeBunkerBuster,modMeleeIronBreaker"/>
		<property name="Random_item_count" value="1,1,1,1,1,1,1,1"/>
		<property name="Random_count" value="4"/>
		<property name="Unique_random_only" value="true"/>
	</property>
</item>

<item name="tier06Throwables01">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="0"/>
		<property name="Random_item" value="thrownAmmoMolotovCocktail,thrownGrenade"/>
		<property name="Random_item_count" value="20,25"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

		<!-- *** T6_CLASS_LOADOUTS -->
<item name="tier06Perception">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06PerceptionArmor,tier06PerceptionWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier06Strength">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06StrengthArmor,tier06StrengthWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier06Fortitude">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06FortitudeArmor,tier06FortitudeWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier06Agility">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06AgilityArmor,tier06AgilityWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

<item name="tier06Intellect">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="tier06IntellectArmor,tier06IntellectWeapons"/>
		<property name="Create_item_count" value="1,1"/>
	</property>
</item>

		<!-- *** T6_LOADOUT -->
<item name="tier06Loadout">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="mineCandyTin"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property class="Action0">
		<property name="Create_item" value="giveXP_T6_admin,foodMeatStew,medicalFirstAidKit,medicalFirstAidKit,drugPainkillers,drugVitamins,medicalPlasterCast,resourceRepairKit,meleeToolAxeT2SteelAxe,modArmorBandolier,modArmorHelmetLight,modArmorTripleStoragePocket,tier06Throwables01"/>
		<property name="Create_item_count" value="1,10,5,5,5,5,5,5,6,1,1,4,1"/>
		<property name="Random_item" value="tier06Perception,tier06Strength,tier06Fortitude,tier06Agility,tier06Intellect"/>
		<property name="Random_item_count" value="1,1,1,1,1"/>
		<property name="Random_count" value="1"/>
	</property>
</item>

<!-- *** ARMOR_QUALITY_BUNDLES -->

	<!-- *** PRIMITIVE -->
<item name="adminPrimitiveQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorPrimitiveHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorPrimitiveHelmet,armorPrimitiveHelmet,armorPrimitiveHelmet,armorPrimitiveHelmet,armorPrimitiveHelmet,armorPrimitiveHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPrimitiveOutfit,armorPrimitiveOutfit,armorPrimitiveOutfit,armorPrimitiveOutfit,armorPrimitiveOutfit,armorPrimitiveOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPrimitiveGloves,armorPrimitiveGloves,armorPrimitiveGloves,armorPrimitiveGloves,armorPrimitiveGloves,armorPrimitiveGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPrimitiveBoots,armorPrimitiveBoots,armorPrimitiveBoots,armorPrimitiveBoots,armorPrimitiveBoots,armorPrimitiveBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** LUMBERJACK -->
<item name="adminLumberjackQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorLumberjackHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorLumberjackHelmet,armorLumberjackHelmet,armorLumberjackHelmet,armorLumberjackHelmet,armorLumberjackHelmet,armorLumberjackHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorLumberjackOutfit,armorLumberjackOutfit,armorLumberjackOutfit,armorLumberjackOutfit,armorLumberjackOutfit,armorLumberjackOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorLumberjackGloves,armorLumberjackGloves,armorLumberjackGloves,armorLumberjackGloves,armorLumberjackGloves,armorLumberjackGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorLumberjackBoots,armorLumberjackBoots,armorLumberjackBoots,armorLumberjackBoots,armorLumberjackBoots,armorLumberjackBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** PREACHER -->
<item name="adminPreacherQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorPreacherHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorPreacherHelmet,armorPreacherHelmet,armorPreacherHelmet,armorPreacherHelmet,armorPreacherHelmet,armorPreacherHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPreacherOutfit,armorPreacherOutfit,armorPreacherOutfit,armorPreacherOutfit,armorPreacherOutfit,armorPreacherOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPreacherGloves,armorPreacherGloves,armorPreacherGloves,armorPreacherGloves,armorPreacherGloves,armorPreacherGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorPreacherBoots,armorPreacherBoots,armorPreacherBoots,armorPreacherBoots,armorPreacherBoots,armorPreacherBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** ROGUE -->
<item name="adminRogueQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorRogueHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorRogueHelmet,armorRogueHelmet,armorRogueHelmet,armorRogueHelmet,armorRogueHelmet,armorRogueHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRogueOutfit,armorRogueOutfit,armorRogueOutfit,armorRogueOutfit,armorRogueOutfit,armorRogueOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRogueGloves,armorRogueGloves,armorRogueGloves,armorRogueGloves,armorRogueGloves,armorRogueGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRogueBoots,armorRogueBoots,armorRogueBoots,armorRogueBoots,armorRogueBoots,armorRogueBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** ATHLETIC -->
<item name="adminAthleticQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAthleticHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorAthleticHelmet,armorAthleticHelmet,armorAthleticHelmet,armorAthleticHelmet,armorAthleticHelmet,armorAthleticHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAthleticOutfit,armorAthleticOutfit,armorAthleticOutfit,armorAthleticOutfit,armorAthleticOutfit,armorAthleticOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAthleticGloves,armorAthleticGloves,armorAthleticGloves,armorAthleticGloves,armorAthleticGloves,armorAthleticGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAthleticBoots,armorAthleticBoots,armorAthleticBoots,armorAthleticBoots,armorAthleticBoots,armorAthleticBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** ENFORCER -->
<item name="adminEnforcerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorEnforcerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorEnforcerHelmet,armorEnforcerHelmet,armorEnforcerHelmet,armorEnforcerHelmet,armorEnforcerHelmet,armorEnforcerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorEnforcerOutfit,armorEnforcerOutfit,armorEnforcerOutfit,armorEnforcerOutfit,armorEnforcerOutfit,armorEnforcerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorEnforcerGloves,armorEnforcerGloves,armorEnforcerGloves,armorEnforcerGloves,armorEnforcerGloves,armorEnforcerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorEnforcerBoots,armorEnforcerBoots,armorEnforcerBoots,armorEnforcerBoots,armorEnforcerBoots,armorEnforcerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** FARMER -->
<item name="adminFarmerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorFarmerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorFarmerHelmet,armorFarmerHelmet,armorFarmerHelmet,armorFarmerHelmet,armorFarmerHelmet,armorFarmerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorFarmerOutfit,armorFarmerOutfit,armorFarmerOutfit,armorFarmerOutfit,armorFarmerOutfit,armorFarmerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorFarmerGloves,armorFarmerGloves,armorFarmerGloves,armorFarmerGloves,armorFarmerGloves,armorFarmerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorFarmerBoots,armorFarmerBoots,armorFarmerBoots,armorFarmerBoots,armorFarmerBoots,armorFarmerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** BIKER -->
<item name="adminBikerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorBikerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorBikerHelmet,armorBikerHelmet,armorBikerHelmet,armorBikerHelmet,armorBikerHelmet,armorBikerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorBikerOutfit,armorBikerOutfit,armorBikerOutfit,armorBikerOutfit,armorBikerOutfit,armorBikerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorBikerGloves,armorBikerGloves,armorBikerGloves,armorBikerGloves,armorBikerGloves,armorBikerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorBikerBoots,armorBikerBoots,armorBikerBoots,armorBikerBoots,armorBikerBoots,armorBikerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** SCAVENGER -->
<item name="adminScavengerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorScavengerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorScavengerHelmet,armorScavengerHelmet,armorScavengerHelmet,armorScavengerHelmet,armorScavengerHelmet,armorScavengerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorScavengerOutfit,armorScavengerOutfit,armorScavengerOutfit,armorScavengerOutfit,armorScavengerOutfit,armorScavengerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorScavengerGloves,armorScavengerGloves,armorScavengerGloves,armorScavengerGloves,armorScavengerGloves,armorScavengerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorScavengerBoots,armorScavengerBoots,armorScavengerBoots,armorScavengerBoots,armorScavengerBoots,armorScavengerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** RANGER -->
<item name="adminRangerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorRangerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorRangerHelmet,armorRangerHelmet,armorRangerHelmet,armorRangerHelmet,armorRangerHelmet,armorRangerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRangerOutfit,armorRangerOutfit,armorRangerOutfit,armorRangerOutfit,armorRangerOutfit,armorRangerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRangerGloves,armorRangerGloves,armorRangerGloves,armorRangerGloves,armorRangerGloves,armorRangerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRangerBoots,armorRangerBoots,armorRangerBoots,armorRangerBoots,armorRangerBoots,armorRangerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** COMMANDO -->
<item name="adminCommandoQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorCommandoHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorCommandoHelmet,armorCommandoHelmet,armorCommandoHelmet,armorCommandoHelmet,armorCommandoHelmet,armorCommandoHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorCommandoOutfit,armorCommandoOutfit,armorCommandoOutfit,armorCommandoOutfit,armorCommandoOutfit,armorCommandoOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorCommandoGloves,armorCommandoGloves,armorCommandoGloves,armorCommandoGloves,armorCommandoGloves,armorCommandoGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorCommandoBoots,armorCommandoBoots,armorCommandoBoots,armorCommandoBoots,armorCommandoBoots,armorCommandoBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** ASSASSIN -->
<item name="adminAssassinQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAssassinHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorAssassinHelmet,armorAssassinHelmet,armorAssassinHelmet,armorAssassinHelmet,armorAssassinHelmet,armorAssassinHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAssassinOutfit,armorAssassinOutfit,armorAssassinOutfit,armorAssassinOutfit,armorAssassinOutfit,armorAssassinOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAssassinGloves,armorAssassinGloves,armorAssassinGloves,armorAssassinGloves,armorAssassinGloves,armorAssassinGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorAssassinBoots,armorAssassinBoots,armorAssassinBoots,armorAssassinBoots,armorAssassinBoots,armorAssassinBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** MINER -->
<item name="adminMinerQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorMinerHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorMinerHelmet,armorMinerHelmet,armorMinerHelmet,armorMinerHelmet,armorMinerHelmet,armorMinerHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorMinerOutfit,armorMinerOutfit,armorMinerOutfit,armorMinerOutfit,armorMinerOutfit,armorMinerOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorMinerGloves,armorMinerGloves,armorMinerGloves,armorMinerGloves,armorMinerGloves,armorMinerGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorMinerBoots,armorMinerBoots,armorMinerBoots,armorMinerBoots,armorMinerBoots,armorMinerBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** NOMAD -->
<item name="adminNomadQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorNomadHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorNomadHelmet,armorNomadHelmet,armorNomadHelmet,armorNomadHelmet,armorNomadHelmet,armorNomadHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNomadOutfit,armorNomadOutfit,armorNomadOutfit,armorNomadOutfit,armorNomadOutfit,armorNomadOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNomadGloves,armorNomadGloves,armorNomadGloves,armorNomadGloves,armorNomadGloves,armorNomadGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNomadBoots,armorNomadBoots,armorNomadBoots,armorNomadBoots,armorNomadBoots,armorNomadBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** NERD -->
<item name="adminNerdQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorNerdHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorNerdHelmet,armorNerdHelmet,armorNerdHelmet,armorNerdHelmet,armorNerdHelmet,armorNerdHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNerdOutfit,armorNerdOutfit,armorNerdOutfit,armorNerdOutfit,armorNerdOutfit,armorNerdOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNerdGloves,armorNerdGloves,armorNerdGloves,armorNerdGloves,armorNerdGloves,armorNerdGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorNerdBoots,armorNerdBoots,armorNerdBoots,armorNerdBoots,armorNerdBoots,armorNerdBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

	<!-- *** RAIDER -->
<item name="adminRaiderQualityArmorBundle">
	<property name="Extends" value="noteTestersDelightAdmin"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorRaiderHelmet"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property class="Action0">
		<property name="Create_item" value="armorRaiderHelmet,armorRaiderHelmet,armorRaiderHelmet,armorRaiderHelmet,armorRaiderHelmet,armorRaiderHelmet,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRaiderOutfit,armorRaiderOutfit,armorRaiderOutfit,armorRaiderOutfit,armorRaiderOutfit,armorRaiderOutfit,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRaiderGloves,armorRaiderGloves,armorRaiderGloves,armorRaiderGloves,armorRaiderGloves,armorRaiderGloves,modArmorTripleStoragePocket,modArmorTripleStoragePocket,modArmorTripleStoragePocket,armorRaiderBoots,armorRaiderBoots,armorRaiderBoots,armorRaiderBoots,armorRaiderBoots,armorRaiderBoots"/>
		<property name="Create_item_count" value="1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1,1,2,3,4,5,6,1,1,1"/>
	</property>
</item>

<!-- *** GIVE_XP_ITEMS -->

<!-- Give XP for Player Level 2 -->
<item name="giveXP_T1_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T1_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="9C8867"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="11024"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 8 -->
<item name="giveXP_T2_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T2_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="CF7F29"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="89762"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 17 -->
<item name="giveXP_T3_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T3_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="A2A41B"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="260816"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 29 -->
<item name="giveXP_T4_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T4_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="42C234"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="643874"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 40 -->
<item name="giveXP_T5_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T5_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="315DCE"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1257878"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 56 -->
<item name="giveXP_T6_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T6_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="A42ACC"/>
	<property name="Stacknumber" value="1"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="3006628"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- Give XP for Player Level 300 -->
<item name="giveXP_T300_admin">
	<property name="Extends" value="schematicMaster" param1="ItemTypeIcon,AltItemTypeIcon"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="giveXP_T300_admin_Desc"/>
	<property name="CustomIcon" value="XP"/>
	<property name="CustomIconTint" value="FF00FF"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action0">
		<property name="Consume" value="false"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="999999999"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRefillStatsTesting"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffGiveFourPoints"/>
	</effect_group>
</item>

<!-- *** ADMIN_BUFF_ITEMS -->

	<!-- *** ADMIN_GIVE_BUFF_INFECTION -->
<item name="adminGiveBuffInfection">
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="adminGiveBuffDesc"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="255,0,0"/>
	<property name="TintColor" value="255,0,0"/>
	<property name="HoldType" value="3"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Weight" value="10"/>
	<property name="Stacknumber" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Special Items"/>
	<property name="ShowQuality" value="false"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Consume" value="false"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="UseAnimation" value="false"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerInfection"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_ABRASION_600 -->
<item name="adminGiveBuffAbrasion">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="medicalFirstAidKit"/>
	<property name="CustomIconTint" value="100,255,100"/>
	<property name="TintColor" value="100,255,100"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerAbrasion"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_ABRASION_1800 -->
<item name="adminGiveBuffAbrasion1800">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="medicalFirstAidKit"/>
	<property name="CustomIconTint" value="255,255,100"/>
	<property name="TintColor" value="255,255,100"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerAbrasion"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="abrasionZombieHit" operation="set" value="1800"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_ABRASION_2400 -->
<item name="adminGiveBuffAbrasion2400">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="medicalFirstAidKit"/>
	<property name="CustomIconTint" value="255,150,0"/>
	<property name="TintColor" value="255,190,100"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerAbrasion"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="abrasionZombieHit" operation="set" value="2400"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_ABRASION_3200 -->
<item name="adminGiveBuffAbrasion3200">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="medicalFirstAidKit"/>
	<property name="CustomIconTint" value="255,0,0"/>
	<property name="TintColor" value="255,0,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerAbrasion"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="abrasionZombieHit" operation="set" value="3200"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_FATIGUED -->
<item name="adminGiveBuffFatigued">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="255,255,0"/>
	<property name="TintColor" value="255,255,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerFatigued"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_LACERATION -->
<item name="adminGiveBuffLaceration">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="0,255,0"/>
	<property name="TintColor" value="0,255,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerLaceration"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_CONCUSSION -->
<item name="adminGiveBuffConcussion">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="0,0,255"/>
	<property name="TintColor" value="0,0,255"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerConcussion"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_DYSENTERY -->
<item name="adminGiveBuffDysentery">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
	<property name="CustomIconTint" value="102,0,255"/>
	<property name="TintColor" value="102,0,255"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_SPRAINED_LEG -->
<item name="adminGiveBuffSprainedLeg">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAssassinBoots"/>
	<property name="CustomIconTint" value="255,153,0"/>
	<property name="TintColor" value="255,153,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerSprainedLeg"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_BROKEN_LEG -->
<item name="adminGiveBuffBrokenLeg">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAssassinBoots"/>
	<property name="CustomIconTint" value="255,0,0"/>
	<property name="TintColor" value="255,0,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerBrokenLeg"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_SPRAINED_ARM -->
<item name="adminGiveBuffSprainedArm">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAssassinGloves"/>
	<property name="CustomIconTint" value="255,153,0"/>
	<property name="TintColor" value="255,153,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerSprainedArm"/>
	</effect_group>
</item>

	<!-- *** ADMIN_GIVE_BUFF_Broken_Arm -->
<item name="adminGiveBuffBrokenArm">
	<property name="Extends" value="adminGiveBuffInfection"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="armorAssassinGloves"/>
	<property name="CustomIconTint" value="255,0,0"/>
	<property name="TintColor" value="255,0,0"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="triggerBrokenArm"/>
	</effect_group>
</item>

<!-- *** Test items used to test buffs/perks that increase loot quantities -->

<item name="TEST_ITEM_00">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont0"/>
	<property name="CustomIconTint" value="000000"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_01">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont1"/>
	<property name="CustomIconTint" value="996633"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_02">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont2"/>
	<property name="CustomIconTint" value="FF0000"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_03">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont3"/>
	<property name="CustomIconTint" value="FF9900"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_04">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont4"/>
	<property name="CustomIconTint" value="FFFF00"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_05">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont5"/>
	<property name="CustomIconTint" value="00FF00"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_06">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont6"/>
	<property name="CustomIconTint" value="0000FF"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_07">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont7"/>
	<property name="CustomIconTint" value="CC66FF"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_08">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont8"/>
	<property name="CustomIconTint" value="808080"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

<item name="TEST_ITEM_09">
	<property name="Extends" value="resourcePaper"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="shapeFont9"/>
	<property name="CustomIconTint" value="FFFFFF"/>
	<property name="Stacknumber" value="500"/>
	<property name="Tags" value="ammo"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</item>

	<!-- *** Admin_Demo_Helmet -->
<item name="armorLumberjackHelmetDemo">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="IsCosmetic" value="false"/>
	<property name="DescriptionKey" value="armorLumberjackHelmetDesc"/>
	<property name="DisplayType" value="armorLumberjackHelmetDemo"/>
	<property name="ArmorGroup" value="groupLumberjack"/>
	<property name="CustomIcon" value="armorLumberjackHelmet"/>
	<property name="ItemTypeIcon" value="computer"/>
	<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg"/>
	<property name="Group" value="Special Items"/>
	<property name="EquipSlot" value="Head"/>
	<effect_group name="LumberjackHelmet">
		<!-- <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> -->
		<!-- <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> -->
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="8,12.3" tier="1,6"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="8,12.3" tier="1,6" tags="heat,electrical"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
		<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
		<!-- <passive_effect name="HypothermalResist" operation="base_add" value="20"/> -->
		<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="20"/> -->
	</effect_group>

	<effect_group>
		<passive_effect name="TraderStage" operation="base_add" level="1,2,3,4,5,6" value="1,30,50,70,150,300"/>
		<display_value name="dTraderStage" operation="base_add" level="1,2,3,4,5,6" value="1,30,50,70,150,300"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0.2,0.125,-0.055" localRot="90,0,0"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="HeadLightCam" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLightCam"/>
		<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="@!.IsFPV"/>
		<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLightCam" active="@.IsFPV"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLightCam" active="false"/>
	</effect_group>

	<property class="SDCS">
		<property name="Prefab" value="@:Entities/Player/{sex}/Gear/LumberJack/gear{sex}LumberJackPrefab.prefab"/>
		<property name="TransformName" value="head"/>
		<property name="Excludes" value=""/>
		<property name="HairMaskType" value="Bald"/>
	</property>
</item>

<!-- Used to bake the "Missing Icon" icon into the atlas -->
<!-- DO NOT REMOVE OR RENAME -->
<item name="missingItem">
	<property name="CustomIcon" value="missingIcon"/>
	<property name="CustomIconTint" value="90ff90"/>
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="MresourceOil"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
</item>

<!-- This is a useless item. It only exists to temporarily block an inventory slot while equipping, then vanishes into the electronic ether -->
<!-- DO NOT REMOVE OR RENAME -->
<item name="UselessThing">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property name="HoldType" value="40"/>
	<property name="Meshfile" value="@:Other/Items/Crafting/rock_smallPrefab.prefab"/>
	<property name="Material" value="MresourceRockSmall"/>
	<property name="Stacknumber" value="1"/>
</item>

</items> <!-- Item limit: There can be 32k items in the game. IDs are generated internally on loading the game/items. -->
