<?xml version="1.0" encoding="UTF-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->

<!-- Loot list requirement types: -->
		<!-- <requirement class="Biome" biomes="desert"/> -->
		<!-- <requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/> -->
		<!-- <requirement class="QuestTags" quest_tags="fetch"/> -->
		
					<!-- CVAR doesn't work on servers. perkBookworm is hardcoded for now in V2.0 -->
		<!-- <requirement class="CVar" cvar="perkBookworm" operation="EQ" value="1"/> -->

<!-- Example: -->
	<!-- When a player has Treasure Hunter perk Level 4 or above, they will get casinoCoins in that loot container. -->
	<!-- <item name="casinoCoin" count="100,200"> -->
		<!-- <requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/> -->
	<!-- </item> -->


<lootcontainers>

<!-- *** POI_Loot_Stage_Modifier_And_Bonus_Settings -->
<loot_settings poi_tier_mod="0.05,0.1,0.15,0.2,0.25" poi_tier_bonus="3,6,9,12,15"/>

<lootprobtemplates>

<!-- *** Loot_Probability_Templates -->
	<lootprobtemplate name="veryLowDelayed">
		<loot level="0,14" prob="0"/>
		<loot level="15,999999" prob=".05"/>
	</lootprobtemplate>
	<lootprobtemplate name="veryLow">
		<loot level="1,999999" prob=".05"/>
	</lootprobtemplate>
	<lootprobtemplate name="low">
		<loot level="1,999999" prob=".20"/>
	</lootprobtemplate>
	<lootprobtemplate name="medLow">
		<loot level="1,999999" prob=".35"/>
	</lootprobtemplate>
	<lootprobtemplate name="med">
		<loot level="1,999999" prob=".5"/>
	</lootprobtemplate>
	<lootprobtemplate name="medHigh">
		<loot level="1,999999" prob=".63"/>
	</lootprobtemplate>
	<lootprobtemplate name="high">
		<loot level="1,999999" prob=".75"/>
	</lootprobtemplate>
	<lootprobtemplate name="guaranteed">
		<loot level="1,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT0"> <!-- 0 - 40 - 67 -->
		<loot level="0,1" prob="0.03"/>
		<loot level="3,4" prob="0.06"/>
		<loot level="5,7" prob="0.13"/>
		<loot level="8,9" prob="0.15"/>
		<loot level="10,12" prob="0.22"/>
		<loot level="13,14" prob="0.25"/>
		<loot level="15,16" prob="0.33"/>
		<loot level="17,19" prob="0.37"/>
		<loot level="20,21" prob="0.47"/>
		<loot level="22,24" prob="0.52"/>
		<loot level="25,26" prob="0.62"/>
		<loot level="27,28" prob="0.68"/>
		<loot level="29,31" prob="0.75"/>
		<loot level="32,33" prob="0.81"/>
		<loot level="34,36" prob="0.87"/>
		<loot level="37,38" prob="0.94"/>
		<loot level="39,40" prob="1"/>
		<loot level="41,43" prob="0.83"/>
		<loot level="44,45" prob="0.88"/>
		<loot level="46,48" prob="0.71"/>
		<loot level="49,50" prob="0.75"/>
		<loot level="51,52" prob="0.79"/>
		<loot level="53,55" prob="0.59"/>
		<loot level="56,57" prob="0.62"/>
		<loot level="58,60" prob="0.41"/>
		<loot level="61,62" prob="0.44"/>
		<loot level="63,64" prob="0.22"/>
		<loot level="65,67" prob="0.23"/>
		<loot level="68,999999" prob="0"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT1"> <!-- 39 - 125 - 196 -->
		<loot level="0,38" prob="0"/>
		<loot level="39,40" prob="0.05"/>
		<loot level="41,43" prob="0.06"/>
		<loot level="44,45" prob="0.06"/>
		<loot level="46,48" prob="0.07"/>
		<loot level="49,50" prob="0.07"/>
		<loot level="51,52" prob="0.08"/>
		<loot level="53,55" prob="0.13"/>
		<loot level="56,57" prob="0.14"/>
		<loot level="58,60" prob="0.16"/>
		<loot level="61,62" prob="0.17"/>
		<loot level="63,64" prob="0.18"/>
		<loot level="65,67" prob="0.24"/>
		<loot level="68,69" prob="0.25"/>
		<loot level="70,72" prob="0.27"/>
		<loot level="73,74" prob="0.28"/>
		<loot level="75,76" prob="0.3"/>
		<loot level="77,79" prob="0.32"/>
		<loot level="80,81" prob="0.38"/>
		<loot level="82,84" prob="0.4"/>
		<loot level="85,86" prob="0.43"/>
		<loot level="87,88" prob="0.45"/>
		<loot level="89,91" prob="0.47"/>
		<loot level="92,93" prob="0.54"/>
		<loot level="94,96" prob="0.56"/>
		<loot level="97,98" prob="0.59"/>
		<loot level="99,100" prob="0.62"/>
		<loot level="101,103" prob="0.64"/>
		<loot level="104,105" prob="0.67"/>
		<loot level="106,108" prob="0.75"/>
		<loot level="109,110" prob="0.78"/>
		<loot level="111,112" prob="0.81"/>
		<loot level="113,115" prob="0.84"/>
		<loot level="116,117" prob="0.87"/>
		<loot level="118,120" prob="0.91"/>
		<loot level="121,122" prob="0.94"/>
		<loot level="123,124" prob="0.97"/>
		<loot level="125,127" prob="1"/>
		<loot level="128,129" prob="0.79"/>
		<loot level="130,132" prob="0.81"/>
		<loot level="133,134" prob="0.84"/>
		<loot level="135,136" prob="0.87"/>
		<loot level="137,139" prob="0.89"/>
		<loot level="140,141" prob="0.68"/>
		<loot level="142,144" prob="0.7"/>
		<loot level="145,146" prob="0.72"/>
		<loot level="147,148" prob="0.74"/>
		<loot level="149,151" prob="0.76"/>
		<loot level="152,153" prob="0.78"/>
		<loot level="154,156" prob="0.56"/>
		<loot level="157,158" prob="0.57"/>
		<loot level="159,160" prob="0.59"/>
		<loot level="161,163" prob="0.61"/>
		<loot level="164,165" prob="0.62"/>
		<loot level="166,168" prob="0.59"/>
		<loot level="169,170" prob="0.6"/>
		<loot level="171,172" prob="0.61"/>
		<loot level="173,175" prob="0.62"/>
		<loot level="176,177" prob="0.63"/>
		<loot level="178,180" prob="0.64"/>
		<loot level="181,182" prob="0.65"/>
		<loot level="183,184" prob="0.65"/>
		<loot level="185,187" prob="0.66"/>
		<loot level="188,189" prob="0.67"/>
		<loot level="190,192" prob="0.67"/>
		<loot level="193,194" prob="0.68"/>
		<loot level="195,196" prob="0.43"/>
		<loot level="197,999999" prob="0"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT1Cap"> <!-- 39 - 124 -->
		<loot level="0,38" prob="0"/>
		<loot level="39,40" prob="0.05"/>
		<loot level="41,43" prob="0.06"/>
		<loot level="44,45" prob="0.06"/>
		<loot level="46,48" prob="0.07"/>
		<loot level="49,50" prob="0.07"/>
		<loot level="51,52" prob="0.08"/>
		<loot level="53,55" prob="0.13"/>
		<loot level="56,57" prob="0.14"/>
		<loot level="58,60" prob="0.16"/>
		<loot level="61,62" prob="0.17"/>
		<loot level="63,64" prob="0.18"/>
		<loot level="65,67" prob="0.24"/>
		<loot level="68,69" prob="0.25"/>
		<loot level="70,72" prob="0.27"/>
		<loot level="73,74" prob="0.28"/>
		<loot level="75,76" prob="0.3"/>
		<loot level="77,79" prob="0.32"/>
		<loot level="80,81" prob="0.38"/>
		<loot level="82,84" prob="0.4"/>
		<loot level="85,86" prob="0.43"/>
		<loot level="87,88" prob="0.45"/>
		<loot level="89,91" prob="0.47"/>
		<loot level="92,93" prob="0.54"/>
		<loot level="94,96" prob="0.56"/>
		<loot level="97,98" prob="0.59"/>
		<loot level="99,100" prob="0.62"/>
		<loot level="101,103" prob="0.64"/>
		<loot level="104,105" prob="0.67"/>
		<loot level="106,108" prob="0.75"/>
		<loot level="109,110" prob="0.78"/>
		<loot level="111,112" prob="0.81"/>
		<loot level="113,115" prob="0.84"/>
		<loot level="116,117" prob="0.87"/>
		<loot level="118,120" prob="0.91"/>
		<loot level="121,122" prob="0.94"/>
		<loot level="123,124" prob="0.97"/>
		<loot level="125,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT2"> <!-- 80 - 164 - 235 -->
		<loot level="0,79" prob="0"/>
		<loot level="80,81" prob="0.05"/>
		<loot level="82,84" prob="0.06"/>
		<loot level="85,86" prob="0.06"/>
		<loot level="87,88" prob="0.07"/>
		<loot level="89,91" prob="0.07"/>
		<loot level="92,93" prob="0.13"/>
		<loot level="94,96" prob="0.14"/>
		<loot level="97,98" prob="0.15"/>
		<loot level="99,100" prob="0.16"/>
		<loot level="101,103" prob="0.17"/>
		<loot level="104,105" prob="0.18"/>
		<loot level="106,108" prob="0.25"/>
		<loot level="109,110" prob="0.26"/>
		<loot level="111,112" prob="0.28"/>
		<loot level="113,115" prob="0.3"/>
		<loot level="116,117" prob="0.31"/>
		<loot level="118,120" prob="0.38"/>
		<loot level="121,122" prob="0.4"/>
		<loot level="123,124" prob="0.42"/>
		<loot level="125,127" prob="0.44"/>
		<loot level="128,129" prob="0.46"/>
		<loot level="130,132" prob="0.48"/>
		<loot level="133,134" prob="0.56"/>
		<loot level="135,136" prob="0.58"/>
		<loot level="137,139" prob="0.61"/>
		<loot level="140,141" prob="0.64"/>
		<loot level="142,144" prob="0.67"/>
		<loot level="145,146" prob="0.69"/>
		<loot level="147,148" prob="0.77"/>
		<loot level="149,151" prob="0.81"/>
		<loot level="152,153" prob="0.84"/>
		<loot level="154,156" prob="0.87"/>
		<loot level="157,158" prob="0.9"/>
		<loot level="159,160" prob="0.94"/>
		<loot level="161,163" prob="0.97"/>
		<loot level="164,165" prob="1"/>
		<loot level="166,168" prob="0.79"/>
		<loot level="169,170" prob="0.81"/>
		<loot level="171,172" prob="0.84"/>
		<loot level="173,175" prob="0.87"/>
		<loot level="176,177" prob="0.89"/>
		<loot level="178,180" prob="0.92"/>
		<loot level="181,182" prob="0.7"/>
		<loot level="183,184" prob="0.72"/>
		<loot level="185,187" prob="0.74"/>
		<loot level="188,189" prob="0.76"/>
		<loot level="190,192" prob="0.78"/>
		<loot level="193,194" prob="0.81"/>
		<loot level="195,196" prob="0.58"/>
		<loot level="197,199" prob="0.59"/>
		<loot level="200,201" prob="0.61"/>
		<loot level="202,204" prob="0.62"/>
		<loot level="205,206" prob="0.64"/>
		<loot level="207,208" prob="0.61"/>
		<loot level="209,211" prob="0.62"/>
		<loot level="212,213" prob="0.63"/>
		<loot level="214,216" prob="0.64"/>
		<loot level="217,218" prob="0.65"/>
		<loot level="219,220" prob="0.66"/>
		<loot level="221,223" prob="0.67"/>
		<loot level="224,225" prob="0.67"/>
		<loot level="226,228" prob="0.68"/>
		<loot level="229,230" prob="0.68"/>
		<loot level="231,232" prob="0.69"/>
		<loot level="233,235" prob="0.64"/>
		<loot level="236,999999" prob="0"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT2Cap"> <!-- 80 - 163 -->
		<loot level="0,79" prob="0"/>
		<loot level="80,81" prob="0.05"/>
		<loot level="82,84" prob="0.06"/>
		<loot level="85,86" prob="0.06"/>
		<loot level="87,88" prob="0.07"/>
		<loot level="89,91" prob="0.07"/>
		<loot level="92,93" prob="0.13"/>
		<loot level="94,96" prob="0.14"/>
		<loot level="97,98" prob="0.15"/>
		<loot level="99,100" prob="0.16"/>
		<loot level="101,103" prob="0.17"/>
		<loot level="104,105" prob="0.18"/>
		<loot level="106,108" prob="0.25"/>
		<loot level="109,110" prob="0.26"/>
		<loot level="111,112" prob="0.28"/>
		<loot level="113,115" prob="0.3"/>
		<loot level="116,117" prob="0.31"/>
		<loot level="118,120" prob="0.38"/>
		<loot level="121,122" prob="0.4"/>
		<loot level="123,124" prob="0.42"/>
		<loot level="125,127" prob="0.44"/>
		<loot level="128,129" prob="0.46"/>
		<loot level="130,132" prob="0.48"/>
		<loot level="133,134" prob="0.56"/>
		<loot level="135,136" prob="0.58"/>
		<loot level="137,139" prob="0.61"/>
		<loot level="140,141" prob="0.64"/>
		<loot level="142,144" prob="0.67"/>
		<loot level="145,146" prob="0.69"/>
		<loot level="147,148" prob="0.77"/>
		<loot level="149,151" prob="0.81"/>
		<loot level="152,153" prob="0.84"/>
		<loot level="154,156" prob="0.87"/>
		<loot level="157,158" prob="0.9"/>
		<loot level="159,160" prob="0.94"/>
		<loot level="161,163" prob="0.97"/>
		<loot level="164,999999" prob="1"/>
	</lootprobtemplate>

	<lootprobtemplate name="ProbT3"> <!-- 118 - 205 -->
		<loot level="0,117" prob="0"/>
		<loot level="118,120" prob="0.05"/>
		<loot level="121,122" prob="0.05"/>
		<loot level="123,124" prob="0.06"/>
		<loot level="125,127" prob="0.06"/>
		<loot level="128,129" prob="0.07"/>
		<loot level="130,132" prob="0.08"/>
		<loot level="133,134" prob="0.13"/>
		<loot level="135,136" prob="0.14"/>
		<loot level="137,139" prob="0.15"/>
		<loot level="140,141" prob="0.16"/>
		<loot level="142,144" prob="0.17"/>
		<loot level="145,146" prob="0.19"/>
		<loot level="147,148" prob="0.25"/>
		<loot level="149,151" prob="0.27"/>
		<loot level="152,153" prob="0.28"/>
		<loot level="154,156" prob="0.3"/>
		<loot level="157,158" prob="0.31"/>
		<loot level="159,160" prob="0.38"/>
		<loot level="161,163" prob="0.4"/>
		<loot level="164,165" prob="0.42"/>
		<loot level="166,168" prob="0.44"/>
		<loot level="169,170" prob="0.47"/>
		<loot level="171,172" prob="0.49"/>
		<loot level="173,175" prob="0.56"/>
		<loot level="176,177" prob="0.59"/>
		<loot level="178,180" prob="0.61"/>
		<loot level="181,182" prob="0.64"/>
		<loot level="183,184" prob="0.67"/>
		<loot level="185,187" prob="0.74"/>
		<loot level="188,189" prob="0.78"/>
		<loot level="190,192" prob="0.81"/>
		<loot level="193,194" prob="0.84"/>
		<loot level="195,196" prob="0.87"/>
		<loot level="197,199" prob="0.9"/>
		<loot level="200,201" prob="0.94"/>
		<loot level="202,204" prob="0.97"/>
		<loot level="205,999999" prob="1"/>
	</lootprobtemplate>

<!-- PROB_T0_DELAYED -->
	<lootprobtemplate name="ProbT0Delayed">
		<loot level="0,14" prob="0"/>
		<loot level="15,999999" prob="1"/>
	</lootprobtemplate>

<!-- *** Quest_Loot_Probability_Templates -->
	<lootprobtemplate name="QuestT0Prob">
		<loot level="0,1" prob=".95"/>
		<loot level="2" prob="0.05"/>
		<loot level="3,7" prob="0"/>
	</lootprobtemplate>
	<lootprobtemplate name="QuestT1Prob">
		<loot level="0,1" prob="0.05"/>
		<loot level="2" prob="0.25"/>
		<loot level="3" prob="0.65"/>
		<loot level="4,7" prob="0"/>
	</lootprobtemplate>
	<lootprobtemplate name="QuestT2Prob">
		<loot level="1,2" prob="0"/>
		<loot level="3" prob="0.35"/>
		<loot level="4" prob="0.65"/>
		<loot level="5,7" prob="0"/>
	</lootprobtemplate>
	<lootprobtemplate name="QuestT3Prob">
		<loot level="1,4" prob="0"/>
		<loot level="5" prob="0.75"/>
		<loot level="6,7" prob="0.25"/>
	</lootprobtemplate>
</lootprobtemplates>

<!-- *** Loot_Quality_Templates -->

<!-- This generates items with Quality Levels based on the player or party's loot stage. -->
<!-- level : loot stage -->
<!-- default_quality / quality : the item tier -->
<!-- prob : probability of rolling this tier range -->
<!-- The list is worked from the top. If you get a hit, the associated QL is generated. -->
<!-- If there is no hit the default quality is used. -->

<lootqualitytemplates>

	<lootqualitytemplate name="qualBaseTemplate">
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.764"/>
			<loot quality="2" prob="0.765"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.742"/>
			<loot quality="2" prob="0.7"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.72"/>
			<loot quality="2" prob="0.644"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.697"/>
			<loot quality="2" prob="0.596"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.674"/>
			<loot quality="2" prob="0.554"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.651"/>
			<loot quality="2" prob="0.517"/>
			<loot quality="3" prob="0.404"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.628"/>
			<loot quality="2" prob="0.484"/>
			<loot quality="3" prob="0.388"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.604"/>
			<loot quality="2" prob="0.455"/>
			<loot quality="3" prob="0.376"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.579"/>
			<loot quality="2" prob="0.429"/>
			<loot quality="3" prob="0.366"/>
			<loot quality="4" prob="0.46"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.555"/>
			<loot quality="2" prob="0.405"/>
			<loot quality="3" prob="0.357"/>
			<loot quality="4" prob="0.457"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.53"/>
			<loot quality="2" prob="0.383"/>
			<loot quality="3" prob="0.35"/>
			<loot quality="4" prob="0.454"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.504"/>
			<loot quality="2" prob="0.363"/>
			<loot quality="3" prob="0.344"/>
			<loot quality="4" prob="0.452"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.479"/>
			<loot quality="2" prob="0.345"/>
			<loot quality="3" prob="0.339"/>
			<loot quality="4" prob="0.451"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.453"/>
			<loot quality="2" prob="0.329"/>
			<loot quality="3" prob="0.334"/>
			<loot quality="4" prob="0.449"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.426"/>
			<loot quality="2" prob="0.313"/>
			<loot quality="3" prob="0.33"/>
			<loot quality="4" prob="0.448"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.399"/>
			<loot quality="2" prob="0.299"/>
			<loot quality="3" prob="0.327"/>
			<loot quality="4" prob="0.447"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.372"/>
			<loot quality="2" prob="0.286"/>
			<loot quality="3" prob="0.324"/>
			<loot quality="4" prob="0.446"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.344"/>
			<loot quality="2" prob="0.274"/>
			<loot quality="3" prob="0.321"/>
			<loot quality="4" prob="0.445"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.316"/>
			<loot quality="2" prob="0.262"/>
			<loot quality="3" prob="0.318"/>
			<loot quality="4" prob="0.444"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.287"/>
			<loot quality="2" prob="0.252"/>
			<loot quality="3" prob="0.316"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.258"/>
			<loot quality="2" prob="0.242"/>
			<loot quality="3" prob="0.314"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.228"/>
			<loot quality="2" prob="0.232"/>
			<loot quality="3" prob="0.312"/>
			<loot quality="4" prob="0.442"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.198"/>
			<loot quality="2" prob="0.224"/>
			<loot quality="3" prob="0.31"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.167"/>
			<loot quality="2" prob="0.215"/>
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.136"/>
			<loot quality="2" prob="0.207"/>
			<loot quality="3" prob="0.307"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.104"/>
			<loot quality="2" prob="0.2"/>
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>

	<lootqualitytemplate name="q6Template">
	<!-- QL4 starts at 50, QL5 at 80, QL6 at 110 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.764"/>
			<loot quality="2" prob="0.765"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.742"/>
			<loot quality="2" prob="0.7"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.72"/>
			<loot quality="2" prob="0.644"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.697"/>
			<loot quality="2" prob="0.596"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.674"/>
			<loot quality="2" prob="0.554"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.651"/>
			<loot quality="2" prob="0.517"/>
			<loot quality="3" prob="0.404"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.628"/>
			<loot quality="2" prob="0.484"/>
			<loot quality="3" prob="0.388"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.604"/>
			<loot quality="2" prob="0.455"/>
			<loot quality="3" prob="0.376"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.579"/>
			<loot quality="2" prob="0.429"/>
			<loot quality="3" prob="0.366"/>
			<loot quality="4" prob="0.46"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.555"/>
			<loot quality="2" prob="0.405"/>
			<loot quality="3" prob="0.357"/>
			<loot quality="4" prob="0.457"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.53"/>
			<loot quality="2" prob="0.383"/>
			<loot quality="3" prob="0.35"/>
			<loot quality="4" prob="0.454"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.504"/>
			<loot quality="2" prob="0.363"/>
			<loot quality="3" prob="0.344"/>
			<loot quality="4" prob="0.452"/>
			<loot quality="5" prob="0.4"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.479"/>
			<loot quality="2" prob="0.345"/>
			<loot quality="3" prob="0.339"/>
			<loot quality="4" prob="0.451"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.453"/>
			<loot quality="2" prob="0.329"/>
			<loot quality="3" prob="0.334"/>
			<loot quality="4" prob="0.449"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.426"/>
			<loot quality="2" prob="0.313"/>
			<loot quality="3" prob="0.33"/>
			<loot quality="4" prob="0.448"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.399"/>
			<loot quality="2" prob="0.299"/>
			<loot quality="3" prob="0.327"/>
			<loot quality="4" prob="0.447"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.372"/>
			<loot quality="2" prob="0.286"/>
			<loot quality="3" prob="0.324"/>
			<loot quality="4" prob="0.446"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.344"/>
			<loot quality="2" prob="0.274"/>
			<loot quality="3" prob="0.321"/>
			<loot quality="4" prob="0.445"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.316"/>
			<loot quality="2" prob="0.262"/>
			<loot quality="3" prob="0.318"/>
			<loot quality="4" prob="0.444"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.287"/>
			<loot quality="2" prob="0.252"/>
			<loot quality="3" prob="0.316"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.258"/>
			<loot quality="2" prob="0.242"/>
			<loot quality="3" prob="0.314"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.228"/>
			<loot quality="2" prob="0.232"/>
			<loot quality="3" prob="0.312"/>
			<loot quality="4" prob="0.442"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.198"/>
			<loot quality="2" prob="0.224"/>
			<loot quality="3" prob="0.31"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.167"/>
			<loot quality="2" prob="0.215"/>
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.136"/>
			<loot quality="2" prob="0.207"/>
			<loot quality="3" prob="0.307"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.104"/>
			<loot quality="2" prob="0.2"/>
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.44"/>
			<loot quality="5" prob="0.5"/>
			<loot quality="6" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="qualPlus1Template">
	<!-- QL4 starts at 0, QL5 at 50, QL6 at 80 -->
		<qualitytemplate level="0,9" default_quality="1">
			<loot quality="1" prob="0.459"/>
			<loot quality="2" prob="0.559"/>
			<loot quality="3" prob="0.769"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,19" default_quality="1">
			<loot quality="1" prob="0.444"/>
			<loot quality="2" prob="0.533"/>
			<loot quality="3" prob="0.706"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,29" default_quality="1">
			<loot quality="1" prob="0.43"/>
			<loot quality="2" prob="0.507"/>
			<loot quality="3" prob="0.653"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="30,39" default_quality="1">
			<loot quality="1" prob="0.415"/>
			<loot quality="2" prob="0.483"/>
			<loot quality="3" prob="0.606"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="40,49" default_quality="1">
			<loot quality="1" prob="0.401"/>
			<loot quality="2" prob="0.46"/>
			<loot quality="3" prob="0.566"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="50,59" default_quality="1">
			<loot quality="1" prob="0.386"/>
			<loot quality="2" prob="0.438"/>
			<loot quality="3" prob="0.53"/>
			<loot quality="4" prob="0.454"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="60,69" default_quality="1">
			<loot quality="1" prob="0.371"/>
			<loot quality="2" prob="0.416"/>
			<loot quality="3" prob="0.498"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,79" default_quality="1">
			<loot quality="1" prob="0.356"/>
			<loot quality="2" prob="0.396"/>
			<loot quality="3" prob="0.47"/>
			<loot quality="4" prob="0.431"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,89" default_quality="1">
			<loot quality="1" prob="0.342"/>
			<loot quality="2" prob="0.376"/>
			<loot quality="3" prob="0.444"/>
			<loot quality="4" prob="0.422"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="90,99" default_quality="1">
			<loot quality="1" prob="0.326"/>
			<loot quality="2" prob="0.357"/>
			<loot quality="3" prob="0.421"/>
			<loot quality="4" prob="0.416"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="100,109" default_quality="1">
			<loot quality="1" prob="0.311"/>
			<loot quality="2" prob="0.339"/>
			<loot quality="3" prob="0.4"/>
			<loot quality="4" prob="0.41"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="110,119" default_quality="1">
			<loot quality="1" prob="0.296"/>
			<loot quality="2" prob="0.321"/>
			<loot quality="3" prob="0.381"/>
			<loot quality="4" prob="0.405"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="120,129" default_quality="1">
			<loot quality="1" prob="0.28"/>
			<loot quality="2" prob="0.304"/>
			<loot quality="3" prob="0.363"/>
			<loot quality="4" prob="0.4"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,139" default_quality="1">
			<loot quality="1" prob="0.265"/>
			<loot quality="2" prob="0.288"/>
			<loot quality="3" prob="0.347"/>
			<loot quality="4" prob="0.397"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,149" default_quality="1">
			<loot quality="1" prob="0.249"/>
			<loot quality="2" prob="0.272"/>
			<loot quality="3" prob="0.332"/>
			<loot quality="4" prob="0.393"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="150,159" default_quality="1">
			<loot quality="1" prob="0.234"/>
			<loot quality="2" prob="0.257"/>
			<loot quality="3" prob="0.319"/>
			<loot quality="4" prob="0.391"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="160,169" default_quality="1">
			<loot quality="1" prob="0.218"/>
			<loot quality="2" prob="0.242"/>
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.388"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="170,179" default_quality="1">
			<loot quality="1" prob="0.202"/>
			<loot quality="2" prob="0.228"/>
			<loot quality="3" prob="0.294"/>
			<loot quality="4" prob="0.386"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="180,189" default_quality="1">
			<loot quality="1" prob="0.186"/>
			<loot quality="2" prob="0.214"/>
			<loot quality="3" prob="0.283"/>
			<loot quality="4" prob="0.384"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,199" default_quality="1">
			<loot quality="1" prob="0.17"/>
			<loot quality="2" prob="0.201"/>
			<loot quality="3" prob="0.273"/>
			<loot quality="4" prob="0.382"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,209" default_quality="1">
			<loot quality="1" prob="0.153"/>
			<loot quality="2" prob="0.188"/>
			<loot quality="3" prob="0.263"/>
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="210,219" default_quality="1">
			<loot quality="1" prob="0.137"/>
			<loot quality="2" prob="0.175"/>
			<loot quality="3" prob="0.254"/>
			<loot quality="4" prob="0.378"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="220,229" default_quality="1">
			<loot quality="1" prob="0.12"/>
			<loot quality="2" prob="0.163"/>
			<loot quality="3" prob="0.245"/>
			<loot quality="4" prob="0.377"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="230,239" default_quality="1">
			<loot quality="1" prob="0.104"/>
			<loot quality="2" prob="0.152"/>
			<loot quality="3" prob="0.237"/>
			<loot quality="4" prob="0.375"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="240,249" default_quality="1">
			<loot quality="1" prob="0.087"/>
			<loot quality="2" prob="0.14"/>
			<loot quality="3" prob="0.229"/>
			<loot quality="4" prob="0.374"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,999999" default_quality="1">
			<loot quality="1" prob="0.07"/>
			<loot quality="2" prob="0.129"/>
			<loot quality="3" prob="0.222"/>
			<loot quality="4" prob="0.373"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Template for toilet pistols and knives -->
<lootqualitytemplates>
	<lootqualitytemplate name="qualQ1Template">
		<qualitytemplate level="1,999999" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Template for backpacks -->
<lootqualitytemplates>
	<lootqualitytemplate name="qualPrimitiveItemsTemplate">
		<qualitytemplate level="1,999999" default_quality="2">
			<loot quality="2" prob="0.6"/>
			<loot quality="3" prob="0.56"/>
			<loot quality="4" prob="0.57"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Template for Twitch -->
<lootqualitytemplates>
	<lootqualitytemplate name="qualTwitchT2Template">
		<qualitytemplate level="1,999999" default_quality="2"/>
	</lootqualitytemplate>
	<lootqualitytemplate name="qualTwitchT3Template">
		<qualitytemplate level="1,999999" default_quality="3"/>
	</lootqualitytemplate>
	<lootqualitytemplate name="qualTwitchT4Template">
		<qualitytemplate level="1,999999" default_quality="4"/>
	</lootqualitytemplate>
	<lootqualitytemplate name="qualTwitchT5Template">
		<qualitytemplate level="1,999999" default_quality="5"/>
	</lootqualitytemplate>
	<lootqualitytemplate name="qualTwitchT6Template">
		<qualitytemplate level="1,999999" default_quality="6"/>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Quest_Loot_Quality_Templates -->
<lootqualitytemplates>
	<lootqualitytemplate name="questT0QualTemplate">
		<qualitytemplate level="0,7" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
	<lootqualitytemplate name="questT1QualTemplate">
		<qualitytemplate level="0,1" default_quality="2">
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="2,2" default_quality="2">
			<loot quality="2" prob="0.5"/>
			<loot quality="3" prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="3,7" default_quality="3">
			<loot quality="3" prob="0.3"/>
			<loot quality="4" prob="0.4"/>
			<loot quality="5" prob="0.3"/>
		</qualitytemplate>
	</lootqualitytemplate>

	<lootqualitytemplate name="questT2QualTemplate">
		<qualitytemplate level="0,3" default_quality="3">
			<loot quality="3" prob="0.5"/>
			<loot quality="4" prob="0.5"/>
		</qualitytemplate>
		<qualitytemplate level="4,7" default_quality="4">
			<loot quality="4" prob="0.3"/>
			<loot quality="5" prob="0.7"/>
		</qualitytemplate>
	</lootqualitytemplate>

	<lootqualitytemplate name="questT3QualTemplate">
		<qualitytemplate level="0,5" default_quality="4">
			<loot quality="4" prob="0.3"/>
			<loot quality="5" prob="0.7"/>
		</qualitytemplate>
		<qualitytemplate level="6,7" default_quality="5">
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Loot_Quality_Distribution -->
<lootqualitytemplates>
	<lootqualitytemplate name="QLTemplateT0">
		<qualitytemplate level="0,7" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="8,9" default_quality="1">
			<loot quality="1" prob=".75"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="10,12" default_quality="1">
			<loot quality="1" prob="0.594"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="13,14" default_quality="1">
			<loot quality="1" prob="0.583"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="15,16" default_quality="1">
			<loot quality="1" prob="0.574"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="17,19" default_quality="1">
			<loot quality="1" prob="0.437"/>
			<loot quality="2" prob="0.592"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="20,21" default_quality="1">
			<loot quality="1" prob="0.426"/>
			<loot quality="2" prob="0.581"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="22,24" default_quality="1">
			<loot quality="1" prob="0.418"/>
			<loot quality="2" prob="0.572"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="25,26" default_quality="1">
			<loot quality="1" prob="0.348"/>
			<loot quality="2" prob="0.434"/>
			<loot quality="3" prob="0.589"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="27,28" default_quality="1">
			<loot quality="1" prob="0.34"/>
			<loot quality="2" prob="0.424"/>
			<loot quality="3" prob="0.579"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="29,31" default_quality="1">
			<loot quality="1" prob="0.333"/>
			<loot quality="2" prob="0.416"/>
			<loot quality="3" prob="0.571"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="32,33" default_quality="1">
			<loot quality="1" prob="0.291"/>
			<loot quality="2" prob="0.346"/>
			<loot quality="3" prob="0.432"/>
			<loot quality="4" prob="0.587"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="34,36" default_quality="1">
			<loot quality="1" prob="0.284"/>
			<loot quality="2" prob="0.338"/>
			<loot quality="3" prob="0.422"/>
			<loot quality="4" prob="0.577"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="37,38" default_quality="1">
			<loot quality="1" prob="0.257"/>
			<loot quality="2" prob="0.297"/>
			<loot quality="3" prob="0.354"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="39,40" default_quality="1">
			<loot quality="1" prob="0.251"/>
			<loot quality="2" prob="0.289"/>
			<loot quality="3" prob="0.344"/>
			<loot quality="4" prob="0.429"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="41,43" default_quality="1">
			<loot quality="1" prob="0.245"/>
			<loot quality="2" prob="0.283"/>
			<loot quality="3" prob="0.337"/>
			<loot quality="4" prob="0.42"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="44,45" default_quality="1">
			<loot quality="1" prob="0.24"/>
			<loot quality="2" prob="0.277"/>
			<loot quality="3" prob="0.33"/>
			<loot quality="4" prob="0.413"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="46,48" default_quality="1">
			<loot quality="1" prob="0.236"/>
			<loot quality="2" prob="0.272"/>
			<loot quality="3" prob="0.324"/>
			<loot quality="4" prob="0.407"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="49,50" default_quality="1">
			<loot quality="1" prob="0.232"/>
			<loot quality="2" prob="0.268"/>
			<loot quality="3" prob="0.319"/>
			<loot quality="4" prob="0.401"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="51,52" default_quality="1">
			<loot quality="1" prob="0.228"/>
			<loot quality="2" prob="0.264"/>
			<loot quality="3" prob="0.315"/>
			<loot quality="4" prob="0.397"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="53,55" default_quality="1">
			<loot quality="1" prob="0.225"/>
			<loot quality="2" prob="0.26"/>
			<loot quality="3" prob="0.311"/>
			<loot quality="4" prob="0.393"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="56,57" default_quality="1">
			<loot quality="1" prob="0.222"/>
			<loot quality="2" prob="0.257"/>
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.389"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="58,60" default_quality="1">
			<loot quality="1" prob="0.22"/>
			<loot quality="2" prob="0.254"/>
			<loot quality="3" prob="0.305"/>
			<loot quality="4" prob="0.386"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="61,62" default_quality="1">
			<loot quality="2" prob="0.252"/>
			<loot quality="3" prob="0.302"/>
			<loot quality="4" prob="0.383"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="63,64" default_quality="1">
			<loot quality="2" prob="0.25"/>
			<loot quality="3" prob="0.3"/>
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="65,67" default_quality="1">
			<loot quality="2" prob="0.247"/>
			<loot quality="3" prob="0.297"/>
			<loot quality="4" prob="0.378"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="68,69" default_quality="1">
			<loot quality="3" prob="0.295"/>
			<loot quality="4" prob="0.376"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,72" default_quality="1">
			<loot quality="3" prob="0.293"/>
			<loot quality="4" prob="0.374"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="73,74" default_quality="1">
			<loot quality="4" prob="0.373"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="75,76" default_quality="1">
			<loot quality="4" prob="0.371"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="77,79" default_quality="1">
			<loot quality="4" prob="0.369"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,999999" default_quality="1">
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="QLTemplateT1">
		<qualitytemplate level="41,52" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="53,55" default_quality="1">
			<loot quality="1" prob="0.609"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="56,57" default_quality="1">
			<loot quality="1" prob="0.601"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="58,60" default_quality="1">
			<loot quality="1" prob="0.594"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="61,62" default_quality="1">
			<loot quality="1" prob="0.588"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="63,64" default_quality="1">
			<loot quality="1" prob="0.583"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="65,67" default_quality="1">
			<loot quality="1" prob="0.457"/>
			<loot quality="2" prob="0.614"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="68,69" default_quality="1">
			<loot quality="1" prob="0.449"/>
			<loot quality="2" prob="0.605"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,72" default_quality="1">
			<loot quality="1" prob="0.443"/>
			<loot quality="2" prob="0.598"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="73,74" default_quality="1">
			<loot quality="1" prob="0.437"/>
			<loot quality="2" prob="0.592"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="75,76" default_quality="1">
			<loot quality="1" prob="0.431"/>
			<loot quality="2" prob="0.586"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="77,79" default_quality="1">
			<loot quality="1" prob="0.426"/>
			<loot quality="2" prob="0.581"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,81" default_quality="1">
			<loot quality="1" prob="0.365"/>
			<loot quality="2" prob="0.454"/>
			<loot quality="3" prob="0.61"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="82,84" default_quality="1">
			<loot quality="1" prob="0.359"/>
			<loot quality="2" prob="0.446"/>
			<loot quality="3" prob="0.602"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="85,86" default_quality="1">
			<loot quality="1" prob="0.353"/>
			<loot quality="2" prob="0.44"/>
			<loot quality="3" prob="0.595"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="87,88" default_quality="1">
			<loot quality="1" prob="0.348"/>
			<loot quality="2" prob="0.434"/>
			<loot quality="3" prob="0.589"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="89,91" default_quality="1">
			<loot quality="1" prob="0.344"/>
			<loot quality="2" prob="0.429"/>
			<loot quality="3" prob="0.584"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="92,93" default_quality="1">
			<loot quality="1" prob="0.309"/>
			<loot quality="2" prob="0.368"/>
			<loot quality="3" prob="0.458"/>
			<loot quality="4" prob="0.615"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="94,96" default_quality="1">
			<loot quality="1" prob="0.304"/>
			<loot quality="2" prob="0.362"/>
			<loot quality="3" prob="0.45"/>
			<loot quality="4" prob="0.606"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="97,98" default_quality="1">
			<loot quality="1" prob="0.299"/>
			<loot quality="2" prob="0.356"/>
			<loot quality="3" prob="0.443"/>
			<loot quality="4" prob="0.599"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="99,100" default_quality="1">
			<loot quality="1" prob="0.295"/>
			<loot quality="2" prob="0.351"/>
			<loot quality="3" prob="0.437"/>
			<loot quality="4" prob="0.592"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="101,103" default_quality="1">
			<loot quality="1" prob="0.291"/>
			<loot quality="2" prob="0.346"/>
			<loot quality="3" prob="0.432"/>
			<loot quality="4" prob="0.587"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="104,105" default_quality="1">
			<loot quality="1" prob="0.288"/>
			<loot quality="2" prob="0.342"/>
			<loot quality="3" prob="0.427"/>
			<loot quality="4" prob="0.581"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="106,108" default_quality="1">
			<loot quality="1" prob="0.265"/>
			<loot quality="2" prob="0.307"/>
			<loot quality="3" prob="0.365"/>
			<loot quality="4" prob="0.455"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="109,110" default_quality="1">
			<loot quality="1" prob="0.261"/>
			<loot quality="2" prob="0.302"/>
			<loot quality="3" prob="0.359"/>
			<loot quality="4" prob="0.447"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="111,112" default_quality="1">
			<loot quality="1" prob="0.257"/>
			<loot quality="2" prob="0.297"/>
			<loot quality="3" prob="0.354"/>
			<loot quality="4" prob="0.441"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="113,115" default_quality="1">
			<loot quality="1" prob="0.254"/>
			<loot quality="2" prob="0.293"/>
			<loot quality="3" prob="0.349"/>
			<loot quality="4" prob="0.435"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="116,117" default_quality="1">
			<loot quality="1" prob="0.251"/>
			<loot quality="2" prob="0.289"/>
			<loot quality="3" prob="0.344"/>
			<loot quality="4" prob="0.429"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="118,120" default_quality="1">
			<loot quality="1" prob="0.248"/>
			<loot quality="2" prob="0.286"/>
			<loot quality="3" prob="0.34"/>
			<loot quality="4" prob="0.425"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="121,122" default_quality="1">
			<loot quality="1" prob="0.245"/>
			<loot quality="2" prob="0.283"/>
			<loot quality="3" prob="0.337"/>
			<loot quality="4" prob="0.42"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="123,124" default_quality="1">
			<loot quality="1" prob="0.242"/>
			<loot quality="2" prob="0.28"/>
			<loot quality="3" prob="0.333"/>
			<loot quality="4" prob="0.416"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="125,127" default_quality="1">
			<loot quality="1" prob="0.24"/>
			<loot quality="2" prob="0.277"/>
			<loot quality="3" prob="0.33"/>
			<loot quality="4" prob="0.413"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="128,129" default_quality="1">
			<loot quality="2" prob="0.274"/>
			<loot quality="3" prob="0.327"/>
			<loot quality="4" prob="0.41"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,132" default_quality="1">
			<loot quality="2" prob="0.272"/>
			<loot quality="3" prob="0.324"/>
			<loot quality="4" prob="0.407"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="133,134" default_quality="1">
			<loot quality="2" prob="0.27"/>
			<loot quality="3" prob="0.322"/>
			<loot quality="4" prob="0.404"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="135,136" default_quality="1">
			<loot quality="2" prob="0.268"/>
			<loot quality="3" prob="0.319"/>
			<loot quality="4" prob="0.401"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="137,139" default_quality="1">
			<loot quality="2" prob="0.266"/>
			<loot quality="3" prob="0.317"/>
			<loot quality="4" prob="0.399"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,141" default_quality="1">
			<loot quality="3" prob="0.315"/>
			<loot quality="4" prob="0.397"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="142,144" default_quality="1">
			<loot quality="3" prob="0.313"/>
			<loot quality="4" prob="0.394"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="145,146" default_quality="1">
			<loot quality="3" prob="0.311"/>
			<loot quality="4" prob="0.393"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="147,148" default_quality="1">
			<loot quality="3" prob="0.309"/>
			<loot quality="4" prob="0.391"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="149,151" default_quality="1">
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.389"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="152,153" default_quality="1">
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.387"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="154,156" default_quality="1">
			<loot quality="4" prob="0.386"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="157,158" default_quality="1">
			<loot quality="4" prob="0.384"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="159,160" default_quality="1">
			<loot quality="4" prob="0.383"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="161,163" default_quality="1">
			<loot quality="4" prob="0.382"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="164,165" default_quality="1">
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="166,168" default_quality="1">
			<loot quality="4" prob="0.328"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="169,170" default_quality="1">
			<loot quality="4" prob="0.323"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="171,172" default_quality="1">
			<loot quality="4" prob="0.317"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="173,175" default_quality="1">
			<loot quality="4" prob="0.312"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="176,177" default_quality="1">
			<loot quality="4" prob="0.306"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="178,180" default_quality="1">
			<loot quality="4" prob="0.301"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="181,182" default_quality="1">
			<loot quality="4" prob="0.298"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="183,184" default_quality="1">
			<loot quality="4" prob="0.295"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="185,187" default_quality="1">
			<loot quality="4" prob="0.293"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="188,189" default_quality="1">
			<loot quality="4" prob="0.29"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,192" default_quality="1">
			<loot quality="4" prob="0.288"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="193,194" default_quality="1">
			<loot quality="4" prob="0.286"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="195,999999" default_quality="1">
			<loot quality="4" prob="0.444"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="QLTemplateT2">
		<qualitytemplate level="82,91" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="92,93" default_quality="1">
			<loot quality="1" prob="0.615"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="94,96" default_quality="1">
			<loot quality="1" prob="0.606"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="97,98" default_quality="1">
			<loot quality="1" prob="0.599"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="99,100" default_quality="1">
			<loot quality="1" prob="0.592"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="101,103" default_quality="1">
			<loot quality="1" prob="0.587"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="104,105" default_quality="1">
			<loot quality="1" prob="0.581"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="106,108" default_quality="1">
			<loot quality="1" prob="0.455"/>
			<loot quality="2" prob="0.611"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="109,110" default_quality="1">
			<loot quality="1" prob="0.447"/>
			<loot quality="2" prob="0.603"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="111,112" default_quality="1">
			<loot quality="1" prob="0.441"/>
			<loot quality="2" prob="0.596"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="113,115" default_quality="1">
			<loot quality="1" prob="0.435"/>
			<loot quality="2" prob="0.59"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="116,117" default_quality="1">
			<loot quality="1" prob="0.429"/>
			<loot quality="2" prob="0.584"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="118,120" default_quality="1">
			<loot quality="1" prob="0.369"/>
			<loot quality="2" prob="0.459"/>
			<loot quality="3" prob="0.616"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="121,122" default_quality="1">
			<loot quality="1" prob="0.363"/>
			<loot quality="2" prob="0.451"/>
			<loot quality="3" prob="0.607"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="123,124" default_quality="1">
			<loot quality="1" prob="0.357"/>
			<loot quality="2" prob="0.444"/>
			<loot quality="3" prob="0.6"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="125,127" default_quality="1">
			<loot quality="1" prob="0.352"/>
			<loot quality="2" prob="0.438"/>
			<loot quality="3" prob="0.593"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="128,129" default_quality="1">
			<loot quality="1" prob="0.347"/>
			<loot quality="2" prob="0.432"/>
			<loot quality="3" prob="0.587"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,132" default_quality="1">
			<loot quality="1" prob="0.343"/>
			<loot quality="2" prob="0.427"/>
			<loot quality="3" prob="0.582"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="133,134" default_quality="1">
			<loot quality="1" prob="0.307"/>
			<loot quality="2" prob="0.366"/>
			<loot quality="3" prob="0.455"/>
			<loot quality="4" prob="0.612"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="135,136" default_quality="1">
			<loot quality="1" prob="0.302"/>
			<loot quality="2" prob="0.36"/>
			<loot quality="3" prob="0.448"/>
			<loot quality="4" prob="0.604"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="137,139" default_quality="1">
			<loot quality="1" prob="0.298"/>
			<loot quality="2" prob="0.354"/>
			<loot quality="3" prob="0.441"/>
			<loot quality="4" prob="0.597"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,141" default_quality="1">
			<loot quality="1" prob="0.294"/>
			<loot quality="2" prob="0.349"/>
			<loot quality="3" prob="0.435"/>
			<loot quality="4" prob="0.59"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="142,144" default_quality="1">
			<loot quality="1" prob="0.29"/>
			<loot quality="2" prob="0.345"/>
			<loot quality="3" prob="0.43"/>
			<loot quality="4" prob="0.585"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="145,146" default_quality="1">
			<loot quality="1" prob="0.286"/>
			<loot quality="2" prob="0.341"/>
			<loot quality="3" prob="0.425"/>
			<loot quality="4" prob="0.58"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="147,148" default_quality="1">
			<loot quality="1" prob="0.263"/>
			<loot quality="2" prob="0.305"/>
			<loot quality="3" prob="0.363"/>
			<loot quality="4" prob="0.452"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="149,151" default_quality="1">
			<loot quality="1" prob="0.259"/>
			<loot quality="2" prob="0.3"/>
			<loot quality="3" prob="0.357"/>
			<loot quality="4" prob="0.445"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="152,153" default_quality="1">
			<loot quality="1" prob="0.256"/>
			<loot quality="2" prob="0.296"/>
			<loot quality="3" prob="0.352"/>
			<loot quality="4" prob="0.438"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="154,156" default_quality="1">
			<loot quality="1" prob="0.253"/>
			<loot quality="2" prob="0.292"/>
			<loot quality="3" prob="0.347"/>
			<loot quality="4" prob="0.433"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="157,158" default_quality="1">
			<loot quality="1" prob="0.25"/>
			<loot quality="2" prob="0.288"/>
			<loot quality="3" prob="0.343"/>
			<loot quality="4" prob="0.428"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="159,160" default_quality="1">
			<loot quality="1" prob="0.247"/>
			<loot quality="2" prob="0.285"/>
			<loot quality="3" prob="0.339"/>
			<loot quality="4" prob="0.423"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="161,163" default_quality="1">
			<loot quality="1" prob="0.244"/>
			<loot quality="2" prob="0.282"/>
			<loot quality="3" prob="0.335"/>
			<loot quality="4" prob="0.419"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="164,165" default_quality="1">
			<loot quality="1" prob="0.241"/>
			<loot quality="2" prob="0.279"/>
			<loot quality="3" prob="0.332"/>
			<loot quality="4" prob="0.415"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="166,168" default_quality="1">
			<loot quality="2" prob="0.276"/>
			<loot quality="3" prob="0.329"/>
			<loot quality="4" prob="0.412"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="169,170" default_quality="1">
			<loot quality="2" prob="0.274"/>
			<loot quality="3" prob="0.326"/>
			<loot quality="4" prob="0.409"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="171,172" default_quality="1">
			<loot quality="2" prob="0.271"/>
			<loot quality="3" prob="0.323"/>
			<loot quality="4" prob="0.406"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="173,175" default_quality="1">
			<loot quality="2" prob="0.269"/>
			<loot quality="3" prob="0.321"/>
			<loot quality="4" prob="0.403"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="176,177" default_quality="1">
			<loot quality="2" prob="0.267"/>
			<loot quality="3" prob="0.319"/>
			<loot quality="4" prob="0.4"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="178,180" default_quality="1">
			<loot quality="2" prob="0.265"/>
			<loot quality="3" prob="0.316"/>
			<loot quality="4" prob="0.398"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="181,182" default_quality="1">
			<loot quality="3" prob="0.314"/>
			<loot quality="4" prob="0.396"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="183,184" default_quality="1">
			<loot quality="3" prob="0.312"/>
			<loot quality="4" prob="0.394"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="185,187" default_quality="1">
			<loot quality="3" prob="0.311"/>
			<loot quality="4" prob="0.392"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="188,189" default_quality="1">
			<loot quality="3" prob="0.309"/>
			<loot quality="4" prob="0.39"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,192" default_quality="1">
			<loot quality="3" prob="0.307"/>
			<loot quality="4" prob="0.388"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="193,194" default_quality="1">
			<loot quality="3" prob="0.306"/>
			<loot quality="4" prob="0.387"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="195,196" default_quality="1">
			<loot quality="4" prob="0.385"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="197,199" default_quality="1">
			<loot quality="4" prob="0.384"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,201" default_quality="1">
			<loot quality="4" prob="0.383"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="202,204" default_quality="1">
			<loot quality="4" prob="0.381"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="205,206" default_quality="1">
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="207,208" default_quality="1">
			<loot quality="4" prob="0.326"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="209,211" default_quality="1">
			<loot quality="4" prob="0.321"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="212,213" default_quality="1">
			<loot quality="4" prob="0.315"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="214,999999" default_quality="1">
			<loot quality="4" prob="0.3"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<lootqualitytemplates>
	<lootqualitytemplate name="QLTemplateT3">
		<qualitytemplate level="121,132" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="133,134" default_quality="1">
			<loot quality="1" prob="0.612"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="135,136" default_quality="1">
			<loot quality="1" prob="0.604"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="137,139" default_quality="1">
			<loot quality="1" prob="0.597"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,141" default_quality="1">
			<loot quality="1" prob="0.59"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="142,144" default_quality="1">
			<loot quality="1" prob="0.585"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="145,146" default_quality="1">
			<loot quality="1" prob="0.58"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="147,148" default_quality="1">
			<loot quality="1" prob="0.452"/>
			<loot quality="2" prob="0.608"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="149,151" default_quality="1">
			<loot quality="1" prob="0.445"/>
			<loot quality="2" prob="0.6"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="152,153" default_quality="1">
			<loot quality="1" prob="0.438"/>
			<loot quality="2" prob="0.594"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="154,156" default_quality="1">
			<loot quality="1" prob="0.433"/>
			<loot quality="2" prob="0.588"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="157,158" default_quality="1">
			<loot quality="1" prob="0.428"/>
			<loot quality="2" prob="0.583"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="159,160" default_quality="1">
			<loot quality="1" prob="0.367"/>
			<loot quality="2" prob="0.456"/>
			<loot quality="3" prob="0.613"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="161,163" default_quality="1">
			<loot quality="1" prob="0.361"/>
			<loot quality="2" prob="0.449"/>
			<loot quality="3" prob="0.605"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="164,165" default_quality="1">
			<loot quality="1" prob="0.355"/>
			<loot quality="2" prob="0.442"/>
			<loot quality="3" prob="0.597"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="166,168" default_quality="1">
			<loot quality="1" prob="0.35"/>
			<loot quality="2" prob="0.436"/>
			<loot quality="3" prob="0.591"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="169,170" default_quality="1">
			<loot quality="1" prob="0.345"/>
			<loot quality="2" prob="0.431"/>
			<loot quality="3" prob="0.585"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="171,172" default_quality="1">
			<loot quality="1" prob="0.341"/>
			<loot quality="2" prob="0.426"/>
			<loot quality="3" prob="0.58"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="173,175" default_quality="1">
			<loot quality="1" prob="0.306"/>
			<loot quality="2" prob="0.364"/>
			<loot quality="3" prob="0.453"/>
			<loot quality="4" prob="0.609"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="176,177" default_quality="1">
			<loot quality="1" prob="0.301"/>
			<loot quality="2" prob="0.358"/>
			<loot quality="3" prob="0.446"/>
			<loot quality="4" prob="0.601"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="178,180" default_quality="1">
			<loot quality="1" prob="0.296"/>
			<loot quality="2" prob="0.353"/>
			<loot quality="3" prob="0.439"/>
			<loot quality="4" prob="0.594"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="181,182" default_quality="1">
			<loot quality="1" prob="0.292"/>
			<loot quality="2" prob="0.348"/>
			<loot quality="3" prob="0.433"/>
			<loot quality="4" prob="0.588"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="183,184" default_quality="1">
			<loot quality="1" prob="0.289"/>
			<loot quality="2" prob="0.344"/>
			<loot quality="3" prob="0.428"/>
			<loot quality="4" prob="0.583"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="185,187" default_quality="1">
			<loot quality="1" prob="0.266"/>
			<loot quality="2" prob="0.308"/>
			<loot quality="3" prob="0.368"/>
			<loot quality="4" prob="0.457"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="188,189" default_quality="1">
			<loot quality="1" prob="0.262"/>
			<loot quality="2" prob="0.303"/>
			<loot quality="3" prob="0.361"/>
			<loot quality="4" prob="0.449"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="190,192" default_quality="1">
			<loot quality="1" prob="0.258"/>
			<loot quality="2" prob="0.299"/>
			<loot quality="3" prob="0.356"/>
			<loot quality="4" prob="0.443"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="193,194" default_quality="1">
			<loot quality="1" prob="0.255"/>
			<loot quality="2" prob="0.295"/>
			<loot quality="3" prob="0.351"/>
			<loot quality="4" prob="0.437"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="195,196" default_quality="1">
			<loot quality="1" prob="0.252"/>
			<loot quality="2" prob="0.291"/>
			<loot quality="3" prob="0.346"/>
			<loot quality="4" prob="0.431"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="197,199" default_quality="1">
			<loot quality="1" prob="0.249"/>
			<loot quality="2" prob="0.287"/>
			<loot quality="3" prob="0.342"/>
			<loot quality="4" prob="0.426"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="200,201" default_quality="1">
			<loot quality="1" prob="0.246"/>
			<loot quality="2" prob="0.284"/>
			<loot quality="3" prob="0.338"/>
			<loot quality="4" prob="0.422"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="202,204" default_quality="1">
			<loot quality="1" prob="0.243"/>
			<loot quality="2" prob="0.281"/>
			<loot quality="3" prob="0.334"/>
			<loot quality="4" prob="0.418"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="205,206" default_quality="1">
			<loot quality="1" prob="0.241"/>
			<loot quality="2" prob="0.278"/>
			<loot quality="3" prob="0.331"/>
			<loot quality="4" prob="0.414"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="207,208" default_quality="1">
			<loot quality="2" prob="0.275"/>
			<loot quality="3" prob="0.328"/>
			<loot quality="4" prob="0.411"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="209,211" default_quality="1">
			<loot quality="2" prob="0.273"/>
			<loot quality="3" prob="0.325"/>
			<loot quality="4" prob="0.408"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="212,213" default_quality="1">
			<loot quality="2" prob="0.271"/>
			<loot quality="3" prob="0.323"/>
			<loot quality="4" prob="0.405"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="214,216" default_quality="1">
			<loot quality="2" prob="0.268"/>
			<loot quality="3" prob="0.32"/>
			<loot quality="4" prob="0.402"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="217,218" default_quality="1">
			<loot quality="2" prob="0.266"/>
			<loot quality="3" prob="0.318"/>
			<loot quality="4" prob="0.4"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="219,220" default_quality="1">
			<loot quality="2" prob="0.264"/>
			<loot quality="3" prob="0.316"/>
			<loot quality="4" prob="0.397"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="221,223" default_quality="1">
			<loot quality="3" prob="0.314"/>
			<loot quality="4" prob="0.395"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="224,225" default_quality="1">
			<loot quality="3" prob="0.312"/>
			<loot quality="4" prob="0.393"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="226,228" default_quality="1">
			<loot quality="3" prob="0.31"/>
			<loot quality="4" prob="0.391"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="229,230" default_quality="1">
			<loot quality="3" prob="0.308"/>
			<loot quality="4" prob="0.39"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="231,232" default_quality="1">
			<loot quality="3" prob="0.307"/>
			<loot quality="4" prob="0.388"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="233,235" default_quality="1">
			<loot quality="4" prob="0.386"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="236,237" default_quality="1">
			<loot quality="4" prob="0.385"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="238,240" default_quality="1">
			<loot quality="4" prob="0.383"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="241,242" default_quality="1">
			<loot quality="4" prob="0.382"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="243,244" default_quality="1">
			<loot quality="4" prob="0.381"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="245,247" default_quality="1">
			<loot quality="4" prob="0.38"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="248,249" default_quality="1">
			<loot quality="4" prob="0.324"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="250,252" default_quality="1">
			<loot quality="4" prob="0.319"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="253,999999" default_quality="1">
			<loot quality="4" prob="0.30"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** ARMOR_QUALITY_TEMPLATE -->
	<!-- Used for armor found in loot -->
<lootqualitytemplates>
	<lootqualitytemplate name="armorQualityTemplate">
		<qualitytemplate level="0,14" default_quality="1">
			<loot quality="1" prob="0"/>
		</qualitytemplate>
		<qualitytemplate level="15,28" default_quality="1">
			<loot quality="1" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="29,31" default_quality="1">
			<loot quality="1" prob="0.642"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="32,33" default_quality="1">
			<loot quality="1" prob="0.631"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="34,36" default_quality="1">
			<loot quality="1" prob="0.621"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="37,38" default_quality="1">
			<loot quality="1" prob="0.613"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="39,40" default_quality="1">
			<loot quality="1" prob="0.606"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="41,43" default_quality="1">
			<loot quality="1" prob="0.6"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="44,45" default_quality="1">
			<loot quality="1" prob="0.594"/>
			<loot quality="2" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="46,48" default_quality="1">
			<loot quality="1" prob="0.477"/>
			<loot quality="2" prob="0.638"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="49,50" default_quality="1">
			<loot quality="1" prob="0.469"/>
			<loot quality="2" prob="0.627"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="51,52" default_quality="1">
			<loot quality="1" prob="0.461"/>
			<loot quality="2" prob="0.618"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="53,55" default_quality="1">
			<loot quality="1" prob="0.454"/>
			<loot quality="2" prob="0.61"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="56,57" default_quality="1">
			<loot quality="1" prob="0.448"/>
			<loot quality="2" prob="0.604"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="58,60" default_quality="1">
			<loot quality="1" prob="0.442"/>
			<loot quality="2" prob="0.598"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="61,62" default_quality="1">
			<loot quality="1" prob="0.437"/>
			<loot quality="2" prob="0.592"/>
			<loot quality="3" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="63,64" default_quality="1">
			<loot quality="1" prob="0.381"/>
			<loot quality="2" prob="0.474"/>
			<loot quality="3" prob="0.634"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="65,67" default_quality="1">
			<loot quality="1" prob="0.374"/>
			<loot quality="2" prob="0.466"/>
			<loot quality="3" prob="0.624"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="68,69" default_quality="1">
			<loot quality="1" prob="0.369"/>
			<loot quality="2" prob="0.459"/>
			<loot quality="3" prob="0.616"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="70,72" default_quality="1">
			<loot quality="1" prob="0.363"/>
			<loot quality="2" prob="0.452"/>
			<loot quality="3" prob="0.608"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="73,74" default_quality="1">
			<loot quality="1" prob="0.358"/>
			<loot quality="2" prob="0.446"/>
			<loot quality="3" prob="0.602"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="75,76" default_quality="1">
			<loot quality="1" prob="0.354"/>
			<loot quality="2" prob="0.44"/>
			<loot quality="3" prob="0.596"/>
			<loot quality="4" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="77,79" default_quality="1">
			<loot quality="1" prob="0.323"/>
			<loot quality="2" prob="0.386"/>
			<loot quality="3" prob="0.481"/>
			<loot quality="4" prob="0.642"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="80,81" default_quality="1">
			<loot quality="1" prob="0.317"/>
			<loot quality="2" prob="0.379"/>
			<loot quality="3" prob="0.472"/>
			<loot quality="4" prob="0.631"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="82,84" default_quality="1">
			<loot quality="1" prob="0.312"/>
			<loot quality="2" prob="0.372"/>
			<loot quality="3" prob="0.463"/>
			<loot quality="4" prob="0.621"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="85,86" default_quality="1">
			<loot quality="1" prob="0.308"/>
			<loot quality="2" prob="0.367"/>
			<loot quality="3" prob="0.456"/>
			<loot quality="4" prob="0.613"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="87,88" default_quality="1">
			<loot quality="1" prob="0.304"/>
			<loot quality="2" prob="0.362"/>
			<loot quality="3" prob="0.45"/>
			<loot quality="4" prob="0.606"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="89,91" default_quality="1">
			<loot quality="1" prob="0.3"/>
			<loot quality="2" prob="0.357"/>
			<loot quality="3" prob="0.444"/>
			<loot quality="4" prob="0.6"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="92,93" default_quality="1">
			<loot quality="1" prob="0.296"/>
			<loot quality="2" prob="0.352"/>
			<loot quality="3" prob="0.439"/>
			<loot quality="4" prob="0.594"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="94,96" default_quality="1">
			<loot quality="2" prob="0.348"/>
			<loot quality="3" prob="0.434"/>
			<loot quality="4" prob="0.589"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="97,98" default_quality="1">
			<loot quality="2" prob="0.345"/>
			<loot quality="3" prob="0.43"/>
			<loot quality="4" prob="0.584"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="99,100" default_quality="1">
			<loot quality="2" prob="0.341"/>
			<loot quality="3" prob="0.426"/>
			<loot quality="4" prob="0.58"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="101,103" default_quality="1">
			<loot quality="2" prob="0.338"/>
			<loot quality="3" prob="0.422"/>
			<loot quality="4" prob="0.577"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="104,105" default_quality="1">
			<loot quality="2" prob="0.335"/>
			<loot quality="3" prob="0.419"/>
			<loot quality="4" prob="0.573"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="106,108" default_quality="1">
			<loot quality="2" prob="0.332"/>
			<loot quality="3" prob="0.415"/>
			<loot quality="4" prob="0.57"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="109,110" default_quality="1">
			<loot quality="2" prob="0.33"/>
			<loot quality="3" prob="0.412"/>
			<loot quality="4" prob="0.567"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="111,112" default_quality="1">
			<loot quality="3" prob="0.41"/>
			<loot quality="4" prob="0.565"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="113,115" default_quality="1">
			<loot quality="3" prob="0.407"/>
			<loot quality="4" prob="0.562"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="116,117" default_quality="1">
			<loot quality="3" prob="0.405"/>
			<loot quality="4" prob="0.56"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="118,120" default_quality="1">
			<loot quality="3" prob="0.403"/>
			<loot quality="4" prob="0.558"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="121,122" default_quality="1">
			<loot quality="3" prob="0.401"/>
			<loot quality="4" prob="0.556"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="123,124" default_quality="1">
			<loot quality="3" prob="0.399"/>
			<loot quality="4" prob="0.554"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="125,127" default_quality="1">
			<loot quality="4" prob="0.552"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="128,129" default_quality="1">
			<loot quality="4" prob="0.551"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="130,132" default_quality="1">
			<loot quality="4" prob="0.549"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="133,134" default_quality="1">
			<loot quality="4" prob="0.548"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="135,136" default_quality="1">
			<loot quality="4" prob="0.547"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="137,139" default_quality="1">
			<loot quality="4" prob="0.545"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="140,141" default_quality="1">
			<loot quality="4" prob="0.544"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="142,144" default_quality="1">
			<loot quality="4" prob="0.541"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="145,146" default_quality="1">
			<loot quality="4" prob="0.534"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="147,148" default_quality="1">
			<loot quality="4" prob="0.527"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="149,151" default_quality="1">
			<loot quality="4" prob="0.52"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="152,153" default_quality="1">
			<loot quality="4" prob="0.514"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="154,156" default_quality="1">
			<loot quality="4" prob="0.508"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="157,158" default_quality="1">
			<loot quality="4" prob="0.502"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
		<qualitytemplate level="159,999999" default_quality="1">
			<loot quality="4" prob="0.556"/>
			<loot quality="5" prob="1"/>
		</qualitytemplate>
	</lootqualitytemplate>
</lootqualitytemplates>

<!-- *** Loot_Groups -->

<lootgroup name="empty"/>

<!-- *** Resources_Scrap -->
<lootgroup name="groupScrapCommon" count="1">
	<item name="resourceScrapLead" count="8,20"/>
	<item name="resourceScrapIron" count="8,20"/>
</lootgroup>

<lootgroup name="groupScrapUncommon" count="1">
	<item name="resourceScrapBrass" count="40,250"/>
</lootgroup>

<lootgroup name="groupScrapRare" count="1">
	<item name="resourceRadiator" count="1"/>
</lootgroup>

<!-- *** Resources_Crafting -->
<lootgroup name="groupCraftingCommon" count="1">
	<item name="resourceCloth" count="1,5"/>
	<item name="resourceMetalPipe" count="1,5"/>
	<item name="resourceGlue" count="1,2"/>
	<item name="resourceScrapPolymers" count="1,10"/>
	<item name="resourceNail" count="1,5"/>
</lootgroup>

<lootgroup name="groupCraftingUncommon" count="1">
	<item name="resourceSewingKit" count="1,2"/>
	<item name="resourceGunPowder" count="1,10"/>
	<item name="resourceDuctTape" count="1,2"/>
	<item name="resourceOil" count="1,5"/>
	<item name="resourceSpring" count="1,2"/>
	<item name="resourceHeadlight" count="1,2"/>
	<item name="resourceElectricParts" count="1,2"/>
	<item name="resourceMechanicalParts" count="1,2"/>
	<item name="resourceAcid" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupCraftingRare" count="1">
	<item name="resourceForgedIron" count="5,10"/>
	<item name="resourceForgedSteel" count="5,10"/>
</lootgroup>

<!-- *** Resources_Building -->
<lootgroup name="groupBuildingCommon" count="1">
	<item name="resourceClayLump" count="10,50"/>
	<item name="resourceCrushedSand" count="10,50"/>
	<item name="resourceRockSmall" count="10,50"/>
	<item name="resourceWood" count="10,50"/>
</lootgroup>

<lootgroup name="groupBuildingUncommon" count="1">
	<item name="resourceCobblestones" count="10,50"/>
	<item name="resourceCement" count="10,50"/>
</lootgroup>

<lootgroup name="groupBuildingRare" count="1">
	<item name="resourceConcreteMix" count="20,80"/>
	<item name="resourceForgedSteel" count="1,5"/>
</lootgroup>

<!-- *** Treasure_Maps -->
<lootgroup name="groupTreasureMaps">
	<item name="qt_taylor"/>
	<item name="qt_nickole"/>
	<item name="qt_stephan"/>
	<item name="qt_jennifer"/>
	<item name="qt_claude"/>
	<item name="qt_sarah"/>
	<item name="qt_raphael"/>
</lootgroup>

<!-- *** Clothing Groups -->

<lootgroup name="groupT1Clothing">
	<item name="clothingHeadT1"/>
	<item name="clothingOutfitT1"/>
	<item name="clothingHandsT1"/>
	<item name="clothingFeetT1"/>
</lootgroup>

<lootgroup name="groupT2Clothing">
	<item name="clothingHeadT2"/>
	<item name="clothingOutfitT2"/>
	<item name="clothingHandsT2"/>
	<item name="clothingFeetT2"/>
</lootgroup>

<lootgroup name="groupT3Clothing">
	<item name="clothingHeadT3"/>
	<item name="clothingOutfitT3"/>
	<item name="clothingHandsT3"/>
	<item name="clothingFeetT3"/>
</lootgroup>

<lootgroup name="groupAllClothing" loot_quality_template="q6Template">
	<item group="groupT1Clothing" loot_prob_template="ProbT0"/>
	<item group="groupT2Clothing" loot_prob_template="ProbT1Cap"/>
	<item group="groupT3Clothing" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<!-- *** Armor_Groups -->
<lootgroup name="groupArmorParts01">
	<item name="resourceCloth" count="1,3"/>
	<item name="resourceLeather" count="1" loot_prob_template="med"/>
	<item name="armorParts" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupArmorParts02">
	<item group="groupAllClothing" count="1" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupArmorParts03">
	<item name="resourceSewingKit" count="1" loot_prob_template="low"/>
	<item name="resourceArmorCraftingKit" count="1" loot_prob_template="low"/>
	<item name="resourceLegendaryParts" count="1" loot_prob_template="veryLowDelayed"/>
</lootgroup>

<lootgroup name="groupArmorParts" count="all">
	<item group="groupArmorParts01" count="1"/>
	<item group="groupArmorParts02" count="1" loot_prob_template="medLow" force_prob="true"/>
	<item group="groupArmorParts03" count="1" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupArmorPartsChests">
	<item name="resourceSewingKit" count="1,3" loot_prob_template="low"/>
	<item name="armorParts" count="1,3" loot_prob_template="low"/>
	<item name="resourceArmorCraftingKit" count="1,2" loot_prob_template="veryLowDelayed"/>
	<item name="resourceLegendaryParts" count="1,2" loot_prob_template="veryLowDelayed"/>
</lootgroup>

<lootgroup name="groupAllArmor" loot_quality_template="armorQualityTemplate">
	<item name="armorLumberjackHelmet"/>
	<item name="armorLumberjackOutfit"/>
	<item name="armorLumberjackGloves"/>
	<item name="armorLumberjackBoots"/>

	<item name="armorPreacherHelmet"/>
	<item name="armorPreacherOutfit"/>
	<item name="armorPreacherGloves"/>
	<item name="armorPreacherBoots"/>

	<item name="armorRogueHelmet"/>
	<item name="armorRogueOutfit"/>
	<item name="armorRogueGloves"/>
	<item name="armorRogueBoots"/>

	<item name="armorAthleticHelmet"/>
	<item name="armorAthleticOutfit"/>
	<item name="armorAthleticGloves"/>
	<item name="armorAthleticBoots"/>

	<item name="armorEnforcerHelmet"/>
	<item name="armorEnforcerOutfit"/>
	<item name="armorEnforcerGloves"/>
	<item name="armorEnforcerBoots"/>

	<item name="armorFarmerHelmet"/>
	<item name="armorFarmerOutfit"/>
	<item name="armorFarmerGloves"/>
	<item name="armorFarmerBoots"/>

	<item name="armorBikerHelmet"/>
	<item name="armorBikerOutfit"/>
	<item name="armorBikerGloves"/>
	<item name="armorBikerBoots"/>

	<item name="armorScavengerHelmet"/>
	<item name="armorScavengerOutfit"/>
	<item name="armorScavengerGloves"/>
	<item name="armorScavengerBoots"/>

	<item name="armorRangerHelmet"/>
	<item name="armorRangerOutfit"/>
	<item name="armorRangerGloves"/>
	<item name="armorRangerBoots"/>

	<item name="armorCommandoHelmet"/>
	<item name="armorCommandoOutfit"/>
	<item name="armorCommandoGloves"/>
	<item name="armorCommandoBoots"/>

	<item name="armorAssassinHelmet"/>
	<item name="armorAssassinOutfit"/>
	<item name="armorAssassinGloves"/>
	<item name="armorAssassinBoots"/>

	<item name="armorMinerHelmet"/>
	<item name="armorMinerOutfit"/>
	<item name="armorMinerGloves"/>
	<item name="armorMinerBoots"/>

	<item name="armorNomadHelmet"/>
	<item name="armorNomadOutfit"/>
	<item name="armorNomadGloves"/>
	<item name="armorNomadBoots"/>

	<item name="armorNerdHelmet"/>
	<item name="armorNerdOutfit"/>
	<item name="armorNerdGloves"/>
	<item name="armorNerdBoots"/>

	<item name="armorRaiderHelmet"/>
	<item name="armorRaiderOutfit"/>
	<item name="armorRaiderGloves"/>
	<item name="armorRaiderBoots"/>
</lootgroup>

<lootgroup name="groupArmorScaled" count="all">
	<item group="groupArmorParts" count="1"/>
	<item group="groupAllArmor" loot_prob_template="ProbT0Delayed" force_prob="true"/>
</lootgroup>

<lootgroup name="groupArmorChests" count="all">
	<item group="groupArmorPartsChests" count="1"/>
	<item group="groupAllArmor" loot_prob_template="ProbT0Delayed" force_prob="true"/>
</lootgroup>

<lootgroup name="groupAmmoRocket">
	<item name="ammoRocketHE" count="1"/>
	<item name="ammoRocketFrag" count="1"/>
</lootgroup>

<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->

<!-- *** Perception_Based_Lootgroups -->
<lootgroup name="groupWeaponsT0_DeadEye" count="all" loot_quality_template="QLTemplateT0">
	<item name="gunRifleT0PipeRifle"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_DeadEye" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunRifleT1HuntingRifle"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_DeadEye" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunRifleT2LeverActionRifle"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_DeadEye" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunRifleT3SniperRifle"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Demolitionist">
	<item name="thrownAmmoMolotovCocktail" count="1,3"/>
	<item name="thrownAmmoPipeBomb" count="1,4"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Demolitionist">
	<item name="thrownDynamite" count="1,3"/>
	<item name="thrownGrenade" count="1,3"/>
	<item group="groupAmmoRocket" prob="0.3"  count="1,2"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Demolitionist01" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunExplosivesT3RocketLauncher"/>
	<item group="groupAmmoRocket"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Demolitionist">
	<item group="groupWeaponsT3_Demolitionist01" prob="0.4"/>
	<item group="groupAmmoRocket" prob="0.6"  count="1,2"/>
	<item name="thrownGrenadeContact" count="1,3"/>
	<item name="thrownTimedCharge" count="1,3"/>
</lootgroup>

<lootgroup name="groupWeapons_Demolitionist">
	<item group="groupWeaponsT1_Demolitionist" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="ProbT1"/>
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="ProbT2"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="2,5" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupWeapons_DemolitionistTPlus">
	<item group="groupWeaponsT1_Demolitionist" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="ProbT1"/>
	<item group="groupWeaponsT2_Demolitionist" loot_prob_template="ProbT2"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="2,5" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="ProbT3"/>
	<item group="groupWeaponsT3_Demolitionist" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Strength_Based_Lootgroups -->
<lootgroup name="groupWeaponsT0_Boomstick" count="all" loot_quality_template="QLTemplateT0">
	<item name="gunShotgunT0PipeShotgun"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Boomstick" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunShotgunT1DoubleBarrel"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Boomstick" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunShotgunT2PumpShotgun"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Boomstick" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunShotgunT3AutoShotgun"/>
</lootgroup>

<!-- *** Fortitude_Based_Lootgroups -->
<lootgroup name="groupWeaponsT0_Machinegunner" count="all" loot_quality_template="QLTemplateT0">
	<item name="gunMGT0PipeMachineGun"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Machinegunner" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunMGT1AK47"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Machinegunner" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunMGT2TacticalAR"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Machinegunner" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunMGT3M60"/>
</lootgroup>

<!-- *** Agility_Based_Lootgroups -->
<lootgroup name="groupWeaponsT0_Archery" loot_quality_template="QLTemplateT0">
	<item name="gunBowT0PrimitiveBow"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Archery01" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunBowT1WoodenBow"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Archery02" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunBowT1IronCrossbow"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Archery">
	<item group="groupWeaponsT1_Archery01"/>
	<item group="groupWeaponsT1_Archery02"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Archery01" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunBowT3CompoundBow"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Archery02" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunBowT3CompoundCrossbow"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Archery">
	<item group="groupWeaponsT3_Archery01"/>
	<item group="groupWeaponsT3_Archery02"/>
</lootgroup>

<lootgroup name="groupWeaponsT0_Gunslinger" count="all" loot_quality_template="QLTemplateT0">
	<item name="gunHandgunT0PipePistol"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_Gunslinger" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunHandgunT1Pistol"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_Gunslinger" count="all" loot_quality_template="QLTemplateT2">
	<item name="gunHandgunT2Magnum44"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Gunslinger01" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunHandgunT3SMG5"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Gunslinger02" count="all" loot_quality_template="QLTemplateT3">
	<item name="gunHandgunT3DesertVulture"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_Gunslinger">
	<item group="groupWeaponsT3_Gunslinger01"/>
	<item group="groupWeaponsT3_Gunslinger02"/>
</lootgroup>

<!-- *** Intellect_Based_Lootgroups -->
<lootgroup name="groupWeaponsT0_Electrocutioner" loot_quality_template="QLTemplateT0">
	<item name="meleeWpnBatonT0PipeBaton"/>
</lootgroup>

<lootgroup name="groupWeaponsT1_TurretsSyndrome" loot_quality_template="QLTemplateT1">
	<item name="gunBotT1JunkSledge"/>
</lootgroup>

<lootgroup name="groupWeaponsT2_TurretsSyndrome" loot_quality_template="QLTemplateT2">
	<item name="gunBotT2JunkTurret"/>
</lootgroup>

<lootgroup name="groupWeaponsT3_TurretsSyndrome" loot_quality_template="QLTemplateT3">
	<item name="gunBotT3JunkDrone"/>
</lootgroup>

<!-- *** T0_Weapons_All -->
<lootgroup name="groupWeaponsT0_All">
	<item group="groupWeaponsT0_Archery"/>
	<item group="groupWeaponsT0_Gunslinger"/>
	<item group="groupWeaponsT0_Boomstick"/>
	<item group="groupWeaponsT0_DeadEye"/>
	<item group="groupWeaponsT0_Machinegunner"/>
	<item name="meleeWpnSpearT0StoneSpear"/>
	<item name="meleeWpnClubT0WoodenClub"/>
	<item name="meleeWpnSledgeT0StoneSledgehammer"/>
	<item name="meleeWpnKnucklesT0LeatherKnuckles"/>
	<item name="meleeWpnBladeT0BoneKnife"/>
	<item name="meleeWpnBatonT0PipeBaton"/>
</lootgroup>

<lootgroup name="groupWeaponsT0_Melee" loot_quality_template="QLTemplateT0">
	<item name="meleeWpnSpearT0StoneSpear"/>
	<item name="meleeWpnClubT0WoodenClub"/>
	<item name="meleeWpnSledgeT0StoneSledgehammer"/>
	<item name="meleeWpnKnucklesT0LeatherKnuckles"/>
	<item name="meleeWpnBladeT0BoneKnife"/>
	<item name="meleeWpnBatonT0PipeBaton"/>
</lootgroup>

<lootgroup name="groupWeaponsT0_MeleeNoStone" loot_quality_template="QLTemplateT0">
	<item name="meleeWpnKnucklesT0LeatherKnuckles"/>
	<item name="meleeWpnBladeT0BoneKnife"/>
	<item name="meleeWpnBatonT0PipeBaton"/>
</lootgroup>

<!-- *** T1_Melee_Weapons -->
<lootgroup name="groupWeaponsT1_Melee" loot_quality_template="QLTemplateT1">
	<item name="meleeWpnSpearT1IronSpear"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="meleeWpnSledgeT1IronSledgehammer"/>
	<item name="meleeWpnKnucklesT1IronKnuckles"/>
	<item name="meleeWpnBladeT1HuntingKnife"/>
</lootgroup>

<!-- *** T2&T3_Melee_Weapons -->
<lootgroup name="groupWeaponsT2_Melee" loot_quality_template="QLTemplateT2">
	<item name="meleeWpnSpearT3SteelSpear"/>
	<item name="meleeWpnClubT3SteelClub"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer"/>
	<item name="meleeWpnKnucklesT3SteelKnuckles"/>
	<item name="meleeWpnBladeT3Machete"/>
	<item name="meleeWpnBatonT2StunBaton"/>
</lootgroup>

<!-- *** Melee_Weapon_Parts -->
<lootgroup name="groupWeapons_MeleeParts">
	<item name="meleeWpnSpearT3SteelSpearParts" count="2,5"/>
	<item name="meleeWpnClubT3SteelClubParts" count="2,5"/>
	<item name="meleeWpnSledgeT3SteelSledgehammerParts" count="2,5"/>
	<item name="meleeWpnKnucklesT3SteelKnucklesParts" count="2,5"/>
	<item name="meleeWpnBladeT3MacheteParts" count="2,5"/>
	<item name="meleeWpnBatonT2StunBatonParts" count="2,5"/>
</lootgroup>

<!-- *** Melee_Weapons_Scaled -->
<lootgroup name="groupWeaponsMeleeScaled">
	<item group="groupWeaponsT0_Melee" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_MeleeParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="groupWeaponsMeleeScaledTPlus">
	<item group="groupWeaponsT0_Melee" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_MeleeParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Cap"/>
	<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="groupWeaponsMeleeScaledNoStone">
	<item group="groupWeaponsT0_MeleeNoStone" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_MeleeParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="groupWeaponsMeleeScaledNoParts">
	<item group="groupWeaponsT0_Melee" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1"/>
	<item group="groupWeaponsT2_Melee" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<!-- *** T0_Ranged_Weapons -->
<lootgroup name="groupWeaponsT0_Ranged">
	<item group="groupWeaponsT0_Gunslinger"/>
	<item group="groupWeaponsT0_Boomstick"/>
	<item group="groupWeaponsT0_DeadEye"/>
	<item group="groupWeaponsT0_Machinegunner"/>
	<item group="groupWeaponsT0_Archery"/>
	<item group="groupWeaponsT1_Demolitionist"/>
</lootgroup>

<!-- *** T1_Ranged_Weapons -->
<lootgroup name="groupWeaponsT1_Ranged">
	<item group="groupWeaponsT1_DeadEye"/>
	<item group="groupWeaponsT1_Demolitionist"/>
	<item group="groupWeaponsT1_Boomstick"/>
	<item group="groupWeaponsT1_Machinegunner"/>
	<item group="groupWeaponsT1_Archery"/>
	<item group="groupWeaponsT1_Gunslinger"/>
	<item group="groupWeaponsT1_TurretsSyndrome"/>
</lootgroup>

<!-- *** T2_Ranged_Weapons -->
<lootgroup name="groupWeaponsT2_Ranged">
	<item group="groupWeaponsT2_DeadEye"/>
	<item group="groupWeaponsT2_Demolitionist"/>
	<item group="groupWeaponsT2_Boomstick"/>
	<item group="groupWeaponsT2_Machinegunner"/>
	<item group="groupWeaponsT3_Archery"/>
	<item group="groupWeaponsT2_Gunslinger"/>
	<item group="groupWeaponsT2_TurretsSyndrome"/>
</lootgroup>

<!-- *** T3_Ranged_Weapons -->
<lootgroup name="groupWeaponsT3_Ranged">
	<item group="groupWeaponsT3_DeadEye"/>
	<item group="groupWeaponsT3_Demolitionist"/>
	<item group="groupWeaponsT3_Boomstick"/>
	<item group="groupWeaponsT3_Machinegunner"/>
	<item group="groupWeaponsT3_Archery"/>
	<item group="groupWeaponsT3_Gunslinger"/>
	<item group="groupWeaponsT3_TurretsSyndrome"/>
</lootgroup>

<!-- *** Ranged_Weapon_Parts -->
<lootgroup name="groupWeapons_RangedParts">
	<item name="gunMGT1AK47Parts" count="1,4"/>
	<item name="gunHandgunT1PistolParts" count="1,4"/>
	<item name="gunBowT1WoodenBowParts" count="1,4"/>
	<item name="gunRifleT1HuntingRifleParts" count="1,4"/>
	<item name="gunShotgunT1DoubleBarrelParts" count="1,4"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="1,4"/>
	<item name="gunBotRoboticsParts" count="1,4"/>
</lootgroup>

<!-- *** Ranged_Weapons_Scaled -->
<lootgroup name="groupWeaponsRangedScaled">
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_RangedParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupWeaponsRangedScaledTPlus">
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_RangedParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3"/>
	<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupWeaponsRangedScaledNoStone">
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
	<item group="groupWeapons_RangedParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupWeaponsRangedScaledNoParts">
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
	<item group="groupWeaponsT2_Ranged" loot_prob_template="ProbT2"/>
	<item group="groupWeaponsT3_Ranged" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupWeaponsAllScaled">
	<item group="groupWeaponsMeleeScaled"/>
	<item group="groupWeaponsRangedScaled"/>
</lootgroup>

<lootgroup name="groupWeaponsAllScaledTPlus">
	<item group="groupWeaponsMeleeScaledTPlus"/>
	<item group="groupWeaponsRangedScaledTPlus"/>
</lootgroup>

<lootgroup name="groupWeaponsAllScaledNoStone">
	<item group="groupWeaponsMeleeScaledNoStone"/>
	<item group="groupWeaponsRangedScaled"/>
</lootgroup>

<lootgroup name="groupWeaponsAllScaledNoParts">
	<item group="groupWeaponsMeleeScaledNoParts"/>
	<item group="groupWeaponsRangedScaledNoParts"/>
</lootgroup>

<!-- *** Dye_Mods -->
<lootgroup name="dyes">
	<item name="modDyeBrown"/>
	<item name="modDyeRed"/>
	<item name="modDyeOrange"/>
	<item name="modDyeYellow"/>
	<item name="modDyeGreen"/>
	<item name="modDyeBlue"/>
	<item name="modDyePurple"/>
	<item name="modDyeBlack"/>
	<item name="modDyePink"/>
</lootgroup>

<!-- *** T1_Melee_Mods -->
<lootgroup name="modMeleeT1">
	<item name="modMeleeGraveDigger"/>
	<item name="modMeleeSerratedBlade"/>
	<item name="modMeleeStructuralBrace"/>
	<item name="modMeleeWeightedHead"/>
	<item name="modMeleeWoodSplitter"/>
</lootgroup>

<!-- *** T2_Melee_Mods -->
<lootgroup name="modMeleeT2">
	<item name="modMeleeClubBurningShaft"/>
	<item name="modMeleeClubBarbedWire"/>
	<item name="modMeleeFortifyingGrip"/>
	<item name="modMeleeBunkerBuster"/>
</lootgroup>

<!-- *** T3_Melee_Mods -->
<lootgroup name="modMeleeT3">
	<item name="modMeleeClubMetalSpikes"/>
	<item name="modMeleeClubMetalChain"/>
	<item name="modMeleeErgonomicGrip"/>
	<item name="modMeleeTemperedBlade"/>
	<item name="modMeleeIronBreaker"/>
	<item name="modFuelTankSmall" loot_prob_template="ProbT3"/>
	<item name="modFuelTankLarge" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="modGunMeleeT2">
	<item group="modMeleeT1"/>
	<item group="modMeleeT2"/>
</lootgroup>

<lootgroup name="modGunMeleeT3">
	<item group="modMeleeT3"/>
	<item name="modGunMeleeRadRemover" loot_prob_template="low"/>
</lootgroup>

<!-- *** T1_Ranged_Mods -->
<lootgroup name="modGunT1">
	<item name="modGunBipod"/>
	<item name="modGunChoke"/>
	<item name="modGunDuckbill"/>
	<item name="modGunFlashlight"/>
	<item name="modGunForegrip"/>
	<item name="modGunMagazineExtender"/>
	<item name="modGunMeleeTheHunter"/>
	<item name="modGunMuzzleBrake"/>
	<item name="modGunScopeSmall"/>
	<item name="modGunTriggerGroupSemi"/>
	<item name="modShotgunSawedOffBarrel"/>
</lootgroup>

<!-- *** T2_Ranged_Mods -->
<lootgroup name="modGunT2">
	<item name="modGunBarrelExtender"/>
	<item name="modGunCrippleEm"/>
	<item name="modGunBowArrowRest"/>
	<item name="modGunLaserSight"/>
	<item name="modGunReflexSight"/>
	<item name="modGunRetractingStock"/>
	<item name="modGunScopeMedium"/>
	<item name="modGunSoundSuppressorSilencer"/>
	<item name="modGunTriggerGroupBurst3"/>
	<item name="modGunShotgunTubeExtenderMagazine"/>
	<!-- <item name="modRoboticDroneCargoMod"/> -->
	<!-- <item name="modRoboticDroneMedicMod"/> -->
	<!-- <item name="modRoboticDroneHeadlampMod"/> -->
</lootgroup>

<!-- *** T3_Ranged_Mods -->
<lootgroup name="modGunT3">
	<item name="modGunBowPolymerString"/>
	<!-- <item name="modRoboticDroneArmorPlatingMod"/> -->
	<!-- <item name="modRoboticDroneMoraleBoosterMod"/> -->
	<!-- <item name="modRoboticDroneWeaponMod"/> -->
	<item name="modGunScopeLarge"/>
	<item name="modGunTriggerGroupAutomatic"/>
	<item name="modGunDrumMagazineExtender" loot_prob_template="low"/>
</lootgroup>

<!-- *** T1_Armor_Mods -->
<lootgroup name="modArmorT1">
	<item name="modArmorHelmetLight"/>
	<!-- <item name="modArmorInsulatedLiner"/> -->
	<!-- <item name="modArmorCoolingMesh"/> -->
	<item name="modArmorPlatingBasic"/>
	<item name="modArmorStoragePocket"/>
	<item name="modArmorImprovedFittings"/>
	<item name="modArmorInsulatedLinerT1"/>
</lootgroup>

<!-- *** T2_Armor_Mods -->
<lootgroup name="modArmorT2">
	<item name="modArmorImpactBracing"/>
	<item name="modArmorPlatingReinforced"/>
	<item name="modArmorMuffledConnectors"/>
	<item name="modArmorDoubleStoragePocket"/>
	<item name="modArmorCustomizedFittings"/>
	<item name="modArmorInsulatedLinerT2"/>
</lootgroup>

<!-- *** T3_Armor_Mods -->
<lootgroup name="modArmorT3">
	<item name="modArmorBandolier"/>
	<item name="modArmorTripleStoragePocket"/>
	<item name="modArmorAdvancedMuffledConnectors"/>
	<item name="modArmorWaterPurifier"/>
	<item name="modArmorInsulatedLinerT3"/>
</lootgroup>

<!-- *** Mods_Scaled -->
<lootgroup name="groupModAllT1">
	<item group="modMeleeT1"/>
	<item group="modGunT1"/>
	<item group="modArmorT1" prob="1.5"/>
</lootgroup>

<lootgroup name="groupModAllT2">
	<item group="modMeleeT2"/>
	<item group="modGunMeleeT2"/>
	<item group="modGunT2"/>
	<item group="modArmorT2" prob="2.2"/>
</lootgroup>

<lootgroup name="groupModAllT3">
	<item group="modGunMeleeT3"/>
	<item group="modGunMeleeT3"/>
	<item group="modGunT3"/>
	<item group="modArmorT3" prob="2.2"/>
</lootgroup>

<lootgroup name="groupModAllT4">
	<item name="modArmorPerception"/>
	<item name="modArmorStrength"/>
	<item name="modArmorFortitude"/>
	<item name="modArmorAgility"/>
	<item name="modArmorIntellect"/>
	<item name="modArmorTreasureHunter"/>
	<item name="modArmorNightVision"/>
	<item name="modArmorCigar"/>
</lootgroup>

<lootgroup name="groupModAllScaled">
	<item group="groupModAllT1" prob=".4"/>
	<item group="groupModAllT2" prob=".3"/>
	<item group="groupModAllT3" prob=".2"/>
	<item group="groupModAllT4" prob=".1"/>
</lootgroup>

<lootgroup name="groupWeaponModsT1">
	<item group="modMeleeT1"/>
	<item group="modGunT1"/>
</lootgroup>

<lootgroup name="groupWeaponModsT2">
	<item group="modMeleeT2"/>
	<item group="modGunMeleeT2"/>
	<item group="modGunT2"/>
</lootgroup>
<lootgroup name="groupWeaponModsT3">
	<item group="modGunMeleeT3"/>
	<item group="modGunMeleeT3"/>
	<item group="modGunT3"/>
</lootgroup>

<lootgroup name="groupWeaponModsScaled">
	<item group="groupWeaponModsT1" loot_prob_template="med"/>
	<item group="groupWeaponModsT2" loot_prob_template="med"/>
	<item group="groupWeaponModsT3" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupArmorModsScaled">
	<item group="modArmorT1" loot_prob_template="med"/>
	<item group="modArmorT2" loot_prob_template="med"/>
	<item group="modArmorT3" loot_prob_template="med"/>
	<item group="groupModAllT4" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHolidayGear" loot_quality_template="armorQualityTemplate">
	<item name="meleeWpnClubT1CandyClub"/>		 <!-- *** HOLIDAY_ITEM -->
	<item name="meleeWpnBladeT1CandyKnife"/>	 <!-- *** HOLIDAY_ITEM -->
	<item name="armorSantaHatHelmet"/>			 <!-- *** HOLIDAY_ITEM -->
</lootgroup>

<!-- *** Grill_Loot -->
<lootgroup name="groupGrills01">
	<item name="foodRottingFlesh" count="1,3" loot_prob_template="high"/>
	<item name="resourceBone" count="1,3" loot_prob_template="med"/>
	<item name="resourceCoal" count="1,2" loot_prob_template="med"/>
	<item name="foodCharredMeat" count="1,2" loot_prob_template="low"/>
	<item name="foodGrilledMeat" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupGrills">
	<item group="groupGrills01" count="1,2"/>
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
	<item name="toolCookingGrill" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Perk_Books -->
<lootgroup name="perkBooks">
	<item name="bookRangersArrowRecovery"/>
	<item name="bookRangersCripplingShot"/>
	<item name="bookRangersKnockdown"/>
	<item name="bookRangersFlamingArrows"/>
	<item name="bookRangersAPAmmo"/>
	<item name="bookRangersExplodingBolts"/>
	<item name="bookRangersForestGuide"/>

	<item name="bookSpearHunter1Damage"/>
	<item name="bookSpearHunter2Maintenance"/>
	<item name="bookSpearHunter3Bleed"/>
	<item name="bookSpearHunter4KillMove"/>
	<item name="bookSpearHunter5RapidStrike"/>
	<item name="bookSpearHunter6PenetratingShaft"/>
	<item name="bookSpearHunter7QuickStrike"/>

	<item name="bookHuntingJournalBears"/>
	<item name="bookHuntingJournalCoyotes"/>
	<item name="bookHuntingJournalDeer"/>
	<item name="bookHuntingJournalMountainLions"/>
	<item name="bookHuntingJournalVultures"/>
	<item name="bookHuntingJournalWolves"/>
	<item name="bookHuntingJournalSelfDefense"/>

	<item name="bookArtOfMiningLuckyStrike"/>
	<item name="bookArtOfMiningDiamondTools"/>
	<item name="bookArtOfMiningCoffee"/>
	<item name="bookArtOfMiningBlackStrap"/>
	<item name="bookArtOfMiningPallets"/>
	<item name="bookArtOfMiningAvalanche"/>
	<item name="bookArtOfMiningDamage"/>

	<item name="bookBatterUpFoulBalls"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpStealingBases"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpMetalChain"/>

	<item name="bookSledgeSagaKnockdown"/>
	<item name="bookSledgeSagaDegradation"/>
	<item name="bookSledgeSagaCrippledMorale"/>
	<item name="bookSledgeSagaPulverizingFinishers"/>
	<item name="bookSledgeSagaSavageReaper"/>
	<item name="bookSledgeSagaConcussiveStrike"/>
	<item name="bookSledgeSagaArmorCrusher"/>

	<item name="bookBarBrawling1BasicMoves"/>
	<item name="bookBarBrawling2DropABomb"/>
	<item name="bookBarBrawling3KillerInstinct"/>
	<item name="bookBarBrawling4FinishingMoves"/>
	<item name="bookBarBrawling5AdrenalineHealing"/>
	<item name="bookBarBrawling6RageMode"/>
	<item name="bookBarBrawling7BoozedUp"/>

	<item name="bookWasteTreasuresAcid"/>
	<item name="bookWasteTreasuresCloth"/>
	<item name="bookWasteTreasuresCoffins"/>
	<item name="bookWasteTreasuresDoors"/>
	<item name="bookWasteTreasuresHoney"/>
	<item name="bookWasteTreasuresSinks"/>
	<item name="bookWasteTreasuresWater"/>

	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatCigar"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>

	<item name="bookNightStalkerArchery"/>
	<item name="bookNightStalkerBlades"/>
	<item name="bookNightStalkerSilentNight"/>
	<item name="bookNightStalkerSlumberParty"/>
	<item name="bookNightStalkerStealthDamage"/>
	<item name="bookNightStalkerThiefAdrenaline"/>
	<item name="bookNightStalkerTwilightThief"/>

	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>

	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>

	<item name="bookLuckyLooterAmmunition"/>
	<item name="bookLuckyLooterBooks"/>
	<item name="bookLuckyLooterBrass"/>
	<item name="bookLuckyLooterDukes"/>
	<item name="bookLuckyLooterFood"/>
	<item name="bookLuckyLooterLead"/>
	<item name="bookLuckyLooterMedical"/>

	<item name="bookEnforcerAPAmmo"/>
	<item name="bookEnforcerApparel"/>
	<item name="bookEnforcerCriminalPursuit"/>
	<item name="bookEnforcerHPAmmo"/>
	<item name="bookEnforcerDamage"/>
	<item name="bookEnforcerIntimidation"/>
	<item name="bookEnforcerPunks"/>

	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>

	<item name="bookGreatHeistAdrenalineFall"/>
	<item name="bookGreatHeistGoldRush"/>
	<item name="bookGreatHeistClaimed"/>
	<item name="bookGreatHeistGems"/>
	<item name="bookGreatHeistMotionDetection"/>
	<item name="bookGreatHeistSafes"/>
	<item name="bookGreatHeistSprintSneak"/>

	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperReload"/>
	<item name="bookSniperHPAmmo"/>

	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>

	<item name="bookTechJunkie1Damage"/>
	<item name="bookTechJunkie2Maintenance"/>
	<item name="bookTechJunkie3APAmmo"/>
	<item name="bookTechJunkie4Shells"/>
	<item name="bookTechJunkie5Repulsor"/>
	<item name="bookTechJunkie6BatonCharge"/>
	<item name="bookTechJunkie7Hydraulics"/>
</lootgroup>

<!-- *** PERK_BOOK_GROUPS -->
<lootgroup name="groupArtOfMiningBooks">
	<item name="bookRangersArrowRecovery"/>
	<item name="bookRangersCripplingShot"/>
	<item name="bookRangersKnockdown"/>
	<item name="bookRangersFlamingArrows"/>
	<item name="bookRangersAPAmmo"/>
	<item name="bookRangersExplodingBolts"/>
	<item name="bookRangersForestGuide"/>
</lootgroup>

<lootgroup name="groupSpearHunterBooks">
	<item name="bookSpearHunter1Damage"/>
	<item name="bookSpearHunter2Maintenance"/>
	<item name="bookSpearHunter3Bleed"/>
	<item name="bookSpearHunter4KillMove"/>
	<item name="bookSpearHunter5RapidStrike"/>
	<item name="bookSpearHunter6PenetratingShaft"/>
	<item name="bookSpearHunter7QuickStrike"/>
</lootgroup>

<lootgroup name="groupHuntingJournalBooks">
	<item name="bookHuntingJournalBears"/>
	<item name="bookHuntingJournalCoyotes"/>
	<item name="bookHuntingJournalDeer"/>
	<item name="bookHuntingJournalMountainLions"/>
	<item name="bookHuntingJournalVultures"/>
	<item name="bookHuntingJournalWolves"/>
	<item name="bookHuntingJournalSelfDefense"/>
</lootgroup>

<lootgroup name="groupBatterUpBooks">
	<item name="bookBatterUpFoulBalls"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpStealingBases"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpMetalChain"/>
</lootgroup>

<lootgroup name="groupSledgeSagaBooks">
	<item name="bookSledgeSagaKnockdown"/>
	<item name="bookSledgeSagaDegradation"/>
	<item name="bookSledgeSagaCrippledMorale"/>
	<item name="bookSledgeSagaPulverizingFinishers"/>
	<item name="bookSledgeSagaSavageReaper"/>
	<item name="bookSledgeSagaConcussiveStrike"/>
	<item name="bookSledgeSagaArmorCrusher"/>
</lootgroup>

<lootgroup name="groupBarBrawlingBooks">
	<item name="bookBarBrawling1BasicMoves"/>
	<item name="bookBarBrawling2DropABomb"/>
	<item name="bookBarBrawling3KillerInstinct"/>
	<item name="bookBarBrawling4FinishingMoves"/>
	<item name="bookBarBrawling5AdrenalineHealing"/>
	<item name="bookBarBrawling6RageMode"/>
	<item name="bookBarBrawling7BoozedUp"/>
</lootgroup>

<lootgroup name="groupWasteTreasuresBooks">
	<item name="bookWasteTreasuresHoney"/>
	<item name="bookWasteTreasuresCoffins"/>
	<item name="bookWasteTreasuresAcid"/>
	<item name="bookWasteTreasuresWater"/>
	<item name="bookWasteTreasuresDoors"/>
	<item name="bookWasteTreasuresCloth"/>
	<item name="bookWasteTreasuresSinks"/>
</lootgroup>

<lootgroup name="groupUrbanCombatBooks">
	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatCigar"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>
</lootgroup>

<lootgroup name="groupNightStalkerBooks">
	<item name="bookNightStalkerArchery"/>
	<item name="bookNightStalkerBlades"/>
	<item name="bookNightStalkerSilentNight"/>
	<item name="bookNightStalkerSlumberParty"/>
	<item name="bookNightStalkerStealthDamage"/>
	<item name="bookNightStalkerThiefAdrenaline"/>
	<item name="bookNightStalkerTwilightThief"/>
</lootgroup>

<lootgroup name="groupFiremansAlmanacBooks">
	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>
</lootgroup>

<lootgroup name="groupPistolBooks">
	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>
</lootgroup>

<lootgroup name="groupLuckyLooterBooks">
	<item name="bookLuckyLooterAmmunition"/>
	<item name="bookLuckyLooterBooks"/>
	<item name="bookLuckyLooterBrass"/>
	<item name="bookLuckyLooterDukes"/>
	<item name="bookLuckyLooterFood"/>
	<item name="bookLuckyLooterLead"/>
	<item name="bookLuckyLooterMedical"/>
</lootgroup>

<lootgroup name="groupEnforcerBooks">
	<item name="bookEnforcerAPAmmo"/>
	<item name="bookEnforcerApparel"/>
	<item name="bookEnforcerCriminalPursuit"/>
	<item name="bookEnforcerHPAmmo"/>
	<item name="bookEnforcerDamage"/>
	<item name="bookEnforcerIntimidation"/>
	<item name="bookEnforcerPunks"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahBooks">
	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>
</lootgroup>

<lootgroup name="groupGreatHeistBooks">
	<item name="bookGreatHeistAdrenalineFall"/>
	<item name="bookGreatHeistGoldRush"/>
	<item name="bookGreatHeistClaimed"/>
	<item name="bookGreatHeistGems"/>
	<item name="bookGreatHeistMotionDetection"/>
	<item name="bookGreatHeistSafes"/>
	<item name="bookGreatHeistSprintSneak"/>
</lootgroup>

<lootgroup name="groupSniperBooks">
	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperReload"/>
	<item name="bookSniperHPAmmo"/>
</lootgroup>

<lootgroup name="groupAutoWeaponsBooks">
	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>
</lootgroup>

<lootgroup name="groupTechJunkieBooks">
	<item name="bookTechJunkie1Damage"/>
	<item name="bookTechJunkie2Maintenance"/>
	<item name="bookTechJunkie3APAmmo"/>
	<item name="bookTechJunkie4Shells"/>
	<item name="bookTechJunkie5Repulsor"/>
	<item name="bookTechJunkie6BatonCharge"/>
	<item name="bookTechJunkie7Hydraulics"/>
</lootgroup>

<lootgroup name="skillMagazines">
	<!-- Working_Stiff_Magazines_AND_Trader_Bob_Magazines -->
	<item name="harvestingToolsSkillMagazine"/>
	<item name="repairToolsSkillMagazine"/>
	<item name="salvageToolsSkillMagazine"/>
	<item name="sledgehammersSkillMagazine"/>
	<item name="workstationSkillMagazine"/>
	
	<!-- Savage_Country_AND_Trader_Hugh_Magazines -->
	<item name="bowsSkillMagazine"/>
	<item name="spearsSkillMagazine"/>
	<item name="bladesSkillMagazine"/>
	<item name="clubsSkillMagazine"/>
	
	<!-- Shotgun_Messiah_AND_Trader_Hugh_Magazines -->
	<item name="handgunsSkillMagazine"/>
	<item name="shotgunsSkillMagazine"/>
	<item name="riflesSkillMagazine"/>
	<item name="machineGunsSkillMagazine"/>
	<item name="explosivesSkillMagazine"/>
	
	<!-- Savage_Country_AND_Trader_Joel_Magazines -->
	<item name="armorSkillMagazine"/>
	
	<!-- Pop-N-Pills_AND_Trader_Jen_Magazines -->
	<item name="medicalSkillMagazine"/>
	<item name="knucklesSkillMagazine"/>
	
	<!-- Shamway_AND_Trader_Rekt_Magazines -->
	<item name="foodSkillMagazine"/>
	<item name="seedSkillMagazine"/>
	
	<!-- Mo_Power_AND_Trader_Bob_Magazines -->
	<item name="roboticsSkillMagazine"/>
	<item name="vehiclesSkillMagazine"/>
	<item name="electricianSkillMagazine"/>
	<item name="trapsSkillMagazine"/>
</lootgroup>

<lootgroup name="groupQuestRewardSkillMagazinesAll01" count="3">
	<item name="bowsSkillMagazine" count="2"/>
	<item name="spearsSkillMagazine" count="2"/>
	<item name="clubsSkillMagazine" count="2"/>
	<item name="sledgehammersSkillMagazine" count="2"/>
	<item name="harvestingToolsSkillMagazine" count="2"/>
	<item name="knucklesSkillMagazine" count="2"/>
	<item name="bladesSkillMagazine" count="2"/>
	<item name="repairToolsSkillMagazine" count="2"/>
	<item name="salvageToolsSkillMagazine" count="2"/>

	<item name="handgunsSkillMagazine" count="2"/>
	<item name="shotgunsSkillMagazine" count="2"/>
	<item name="riflesSkillMagazine" count="2"/>
	<item name="machineGunsSkillMagazine" count="2"/>
	<item name="explosivesSkillMagazine" count="2"/>
	<item name="armorSkillMagazine" count="2"/>
	<item name="roboticsSkillMagazine" count="2"/>

	<item name="workstationSkillMagazine" count="2"/>
	<item name="medicalSkillMagazine" count="2"/>
	<item name="foodSkillMagazine" count="2"/>
	<item name="seedSkillMagazine" count="2"/>
	<item name="vehiclesSkillMagazine" count="2"/>
	<item name="electricianSkillMagazine" count="2"/>
	<item name="trapsSkillMagazine" count="2"/>
</lootgroup>

<lootgroup name="groupQuestRewardSkillMagazinesAll" count="all">
	<item group="groupQuestRewardSkillMagazinesAll01"/>
</lootgroup>

<lootgroup name="groupChallengeRewardSkillMagazinesAll01" count="1">
	<item name="bowsSkillMagazine" count="2"/>
	<item name="spearsSkillMagazine" count="2"/>
	<item name="clubsSkillMagazine" count="2"/>
	<item name="sledgehammersSkillMagazine" count="2"/>
	<item name="harvestingToolsSkillMagazine" count="2"/>
	<item name="knucklesSkillMagazine" count="2"/>
	<item name="bladesSkillMagazine" count="2"/>
	<item name="repairToolsSkillMagazine" count="2"/>
	<item name="salvageToolsSkillMagazine" count="2"/>

	<item name="handgunsSkillMagazine" count="2"/>
	<item name="shotgunsSkillMagazine" count="2"/>
	<item name="riflesSkillMagazine" count="2"/>
	<item name="machineGunsSkillMagazine" count="2"/>
	<item name="explosivesSkillMagazine" count="2"/>
	<item name="armorSkillMagazine" count="2"/>
	<item name="roboticsSkillMagazine" count="2"/>

	<item name="workstationSkillMagazine" count="2"/>
	<item name="medicalSkillMagazine" count="2"/>
	<item name="foodSkillMagazine" count="2"/>
	<item name="seedSkillMagazine" count="2"/>
	<item name="vehiclesSkillMagazine" count="2"/>
	<item name="electricianSkillMagazine" count="2"/>
	<item name="trapsSkillMagazine" count="2"/>
</lootgroup>

<lootgroup name="groupChallengeRewardSkillMagazinesAll" count="all">
	<item group="groupChallengeRewardSkillMagazinesAll01"/>
</lootgroup>

<lootgroup name="weaponSkillMagazinesOnly">
	<item name="bowsSkillMagazine"/>
	<item name="spearsSkillMagazine"/>
	<item name="bladesSkillMagazine"/>
	<item name="clubsSkillMagazine"/>
	<item name="handgunsSkillMagazine"/>
	<item name="shotgunsSkillMagazine"/>
	<item name="riflesSkillMagazine"/>
	<item name="machineGunsSkillMagazine"/>
	<item name="explosivesSkillMagazine"/>
	<item name="knucklesSkillMagazine"/>
	<item name="roboticsSkillMagazine"/>
</lootgroup>

<lootgroup name="groupMilitaryBooks">
	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperReload"/>
	<item name="bookSniperHPAmmo"/>
	
	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>
	
	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>
	
	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>
	
	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatCigar"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>
</lootgroup>

<!-- *** T0_Schematics -->
<lootgroup name="schematicsModsAndGeneralT0">
	<!-- <item name="modArmorCoolingMeshSchematic"/> -->
	<item name="modArmorImprovedFittingsSchematic"/>
	<!-- <item name="modArmorInsulatedLinerSchematic"/> -->
	<item name="modArmorMuffledConnectorsSchematic"/>
	<item name="modArmorPlatingBasicSchematic"/>
	<item name="modArmorStoragePocketSchematic"/>
	<item name="modGunBarrelExtenderSchematic"/>
	<item name="modGunDuckbillSchematic"/>
	<item name="modGunFlashlightSchematic"/>
	<item name="modGunForegripSchematic"/>
	<item name="modGunMeleeTheHunterSchematic"/>
	<item name="modGunRetractingStockSchematic"/>
	<item name="modGunScopeSmallSchematic"/>
	<item name="modGunTriggerGroupSemiSchematic"/>
	<item name="modMeleeClubBurningShaftSchematic"/>
	<item name="modMeleeErgonomicGripSchematic"/>
	<item name="modMeleeGraveDiggerSchematic"/>
	<item name="modMeleeStructuralBraceSchematic"/>
	<item name="modMeleeTemperedBladeSchematic"/>
	<item name="modMeleeWeightedHeadSchematic"/>
	<item name="modMeleeWoodSplitterSchematic"/>
	<item name="modShotgunSawedOffBarrelSchematic"/>
</lootgroup>

<!-- *** T1_Schematics -->
<lootgroup name="schematicsModsAndGeneralT1">
	<item name="modArmorBandolierSchematic"/>
	<item name="modArmorDoubleStoragePocketSchematic"/>
	<item name="modArmorHelmetLightSchematic"/>
	<item name="modFuelTankSmallSchematic"/>
	<item name="modGunBipodSchematic"/>
	<item name="modGunBowArrowRestSchematic"/>
	<item name="modGunChokeSchematic"/>
	<item name="modGunCrippleEmSchematic"/>
	<item name="modGunMagazineExtenderSchematic"/>
	<item name="modGunMuzzleBrakeSchematic"/>
	<item name="modGunReflexSightSchematic"/>
	<item name="modGunScopeMediumSchematic"/>
	<item name="modGunTriggerGroupBurst3Schematic"/>
	<item name="modMeleeBunkerBusterSchematic"/>
	<item name="modMeleeClubBarbedWireSchematic"/>
	<item name="modMeleeFortifyingGripSchematic"/>
	<item name="modMeleeIronBreakerSchematic"/>
	<item name="modMeleeSerratedBladeSchematic"/>
</lootgroup>

<!-- *** T2_Schematics -->
<lootgroup name="schematicsModsAndGeneralT2">
	<item name="modArmorAdvancedMuffledConnectorsSchematic"/>
	<item name="modArmorCustomizedFittingsSchematic"/>
	<item name="modArmorImpactBracingSchematic"/>
	<item name="modArmorPlatingReinforcedSchematic"/>
	<item name="modArmorTripleStoragePocketSchematic"/>
	<item name="modArmorQuadStoragePocketSchematic" loot_prob_template="low"/>
	<item name="modArmorWaterPurifierSchematic"/>
	<item name="modFuelTankLargeSchematic"/>
	<item name="modGunBowPolymerStringSchematic"/>
	<item name="modGunLaserSightSchematic"/>
	<item name="modGunMeleeRadRemoverSchematic"/>
	<item name="modGunScopeLargeSchematic"/>
	<item name="modGunSoundSuppressorSilencerSchematic"/>
	<item name="modGunTriggerGroupAutomaticSchematic"/>
	<item name="modMeleeClubMetalSpikesSchematic"/>
	<item name="modRoboticDroneCargoModSchematic" loot_prob_template="med"/>
	<item name="modRoboticDroneMedicModSchematic" loot_prob_template="med"/>
	<item name="modRoboticDroneHeadlampModSchematic" loot_prob_template="med"/>
	<item name="modRoboticDroneArmorPlatingModSchematic" loot_prob_template="med"/>
	<item name="modRoboticDroneMoraleBoosterModSchematic" loot_prob_template="med"/>
	<!-- <item name="modRoboticDroneWeaponModSchematic" loot_prob_template="med"/> -->
</lootgroup>

<!-- *** Schematics_Scaled -->
<lootgroup name="schematicsModsAndGeneralCommon">
	<item group="schematicsModsAndGeneralT0"/>
	<item group="schematicsModsAndGeneralT1" loot_prob_template="ProbT1Cap"/>
	<item group="schematicsModsAndGeneralT2" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="schematicsModsAndGeneralRare">
	<item group="schematicsModsAndGeneralT1"/>
	<item group="schematicsModsAndGeneralT2" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<!-- *** T0_Vehicle_Mod_Schematics -->
<lootgroup name="vehicleModSchematics01">
	<item name="modVehicleOffRoadHeadlightsSchematic"/>
	<item name="modVehicleStorageSchematic"/>
</lootgroup>

<!-- *** T1_Vehicle_Mod_Schematics -->
<lootgroup name="vehicleModSchematics02">
	<item name="modVehicleFuelSaverSchematic"/>
	<item name="modVehicleReserveFuelTankSchematic"/>
</lootgroup>

<!-- *** T2_Vehicle_Mod_Schematics -->
<lootgroup name="vehicleModSchematics03">
	<item name="modVehicleExpandedSeatSchematic"/>
	<item name="modVehicleSuperChargerSchematic"/>
	<item name="modVehiclePlowSchematic"/>
	<item name="modVehicleArmorSchematic"/>
</lootgroup>

<!-- *** Vehicle_Mod_Schematics_Scaled -->
<lootgroup name="vehicleModSchematics">
	<item group="vehicleModSchematics01"/>
	<item group="vehicleModSchematics02" loot_prob_template="ProbT1Cap"/>
	<item group="vehicleModSchematics03" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<!-- *** T0_Vehicle_Schematics -->
<lootgroup name="schematicsVehiclesT0">
	<item group="vehicleModSchematics01"/>
	<item name="vehiclesSkillMagazine"/>
</lootgroup>

<!-- *** T1_Vehicle_Schematics -->
<lootgroup name="schematicsVehiclesT1">
	<item group="vehicleModSchematics02"/>
	<item name="vehiclesSkillMagazine"/>
</lootgroup>

<!-- *** T2_Vehicle_Schematics -->
<lootgroup name="schematicsVehiclesT2">
	<item group="vehicleModSchematics03"/>
	<item name="vehiclesSkillMagazine"/>
</lootgroup>

<!-- *** Vehicle_Schematics_Scaled -->
<lootgroup name="schematicsVehiclesCommon">
	<item group="schematicsVehiclesT0"/>
	<item group="schematicsVehiclesT1" loot_prob_template="ProbT1Cap"/>
	<item group="schematicsVehiclesT2" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="schematicsVehiclesRare">
	<item group="schematicsVehiclesT1"/>
	<item group="schematicsVehiclesT2" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="rareFoodDrink">
	<item name="drinkJarGrandpasAwesomeSauce"/>
	<item name="drinkJarGrandpasLearningElixir"/>
	<item name="drinkJarGrandpasMoonshine"/>
	<item name="foodShamChowder"/>
	<item name="foodHoboStew"/>
	<item name="drinkJarBlackStrapCoffee"/>
	<item name="drinkCanMegaCrush"/>
</lootgroup>

<!-- *** Books_Schematics_Scaled -->
<lootgroup name="booksAllScaled">
	<item group="perkBooks" loot_prob_template="high"/>
	<item group="schematicsModsAndGeneralCommon" loot_prob_template="medHigh"/>
	<item group="schematicsVehiclesCommon" loot_prob_template="low"/>
	<item group="skillMagazines" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="booksRareOnlyScaled">
	<item group="schematicsModsAndGeneralRare" loot_prob_template="med"/>
	<item group="schematicsVehiclesRare" loot_prob_template="low"/>
	<item name="plantedGraceCorn1Schematic" loot_prob_template="veryLow"/>
	<item group="skillMagazines" loot_prob_template="medHigh"/>
</lootgroup>

<lootgroup name="groupSchematicsAll">
	<item group="schematicsModsAndGeneralCommon" loot_prob_template="med"/>
	<item group="schematicsVehiclesCommon" loot_prob_template="veryLow"/>
	<item group="skillMagazines" loot_prob_template="medHigh"/>
</lootgroup>

<!-- *** Electrical_Devices -->
<lootgroup name="groupElectricalDevices">
	<item name="resourceElectricParts" count="5,10" loot_prob_template="high"/>
	<item name="electricwirerelay" count="5,15" loot_prob_template="med"/>
	<item name="electrictimerrelay" count="1,3" loot_prob_template="med"/>
	<item name="ceilingLight01_player" count="1,6" loot_prob_template="med"/>
	<item name="switch" count="1,3" loot_prob_template="med"/>
	<item name="speaker" count="1" loot_prob_template="low"/>
	<item name="motionsensor" count="1,2" loot_prob_template="low"/>
	<item name="pressureplate" count="1,5" loot_prob_template="low"/>
	<item name="batterybank" loot_prob_template="veryLow"/>
	<item name="generatorbank" loot_prob_template="veryLow"/>
	<item name="electricianSkillMagazine" loot_prob_template="high"/>
	<item name="trapsSkillMagazine" count="1" loot_prob_template="med"/>
</lootgroup>

<!-- *** Canned_Food -->
<lootgroup name="cannedfood">
	<item name="foodCanBeef"/>
	<item name="foodCanCatfood"/>
	<item name="foodCanChicken"/>
	<item name="foodCanChili"/>
	<item name="foodCanDogfood"/>
	<item name="foodCanSham"/>
	<item name="foodCanLamb"/>
	<item name="foodCanMiso"/>
	<item name="foodCanPasta"/>
	<item name="foodCanPeas"/>
	<item name="foodCanSalmon"/>
	<item name="foodCanSoup"/>
	<item name="foodCanStock"/>
	<item name="foodCanTuna"/>
	<item name="foodCanPears"/>
	<item name="foodCornMeal" count="3,7"/>
</lootgroup>

<!-- *** Master_Chef_Dumpster_Food -->
<lootgroup name="groupDumpsterFood">
	<item name="foodCanBeef"/>
	<item name="foodCanCatfood"/>
	<item name="foodCanChicken"/>
	<item name="foodCanChili"/>
	<item name="foodCanDogfood"/>
	<item name="foodCanSham"/>
	<item name="foodCanLamb"/>
	<item name="foodCanMiso"/>
	<item name="foodCanPasta"/>
	<item name="foodCanPeas"/>
	<item name="foodCanSalmon"/>
	<item name="foodCanSoup"/>
	<item name="foodCanStock"/>
	<item name="foodCanTuna"/>
	<item name="foodCanPears"/>
	<item name="foodRawMeat" count="1,5"/>
	<item name="foodEgg" count="1,5"/>
	<item name="drinkJarEmpty" count="1"/>
</lootgroup>

<!-- *** Candy -->
<lootgroup name="foodCandy">
	<item name="drugAtomJunkies"/>
	<item name="drugCovertCats"/>
	<item name="drugEyeKandy"/>
	<item name="drugHackers"/>
	<item name="drugHealthBar"/>
	<item name="drugJailBreakers"/>
	<item name="drugNerdTats"/>
	<item name="drugOhShitzDrops"/>
	<item name="drugRockBusters"/>
	<item name="drugSkullCrushers"/>
	<item name="drugSugarButts"/>
</lootgroup>

<!-- *** Seeds -->
<lootgroup name="seeds">
	<item name="plantedPotato1"/>
	<item name="plantedCoffee1"/>
	<item name="plantedCorn1"/>
	<item name="plantedBlueberry1"/>
	<item name="plantedGoldenrod1"/>
	<item name="plantedAloe1"/>
	<item name="plantedMushroom1"/>
	<item name="plantedYucca1"/>
	<item name="plantedHop1"/>
	<item name="plantedChrysanthemum1"/>
	<item name="plantedPumpkin1"/>
</lootgroup>

<!-- *** Seeds_No_Flowers -->
<lootgroup name="seedsNoFlowers">
	<item name="plantedPotato1" count="3,5"/>
	<item name="plantedCoffee1" count="3,5"/>
	<item name="plantedCorn1" count="3,5"/>
	<item name="plantedBlueberry1" count="3,5"/>
	<item name="plantedAloe1" count="3,5"/>
	<item name="plantedMushroom1" count="3,5"/>
	<item name="plantedYucca1" count="3,5"/>
	<item name="plantedHop1" count="3,5"/>
	<item name="plantedPumpkin1" count="3,5"/>
</lootgroup>

<!-- *** Drinks -->
<!-- <lootgroup name="drinks"> -->
	<!-- <item name="drinkJarRiverWater" count="1"/> -->
	<!-- <item name="drinkJarBoiledWater" count="1" loot_prob_template="high"/> -->
	<!-- <item name="drinkJarCoffee" count="1" loot_prob_template="medHigh"/> -->
	<!-- <item name="drinkJarGoldenRodTea" count="1" loot_prob_template="med"/> -->
	<!-- <item name="drinkJarRedTea" count="1" loot_prob_template="med"/> -->
	<!-- <item name="drinkJarBeer" count="1" loot_prob_template="med"/> -->
	<!-- <item name="drinkJarYuccaJuice" count="1" loot_prob_template="low"/> -->
	<!-- <item name="drinkCanMegaCrush" count="1" loot_prob_template="veryLow"/> -->
<!-- </lootgroup> -->

<!-- *** Water_Cooler -->
<lootgroup name="groupWaterCooler">
	<item name="resourceScrapPolymers" count="2,4" loot_prob_template="high"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="low"/>
	<item name="drinkJarPureMineralWater" count="1" loot_prob_template="veryLow"/>
	<!-- <item name="drinkJarEmpty" count="1"/> -->
</lootgroup>

<!-- *** Rare_Ores -->
<lootgroup name="rareOres">
	<item name="resourceSilverNugget" count="1,5"/>
	<item name="resourceGoldNugget" count="1,4" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="1,3" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Metalpipe_Scrap -->
<lootgroup name="metalpipeScrap">
	<item name="resourceScrapIron" count="1,30" loot_prob_template="guaranteed"/>
	<item group="empty"/>
</lootgroup>

<!-- *** Metalpipe_Resource -->
<lootgroup name="metalpipe" count="all">
	<item name="resourceMetalPipe"/>
	<item group="metalpipeScrap"/>
</lootgroup>

<!-- *** Workstation_Tools -->
<lootgroup name="workstationToolsScaled" count="1">
	<item name="toolAnvil"/>
	<item name="toolBellows" loot_prob_template="ProbT1Cap"/>
	<item name="toolForgeCrucible" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<!-- *** Tool_Resources -->
<lootgroup name="toolParts">
	<item name="meleeToolAllSteelParts" count="1,4"/>
	<item name="meleeToolAxeT3ChainsawParts" count="1,4"/>
	<item name="meleeWpnSledgeT3SteelSledgehammerParts" count="1,4" loot_prob_template="medLow"/>
</lootgroup>

<!-- *** T0_Tool_Loot -->
<lootgroup name="groupToolsT0" loot_quality_template="QLTemplateT0">
	<item name="meleeToolRepairT0StoneAxe"/>
	<item name="meleeToolShovelT0StoneShovel"/>
</lootgroup>

<!-- *** T1_Tool_Loot -->
<lootgroup name="groupToolsT1" loot_quality_template="QLTemplateT1">
	<item name="meleeToolPickT1IronPickaxe"/>
	<item name="meleeToolShovelT1IronShovel"/>
	<item name="meleeToolAxeT1IronFireaxe"/>
	<item name="meleeWpnSledgeT1IronSledgehammer"/>
	<item name="meleeToolRepairT1ClawHammer"/>
	<item name="meleeToolSalvageT1Wrench"/>
</lootgroup>

<!-- *** T1_Tool_Loot_Bonus -->
<!-- Only used in Working Stiffs crates -->
<lootgroup name="groupToolsT1Bonus" loot_quality_template="QLTemplateT0">
	<item name="meleeToolPickT1IronPickaxe"/>
	<item name="meleeToolShovelT1IronShovel"/>
	<item name="meleeToolAxeT1IronFireaxe"/>
	<item name="meleeWpnSledgeT1IronSledgehammer"/>
	<item name="meleeToolRepairT1ClawHammer"/>
	<item name="meleeToolSalvageT1Wrench"/>
</lootgroup>

<!-- *** Wrench_Loot -->
<lootgroup name="groupToolsT1Wrench" loot_quality_template="QLTemplateT1">
	<item name="meleeToolSalvageT1Wrench"/>
</lootgroup>

<!-- *** Hammer_Loot -->
<lootgroup name="groupToolsT1ClawHammer" loot_quality_template="QLTemplateT1">
	<item name="meleeToolRepairT1ClawHammer"/>
</lootgroup>

<!-- *** T2_Tool_Loot -->
<lootgroup name="groupToolsT2" loot_quality_template="QLTemplateT2">
	<item name="meleeToolShovelT2SteelShovel"/>
	<item name="meleeToolPickT2SteelPickaxe"/>
	<item name="meleeToolAxeT2SteelAxe"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer" loot_prob_template="medLow"/>
	<item name="meleeToolSalvageT2Ratchet"/>
</lootgroup>

<!-- *** T3_Tool_Loot -->
<lootgroup name="groupToolsT3" loot_quality_template="QLTemplateT3">
	<item name="meleeToolAxeT3Chainsaw"/>
	<item name="meleeToolPickT3Auger"/>
	<item name="meleeToolRepairT3Nailgun"/>
	<item name="meleeToolSalvageT3ImpactDriver"/>
</lootgroup>

<!-- *** Tool_Loot_Scaled -->
<lootgroup name="groupToolsTiered" count="1">
	<item group="groupToolsT0" loot_prob_template="ProbT0"/>
	<item group="groupToolsT1" loot_prob_template="ProbT1"/>
	<item group="toolParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupToolsT2" loot_prob_template="ProbT2Cap"/>
	<item group="groupToolsT3" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupRareToolsTiered" count="1">
	<item group="groupToolsTiered"/>
	<item group="groupToolsT2" loot_prob_template="ProbT2"/>
	<item group="groupToolsT3" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Tool_Loot_Scaled_Bonus -->
<!-- Only used in Working Stiffs crates -->
<lootgroup name="groupToolsTieredBonus" count="1">
	<item group="groupToolsT0" loot_prob_template="ProbT0"/>
	<item group="groupToolsT1Bonus" loot_prob_template="ProbT1"/>
	<item group="toolParts" loot_prob_template="ProbT1Cap"/>
	<item group="groupToolsT2" loot_prob_template="ProbT2Cap"/>
	<item group="groupToolsT3" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Automotive_Resources_Rare -->
<lootgroup name="groupRareAutomotive">
	<item name="smallEngine"/>
	<item name="vehicleWheels"/>
	<item name="carBattery"/>
</lootgroup>

<!-- *** Automotive_Weapons_Tools -->
<lootgroup name="groupCarWeaponsTools">
	<item name="meleeToolPaintTool" loot_prob_template="veryLow"/>
	<item name="meleeToolFlashlight02" loot_prob_template="veryLow"/>
	<item name="resourceRepairKit" count="1,2"/>
	<item name="meleeToolSalvageT1Wrench" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Automotive_Resources -->
<lootgroup name="groupAutomotive">
	<item group="groupCraftingUncommon"/>
	<item name="ammoGasCan" count="10,100" loot_prob_template="medHigh"/>
	<item group="groupCarWeaponsTools" loot_prob_template="medLow"/>
	<item group="groupRareAutomotive" loot_prob_template="low"/>
	<item group="groupScrapRare" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Utility_Group -->
<lootgroup name="groupUtilityItems">
	<item name="resourceRepairKit" count="1,2"/>
	<item name="resourceLockPick" count="1,2"/>
	<item name="meleeToolPaintTool" loot_prob_template="veryLow"/>
	<item name="meleeToolWireTool" loot_prob_template="veryLow"/>
	<item name="meleeToolFlashlight02" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Working_Stiffs -->
<lootgroup name="groupWorkingStiffsBooks">

	<item name="harvestingToolsSkillMagazine"/>
	<item name="repairToolsSkillMagazine"/>
	<item name="salvageToolsSkillMagazine"/>
	<item name="sledgehammersSkillMagazine"/>
	<item name="workstationSkillMagazine"/>

	<item name="bookArtOfMiningLuckyStrike"/>
	<item name="bookArtOfMiningDiamondTools"/>
	<item name="bookArtOfMiningCoffee"/>
	<item name="bookArtOfMiningBlackStrap"/>
	<item name="bookArtOfMiningPallets"/>
	<item name="bookArtOfMiningAvalanche"/>
	<item name="bookArtOfMiningDamage"/>

	<item name="bookSledgeSagaKnockdown"/>
	<item name="bookSledgeSagaDegradation"/>
	<item name="bookSledgeSagaCrippledMorale"/>
	<item name="bookSledgeSagaPulverizingFinishers"/>
	<item name="bookSledgeSagaSavageReaper"/>
	<item name="bookSledgeSagaConcussiveStrike"/>
	<item name="bookSledgeSagaArmorCrusher"/>

	<item name="bookWasteTreasuresAcid"/>
	<item name="bookWasteTreasuresCloth"/>
	<item name="bookWasteTreasuresCoffins"/>
	<item name="bookWasteTreasuresDoors"/>
	<item name="bookWasteTreasuresHoney"/>
	<item name="bookWasteTreasuresSinks"/>
	<item name="bookWasteTreasuresWater"/>
	
	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>
</lootgroup>

<lootgroup name="groupWorkingStiffsMagazines">
	<item name="harvestingToolsSkillMagazine"/>
	<item name="repairToolsSkillMagazine"/>
	<item name="salvageToolsSkillMagazine"/>
	<item name="sledgehammersSkillMagazine"/>
	<item name="workstationSkillMagazine"/>
</lootgroup>

<lootgroup name="groupWorkingStiffs01">
	<item group="groupWorkingStiffsMagazines" loot_prob_template="high"/>
	<item name="frameShapes:VariantHelper" count="10,20" loot_prob_template="med"/>
	<item group="toolParts" loot_prob_template="med"/>
	<item group="groupToolsTieredBonus" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupWorkingStiffs02">
	<item group="groupCraftingUncommon" loot_prob_template="med"/>
	<item group="groupBuildingUncommon" loot_prob_template="med"/>
	<item group="groupToolsTieredBonus" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupWorkingStiffs03">
	<item group="groupCraftingRare" loot_prob_template="med"/>
	<item group="groupBuildingRare" loot_prob_template="med"/>
	<item group="groupWorkingStiffsBooks" loot_prob_template="medLow"/>
	<item group="workstationToolsScaled" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupWorkingStiffs04">
	<item group="groupUtilityItems" loot_prob_template="medLow"/>
	<item group="groupElectricalDevices" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupWorkingStiffsCrate" count="all">
	<item group="groupWorkingStiffs01" count="1"/>
	<item group="groupWorkingStiffs02" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupWorkingStiffs03" loot_prob_template="low" force_prob="true"/>
	<item group="groupWorkingStiffs04" loot_prob_template="low" force_prob="true"/>
	<item group="groupWorkingStiffsBooks" count="1" buffs="buffbuffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Survival_Loot -->
<lootgroup name="survivalMedical">
	<item name="medicalFirstAidBandage"/>
	<item name="medicalAloeCream" count="1,2"/>
	<item name="medicalBandage" count="1,2"/>
	<item name="foodHoney" loot_prob_template="veryLow"/>
	<item name="drugHerbalAntibiotics" loot_prob_template="veryLow"/>
	<item name="drugPainkillers"/>
	<item name="drugVitamins"/>
	<item name="medicalSplint" count="1" loot_prob_template="low"/>
	<item name="medicalSkillMagazine" loot_prob_template="med"/>
</lootgroup>

<!-- *** Bicycle_Parts -->
<lootgroup name="bicycleParts">
	<item name="vehicleBicycleChassis"/>
	<item name="vehicleBicycleHandlebars"/>
	<item name="vehicleWheels"/>
</lootgroup>

<!-- *** Vehicle_Mods -->
<lootgroup name="vehicleMods">
	<item name="modVehicleOffRoadHeadlights" loot_prob_template="ProbT1Cap"/>
	<item name="modVehicleStorage" loot_prob_template="ProbT1Cap"/>
	<item name="modVehicleFuelSaver" loot_prob_template="ProbT1Cap"/>
	<item name="modVehicleReserveFuelTank" loot_prob_template="ProbT2Cap"/>
	<item name="modVehicleExpandedSeat" loot_prob_template="ProbT3"/>
	<item name="modVehicleSuperCharger" loot_prob_template="ProbT3"/>
	<item name="modVehiclePlow" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Minibike_Parts -->
<lootgroup name="minibikeParts">
	<item name="vehicleMinibikeChassis"/>
	<item name="vehicleMinibikeHandlebars"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<!-- *** Motorcycle_Parts -->
<lootgroup name="motorcycleParts">
	<item name="vehicleMotorcycleChassis"/>
	<item name="vehicleMotorcycleHandlebars"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<!-- *** 4x4_Parts -->
<lootgroup name="4x4Parts">
	<item name="vehicleTruck4x4Chassis"/>
	<item name="vehicleTruck4x4Accessories"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<!-- *** Gyrocopter_Parts -->
<lootgroup name="gyroCopterParts">
	<item name="vehicleGyroCopterChassis"/>
	<item name="vehicleGyroCopterAccessories"/>
	<item name="vehicleWheels"/>
	<item name="smallEngine"/>
	<item name="carBattery"/>
</lootgroup>

<!-- *** Vehicle_Parts_Scaled -->
<lootgroup name="vehiclePartsTiered">
	<item group="bicycleParts"  loot_prob_template="ProbT0"/>
	<item group="minibikeParts"  loot_prob_template="ProbT1Cap"/>
	<item group="motorcycleParts" loot_prob_template="ProbT2Cap"/>
	<item group="vehicleMods" loot_prob_template="ProbT1Cap"/>
	<item group="4x4Parts" loot_prob_template="ProbT3"/>
	<item group="gyroCopterParts" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Shamway_Loot -->
<lootgroup name="shamwaySafeFiller">
	<item name="foodCanSham" count="1,3"/>
	<item group="booksRareOnlyScaled"/>
	<item name="resourcePaper" count="5,20"/>
</lootgroup>

<!-- *** Shamway_Safe_Loot -->
<lootgroup name="groupShamwaySafe" count="all">
	<item name="foodCanShamSchematic"/>
	<item name="modArmorCigar" prob="1"/>
	<item group="shamwaySafeFiller" count="1,2"/>
	<item name="plantedGraceCorn1Schematic">
		<requirement class="Biome" biomes="wasteland"/>
	</item>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Weapon_Parts -->
<lootgroup name="weaponParts">
	<item name="gunMGT1AK47Parts" count="1,2"/>
	<item name="gunHandgunT1PistolParts" count="1,2"/>
	<item name="gunBowT1WoodenBowParts" count="1,2"/>
	<item name="gunRifleT1HuntingRifleParts" count="1,2"/>
	<item name="gunShotgunT1DoubleBarrelParts" count="1,2"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="1,2"/>
	<item name="gunBotRoboticsParts" count="1,2"/>
	<item name="meleeWpnBatonT2StunBatonParts" count="1,2"/>
	<item name="meleeWpnBladeT3MacheteParts" count="1,2"/>
	<item name="meleeWpnSpearT3SteelSpearParts" count="1,2"/>
	<item name="meleeWpnClubT3SteelClubParts" count="1,2"/>
	<item name="meleeWpnSledgeT3SteelSledgehammerParts" count="1,2"/>
	<item name="meleeWpnKnucklesT3SteelKnucklesParts" count="1,2"/>
</lootgroup>

<!-- *** Gun_Parts -->
<lootgroup name="gunPartsOnly">
	<item name="gunMGT1AK47Parts" count="1,2"/>
	<item name="gunHandgunT1PistolParts" count="1,2"/>
	<item name="gunRifleT1HuntingRifleParts" count="1,2"/>
	<item name="gunShotgunT1DoubleBarrelParts" count="1,2"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="1,2"/>
</lootgroup>

<!-- *** Playtest_Box -->
<lootgroup name="prefabQuestLoot" count="all">
	<item name="gunHandgunPistolAdmin"/>
	<item name="gunToolDiggerAdmin"/>
	<item name="meleeToolHammerOfGodAdmin"/>
	<item name="pimpMiningHelmetAdmin"/>
	<item name="toughGuyShirtAdmin"/>
	<item name="upgradeResourcesPackAdmin"/>
	<item name="craftingResourcesPackAdmin"/>
	<item name="casinoCoin" count="20000"/>
	<!-- xxx -->
	<item name="meleeToolRepairT0StoneAxe"/>
	<item name="meleeToolPickT1IronPickaxe"/>
	<item name="meleeToolPickT2SteelPickaxe"/>
	<item name="meleeToolAxeT1IronFireaxe"/>
	<item name="meleeToolAxeT2SteelAxe"/>
	<item name="meleeToolShovelT0StoneShovel"/>
	<item name="meleeToolShovelT1IronShovel"/>
	<item name="meleeToolShovelT2SteelShovel"/>
	<!-- xxx -->
	<item name="meleeToolSalvageT1Wrench"/>
	<item name="meleeToolSalvageT2Ratchet"/>
	<item name="meleeToolSalvageT3ImpactDriver"/>
	<item name="modArmorHelmetLight"/>
	<item name="gunBowT3CompoundBow"/>
	<item name="ammoArrowSteelAP" count="500"/>
	<item name="resourceLockPick" count="50"/>
	<!-- xxx -->
	<item name="gunHandgunT1Pistol" mods="barrelAttachments,sideAttachments,smallTopAttachments,trigger" mod_chance=".50"/>
	<item name="gunShotgunT2PumpShotgun" mods="barrelAttachments,sideAttachments,smallTopAttachments,trigger" mod_chance=".50"/>
	<item name="gunHandgunT3SMG5" mods="barrelAttachments,sideAttachments,smallTopAttachments,trigger" mod_chance=".50"/>
	<item name="gunMGT1AK47" mods="barrelAttachments,sideAttachments,smallTopAttachments,trigger" mod_chance=".50"/>
	<item name="gunRifleT3SniperRifle" mods="scope" mod_chance="1"/>
	<!-- xxx -->
	<item name="ammo9mmBulletBall" count="300"/>
	<item name="ammoShotgunShell" count="150"/>
	<item name="ammo762mmBulletBall" count="150"/>
	<item name="thrownGrenade" count="25"/>
	<item name="thrownAmmoMolotovCocktail" count="20"/>
	<!-- xxx -->
	<item name="questRewardT1MeleeModsBundle"/>
	<item name="questRewardT2MeleeModsBundle"/>
	<item name="questRewardT3MeleeModsBundle"/>
	<item name="questRewardT1RangedModsBundle"/>
	<item name="questRewardT2RangedModsBundle"/>
	<item name="questRewardT3RangedModsBundle"/>
	<!-- xxx -->
	<item name="tier01Loadout" count="1"/>
	<item name="tier02Loadout" count="1"/>
	<item name="tier03Loadout" count="1"/>
	<item name="tier04Loadout" count="1"/>
	<item name="tier05Loadout" count="1"/>
	<item name="tier06Loadout" count="1"/>
</lootgroup>

<!-- *** Weapon_TEST -->
<lootgroup name="weaponTestLoot" count="70">
	<item group="groupWeaponsAllScaled"/>
</lootgroup>

<!-- *** Tool_TEST -->
<lootgroup name="toolTestLoot" count="70">
	<item group="groupToolsTiered"/>
</lootgroup>

<!-- *** Test_Items -->
<!-- Test items used to test buffs/perks that increase loot quantities -->
<lootgroup name="groupTESTITEMS" count="all">
	<item name="TEST_ITEM_01" count="100"/>
	<item name="TEST_ITEM_02" count="100"/>
	<item name="TEST_ITEM_03" count="100"/>
</lootgroup>

<!-- *** Quest_Rewards -->
<lootgroup name="groupQuestToolsT1" loot_quality_template="questT1QualTemplate">
	<item name="meleeToolPickT1IronPickaxe"/>
	<item name="meleeToolShovelT1IronShovel"/>
	<item name="meleeToolAxeT1IronFireaxe"/>
	<item name="meleeWpnSledgeT1IronSledgehammer"/>
	<item name="meleeToolRepairT1ClawHammer"/>
	<item name="meleeToolSalvageT1Wrench"/>
</lootgroup>

<lootgroup name="groupQuestToolsT2" loot_quality_template="questT2QualTemplate">
	<item name="meleeToolShovelT2SteelShovel"/>
	<item name="meleeToolPickT2SteelPickaxe"/>
	<item name="meleeToolAxeT2SteelAxe"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer" loot_prob_template="medLow"/>
	<item name="meleeToolSalvageT2Ratchet"/>
</lootgroup>

<lootgroup name="groupQuestToolsT3" loot_quality_template="questT3QualTemplate">
	<item name="meleeToolAxeT3Chainsaw"/>
	<item name="meleeToolPickT3Auger"/>
	<item name="meleeToolRepairT3Nailgun"/>
	<item name="meleeToolSalvageT3ImpactDriver"/>
</lootgroup>

<lootgroup name="groupQuestTools">
	<item group="groupQuestToolsT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupQuestToolsT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupQuestToolsT3" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsMeleeT1" loot_quality_template="questT1QualTemplate">
	<item name="meleeWpnSpearT1IronSpear"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="meleeWpnSledgeT1IronSledgehammer"/>
	<item name="meleeWpnKnucklesT1IronKnuckles"/>
	<item name="meleeWpnBladeT1HuntingKnife"/>
	<item name="gunBotT1JunkSledge"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsMeleeT2" loot_quality_template="questT2QualTemplate">
	<item name="meleeWpnBatonT2StunBaton"/>
	<!-- Some T3 items get treated as T2 -->
	<item name="meleeWpnClubT3SteelClub"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer"/>
	<item name="meleeWpnKnucklesT3SteelKnuckles"/>
	<item name="meleeWpnBladeT3Machete"/>
	<item name="meleeWpnSpearT3SteelSpear"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsMelee">
	<item group="groupQuestWeaponsMeleeT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupQuestWeaponsMeleeT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupQuestWeaponsMeleeT2" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsRangedT1" loot_quality_template="questT1QualTemplate">
	<item name="gunRifleT1HuntingRifle"/>
	<item name="gunShotgunT1DoubleBarrel"/>
	<item name="gunMGT1AK47"/>
	<item name="gunBowT1WoodenBow"/>
	<item name="gunBowT1IronCrossbow"/>
	<item name="gunHandgunT1Pistol"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsRangedT2" loot_quality_template="questT2QualTemplate">
	<item name="gunRifleT2LeverActionRifle"/>
	<item name="gunMGT2TacticalAR"/>
	<item name="gunShotgunT2PumpShotgun"/>
	<item name="gunHandgunT2Magnum44"/>
	<item name="gunBotT2JunkTurret"/>
	<!-- Some T3 items get treated as T2 -->
	<item name="gunBowT3CompoundBow"/>
	<item name="gunBowT3CompoundCrossbow"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsRangedT3" loot_quality_template="questT3QualTemplate">
	<item name="gunRifleT3SniperRifle"/>
	<item name="gunExplosivesT3RocketLauncher"/>
	<item name="gunShotgunT3AutoShotgun"/>
	<item name="gunMGT3M60"/>
	<item name="gunHandgunT3SMG5"/>
	<item name="gunHandgunT3DesertVulture"/>
	<item name="gunBotT3JunkDrone"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsRanged">
	<item group="groupQuestWeaponsRangedT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupQuestWeaponsRangedT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupQuestWeaponsRangedT3" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestWeapons">
	<item group="groupQuestWeaponsMelee"/>
	<item group="groupQuestWeaponsRanged"/>
</lootgroup>

<lootgroup name="groupQuestWeaponsT1">
	<item group="groupQuestWeaponsMeleeT1"/>
	<item group="groupQuestWeaponsRangedT1"/>
</lootgroup>

<lootgroup name="groupQuestAmmo">
	<item name="ammo9mmBulletBall" count="50" loot_prob_template="QuestT0Prob"/>
	<item name="ammoShotgunShell" count="30" loot_prob_template="QuestT0Prob"/>
	<item name="ammo762mmBulletBall" count="30" loot_prob_template="QuestT0Prob"/>
	<item name="thrownAmmoPipeBomb" count="5" loot_prob_template="QuestT0Prob"/>
	<item name="thrownAmmoMolotovCocktail" count="5" loot_prob_template="QuestT0Prob"/>
	
	<item name="ammo9mmBulletBall" count="100" loot_prob_template="QuestT1Prob"/>
	<item name="ammoShotgunShell" count="60" loot_prob_template="QuestT1Prob"/>
	<item name="ammo762mmBulletBall" count="60" loot_prob_template="QuestT1Prob"/>
	<item name="thrownAmmoPipeBomb" count="10" loot_prob_template="QuestT1Prob"/>
	<item name="thrownAmmoMolotovCocktail" count="10" loot_prob_template="QuestT1Prob"/>
	
	<item name="ammo9mmBulletHP" count="50" loot_prob_template="QuestT2Prob"/>
	<item name="ammo44MagnumBulletBall" count="75" loot_prob_template="QuestT2Prob"/>
	<item name="ammo44MagnumBulletHP" count="50" loot_prob_template="QuestT2Prob"/>
	<item name="ammoShotgunSlug" count="35" loot_prob_template="QuestT2Prob"/>
	<item name="ammo762mmBulletHP" count="45" loot_prob_template="QuestT2Prob"/>
	<item name="ammoArrowFlaming" count="25" loot_prob_template="QuestT2Prob"/>
	<item name="ammoCrossbowBoltFlaming" count="25" loot_prob_template="QuestT2Prob"/>
	<item name="thrownDynamite" count="5" loot_prob_template="QuestT2Prob"/>
	<item name="thrownGrenade" count="10"  loot_prob_template="QuestT2Prob"/>
	
	<item name="ammoArrowExploding" count="20" loot_prob_template="QuestT2Prob"/>
	<item name="ammoCrossbowBoltExploding" count="20" loot_prob_template="QuestT2Prob"/>
	<item name="ammo9mmBulletAP" count="50" loot_prob_template="QuestT2Prob"/>
	<item name="ammo44MagnumBulletAP" count="50" loot_prob_template="QuestT2Prob"/>
	<item name="ammo762mmBulletAP" count="45" loot_prob_template="QuestT2Prob"/>
	
	<item name="ammoArrowExploding" count="20" loot_prob_template="QuestT3Prob"/>
	<item name="ammoCrossbowBoltExploding" count="20" loot_prob_template="QuestT3Prob"/>
	<item name="ammo9mmBulletAP" count="50" loot_prob_template="QuestT3Prob"/>
	<item name="ammo44MagnumBulletAP" count="50" loot_prob_template="QuestT3Prob"/>
	<item name="ammo762mmBulletAP" count="45" loot_prob_template="QuestT3Prob"/>
	<item name="ammoRocketFrag" count="5" loot_prob_template="QuestT3Prob"/>
	<item name="thrownGrenadeContact" count="10" loot_prob_template="QuestT3Prob"/>
	<item name="thrownTimedCharge" count="5" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestArmorT1" loot_quality_template="questT1QualTemplate">
	<item group="groupArmorParts"/>
	<group name="groupArmorScaled"/>
</lootgroup>

<lootgroup name="groupQuestArmorT2" loot_quality_template="questT2QualTemplate">
	<item group="groupArmorParts"/>
	<group name="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupQuestArmor">
	<item group="groupQuestArmorT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupQuestArmorT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupQuestArmorT2" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestMedical">
	<item name="drugVitamins" count="1" loot_prob_template="QuestT0Prob"/>
	<item name="foodHoney" count="1" loot_prob_template="QuestT0Prob"/>
	<item name="medicalFirstAidBandage" count="2" loot_prob_template="QuestT0Prob"/>
	
	<item name="drugPainkillers" count="1" loot_prob_template="QuestT1Prob"/>
	<item name="drugHerbalAntibiotics" count="1" loot_prob_template="QuestT1Prob"/>
	<item name="medicalFirstAidKit" count="1" loot_prob_template="QuestT1Prob"/>
	
	<item name="drugAntibiotics" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="drugSteroids" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="drugRecog" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="drugFortBites" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="toolBeaker" count="1" loot_prob_template="QuestT2Prob"/>
	
	<item name="drugAntibiotics" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="drugSteroids" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="drugRecog" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="drugFortBites" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="toolBeaker" count="1" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestSchematics">
	<item group="skillMagazines" loot_prob_template="high"/>
	<item group="perkBooks" loot_prob_template="medHigh"/>
	<item group="schematicsModsAndGeneralCommon" loot_prob_template="med"/>
	<item name="foodCanShamSchematic" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupQuestResourcesT0">
	<item name="resourceWood" count="500"/>
	<item name="resourceCobblestones" count="250"/>
	<item name="resourceCoal" count="200"/>
	<item name="resourceGunPowder" count="100"/>
	<item name="resourceGlue" count="5"/>
	<item name="resourceLockPick" count="5"/>
</lootgroup>

<lootgroup name="groupQuestResourcesT1">
	<item name="resourceCement" count="500"/>
	<item name="resourceConcreteMix" count="250"/>
	<item name="resourceGunPowder" count="200"/>
	<item name="resourceGlue" count="10"/>
	<item name="resourceDuctTape" count="5"/>
	<item name="resourceMechanicalParts" count="5"/>
	<item name="resourceRepairKit" count="5"/>
	<item name="resourceLockPick" count="10"/>
</lootgroup>

<lootgroup name="groupQuestArmorResources">
	<item name="resourceArmorCraftingKit" count="5" loot_prob_template="high"/>
	<item name="armorParts" count="5" loot_prob_template="med"/>
	<item name="resourceLegendaryParts" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupQuestGas">
	<item name="ammoGasCan" count="5000"/>
</lootgroup>

<lootgroup name="groupQuestMods">
	<item group="groupModAllT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupModAllT1" loot_prob_template="QuestT1Prob"/>
	<item group="groupModAllT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupModAllT2" loot_prob_template="QuestT2Prob"/>
	<item group="groupModAllT3" loot_prob_template="QuestT2Prob"/>
	<item group="groupModAllT3" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<!-- *** Quest_Reward_Groups -->
<lootgroup name="groupQuestBicycle" count="all">
	<item name="vehicleBicyclePlaceable" loot_prob_template="QuestT2Prob"/>
</lootgroup>

<lootgroup name="groupQuestT1SkillMagazineBundle">
	<item name="questRewardT1SkillMagazineBundle"/>
</lootgroup>

<lootgroup name="groupQuestMinibikeParts" count="all">
	<item name="questRewardMinibikePartsBundle"/>
</lootgroup>

<lootgroup name="groupQuestMotorcycleParts" count="all">
	<item name="questRewardMotorcyclePartsBundle"/>
</lootgroup>

<lootgroup name="groupQuest4x4Parts" count="all">
	<item name="questReward4x4PartsBundle"/>
</lootgroup>

<lootgroup name="groupQuestGyrocopterParts" count="all">
	<item name="questRewardGyrocopterPartsBundle"/>
</lootgroup>

<lootgroup name="groupQuestHelmetLightSchematic" count="all">
	<item name="modArmorHelmetLightSchematic"/>
</lootgroup>

<lootgroup name="groupQuestMiningHelmet" count="all">
	<item name="modArmorHelmetLight"/>
</lootgroup>

<lootgroup name="groupQuestNightVisionGoggles" count="all">
	<item name="modArmorNightVision"/>
</lootgroup>

<lootgroup name="groupQuestLockPicks" count="all">
	<item name="resourceLockPick" count="10"/>
</lootgroup>

<lootgroup name="groupQuestTimedCharges" count="all">
	<item name="thrownTimedCharge" count="10"/>
</lootgroup>

<lootgroup name="groupQuestForge" count="all">
	<item name="forge"/>
</lootgroup>

<lootgroup name="groupQuestWorkbench" count="all">
	<item name="workbench"/>
</lootgroup>

<lootgroup name="groupQuestCementMixer" count="all">
	<item name="cementMixer"/>
</lootgroup>

<lootgroup name="groupQuestChemistryStation" count="all">
	<item name="chemistryStation"/>
</lootgroup>

<lootgroup name="groupQuestForgedIron" count="all">
	<item name="resourceForgedIron" count="50"/>
</lootgroup>

<lootgroup name="groupQuestForgedSteel" count="all">
	<item name="resourceForgedSteel" count="100"/>
</lootgroup>

<lootgroup name="groupQuestAmmoCraftingBundle" count="all">
	<item name="questRewardAmmoCraftingBundle"/>
</lootgroup>

<lootgroup name="groupQuestSteel01" count="all">
	<item name="resourceForgedSteel" count="25"/>
</lootgroup>

<lootgroup name="groupQuestSteel02" count="all">
	<item name="resourceForgedSteel" count="50"/>
</lootgroup>

<lootgroup name="groupQuestcasinoCoinT1" count="all">
	<item name="casinoCoin" count="2500"/>
</lootgroup>

<lootgroup name="groupQuestcasinoCoinT2" count="all">
	<item name="casinoCoin" count="5000"/>
</lootgroup>

<lootgroup name="groupQuestcasinoCoinT3" count="all">
	<item name="casinoCoin" count="7500"/>
</lootgroup>

<lootgroup name="groupQuestcasinoCoinT4" count="all">
	<item name="casinoCoin" count="10000"/>
</lootgroup>

<lootgroup name="groupQuestcasinoCoinT5" count="all">
	<item name="casinoCoin" count="12500"/>
</lootgroup>

<lootgroup name="groupQuestFarmPlotsT1" count="all">
	<item name="questRewardFarmT1Bundle"/>
</lootgroup>

<lootgroup name="groupQuestFarmPlotsT2" count="all">
	<item name="questRewardFarmT2Bundle"/>
</lootgroup>

<lootgroup name="groupQuestFarmPlotsT3" count="all">
	<item name="questRewardFarmT3Bundle"/>
</lootgroup>

<lootgroup name="groupQuestMeleeCrafting">
	<item name="questRewardSteelKnuckleCraftingBundle"/>
	<item name="questRewardMacheteCraftingBundle"/>
	<item name="questRewardSteelClubCraftingBundle"/>
	<item name="questRewardBatonCraftingBundle"/>
	<item name="questRewardSteelSpearCraftingBundle"/>
	<item name="questRewardSteelSledgehammerCraftingBundle"/>
	<item name="questRewardSteelToolsCraftingBundle"/>
	<item name="questRewardMotorToolsCraftingBundle"/>
</lootgroup>

<lootgroup name="groupQuestLegendaryMeleeCrafting">
	<item name="questRewardLegendarySteelKnuckleCraftingBundle"/>
	<item name="questRewardLegendaryMacheteCraftingBundle"/>
	<item name="questRewardLegendarySteelClubCraftingBundle"/>
	<item name="questRewardLegendaryBatonCraftingBundle"/>
	<item name="questRewardLegendarySteelSpearCraftingBundle"/>
	<item name="questRewardLegendarySteelSledgehammerCraftingBundle"/>
	<item name="questRewardLegendarySteelToolsCraftingBundle"/>
	<item name="questRewardLegendaryMotorToolsCraftingBundle"/>
</lootgroup>

<lootgroup name="groupQuestRangedCrafting">
	<item name="questRewardBowCraftingBundle"/>
	<item name="questRewardHandgunCraftingBundle"/>
	<item name="questRewardShotgunCraftingBundle"/>
	<item name="questRewardRifleCraftingBundle"/>
	<item name="questRewardMachineGunCraftingBundle"/>
	<item name="questRewardRoboticsCraftingBundle"/>
	<item name="questRewardRocketLauncherCraftingBundle"/>
</lootgroup>

<lootgroup name="groupQuestLegendaryRangedCrafting">
	<item name="questRewardLegendaryBowCraftingBundle"/>
	<item name="questRewardLegendaryHandgunCraftingBundle"/>
	<item name="questRewardLegendaryShotgunCraftingBundle"/>
	<item name="questRewardLegendaryRifleCraftingBundle"/>
	<item name="questRewardLegendaryMachineGunCraftingBundle"/>
	<item name="questRewardLegendaryRoboticsCraftingBundle"/>
	<item name="questRewardLegendaryRocketLauncherCraftingBundle"/>
</lootgroup>

<lootgroup name="groupQuestT0Firearms">
	<item name="questRewardT0HandgunBundle"/>
	<item name="questRewardT0RifleBundle"/>
	<item name="questRewardT0ShotgunBundle"/>
	<item name="questRewardT0MachineGunBundle"/>
</lootgroup>

<lootgroup name="groupQuestT1Firearms">
	<item name="questRewardT1HandgunBundle"/>
	<item name="questRewardT1ShotgunBundle"/>
	<item name="questRewardT1RifleBundle"/>
	<item name="questRewardT1MachineGunBundle"/>
</lootgroup>

<lootgroup name="groupQuestT2Firearms">
	<item name="questRewardT2HandgunBundle"/>
	<item name="questRewardT2ShotgunBundle"/>
	<item name="questRewardT2RifleBundle"/>
	<item name="questRewardT2MachineGunBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3Firearms">
	<item name="questRewardT3HandgunBundle"/>
	<item name="questRewardT3SMGBundle"/>
	<item name="questRewardT3ShotgunBundle"/>
	<item name="questRewardT3RifleBundle"/>
	<item name="questRewardT3MachineGunBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3LegendaryFirearms">
	<item name="questRewardT3HandgunLegendaryBundle"/>
	<item name="questRewardT3SMGLegendaryBundle"/>
	<item name="questRewardT3ShotgunLegendaryBundle"/>
	<item name="questRewardT3RifleLegendaryBundle"/>
	<item name="questRewardT3MachineGunLegendaryBundle"/>
</lootgroup>

<lootgroup name="groupQuestWoodShapes" count="all">
	<item name="woodShapes:VariantHelper" count="100"/>
</lootgroup>

<lootgroup name="groupQuestCobblestoneShapes" count="all">
	<item name="cobblestoneShapes:VariantHelper" count="100"/>
</lootgroup>

<lootgroup name="groupQuestConcreteShapes" count="all">
	<item name="concreteShapes:VariantHelper" count="100"/>
</lootgroup>

<lootgroup name="groupQuestSteelShapes" count="all">
	<item name="steelShapes:VariantHelper" count="100"/>
</lootgroup>

<lootgroup name="groupQuestWrench" loot_quality_template="questT0QualTemplate">
	<item name="meleeToolSalvageT1Wrench"/>
</lootgroup>

<lootgroup name="groupQuestClawHammer" count="all" loot_quality_template="QLTemplateT0">
	<item name="meleeToolRepairT1ClawHammer"/>
</lootgroup>

<lootgroup name="groupQuestNailgun" count="all" loot_quality_template="QLTemplateT0">
	<item name="meleeToolRepairT3Nailgun"/>
</lootgroup>

<lootgroup name="groupQuestT0Food" count="all">
	<item group="cannedfood" count="1"/>
</lootgroup>

<lootgroup name="groupQuestFood">
	<item name="foodCornOnTheCob" count="2,3" loot_prob_template="QuestT0Prob"/>
	<item name="foodBakedPotato" count="2,3" loot_prob_template="QuestT0Prob"/>
	<item name="foodCornBread" count="2,3" loot_prob_template="QuestT0Prob"/>
	<item name="foodCharredMeat" count="2,3" loot_prob_template="QuestT0Prob"/>
	<item name="foodGrilledMeat" count="2,3" loot_prob_template="QuestT0Prob"/>
	<item group="cannedfood" count="1,2" loot_prob_template="QuestT1Prob"/>
	<item name="foodBaconAndEggs" count="1" loot_prob_template="QuestT1Prob"/>
	<item name="foodBlueberryPie" count="1" loot_prob_template="QuestT1Prob"/>
	<item name="foodVegetableStew" count="1" loot_prob_template="QuestT1Prob"/>
	<item name="foodMeatStew" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="foodHoboStew" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="foodShamChowder" count="1" loot_prob_template="QuestT2Prob"/>
	<item name="foodMeatStew" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="foodHoboStew" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="foodShamChowder" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="foodChiliDog" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="foodFishTacos" count="1" loot_prob_template="QuestT3Prob"/>
	<item name="foodShepardsPie" count="1" loot_prob_template="QuestT3Prob"/>
</lootgroup>

<lootgroup name="groupQuestT2Food" count="all">
	<item name="questRewardT2FoodBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3Food" count="all">
	<item name="questRewardT3FoodBundle"/>
</lootgroup>

<lootgroup name="groupQuestT4Food" count="all">
	<item name="questRewardT4FoodBundle"/>
</lootgroup>

<lootgroup name="groupQuestT1Books" count="all">
	<item name="questRewardT1BookBundle"/>
</lootgroup>

<lootgroup name="groupQuestT2Books" count="all">
	<item name="questRewardT2BookBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3Books" count="all">
	<item name="questRewardT3BookBundle"/>
</lootgroup>

<lootgroup name="groupQuestT4Books" count="all">
	<item name="questRewardT4BookBundle"/>
</lootgroup>

<lootgroup name="groupQuestT5Books" count="all">
	<item name="questRewardT5BookBundle"/>
</lootgroup>

<lootgroup name="groupQuestT1Traps" count="all">
	<item name="questRewardT1TrapsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT2Traps" count="all">
	<item name="questRewardT2TrapsBundle"/>
</lootgroup>

<lootgroup name="groupQuestDartTrap" count="all">
	<item name="questRewardDartTrapBundle"/>
</lootgroup>

<lootgroup name="groupQuestBladeTrap" count="all">
	<item name="questRewardBladeTrapBundle"/>
</lootgroup>

<lootgroup name="groupQuestShotgunTurret" count="all">
	<item name="questRewardShotgunTurretBundle"/>
</lootgroup>

<lootgroup name="groupQuestAutoTurret" count="all">
	<item name="questRewardAutoTurretBundle"/>
</lootgroup>

<lootgroup name="groupQuestSecuritySystem" count="all">
	<item name="questRewardSecuritySystemBundle"/>
</lootgroup>

<lootgroup name="groupQuestGeneratorBank" count="all">
	<item name="questRewardGeneratorBankBundle"/>
</lootgroup>

<lootgroup name="groupQuestBatteryBank" count="all">
	<item name="questRewardBatteryBankBundle"/>
</lootgroup>

<lootgroup name="groupQuestSolarBank" count="all">
	<item name="questRewardSolarBankBundle"/>
</lootgroup>

<lootgroup name="groupQuestT1MeleeMods" count="all">
	<item name="questRewardT1MeleeModsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT2MeleeMods" count="all">
	<item name="questRewardT2MeleeModsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3MeleeMods" count="all">
	<item name="questRewardT3MeleeModsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT1RangedMods" count="all">
	<item name="questRewardT1RangedModsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT2RangedMods" count="all">
	<item name="questRewardT2RangedModsBundle"/>
</lootgroup>

<lootgroup name="groupQuestT3RangedMods" count="all">
	<item name="questRewardT3RangedModsBundle"/>
</lootgroup>

<lootgroup name="groupTreasureHunter5">
	<item group="groupArmorScaled"/>
	<item group="groupWeaponsAllScaledNoParts"/>
	<item group="rareOres"/>
	<item name="resourceLegendaryParts" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupBuriedWeaponChest01">
	<item group="groupWeaponsAllScaled" prob="2"/>
	<item group="groupWeaponModsScaled" prob="1"/>
</lootgroup>

<lootgroup name="groupBuriedWeaponChest02">
	<item group="groupArmorScaled" prob="1"/>
	<item group="groupArmorModsScaled" prob="1"/>
</lootgroup>

<lootgroup name="groupBuriedWeaponChest03">
	<item group="schematicsModsAndGeneralCommon" loot_prob_template="high"/>
	<item group="schematicsModsAndGeneralRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupBuriedWeaponChest" count="all">
	<item group="groupBuriedWeaponChest01" count="1"/>
	<item group="groupBuriedWeaponChest02" count="1"/>
	<item group="groupBuriedWeaponChest03" count="2"/>
	<item name="oldCash" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item name="casinoCoin" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item group="groupTreasureHunter5" count="1">
		<requirement class="Progression" name="perkTreasureHunter" operation="Equals" value="5"/>
	</item>
</lootgroup>

<!-- *** Bird_Nest -->
<lootgroup name="groupBirdNest01" count="1">
	<item name="resourceFeather" count="1"/>
</lootgroup>

<lootgroup name="groupBirdNest02" count="1,2">
	<item name="foodEgg" loot_prob_template="medLow"/>
	<item name="resourceFeather" count="1,5" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupBirdNest" count="all">
	<item group="groupBirdNest01" count="1"/>
	<item group="groupBirdNest02" loot_prob_template="high"/>
</lootgroup>

<!-- *** Tools_Weapons_and_Ammo_Groups -->

<!-- *** Ammo_Groups -->
<lootgroup name="group9mmSmall">
	<item name="ammo9mmBulletBall" count="6,8" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo9mmBulletHP" count="6,8" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo9mmBulletAP" count="6,8" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group9mmMedium">
	<item name="ammo9mmBulletBall" count="10,20" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo9mmBulletHP" count="10,20" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo9mmBulletAP" count="10,20" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group9mmLarge">
	<item name="ammo9mmBulletBall" count="25,35" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo9mmBulletHP" count="25,35" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo9mmBulletAP" count="25,35" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group762mmSmall">
	<item name="ammo762mmBulletBall" count="5,7" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo762mmBulletHP" count="5,7" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo762mmBulletAP" count="5,7" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group762mmMedium">
	<item name="ammo762mmBulletBall" count="8,15" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo762mmBulletHP" count="8,15" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo762mmBulletAP" count="8,15" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group762mmLarge">
	<item name="ammo762mmBulletBall" count="20,30" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo762mmBulletHP" count="20,30" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo762mmBulletAP" count="20,30" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group44MagnumSmall">
	<item name="ammo44MagnumBulletBall" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo44MagnumBulletHP" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo44MagnumBulletAP" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group44MagnumMedium">
	<item name="ammo44MagnumBulletBall" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo44MagnumBulletHP" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo44MagnumBulletAP" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="group44MagnumLarge">
	<item name="ammo44MagnumBulletBall" count="16,26" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammo44MagnumBulletHP" count="16,26" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammo44MagnumBulletAP" count="16,26" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootgroup name="groupShotgunShellSmall">
	<item name="ammoShotgunShell" count="2,4" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoShotgunSlug" count="2,4" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupShotgunShellMedium">
	<item name="ammoShotgunShell" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoShotgunSlug" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupShotgunShellLarge">
	<item name="ammoShotgunShell" count="6,10" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoShotgunSlug" count="6,10" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupArrowSmall">
	<item name="ammoArrowStone" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoArrowIron" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoArrowSteelAP" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowFlaming" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowExploding" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupArrowMedium">
	<item name="ammoArrowStone" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoArrowIron" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoArrowSteelAP" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowFlaming" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowExploding" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupArrowLarge">
	<item name="ammoArrowStone" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoArrowIron" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoArrowSteelAP" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowFlaming" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoArrowExploding" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupCrossbowBoltSmall">
	<item name="ammoCrossbowBoltStone" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoCrossbowBoltIron" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoCrossbowBoltSteelAP" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltFlaming" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltExploding" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupCrossbowBoltMedium">
	<item name="ammoCrossbowBoltStone" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoCrossbowBoltIron" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoCrossbowBoltSteelAP" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltFlaming" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltExploding" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupCrossbowBoltLarge">
	<item name="ammoCrossbowBoltStone" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="ammoCrossbowBoltIron" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT1"/>
	<item name="ammoCrossbowBoltSteelAP" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltFlaming" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT2Cap"/>
	<item name="ammoCrossbowBoltExploding" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT3"/>
</lootgroup>

<!-- *** Ammo_Resource_Groups -->
<lootgroup name="groupResourceGunPowderSmall">
	<item name="resourceGunPowder" count="10,20" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceGunPowderMedium">
	<item name="resourceGunPowder" count="20,30" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceGunPowderLarge">
	<item name="resourceGunPowder" count="30,40" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletCasingSmall">
	<item name="resourceBulletCasing" count="10,20" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletCasingMedium">
	<item name="resourceBulletCasing" count="20,30" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletCasingLarge">
	<item name="resourceBulletCasing" count="30,40" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletTipSmall">
	<item name="resourceBulletTip" count="10,20" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletTipMedium">
	<item name="resourceBulletTip" count="20,30" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBulletTipLarge">
	<item name="resourceBulletTip" count="30,40" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourcePaperSmall">
	<item name="resourcePaper" count="10,20" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourcePaperMedium">
	<item name="resourcePaper" count="20,30" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourcePaperLarge">
	<item name="resourcePaper" count="30,40" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBuckshotSmall">
	<item name="resourceBuckshot" count="10,20" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBuckshotMedium">
	<item name="resourceBuckshot" count="20,30" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceBuckshotLarge">
	<item name="resourceBuckshot" count="30,40" loot_stage_count_mod="0.01"/>
</lootgroup>

<lootgroup name="groupResourceArrowHeadSmall">
	<item name="resourceArrowHeadIron" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="resourceArrowHeadSteelAP" count="4,6" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupResourceArrowHeadMedium">
	<item name="resourceArrowHeadIron" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="resourceArrowHeadSteelAP" count="8,12" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupResourceArrowHeadLarge">
	<item name="resourceArrowHeadIron" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT0"/>
	<item name="resourceArrowHeadSteelAP" count="16,24" loot_stage_count_mod="0.01" loot_prob_template="ProbT1Cap"/>
</lootgroup>


<!-- *** Ammo_Sized_Groups -->
<lootgroup name="groupAmmoSmall">
	<item group="group9mmSmall"/>
	<item group="group762mmSmall"/>
	<item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/>
	<item group="groupShotgunShellSmall"/>
	<item group="groupArrowSmall" loot_prob_template="ProbT0Delayed"/>
	<item group="groupCrossbowBoltSmall" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupAmmoMedium">
	<item group="group9mmMedium"/>
	<item group="group762mmMedium"/>
	<item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/>
	<item group="groupShotgunShellMedium"/>
	<item group="groupArrowMedium" loot_prob_template="ProbT0Delayed"/>
	<item group="groupCrossbowBoltMedium" loot_prob_template="ProbT1Cap"/>
</lootgroup>

<lootgroup name="groupAmmoSmallNoArrow">
	<item group="group9mmSmall"/>
	<item group="group762mmSmall"/>
	<item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/>
	<item group="groupShotgunShellSmall"/>
</lootgroup>

<lootgroup name="groupAmmoMediumNoArrow">
	<item group="group9mmMedium"/>
	<item group="group762mmMedium"/>
	<item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/>
	<item group="groupShotgunShellMedium"/>
</lootgroup>

<lootgroup name="groupAmmoLarge">
	<item group="group9mmLarge"/>
	<item group="group762mmLarge"/>
	<item group="group44MagnumLarge" loot_prob_template="ProbT1Cap"/>
	<item group="groupShotgunShellLarge"/>
</lootgroup>

<!-- *** Ammo_Resource_Sized_Groups -->
<lootgroup name="groupAmmoResourcesSmall">
	<item group="groupResourceGunPowderSmall"/>
	<item group="groupResourceBulletCasingSmall"/>
	<item group="groupResourceBulletTipSmall"/>
	<item group="groupResourceBuckshotSmall"/>
	<item group="groupResourceArrowHeadSmall"/>
</lootgroup>

<lootgroup name="groupAmmoResourcesMedium">
	<item group="groupResourceGunPowderMedium"/>
	<item group="groupResourceBulletCasingMedium"/>
	<item group="groupResourceBulletTipMedium"/>
	<item group="groupResourceBuckshotMedium"/>
	<item group="groupResourceArrowHeadMedium"/>
</lootgroup>

<lootgroup name="groupAmmoResourcesLarge">
	<item group="groupResourceGunPowderLarge"/>
	<item group="groupResourceBulletCasingLarge"/>
	<item group="groupResourceBulletTipLarge"/>
	<item group="groupResourceBuckshotLarge"/>
</lootgroup>

<!-- *** Ammo_Groups -->
<lootgroup name="groupSmallAmmoLowHigh">
	<item group="groupAmmoSmall" loot_prob_template="low"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupSmallAmmoMedMed">
	<item group="groupAmmoSmall" loot_prob_template="med"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupMedAmmoMedMed">
	<item group="groupAmmoMedium" loot_prob_template="med"/>
	<item group="groupAmmoResourcesMedium" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupMedAmmoHighMed">
	<item group="groupAmmoMedium" loot_prob_template="high"/>
	<item group="groupAmmoResourcesMedium" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupAmmoMedium01">
	<item group="groupAmmoMedium"/>
	<item group="groupAmmoResourcesLarge" loot_prob_template="low"/>
</lootgroup>

<!-- *** Weapon_Groups -->
<lootgroup name="groupWeaponsLowHighMed">
	<item group="groupWeaponModsScaled" loot_prob_template="low"/>
	<item group="weaponParts" loot_prob_template="high"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupWeaponsLowMedHigh">
	<item group="groupWeaponModsScaled" loot_prob_template="low"/>
	<item group="weaponParts" loot_prob_template="med"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupWeaponsMedMedLow">
	<item group="groupWeaponModsScaled" loot_prob_template="med"/>
	<item group="weaponParts" loot_prob_template="med"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupWeaponsMedMedMed">
	<item group="groupWeaponModsScaled" loot_prob_template="med"/>
	<item group="weaponParts" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupWeaponsMedLow">
	<item group="groupWeaponModsScaled" loot_prob_template="medLow"/>
	<item group="weaponParts" loot_prob_template="high"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupWeaponsMedMedHigh">
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupWeaponsHighMedLow">
	<item group="groupWeaponModsScaled" loot_prob_template="high"/>
	<item group="weaponParts" loot_prob_template="med"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="low"/>
</lootgroup>

<!-- *** Rewards_Treasures_and_Rare_Item_Groups -->

<!-- *** Cash_and_Prizes_Groups -->
<lootgroup name="groupValuablesSmall">
	<item name="oldCash" count="5,10" loot_prob_template="high"/>
	<item name="casinoCoin" count="5,10" loot_prob_template="medHigh"/>
</lootgroup>

<lootgroup name="groupValuablesMed">
	<item name="oldCash" count="100,500" loot_prob_template="high"/>
	<item name="casinoCoin" count="200,600" loot_prob_template="medHigh"/>
	<item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/>
	<item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupValuablesLarge">
	<item name="oldCash" count="100,500" loot_prob_template="high"/>
	<item name="casinoCoin" count="200,600" loot_prob_template="medHigh"/>
	<item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/>
	<item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/>
</lootgroup>

<!-- *** Treasure_Cache -->
<lootgroup name="groupValuablesExtraLarge">
	<item name="oldCash" count="100,500" loot_prob_template="med"/>
	<item name="casinoCoin" count="3000,8000" loot_prob_template="high"/>
	<item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/>
	<item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/>
</lootgroup>

<!-- *** Food_and_Health_Groups -->

<!-- *** Food_Trash -->
<lootgroup name="groupFoodTrashCommon">
	<item name="resourceBone" count="1,3" loot_prob_template="med"/>
	<item name="foodRottingFlesh" count="1,3" loot_prob_template="medLow"/>
	<item name="foodShamSandwich" loot_prob_template="low"/>
	<item name="resourceAnimalFat" count="1,2" loot_prob_template="veryLow"/>
	<item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFoodTrashUncommon">
	<item name="resourceBone" count="1,3" loot_prob_template="medHigh"/>
	<item name="foodRottingFlesh" count="1,3" loot_prob_template="med"/>
	<item name="foodCropCorn" count="1,2" loot_prob_template="medLow"/>
	<item name="foodCropPotato" count="1,2" loot_prob_template="medLow"/>
	<item name="foodShamSandwich" loot_prob_template="medLow"/>
	<item name="foodCornMeal" count="1,2" loot_prob_template="medLow"/>
	<item name="foodCropYuccaFruit" count="1,2" loot_prob_template="low"/>
	<item name="resourceAnimalFat" count="1,2" loot_prob_template="veryLow"/>
	<item name="foodCropBlueberries" count="2,4" loot_prob_template="veryLow"/>
	<item name="foodCropPumpkin" count="1,2" loot_prob_template="veryLow"/>
	<item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Cooking_Tools_Groups -->
<lootgroup name="groupCookingTools">
	<item name="toolCookingPot"/>
	<item name="toolCookingGrill"/>
	<!-- <item name="toolBeaker" loot_prob_template="low"/> -->
</lootgroup>

<!-- *** Food_Ingredients_Groups -->
<lootgroup name="groupIngredientsCommon">
	<item name="resourceCropCoffeeBeans" count="1,3"/>
	<item name="resourceCropGoldenrodPlant" count="3,6"/>
	<item name="resourceCropChrysanthemumPlant" count="3,6"/>
	<item name="foodCornMeal" count="1,2"/>
</lootgroup>

<lootgroup name="groupIngredientsUncommon">
	<item name="resourceAnimalFat" count="1,4"/>
	<item name="foodCropBlueberries" count="3,6"/>
	<item name="foodCropCorn" count="1,4"/>
	<item name="foodCropPotato" count="1,4"/>
	<item name="foodCropYuccaFruit" count="1,4"/>
	<item name="foodCropMushrooms" count="1,4"/>
	<item name="foodCropPumpkin" count="1,4"/>
</lootgroup>

<lootgroup name="groupIngredientsRare">
	<item name="foodEgg" count="1,2"/>
	<item name="foodRawMeat" count="1,4"/>
	<item name="resourceCropHopsFlower"/>
</lootgroup>

<!-- *** Food_Groups -->
<lootgroup name="groupFoodCommon">
	<item name="foodCanChicken"/>
	<item name="foodCanMiso"/>
	<item name="foodCanSoup"/>
	<item name="foodCanPears"/>
	<item name="foodCornMeal"/>
	<item name="foodCanCatfood"/>
	<item name="foodShamSandwich"/>
	<item name="foodCharredMeat"/>
</lootgroup>

<lootgroup name="groupFoodPileCommon">
	<item name="foodCanChicken"/>
	<item name="foodCanMiso"/>
	<item name="foodCanSoup"/>
	<item name="foodCanPears"/>
	<item name="foodCornBread"/>
	<item name="foodCanCatfood"/>
	<item name="foodCharredMeat"/>
</lootgroup>

<lootgroup name="groupFoodUncommon">
	<item name="foodCanBeef"/>
	<item name="foodCanChili"/>
	<item name="foodCanDogfood"/>
	<item name="foodCanSham"/>
	<item name="foodCanLamb"/>
	<item name="foodCanPasta"/>
	<item name="foodCanPeas"/>
	<item name="foodCanSalmon"/>
	<item name="foodCanStock"/>
	<item name="foodCanTuna"/>
</lootgroup>

<lootgroup name="groupFoodRare">
	<item name="foodBlueberryPie"/>
	<item name="foodMeatStew"/>
	<item name="foodShamChowder"/>
	<item name="foodHoboStew"/>
</lootgroup>

<!-- *** Drink_Groups -->
<lootgroup name="groupDrinksCommon">
	<item name="drinkJarEmpty" count="1"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="medLow"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="low"/>
	<item name="drinkJarPureMineralWater" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDrinksUncommon">
	<item name="drinkJarYuccaJuice"/>
	<item name="drinkJarGoldenRodTea"/>
	<item name="drinkJarRedTea"/>
	<item name="drinkJarCoffee"/>
	<item name="drinkJarBeer"/>
</lootgroup>

<lootgroup name="groupDrinksRare">
	<item name="drinkYuccaJuiceSmoothie"/>
	<item name="drinkJarBlackStrapCoffee"/>
	<item name="drinkJarPureMineralWater"/>
	<item name="drinkCanMegaCrush"/>
	<item name="drinkJarGrandpasAwesomeSauce"/>
	<item name="drinkJarGrandpasLearningElixir"/>
	<item name="drinkJarGrandpasMoonshine"/>
</lootgroup>

<!-- *** Small_Food_Pile_Groups -->
<lootgroup name="groupFoodSmall01">
	<item group="groupFoodPileCommon" loot_prob_template="high"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDrinksSmall01">
	<item group="groupDrinksCommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupIngredientsSmall01">
	<item group="groupIngredientsCommon"/>
</lootgroup>

<!-- *** Med_Food_Pile_Groups -->
<lootgroup name="groupFoodMed01">
	<item group="groupFoodPileCommon" loot_prob_template="high"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupDrinksMed01">
	<item group="groupDrinksCommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupIngredientsMed01">
	<item group="groupIngredientsCommon"/>
</lootgroup>

<lootgroup name="groupIngredientsMed02">
	<item group="groupIngredientsCommon"/>
</lootgroup>

<!-- *** Large_Food_Pile_Groups -->
<lootgroup name="groupFoodLarge01">
	<item group="groupFoodPileCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupDrinksLarge01">
	<item group="groupDrinksCommon" loot_prob_template="low"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFoodLarge02">
	<item group="groupFoodPileCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupDrinksLarge02">
	<item group="groupDrinksCommon" loot_prob_template="low"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupIngredientsLarge01">
	<item group="groupIngredientsCommon"/>
</lootgroup>

<lootgroup name="groupIngredientsLarge02">
	<item group="groupIngredientsCommon"/>
</lootgroup>

<!-- *** Medical_Groups -->
<lootgroup name="groupMedicalAll" count="1">
	<item name="resourceCloth" count="1,3"/>
	<item name="resourceScrapPolymers" count="1,3"/>
	<item name="resourcePaper" count="1,3"/>
	<item name="medicalBandage" loot_prob_template="medHigh"/>
	<item name="resourceSewingKit" loot_prob_template="medHigh"/>
	<item name="medicalAloeCream" loot_prob_template="med"/>
	<item name="medicalSplint" loot_prob_template="low"/>
	<item name="foodHoney" loot_prob_template="low"/>
	<item name="drugVitamins" loot_prob_template="high"/>
	<item name="drugPainkillers" loot_prob_template="high"/>
	<item name="drugSteroids" loot_prob_template="medHigh"/>
	<item name="medicalBloodBag" loot_prob_template="med"/>
	<item name="medicalFirstAidBandage" loot_prob_template="med"/>
	<item name="medicalPlasterCast" loot_prob_template="low"/>
	<item name="drugHerbalAntibiotics" loot_prob_template="veryLow"/>
	<item name="medicalFirstAidKit" loot_prob_template="low"/>
	<item name="drugFortBites" loot_prob_template="veryLow"/>
	<item name="drugRecog" loot_prob_template="veryLow"/>
	<item name="drugAntibiotics" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMedicalCommon" count="1">
	<item name="resourceCloth" count="1,3"/>
	<item name="resourceScrapPolymers" count="1,3"/>
	<item name="resourcePaper" count="1,3"/>
	<item name="medicalBandage" loot_prob_template="medHigh"/>
	<item name="resourceSewingKit" loot_prob_template="medHigh"/>
	<item name="medicalAloeCream" loot_prob_template="med"/>
	<item name="medicalSplint" loot_prob_template="low"/>
	<item name="foodHoney" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMedicalUncommon" count="1">
	<item name="drugVitamins" loot_prob_template="high"/>
	<item name="drugPainkillers" loot_prob_template="high"/>
	<item name="drugSteroids" loot_prob_template="medHigh"/>
	<item name="medicalBloodBag" loot_prob_template="med"/>
	<item name="medicalFirstAidBandage" loot_prob_template="med"/>
	<item name="medicalPlasterCast" loot_prob_template="low"/>
	<item name="drugHerbalAntibiotics" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMedicalRare" count="1">
	<item name="medicalFirstAidKit"/>
	<item name="drugFortBites"/>
	<item name="drugRecog"/>
	<item name="drugAntibiotics" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Small_Medical_Pile_Groups -->
<lootgroup name="groupMedicalSmall01">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMedicalSmall02">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMedicalSmall03">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Med_Medical_Pile_Groups -->
<lootgroup name="groupMedicalMed01">
	<item group="groupMedicalCommon" loot_prob_template="med"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMedicalMed02">
	<item group="groupMedicalCommon" loot_prob_template="med"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMedicalMed03">
	<item group="groupMedicalCommon" loot_prob_template="med"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMedicalMed04">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Large_Medical_Pile_Groups -->
<lootgroup name="groupMedicalLarge01">
	<item group="groupMedicalCommon" loot_prob_template="low"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupMedicalLarge02">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMedicalLarge03">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
</lootgroup>

<!-- *** Chem_Pile_Groups -->
<lootgroup name="groupChem01">
	<item name="resourceGlue" count="1,5"/>
	<item name="resourceOilShale" count="25,50"/>
	<item name="resourcePotassiumNitratePowder" count="25,50"/>
	<item name="resourceCoal" count="25,50"/>
	<item name="resourceScrapLead" count="25,50"/>
	<item name="resourceOil" loot_prob_template="med"/>
	<item name="resourceAcid" count="1" loot_prob_template="medHigh"/>
	<item name="resourceTestosteroneExtract" loot_prob_template="low"/>
	<item name="resourceSilverNugget" loot_prob_template="veryLow"/>
	<item name="resourceGoldNugget" loot_prob_template="veryLow"/>
	<item name="drinkJarEmpty" loot_prob_template="veryLow"/>
	<item name="toolBeaker" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** New_Loot_Container_Groups -->

<!-- *** Cupboard_Loot -->
<lootgroup name="groupCupboard01">
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
	<item name="resourceCloth" count="1,4" loot_prob_template="low"/>
	<item group="groupFoodCommon" loot_prob_template="veryLow"/>
	<item name="foodSkillMagazine" loot_prob_template="veryLow"/>
	<item name="drinkJarEmpty" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCupboard02">
	<item group="groupCookingTools" loot_prob_template="low"/>
	<item group="groupIngredientsCommon" loot_prob_template="high"/>
	<item name="foodSkillMagazine" loot_prob_template="veryLow"/>
	<item group="seeds" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCupboard" count="all">
	<item group="groupCupboard01" count="1"/>
	<item group="groupCupboard02" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Microwave_Loot -->
<lootgroup name="groupMicrowave01">
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
	<!-- <item group="groupDrinksCommon" loot_prob_template="low"/> -->
	<item group="groupFoodCommon" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMicrowave02">
	<item group="groupAmmoSmall" loot_prob_template="veryLow"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupMicrowave" count="all">
	<item group="groupMicrowave01" count="1"/>
	<item group="groupMicrowave02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Refrigerator_Loot -->
<lootgroup name="groupRefrigerator01">
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="veryLow"/>
	<item group="groupFoodRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRefrigerator02">
	<item group="groupDrinksCommon" loot_prob_template="low"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRefrigerator" count="all">
	<item group="groupRefrigerator01" count="1"/>
	<item group="groupRefrigerator02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** BeerCooler_Loot -->
<lootgroup name="groupBeerCooler01">
	<item name="drinkJarBeer" loot_prob_template="high"/>
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<!-- <item group="groupDrinksCommon" loot_prob_template="low"/> -->
</lootgroup>

<lootgroup name="groupBeerCooler" count="all">
	<item group="groupBeerCooler01" count="1,2"/>
</lootgroup>

<!-- *** CoffeeMaker_Loot -->
<lootgroup name="groupCoffeeMaker01">
	<item name="resourceCropCoffeeBeans" count="1,3"/>
	<item name="resourcePaper" count="1"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="medLow"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="low"/>
	<item name="drinkJarCoffee" count="1" loot_prob_template="veryLow"/>
	<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/> -->
</lootgroup>

<lootgroup name="groupCoffeeMaker" count="all">
	<item group="groupCoffeeMaker01" count="1"/>
</lootgroup>

<!-- *** SodaFountain_Loot -->
<lootgroup name="groupSodaFountain01">
	<item name="resourcePaper" count="1"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="medLow"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="low"/>
	<item name="drinkCanMegaCrush" count="1" loot_prob_template="veryLow"/>
	<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/> -->
</lootgroup>

<lootgroup name="groupSodaFountain" count="all">
	<item group="groupSodaFountain01" count="1"/>
</lootgroup>

<!-- *** ShoppingCart_Loot -->
<lootgroup name="groupShoppingCart01">
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupDrinksCommon" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupShoppingCart02">
	<!-- <item group="groupDrinksCommon" loot_prob_template="low"/> -->
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupShoppingCart" count="all">
	<item group="groupShoppingCart01" count="1"/>
	<item group="groupShoppingCart02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** ShamwayShelves_Loot -->
<lootgroup name="groupShamwayShelves01">
	<item name="resourcePaper"  count="1,4" loot_prob_template="high"/>
	<item name="resourceScrapPolymers"  count="1,4" loot_prob_template="high"/>
	<item name="resourceScrapIron"  count="1,4" loot_prob_template="medHigh"/>
	<item name="resourceCloth"  count="1,4" loot_prob_template="med"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupShamwayShelves02">
	<item group="groupFoodCommon" loot_prob_template="veryLow"/>
	<item group="groupDrinksCommon" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupShamwayShelves" count="all">
	<item group="groupShamwayShelves01" count="1"/>
	<item group="groupShamwayShelves02" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** INTRO_BURIED_SUPPLIES -->
<lootgroup name="groupIntroBuriedSupplies" count="all">
	<item name="foodShamSandwich" count="1"/>
	<item name="drinkJarEmpty" count="1"/>
	<item name="foodRottingFlesh" count="1"/>
	<item name="oldCash" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item name="casinoCoin" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item group="groupTreasureHunter5" count="1">
		<requirement class="Progression" name="perkTreasureHunter" operation="Equals" value="5"/>
	</item>
</lootgroup>

<!-- *** BURIED_SUPPLIES_T1 -->
<lootgroup name="groupBuriedSuppliesT1_01">
	<item group="groupFoodCommon" loot_prob_template="high"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupBuriedSuppliesT1_02">
	<item group="groupDrinksCommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="veryLow"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupBuriedSuppliesT1_03">
	<item name="foodSkillMagazine"/>
	<item name="seedSkillMagazine"/>
</lootgroup>

<lootgroup name="groupBuriedSuppliesT1" count="all">
	<item group="groupBuriedSuppliesT1_01" count="2"/>
	<item group="groupBuriedSuppliesT1_02" count="1"/>
	<item group="groupBuriedSuppliesT1_03" count="1"/>
	<item name="oldCash" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item name="casinoCoin" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item group="groupTreasureHunter5" count="1">
		<requirement class="Progression" name="perkTreasureHunter" operation="Equals" value="5"/>
	</item>
</lootgroup>

<!-- *** ShamwayProduce_Loot -->
<lootgroup name="groupShamwayProduce01">
	<item group="seedsNoFlowers" loot_prob_template="high"/>
	<item name="resourceWood"  count="2,4" loot_prob_template="low"/>
	<item name="foodRottingFlesh"  count="1,3" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupShamwayProduce" count="all">
	<item group="groupShamwayProduce01" count="1"/>
</lootgroup>

<!-- *** ShamwayFreezer_Loot -->
<lootgroup name="groupShamwayFreezer01">
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item group="groupFoodRare" loot_prob_template="veryLow"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupShamwayFreezer" count="all">
	<item group="groupShamwayFreezer01" count="1"/>
</lootgroup>

<!-- *** ShamwayCooler_Loot -->
<lootgroup name="groupShamwayCooler01">
	<item group="groupDrinksCommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupShamwayCooler" count="all">
	<item group="groupShamwayCooler01" count="1,2"/>
</lootgroup>

<!-- *** Pig_Trough -->
<lootgroup name="groupPigTrough01">
	<item group="seeds" loot_prob_template="high"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="med"/>
	<item name="foodRottingFlesh" count="1,3" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPigTrough" count="all">
	<item group="groupPigTrough01" count="1,2"/>
</lootgroup>

<!-- *** Ammo_Containers -->
<lootgroup name="groupAmmoPileSmall" count="all">
	<item group="groupAmmoSmall" count="1"/>
	<item group="groupSmallAmmoLowHigh" loot_prob_template="low" force_prob="true"/>
	<item group="groupWeaponsMedMedLow" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupAmmoPileMed" count="all">
	<item group="groupAmmoMedium01" count="1"/>
	<item group="groupSmallAmmoMedMed" loot_prob_template="high" force_prob="true"/>
	<item group="groupSmallAmmoLowHigh" loot_prob_template="med" force_prob="true"/>
	<item group="groupWeaponsMedMedMed" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupAmmoPileLarge" count="all">
	<item group="groupAmmoLarge" count="2"/>
	<item group="groupAmmoResourcesLarge" count="2"/>
	<item group="groupAmmoMediumNoArrow" loot_prob_template="med" force_prob="true"/>
	<item group="groupAmmoSmallNoArrow" loot_prob_template="low" force_prob="true"/>
	<item group="groupWeaponsLowMedHigh" loot_prob_template="med" force_prob="true"/>
	<item group="groupWeaponsLowMedHigh" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupAmmoMunitions" count="all">
	<item group="groupAmmoLarge" count="3"/>
	<item group="groupMedAmmoMedMed" loot_prob_template="med" force_prob="true"/>
	<item group="groupSmallAmmoLowHigh" loot_prob_template="low" force_prob="true"/>
	<item group="groupWeaponsMedMedLow" loot_prob_template="med" force_prob="true"/>
	<item group="groupWeaponsMedMedLow" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Weapon_Bags -->
<lootgroup name="groupSmallWeaponBag" count="all">
	<item group="groupWeaponsLowHighMed" count="1"/>
	<item group="weaponSkillMagazinesOnly" loot_prob_template="med" force_prob="true"/>
	<item group="groupWeaponsHighMedLow" loot_prob_template="med" force_prob="true"/>
	<item group="groupSmallAmmoMedMed" loot_prob_template="low" force_prob="true"/>
	<item group="weaponSkillMagazinesOnly" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupLargeWeaponBag" count="all">
	<item group="groupWeaponsMedMedHigh" count="1"/>
	<item group="weaponSkillMagazinesOnly" loot_prob_template="med" force_prob="true"/>
	<item group="groupWeaponsMedMedMed" loot_prob_template="high" force_prob="true"/>
	<item group="groupSmallAmmoMedMed" loot_prob_template="high" force_prob="true"/>
	<item group="weaponSkillMagazinesOnly" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Gun_Rack -->
<lootgroup name="groupGunRack" count="all">
	<item group="groupWeaponsLowHighMed" count="1,2"/>
	<item group="groupWeaponsHighMedLow" loot_prob_template="med" force_prob="true"/>
	<item group="groupSmallAmmoMedMed" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Ammo_Rack_and_Ammo_Display -->
<lootgroup name="groupAmmoRackDisplay" count="all">
	<item group="groupSmallAmmoMedMed" count="1"/>
	<item group="groupSmallAmmoLowHigh" loot_prob_template="low" force_prob="true"/>
	<item group="groupWeaponsMedMedLow" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Gun_Safe -->
<lootgroup name="groupSafeBooks">
	<item name="bookLuckyLooterAmmunition"/>
	<item name="bookLuckyLooterBooks"/>
	<item name="bookLuckyLooterBrass"/>
	<item name="bookLuckyLooterDukes"/>
	<item name="bookLuckyLooterFood"/>
	<item name="bookLuckyLooterLead"/>
	<item name="bookLuckyLooterMedical"/>

	<item name="bookGreatHeistAdrenalineFall"/>
	<item name="bookGreatHeistGoldRush"/>
	<item name="bookGreatHeistClaimed"/>
	<item name="bookGreatHeistGems"/>
	<item name="bookGreatHeistMotionDetection"/>
	<item name="bookGreatHeistSafes"/>
	<item name="bookGreatHeistSprintSneak"/>
	
	<item name="bookNightStalkerArchery"/>
	<item name="bookNightStalkerBlades"/>
	<item name="bookNightStalkerSilentNight"/>
	<item name="bookNightStalkerSlumberParty"/>
	<item name="bookNightStalkerStealthDamage"/>
	<item name="bookNightStalkerThiefAdrenaline"/>
	<item name="bookNightStalkerTwilightThief"/>
</lootgroup>

<lootgroup name="groupSafeBooksAndMagazines">
	<item group="weaponSkillMagazinesOnly" loot_prob_template="med"/>
	<item group="groupSafeBooks" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupGunSafeSecure" count="all">
	<item group="groupWeaponsMedMedHigh" count="1"/>
	<item group="groupWeaponsMedMedMed" loot_prob_template="high" force_prob="true"/>
	<item group="groupWeaponsMedMedMed" loot_prob_template="med" force_prob="true"/>
	<item group="groupMedAmmoHighMed" loot_prob_template="high" force_prob="true"/>
	<item group="groupSafeBooks" loot_prob_template="medLow" force_prob="true"/>
	<item group="weaponSkillMagazinesOnly" loot_prob_template="med" force_prob="true"/>
	<item group="groupSafeBooksAndMagazines" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** FOOD -->
<lootgroup name="groupFoodPileSmall" count="all">
	<item group="groupFoodSmall01" count="1"/>
	<item group="groupDrinksSmall01" loot_prob_template="med" force_prob="true"/>
	<item group="groupIngredientsSmall01" loot_prob_template="low" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" loot_prob_template="low" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupFoodPileMed" count="all">
	<item group="groupFoodMed01" count="1"/>
	<item group="groupDrinksMed01" loot_prob_template="high" force_prob="true"/>
	<item group="groupIngredientsMed01" loot_prob_template="med" force_prob="true"/>
	<item group="groupIngredientsMed02" loot_prob_template="low" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" loot_prob_template="medLow" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupFoodPileLarge" count="all">
	<item group="groupFoodLarge01" count="1"/>
	<item group="groupDrinksLarge01" count="1"/>
	<item group="groupFoodLarge02" loot_prob_template="med" force_prob="true"/>
	<item group="groupDrinksLarge02" loot_prob_template="low" force_prob="true"/>
	<item group="groupIngredientsLarge01" loot_prob_template="med" force_prob="true"/>
	<item group="groupIngredientsLarge02" loot_prob_template="low" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" loot_prob_template="med" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Medical_Piles -->
<lootgroup name="groupMedicalPileSmall" count="all">
	<item group="groupMedicalSmall01" count="1"/>
	<item group="groupMedicalSmall02" loot_prob_template="med" force_prob="true"/>
	<item group="groupMedicalSmall03" loot_prob_template="low" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" loot_prob_template="med" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupMedicalPileMed" count="all">
	<item group="groupMedicalMed01" count="1"/>
	<item group="groupMedicalMed02" loot_prob_template="high" force_prob="true"/>
	<item group="groupMedicalMed03" loot_prob_template="med" force_prob="true"/>
	<item group="groupMedicalMed04" loot_prob_template="low" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" loot_prob_template="med" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Liquor_Piles -->
<lootgroup name="groupLiquorSmall01">
	<item name="drinkJarEmpty" count="1" loot_prob_template="high"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="med"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="veryLow"/>
	<item name="drinkJarBeer" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupLiquorMed01">
	<item name="drinkJarEmpty" count="1" loot_prob_template="high"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="med"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="veryLow"/>
	<item name="drinkJarBeer" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupLiquorLarge01">
	<item name="drinkJarEmpty" count="1" loot_prob_template="high"/>
	<item name="drinkJarRiverWater" count="1" loot_prob_template="med"/>
	<item name="drinkJarBoiledWater" count="1" loot_prob_template="veryLow"/>
	<item name="drinkJarBeer" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupLiquorBonus">
	<item name="drinkJarBeer" count="1" loot_prob_template="med"/>
	<item name="drinkJarGrandpasMoonshine" count="1" loot_prob_template="medLow"/>
	<item name="drinkJarGrandpasAwesomeSauce" count="1" loot_prob_template="medLow"/>
	<item name="drinkJarGrandpasLearningElixir" count="1" loot_prob_template="medLow"/>
	<item name="drugRecog" count="1" loot_prob_template="medLow"/>
	<item name="foodSkillMagazine" count="0,1" loot_prob_template="low"/>
	<item name="handgunsSkillMagazine" count="0,1" loot_prob_template="low"/>
	<item name="shotgunsSkillMagazine" count="0,1" loot_prob_template="low"/>
	<item name="riflesSkillMagazine" count="0,1" loot_prob_template="low"/>
	<item name="machineGunsSkillMagazine" count="0,1" loot_prob_template="low"/>
	<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/> -->
</lootgroup>

<lootgroup name="groupLiquorPileSmall" count="all">
	<item group="groupLiquorSmall01" count="1"/>
	<item group="groupLiquorBonus" count="1" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupLiquorPileMed" count="all">
	<item group="groupLiquorMed01" count="1"/>
	<item group="groupLiquorBonus" count="1" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupLiquorPileLarge" count="all">
	<item group="groupLiquorLarge01" count="1"/>
	<item group="groupLiquorBonus" count="1" loot_prob_template="low" force_prob="true"/>
	<item name="foodSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** First_Aid_Station -->
<lootgroup name="groupMedicalPileLarge" count="all">
	<item group="groupMedicalLarge01" count="1,2"/>
	<item group="groupMedicalLarge02" loot_prob_template="high" force_prob="true"/>
	<item group="groupMedicalLarge03" loot_prob_template="med" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" loot_prob_template="med" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Chem_Piles -->
<lootgroup name="groupChemPileSmall" count="all">
	<item group="groupChem01" count="1"/>
</lootgroup>

<lootgroup name="groupChemPileMed" count="all">
	<item group="groupChem01" count="2"/>
</lootgroup>

<lootgroup name="groupChemPileLarge" count="all">
	<item group="groupChem01" count="3"/>
</lootgroup>

<!-- *** Pop-n-Pills_Shelves-->
<lootgroup name="groupPopnpillsShelves" count="all">
	<item group="groupMedicalCommon" count="1"/>
	<item group="groupMedicalUncommon" loot_prob_template="low" force_prob="true"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Medicine_Cabinet -->
<lootgroup name="groupMedicineCabinet" count="all">
	<item group="groupMedicalCommon" count="1"/>
	<item group="groupMedicalUncommon" loot_prob_template="low" force_prob="true"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** RESOURCES_AND_JUNK -->

<!-- *** Sinks -->
<lootgroup name="groupSinks01" count="1">
	<item group="groupScrapCommon" loot_prob_template="med"/>
	<item group="groupFoodTrashCommon" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupSinks02" count="1">
	<item group="groupCookingTools" loot_prob_template="veryLow"/>
	<item group="groupCraftingCommon" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupSinks03" count="1">
	<item group="groupToolsT1Wrench" loot_prob_template="low"/>
	<item name="resourceAcid" count="1" loot_prob_template="med"/>
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupSinksA" count="all">
	<item group="groupSinks01" count="1"/>
	<item group="groupSinks02" loot_prob_template="medLow" force_prob="true"/>
	<item group="groupSinks03" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<lootgroup name="groupSinks" count="all">
	<item group="groupSinksA" count="1,2"/>
</lootgroup>

<!-- *** Junk_Resources -->
<lootgroup name="groupJunk01" count="1">
	<item group="groupFoodTrashCommon" loot_prob_template="medLow"/>
	<item group="groupScrapCommon" loot_prob_template="med"/>
	<item group="groupBuildingCommon" loot_prob_template="med"/>
	<item group="groupCraftingCommon" loot_prob_template="med"/>
	<item group="seeds" loot_prob_template="low" tags="seedSkill"/>
</lootgroup>

<lootgroup name="groupJunk02" count="1">
	<item group="groupScrapUncommon" loot_prob_template="med"/>
	<item group="groupCraftingUncommon" loot_prob_template="med"/>
	<item group="groupBuildingUncommon" loot_prob_template="med"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="low"/>
	<item name="resourceFeather" count="1,5" loot_prob_template="low"/>
	<item group="weaponParts" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupJunk03" count="1">
	<item group="groupScrapRare" loot_prob_template="veryLow"/>
	<item group="booksAllScaled" loot_prob_template="veryLow"/>
	<item group="skillMagazines" count="1" loot_prob_template="veryLow"/>
	<!-- <item group="booksRareOnlyScaled" loot_prob_template="veryLow"/> -->
	<item group="groupValuablesSmall" loot_prob_template="low"/>
	<item name="resourceLockPick" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupJunkA" count="all">
	<item group="groupJunk01" count="1"/>
	<item group="groupJunk02" loot_prob_template="low" force_prob="true"/>
	<item group="groupJunk03" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<lootgroup name="groupJunk" count="all">
	<item group="groupJunkA" count="1,2"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Junk_Resources_No_Building_Mats -->
<lootgroup name="groupJunkNoBMats01" count="1">
	<item group="groupFoodTrashCommon" loot_prob_template="medLow"/>
	<item group="groupScrapCommon" loot_prob_template="med"/>
	<item group="groupCraftingCommon" loot_prob_template="med"/>
	<item group="seeds" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupJunkNoBMats02" count="1">
	<item group="groupScrapUncommon" loot_prob_template="med"/>
	<item group="groupCraftingUncommon" loot_prob_template="med"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="low"/>
	<item name="resourceFeather" count="1,5" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupJunkNoBMats03" count="1">
	<item group="groupScrapRare" loot_prob_template="veryLow"/>
	<item group="booksAllScaled" loot_prob_template="veryLow"/>
	<!-- <item group="booksRareOnlyScaled" loot_prob_template="veryLow"/> -->
	<item group="skillMagazines" count="1" loot_prob_template="veryLow"/>
	<item group="groupValuablesSmall" loot_prob_template="low"/>
	<item name="resourceLockPick" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupJunkNoBMats" count="all">
	<item group="groupJunkNoBMats01" count="1"/>
	<item group="groupJunkNoBMats02" loot_prob_template="low" force_prob="true"/>
	<item group="groupJunkNoBMats03" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
	</lootgroup>

<!-- *** Junk_Garbage -->
<lootgroup name="groupGarbage" count="all">
	<item group="groupJunk" count="1,2"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Fast_Food_Garbage -->
<lootgroup name="groupFastFoodGarbage">
	<item group="groupFoodTrashCommon" count="1,2"/>
	<item name="resourcePaper"/>
</lootgroup>

<!-- *** Dumpster -->
<lootgroup name="groupDumpster01">
	<item group="groupJunk"/>
	<item group="groupDumpsterFood" prob="0" tags="perkMasterChef2"/> <!-- Special case for Master Chef 2. See progression.xml. -->
	<item group="seeds" prob="0" count="1,2" tags="perkMasterChefSeeds"/> <!-- Special case for Master Chef 2. See progression.xml. -->
</lootgroup>

<lootgroup name="groupDumpster" count="all">
	<item group="groupJunk" count="1"/>
	<item group="groupDumpster01" count="1" prob=".5" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Dishwasher_Junk -->
<lootgroup name="groupDishwasherJunk">
	<item name="foodRottingFlesh" count="1,3"/>
	<item name="resourceAnimalFat" count="1,4"/>
	<item name="resourceBone" count="1,3"/>
	<item name="resourceScrapIron" count="1,5"/>
	<item name="resourceScrapPolymers" count="1,5"/>
	<item name="toolCookingGrill" count="1" loot_prob_template="veryLow"/>
	<item name="toolCookingPot" count="1" loot_prob_template="veryLow"/>
	<item name="meleeWpnBladeT1HuntingKnife" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<!-- *** Cardboard_Box -->
<lootgroup name="groupCardboardBox01">
	<item group="groupJunk" loot_prob_template="high"/>
	<item group="dyes" loot_prob_template="low"/>
	<item name="meleeToolPaintTool" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCardboardBox" count="all">
	<item group="groupCardboardBox01" count="1,2"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Wooden_Chest -->
<lootgroup name="groupWoodenChest01">
	<item group="groupJunk" loot_prob_template="high"/>
	<item group="dyes" loot_prob_template="low"/>
	<item name="meleeToolPaintTool" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupWoodenChest" count="all">
	<item group="groupWoodenChest01" count="1,2"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Rotten_Chest -->
<lootgroup name="groupRottenChest01">
	<item group="groupJunk" loot_prob_template="high"/>
	<item group="dyes" loot_prob_template="low"/>
	<item name="meleeToolPaintTool" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRottenChest02">
	<item name="oldCash" count="100,500" loot_prob_template="low"/>
	<item name="casinoCoin" count="100,500" loot_prob_template="veryLow"/>
	<item group="rareOres" count="1,3" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRottenChest03">
	<item name="meleeToolRepairT0TazasStoneAxe" loot_prob_template="veryLow"/>
	<item name="drugHerbalAntibiotics" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRottenChest" count="all">
	<item group="groupRottenChest01" count="2"/>
	<item group="groupRottenChest02" loot_prob_template="med" force_prob="true"/>
	<item group="groupRottenChest03" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Old_West_Chest -->
<lootgroup name="groupOldWestChest01">
	<item group="rareOres" count="2,5"/>
</lootgroup>

<lootgroup name="groupOldWestChest02">
	<item name="meleeToolRepairT0TazasStoneAxe" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupOldWestChest" count="all">
	<item group="groupOldWestChest01" count="1"/>
	<item group="groupOldWestChest02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Footlocker -->
<lootgroup name="groupFootlocker01">
	<item group="groupJunkNoBMats" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupFootlocker02">
	<item group="groupArmorParts" loot_prob_template="high"/>
	<item group="groupArmorScaled" loot_prob_template="medLow"/>
	<item group="groupModAllScaled" loot_prob_template="low"/>
	<item group="groupTreasureMaps" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFootlocker" count="all">
	<item group="groupFootlocker01" count="2"/>
	<item group="groupFootlocker02" loot_prob_template="med" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Military_Footlocker -->
<lootgroup name="groupFootlockerWeapons01" loot_quality_template="QLTemplateT0">
	<item name="meleeWpnBladeT0BoneKnife"/>
	<item name="meleeWpnKnucklesT0LeatherKnuckles"/>
	<item name="gunHandgunT0PipePistol"/>
</lootgroup>

<lootgroup name="groupFootlockerWeapons02" loot_quality_template="QLTemplateT1">
	<item name="meleeWpnBladeT1HuntingKnife"/>
	<item name="meleeWpnKnucklesT1IronKnuckles"/>
	<item name="gunHandgunT1Pistol"/>
</lootgroup>

<lootgroup name="groupMilitaryFootlocker01Books">
	<item group="weaponSkillMagazinesOnly" loot_prob_template="medHigh"/>
	<item group="groupMilitaryBooks" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupMilitaryFootlocker01">
	<item group="groupAmmoSmall" loot_prob_template="high"/>
	<item group="weaponSkillMagazinesOnly" loot_prob_template="medHigh"/>
	<item group="groupMilitaryBooks" loot_prob_template="med"/>
	<item group="groupAmmoMedium" loot_prob_template="med"/>
	<item group="groupAmmoLarge" loot_prob_template="low"/>
	<item group="groupTreasureMaps" loot_prob_template="veryLow"/>
	<item name="meleeToolFlashlight02" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMilitaryFootlocker02">
	<item group="groupFootlockerWeapons01" loot_prob_template="ProbT0"/>
	<item group="groupFootlockerWeapons02" loot_prob_template="ProbT1"/>
</lootgroup>

<lootgroup name="groupMilitaryFootlocker" count="all">
	<item group="groupMilitaryFootlocker01" count="2"/>
	<item group="groupMilitaryFootlocker02" loot_prob_template="med" force_prob="true"/>
	<item group="groupMilitaryFootlocker01Books" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Super_Corn_Footlocker -->
<lootgroup name="groupSuperCornFootlocker" count="all">
	<item name="plantedGraceCorn1" count="5"/>
	<item name="plantedGraceCorn1Schematic" count="1"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Car_Loot -->
<lootgroup name="groupCars01">
	<item group="groupJunkNoBMats" loot_prob_template="high"/>
	<item group="groupAutomotive" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupCars02">
	<item group="skillMagazines" loot_prob_template="low"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="low"/>
	<item group="groupToolsT0" loot_prob_template="ProbT0"/>
	<item group="groupToolsT1" loot_prob_template="ProbT1"/>
	<item group="groupWeaponsT0_Melee" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Melee" loot_prob_template="ProbT1"/>
</lootgroup>

<lootgroup name="groupCars03">
	<item group="skillMagazines" loot_prob_template="med"/>
	<item group="groupAmmoSmall" loot_prob_template="low"/>
	<item group="groupAmmoMedium" loot_prob_template="veryLow"/>
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
</lootgroup>

<lootgroup name="groupCarsA" count="all">
	<item group="groupCars01" count="2"/>
	<item group="groupCars02" loot_prob_template="low" force_prob="true"/>
	<item group="groupCars03" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<lootgroup name="groupCars" count="all">
	<item group="groupCarsA" count="1"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Garage_Loot -->
<lootgroup name="groupGarage01">
	<item group="groupAutomotive"/>
</lootgroup>

<lootgroup name="groupGarage02">
	<item group="dyes" loot_prob_template="veryLow"/>
	<item name="resourceAcid" count="1"  loot_prob_template="veryLow"/>
	<item group="groupElectricalDevices" loot_prob_template="veryLow"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupGarageA">
	<item group="groupGarage01" count="1"/>
	<item group="groupGarage02" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupGarage" count="all">
	<item group="groupGarageA" count="1,2"/>
	<item name="vehiclesSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Bathtub_Gore -->
<lootgroup name="groupBathtub01">
	<item name="foodRottingFlesh" count="3,5"/>
	<item name="resourceBone" count="5,10" loot_prob_template="low" force_prob="true"/>
	<item name="resourceCloth" count="3,5" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<lootgroup name="groupBathtub" count="all">
	<item group="groupBathtub01" count="1,2"/>
</lootgroup>

<!-- *** File_Cabinet -->
<lootgroup name="groupFileCabinet01">
	<item name="resourcePaper" count="4,10" loot_prob_template="low"/>
	<item group="skillMagazines" count="1" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupFileCabinet02">
	<item group="booksAllScaled" loot_prob_template="low"/>
	<item group="booksRareOnlyScaled" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFileCabinet" count="all">
	<item group="groupFileCabinet01" count="1,2"/>
	<item group="groupFileCabinet02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Purse_Loot -->
<lootgroup name="groupPurse01">
	<item group="groupFoodCommon" loot_prob_template="med"/>
	<item group="groupMedicalCommon" loot_prob_template="low"/>
	<item group="groupMedicalUncommon" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupPurse02">
	<item name="oldCash" count="5,10" loot_prob_template="high"/>
	<item name="casinoCoin" count="5,10" loot_prob_template="low"/>
	<item name="resourceLockPick" count="1,3" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPurse03">
	<item group="groupWeaponsT1_Gunslinger" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupPurse" count="all">
	<item group="groupPurse02" count="1,2"/>
	<item group="groupPurse01" count="1,2" loot_prob_template="low" force_prob="true"/>
	<item group="groupPurse03" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Mortician_Drawer -->
<lootgroup name="groupMorticianDrawer01">
	<item group="groupArmorParts" loot_prob_template="medLow"/>
	<item group="groupBathtub" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupMorticianDrawer02">
	<item name="resourceGoldNugget" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMorticianDrawer" count="all">
	<item group="groupMorticianDrawer01" count="1,2"/>
	<item group="groupMorticianDrawer02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** POIStorageBox_Loot -->
<lootgroup name="groupPOIStorageBox01">
	<item group="groupJunk" count="1"/>
	<item group="dyes" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPOIStorageBox02">
	<item group="booksAllScaled" loot_prob_template="low"/>
	<item group="skillMagazines" count="1" loot_prob_template="low"/>
	<item name="resourceGoldNugget" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupPOIStorageBox" count="all">
	<item group="groupPOIStorageBox01" count="1,2"/>
	<item group="groupPOIStorageBox02" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Workstations -->
<lootgroup name="workstations">
	<item name="forge"/>
	<item name="workbench"/>
	<item name="cementMixer"/>
</lootgroup>

<!-- *** Workbench_Loot -->
<lootgroup name="groupWorkbenchLoot01">
	<item name="resourceWood" count="10,30"/>
	<item name="resourceScrapBrass" count="10,100"/>
	<item name="resourceCloth" count="2,7"/>
	<item name="resourceScrapPolymers" count="5,20"/>
	<item name="resourceScrapIron" count="10,20"/>
</lootgroup>

<lootgroup name="groupWorkbenchLoot02">
	<item name="resourceMetalPipe" count="5,10"/>
	<item name="resourceNail" count="10,20"/>
	<item name="resourceMechanicalParts" count="1,5"/>
	<item name="resourceElectricParts" count="1,3"/>
	<item name="resourceDuctTape" count="1,4"/>
	<item name="resourceGlue" count="1,5"/>
	<item name="resourceOil" count="1,6"/>
	<item name="resourceSpring" count="1,4"/>
</lootgroup>

<lootgroup name="groupWorkbenchLoot03">
	<item name="resourceSewingKit"/>
	<item name="resourceRepairKit"/>
	<item name="resourceForgedIron" count="5,15"/>
	<item name="resourceForgedSteel" count="5,10"/>
</lootgroup>

<lootgroup name="groupWorkbenchLoot04">
	<item group="groupToolsTiered"/>
	<item group="groupRareToolsTiered"/>
	<item group="vehiclePartsTiered"/>
	<item name="workstationSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupWorkbenchLoot" count="all">
	<item group="groupWorkbenchLoot01" count="1"/>
	<item group="groupWorkbenchLoot02" loot_prob_template="medLow" force_prob="true"/>
	<item group="groupWorkbenchLoot03" loot_prob_template="low" force_prob="true"/>
	<item group="groupWorkbenchLoot04" loot_prob_template="low" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Forge_Loot -->
<lootgroup name="groupForge01">
	<item name="resourceClayLump" count="10,20"/>
	<item name="resourceRockSmall" count="10,20"/>
	<item name="resourceWood" count="20,80"/>
	<item name="resourceScrapLead" count="20,60"/>
	<item name="resourceScrapBrass" count="25,75"/>
	<item name="resourceScrapIron" count="50,100"/>
	<item name="resourceCoal" count="10,20"/>
</lootgroup>

<lootgroup name="groupForge02">
	<item name="resourceNail" count="20,60"/>
	<item name="resourceMetalPipe" count="10,20"/>
	<item name="resourceForgedIron" count="10,20"/>
	<item name="resourceForgedSteel" count="5,20"/>
	<item name="resourceArrowHeadIron" count="10,30"/>
	<item name="resourceArrowHeadSteelAP" count="10,20"/>
</lootgroup>

<lootgroup name="groupForge" count="all">
	<item group="groupForge01" count="1"/>
	<item group="groupForge02" loot_prob_template="med" force_prob="true"/>
	<item group="workstationToolsScaled" loot_prob_template="veryLow" force_prob="true"/>
	<item name="workstationSkillMagazine" loot_prob_template="high" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Cement_Mixer_Loot -->
<lootgroup name="groupCementMixerLoot01">
	<item name="resourceRockSmall" count="40,120"/>
	<item name="resourceClayLump" count="40,120"/>
	<item name="resourceCrushedSand" count="40,120"/>
	<item name="resourceOilShale" count="20,120"/>
</lootgroup>

<lootgroup name="groupCementMixerLoot02">
	<item name="resourceCement" count="40,120"/>
	<item name="resourceCobblestones" count="40,120"/>
	<item name="resourceConcreteMix" count="20,80"/>
</lootgroup>

<lootgroup name="groupCementMixerLoot" count="all">
	<item group="groupCementMixerLoot01" count="1"/>
	<item group="groupCementMixerLoot02" loot_prob_template="medLow" force_prob="true"/>
	<item name="workstationSkillMagazine" loot_prob_template="high" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Chem_Station_Loot -->
<lootgroup name="groupChemistryStationLoot01">
	<item name="resourceWood" count="10,40"/>
	<item name="resourceGunPowder" count="20,50"/>
	<item name="resourceCropChrysanthemumPlant" count="5,12"/>
	<item name="resourceCropCottonPlant" count="5,12"/>
	<item name="resourceCropGoldenrodPlant" count="5,12"/>
	<item name="foodCornMeal" count="5,20"/>
</lootgroup>

<lootgroup name="groupChemistryStationLoot02">
	<item name="resourceScrapPolymers" count="3,10"/>
	<item name="drugVitamins" count="1,2"/>
	<item name="resourceAnimalFat" count="4,10"/>
	<item name="resourceGlue" count="1,5"/>
	<item name="resourceOilShale" count="10,30"/>
	<item name="drugPainkillers" count="1"/>
	<item name="drugAntibiotics"/>
</lootgroup>

<lootgroup name="groupChemistryStationLoot03">
	<item name="toolBeaker" loot_prob_template="veryLow"/>
	<item name="workstationSkillMagazine" loot_prob_template="high"/>
</lootgroup>
	
<lootgroup name="groupChemistryStationLoot" count="all">
	<item group="groupChemistryStationLoot01" count="1"/>
	<item group="groupChemistryStationLoot02" loot_prob_template="med" force_prob="true"/>
	<item group="groupChemistryStationLoot03" loot_prob_template="low" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Dew_Collector -->
<lootgroup name="groupDewCollectorLoot01">
	<item name="resourceMetalPipe" count="1,3" loot_prob_template="med"/>
	<item name="resourceScrapPolymers" count="3,5" loot_prob_template="med"/>
	<item name="workstationSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupDewCollectorLoot02">
	<item name="workstationSkillMagazine" loot_prob_template="med"/>
	<item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDewCollectorLoot03">
	<item name="drinkJarBoiledWater" loot_prob_template="low"/>
	<item name="toolDewGatherer" loot_prob_template="veryLow"/>
	<item name="toolDewTarp" loot_prob_template="veryLow"/>
	<item name="toolDewFilter" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDewCollector" count="all">
	<item group="groupDewCollectorLoot01" count="1"/>
	<item group="groupDewCollectorLoot02" loot_prob_template="low" force_prob="true"/>
	<item group="groupDewCollectorLoot03" loot_prob_template="veryLow" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Battery_Bank -->
<lootgroup name="groupBattBank" count="all">
	<item name="resourceScrapLead" count="10,30"/>
	<item name="carBattery" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Generator_Bank -->
<lootgroup name="groupGenBank" count="all">
	<item name="resourceScrapIron" count="10,30"/>
	<item name="smallEngine" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Utility_Cart -->
<lootgroup name="groupUtilityCart" count="all">
	<item group="groupJunkNoBMats" count="1,2"/>
	<item name="resourceAcid" count="1" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Rolling_Toolbox -->
<lootgroup name="groupRollingToolbox01">
	<item name="resourceCloth" count="1,5" loot_prob_template="high"/>
	<item name="resourceScrapPolymers" count="2,8" loot_prob_template="high"/>
	<item name="resourceNail" count="5,10" loot_prob_template="high"/>
	<item name="resourceMetalPipe" count="1,3" loot_prob_template="high"/>
	<item name="resourceLockPick" count="1,2" loot_prob_template="med"/>
	<item group="toolParts" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupRollingToolbox02">
	<item name="resourceMechanicalParts" count="1,3" loot_prob_template="high"/>
	<item name="resourceDuctTape" count="1,2" loot_prob_template="med"/>
	<item name="resourceOil" count="1,2" loot_prob_template="med"/>
	<item name="resourceRepairKit" count="1,2" loot_prob_template="med"/>
	<item name="resourceForgedIron" count="1,4" loot_prob_template="low"/>
	<item name="meleeWpnBladeT3MacheteParts" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupRollingToolbox03">
	<item name="meleeToolPaintTool" loot_prob_template="med"/>
	<item name="harvestingToolsSkillMagazine" loot_prob_template="medLow"/>
	<item name="repairToolsSkillMagazine" loot_prob_template="medLow"/>
	<item name="salvageToolsSkillMagazine" loot_prob_template="medLow"/>
	<item name="workstationSkillMagazine" loot_prob_template="medLow"/>
	<item name="roboticsSkillMagazine" loot_prob_template="medLow"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="medLow"/>
	<item name="electricianSkillMagazine" loot_prob_template="medLow"/>
	<item name="trapsSkillMagazine" loot_prob_template="medLow"/>
	<item name="meleeToolWireTool" loot_prob_template="medLow"/>
	<item group="groupToolsT1Wrench" loot_prob_template="low"/>
	<item group="groupToolsT1ClawHammer" loot_prob_template="veryLow"/>
	<item name="resourceForgedSteel" count="1,4" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupRollingToolbox" count="all">
	<item group="groupRollingToolbox01" count="1"/>
	<item group="groupRollingToolbox02" loot_prob_template="med" force_prob="true"/>
	<item group="groupRollingToolbox03" loot_prob_template="medLow" force_prob="true"/>
</lootgroup>

<!-- *** Small_Toolbox -->
<lootgroup name="groupToolbox" count="all">
	<item group="groupRollingToolbox01" count="1"/>
	<item group="groupRollingToolbox02" loot_prob_template="low" force_prob="true"/>
	<item group="groupRollingToolbox03" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** MoPower_Loot -->
<lootgroup name="groupStunBaton">
	<item name="roboticsSkillMagazine" loot_prob_template="high"/>
	<item name="meleeWpnBatonT2StunBatonParts" loot_prob_template="med"/>
	<item name="meleeWpnBatonT2StunBaton" loot_prob_template="ProbT1"/>
</lootgroup>

<lootgroup name="groupBotSchematics">
	<item name="roboticsSkillMagazine" loot_prob_template="high"/>
	<item name="modRoboticDroneCargoModSchematic" loot_prob_template="low"/>
	<item name="modRoboticDroneMedicModSchematic" loot_prob_template="low"/>
	<item name="modRoboticDroneHeadlampModSchematic" loot_prob_template="low"/>
	<item name="modRoboticDroneArmorPlatingModSchematic" loot_prob_template="low"/>
	<item name="modRoboticDroneMoraleBoosterModSchematic" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupDrone">
	<item name="gunBotRoboticsParts" count="1,4" loot_prob_template="med"/>
	<item name="modRoboticDroneCargoMod" loot_prob_template="low"/>
	<item name="modRoboticDroneMedicMod" loot_prob_template="low"/>
	<item name="modRoboticDroneHeadlampMod" loot_prob_template="low"/>
	<item name="modRoboticDroneArmorPlatingMod" loot_prob_template="low"/>
	<item name="modRoboticDroneMoraleBoosterMod" loot_prob_template="low"/>
	<item name="gunBotT3JunkDrone" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupRobotics">
	<item name="gunBotRoboticsParts" count="1,4" loot_prob_template="med"/>
	<item name="gunBotT1JunkSledge" loot_prob_template="veryLow"/>
	<item name="gunBotT2JunkTurret" loot_prob_template="veryLow"/>
	<item group="groupDrone" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupMoPowerShelvesBooks">
	<item name="electricianSkillMagazine" loot_prob_template="high"/>
	<item name="trapsSkillMagazine" loot_prob_template="med"/>
	<item name="roboticsSkillMagazine" loot_prob_template="high"/>
	<item group="groupBotSchematics" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMoPowerShelves01">
	<item name="resourceScrapPolymers" count="2,4" loot_prob_template="med"/>
	<item name="resourceScrapIron" count="2,10" loot_prob_template="med"/>
	<item name="resourcePaper" count="2,4" loot_prob_template="med"/>
	<item name="resourceHeadlight" count="1" loot_prob_template="med"/>
	<item name="resourceElectricParts" count="1,2" loot_prob_template="medLow"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="medLow"/>
	<item group="groupElectricalDevices" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMoPowerShelves" count="all">
	<item group="groupMoPowerShelves01" count="1,2"/>
	<item group="groupMoPowerShelvesBooks" loot_prob_template="med" force_prob="true"/>
	<item group="groupMoPowerShelvesBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupMoPower01">
	<item name="resourceElectricParts" count="1,2" loot_prob_template="med"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="med"/>
	<item name="resourceHeadlight" count="1,2" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupMoPower02">
	<item name="roboticsSkillMagazine" loot_prob_template="high"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="med"/>
	<item name="electricianSkillMagazine" loot_prob_template="high"/>
	<item name="trapsSkillMagazine" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupMoPower03">
	<item name="carBattery" loot_prob_template="medLow"/>
	<item group="groupStunBaton" loot_prob_template="med"/>
	<item group="groupTechJunkieBooks" loot_prob_template="med"/>
	<item group="groupRobotics" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMoPower04">
	<item group="groupElectricalDevices" loot_prob_template="med"/>
	<item name="electricianSkillMagazine" loot_prob_template="high"/>
	<item name="trapsSkillMagazine" loot_prob_template="med"/>
	<item group="groupBotSchematics" loot_prob_template="low"/>
	<item name="meleeToolWireTool" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupMoPowerA" count="all">
	<item group="groupMoPower01" count="1"/>
	<item group="groupMoPower02" count="1"/>
	<item group="groupMoPower03" count="1"/>
	<item group="groupMoPower04" loot_prob_template="med" force_prob="true"/>
</lootgroup>

<lootgroup name="groupMoPower" count="all">
	<item group="groupMoPowerA" count="1"/>
	<item group="groupMoPower02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Ambulance_Loot -->
<lootgroup name="groupAmbulance" count="all">
	<item group="groupMedicalCommon" count="1,2"/>
	<item group="groupMedicalUncommon" loot_prob_template="med" force_prob="true"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" loot_prob_template="low" force_prob="true"/>
	<item name="medicalSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Fire_Truck_Loot -->
<lootgroup name="groupFireTruck01">
	<item group="groupMedicalCommon" count="1"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFireTruck02">
	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>
</lootgroup>

<lootgroup name="groupFireTruck03">
	<item name="meleeToolSalvageT1Wrench" loot_prob_template="med"/>
	<item name="meleeToolAxeT1IronFireaxe" loot_prob_template="low"/>
	<item name="meleeToolShovelT1IronShovel" loot_prob_template="low"/>
	<item name="modMeleeFiremansAxeMod" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupFireTruck" count="all">
	<item group="groupFireTruck01" count="1,2"/>
	<item group="groupFireTruck02" loot_prob_template="med" force_prob="true"/>
	<item group="groupFireTruck03" loot_prob_template="veryLow" force_prob="true"/>
	<item group="groupFireTruck02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Army_Truck -->
<lootgroup name="groupArmyTruck01">
	<item group="groupFoodCommon" loot_prob_template="medLow"/>
	<item group="groupDrinksCommon" loot_prob_template="med"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupArmyTruck02">
	<item group="groupSmallAmmoMedMed"/>
	<item group="weaponParts" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupArmyTruck03">
	<item group="groupWeaponsAllScaled" loot_prob_template="low"/>
	<item group="groupWeaponModsScaled" loot_prob_template="low"/>
	<item group="weaponParts" loot_prob_template="low"/>
	<item group="groupMilitaryBooks" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupArmyTruck04">
	<item group="groupArmorScaled" loot_prob_template="low"/>
	<item group="groupArmorModsScaled" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupArmyTruck" count="all">
	<item group="groupArmyTruck01" count="1"/>
	<item group="groupArmyTruck02" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupArmyTruck03" loot_prob_template="low" force_prob="true"/>
	<item group="groupArmyTruck04" loot_prob_template="low" force_prob="true"/>
	<item group="groupMilitaryBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Farm_Truck -->
<lootgroup name="groupFarmTruck01">
	<item group="groupFoodCommon" loot_prob_template="medLow"/>
	<item group="groupDrinksCommon" loot_prob_template="med"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="medHigh"/>
	<item group="seeds" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupFarmTruck02">
	<item group="groupToolbox" loot_prob_template="med"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupFarmTruck03">
	<item group="groupToolsTiered" loot_prob_template="low"/>
	<item group="toolParts" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupFarmTruck04">
	<item group="groupArmorModsScaled" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupFarmTruck" count="all">
	<item group="groupFarmTruck01" count="2"/>
	<item group="groupFarmTruck02" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupFarmTruck03" loot_prob_template="low" force_prob="true"/>
	<item group="groupFarmTruck04" loot_prob_template="low" force_prob="true"/>
	<item name="vehiclesSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Police_Car -->
<lootgroup name="groupPoliceCar01">
	<item group="groupSmallAmmoMedMed"/>
	<item group="weaponParts" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupPoliceCar02">
	<item group="groupFoodCommon" loot_prob_template="medLow"/>
	<item group="groupDrinksCommon" loot_prob_template="med"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupPoliceCar03">
	<item group="groupWeaponsAllScaled" loot_prob_template="low"/>
	<item group="groupWeaponModsScaled" loot_prob_template="low"/>
	<item group="weaponParts" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPoliceCar04">
	<item group="groupArmorScaled" loot_prob_template="low"/>
	<item group="groupArmorModsScaled" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPoliceCar" count="all">
	<item group="groupPoliceCar01" count="1"/>
	<item group="groupPoliceCar02" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupPoliceCar03" loot_prob_template="low" force_prob="true"/>
	<item group="groupPoliceCar04" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Police_Car_Bonus -->
<lootgroup name="groupPoliceCarBonus01">
	<item group="groupAmmoLarge"/>
</lootgroup>

<lootgroup name="groupPoliceCarBonus02">
	<item group="groupWeaponsAllScaled"/>
</lootgroup>

<lootgroup name="groupPoliceCarBonus03">
	<item group="groupFoodUncommon" loot_prob_template="medLow"/>
	<item group="groupDrinksUncommon" loot_prob_template="med"/>
	<item name="drinkJarBoiledWater" loot_prob_template="med"/>
	<item name="drinkJarPureMineralWater" loot_prob_template="med"/>
	<item name="medicalFirstAidKit" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupPoliceCarBonus04">
	<item group="groupWeaponModsScaled" loot_prob_template="med"/>
	<item group="gunPartsOnly" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupPoliceCarBonus" count="all">
	<item group="groupPoliceCarBonus01" count="2"/>
	<item group="groupPoliceCarBonus02" count="1"/>
	<item group="groupPoliceCarBonus03" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupPoliceCarBonus04" loot_prob_template="med" force_prob="true"/>
	<item group="groupPoliceCar04" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Bookcase_Loot -->
<lootgroup name="groupBookcase01">
	<item name="resourcePaper" count="1,5" loot_prob_template="low"/>
	<item group="skillMagazines" count="1,3" loot_prob_template="med"/>
	<item group="booksAllScaled" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupBookcase02">
	<item name="resourcePaper" count="1,5" loot_prob_template="low"/>
	<item group="skillMagazines" count="1,3" loot_prob_template="med"/>
	<item group="booksAllScaled" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupBookcase" count="all">
	<item group="groupBookcase01" count="1"/>
	<item group="groupBookcase02" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Mailbox_Loot -->
<lootgroup name="groupMailbox01">
	<item group="perkBooks" loot_prob_template="high"/>
	<item group="skillMagazines" count="1" loot_prob_template="med"/>
	<item name="resourcePaper" count="3,6" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupMailbox02">
	<item name="resourcePaper" count="3,6" loot_prob_template="medHigh"/>
	<item group="booksAllScaled" loot_prob_template="med"/>
	<item group="skillMagazines" count="1" loot_prob_template="low"/>
	<item name="plantedGraceCorn1Schematic" loot_prob_template="low">
		<requirement class="Biome" biomes="wasteland"/>
	</item>
</lootgroup>

<lootgroup name="groupMailbox" count="all">
	<item group="groupMailbox01" count="1"/>
	<item group="groupMailbox02" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Book_Pile -->
<lootgroup name="groupBookPile01">
	<item group="skillMagazines" count="1,2" loot_prob_template="high"/>
	<item group="booksAllScaled" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupBookPile" count="all">
	<item group="groupBookPile01" count="1"/>
	<item group="groupBookPile01" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Single_Books -->
<lootgroup name="groupSingleBooks01">
	<item group="skillMagazines" loot_prob_template="high"/>
	<item group="booksAllScaled" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupSingleBooks" count="all">
	<item group="groupSingleBooks01" count="1"/>
</lootgroup>

<!-- *** Crackabook_Shelves -->
<lootgroup name="groupCrackabookShelves01">
	<item name="resourcePaper" count="1,5" loot_prob_template="low"/>
	<item group="skillMagazines" count="1" loot_prob_template="high"/>
	<item group="booksAllScaled" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupCrackabookShelves02">
	<item group="booksAllScaled"/>
</lootgroup>

<lootgroup name="groupCrackabookShelves" count="all">
	<item group="groupCrackabookShelves01" count="1"/>
	<item group="groupCrackabookShelves02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Crackabook_Crate -->
<lootgroup name="groupCrackabookCrate01" count="all">
	<item group="skillMagazines" count="1"/>
	<item group="booksAllScaled"/>
</lootgroup>

<lootgroup name="groupCrackabookCrate02">
	<item group="booksAllScaled"/>
	<item group="skillMagazines" count="1"/>
</lootgroup>

<lootgroup name="groupCrackabookCrate03">
	<item group="booksAllScaled"/>
	<item group="skillMagazines" count="1"/>
</lootgroup>

<lootgroup name="groupCrackabookCrate" count="all">
	<item group="groupCrackabookCrate01" count="1"/>
	<item group="groupCrackabookCrate02" loot_prob_template="med" force_prob="true"/>
	<item group="groupCrackabookCrate03" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Backpack_Loot -->

<lootgroup name="groupBackpacksBooks">
	<item group="skillMagazines" loot_prob_template="medLow"/>
	<item group="perkBooks" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupBackpacks01">
	<item group="groupArmorParts"/>
	<item group="groupCupboard"/>
	<item group="survivalMedical"/>
	<item group="skillMagazines" loot_prob_template="medLow"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="low"/>
	<item name="drinkJarEmpty" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupBackpacks02">
	<item group="groupWeaponsT0_All" loot_prob_template="ProbT0"/>
	<item group="groupArmorScaled"/>
	<item group="weaponParts" loot_prob_template="medHigh"/>
	<item group="groupWeaponModsScaled" loot_prob_template="medLow"/>
	<item group="groupWeaponsAllScaled" loot_prob_template="medLow"/>
	<item group="perkBooks" loot_prob_template="low"/>
	<item name="resourceRepairKit" count="1,2" loot_prob_template="low"/>
	<item name="meleeToolFlashlight02" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupBackpacks" count="all">
	<item group="groupBackpacks01" count="1"/>
	<item group="groupBackpacks02" loot_prob_template="medLow" force_prob="true"/>
	<item group="groupBackpacksBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Camping_Tents -->
<lootgroup name="groupCampingTents01">
	<item group="groupArmorParts"/>
	<item group="groupCupboard"/>
	<item group="survivalMedical"/>
	<item group="skillMagazines" loot_prob_template="medLow"/>
	<item name="drinkJarEmpty" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCampingTents02">
	<item group="groupWeaponsT0_All" loot_prob_template="ProbT0"/>
	<item group="groupArmorScaled"/>
	<item group="perkBooks" loot_prob_template="low"/>
	<item name="meleeToolFlashlight02" loot_prob_template="low"/>
	<item name="lanternDecorLightBlockVariantHelper" loot_prob_template="low"/>
	<item name="toolCookingPot" loot_prob_template="veryLow"/>
	<item name="toolCookingGrill" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCampingTents" count="all">
	<item group="groupCampingTents01" count="1"/>
	<item group="groupCampingTents02" loot_prob_template="low" force_prob="true"/>
	<item group="groupBackpacksBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Pass_N_Gas -->
<lootgroup name="groupPassNGasMagazines">
	<item name="harvestingToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="repairToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="salvageToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupPassNGas01">
 	<item name="resourceRepairKit" count="2,5" loot_prob_template="medLow"/>
	<item group="groupToolsTiered" loot_prob_template="med"/>
	<item name="harvestingToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="repairToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="salvageToolsSkillMagazine" loot_prob_template="medHigh"/>
	<item name="vehiclesSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupPassNGas02">
	<item name="resourceOil" count="1,5" loot_prob_template="med"/>
	<item name="resourceOilShale" count="20,120" loot_prob_template="med"/>
	<item name="ammoGasCan" count="10,50" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupPassNGas03">
	<item group="vehiclePartsTiered" loot_prob_template="medLow"/>
	<item group="vehicleModSchematics" loot_prob_template="medLow"/>
	<item group="groupRareToolsTiered" loot_prob_template="veryLow"/>
	<item name="harvestingToolsSkillMagazine" loot_prob_template="high"/>
	<item name="repairToolsSkillMagazine" loot_prob_template="high"/>
	<item name="salvageToolsSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupPassNGas" count="all">
	<item group="groupPassNGas01" count="1"/>
	<item group="groupPassNGas02" count="1"/>
	<item group="groupPassNGas03" loot_prob_template="med" force_prob="true"/>
	<item name="vehicleWheels" count="1" loot_prob_template="low" force_prob="true"/>
	<item group="groupPassNGasMagazines" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Toilet_Loot -->
<lootgroup name="groupToilet01">
	<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="med"/> -->
	<item name="resourcePaper" count="1,3" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupToilet02">
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
	<item name="plantedCorn1" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupToilet" count="all">
	<item group="groupToilet01" count="1"/>
	<item group="groupToilet02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Savage_Country_Crate -->
<lootgroup name="groupSavageCountryBooks">
	
	<item name="armorSkillMagazine"/>
	<item name="bowsSkillMagazine"/>
	<item name="spearsSkillMagazine"/>
	<item name="bladesSkillMagazine"/>
	<item name="clubsSkillMagazine"/>

	<item name="bookRangersArrowRecovery"/>
	<item name="bookRangersCripplingShot"/>
	<item name="bookRangersKnockdown"/>
	<item name="bookRangersFlamingArrows"/>
	<item name="bookRangersAPAmmo"/>
	<item name="bookRangersExplodingBolts"/>
	<item name="bookRangersForestGuide"/>

	<item name="bookSpearHunter1Damage"/>
	<item name="bookSpearHunter2Maintenance"/>
	<item name="bookSpearHunter3Bleed"/>
	<item name="bookSpearHunter4KillMove"/>
	<item name="bookSpearHunter5RapidStrike"/>
	<item name="bookSpearHunter6PenetratingShaft"/>
	<item name="bookSpearHunter7QuickStrike"/>
	
	<item name="bookHuntingJournalBears"/>
	<item name="bookHuntingJournalCoyotes"/>
	<item name="bookHuntingJournalDeer"/>
	<item name="bookHuntingJournalMountainLions"/>
	<item name="bookHuntingJournalVultures"/>
	<item name="bookHuntingJournalWolves"/>
	<item name="bookHuntingJournalSelfDefense"/>
	
	<item name="bookBatterUpFoulBalls"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpStealingBases"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpMetalChain"/>
</lootgroup>

<lootgroup name="groupHuntingRanged">
	<item name="gunBowT0PrimitiveBow" loot_prob_template="ProbT0"/>
	<item name="gunBowT1WoodenBow" loot_prob_template="ProbT1"/>
	<item name="gunBowT3CompoundBow" loot_prob_template="ProbT3"/>
	<item name="gunBowT1IronCrossbow" loot_prob_template="ProbT0"/>
	<item name="gunBowT3CompoundCrossbow" loot_prob_template="ProbT3"/>
	<item name="gunRifleT1HuntingRifle" loot_prob_template="ProbT1"/>
</lootgroup>

<lootgroup name="groupSavageCountryCrate01">
	<item name="armorSkillMagazine" loot_prob_template="high"/>
	<item name="bowsSkillMagazine" loot_prob_template="high"/>
	<item name="spearsSkillMagazine" loot_prob_template="high"/>
	<item name="bladesSkillMagazine" loot_prob_template="high"/>
	<item name="clubsSkillMagazine" loot_prob_template="high"/>
	<item group="groupArmorScaled" loot_prob_template="low"/>
	<item group="groupArmorModsScaled" loot_prob_template="medLow"/>
	<item group="groupArmorParts" loot_prob_template="low"/>
	<item name="gunBowT1WoodenBowParts" count="1,4" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupSavageCountryCrate02">
	<item group="groupSavageCountryBooks" loot_prob_template="medLow"/>
	<item name="resourceSewingKit" count="1,2" loot_prob_template="low"/>
	<item name="resourceCloth" count="3,5" loot_prob_template="high"/>
	<item group="groupMedicalCommon" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupSavageCountryCrate03">
	<item group="groupWeaponsMeleeScaled" loot_prob_template="med"/>
	<item group="groupHuntingRanged" loot_prob_template="high"/>
	<item group="groupAmmoLarge" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupSavageCountryCrate" count="all">
	<item group="groupSavageCountryCrate01" count="1"/>
	<item group="groupSavageCountryCrate02" loot_prob_template="med" force_prob="true"/>
	<item group="groupSavageCountryCrate03" loot_prob_template="low" force_prob="true"/>
	<item group="groupSavageCountryBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Reg -->
<lootgroup name="groupZpackReg01">
	<item group="groupScrapUncommon" loot_prob_template="high"/>
	<item name="resourceCobblestones" count="10,50" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="high"/>
	<item group="groupFoodUncommon" loot_prob_template="high"/>
	<item name="resourceDuctTape" count="1,2" loot_prob_template="med"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="veryLow"/>
	<item name="resourceAcid" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackReg02">
	<item group="booksAllScaled" loot_prob_template="medHigh"/>
	<item group="groupChallengeRewardSkillMagazinesAll" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupZpackReg03">
	<item group="groupArmorParts" loot_prob_template="med"/>
	<item group="groupCraftingRare" loot_prob_template="med"/>
	<item group="groupArmorPartsChests" loot_prob_template="low"/>
	<item group="groupArmorScaled" loot_prob_template="medHigh"/>
	<item group="groupToolsTiered" loot_prob_template="medHigh"/>
</lootgroup>

<lootgroup name="groupZpackReg04">
	<item group="groupRareToolsTiered" loot_prob_template="high"/>
	<item group="groupWeaponsAllScaled" loot_prob_template="high"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item name="casinoCoin" count="200,400" loot_prob_template="med"/>
	<item name="oldCash" count="200,400" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="medHigh"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
	<item name="modArmorNightVision" loot_prob_template="veryLow"/>
	<item name="modArmorHelmetLight" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackReg" count="all">
	<item group="groupAmmoLarge" count="1"/>
	<item group="groupZpackReg01" count="1"/>
	<item group="groupZpackReg02" count="1"/>
	<item group="groupZpackReg03" loot_prob_template="med" force_prob="true"/>
	<item group="groupZpackReg04" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Nurse -->
<lootgroup name="groupZpackNurseA" count="1">
	<item name="medicalBandage" loot_prob_template="medHigh"/>
	<item name="resourceSewingKit" loot_prob_template="medHigh"/>
	<item name="medicalAloeCream" loot_prob_template="medHigh"/>
	<item name="medicalBloodBag" loot_prob_template="med"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="med"/>
	<item name="casinoCoin" count="25,100" loot_prob_template="med"/>
	<item name="oldCash" count="25,100" loot_prob_template="med"/>
	<item group="groupDrinksUncommon" loot_prob_template="med"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item name="medicalSplint" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackNurseB" count="1">
	<item name="drugVitamins" loot_prob_template="high"/>
	<item name="drugPainkillers" loot_prob_template="high"/>
	<item name="drugSteroids" loot_prob_template="medHigh"/>
	<item name="medicalFirstAidBandage" loot_prob_template="med"/>
	<item name="medicalPlasterCast" loot_prob_template="low"/>
	<item name="foodHoney" loot_prob_template="low"/>
	<item name="drugHerbalAntibiotics" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackNurse01">
	<item group="groupZpackNurseA" loot_prob_template="high"/>
	<item group="groupZpackNurseB" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackNurse02">
	<item name="medicalSkillMagazine"/>
</lootgroup>

<lootgroup name="groupZpackNurse" count="all">
	<item group="groupZpackNurse01" count="2,4"/>
	<item group="groupZpackNurse02" count="1"/>
	<item group="groupZpackNurse02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Lab -->
<lootgroup name="groupZpackLab01" count="1">
	<item name="resourceSpring" count="1,4" loot_prob_template="high"/>
	<item name="resourceOil" count="1,3" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="medHigh"/>
	<item name="casinoCoin" count="25,100" loot_prob_template="medHigh"/>
	<item name="oldCash" count="25,100" loot_prob_template="medHigh"/>
	<item group="groupDrinksUncommon" loot_prob_template="med"/>
	<item group="groupFoodUncommon" loot_prob_template="med"/>
	<item name="resourceSewingKit" loot_prob_template="med"/>
	<item name="drugVitamins" loot_prob_template="med"/>
	<item name="drugPainkillers" loot_prob_template="med"/>
	<item name="resourceElectricParts" count="1,2" loot_prob_template="low"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="low"/>
	<item name="resourceDuctTape" count="1,4" loot_prob_template="low"/>
	<item name="gunBotRoboticsParts" count="1,2" loot_prob_template="low"/>
	<item name="medicalFirstAidBandage" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackLab02">
	<item name="workstationSkillMagazine"/>
	<item name="roboticsSkillMagazine"/>
	<item name="electricianSkillMagazine"/>
	<item name="trapsSkillMagazine"/>
	<item name="vehiclesSkillMagazine"/>
	<item name="medicalSkillMagazine"/>
	<item group="groupTechJunkieBooks" loot_prob_template="low"/>
	<item group="groupBotSchematics" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackLab" count="all">
	<item group="groupZpackLab01" count="2,4"/>
	<item group="groupZpackLab02" count="1"/>
	<item group="groupZpackLab02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Utility -->
<lootgroup name="groupZpackUtility01" count="1">
	<item name="resourceNail" count="10,40" loot_prob_template="high"/>
	<item name="resourceMetalPipe" count="1,4" loot_prob_template="high"/>
	<item name="resourceSpring" count="1,4" loot_prob_template="high"/>
	<item name="resourceOil" count="1,3" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="medHigh"/>
	<item name="casinoCoin" count="25,100" loot_prob_template="medHigh"/>
	<item name="oldCash" count="25,100" loot_prob_template="medHigh"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="low"/>
	<item name="resourceElectricParts" count="1,2" loot_prob_template="low"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="low"/>
	<item name="resourceDuctTape" count="1,4" loot_prob_template="low"/>
	<item name="meleeToolAllSteelParts" count="1,2" loot_prob_template="low"/>
	<item name="meleeWpnSledgeT3SteelSledgehammerParts" count="1,2" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackUtility02">
	<item name="harvestingToolsSkillMagazine"/>
	<item name="repairToolsSkillMagazine"/>
	<item name="salvageToolsSkillMagazine"/>
	<item name="sledgehammersSkillMagazine"/>
	<item name="workstationSkillMagazine"/>
	<item group="groupSledgeSagaBooks" loot_prob_template="low"/>
	<item group="groupArtOfMiningBooks" loot_prob_template="low"/>
	<item group="groupWasteTreasuresBooks" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackUtility" count="all">
	<item group="groupZpackUtility01" count="2,4"/>
	<item group="groupZpackUtility02" count="1"/>
	<item group="groupZpackUtility02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Soldier -->
<lootgroup name="groupZpackSoldier01" count="1">
	<item group="groupAmmoLarge" count="1"/>
	<item name="casinoCoin" count="25,100" loot_prob_template="medHigh"/>
	<item name="oldCash" count="25,100" loot_prob_template="medHigh"/>
	<item name="drugPainkillers" loot_prob_template="med"/>
	<item name="drugSteroids" loot_prob_template="med"/>
	<item name="medicalFirstAidBandage" loot_prob_template="med"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="low"/>
	<item name="armorParts" count="1,2" loot_prob_template="low"/>
	<item name="resourceDuctTape" count="1,4" loot_prob_template="low"/>
	<item name="gunHandgunT1PistolParts" count="1,2" loot_prob_template="low"/>
	<item name="gunRifleT1HuntingRifleParts" count="1,2" loot_prob_template="low"/>
	<item name="gunShotgunT1DoubleBarrelParts" count="1,2" loot_prob_template="low"/>
	<item name="gunMGT1AK47Parts" count="1,2" loot_prob_template="low"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="1,2" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackSoldier02">
	<item name="handgunsSkillMagazine"/>
	<item name="shotgunsSkillMagazine"/>
	<item name="riflesSkillMagazine"/>
	<item name="machineGunsSkillMagazine"/>
	<item name="explosivesSkillMagazine"/>
	<item name="vehiclesSkillMagazine"/>
	<item name="armorSkillMagazine"/>
	<item group="groupUrbanCombatBooks" loot_prob_template="low"/>
	<item group="groupPistolBooks" loot_prob_template="low"/>
	<item group="groupEnforcerBooks" loot_prob_template="low"/>
	<item group="groupShotgunMessiahBooks" loot_prob_template="low"/>
	<item group="groupSniperBooks" loot_prob_template="low"/>
	<item group="groupAutoWeaponsBooks" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackSoldier" count="all">
	<item group="groupZpackSoldier01" count="2,4"/>
	<item group="groupZpackSoldier02" count="1"/>
	<item group="groupZpackSoldier02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Thug -->
<lootgroup name="groupZpackThug01" count="1">
	<item group="groupAmmoLarge" count="1"/>
	<item name="casinoCoin" count="50,200" loot_prob_template="medHigh"/>
	<item name="oldCash" count="50,200" loot_prob_template="medHigh"/>
	<item name="drugSteroids" loot_prob_template="med"/>
	<item name="thrownAmmoPipeBomb" count="1,5" loot_prob_template="medLow"/>
	<item name="thrownAmmoMolotovCocktail" count="1,5" loot_prob_template="medLow"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="low"/>
	<item name="armorParts" count="1,2" loot_prob_template="low"/>
	<item name="gunHandgunT1PistolParts" count="1,2" loot_prob_template="low"/>
	<item name="gunRifleT1HuntingRifleParts" count="1,2" loot_prob_template="low"/>
	<item name="gunShotgunT1DoubleBarrelParts" count="1,2" loot_prob_template="low"/>
	<item name="gunMGT1AK47Parts" count="1,2" loot_prob_template="low"/>
	<item name="gunExplosivesT3RocketLauncherParts" count="1,2" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackThug02">
	<item name="clubsSkillMagazine"/>
	<item name="bladesSkillMagazine"/>
	<item name="handgunsSkillMagazine"/>
	<item name="shotgunsSkillMagazine"/>
	<item name="riflesSkillMagazine"/>
	<item name="machineGunsSkillMagazine"/>
	<item name="explosivesSkillMagazine"/>
	<item name="vehiclesSkillMagazine"/>
	<item name="armorSkillMagazine"/>
	<item group="groupBatterUpBooks" loot_prob_template="low"/>
	<item group="groupBarBrawlingBooks" loot_prob_template="low"/>
	<item group="groupLuckyLooterBooks" loot_prob_template="low"/>
	<item group="groupUrbanCombatBooks" loot_prob_template="low"/>
	<item group="groupPistolBooks" loot_prob_template="low"/>
	<item group="groupEnforcerBooks" loot_prob_template="low"/>
	<item group="groupEnforcerBooks" loot_prob_template="low"/>
	<item group="groupShotgunMessiahBooks" loot_prob_template="low"/>
	<item group="groupSniperBooks" loot_prob_template="low"/>
	<item group="groupAutoWeaponsBooks" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupZpackThug" count="all">
	<item group="groupZpackThug01" count="2,4"/>
	<item group="groupZpackThug02" count="1"/>
	<item group="groupZpackThug02" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Strong -->
<lootgroup name="groupZpackStrong01">
	<item group="groupScrapUncommon" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="high"/>
	<item name="resourceDuctTape" count="1,2" loot_prob_template="med"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="veryLow"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item name="resourceAcid" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackStrong02">
	<item group="booksAllScaled" loot_prob_template="medHigh"/>
	<item group="groupChallengeRewardSkillMagazinesAll" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupZpackStrong03">
	<item group="groupArmorParts" loot_prob_template="med"/>
	<item group="groupArmorPartsChests" loot_prob_template="low"/>
	<item group="groupToolsTiered" loot_prob_template="medHigh"/>
	<item group="groupArmorScaled" loot_prob_template="medHigh"/>
	<item group="groupCraftingRare" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupZpackStrong04">
	<item group="groupRareToolsTiered" loot_prob_template="high"/>
	<item group="groupWeaponsAllScaled" loot_prob_template="high"/>
	<item name="casinoCoin" count="400,600" loot_prob_template="med"/>
	<item name="oldCash" count="400,600" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="medHigh"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item group="vehiclePartsTiered" loot_prob_template="med"/>
	<item name="modArmorNightVision" loot_prob_template="veryLow"/>
	<item name="modArmorHelmetLight" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackStrong" count="all">
	<item group="groupAmmoLarge" count="1"/>
	<item group="groupZpackStrong01" count="2"/>
	<item group="groupZpackStrong02" count="2"/>
	<item group="groupZpackStrong03" count="1"/>
	<item group="groupZpackStrong04" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Strong -->
<lootgroup name="groupZpackPlague01">
	<item group="groupScrapUncommon" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="high"/>
	<item name="resourceDuctTape" count="1,2" loot_prob_template="med"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="veryLow"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item name="resourceAcid" count="1" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackPlague02">
	<item group="booksAllScaled" loot_prob_template="medHigh"/>
	<item group="groupChallengeRewardSkillMagazinesAll" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupZpackPlague03">
	<item group="groupArmorParts" loot_prob_template="med"/>
	<item group="groupArmorPartsChests" loot_prob_template="low"/>
	<item group="groupToolsTiered" loot_prob_template="medHigh"/>
	<item group="groupArmorScaled" loot_prob_template="medHigh"/>
	<item group="groupCraftingRare" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupZpackPlague04">
	<item group="groupRareToolsTiered" loot_prob_template="high"/>
	<item group="groupWeaponsAllScaled" loot_prob_template="high"/>
	<item name="casinoCoin" count="400,600" loot_prob_template="med"/>
	<item name="oldCash" count="400,600" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="medHigh"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item group="vehiclePartsTiered" loot_prob_template="med"/>
	<item name="modArmorNightVision" loot_prob_template="veryLow"/>
	<item name="modArmorHelmetLight" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackPlague" count="all">
	<item name="resourceBeeswax" count="1"/>
	<item group="groupAmmoLarge" count="1"/>
	<item group="groupZpackPlague01" count="2"/>
	<item group="groupZpackPlague02" count="2"/>
	<item group="groupZpackPlague03" count="1"/>
	<item group="groupZpackPlague04" loot_prob_template="low" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Zpack_Boss -->
<lootgroup name="groupZpackBoss01">
	<item group="groupScrapUncommon" loot_prob_template="high"/>
	<item name="resourceGlue" count="1,2" loot_prob_template="high"/>
	<item name="resourceDuctTape" count="1,2" loot_prob_template="high"/>
	<item group="groupFoodUncommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item name="resourceMechanicalParts" count="1,2" loot_prob_template="veryLow"/>
	<item name="resourceAcid" count="1" loot_prob_template="veryLow"/>
	<item name="plantedGraceCorn1" count="2,3" loot_prob_template="veryLow"/>
	<item name="plantedGraceCorn1" count="1" loot_prob_template="low">
		<requirement class="Biome" biomes="wasteland"/>
	</item>
	<item name="foodCropGraceCorn" count="1,2" loot_prob_template="low">
		<requirement class="Biome" biomes="wasteland"/>
	</item>
</lootgroup>

<lootgroup name="groupZpackBoss02">
	<item group="booksAllScaled" loot_prob_template="medHigh"/>
	<item group="groupChallengeRewardSkillMagazinesAll" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupZpackBoss03">
	<item group="groupArmorPartsChests" loot_prob_template="low"/>
	<item group="groupToolsTiered" loot_prob_template="medHigh"/>
	<item group="groupArmorChests" loot_prob_template="medHigh"/>
	<item group="groupCraftingRare" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupZpackBoss04">
	<item group="groupRareToolsTiered" loot_prob_template="high"/>
	<item group="booksRareOnlyScaled" loot_prob_template="med"/>
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="high"/>
	<item name="casinoCoin" count="600,800" loot_prob_template="med"/>
	<item name="oldCash" count="600,800" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="medHigh"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
	<item name="modArmorNightVision" loot_prob_template="veryLow"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item group="vehiclePartsTiered" loot_prob_template="med"/>
	<item name="modArmorHelmetLight" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupZpackBoss" count="all">
	<item group="groupAmmoLarge" count="2"/>
	<item group="groupZpackBoss01" count="2"/>
	<item group="groupZpackBoss02" count="2"/>
	<item group="groupZpackBoss03" count="1"/>
	<item group="groupZpackBoss04" loot_prob_template="med" force_prob="true"/>
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Buried_Treasure_Map -->
<lootgroup name="groupBuriedTreasure" count="all">
	<item group="groupValuablesExtraLarge" count="1,2"/>
	<item group="groupAmmoPileLarge" count="2,3"/>
	<item name="oldCash" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item name="casinoCoin" count="100,200">
		<requirement class="Progression" name="perkTreasureHunter" operation="GTE" value="4"/>
	</item>
	<item group="groupTreasureHunter5" count="1">
		<requirement class="Progression" name="perkTreasureHunter" operation="Equals" value="5"/>
	</item>
</lootgroup>

<!-- *** Small_Safe -->
<lootgroup name="groupSmallSafeLoot01">
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="high"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item group="groupSchematicsAll" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupSmallSafeLoot02">
	<item group="groupAmmoSmall" loot_prob_template="high"/>
	<item group="groupAmmoMedium" loot_prob_template="med"/>
	<item group="groupAmmoLarge" loot_prob_template="low"/>
	<item group="groupSafeBooks" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupSmallSafeLoot03">
	<item name="oldCash" count="10,300" loot_prob_template="low"/>
	<item group="rareOres" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupSmallSafeLoot" count="all">
	<item group="groupSmallSafeLoot01" count="1"/>
	<item group="groupSmallSafeLoot02" loot_prob_template="medHigh" force_prob="true"/>
	<item group="groupSmallSafeLoot03" loot_prob_template="medLow" force_prob="true"/>
	<item group="groupSafeBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Shotgun_Messiah_Crate -->
<lootgroup name="groupShotgunMessiahCrateBooks">
	
	<item name="handgunsSkillMagazine"/>
	<item name="shotgunsSkillMagazine"/>
	<item name="riflesSkillMagazine"/>
	<item name="machineGunsSkillMagazine"/>
	<item name="explosivesSkillMagazine"/>
	
	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>

	<item name="bookEnforcerAPAmmo"/>
	<item name="bookEnforcerApparel"/>
	<item name="bookEnforcerCriminalPursuit"/>
	<item name="bookEnforcerHPAmmo"/>
	<item name="bookEnforcerDamage"/>
	<item name="bookEnforcerIntimidation"/>
	<item name="bookEnforcerPunks"/>
	
	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>

	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperReload"/>
	<item name="bookSniperHPAmmo"/>
	
	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>

	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatCigar"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahCrate01">
	<item group="groupWeaponsMedLow"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahCrate02">
	<item group="groupAmmoMedium" loot_prob_template="med"/>
	<item group="groupAmmoResourcesMedium" loot_prob_template="med"/>
	<item group="groupShotgunMessiahCrateBooks" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahCrate03">
	<item group="groupAmmoSmall" loot_prob_template="med"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="med"/>
	<item group="weaponParts" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahCrate04">
	<item group="groupAmmoSmall" loot_prob_template="med"/>
	<item group="groupAmmoResourcesSmall" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupShotgunMessiahCrate" count="all">
	<item group="groupShotgunMessiahCrate01" count="1"/>
	<item group="groupShotgunMessiahCrate02" loot_prob_template="high" force_prob="true"/>
	<item group="groupShotgunMessiahCrate03" loot_prob_template="med" force_prob="true"/>
	<item group="groupShotgunMessiahCrate04" loot_prob_template="low" force_prob="true"/>
	<item group="groupShotgunMessiahCrateBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Shamway_Crate -->
<lootgroup name="groupShamwayMagazines">
<item name="foodSkillMagazine" loot_prob_template="high"/>
<item name="seedSkillMagazine" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupShamwayCrate01">
	<item group="groupFoodCommon" loot_prob_template="med"/>
	<item group="groupFoodUncommon" loot_prob_template="high"/>
	<item group="groupFoodRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupShamwayCrate02">
	<item group="groupShamwayMagazines" loot_prob_template="high"/>
	<item group="groupDrinksCommon" loot_prob_template="med"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupShamwayCrate03">
	<item group="groupIngredientsCommon" loot_prob_template="med"/>
	<item group="groupIngredientsUncommon" loot_prob_template="high"/>
	<item group="groupIngredientsRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupShamwayCrate04">
	<item group="groupIngredientsCommon" loot_prob_template="med"/>
	<item group="groupIngredientsUncommon" loot_prob_template="high"/>
	<item group="groupIngredientsRare" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupShamwayCrate" count="all">
	<item group="groupShamwayCrate01" count="1"/>
	<item group="groupShamwayCrate02" loot_prob_template="high" force_prob="true"/>
	<item group="groupShamwayCrate03" loot_prob_template="med" force_prob="true"/>
	<item group="groupShamwayCrate04" loot_prob_template="low" force_prob="true"/>
	<item group="groupShamwayMagazines" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Pop-N-Pills_Crate -->
<lootgroup name="groupPopNPillsBooks">

	<item name="medicalSkillMagazine"/>
	<item name="knucklesSkillMagazine"/>

	<item name="bookBarBrawling1BasicMoves"/>
	<item name="bookBarBrawling2DropABomb"/>
	<item name="bookBarBrawling3KillerInstinct"/>
	<item name="bookBarBrawling4FinishingMoves"/>
	<item name="bookBarBrawling5AdrenalineHealing"/>
	<item name="bookBarBrawling6RageMode"/>
	<item name="bookBarBrawling7BoozedUp"/>
</lootgroup>

<lootgroup name="groupPopNPillsCrate01">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupPopNPillsCrate02">

	<item name="medicalSkillMagazine" loot_prob_template="high"/>
	<item name="knucklesSkillMagazine" loot_prob_template="high"/>

	<item group="groupMedicalCommon" loot_prob_template="med"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
	<item group="groupPopNPillsBooks" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupPopNPillsCrate03">
	<item group="groupMedicalCommon" loot_prob_template="med"/>
	<item group="groupMedicalUncommon" loot_prob_template="high"/>
	<item group="groupMedicalRare" loot_prob_template="low"/>
	<item name="toolBeaker" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupPopNPillsCrate04">
	<item group="groupMedicalCommon" loot_prob_template="low"/>
	<item group="groupMedicalUncommon" loot_prob_template="med"/>
	<item group="groupMedicalRare" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupPopNPillsCrate" count="all">
	<item group="groupPopNPillsCrate01" count="2"/>
	<item group="groupPopNPillsCrate02" loot_prob_template="high" force_prob="true"/>
	<item group="groupPopNPillsCrate03" loot_prob_template="med" force_prob="true"/>
	<item group="groupPopNPillsCrate04" loot_prob_template="low" force_prob="true"/>
	<item group="groupPopNPillsBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Loot_Chest_Bonus_Items-->
<lootgroup name="groupLootChestBonusItems">
	<item name="resourceSewingKit" count="5,10" loot_prob_template="high"/>
	<item name="resourceLockPick" count="5" loot_prob_template="medHigh"/>
	<item name="resourceAcid" count="1,2" loot_prob_template="med"/>
	<item name="thrownTimedCharge" count="5" loot_prob_template="medLow"/>
	<item name="toolBeaker" count="1" loot_prob_template="medLow"/>
	<item name="harvestingToolsSkillMagazine" count="1" loot_prob_template="med"/>
	<item name="repairToolsSkillMagazine" count="1" loot_prob_template="med"/>
	<item name="salvageToolsSkillMagazine" count="1" loot_prob_template="med"/>
	<item name="workstationSkillMagazine" count="1" loot_prob_template="med"/>
</lootgroup>

<!-- *** Reinforced_Chest_T1 -->
<lootgroup name="groupReinforcedChestT1_01">
	<item group="groupAmmoSmall"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT1_02">
	<item group="groupWeaponsAllScaledNoStone"/>
	<item group="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT1_03">
	<item name="medicalFirstAidBandage" count="1,2" loot_prob_template="high"/>
	<item name="medicalFirstAidKit" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT1_04">
	<item group="groupReinforcedChestT1_03" count="1" loot_prob_template="high"/>
	<item group="groupShamwayCrate01" count="1" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT1_05">
	<item group="groupModAllScaled" count="1" loot_prob_template="high"/>
	<item group="perkBooks" count="1" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT1" count="all">
	<item group="groupReinforcedChestT1_01" count="1"/> <!-- Ammo -->
	<item group="groupReinforcedChestT1_02" count="1"/> <!-- Weapon OR Armor -->
	<item group="groupReinforcedChestT1_04" count="1"/> <!-- Medical OR Food -->
	<item group="groupReinforcedChestT1_05" count="1"/> <!-- Mods OR Early Books -->
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="perkBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Reinforced_Chest_T2 -->
<lootgroup name="groupReinforcedChestT2_01">
	<item group="groupAmmoMedium"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2_02">
	<item group="groupWeaponsAllScaledNoStone"/>
	<item group="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2_03">
	<item name="medicalFirstAidBandage" count="1,2" loot_prob_template="high"/>
	<item name="medicalFirstAidKit" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2_05">
	<item group="groupReinforcedChestT2_03" count="1" loot_prob_template="high"/>
	<item group="groupShamwayCrate01" count="1" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2_06">
	<item group="groupModAllScaled" count="1"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2_07">
	<item group="perkBooks" count="1"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT2" count="all">
	<item group="groupReinforcedChestT2_01" count="1"/> <!-- Ammo -->
	<item group="groupReinforcedChestT2_02" count="1"/> <!-- Weapon OR Armor -->
	<item group="groupReinforcedChestT2_05" count="1"/> <!-- Medical OR Food -->
	<item group="groupReinforcedChestT2_06" count="1"/> <!-- Mods -->
	<item group="groupReinforcedChestT2_07" count="1"/> <!-- Early Books -->
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="perkBooks" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>

</lootgroup>

<!-- *** Reinforced_Chest_T3 -->
<lootgroup name="groupReinforcedChestT3_01">
	<item group="groupAmmoLarge"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3_02">
	<item group="groupWeaponsAllScaledNoStone"/>
	<item group="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3_03">
	<item name="medicalFirstAidBandage" count="1,2" loot_prob_template="high"/>
	<item name="medicalFirstAidKit" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3_04">
	<item group="groupModAllScaled" count="1"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3_05">
	<item group="booksAllScaled"/>
	<item group="skillMagazines" loot_prob_template="med"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3_06">
	<item group="groupLootChestBonusItems"/>
</lootgroup>

<lootgroup name="groupReinforcedChestT3" count="all">
	<item group="groupReinforcedChestT3_01" count="1"/> <!-- Ammo -->
	<item group="groupReinforcedChestT3_02" count="1"/> <!-- Weapon OR Armor -->
	<item group="groupReinforcedChestT3_03" count="1"/> <!-- Medical -->
	<item group="groupReinforcedChestT3_04" count="1"/> <!-- Mods -->
	<item group="groupReinforcedChestT3_05" count="1"/> <!-- Books/Schematics -->
	<item group="groupReinforcedChestT3_06" count="1"/> <!-- Bonus Items -->
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Hardened_Chest_T4 -->
<lootgroup name="groupHardenedChestT4_01">
	<item group="groupAmmoLarge"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_02">
	<item group="groupAmmoMediumNoArrow"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_03">
	<item group="groupAmmoSmallNoArrow"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_04">
	<item group="groupWeaponsAllScaledNoStone"/>
	<item group="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_05">
	<item name="medicalFirstAidBandage" count="1,2" loot_prob_template="high"/>
	<item name="medicalFirstAidKit" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_06">
	<item group="groupModAllScaled" count="1"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_07">
	<item group="booksAllScaled"/>
	<item group="skillMagazines" loot_prob_template="med"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_08">
	<item group="groupLootChestBonusItems"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4_09">
	<item name="oldCash" count="100,500" loot_prob_template="high"/>
	<item name="casinoCoin" count="200,600" loot_prob_template="medHigh"/>
	<item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/>
	<item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHardenedChestT4" count="all">
	<item group="groupHardenedChestT4_01" count="1"/> <!-- Ammo -->
	<item group="groupHardenedChestT4_02" count="1"/> <!-- Ammo -->
	<item group="groupHardenedChestT4_03" count="1"/> <!-- Ammo -->
	<item group="groupHardenedChestT4_04" count="1"/> <!-- Weapon OR Armor -->
	<item group="groupHardenedChestT4_05" count="1"/> <!-- Medical -->
	<item group="groupHardenedChestT4_06" count="1"/> <!-- Mods -->
	<item group="groupHardenedChestT4_07" count="1"/> <!-- Books/Schematics -->
	<item group="groupHardenedChestT4_08" count="2"/> <!-- Bonus Items -->
	<item group="groupHardenedChestT4_09" count="1"/> <!-- Cash-n-Prizes -->
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Hardened_Chest_T5 -->
<lootgroup name="groupHardenedChestT5_01">
	<item group="groupAmmoLarge"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_02">
	<item group="groupWeaponsAllScaledNoStone"/>
	<item group="groupArmorChests"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_03">
	<item name="medicalFirstAidKit" count="5"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_04">
	<item group="groupModAllScaled" count="1"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_05">
	<item group="booksAllScaled"/>
	<item group="skillMagazines" loot_prob_template="med"/>
	<item group="groupTreasureMaps" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_06">
	<item group="groupLootChestBonusItems"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_07">
	<item name="oldCash" count="100,500" loot_prob_template="high"/>
	<item name="casinoCoin" count="200,600" loot_prob_template="medHigh"/>
	<item name="resourceSilverNugget" count="6,14" loot_prob_template="med"/>
	<item name="resourceGoldNugget" count="3,6" loot_prob_template="medLow"/>
	<item name="resourceRawDiamond" count="2,3" loot_prob_template="low"/>
	<item name="drinkJarGrandpasForgettingElixir" count="1" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5_08">
	<item name="questRewardDartTrapBundle" count="1"/>
	<item name="questRewardBladeTrapBundle" count="1"/>
	<item name="questRewardSecuritySystemBundle" count="1"/>
	<item name="questRewardShotgunTurretBundle" count="1"/>
	<item name="questRewardAutoTurretBundle" count="1"/>
	<item name="questRewardT4FoodBundle" count="1"/>
</lootgroup>

<lootgroup name="groupHardenedChestT5" count="all">
	<item group="groupHardenedChestT5_01" count="5"/> <!-- Ammo -->
	<item group="groupHardenedChestT5_02" count="2"/> <!-- Weapon OR Armor -->
	<item group="groupHardenedChestT5_03" count="1"/> <!-- Medical -->
	<item group="groupHardenedChestT5_04" count="1"/> <!-- Mods -->
	<item group="groupHardenedChestT5_05" count="2"/> <!-- Books/Schematics -->
	<item group="groupHardenedChestT5_06" count="2"/> <!-- Bonus Items -->
	<item group="groupHardenedChestT5_07" count="1"/> <!-- Cash-n-Prizes -->
	<item group="groupHardenedChestT5_08" count="1"/> <!-- T5 Bonus Items -->
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** INFESTED_LOOT -->

<lootgroup name="groupInfestedT5MeleeRanged" loot_quality_template="qualTwitchT5Template">
	<item name="meleeWpnSpearT3SteelSpear"/>
	<item name="meleeWpnClubT3SteelClub"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer"/>
	<item name="meleeWpnKnucklesT3SteelKnuckles"/>
	<item name="meleeWpnBladeT3Machete"/>
	<item name="meleeWpnBatonT2StunBaton"/>
	<item name="meleeToolAxeT2SteelAxe"/>
	<item name="meleeToolPickT2SteelPickaxe"/>
	<item name="meleeToolShovelT2SteelShovel"/>
	<item name="meleeToolAxeT3Chainsaw"/>
	<item name="meleeToolPickT3Auger"/>
	<item name="meleeToolRepairT3Nailgun"/>
	<item name="meleeToolSalvageT3ImpactDriver"/>
	<item name="gunBowT3CompoundCrossbow"/>
	<item name="gunRifleT2LeverActionRifle"/>
	<item name="gunMGT2TacticalAR"/>
	<item name="gunShotgunT2PumpShotgun"/>
	<item name="gunHandgunT2Magnum44"/>
	<item name="gunRifleT3SniperRifle"/>
	<item name="gunExplosivesT3RocketLauncher"/>
	<item name="gunShotgunT3AutoShotgun"/>
	<item name="gunMGT3M60"/>
	<item name="gunHandgunT3SMG5"/>
	<item name="gunHandgunT3DesertVulture"/>
	<item name="gunBotT3JunkDrone"/>
	<item name="gunBotT2JunkTurret"/>
	<item name="gunBotT1JunkSledge"/>
</lootgroup>

<lootgroup name="groupInfestedT1" count="all">
	<item group="groupAmmoMunitions" count="2"/>
</lootgroup>

<lootgroup name="groupInfestedT2" count="all">
	<item group="groupAmmoMunitions" count="3"/>
</lootgroup>

<lootgroup name="groupInfestedT3" count="all">
	<item group="groupAmmoMunitions" count="3"/>
	<item group="groupAmmoLarge" count="2"/>
</lootgroup>

<lootgroup name="groupInfestedT4" count="all">
	<item group="groupAmmoMunitions" count="4"/>
	<item group="groupAmmoLarge" count="4"/>
	<item group="groupHardenedChestT5_08" count="1"/>
</lootgroup>

<lootgroup name="groupInfestedT5" count="all">
	<item group="groupAmmoMunitions" count="3"/>
	<item group="groupAmmoLarge" count="10"/>
	<item group="groupInfestedT5MeleeRanged" count="1"/>
	<item group="groupHardenedChestT5_05" count="2"/>
	<item group="groupHardenedChestT5_08" count="2"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Laundry_Loot -->
<lootgroup name="groupLaundry01" count="all">
	<item group="groupArmorParts" loot_prob_template="high"/>
	<item name="resourceCloth" count="1,5" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupLaundry02" count="all">
	<item name="resourceCloth" count="1,5" loot_prob_template="high"/>
	<item name="resourceSewingKit" count="1,2" loot_prob_template="low"/>
	<item name="oldCash" count="1,10" loot_prob_template="veryLow"/>
	<item name="casinoCoin" count="1,10" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupLaundry03">
	<item group="groupAllClothing"/>
</lootgroup>

<lootgroup name="groupLaundry" count="all">
	<item group="groupLaundry01" count="1"/>
	<item group="groupLaundry03" loot_prob_template="med" force_prob="true"/>
	<item group="groupLaundry02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Desks_Loot -->
<lootgroup name="groupDesks01">
	<item group="groupArmorParts" loot_prob_template="high"/>
	<item group="groupJunkNoBMats" loot_prob_template="med"/>
	<item group="booksAllScaled" loot_prob_template="low"/>
	<item group="skillMagazines" loot_prob_template="low"/>
	<item group="groupAmmoSmall" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDesks02">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item name="meleeToolFlashlight02" loot_prob_template="veryLow"/>
	<item name="modArmorCigar" loot_prob_template="veryLow"/>
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupDesks" count="all">
	<item group="groupDesks01" count="1"/>
	<item group="groupDesks02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Luggage_Loot -->
<lootgroup name="groupLuggage01">
	<item group="groupArmorParts"/>
	<item group="skillMagazines" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupLuggage02">
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupDrinksCommon" loot_prob_template="medHigh"/>
	<item group="groupArmorScaled" loot_prob_template="med"/>
	<item group="groupMedicalCommon" loot_prob_template="medLow"/>
	<item group="booksAllScaled" loot_prob_template="low"/>
	<item group="skillMagazines" loot_prob_template="low"/>
	<item group="groupAmmoSmall" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupLuggage" count="all">
	<item group="groupLuggage01" count="1"/>
	<item group="groupLuggage02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>

</lootgroup>

<!-- *** Nightstand_Loot -->
<lootgroup name="groupNightstand01">
	<item group="groupArmorParts" loot_prob_template="high"/>
	<item group="groupJunkNoBMats" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupNightstand02">
	<item group="groupMedicalCommon" loot_prob_template="low"/>
	<item group="groupAmmoSmall" loot_prob_template="low"/>
	<item name="oldCash" count="1,20" loot_prob_template="low"/>
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupNightstand" count="all">
	<item group="groupNightstand01" count="1"/>
	<item group="groupNightstand02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Locker_Loot -->
<lootgroup name="groupLocker01">
	<item group="groupArmorParts" loot_prob_template="high"/>
	<item group="groupArmorScaled" loot_prob_template="low"/>
	<item group="groupJunkNoBMats" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupLocker02">
	<item group="groupWeaponsAllScaled" loot_prob_template="low"/>
	<item group="groupWeaponModsScaled" loot_prob_template="med"/>
	<item group="groupToolsTiered" loot_prob_template="low"/>
	<item group="booksAllScaled" loot_prob_template="veryLow"/>
	<item group="skillMagazines" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupLocker" count="all">
	<item group="groupLocker01" count="1"/>
	<item group="groupLocker02" loot_prob_template="veryLow" force_prob="true"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>

</lootgroup>

<!-- *** Closet_Loot -->
<lootgroup name="groupCloset01">
	<item group="groupArmorParts" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupCloset02">
	<item group="groupArmorScaled" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupCloset" count="all">
	<item group="groupCloset01" count="1"/>
	<item group="groupCloset02" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Cooler_Loot -->
<lootgroup name="groupCooler01">
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="low"/>
	<item group="groupFoodRare" loot_prob_template="veryLow"/>
	<item group="groupDrinksCommon" loot_prob_template="high"/>
	<item group="groupDrinksUncommon" loot_prob_template="low"/>
	<item group="groupDrinksRare" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCooler02">
	<item group="groupIngredientsCommon" loot_prob_template="med"/>
	<item group="groupFoodTrashUncommon" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupCooler" count="all">
	<item group="groupCooler01" count="1"/>
	<item group="groupCooler02" loot_prob_template="med" force_prob="true"/>
</lootgroup>

<!-- *** Cooler_Loot -->
<lootgroup name="groupCoolerMedical01">
	<item name="foodRottingFlesh" count="3,6"/>
</lootgroup>

<lootgroup name="groupCoolerMedical02">
	<item group="groupMedicalPileMed"/>
	<item name="medicalSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<lootgroup name="groupCoolerMedical" count="all">
	<item group="groupCoolerMedical01" count="1"/>
	<item group="groupCoolerMedical02" loot_prob_template="low" force_prob="true"/>
</lootgroup>

<!-- *** Oven_Loot -->
<lootgroup name="groupOven01">
	<item name="toolCookingPot" loot_prob_template="veryLow"/>
	<item name="toolCookingGrill" loot_prob_template="veryLow"/>
	<item name="resourceCoal" count="10,20" loot_prob_template="med"/>
	<item name="foodRottingFlesh" count="1,3" loot_prob_template="medLow"/>
	<item name="foodCharredMeat" count="1,2" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupOven02">
	<item group="groupFoodCommon" loot_prob_template="low"/>
	<item group="groupFoodUncommon" loot_prob_template="low"/>
	<item group="groupIngredientsCommon" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupOven" count="all">
	<item group="groupOven01" count="1"/>
	<item group="groupOven02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Hidden_Stash -->
<lootgroup name="groupHiddenStash01">
	<item group="groupAmmoPileLarge" loot_prob_template="med"/>
	<item group="groupModAllScaled" loot_prob_template="med"/>
	<item group="booksAllScaled" loot_prob_template="med"/>
	<item group="skillMagazines" loot_prob_template="high"/>
</lootgroup>

<lootgroup name="groupHiddenStash02">
	<item group="groupWeaponsAllScaledNoStone" loot_prob_template="med"/>
	<item group="groupArmorChests" loot_prob_template="med"/>
	<item group="booksRareOnlyScaled" loot_prob_template="med"/>
	<item group="groupValuablesLarge" loot_prob_template="med"/>
	<item name="workstationSkillMagazine" count="1" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupHiddenStash" count="all">
	<item group="groupHiddenStash01" count="1"/>
	<item group="groupHiddenStash02" loot_prob_template="med" force_prob="true"/>
	<conditional evaluator="client">
		<if cond="event('christmas')">
			<item group="groupHolidayGear" loot_prob_template="low" force_prob="true"/>
		</if>
	</conditional>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>

</lootgroup>

<!-- *** Construction_Crate -->
<lootgroup name="groupPaintStuff" count="all">
	<item name="meleeToolPaintTool"/>
	<item group="dyes"/>
</lootgroup>

<lootgroup name="groupConstructionCrate01">
	<item name="resourceWood" count="50,200" loot_prob_template="med"/>
	<item name="resourceNail" count="15,30" loot_prob_template="med"/>
	<item name="resourceScrapIron" count="100,200" loot_prob_template="med"/>
	<item name="frameShapes:VariantHelper" count="10,20" loot_prob_template="med"/>
	<item name="resourceGlue" count="5,10" loot_prob_template="low"/>
	<item name="resourceAcid" count="1" loot_prob_template="low"/>
	<item group="groupPaintStuff" loot_prob_template="low"/>
	<item name="resourceDuctTape" count="3,10" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupConstructionCrate02">
	<item name="meleeToolWireTool" loot_prob_template="med"/>
	<item group="groupElectricalDevices" loot_prob_template="med"/>
	<item name="resourceForgedSteel" count="5,10" loot_prob_template="medLow"/>
	<item name="resourceForgedIron" count="5,10" loot_prob_template="medLow"/>
	<item group="groupToolsTiered" loot_prob_template="medLow"/>
	<item name="workstationSkillMagazine" loot_prob_template="med"/>
</lootgroup>

<lootgroup name="groupConstructionCrate" count="all">
	<item group="groupConstructionCrate01" count="1"/>
	<item group="groupConstructionCrate02" loot_prob_template="med" force_prob="true"/>
	<item name="workstationSkillMagazine" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>
</lootgroup>

<!-- *** Airdrop_Food -->
<lootgroup name="airdropfood">
	<item group="cannedfood"/>
	<item name="foodGrilledMeat"/>
	<item name="foodBaconAndEggs"/>
	<item name="foodBlueberryPie"/>
	<item name="foodVegetableStew"/>
	<item name="foodMeatStew" loot_prob_template="low"/>
	<item name="foodShamChowder" loot_prob_template="low"/>
	<item name="foodHoboStew" loot_prob_template="low"/>
	<item name="foodCornOnTheCob" count="2,4"/>
	<item name="foodBakedPotato" count="2,4"/>
	<item name="foodCornBread" count="2,4"/>
</lootgroup>

<lootgroup name="airdropdrink">
	<item name="drinkJarBoiledWater"/>
	<item name="drinkJarGoldenRodTea"/>
	<item name="drinkJarRedTea"/>
	<item name="drinkJarCoffee"/>
	<item name="drinkJarYuccaJuice"/>
</lootgroup>

<lootgroup name="airdropfooddrink" count="all">
	<item group="airdropfood" count="1"/>
	<item group="airdropdrink" count="1"/>
</lootgroup>

<!-- *** Airdrop_Medical -->
<lootgroup name="airdropMedicine">
	<item name="drugPainkillers" count="1"/>
	<item name="resourceSewingKit" count="1,2"/>
	<item name="medicalFirstAidBandage" count="1"/>
	<item name="medicalFirstAidKit" count="1"/>
	<item name="toolBeaker" loot_prob_template="low"/>
	<item name="medicalPlasterCast" count="1"/>
	<item name="drugVitamins" count="1"/>
	<item name="drugSteroids" count="1"/>
	<item name="foodHoney" count="1"/>
	<item name="drugHerbalAntibiotics" count="1"/>
	<item name="drugAntibiotics" count="1"/>
</lootgroup>

<!-- *** Air_Drop -->
<lootgroup name="groupAirDropT1Bundles">
	<item group="groupQuestT1Books"/>
	<item group="groupQuestT1MeleeMods"/>
	<item group="groupQuestT1RangedMods"/>
	<item group="groupQuestFarmPlotsT1"/>
	<item group="groupQuestT0Firearms"/>
	<!-- <item group="groupQuestT0MediumArmor"/> -->
	<!-- <item group="groupQuestT0HeavyArmor"/> -->
	<item group="groupQuestWrench"/>
	<item group="groupQuestClawHammer"/>
	<!-- <item group="groupQuestT2Food"/> -->
	<item group="groupQuestWoodShapes"/>
</lootgroup>

<lootgroup name="groupAirDropT2Bundles">
	<item group="groupQuestAmmoCraftingBundle"/>
	<item group="groupQuestT2MeleeMods"/>
	<item group="groupQuestT2RangedMods"/>
	<item group="groupQuestFarmPlotsT2"/>
	<item group="groupQuestT1Firearms"/>
	<item group="groupQuestNailgun"/>
	<!-- <item group="groupQuestT0MediumArmorBonus"/> -->
	<!-- <item group="groupQuestT0HeavyArmorBonus"/> -->
	<item group="groupQuestForgedIron"/>
	<!-- <item group="groupQuestT3Food"/> -->
	<item group="groupQuestCobblestoneShapes"/>
	<item group="groupQuestLockPicks"/>
</lootgroup>

<lootgroup name="groupAirDropT3Bundles">
	<item group="groupQuestT3MeleeMods"/>
	<item group="groupQuestT3RangedMods"/>
	<item group="groupQuestFarmPlotsT3"/>
	<item group="groupQuestT2Firearms"/>
	<!-- <item group="groupQuestT1MediumArmor"/> -->
	<!-- <item group="groupQuestT1HeavyArmor"/> -->
	<item group="groupQuestTimedCharges"/>
</lootgroup>

<lootgroup name="groupAirDropT4Bundles">
	<item group="groupQuestT3MeleeMods"/>
	<item group="groupQuestT3RangedMods"/>
	<item group="groupQuestT3Firearms"/>
	<!-- <item group="groupQuestT2MediumArmor"/> -->
	<!-- <item group="groupQuestT2HeavyArmor"/> -->
	<!-- <item group="groupQuestT4Food"/> -->
	<item group="groupQuestConcreteShapes"/>
</lootgroup>

<lootgroup name="groupAirDropT5Bundles">
	<item group="groupQuestAmmoCraftingBundle"/>
	<item group="groupQuestT3MeleeMods"/>
	<item group="groupQuestT3RangedMods"/>
	<!-- <item group="groupQuestT2MediumArmorBonus"/> -->
	<!-- <item group="groupQuestT2HeavyArmorBonus"/> -->
	<item group="groupQuestForgedSteel"/>
	<item group="groupQuestT3Firearms"/>
	<item group="groupQuestSteelShapes"/>
</lootgroup>

<lootgroup name="groupAirDrop01">
	<item group="groupAirDropT1Bundles" loot_prob_template="ProbT0"/>
	<item group="groupAirDropT2Bundles" loot_prob_template="ProbT1"/>
	<item group="groupAirDropT3Bundles" loot_prob_template="ProbT2"/>
	<item group="groupAirDropT4Bundles" loot_prob_template="ProbT3"/>
	<item group="groupAirDropT5Bundles" loot_prob_template="ProbT3"/>
</lootgroup>

<lootgroup name="groupAirDrop02">
	<item group="airdropfooddrink" count="1"/>
	<item group="airdropMedicine" count="1,2"/>
</lootgroup>

<lootgroup name="groupAirDrop03">
	<item group="groupToolsTiered"/>
	<item group="groupAmmoLarge"/>
	<item group="groupArmorScaled"/>
	<item group="groupWeaponsAllScaled"/>
	<item group="groupModAllScaled"/>
	<item group="booksAllScaled"/>
	<item group="booksRareOnlyScaled"/>
	<item name="workstationSkillMagazine"/>
</lootgroup>

<lootgroup name="groupAirDrop" count="all">
	<item name="questRewardT1SkillMagazineBundle" count="1"/>
	<item group="groupAirDrop01" count="1"/>
	<item group="groupAirDrop02" count="1"/>
	<item group="groupAirDrop03" count="1"/>
	<item group="booksAllScaled" count="1" buffs="buffPerkBookwormSuccess">
		<requirement class="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$perkBookwormChance"/>
	</item>

</lootgroup>

<!-- *** Coffins -->
<lootgroup name="groupCoffins01">
	<item name="foodRottingFlesh" count="3,5"/>
	<item name="resourceBone" count="3,5" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupCoffins02">
	<item group="groupArmorParts" count="1"/>
</lootgroup>

<lootgroup name="groupCoffins03">
	<item name="oldCash" count="5,20" loot_prob_template="low"/>
	<item name="casinoCoin" count="5,10" loot_prob_template="veryLow"/>
	<item name="resourceSilverNugget" count="1,2" loot_prob_template="veryLow"/>
	<item name="resourceGoldNugget" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCoffins" count="all">
	<item group="groupCoffins01" count="1"/>
	<item group="groupCoffins02" count="1" loot_prob_template="med" force_prob="true"/>
	<item group="groupCoffins03" count="1" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** Caskets -->
<lootgroup name="groupCaskets01">
	<item name="foodRottingFlesh" count="3,5"/>
	<item name="resourceBone" count="3,5" loot_prob_template="medLow"/>
</lootgroup>

<lootgroup name="groupCaskets02">
	<item group="groupArmorParts" count="1"/>
</lootgroup>

<lootgroup name="groupCaskets03">
	<item name="oldCash" count="5,20" loot_prob_template="low"/>
	<item name="casinoCoin" count="5,10" loot_prob_template="veryLow"/>
	<item name="resourceSilverNugget" count="1,2" loot_prob_template="veryLow"/>
	<item name="resourceGoldNugget" count="1,2" loot_prob_template="veryLow"/>
</lootgroup>

<lootgroup name="groupCaskets" count="all">
	<item group="groupCaskets01" count="1"/>
	<item group="groupCaskets02" count="1" loot_prob_template="med" force_prob="true"/>
	<item group="groupCaskets03" count="1" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>

<!-- *** TWITCH_MODE -->

<!-- *** Twitch_Ammo -->

<lootgroup name="twitch_tier0ammo" count="1">
	<item name="ammo9mmBulletBall" count="15,35"/>
	<item name="ammo762mmBulletBall" count="25,50"/>
	<item name="ammoShotgunShell" count="8,15"/>
	<item name="ammoCrossbowBoltIron" count="8,15" prob="0.8"/>
</lootgroup>

<lootgroup name="twitch_tier1ammo" count="1">
	<item name="ammo9mmBulletBall" count="25,50"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
	<item name="ammoShotgunShell" count="15,30"/>
	<item name="ammoCrossbowBoltIron" count="15,30" prob="0.8"/>
</lootgroup>

<lootgroup name="twitch_tier2ammo" count="1">
	<item name="ammo9mmBulletBall" count="50,75"/>
	<item name="ammo762mmBulletBall" count="75,100"/>
	<item name="ammoShotgunShell" count="30,45"/>
	<item name="ammo44MagnumBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_tier3ammo" count="1">
	<item name="ammo9mmBulletBall" count="50,75"/>
	<item name="ammo762mmBulletBall" count="75,100"/>
	<item name="ammoShotgunShell" count="30,45"/>
	<item name="ammo44MagnumBulletBall" count="50,75"/>
	<item name="ammoCrossbowBoltIron" count="15,30" prob="0.8"/>
</lootgroup>

<lootgroup name="twitch_ammo0" count="all">
	<item group="twitch_tier0ammo"/>
	<item group="twitch_tier0ammo"/>
</lootgroup>

<lootgroup name="twitch_ammo1" count="all">
	<item group="twitch_tier1ammo"/>
	<item group="twitch_tier1ammo"/>
</lootgroup>

<lootgroup name="twitch_ammo2" count="all">
	<item group="twitch_tier2ammo"/>
	<item group="twitch_tier2ammo"/>
</lootgroup>

<lootgroup name="twitch_ammo3" count="all">
	<item group="twitch_tier3ammo"/>
	<item group="twitch_tier3ammo"/>
</lootgroup>

<lootgroup name="twitch_762ammo" count="all">
	<item name="ammo762mmBulletBall" count="150,200"/>
</lootgroup>

<lootgroup name="twitch_9mmammo" count="all">
	<item name="ammo9mmBulletBall" count="100,150"/>
</lootgroup>

<lootgroup name="twitch_shotgunammo" count="all">
	<item name="ammoShotgunShell" count="60,90"/>
</lootgroup>

<lootgroup name="twitch_44magnumammo" count="all">
	<item name="ammo44MagnumBulletBall" count="100,150"/>
</lootgroup>	
	
<lootgroup name="twitch_specialarrows" count="1">
	<item name="ammoArrowSteelAP" count="10,20"/>
	<item name="ammoArrowFlaming" count="10,20"/>
	<item name="ammoArrowExploding" count="5,10"/>
	<item name="ammoCrossbowBoltSteelAP" count="10,20"/>
	<item name="ammoCrossbowBoltFlaming" count="10,20"/>
	<item name="ammoCrossbowBoltExploding" count="5,10"/>
</lootgroup>

<lootgroup name="twitch_specialammo" count="1">
	<item name="ammo9mmBulletHP" count="25,50"/>
	<item name="ammo9mmBulletAP" count="25,50"/>
	<item name="ammo44MagnumBulletHP" count="25,50"/>
	<item name="ammo44MagnumBulletAP" count="25,50"/>
	<item name="ammo762mmBulletHP" count="50,75"/>
	<item name="ammo762mmBulletAP" count="50,75"/>
	<item name="ammoShotgunSlug" count="15,30"/>
	<item name="ammoShotgunBreachingSlug" count="15,30"/>
	<item name="ammoRocketHE" count="1,5"/>
</lootgroup>

<lootgroup name="twitch_ammospecial0" count="all">
	<item group="twitch_specialarrows"/>
	<item group="twitch_specialarrows"/>
</lootgroup>

<lootgroup name="twitch_ammospecial1" count="all">
	<item group="twitch_specialammo"/>
	<item group="twitch_specialammo"/>
</lootgroup>

<!-- *** Twitch_Ammo_Vote_Rewards -->

<lootgroup name="twitch_reward_tier0ammo" count="1">
	<item name="ammo9mmBulletBall" count="30,70"/>
	<item name="ammo762mmBulletBall" count="50,100"/>
	<item name="ammoShotgunShell" count="16,30"/>
</lootgroup>

<lootgroup name="twitch_reward_tier1ammo" count="1">
	<item name="ammo9mmBulletBall" count="50,100"/>
	<item name="ammo762mmBulletBall" count="100,150"/>
	<item name="ammoShotgunShell" count="30,60"/>
</lootgroup>

<lootgroup name="twitch_reward_tier2ammo" count="1">
	<item name="ammo9mmBulletBall" count="100,150"/>
	<item name="ammo762mmBulletBall" count="150,200"/>
	<item name="ammoShotgunShell" count="60,90"/>
	<item name="ammo44MagnumBulletBall" count="100,150"/>
</lootgroup>

<lootgroup name="twitch_reward_tier3ammo" count="1">
	<item name="ammo9mmBulletBall" count="150,200"/>
	<item name="ammo762mmBulletBall" count="200,250"/>
	<item name="ammoShotgunShell" count="90,120"/>
	<item name="ammo44MagnumBulletBall" count="150,200"/>
</lootgroup>

<lootgroup name="twitch_reward_ammo0" count="all">
	<item group="twitch_reward_tier0ammo"/>
	<item group="twitch_reward_tier0ammo"/>
</lootgroup>

<lootgroup name="twitch_reward_ammo1" count="all">
	<item group="twitch_reward_tier1ammo"/>
	<item group="twitch_reward_tier1ammo"/>
</lootgroup>

<lootgroup name="twitch_reward_ammo2" count="all">
	<item group="twitch_reward_tier2ammo"/>
	<item group="twitch_reward_tier2ammo"/>
</lootgroup>

<lootgroup name="twitch_reward_ammo3" count="all">
	<item group="twitch_reward_tier3ammo"/>
	<item group="twitch_reward_tier3ammo"/>
</lootgroup>

<lootgroup name="twitch_reward_specialammo" count="1">
	<item name="ammo9mmBulletHP" count="50,100"/>
	<item name="ammo9mmBulletAP" count="50,100"/>
	<item name="ammo44MagnumBulletHP" count="50,100"/>
	<item name="ammo44MagnumBulletAP" count="50,100"/>
	<item name="ammo762mmBulletHP" count="100,150"/>
	<item name="ammo762mmBulletAP" count="100,150"/>
	<item name="ammoShotgunSlug" count="30,60"/>
	<item name="ammoShotgunBreachingSlug" count="30,60"/>
	<item name="ammoRocketHE" count="1,5"/>
</lootgroup>

<lootgroup name="twitch_reward_ammospecial1" count="all">
	<item group="twitch_reward_specialammo"/>
	<item group="twitch_reward_specialammo"/>
</lootgroup>

<!-- *** Twitch_Melee -->

<lootgroup name="twitch_tier0melee" count="1">
	<item name="meleeWpnClubT0WoodenClub" random_durability="false"/>
	<item name="meleeWpnSledgeT0StoneSledgehammer" random_durability="false"/>
	<item name="meleeWpnKnucklesT0LeatherKnuckles" random_durability="false"/>
	<item name="meleeWpnBladeT0BoneKnife" random_durability="false"/>
	<item name="meleeWpnSpearT0StoneSpear" random_durability="false"/>
	<item name="meleeWpnBatonT0PipeBaton" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_tier1melee" count="1">
	<item name="meleeWpnClubT1BaseballBat" random_durability="false"/>
	<item name="meleeWpnSledgeT1IronSledgehammer" random_durability="false"/>
	<item name="meleeWpnKnucklesT1IronKnuckles" random_durability="false"/>
	<item name="meleeWpnBladeT1HuntingKnife" random_durability="false"/>
	<item name="meleeWpnSpearT1IronSpear" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_tier2melee" count="1">
	<item name="meleeWpnClubT3SteelClub" random_durability="false"/>
	<item name="meleeWpnSledgeT3SteelSledgehammer" random_durability="false"/>
	<item name="meleeWpnKnucklesT3SteelKnuckles" random_durability="false"/>
	<item name="meleeWpnBladeT3Machete" random_durability="false"/>
	<item name="meleeWpnBatonT2StunBaton" random_durability="false"/>
	<item name="meleeWpnSpearT3SteelSpear" random_durability="false"/>
</lootgroup>

<!-- *** Twitch_T0_Weapons -->

<lootgroup name="twitch_tier0pistol" count="all">
	<item name="gunHandgunT0PipePistol" random_durability="false"/>
	<item name="ammo9mmBulletBall" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_tier0machinegun" count="all">
	<item name="gunMGT0PipeMachineGun" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_tier0shotgun" count="all">
	<item name="gunShotgunT0PipeShotgun" random_durability="false"/>
	<item name="ammoShotgunShell" count="6,15"/>
</lootgroup>

<lootgroup name="twitch_tier0rifle" count="all">
	<item name="gunRifleT0PipeRifle" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="6,15"/>
</lootgroup>

<lootgroup name="twitch_bowarrow" count="all">
	<item name="gunBowT0PrimitiveBow" random_durability="false"/>
	<item name="ammoArrowIron" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_tier0ranged" count="1">
	<item group="twitch_tier0pistol"/>
	<item group="twitch_tier0machinegun"/>
	<item group="twitch_tier0shotgun"/>
	<item group="twitch_tier0rifle"/>
	<item group="twitch_bowarrow"/>
</lootgroup>

<lootgroup name="twitch_tier0weapon" count="all">
	<item group="twitch_tier0ranged"/>
	<item group="twitch_tier0melee"/>
</lootgroup>

<!-- *** Twitch_T1_Weapons -->

<lootgroup name="twitch_ironcrossbow" count="all">
	<item name="gunBowT1IronCrossbow" random_durability="false"/>
	<item name="ammoCrossbowBoltIron" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_pistol" count="all">
	<item name="gunHandgunT1Pistol" random_durability="false"/>
	<item name="ammo9mmBulletBall" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_AK47" count="all">
	<item name="gunMGT1AK47" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_doubleshotgun" count="all">
	<item name="gunShotgunT1DoubleBarrel" random_durability="false"/>
	<item name="ammoShotgunShell" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_huntingrifle" count="all">
	<item name="gunRifleT1HuntingRifle" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_woodenbow" count="all">
	<item name="gunBowT1WoodenBow" random_durability="false"/>
	<item name="ammoArrowIron" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_tier1ranged" count="1">
	<item group="twitch_ironcrossbow"/>
	<item group="twitch_pistol"/>
	<item group="twitch_AK47"/>
	<item group="twitch_doubleshotgun"/>
	<item group="twitch_huntingrifle"/>
	<item group="twitch_woodenbow"/>
</lootgroup>

<lootgroup name="twitch_tier1weapon" count="all">
	<item group="twitch_tier1ranged"/>
	<item group="twitch_tier1melee"/>
</lootgroup>

<!-- *** Twitch_T2_Weapons -->

<lootgroup name="twitch_SMG" count="all">
	<item name="gunHandgunT3SMG5" random_durability="false"/>
	<item name="ammo9mmBulletBall" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_magnum" count="all">
	<item name="gunHandgunT2Magnum44" random_durability="false"/>
	<item name="ammo44MagnumBulletBall" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_TacticalAR" count="all">
	<item name="gunMGT2TacticalAR" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_pumpshotgun" count="all">
	<item name="gunShotgunT2PumpShotgun" random_durability="false"/>
	<item name="ammoShotgunShell" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_leveractionrifle" count="all">
	<item name="gunRifleT2LeverActionRifle" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_compoundbow" count="all">
	<item name="gunBowT3CompoundBow" random_durability="false"/>
	<item name="ammoArrowIron" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_tier2ranged" count="1">
	<item group="twitch_SMG"/>
	<item group="twitch_magnum"/>
	<item group="twitch_TacticalAR"/>
	<item group="twitch_pumpshotgun"/>
	<item group="twitch_leveractionrifle"/>
	<item group="twitch_compoundbow"/>
</lootgroup>

<lootgroup name="twitch_tier2weapon" count="all">
	<item group="twitch_tier2ranged"/>
	<item group="twitch_tier2melee"/>
</lootgroup>

<!-- *** Twitch_T3_Weapons -->

<lootgroup name="twitch_compoundcrossbow" count="all">
	<item name="gunBowT3CompoundCrossbow" random_durability="false"/>
	<item name="ammoCrossbowBoltIron" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_desertVulture" count="all">
	<item name="gunHandgunT3DesertVulture" random_durability="false"/>
	<item name="ammo44MagnumBulletBall" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_M60" count="all">
	<item name="gunMGT3M60" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_autoshotgun" count="all">
	<item name="gunShotgunT3AutoShotgun" random_durability="false"/>
	<item name="ammoShotgunShell" count="15,30"/>
</lootgroup>

<lootgroup name="twitch_sniperrifle" count="all">
	<item name="gunRifleT3SniperRifle" random_durability="false"/>
	<item name="ammo762mmBulletBall" count="50,75"/>
</lootgroup>

<lootgroup name="twitch_tier3ranged" count="1">
	<item group="twitch_compoundcrossbow"/>
	<item group="twitch_desertVulture"/>
	<item group="twitch_M60"/>
	<item group="twitch_autoshotgun"/>
	<item group="twitch_sniperrifle"/>
</lootgroup>

<lootgroup name="twitch_tier3weapon" count="all">
	<item group="twitch_tier3ranged"/>
	<item group="twitch_tier2melee"/>
</lootgroup>

<!-- *** Twitch_Explosives -->

<lootgroup name="twitch_explosivesT0" count="2">
	<item name="thrownAmmoPipeBomb" count="2,3"/>
	<item name="thrownDynamite" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_explosivesT1" count="2">
	<item name="thrownGrenade" count="2,3"/>
	<item name="thrownDynamite" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_explosivesT2" count="2">
	<item name="thrownGrenadeContact" count="2,3"/>
	<item name="thrownAmmoMolotovCocktail" count="1,3"/>
	<item name="thrownDynamite" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_rocketlauncher" count="all">
	<item name="gunExplosivesT3RocketLauncher" random_durability="false"/>
	<item name="ammoRocketFrag" count="1,5"/>
</lootgroup>

<lootgroup name="twitch_explosivesT3" count="2">
	<item group="twitch_rocketlauncher"/>
	<item name="thrownAmmoMolotovCocktail" count="2,3"/>
	<item name="thrownDynamite" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_pipebomb" count="all">
	<item name="thrownAmmoPipeBomb" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_dynamite" count="all">
	<item name="thrownDynamite" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_molotov" count="all">
	<item name="thrownAmmoMolotovCocktail" count="1,3"/>
</lootgroup>

<!-- *** Twitch_Robotics -->

<lootgroup name="twitch_robosledge" count="all">
	<item name="gunBotT1JunkSledge"/>
</lootgroup>

<lootgroup name="twitch_roboturret" count="all">
	<item name="gunBotT2JunkTurret"/>
	<item name="ammoJunkTurretRegular" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_robospammo" count="1">
	<item name="ammoJunkTurretShell" count="25,50"/>
	<item name="ammoJunkTurretAP" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_roboMods" count="1">
	<item name="modRoboticDroneCargoMod"/>
	<item name="modRoboticDroneMedicMod"/>
	<item name="modRoboticDroneHeadlampMod"/>
	<item name="modRoboticDroneArmorPlatingMod"/>
	<item name="modRoboticDroneMoraleBoosterMod"/>
</lootgroup>

<lootgroup name="twitch_robo0" count="1">
	<item group="twitch_robosledge"/>
</lootgroup>

<lootgroup name="twitch_robo1" count="1">
	<item group="twitch_robosledge"/>
	<item group="twitch_roboturret"/>
</lootgroup>

<lootgroup name="twitch_robo2" count="all">
	<item group="twitch_robospammo"/>
	<item name="gunBotT2JunkTurret"/>
</lootgroup>

<lootgroup name="twitch_robo3" count="all">
	<item group="twitch_roboMods"/>
	<item name="gunBotT3JunkDrone"/>
</lootgroup>

<!-- *** Twitch_Armor -->

<lootgroup name="twitch_facecoverings" count="1">
	<item name="modArmorPerception"/>
	<item name="modArmorStrength"/>
	<item name="modArmorFortitude"/>
	<item name="modArmorAgility"/>
	<item name="modArmorIntellect"/>
	<item name="modArmorTreasureHunter"/>
	<item name="modArmorNightVision"/>
	<item name="modArmorCigar"/>
</lootgroup>

<lootgroup name="twitch_tier0armor" count="all">
	<item group="groupAllArmor" count="2"/>
</lootgroup>

<lootgroup name="twitch_tier1armor" count="all">
	<item group="groupAllArmor" count="2"/>
</lootgroup>

<lootgroup name="twitch_tier2armor" count="all">
	<item group="groupAllArmor" count="2"/>
</lootgroup>

<lootgroup name="twitch_tier0armorplus" count="all">
	<item group="twitch_tier0armor"/>
	<item group="twitch_facecoverings"/>
</lootgroup>

<lootgroup name="twitch_tier1armorplus" count="all">
	<item group="twitch_tier1armor"/>
	<item group="twitch_facecoverings"/>
</lootgroup>

<lootgroup name="twitch_tier2armorplus" count="all">
	<item group="twitch_tier2armor"/>
	<item group="twitch_facecoverings"/>
</lootgroup>

<!-- *** Twitch_All_Mods -->

<lootgroup name="twitch_tier1weaponmods" count="1">
	<item group="modMeleeT1"/>
	<item group="modGunT1"/>
</lootgroup>

<lootgroup name="twitch_tier2weaponmods" count="1">
	<item group="modMeleeT2"/>
	<item group="modGunT2"/>
</lootgroup>

<lootgroup name="twitch_tier3weaponmods" count="1">
	<item group="modMeleeT3"/>
	<item group="modGunT3"/>
</lootgroup>

<lootgroup name="twitch_tier1mods" count="all">
	<item group="twitch_tier1weaponmods"/>
	<item group="modArmorT1"/>
</lootgroup>

<lootgroup name="twitch_tier2mods" count="all">
	<item group="twitch_tier2weaponmods"/>
	<item group="modArmorT2"/>
</lootgroup>

<lootgroup name="twitch_tier3mods" count="all">
	<item group="twitch_tier3weaponmods"/>
	<item group="modArmorT3"/>
</lootgroup>

<!-- *** Twitch_Tools -->

<lootgroup name="twitch_tier1tool" count="1">
	<item name="meleeToolRepairT1ClawHammer" random_durability="false"/>
	<item name="meleeToolAxeT1IronFireaxe" random_durability="false"/>
	<item name="meleeToolPickT1IronPickaxe" random_durability="false"/>
	<item name="meleeToolShovelT1IronShovel" random_durability="false"/>
	<item name="meleeToolSalvageT1Wrench" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_tool1" count="all">
	<item group="twitch_tier1tool"/>
	<item name="resourceRepairKit" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_tier2tool" count="1">
	<item name="meleeToolRepairT3Nailgun" random_durability="false"/>
	<item name="meleeToolAxeT2SteelAxe" random_durability="false"/>
	<item name="meleeToolPickT2SteelPickaxe" random_durability="false"/>
	<item name="meleeToolShovelT2SteelShovel" random_durability="false"/>
	<item name="meleeToolSalvageT2Ratchet" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_tool2" count="all">
	<item group="twitch_tier2tool"/>
	<item name="resourceRepairKit" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_toolchainsaw" count="all">
	<item name="meleeToolAxeT3Chainsaw" random_durability="false"/>
	<item name="ammoGasCan" count="100,300"/>
</lootgroup>

<lootgroup name="twitch_toolauger" count="all">
	<item name="meleeToolPickT3Auger" random_durability="false"/>
	<item name="ammoGasCan" count="200,600"/>
</lootgroup>

<lootgroup name="twitch_tier3tool" count="1">
	<item group="twitch_toolchainsaw"/>
	<item group="twitch_toolauger"/>
	<item name="meleeToolSalvageT3ImpactDriver"/>
</lootgroup>

<lootgroup name="twitch_tool3" count="all">
	<item group="twitch_tier3tool"/>
	<item name="resourceRepairKit" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_repairkits" count="all">
	<item name="resourceRepairKit" count="2"/>
</lootgroup>

<!-- *** Twitch_Armor -->
<lootgroup name="twitch_armorLumberjack" count="all">
	<item name="armorLumberjackHelmet" random_durability="false"/>
	<item name="armorLumberjackOutfit" random_durability="false"/>
	<item name="armorLumberjackGloves" random_durability="false"/>
	<item name="armorLumberjackBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorPreacher" count="all">
	<item name="armorPreacherHelmet" random_durability="false"/>
	<item name="armorPreacherOutfit" random_durability="false"/>
	<item name="armorPreacherGloves" random_durability="false"/>
	<item name="armorPreacherBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorRogue" count="all">
	<item name="armorRogueHelmet" random_durability="false"/>
	<item name="armorRogueOutfit" random_durability="false"/>
	<item name="armorRogueGloves" random_durability="false"/>
	<item name="armorRogueBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorAthletic" count="all">
	<item name="armorAthleticHelmet" random_durability="false"/>
	<item name="armorAthleticOutfit" random_durability="false"/>
	<item name="armorAthleticGloves" random_durability="false"/>
	<item name="armorAthleticBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorEnforcer" count="all">
	<item name="armorEnforcerHelmet" random_durability="false"/>
	<item name="armorEnforcerOutfit" random_durability="false"/>
	<item name="armorEnforcerGloves" random_durability="false"/>
	<item name="armorEnforcerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorFarmer" count="all">
	<item name="armorFarmerHelmet" random_durability="false"/>
	<item name="armorFarmerOutfit" random_durability="false"/>
	<item name="armorFarmerGloves" random_durability="false"/>
	<item name="armorFarmerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorBiker" count="all">
	<item name="armorBikerHelmet" random_durability="false"/>
	<item name="armorBikerOutfit" random_durability="false"/>
	<item name="armorBikerGloves" random_durability="false"/>
	<item name="armorBikerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorScavenger" count="all">
	<item name="armorScavengerHelmet" random_durability="false"/>
	<item name="armorScavengerOutfit" random_durability="false"/>
	<item name="armorScavengerGloves" random_durability="false"/>
	<item name="armorScavengerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorRanger" count="all">
	<item name="armorRangerHelmet" random_durability="false"/>
	<item name="armorRangerOutfit" random_durability="false"/>
	<item name="armorRangerGloves" random_durability="false"/>
	<item name="armorRangerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorCommando" count="all">
	<item name="armorCommandoHelmet" random_durability="false"/>
	<item name="armorCommandoOutfit" random_durability="false"/>
	<item name="armorCommandoGloves" random_durability="false"/>
	<item name="armorCommandoBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorAssassin" count="all">
	<item name="armorAssassinHelmet" random_durability="false"/>
	<item name="armorAssassinOutfit" random_durability="false"/>
	<item name="armorAssassinGloves" random_durability="false"/>
	<item name="armorAssassinBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorMiner" count="all">
	<item name="armorMinerHelmet" random_durability="false"/>
	<item name="armorMinerOutfit" random_durability="false"/>
	<item name="armorMinerGloves" random_durability="false"/>
	<item name="armorMinerBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorNomad" count="all">
	<item name="armorNomadHelmet" random_durability="false"/>
	<item name="armorNomadOutfit" random_durability="false"/>
	<item name="armorNomadGloves" random_durability="false"/>
	<item name="armorNomadBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorNerd" count="all">
	<item name="armorNerdHelmet" random_durability="false"/>
	<item name="armorNerdOutfit" random_durability="false"/>
	<item name="armorNerdGloves" random_durability="false"/>
	<item name="armorNerdBoots" random_durability="false"/>
</lootgroup>

<lootgroup name="twitch_armorRaider" count="all">
	<item name="armorRaiderHelmet" random_durability="false"/>
	<item name="armorRaiderOutfit" random_durability="false"/>
	<item name="armorRaiderGloves" random_durability="false"/>
	<item name="armorRaiderBoots" random_durability="false"/>
</lootgroup>

<!-- *** Twitch_Meds -->

<lootgroup name="twitch_med1" count="1">
	<item name="medicalBandage" count="1,2"/>
	<item name="medicalAloeCream" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_med2" count="1">
	<item name="medicalFirstAidBandage" count="3,4"/>
	<item name="drugPainkillers" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_med3" count="1">
	<item name="medicalFirstAidBandage" count="1,2"/>
	<item name="medicalFirstAidKit" count="1,2"/>
	<item name="drugPainkillers" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_medspecial" count="1">
	<item name="drugRecog" count="1,2"/>
	<item name="drugFortBites" count="1,2"/>
	<item name="drugVitamins" count="1,2"/>
	<item name="medicalSplint"/>
	<item name="medicalPlasterCast"/>
</lootgroup>

<lootgroup name="twitch_medicine1" count="all">
	<item group="twitch_med1"/>
	<item name="drugSteroids"/>
	<item name="foodHoney" count="1,2"/>
	<item group="twitch_medspecial"/>
</lootgroup>

<lootgroup name="twitch_medicine2" count="all">
	<item group="twitch_med2"/>
	<item name="drugSteroids"/>
	<item name="drugHerbalAntibiotics"/>
	<item group="twitch_medspecial"/>
</lootgroup>

<lootgroup name="twitch_medicine3" count="all">
	<item group="twitch_med3"/>
	<item name="drugSteroids"/>
	<item name="drugAntibiotics"/>
	<item group="twitch_medspecial"/>
</lootgroup>


<lootgroup name="twitch_bandage" count="all">
	<item name="medicalBandage" count="2"/>
</lootgroup>

<lootgroup name="twitch_firstaidbandage" count="all">
	<item name="medicalFirstAidBandage" count="2"/>
</lootgroup>

<lootgroup name="twitch_firstaidkit" count="all">
	<item name="medicalFirstAidKit" count="2"/>
</lootgroup>

<lootgroup name="twitch_honey" count="all">
	<item name="foodHoney" count="2"/>
</lootgroup>

<lootgroup name="twitch_steroids" count="all">
	<item name="drugSteroids" count="2"/>
</lootgroup>


<!-- *** Twitch_Vehicles -->

<lootgroup name="twitch_bicycleMinor" count="1">
	<item name="vehicleWheels" count="1"/>
</lootgroup>

<lootgroup name="twitch_bicycleMajor" count="1">
	<item name="vehicleBicycleHandlebars" count="1"/>
	<item name="vehicleBicycleChassis" count="1"/>
</lootgroup>

<lootgroup name="twitch_bicycle" count="all">
	<item group="twitch_bicycleMinor" count="1"/>
	<item group="twitch_bicycleMajor" count="1"/>
</lootgroup>

<lootgroup name="twitch_minibikeMinor" count="1">
	<item name="smallEngine" count="1"/>
	<item name="carBattery" count="1"/>
	<item name="vehicleWheels" count="1"/>
</lootgroup>

<lootgroup name="twitch_minibikeMajor" count="1">
	<item name="vehicleMinibikeHandlebars" count="1"/>
	<item name="vehicleMinibikeChassis" count="1"/>
</lootgroup>

<lootgroup name="twitch_minibike" count="all">
	<item group="twitch_minibikeMinor" count="1"/>
	<item group="twitch_minibikeMajor" count="1"/>
	<item name="ammoGasCan" count="50,200"/>
</lootgroup>

<lootgroup name="twitch_motorcycleMinor" count="1">
	<item name="smallEngine" count="1"/>
	<item name="carBattery" count="1"/>
	<item name="vehicleWheels" count="1"/>
</lootgroup>

<lootgroup name="twitch_motorcycleMajor" count="1">
	<item name="vehicleMotorcycleHandlebars" count="1"/>
	<item name="vehicleMotorcycleChassis" count="1"/>
</lootgroup>

<lootgroup name="twitch_motorcycle" count="all">
	<item group="twitch_motorcycleMinor" count="1"/>
	<item group="twitch_motorcycleMajor" count="1"/>
	<item name="ammoGasCan" count="50,200"/>
</lootgroup>

<lootgroup name="twitch_4x4Minor" count="1">
	<item name="smallEngine" count="1"/>
	<item name="carBattery" count="1"/>
	<item name="vehicleWheels" count="2"/>
</lootgroup>

<lootgroup name="twitch_4x4Major" count="1">
	<item name="vehicleTruck4x4Accessories" count="1"/>
	<item name="vehicleTruck4x4Chassis" count="1"/>
</lootgroup>

<lootgroup name="twitch_4x4" count="all">
	<item group="twitch_4x4Minor" count="1"/>
	<item group="twitch_4x4Major" count="1"/>
	<item name="ammoGasCan" count="100,400"/>
</lootgroup>

<lootgroup name="twitch_Gyro" count="all">
	<item name="vehicleGyrocopterPlaceable"/>
	<item name="ammoGasCan" count="5000"/>
</lootgroup>

<lootgroup name="twitch_gas" count="all">
	<item name="ammoGasCan" count="1000"/>
</lootgroup>

<!-- *** Twitch_Food_Drink -->

<lootgroup name="twitch_foodT0" count="1">
	<item name="foodCharredMeat" count="3,4"/>
	<item name="foodCanBeef" count="3,4"/>
	<item name="foodCanCatfood" count="3,4"/>
	<item name="foodCanChicken" count="3,4"/>
	<item name="foodCanChili" count="3,4"/>
	<item name="foodCanDogfood" count="3,4"/>
	<item name="foodCanSham" count="3,4"/>
	<item name="foodCanLamb" count="3,4"/>
	<item name="foodCanMiso" count="3,4"/>
	<item name="foodCanPasta" count="3,4"/>
	<item name="foodCanPeas" count="3,4"/>
	<item name="foodCanSalmon" count="3,4"/>
	<item name="foodCanSoup" count="3,4"/>
	<item name="foodCanStock" count="3,4"/>
	<item name="foodCanTuna" count="3,4"/>
	<item name="foodCanPears" count="3,4"/>
</lootgroup>

<lootgroup name="twitch_foodT1" count="1">
	<item name="foodBoiledMeat" count="2,4"/>
	<item name="foodGrilledMeat" count="2,4"/>
	<item name="foodBaconAndEggs" count="2,4"/>
	<item name="foodBlueberryPie" count="2,3"/>
	<item name="foodVegetableStew" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_foodT2" count="1">
	<item name="foodMeatStew" count="2,4"/>
	<item name="foodHoboStew" count="2,4"/>
	<item name="foodChiliDog" count="2,3"/>
	<item name="foodFishTacos" count="2,3"/>
	<item name="foodPumpkinPie" count="2,3"/>
	<item name="foodPumpkinCheesecake" count="2,3"/>
	<item name="foodPumpkinBread" count="2,3"/>
	<item name="foodTunaFishGravyToast" count="2,3"/>
	<item name="foodSteakAndPotato" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_foodT3" count="1">
	<item name="foodMeatStew" count="2,4"/>
	<item name="foodShamChowder" count="2,3"/>
	<item name="foodSpaghetti" count="2,3"/>
	<item name="foodGumboStew" count="2,3"/>
	<item name="foodShepardsPie" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_drink" count="1">
	<item name="drinkJarPureMineralWater" count="1,2"/>
	<item name="drinkJarBoiledWater" count="1,2"/>
	<item name="drinkJarRedTea" count="1,2"/>
	<item name="drinkJarYuccaJuice" count="1,2"/>
	<item name="drinkYuccaJuiceSmoothie" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_drinkspecial1" count="1">
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="drinkJarBeer" count="1,2"/>
	<item name="drinkJarCoffee" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_drinkspecial2" count="1">
	<item name="drinkJarBlackStrapCoffee" count="1,2"/>
	<item name="drinkJarGrandpasMoonshine" count="1,2"/>
	<item name="drinkJarGrandpasAwesomeSauce" count="1,2"/>
	<item name="drinkJarGrandpasLearningElixir" count="1,2"/>
</lootgroup>

<lootgroup name="twitch_foodanddrinkT0" count="all">
	<item group="twitch_foodT0"/>
	<item group="twitch_drinkspecial1"/>
	<item group="twitch_drink"/>
</lootgroup>

<lootgroup name="twitch_foodanddrinkT1" count="all">
	<item group="twitch_foodT1"/>
	<item group="twitch_drinkspecial1"/>
	<item group="twitch_drink"/>
</lootgroup>

<lootgroup name="twitch_foodanddrinkT2" count="all">
	<item group="twitch_foodT2"/>
	<item group="twitch_drinkspecial1"/>
	<item group="twitch_drinkspecial2"/>
	<item group="twitch_drink"/>
</lootgroup>

<lootgroup name="twitch_foodanddrinkT3" count="all">
	<item group="twitch_foodT3"/>
	<item group="twitch_drinkspecial1"/>
	<item group="twitch_drinkspecial2"/>
	<item group="twitch_drink"/>
</lootgroup>

<!-- *** Twitch_Bit_Only_Food -->

<lootgroup name="twitch_megacrush" count="all">
	<item name="drinkCanMegaCrush" count="2"/>
</lootgroup>

<lootgroup name="twitch_bitonlyfoodsmall" count="all">
	<item name="foodCornBread" count="2"/>
	<item name="foodBaconAndEggs" count="2"/>
</lootgroup>

<lootgroup name="twitch_bitonlyfoodmedium" count="all">
	<item name="foodVegetableStew" count="2"/>
	<item name="foodBlueberryPie" count="2"/>
</lootgroup>

<lootgroup name="twitch_bitonlyfoodlarge" count="all">
	<item name="foodShamChowder" count="2"/>
	<item name="foodHoboStew" count="2"/>
</lootgroup>

<!-- *** Twitch_Bit_Only_Drink -->

<lootgroup name="twitch_bitonlydrinksmall" count="all">
	<item name="drinkJarBoiledWater" count="2"/>
	<item name="drinkJarRiverWater" count="2"/>
</lootgroup>

<lootgroup name="twitch_bitonlydrinkmedium" count="all">
	<item name="drinkJarGoldenRodTea" count="2"/>
	<item name="drinkJarRedTea" count="2"/>
</lootgroup>

<lootgroup name="twitch_bitonlydrinklarge" count="all">
	<item name="drinkJarPureMineralWater" count="2"/>
	<item name="drinkYuccaJuiceSmoothie" count="2"/>
</lootgroup>

<!-- *** Twitch_Books -->
<lootgroup name="twitch_perkBooks">
	<item name="bookRangersArrowRecovery"/>
	<item name="bookRangersCripplingShot"/>
	<item name="bookRangersKnockdown"/>
	<item name="bookRangersFlamingArrows"/>
	<item name="bookRangersAPAmmo"/>
	<item name="bookRangersExplodingBolts"/>
	<item name="bookRangersForestGuide"/>
	<item name="bookAutoWeaponsDamage"/>
	<item name="bookAutoWeaponsRagdoll"/>
	<item name="bookAutoWeaponsMaintenance"/>
	<item name="bookAutoWeaponsRecoil"/>
	<item name="bookAutoWeaponsDrumMag"/>
	<item name="bookAutoWeaponsUncontrolledBurst"/>
	<item name="bookAutoWeaponsMachineGuns"/>
	<item name="bookBatterUpFoulBalls"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpStealingBases"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpMetalChain"/>
	<item name="bookSledgeSagaKnockdown"/>
	<item name="bookSledgeSagaDegradation"/>
	<item name="bookSledgeSagaCrippledMorale"/>
	<item name="bookSledgeSagaPulverizingFinishers"/>
	<item name="bookSledgeSagaSavageReaper"/>
	<item name="bookSledgeSagaConcussiveStrike"/>
	<item name="bookSledgeSagaArmorCrusher"/>
	<item name="bookEnforcerAPAmmo"/>
	<item name="bookEnforcerApparel"/>
	<item name="bookEnforcerCriminalPursuit"/>
	<item name="bookEnforcerHPAmmo"/>
	<item name="bookEnforcerDamage"/>
	<item name="bookEnforcerIntimidation"/>
	<item name="bookEnforcerPunks"/>
	<item name="bookFiremansAlmanacSpeed"/>
	<item name="bookFiremansAlmanacAxes"/>
	<item name="bookFiremansAlmanacEquipment"/>
	<item name="bookFiremansAlmanacPrevention"/>
	<item name="bookFiremansAlmanacHarvest"/>
	<item name="bookFiremansAlmanacHeat"/>
	<item name="bookFiremansAlmanacMolotov"/>
	<item name="bookGreatHeistAdrenalineFall"/>
	<item name="bookGreatHeistGoldRush"/>
	<item name="bookGreatHeistClaimed"/>
	<item name="bookGreatHeistGems"/>
	<item name="bookGreatHeistMotionDetection"/>
	<item name="bookGreatHeistSafes"/>
	<item name="bookGreatHeistSprintSneak"/>
	<item name="bookHuntingJournalBears"/>
	<item name="bookHuntingJournalCoyotes"/>
	<item name="bookHuntingJournalDeer"/>
	<item name="bookHuntingJournalMountainLions"/>
	<item name="bookHuntingJournalVultures"/>
	<item name="bookHuntingJournalWolves"/>
	<item name="bookHuntingJournalSelfDefense"/>
	<item name="bookNightStalkerArchery"/>
	<item name="bookNightStalkerBlades"/>
	<item name="bookNightStalkerSilentNight"/>
	<item name="bookNightStalkerSlumberParty"/>
	<item name="bookNightStalkerStealthDamage"/>
	<item name="bookNightStalkerThiefAdrenaline"/>
	<item name="bookNightStalkerTwilightThief"/>
	<item name="bookPistolPeteAPAmmo"/>
	<item name="bookPistolPeteDamage"/>
	<item name="bookPistolPeteHPAmmo"/>
	<item name="bookPistolPeteMaintenance"/>
	<item name="bookPistolPeteSteadyHand"/>
	<item name="bookPistolPeteSwissKnees"/>
	<item name="bookPistolPeteTakeAim"/>
	<item name="bookShotgunMessiahBreachingSlugs"/>
	<item name="bookShotgunMessiahDamage"/>
	<item name="bookShotgunMessiahLimbShot"/>
	<item name="bookShotgunMessiahMaintenance"/>
	<item name="bookShotgunMessiahMagazine"/>
	<item name="bookShotgunMessiahPartyStarter"/>
	<item name="bookShotgunMessiahSlugs"/>
	<item name="bookSniperAPAmmo"/>
	<item name="bookSniperControlledBreathing"/>
	<item name="bookSniperCripplingShot"/>
	<item name="bookSniperDamage"/>
	<item name="bookSniperHeadShot"/>
	<item name="bookSniperReload"/>
	<item name="bookSniperHPAmmo"/>
	<item name="bookUrbanCombatAdrenalineRush"/>
	<item name="bookUrbanCombatCigar"/>
	<item name="bookUrbanCombatRoomClearing"/>
	<item name="bookUrbanCombatJumping"/>
	<item name="bookUrbanCombatLandMines"/>
	<item name="bookUrbanCombatLanding"/>
	<item name="bookUrbanCombatSneaking"/>
	<item name="bookBarBrawling1BasicMoves"/>
	<item name="bookBarBrawling2DropABomb"/>
	<item name="bookBarBrawling3KillerInstinct"/>
	<item name="bookBarBrawling4FinishingMoves"/>
	<item name="bookBarBrawling5AdrenalineHealing"/>
	<item name="bookBarBrawling6RageMode"/>
	<item name="bookBarBrawling7BoozedUp"/>
	<item name="bookSpearHunter1Damage"/>
	<item name="bookSpearHunter2Maintenance"/>
	<item name="bookSpearHunter3Bleed"/>
	<item name="bookSpearHunter4KillMove"/>
	<item name="bookSpearHunter5RapidStrike"/>
	<item name="bookSpearHunter6PenetratingShaft"/>
	<item name="bookSpearHunter7QuickStrike"/>
	<item name="bookTechJunkie1Damage"/>
	<item name="bookTechJunkie2Maintenance"/>
	<item name="bookTechJunkie3APAmmo"/>
	<item name="bookTechJunkie4Shells"/>
	<item name="bookTechJunkie5Repulsor"/>
	<item name="bookTechJunkie6BatonCharge"/>
	<item name="bookTechJunkie7Hydraulics"/>
	<item name="bookLuckyLooterDukes"/>
	<item name="bookLuckyLooterAmmunition"/>
	<item name="bookLuckyLooterBrass"/>
	<item name="bookLuckyLooterLead"/>
	<item name="bookLuckyLooterBooks"/>
	<item name="bookLuckyLooterFood"/>
	<item name="bookLuckyLooterMedical"/>
	<item name="bookWasteTreasuresHoney"/>
	<item name="bookWasteTreasuresCoffins"/>
	<item name="bookWasteTreasuresAcid"/>
	<item name="bookWasteTreasuresWater"/>
	<item name="bookWasteTreasuresDoors"/>
	<item name="bookWasteTreasuresCloth"/>
	<item name="bookWasteTreasuresSinks"/>
	<item name="bookArtOfMiningLuckyStrike"/>
	<item name="bookArtOfMiningDiamondTools"/>
	<item name="bookArtOfMiningPallets"/>
	<item name="bookArtOfMiningCoffee"/>
	<item name="bookArtOfMiningBlackStrap"/>
	<item name="bookArtOfMiningAvalanche"/>
	<item name="bookArtOfMiningDamage"/>
</lootgroup>

<lootgroup name="twitch_schematics1" count="1">
	<item group="schematicsVehiclesT0"/>
	<item group="schematicsModsAndGeneralT0"/>
</lootgroup>

<lootgroup name="twitch_schematics2" count="1">
	<item group="schematicsVehiclesT1"/>
	<item group="schematicsModsAndGeneralT1"/>
</lootgroup>

<lootgroup name="twitch_schematics3" count="1">
	<item group="schematicsVehiclesT2"/>
	<item group="schematicsModsAndGeneralT2"/>
</lootgroup>

<lootgroup name="twitch_books1" count="all">
	<item group="twitch_perkBooks"/>
	<item group="twitch_schematics1"/>
	<item group="skillMagazines"/>
</lootgroup>

<lootgroup name="twitch_books2" count="all">
	<item group="twitch_perkBooks"/>
	<item group="twitch_schematics2"/>
	<item group="skillMagazines"/>
</lootgroup>

<lootgroup name="twitch_books3" count="all">
	<item group="twitch_perkBooks"/>
	<item group="twitch_schematics3"/>
	<item group="skillMagazines"/>
</lootgroup>

<!-- *** TWITCH_UTILITY_SUPPLIES -->
<lootgroup name="twitch_utilitylockpicks1" count="1">
	<item name="resourceLockPick" count="3,6"/>
</lootgroup>

<lootgroup name="twitch_utilitylockpicks2" count="1">
	<item name="resourceLockPick" count="5,10"/>
	<item name="thrownTimedCharge" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_utilitypaint" count="all">
	<item name="resourcePaint" count="10,20"/>
	<item name="meleeToolPaintTool" count="1"/>
</lootgroup>

<lootgroup name="twitch_utilitysupplies1" count="all">
	<item name="resourceRepairKit" count="2,4"/>
	<item group="twitch_utilitylockpicks1"/>
</lootgroup>

<lootgroup name="twitch_utilitysupplies2" count="all">
	<item name="resourceRepairKit" count="2,4"/>
	<item group="twitch_utilitylockpicks2"/>
</lootgroup>

<!-- *** TWITCH_RESOURCES -->
<lootgroup name="twitch_natresources1" count="1">
	<item name="resourceWood" count="100"/>
	<item name="resourceScrapIron" count="50"/>
	<item name="resourceRockSmall" count="100"/>
</lootgroup>

<lootgroup name="twitch_natresources2" count="1">
	<item name="resourceCoal" count="50"/>
	<item name="resourcePotassiumNitratePowder" count="50"/>
	<item name="resourceOilShale" count="50"/>
	<item name="resourceCobblestones" count="50"/>
	<item name="resourceScrapBrass" count="10,30"/>
	<item name="resourceScrapLead" count="10,30"/>
</lootgroup>

<lootgroup name="twitch_craftresources1" count="1">
	<item name="resourceCloth" count="10,20"/>
	<item name="resourceDuctTape" count="2,4"/>
	<item name="resourceMetalPipe" count="2,4"/>
	<item name="resourceSewingKit" count="2,4"/>
	<item name="resourceGlue" count="1,5"/>
</lootgroup>

<lootgroup name="twitch_craftresources2" count="1">
	<item name="resourceForgedIron" count="5,20"/>
	<item name="resourceMechanicalParts" count="4,8"/>
	<item name="resourceElectricParts" count="2,4"/>
	<item name="resourceSpring" count="2,4"/>
</lootgroup>

<lootgroup name="twitch_chemresources1" count="1">
	<item name="resourceOil" count="1,5"/>
	<item name="resourceAcid" count="1,5"/>
</lootgroup>

<lootgroup name="twitch_resources0" count="all">
	<item group="twitch_natresources1"/>
	<item group="twitch_natresources1"/>
	<item group="twitch_craftresources1"/>
	<item group="twitch_craftresources1"/>
</lootgroup>

<lootgroup name="twitch_resources1" count="all">
	<item group="twitch_natresources1"/>
	<item group="twitch_natresources2"/>
	<item group="twitch_craftresources1"/>
	<item group="twitch_craftresources2"/>
</lootgroup>

<lootgroup name="twitch_resources2" count="all">
	<item group="twitch_natresources1"/>
	<item group="twitch_natresources2"/>
	<item group="twitch_craftresources1"/>
	<item group="twitch_craftresources2"/>
	<item group="twitch_craftresources2"/>
	<item group="twitch_chemresources1"/>
	<item name="resourceConcreteMix" count="100"/>
</lootgroup>

<lootgroup name="twitch_resources3" count="all">
	<item group="twitch_natresources1"/>
	<item group="twitch_natresources2"/>
	<item group="twitch_craftresources1"/>
	<item group="twitch_craftresources2"/>
	<item group="twitch_craftresources2"/>
	<item group="twitch_chemresources1"/>
	<item group="twitch_chemresources1"/>
	<item name="resourceForgedSteel" count="5,20"/>
	<item name="resourceConcreteMix" count="200"/>
</lootgroup>

<!-- *** TWITCH_BUILDER_BOX -->
<lootgroup name="twitch_builder_box1" count="all" loot_quality_template="QLTemplateT0">
	<item name="resourceWood" count="100"/>
	<item name="resourceNail" count="30,50"/>
	<item name="woodShapes:VariantHelper" count="10,20"/>
	<item name="meleeToolRepairT1ClawHammer" count="1"/>
</lootgroup>

<lootgroup name="twitch_builder_box2" count="all">
	<item name="resourceClayLump" count="100"/>
	<item name="resourceRockSmall" count="100"/>
	<item name="resourceCobblestones" count="100"/>
	<item name="cobblestoneShapes:VariantHelper" count="10,20"/>
</lootgroup>

<lootgroup name="twitch_builder_box3" count="all">
	<item name="resourceCement" count="100"/>
	<item name="resourceRockSmall" count="100"/>
	<item name="resourceCrushedSand" count="100"/>
	<item name="resourceConcreteMix" count="100"/>
	<item name="concreteShapes:VariantHelper" count="10,20"/>
</lootgroup>

<!-- *** TWITCH_FARMER_BOX -->
<!-- Casual -->
<lootgroup name="twitch_farmer_box1" count="all">
	<item group="seedsNoFlowers" count="3"/>
	<item name="farmPlotBlockVariantHelper" count="3,5"/>
</lootgroup>

<!-- Hardcore -->
<lootgroup name="twitch_farmer_box2" count="all">
	<item group="seedsNoFlowers" count="1"/>
	<item name="farmPlotBlockVariantHelper" count="1"/>
</lootgroup>

<!-- *** TWITCH_ELECTRICAL -->
<lootgroup name="twitch_lights1" count="1">
	<item name="ceilingLight01_player" count="1"/>
	<item name="industrialLight01_player" count="1"/>
	<item name="industrialLight02_player" count="1"/>
</lootgroup>

<lootgroup name="twitch_lights2" count="1">
	<item name="ceilingLight01_player" count="1"/>
	<item name="industrialLight01_player" count="1"/>
	<item name="industrialLight02_player" count="1"/>
	<item name="spotlightPlayer" count="1"/>
</lootgroup>

<lootgroup name="twitch_components1" count="1">
	<item name="electricwirerelay" count="2,4"/>
	<item name="switch" count="1"/>
	<item name="tripwirepost" count="2,4"/>
	<item name="speaker" count="1"/>
	<item group="twitch_lights1"/>
</lootgroup>

<lootgroup name="twitch_components2" count="1">
	<item name="motionsensor" count="1"/>
	<item name="electrictimerrelay" count="1"/>
	<item group="twitch_lights2"/>
</lootgroup>

<lootgroup name="twitch_dart" count="all">
	<item name="dartTrap" count="1"/>
	<item name="ammoDartIron" count="25,50"/>
</lootgroup>

<lootgroup name="twitch_trap1" count="1">
	<item name="electricfencepost" count="2,4"/>
	<item group="twitch_dart"/>
</lootgroup>

<lootgroup name="twitch_autoturret" count="all">
	<item name="autoTurret"/>
	<item name="ammo9mmBulletBall" count="50,100"/>
</lootgroup>

<lootgroup name="twitch_shotgunturret" count="all">
	<item name="shotgunTurret"/>
	<item name="ammoShotgunShell" count="50,100"/>
</lootgroup>

<lootgroup name="twitch_trap2" count="1">
	<item name="bladeTrap" count="1"/>
	<item group="twitch_autoturret" count="1"/>
	<item group="twitch_shotgunturret" count="1"/>
	<item group="twitch_dart"/>
</lootgroup>

<lootgroup name="twitch_electrical1" count="all">
	<item name="meleeToolWireTool" count="1"/>
	<item group="twitch_components1"/>
	<item group="twitch_components1"/>
	<item group="twitch_trap1"/>
	<item group="twitch_trap1"/>
</lootgroup>

<lootgroup name="twitch_electrical2" count="all">
	<item name="meleeToolWireTool" count="1"/>
	<item group="twitch_components1"/>
	<item group="twitch_components2"/>
	<item group="twitch_trap1"/>
	<item group="twitch_trap2"/>
</lootgroup>

<!-- *** TWITCH_BIT_BOXES -->
<lootgroup name="twitch_treasuresupplies" count="all">
	<item name="casinoCoin" count="1000,1500"/>
	<item name="resourceSilverNugget" count="1,3"/>
	<item name="resourceGoldNugget" count="1,3"/>
	<item name="resourceRawDiamond" count="1,3"/>
</lootgroup>

<lootgroup name="twitch_candysupplies01" count="1">
	<item name="drugHealthBar"/>
	<item name="drugJailBreakers"/>
	<item name="drugEyeKandy"/>
	<item name="drugSugarButts"/>
</lootgroup>

<lootgroup name="twitch_candysupplies02" count="1">
	<item name="drugOhShitzDrops"/>
	<item name="drugSkullCrushers"/>
	<item name="drugRockBusters"/>
	<item name="drugNerdTats"/>
</lootgroup>

<lootgroup name="twitch_candysupplies03" count="1">
	<item name="drugAtomJunkies"/>
	<item name="drugCovertCats"/>
	<item name="drugHackers"/>
</lootgroup>

<lootgroup name="twitch_candysupplies" count="all">
	<item group="twitch_candysupplies01"/>
	<item group="twitch_candysupplies02"/>
	<item group="twitch_candysupplies03"/>
</lootgroup>

<!-- *** TWITCH_HOME_RUN_REWARDS -->
<lootgroup name="twitch_Home_Run_Books">
	<item name="bookBatterUpFoulBalls"/>
	<item name="bookBatterUpBigHits"/>
	<item name="bookBatterUpStealingBases"/>
	<item name="bookBatterUpKnockdown"/>
	<item name="bookBatterUpSlowPitch"/>
	<item name="bookBatterUpMaintenance"/>
	<item name="bookBatterUpMetalChain"/>
</lootgroup>

<lootgroup name="twitch_Home_Run_Gear">
	<item name="armorAthleticHelmet"/>
	<item name="armorAthleticOutfit"/>
	<item name="armorAthleticGloves"/>
	<item name="armorAthleticBoots"/>
</lootgroup>

<lootgroup name="twitch_T1_Home_Run_Rewards" count="all" loot_quality_template="qualTwitchT2Template">
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="casinoCoin" count="200,500"/>
</lootgroup>

<lootgroup name="twitch_T2_Home_Run_Rewards" count="all" loot_quality_template="qualTwitchT3Template">
	<item group="twitch_Home_Run_Gear" count="1"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="500,1000"/>
</lootgroup>

<lootgroup name="twitch_T3_Home_Run_Rewards" count="all" loot_quality_template="qualTwitchT4Template">
	<item group="twitch_Home_Run_Gear" count="1"/>
	<item group="twitch_Home_Run_Books" count="1"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="1000,1500"/>
</lootgroup>

<lootgroup name="twitch_T4_Home_Run_Rewards" count="all" loot_quality_template="qualTwitchT5Template">
	<item group="twitch_Home_Run_Gear" count="1"/>
	<item group="twitch_Home_Run_Books" count="2"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="2000,3000"/>
</lootgroup>

<lootgroup name="twitch_T5_Home_Run_Rewards" count="all" loot_quality_template="qualTwitchT6Template">
	<item group="twitch_Home_Run_Gear" count="1"/>
	<item group="twitch_Home_Run_Books" count="3"/>
	<item name="meleeWpnClubT1BaseballBat"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="3000,5000"/>
</lootgroup>

<!-- *** TWITCH_VOTE_REWARDS -->
<lootgroup name="twitch_T1_Rewards" count="all">
	<item group="twitch_reward_ammo0"/>
	<item name="casinoCoin" count="200,500"/>
</lootgroup>

<lootgroup name="twitch_T2_Rewards" count="all">
	<item group="twitch_reward_ammo1"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="500,1000"/>
	<item name="resourceSilverNugget" count="1,3"/>
</lootgroup>

<lootgroup name="twitch_T3_Rewards" count="all">
	<item group="twitch_reward_ammo2"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item name="casinoCoin" count="1000,1500"/>
	<item name="resourceSilverNugget" count="2,3"/>
	<item name="resourceGoldNugget" count="2,3"/>
</lootgroup>

<lootgroup name="twitch_T4_Rewards" count="all">
	<item group="twitch_reward_ammo3"/>
	<item name="drinkCanMegaCrush" count="1,2"/>
	<item group="twitch_reward_ammospecial1"/>
	<item name="casinoCoin" count="2000,3000"/>
	<item name="resourceSilverNugget" count="3,5"/>
	<item name="resourceGoldNugget" count="3,5"/>
	<item name="resourceRawDiamond" count="3,5"/>
</lootgroup>


<!-- END_TWITCH_MODE -->


<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
<!-- **** LOOT_LISTS -->
<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

<!-- PLAYER cntWoodWritableCrate-->
<lootcontainer name="playerWoodWritableStorage" count="0" size="8,6" sound_open="UseActions/crate_wood_open" sound_close="UseActions/crate_wood_close" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER cntIronWritableCrate-->
<lootcontainer name="playerIronWritableStorage" count="0" size="8,8" sound_open="UseActions/crate_iron_open" sound_close="UseActions/crate_iron_close" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER cntSteelWritableCrate-->
<lootcontainer name="playerSteelWritableStorage" count="0" size="8,10" sound_open="UseActions/crate_steel_open" sound_close="UseActions/crate_steel_close" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER dropped backpacks, they only destroy on close when they are empty -->
<lootcontainer name="playerBackpack" count="0" size="7,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER cntSteelWallCabinetSecure -->
<lootcontainer name="playerDrawer" count="0" size="8,10" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER cntWallSafe_Player wallSafe / deskSafe -->
<lootcontainer name="playerSmallSafes" count="0" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER cntGunSafe_Player -->
<lootcontainer name="playerGunSafe" count="0" size="8,10" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER Produce -->
<lootcontainer name="playerProduce" count="0" size="6,2" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER Trash -->
<lootcontainer name="playerTrash" count="0" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- PLAYER Cash Register-->
<lootcontainer name="playerCashRegister" count="0" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- "bag" container that gets dropped when another loot container is destroyed -->
<lootcontainer name="cntDropBag" count="0" size="9,10" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
	<item name="cobweb" count="0"/>
</lootcontainer>

<!-- wallSafe / deskSafe -->
<lootcontainer name="smallSafes" size="8,5" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupSmallSafeLoot"/>
</lootcontainer>

<!-- gun safe -->
<lootcontainer name="gunSafe" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupGunSafeSecure"/>
</lootcontainer>

<!-- sinks -->
<lootcontainer name="sinks" count="1" size="6,2" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="groupSinks"/>
</lootcontainer>

<!-- backpack, place where people stash things, -->
<lootcontainer name="cntBackpack" count="1" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualPrimitiveItemsTemplate" destroy_on_close="empty">
	<item group="groupBackpacks"/>
</lootcontainer>

<!-- Camping! It's in TENTS! -->
<lootcontainer name="cntCampingTents" count="1" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualPrimitiveItemsTemplate" destroy_on_close="empty">
	<item group="groupCampingTents"/>
</lootcontainer>

<!-- garbage, cntTrashPile -->
<lootcontainer name="junk" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupJunk"/>
</lootcontainer>

<!-- stove/oven, cooking pots and pans rotten food -->
<lootcontainer name="oven" count="1" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupOven"/>
</lootcontainer>

<!-- stove/oven Player -->
<lootcontainer name="ovenNOPOP" count="0" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- POI storage box that looks like the player-built one -->
<lootcontainer name="poiStorageBox" count="1" size="6,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item group="groupPOIStorageBox"/>
</lootcontainer>

<!-- laundry basket (Helper) -->
<lootcontainer name="laundryBasket" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupLaundry"/>
</lootcontainer>

<!-- Mailbox-->
<lootcontainer name="mailbox" count="1" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" destroy_on_close="empty">
	<item group="groupMailbox"/>
</lootcontainer>

<!-- Mailbox-->
<lootcontainer name="mailboxNoPop" count="1" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupMailbox"/>
</lootcontainer>

<!-- Post Office / Apartment Mailbox-->
<lootcontainer name="PObox" count="1" size="6,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" destroy_on_close="empty" >
	<item group="groupMailbox"/>
</lootcontainer>

<!-- misc storage, cardboard boxes-->
<lootcontainer name="cardboardBox" count="1" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="groupCardboardBox"/>
</lootcontainer>

<!-- metal garbage can-->
<lootcontainer name="garbage" count="1" size="6,2" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item group="groupGarbage"/>
</lootcontainer>

<!-- metal pig trough -->
<lootcontainer name="pigTrough" count="1" size="6,2" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupPigTrough"/>
</lootcontainer>

<!-- Rolling Trash Bin-->
<lootcontainer name="rollingTrashBin" count="1" size="6,2" sound_open="rollingtrashbin_open" sound_close="rollingtrashbin_close" loot_quality_template="qualBaseTemplate">
	<item group="groupGarbage"/>
</lootcontainer>

<!-- Fast_Food_Trash-->
<lootcontainer name="fastFoodTrash" count="1" size="6,2" sound_open="rollingtrashbin_open" sound_close="rollingtrashbin_close" loot_quality_template="qualBaseTemplate">
	<item group="groupFastFoodGarbage"/>
</lootcontainer>

<!-- canned or dry food cupboard door open sound-->
<lootcontainer name="cupboard" count="1" size="6,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="qualBaseTemplate">
	<item group="groupCupboard"/>
</lootcontainer>

<!-- washing machine, clothes in good condition -->
<lootcontainer name="laundry" count="1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupLaundry"/>
</lootcontainer>

<!-- washing machine Player -->
<lootcontainer name="laundryNOPOP" count="0" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item name="cobweb"/>
</lootcontainer>

<!-- cars-->
<lootcontainer name="cars" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupCars"/>
</lootcontainer>

<!-- Containers that should not destroy on close when looted -->
<lootcontainer name="junkNOPOP" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate">
	<item group="groupJunk"/>
</lootcontainer>

<!-- Trash on shelves -->
<lootcontainer name="trashShelves" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupJunk"/>
</lootcontainer>

<!-- microwave oven loot -->
<lootcontainer name="microwave" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMicrowave"/>
</lootcontainer>

<!-- microwave oven PLAYER-->
<lootcontainer name="microwaveNOPOP" count="0" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- garage stuff, tools, etc -->
<lootcontainer name="garage" count="1" size="6,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="groupGarage"/>
</lootcontainer>

<!-- Wooden Desks -->
<lootcontainer name="woodenDesk" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupDesks"/>
</lootcontainer>

<!-- Metal Desks -->
<lootcontainer name="metalDesk" count="1" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupDesks"/>
</lootcontainer>

<!-- Wooden Desk Player -->
<lootcontainer name="woodenDeskNOPOP" count="0" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- Metal Desk Player -->
<lootcontainer name="metalDeskNOPOP" count="0" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- birds nest-->
<lootcontainer name="birdNest" count="1" size="6,2" sound_open="UseActions/nest_open" sound_close="UseActions/nest_shut" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupBirdNest"/>
</lootcontainer>

<!-- Coffins -->
<lootcontainer name="coffins" count="1" size="6,2" sound_open="UseActions/coffin_wood_open" sound_close="UseActions/coffin_wood_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCoffins"/>
</lootcontainer>

<!-- Caskets -->
<lootcontainer name="caskets" count="1" size="6,2" sound_open="UseActions/casket_metal_open" sound_close="UseActions/casket_metal_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCaskets"/>
</lootcontainer>

<!-- *** Wooden_Chest -->
<lootcontainer name="woodenChest" size="6,2" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupWoodenChest"/>
</lootcontainer>

<!-- *** Rotten_Chest -->
<lootcontainer name="rottenChest" size="6,2" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupRottenChest"/>
</lootcontainer>

<!-- *** Old_West_Chest -->
<lootcontainer name="oldWestChest" size="6,2" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupOldWestChest"/>
</lootcontainer>

<!-- *** Footlocker -->
<lootcontainer name="footlocker" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupFootlocker"/>
</lootcontainer>

<!-- *** Military_Footlocker -->
<lootcontainer name="militaryFootlocker" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMilitaryFootlocker"/>
</lootcontainer>

<!-- *** Super_Corn_Footlocker -->
<lootcontainer name="superCornFootlocker" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupSuperCornFootlocker"/>
</lootcontainer>

<!-- *** Military_Shelves -->
<lootcontainer name="militaryShelves" size="6,2" sound_open="open_clothes_rack" sound_close="close_clothes_rack" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMilitaryFootlocker"/>
</lootcontainer>

<!-- *** Military_Goods -->
<lootcontainer name="militaryGoods" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMilitaryFootlocker"/>
</lootcontainer>

<!-- Player_Cooler -->
<lootcontainer name="playerCooler" count="0" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- Player_File_Cabinet -->
<lootcontainer name="playerFileCabinet" count="0" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- Supply Crate General, the normal airdrop -->
<lootcontainer name="airDrop" count="1" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupAirDrop"/>
</lootcontainer>

<!-- suitcase / luggage -->
<lootcontainer name="luggage" count="1" size="6,2" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupLuggage"/>
</lootcontainer>

<!-- Bath tub filled with... don't ask. -->
<lootcontainer name="bathtub" count="1" size="6,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupBathtub"/>
</lootcontainer>

<!-- Shamway Manager's Safe -->
<lootcontainer name="shamwaySafe" size="6,2" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template" destroy_on_close="empty">
	<item group="groupShamwaySafe"/>
</lootcontainer>

<!-- military munitions ammo box -->
<lootcontainer name="munitions" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="groupAmmoMunitions"/>
</lootcontainer>

<!-- Military Munitions Ammo Box For T1 Infestation Reward -->
<lootcontainer name="infestedT1" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupInfestedT1"/>
</lootcontainer>

<!-- Military Munitions Ammo Box For T2 Infestation Reward -->
<lootcontainer name="infestedT2" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupInfestedT2"/>
</lootcontainer>

<!-- Military Munitions Ammo Box For T3 Infestation Reward -->
<lootcontainer name="infestedT3" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupInfestedT3"/>
</lootcontainer>

<!-- Military Munitions Ammo Box For T4 Infestation Reward -->
<lootcontainer name="infestedT4" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupInfestedT4"/>
</lootcontainer>

<!-- Military Munitions Ammo Box For T5 Infestation Reward -->
<lootcontainer name="infestedT5" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="1" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupInfestedT5"/>
</lootcontainer>

<!-- cntNightstandClosed -->
<lootcontainer name="nightstand" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupNightstand"/>
</lootcontainer>

<!-- cntNightstandClosed_Player -->
<lootcontainer name="nightstandNOPOP" count="0" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- *** Lockers -->
<lootcontainer name="lockers" count="1" size="6,2" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupLocker"/>
</lootcontainer>

<!-- *** Lockers Player -->
<lootcontainer name="lockersNOPOP" count="0" size="6,2" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- file cabinet -->
<lootcontainer name="fileCabinet" count="1" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupFileCabinet"/>
</lootcontainer>

<!-- cooler loot -->
<lootcontainer name="cooler" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCooler"/>
</lootcontainer>

<!-- Yellow Medical Cooler -->
<lootcontainer name="coolerMedical" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCoolerMedical"/>
</lootcontainer>

<!-- trash compactor, trash deluxe! -->
<lootcontainer name="trashCompactor" count="1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item group="groupJunk"/>
</lootcontainer>

<!-- dishwasher -->
<lootcontainer name="dishwasher" count="1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template" destroy_on_close="empty">
	<item group="groupDishwasherJunk"/>
</lootcontainer>

<!-- dishwasher Player -->
<lootcontainer name="dishwasherNOPOP" count="0" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template">
	<item name="cobweb"/>
</lootcontainer>

<!-- frozen or refrigerated food, spoiled food (Helper) -->
<lootcontainer name="refrigerator" count="1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupRefrigerator"/>
</lootcontainer>

<lootcontainer name="refrigerator_retro" count="1" size="6,4" sound_open="UseActions/fridgeretro_open" sound_close="UseActions/fridgeretro_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupRefrigerator"/>
</lootcontainer>

<lootcontainer name="refrigerator_steel" count="1" size="6,4" sound_open="UseActions/fridgesteel_open" sound_close="UseActions/fridgesteel_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupRefrigerator"/>
</lootcontainer>

<!-- refrigerator Player -->
<lootcontainer name="refrigeratorNOPOP" count="0" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<lootcontainer name="refrigerator_retroNOPOP" count="0" size="6,4" sound_open="UseActions/fridgeretro_open" sound_close="UseActions/fridgeretro_close" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<lootcontainer name="refrigerator_steelNOPOP" count="0" size="6,4" sound_open="UseActions/fridgesteel_open" sound_close="UseActions/fridgesteel_close" loot_quality_template="qualBaseTemplate">
	<item name="cobweb"/>
</lootcontainer>

<!-- purse -->
<lootcontainer name="purse" count="1" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupPurse"/>
</lootcontainer>

<!-- bookcase -->
<lootcontainer name="bookcase" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupBookcase"/>
</lootcontainer>

<!-- shotgun Messiah -->
<lootcontainer name="shotgunMessiahCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupShotgunMessiahCrate"/>
</lootcontainer>

<!-- pop n pills -->
<lootcontainer name="popnpillsCrate" count="1" size="6,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupPopNPillsCrate"/>
</lootcontainer>

<!-- beer cooler -->
<lootcontainer name="beerCooler" count="1" size="6,3" sound_open="UseActions/coolermini_open" sound_close="UseActions/coolermini_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupBeerCooler"/>
</lootcontainer>

<!-- working stiffs -->
<lootcontainer name="workingStiffsCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupWorkingStiffsCrate"/>
</lootcontainer>

<!-- shopping cart-->
<lootcontainer name="shoppingCart" count="1" size="6,2" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShoppingCart"/>
</lootcontainer>

<!-- cash register-->
<lootcontainer name="cashRegister" count="1" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item name="oldCash" count="5,60" loot_prob_template="low"/>
	<item name="casinoCoin" count="1,60"/>
</lootcontainer>

<!-- TEST cash register-->
<lootcontainer name="testCashRegister" count="1" size="6,1" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item name="oldCash" count="100"/>
	<item name="casinoCoin" count="100"/>
</lootcontainer>

<!-- cntCharcoalGrillClosed -->
<lootcontainer name="charcoalGrill" count="1" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupGrills"/>
</lootcontainer>

<!-- shopping basket -->
<lootcontainer name="shoppingBasket" count="1" size="6,2" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShoppingCart"/>
</lootcontainer>

<!-- Shamway Cardboard Loot-->
<lootcontainer name="shamwayCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupShamwayCrate"/>
</lootcontainer>

<!-- NOT_USED -->
<lootcontainer name="bookShelves" count="1" size="6,2" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="qualBaseTemplate">
	<item group="groupCrackabookShelves"/>
</lootcontainer>

<!-- Dummy loot entry for NPC traders -->
<lootcontainer name="traderNPC" count="0" size="8,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- gas pump loot -->
<lootcontainer name="gasPump" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="10,50"/>
</lootcontainer>

<!-- Toilet, all tiered items are QL 1 -->
<lootcontainer name="toilet" count="1" size="6,1" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="qualQ1Template">
	<item group="groupToilet"/>
</lootcontainer>

<!-- dumpster -->
<lootcontainer name="dumpster" count="1" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate">
	<item group="groupDumpster"/>
</lootcontainer>

<!-- cntMorticianDrawerFull -->
<lootcontainer name="morticianDrawer" count="1" size="6,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMorticianDrawer"/>
</lootcontainer>

<!-- EntityLootContainerRegular, rare random drop off regular zombies -->
<lootcontainer name="zPackReg" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackReg"/>
</lootcontainer>

<!-- EntityLootContainerNurse, rare random drop off Nurse zombies -->
<lootcontainer name="zPackNurse" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackNurse"/>
</lootcontainer>

<!-- EntityLootContainerLab, rare random drop off Lab zombies -->
<lootcontainer name="zPackLab" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackLab"/>
</lootcontainer>

<!-- EntityLootContainerUtility, rare random drop off Utility zombies -->
<lootcontainer name="zPackUtility" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackUtility"/>
</lootcontainer>

<!-- EntityLootContainerSoldier, rare random drop off Soldier zombies -->
<lootcontainer name="zPackSoldier" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackSoldier"/>
</lootcontainer>

<!-- EntityLootContainerThug, rare random drop off Thug zombies -->
<lootcontainer name="zPackThug" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupZpackThug"/>
</lootcontainer>

<!-- EntityLootContainerStrong, rare random drop off strong zombies -->
<lootcontainer name="zPackStrong" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupZpackStrong"/>
</lootcontainer>

<!-- EntityLootContainerBoss, rare random drop off bosses -->
<lootcontainer name="zPackBoss" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupZpackBoss"/>
</lootcontainer>

<!-- EntityLootContainerPlague, rare random drop off bosses -->
<lootcontainer name="zPackPlague" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupZpackPlague"/>
</lootcontainer>

<!-- EntityLootContainerBandit -->
<lootcontainer name="banditLoot" count="1,2" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="qualBaseTemplate">
<!-- bandit melee -->
	<!-- <item group="banditsGeneral"/> -->
	<item name="meleeWpnClubT0WoodenClub" prob="0.7"/>
<!-- bandit ranged -->
	<!-- <item group="banditsGeneral"/> -->
</lootcontainer>

<!-- cntFetchQuestSatchel -->
<lootcontainer name="questSatchel" count="0" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- cntGasGrillClosed -->
<lootcontainer name="gasGrill" count="1" size="6,2" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupGrills"/>
</lootcontainer>

<!-- vehicleBicycle storage, vehicle storage max is 90 slots, width has worked up to 16+ -->
<lootcontainer name="vehicleBicycle" count="0" size="10,1" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMinibike storage -->
<lootcontainer name="vehicleMinibike" count="0" size="10,3" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleMotorcycle storage -->
<lootcontainer name="vehicleMotorcycle" count="0" size="10,4" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleTruck4x4 storage -->
<lootcontainer name="vehicle4x4Truck" count="0" size="10,9" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- vehicleGyrocopter storage -->
<lootcontainer name="vehicleGyrocopter" count="0" size="10,5" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- army truck-->
<lootcontainer name="armyTruck" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupArmyTruck"/>
</lootcontainer>

<!-- farm truck-->
<lootcontainer name="farmTruck" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupFarmTruck"/>
</lootcontainer>

<!-- Police_Car-->
<lootcontainer name="policeCars" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupPoliceCar"/>
</lootcontainer>

<!-- Lockpick_Police_Car-->
<lootcontainer name="policeCarsBonus" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupPoliceCarBonus"/>
</lootcontainer>

<!-- all clothes racks -->
<lootcontainer name="clothesRacks" count="1" size="7,2" sound_open="open_clothes_rack" sound_close="close_clothes_rack" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupArmorParts"/>
</lootcontainer>

<!-- store shelves, food -->
<lootcontainer name="shamwayShelves" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShamwayShelves"/>
</lootcontainer>

<!-- clothing store crate -->
<lootcontainer name="savageCountryCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupSavageCountryCrate"/>
</lootcontainer>

<!-- construction supplies shipping crate -->
<lootcontainer name="constructionCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
	<item group="groupConstructionCrate"/>
</lootcontainer>

<!-- bookstore shipping crate -->
<lootcontainer name="crackabookCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupCrackabookCrate"/>
</lootcontainer>

<!-- car parts shipping crate -->
<lootcontainer name="passngasCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupPassNGas"/>
</lootcontainer>

<!-- cntCollapsedDewCollector -->
<lootcontainer name="collapsedDewCollector" count="1" size="7,4" sound_open="collector_open" sound_close="collector_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupDewCollector"/>
</lootcontainer>

<!-- cntForgeWorkstationBroken -->
<lootcontainer name="collapsedForge" count="1" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="qualBaseTemplate">
	<item group="groupForge"/>
</lootcontainer>

<!-- cntCollapsedWorkbench -->
<lootcontainer name="collapsedWorkbench" count="1" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="qualBaseTemplate">
	<item group="groupWorkbenchLoot"/>
</lootcontainer>

<!-- cntCollapsedCementMixer -->
<lootcontainer name="collapsedCementMixer" count="1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="qualBaseTemplate">
	<item group="groupCementMixerLoot"/>
</lootcontainer>

<!-- cntCollapsedChemistryStation -->
<lootcontainer name="collapsedChemistryStation" count="1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="qualBaseTemplate">
	<item group="groupChemistryStationLoot"/>
</lootcontainer>

<!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
<lootcontainer name="hiddenStash" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualPlus1Template">
	<item group="groupHiddenStash"/>
</lootcontainer>

<!-- cntCollapsedBatterybank -->
<lootcontainer name="collapsedBatteryBank" count="1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item group="groupBattBank"/>
</lootcontainer>

<!-- cntCollapsedGeneratorbank -->
<lootcontainer name="collapsedGeneratorBank" count="1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="qualBaseTemplate">
	<item group="groupGenBank"/>
</lootcontainer>

<!-- cntWaterCoolerFull -->
<lootcontainer name="waterCooler" count="1" size="6,2" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="groupWaterCooler"/>
</lootcontainer>

<!-- cntWeaponsBagSmall -->
<lootcontainer name="weaponsBagSmall" size="6,2" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupSmallWeaponBag"/>
</lootcontainer>

<!-- cntWeaponsBagLarge -->
<lootcontainer name="weaponsBagLarge" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupLargeWeaponBag"/>
</lootcontainer>

<!-- cntBuriedFoodStashChest, Trader Quest Buried Supplies T1 -->
<lootcontainer name="introBuriedSupplies" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupIntroBuriedSupplies"/>
</lootcontainer>

<!-- cntBuriedFoodStashChest, Trader Quest Buried Supplies T1 -->
<lootcontainer name="buriedSuppliesT1" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupBuriedSuppliesT1"/>
</lootcontainer>

<!-- cntBuriedWeaponChest, Trader Quest Buried Supplies T2 -->
<lootcontainer name="buriedSuppliesT2" count="1" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupBuriedWeaponChest"/>
</lootcontainer>

<!-- cntBuriedLootStashChest, treasure_taylor etc -->
<lootcontainer name="buriedTreasure" count="1" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualPlus1Template" destroy_on_close="empty">
	<item group="groupBuriedTreasure"/>
</lootcontainer>

<!-- Loot block with basic equipment for testing prefabs -->
<lootcontainer name="prefabEditorBox" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time=".2" loot_quality_template="qualPlus1Template">
	<item group="prefabQuestLoot"/>
</lootcontainer>

<!-- Weapon loot test  qualBaseTemplate, testTemplate -->
<lootcontainer name="weaponTestLoot" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time=".2" loot_quality_template="qualBaseTemplate">
	<item group="weaponTestLoot"/>
</lootcontainer>

<!-- Tool loot test -->
<lootcontainer name="toolTestLoot" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="toolTestLoot"/>
</lootcontainer>

<!-- Item loot test group used to test buffs/perks that increase loot quantities-->
<lootcontainer name="testItemsLoot" size="8,9" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualBaseTemplate">
	<item group="groupTESTITEMS"/>
</lootcontainer>

<!-- cntPillCase -->
<lootcontainer name="popnpillsShelves" size="6,2" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupPopnpillsShelves"/>
</lootcontainer>

<!-- cntPillCaseClosed -->
<lootcontainer name="medicalPillCase" count="1" size="6,2" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMedicalPileLarge"/>
</lootcontainer>

<!-- cntAmmoPileSmall -->
<lootcontainer name="ammoPileSmall" size="6,1" sound_open="UseActions/ammo_pile_sm_open" sound_close="ammo_pile_sm_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupAmmoPileSmall"/>
</lootcontainer>

<!-- cntAmmoPileMedium -->
<lootcontainer name="ammoPileMed" size="6,2" sound_open="UseActions/ammo_pile_med_open" sound_close="ammo_pile_med_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupAmmoPileMed"/>
</lootcontainer>

<!-- cntAmmoPileLarge -->
<lootcontainer name="ammoPileLarge" size="6,2" sound_open="UseActions/ammo_pile_lrg_open" sound_close="ammo_pile_lrg_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupAmmoPileLarge"/>
</lootcontainer>

<!-- cntFoodPileSmall -->
<lootcontainer name="foodPileSmall" size="6,1" sound_open="UseActions/food_pile_sm_open" sound_close="food_pile_sm_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupFoodPileSmall"/>
</lootcontainer>

<!-- cntFoodPileMedium -->
<lootcontainer name="foodPileMed" size="6,2" sound_open="UseActions/food_pile_med_open" sound_close="food_pile_med_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupFoodPileMed"/>
</lootcontainer>

<!-- cntFoodPileLarge -->
<lootcontainer name="foodPileLarge" size="6,3" sound_open="UseActions/food_pile_lrg_open" sound_close="food_pile_lrg_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupFoodPileLarge"/>
</lootcontainer>

<!-- medicalPileSmall -->
<lootcontainer name="medicalPileSmall" size="6,1" sound_open="UseActions/medicalsupplies_sm_open" sound_close="medicalsupplies_sm_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMedicalPileSmall"/>
</lootcontainer>

<!-- medicalPileMedium -->
<lootcontainer name="medicalPileMedium" size="6,2" sound_open="UseActions/medicalsupplies_med_open" sound_close="medicalsupplies_med_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMedicalPileMed"/>
</lootcontainer>

<!-- medicalPileLarge -->
<lootcontainer name="medicalPileLarge" size="6,3" sound_open="UseActions/medicalsupplies_med_open" sound_close="medicalsupplies_med_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMedicalPileLarge"/>
</lootcontainer>

<!-- cntLiquorPileSmall -->
<lootcontainer name="liquorPileSmall" size="6,1" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupLiquorPileSmall"/>
</lootcontainer>

<!-- cntLiquorPileMedium -->
<lootcontainer name="liquorPileMed" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupLiquorPileMed"/>
</lootcontainer>

<!-- cntLiquorPileLarge -->
<lootcontainer name="liquorPileLarge" size="6,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupLiquorPileLarge"/>
</lootcontainer>

<!-- cntUtilityCartFull-->
<lootcontainer name="utilityCart" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupUtilityCart"/>
</lootcontainer>

<!-- cntCoffeeMaker, cntCoffeeMakerCommercial -->
<lootcontainer name="coffeeMaker" count="1" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="groupCoffeeMaker"/>
</lootcontainer>

<!-- cntSodaFountain -->
<lootcontainer name="sodaFountain" count="1" size="6,1" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="qualBaseTemplate">
	<item group="groupSodaFountain"/>
</lootcontainer>

<!-- fuel cntBarrelGasOld -->
<lootcontainer name="gasBarrel" count="1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="10,50"/>
</lootcontainer>

<!-- fuel cntBarrelGasQuad -->
<lootcontainer name="gasBarrelLarge" count="1" size="6,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="qualBaseTemplate">
	<item name="ammoGasCan" count="50,100"/>
</lootcontainer>

<!-- closet hanger, cntModularClosetClosed -->
<lootcontainer name="closet" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCloset"/>
</lootcontainer>

<!-- cntRollingToolBoxClosed -->
<lootcontainer name="rollingToolBox" count="1" size="6,2" sound_open="UseActions/open_toolchest" sound_close="UseActions/close_toolchest" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupRollingToolbox"/>
</lootcontainer>

<!-- cntToolBoxClosed -->
<lootcontainer name="toolBox" count="1" size="6,2" sound_open="UseActions/open_toolbox" sound_close="UseActions/close_toolbox" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupToolbox"/>
</lootcontainer>

<!-- store shelves, hardware -->
<lootcontainer name="workingStiffsShelves" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
	<item group="groupWorkingStiffs01"/>
</lootcontainer>

<!-- cntStoreProduce -->
<lootcontainer name="shamwayProduce" count="1" size="6,2" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShamwayProduce"/>
</lootcontainer>

<!-- cntFreezerGroceriesMiddleFullClosed -->
<lootcontainer name="shamwayFreezer" count="1" size="6,3" sound_open="coolerbev_open" sound_close="coolerbev_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShamwayFreezer"/>
</lootcontainer>

<!-- cntFreezerBeveragesMiddleFullClosed -->
<lootcontainer name="shamwayDrinks" count="1" size="6,3" sound_open="coolerbev_open" sound_close="coolerbev_close" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupShamwayCooler"/>
</lootcontainer>

<!-- medicine cabinets -->
<lootcontainer name="medicineCabinet" count="1" size="6,2" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMedicineCabinet"/>
</lootcontainer>

<!-- cntDisplayCaseAmmoLeftBroken, copy of cntAmmoPileMedium -->
<lootcontainer name="ammoDisplay" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupAmmoRackDisplay"/>
</lootcontainer>

<!-- cntShoesPileSneakers etc. -->
<lootcontainer name="shoes" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupArmorParts"/>
</lootcontainer>

<!-- cntBookPile01 etc. -->
<lootcontainer name="bookPile" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupBookPile"/>
</lootcontainer>

<!-- cntBookPile05 - 15 etc. -->
<lootcontainer name="singleBooks" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" ignore_loot_abundance="true">
	<item group="groupSingleBooks"/>
</lootcontainer>

<!-- cntBookShelfSingleBottomFull01 etc. -->
<lootcontainer name="crackabookShelves" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="clothdestroy" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupCrackabookShelves"/>
</lootcontainer>

<!-- cntGunRackWallArmor -->
<lootcontainer name="armorRack" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupArmorScaled"/>
</lootcontainer>

<!-- cntGunRackWallGuns01 -->
<lootcontainer name="gunRack" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupGunRack"/>
</lootcontainer>

<!-- JunkDrone -->
<lootcontainer name="roboticDrone" count="0" size="8,2" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- cntStoreShelfElectronicsSingle etc. -->
<lootcontainer name="mopowerShelves" count="1" size="6,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupMoPowerShelves"/>
</lootcontainer>

<!-- clothes shelves -->
<lootcontainer name="clothesShelves" count="1" size="7,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="q6Template" destroy_on_close="empty">
	<item group="groupArmorParts"/>
</lootcontainer>

<!-- PLAYER wineBarrel -->
<lootcontainer name="wineBarrel" count="1" size="8,6" sound_open="UseActions/open_cooler" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
	<item name="drinkJarRiverWater" count="1"/>
</lootcontainer>

<!-- Service Trucks -->
<lootcontainer name="workingStiffsTruck" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupWorkingStiffsCrate"/>
</lootcontainer>

<!-- Ambulance -->
<lootcontainer name="ambulance" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupAmbulance"/>
</lootcontainer>

<!-- Fire_Truck -->
<lootcontainer name="fireTruck" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupFireTruck"/>
</lootcontainer>

<!-- Robotic Turret and Robotic Sledge-->
<lootcontainer name="roboticTurret" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
</lootcontainer>

<!-- ATM -->
<lootcontainer name="atmLoot" count="1" size="6,1" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item name="oldCash" count="300,800"/>
</lootcontainer>

<!-- MoPower Crate -->
<lootcontainer name="mopowerCrate" count="1" size="6,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
	<item group="groupMoPower"/>
</lootcontainer>

<!-- cntLootChestHeroInsecureT1, T1_Wood_Crate -->
<lootcontainer name="reinforcedChestT1" count="1" size="8,9" sound_open="UseActions/chest_tier1_open" sound_close="UseActions/chest_tier1_close" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupReinforcedChestT1"/>
</lootcontainer>

<!-- cntLootChestHeroInsecureT2, T2_Leather_Trunk -->
<lootcontainer name="reinforcedChestT2" count="1" size="8,9" sound_open="UseActions/chest_tier2_open" sound_close="UseActions/chest_tier2_close" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupReinforcedChestT2"/>
</lootcontainer>

<!-- cntLootChestHero, T3_Iron_Chest -->
<lootcontainer name="reinforcedChestT3" count="1" size="8,9" sound_open="UseActions/chest_tier3_open" sound_close="UseActions/chest_tier3_close" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupReinforcedChestT3"/>
</lootcontainer>

<!-- cntHardenedChestSecure, T4_Hardened_Chest  -->
<lootcontainer name="hardenedChestT4" count="1" size="8,9" sound_open="UseActions/chest_tier4_open" sound_close="UseActions/chest_tier4_close" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupHardenedChestT4"/>
</lootcontainer>

<!-- cntHardenedChestSecureT5, T5_Hardened_Chest  -->
<lootcontainer name="hardenedChestT5" count="1" size="8,9" sound_open="UseActions/chest_tier5_open" sound_close="UseActions/chest_tier5_close" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
	<item group="groupHardenedChestT5"/>
</lootcontainer>

<!-- chemPileSmall -->
<lootcontainer name="chemPileSmall" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupChemPileSmall"/>
</lootcontainer>

<!-- chemPileMedium -->
<lootcontainer name="chemPileMed" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupChemPileMed"/>
</lootcontainer>

<!-- chemPileLarge -->
<lootcontainer name="chemPileLarge" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty">
	<item group="groupChemPileLarge"/>
</lootcontainer>

<!-- MoPower Truck -->
<lootcontainer name="mopowerTruck" count="1" size="6,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="qualBaseTemplate">
	<item group="groupMoPower"/>
</lootcontainer>

<!-- Quest Reward Bundle -->
<lootcontainer name="questRewardSkillMagazines" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
	<item group="groupQuestRewardSkillMagazinesAll"/>
</lootcontainer>

<!-- *** TWITCH_LOOTLISTS -->
<lootcontainer name="twitch_tier0weapon" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0weapon"/>
</lootcontainer>

<lootcontainer name="twitch_tier1weapon" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier1weapon"/>
</lootcontainer>

<lootcontainer name="twitch_tier2weapon" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier2weapon"/>
</lootcontainer>

<lootcontainer name="twitch_tier3weapon" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier3weapon"/>
</lootcontainer>

<lootcontainer name="twitch_tool1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tool1"/>
</lootcontainer>

<lootcontainer name="twitch_tool2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tool2"/>
</lootcontainer>

<lootcontainer name="twitch_tool3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tool3"/>
</lootcontainer>

<lootcontainer name="twitch_medicine1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_medicine1"/>
</lootcontainer>

<lootcontainer name="twitch_medicine2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_medicine2"/>
</lootcontainer>

<lootcontainer name="twitch_medicine3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_medicine3"/>
</lootcontainer>

<lootcontainer name="twitch_resources0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_resources0"/>
</lootcontainer>

<lootcontainer name="twitch_resources1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_resources1"/>
</lootcontainer>

<lootcontainer name="twitch_resources2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_resources2"/>
</lootcontainer>

<lootcontainer name="twitch_resources3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_resources3"/>
</lootcontainer>

<lootcontainer name="twitch_builder_box1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_builder_box1"/>
</lootcontainer>

<lootcontainer name="twitch_builder_box2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_builder_box2"/>
</lootcontainer>

<lootcontainer name="twitch_builder_box3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_builder_box3"/>
</lootcontainer>

<lootcontainer name="twitch_farmer_box1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_farmer_box1"/>
</lootcontainer>

<lootcontainer name="twitch_farmer_box2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_farmer_box2"/>
</lootcontainer>

<lootcontainer name="twitch_ammo0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammo0"/>
</lootcontainer>

<lootcontainer name="twitch_ammo1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammo1"/>
</lootcontainer>

<lootcontainer name="twitch_ammo2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammo2"/>
</lootcontainer>

<lootcontainer name="twitch_ammo3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammo3"/>
</lootcontainer>

<lootcontainer name="twitch_ammospecial0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammospecial0"/>
</lootcontainer>

<lootcontainer name="twitch_ammospecial1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_ammospecial1"/>
</lootcontainer>

<lootcontainer name="twitch_books1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_books1"/>
</lootcontainer>

<lootcontainer name="twitch_books2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_books2"/>
</lootcontainer>

<lootcontainer name="twitch_books3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_books3"/>
</lootcontainer>

<lootcontainer name="twitch_utilitysupplies1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_utilitysupplies1"/>
</lootcontainer>

<lootcontainer name="twitch_utilitysupplies2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_utilitysupplies2"/>
</lootcontainer>

<lootcontainer name="twitch_candysupplies" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_candysupplies"/>
</lootcontainer>

<lootcontainer name="twitch_treasuresupplies" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_treasuresupplies"/>
</lootcontainer>

<lootcontainer name="twitch_tier0armorplus" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier0armorplus"/>
</lootcontainer>

<lootcontainer name="twitch_tier1armorplus" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier1armorplus"/>
</lootcontainer>

<lootcontainer name="twitch_tier2armorplus" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier2armorplus"/>
</lootcontainer>

<lootcontainer name="twitch_foodanddrinkT0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_foodanddrinkT0"/>
</lootcontainer>

<lootcontainer name="twitch_foodanddrinkT1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_foodanddrinkT1"/>
</lootcontainer>

<lootcontainer name="twitch_foodanddrinkT2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_foodanddrinkT2"/>
</lootcontainer>

<lootcontainer name="twitch_foodanddrinkT3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_foodanddrinkT3"/>
</lootcontainer>

<!-- *** TWITCH_VEHICLES -->
<lootcontainer name="twitch_bicycle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_bicycle"/>
</lootcontainer>

<!-- MINIBIKE -->
<lootcontainer name="twitch_minibike" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_minibike"/>
</lootcontainer>

<!-- MOTORCYCLE -->
<lootcontainer name="twitch_motorcycle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_motorcycle"/>
</lootcontainer>

<!-- 4X4 -->
<lootcontainer name="twitch_4x4" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_4x4"/>
</lootcontainer>

<!-- GYRO -->
<lootcontainer name="twitch_Gyro" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_Gyro"/>
</lootcontainer>

<!-- TWITCH_EXPLOSIVES -->
<lootcontainer name="twitch_explosivesT0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_explosivesT0"/>
</lootcontainer>

<lootcontainer name="twitch_explosivesT1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_explosivesT1"/>
</lootcontainer>

<lootcontainer name="twitch_explosivesT2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_explosivesT2"/>
</lootcontainer>

<lootcontainer name="twitch_explosivesT3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_explosivesT3"/>
</lootcontainer>

<lootcontainer name="twitch_robo0" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_robo0"/>
</lootcontainer>

<lootcontainer name="twitch_robo1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_robo1"/>
</lootcontainer>

<lootcontainer name="twitch_robo2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_robo2"/>
</lootcontainer>

<lootcontainer name="twitch_robo3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_robo3"/>
</lootcontainer>

<lootcontainer name="twitch_tier1mods" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier1mods"/>
</lootcontainer>

<lootcontainer name="twitch_tier2mods" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier2mods"/>
</lootcontainer>

<lootcontainer name="twitch_tier3mods" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_tier3mods"/>
</lootcontainer>

<lootcontainer name="twitch_electrical1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_electrical1"/>
</lootcontainer>

<lootcontainer name="twitch_electrical2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_electrical2"/>
</lootcontainer>

<lootcontainer name="twitch_vote_rewardsT1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T1_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_vote_rewardsT2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T2_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_vote_rewardsT3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T3_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_vote_rewardsT4" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T4_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_home_run_rewardsT1" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T1_Home_Run_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_home_run_rewardsT2" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T2_Home_Run_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_home_run_rewardsT3" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T3_Home_Run_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_home_run_rewardsT4" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T4_Home_Run_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_home_run_rewardsT5" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="true">
	<item group="twitch_T5_Home_Run_Rewards"/>
</lootcontainer>

<lootcontainer name="twitch_tier0pistol" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0pistol"/>
</lootcontainer>


<lootcontainer name="twitch_repairkits" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_repairkits"/>
</lootcontainer>

<lootcontainer name="twitch_megacrush" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_megacrush"/>
</lootcontainer>

<lootcontainer name="twitch_pipebomb" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_pipebomb"/>
</lootcontainer>

<lootcontainer name="twitch_dynamite" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_dynamite"/>
</lootcontainer>

<lootcontainer name="twitch_molotov" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_molotov"/>
</lootcontainer>

<lootcontainer name="twitch_armorLumberjack" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorLumberjack"/>
</lootcontainer>

<lootcontainer name="twitch_armorPreacher" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorPreacher"/>
</lootcontainer>

<lootcontainer name="twitch_armorRogue" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorRogue"/>
</lootcontainer>

<lootcontainer name="twitch_armorAthletic" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorAthletic"/>
</lootcontainer>

<lootcontainer name="twitch_armorEnforcer" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorEnforcer"/>
</lootcontainer>

<lootcontainer name="twitch_armorFarmer" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorFarmer"/>
</lootcontainer>

<lootcontainer name="twitch_armorBiker" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorBiker"/>
</lootcontainer>

<lootcontainer name="twitch_armorScavenger" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorScavenger"/>
</lootcontainer>

<lootcontainer name="twitch_armorRanger" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorRanger"/>
</lootcontainer>

<lootcontainer name="twitch_armorCommando" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorCommando"/>
</lootcontainer>

<lootcontainer name="twitch_armorAssassin" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorAssassin"/>
</lootcontainer>

<lootcontainer name="twitch_armorMiner" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorMiner"/>
</lootcontainer>

<lootcontainer name="twitch_armorNomad" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorNomad"/>
</lootcontainer>

<lootcontainer name="twitch_armorNerd" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorNerd"/>
</lootcontainer>

<lootcontainer name="twitch_armorRaider" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
  <item group="twitch_armorRaider"/>
</lootcontainer>


<lootcontainer name="twitch_pistol" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_pistol"/>
</lootcontainer>

<lootcontainer name="twitch_magnum" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_magnum"/>
</lootcontainer>

<lootcontainer name="twitch_desertVulture" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_desertVulture"/>
</lootcontainer>

<lootcontainer name="twitch_tier0machinegun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0machinegun"/>
</lootcontainer>

<lootcontainer name="twitch_AK47" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_AK47"/>
</lootcontainer>

<lootcontainer name="twitch_TacticalAR" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_TacticalAR"/>
</lootcontainer>

<lootcontainer name="twitch_M60" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_M60"/>
</lootcontainer>

<lootcontainer name="twitch_tier0shotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0shotgun"/>
</lootcontainer>

<lootcontainer name="twitch_doubleshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_doubleshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_pumpshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_pumpshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_autoshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_autoshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_bowarrow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bowarrow"/>
</lootcontainer>

<lootcontainer name="twitch_woodenbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_woodenbow"/>
</lootcontainer>

<lootcontainer name="twitch_ironcrossbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_ironcrossbow"/>
</lootcontainer>

<lootcontainer name="twitch_compoundbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_compoundbow"/>
</lootcontainer>

<lootcontainer name="twitch_compoundcrossbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_compoundcrossbow"/>
</lootcontainer>

<lootcontainer name="twitch_762ammo" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_762ammo"/>
</lootcontainer>

<lootcontainer name="twitch_9mmammo" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_9mmammo"/>
</lootcontainer>

<lootcontainer name="twitch_shotgunammo" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_shotgunammo"/>
</lootcontainer>

<lootcontainer name="twitch_44magnumammo" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_44magnumammo"/>
</lootcontainer>

<lootcontainer name="twitch_bandage" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bandage"/>
</lootcontainer>

<lootcontainer name="twitch_firstaidbandage" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_firstaidbandage"/>
</lootcontainer>

<lootcontainer name="twitch_firstaidkit" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_firstaidkit"/>
</lootcontainer>

<lootcontainer name="twitch_honey" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_honey"/>
</lootcontainer>

<!-- *** TWITCH_BIT_ONLY_FOOD_CONTAINERS -->
<lootcontainer name="twitch_bitonlyfoodsmall" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlyfoodsmall"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyfoodmedium" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlyfoodmedium"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyfoodlarge" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlyfoodlarge"/>
</lootcontainer>

<!-- *** TWITCH_BIT_ONLY_DRINK_CONTAINERS -->
<lootcontainer name="twitch_bitonlydrinksmall" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlydrinksmall"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlydrinkmedium" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlydrinkmedium"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlydrinklarge" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bitonlydrinklarge"/>
</lootcontainer>

<!-- *** TWITCH_BIT_ONLY_WEAPONS -->
<lootcontainer name="twitch_bitonlytier0pistol" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0pistol"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlypistol" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_pistol"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlymagnum" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_magnum"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlydesertVulture" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_desertVulture"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlytier0machinegun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0machinegun"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyAK47" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_AK47"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyTacticalAR" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_TacticalAR"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyM60" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_M60"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlytier0rifle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0rifle"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyhuntingrifle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_huntingrifle"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyleveractionrifle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_leveractionrifle"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlysniperrifle" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_sniperrifle"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlytier0shotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_tier0shotgun"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlydoubleshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_doubleshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlypumpshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_pumpshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyautoshotgun" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_autoshotgun"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlybowarrow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_bowarrow"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlywoodenbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_woodenbow"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlyironcrossbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_ironcrossbow"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlycompoundbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_compoundbow"/>
</lootcontainer>

<lootcontainer name="twitch_bitonlycompoundcrossbow" count="1" size="6,2" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" open_time="0.25" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true" unmodified_lootstage="false">
	<item group="twitch_compoundcrossbow"/>
</lootcontainer>

</lootcontainers>
