<?xml version="1.0" encoding="UTF-8"?>
<!--
Materials definitions

Attributes:
* id - mandatory, type: string, semantic: defines name of the material to be referenced within block tags
* lightopacity (int) - sunlight values can be 0-15. A block can reduce this by up to 15.
* hardness (float) - mandatory. Values go from 1 to infinite, hardness="1" means one hit with current digger destroys the block
	<property name="Hardness" type="float" value="5"/>
	Block damage is reduced to 1/5 of default damage.
* explosionresistance (1.0f): The higher the better.
* collidable (bool):	this is used as default for a block that uses this material - but only if this block does not override it with its own Collide mask.
		So if a material sets collideable and a block uses this material (without overriding it), everything collides with this block
* movement_factor - optional, float: if specified then this factor is applied to the movement. values < 1 slow down player. value = 1 does nothing, > 1 increases speed
* friction (0.454f) - default surface friction
* plant (bool) - optional, currently used only for farmland, if a "no plant" block is placed on top of a farmland block it turns to dirt
* fertile_level (int) - optional, int: some plants need a certain fertile level to grow
* growable - optional, bool: a farm land block turn to dirt of no water and no "growable" block is nearby
* stability_glue (int): in the horizontal plane, each of the 4 sides of this block will hold this mass
* StabilitySupport (bool): if false, this block does not support anything built ON TOP of it
* Mass (2 int) : the counterpart of stability_glue. A stability_glue of 7 will not support a mass of 9.
* MaxDamage (100 int) : hit points of the block

* damage_category = head, glass, stone, cloth, concrete, boulder, metal, wood, earth, snow, plants, leaves
	Used to determine the damage category if an item hits this block.
	This corresponds to <property name="DamageBonus.earth" value="5"/> in items.xml so this is used for bonus damage.

* surface_category = cloth, earth, glass, metal, organic, plant, stone, water, wood
	Used to determine the sound + effect on impact.
	Assets\Textures\Blocks\blocktextures.xml CAN override this on a per-texture base by referencing a MATERIAL ID and using it's SURFACE_CATEGORY.
	If no VALID material id is referenced in blocktextures.xml, the surface_category of the BLOCK's material is used.

* forge_category : needed to tally up smelt/scrap result
* ground_cover (bool)
* liquid
* particle_category
* particle_destroy_category
* stepsound (str)
* Experience (1.0f) :
	Making blocks fertile provides fertile block's material player exp.
	Repairing a block now gives xp based on materials used multiplied by their count.
	Upgrading a block now gives xp based on materials used multiplied by their count.
	Harvesting a block now gives xp based on item materials gained.
	Planting gives block material exp
	DO NOT use values <1. Actual XP awarded WILL be rounded down to int so it would zero on a harvested count of 1.

Do not rename "basic" materials like cloth, metal, or stone. These auto-generate the particle lookup query.
-->
<materials>
<material id="Mair">
	<property name="collidable" value="false"/>
	<property name="lightopacity" value="0"/>
</material>

<material id="MbarbedFence">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="200"/>
	<property name="movement_factor" value="0.18"/>
	<property name="Experience" value="2"/>
</material>
<!-- .1 and a zombie takes 2 damage hits.  .035 takes around 7 seconds to pass through -->

<material id="MbarbedWire">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="10"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="200"/>
	<property name="movement_factor" value="0.2"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtrapSpikesWood">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="33"/>
	<property name="movement_factor" value="0.18"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtrapSpikesIron">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.4"/>
	<property name="MaxDamage" value="66"/>
	<property name="Experience" value="2"/>
	<property name="movement_factor" value="0.18"/>
</material>

<material id="Mwater"> <!-- id name must match code -->
	<property name="damage_category" value="water"/>
	<property name="surface_category" value="water"/>
	<property name="liquid" value="true"/>
	<property name="collidable" value="false"/>
	<property name="stepsound" value="water"/>
	<property name="lightopacity" value="3"/>
	<property name="stability_glue" value="0"/>
	<property name="movement_factor" value="0.9"/>
	<property name="Mass" type="int" value="0"/>
</material>

<!-- All fertile ground materials -->
<material id="Morganic">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="particle_category" value="organic"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="organic"/>
	<property name="fertile_level" value="1"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="movement_factor" value="0.5"/>
	<property name="MaxDamage" value="50"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mdirt">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="dirt"/>
	<property name="fertile_level" value="5"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="MforestGround">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="leaves"/>
	<property name="fertile_level" value="5"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="250"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mfarmland">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="dirt"/>
	<property name="fertile_level" value="16"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="250"/>
	<property name="Experience" value="2"/>
</material>

<material id="MfertilizedFarmland">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="dirt"/>
	<property name="fertile_level" value="35"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="250"/>
	<property name="Experience" value="2"/>
</material>

<material id="MfertilizedClayPlanter">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="forge_category" value="clay"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="dirt"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<!-- For hanging ferns -->
<material id="MfertilizedClayStable">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="forge_category" value="clay"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="dirt"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<!-- All plants -->

<!-- used for all crops and seeds -->
<material id="Mplants">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="plant"/>
	<property name="forge_category" value="plants"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="tallgrass"/>
	<property name="lightopacity" value="1"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="plant" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mleaves">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_destroy_category" value="xt_leaves2"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="fern"/>
	<property name="lightopacity" value="5"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="plant" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="2"/>
</material>

<material id="MleavesStable">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_destroy_category" value="xt_leaves2"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="tree"/>
	<property name="lightopacity" value="5"/>
	<property name="stability_glue" value="1"/>
	<property name="Mass" type="int" value="1"/>
	<property name="plant" value="true"/>
	<property name="StabilitySupport" value="true"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="2"/>
</material>

<!-- If mushrooms are flagged as "plant" they can not spawn on cave floors with fertility < 1 -->
<material id="Mmushrooms">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_destroy_category" value="xt_leaves2"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="tree"/>
	<property name="lightopacity" value="5"/>
	<property name="stability_glue" value="1"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mcactus">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="leaves"/>
	<property name="lightopacity" value="1"/>
	<property name="plant" value="true"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="true"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mcorn">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="xt_tallgrass"/>
	<property name="particle_destroy_category" value="xt_tallgrass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="bush"/>
	<property name="lightopacity" value="0"/>
	<property name="plant" value="true"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mtallgrass">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="xt_tallgrass"/>
	<property name="particle_destroy_category" value="xt_tallgrass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="grass"/>
	<property name="collidable" value="false"/>
	<property name="fertile_level" value="0"/>
	<property name="ground_cover" value="true"/>
	<property name="lightopacity" value="0"/>
	<property name="plant" value="true"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="0"/>
</material>

<!-- All hard surfaces -->
<material id="Mbridge_asphalt">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="400"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mbridge_metal">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="400"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mbridge_concrete">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="400"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="2500"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mbridge_wood">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="200"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mgravel">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="gravel"/>
	<property name="stability_glue" value="4"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mrubble">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="gravel"/>
	<property name="fertile_level" value="1"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mstone">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="500"/>
	<property name="Experience" value="2"/>
</material>

<material id="MstoneFurniture">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<!-- cobblestone and concrete -->
<material id="Mconcrete">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="explosionresistance" value="0.1"/>
	<property name="MaxDamage" value="2500"/>
	<property name="Experience" value="4"/>
</material>

<!-- has more explosion resistance -->
<material id="MrConcrete">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="explosionresistance" value="0.2"/>
	<property name="MaxDamage" value="5000"/>
	<property name="Experience" value="4"/>
</material>

<!-- Don't rename. The code references this by name. -->
<material id="Mbedrock">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="Hardness" type="float" value="10000"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="50000"/>
	<property name="Experience" value="2"/>
	<property name="CanDestroy" value="false" />
</material>

<material id="MoreStone">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="600"/>
	<property name="Experience" value="2"/>
</material>

<material id="MoreMetal">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="lead"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="600"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mbrick">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mstone_scrap">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="StabilitySupport" value="false"/>
	<property name="stability_glue" value="10"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Miron_scrap">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>
<material id="Mbrass_scrap">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="brass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>
<material id="Mlead_scrap">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="lead"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal_weak">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal_chains">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<!-- Metal SI set to 20/300 due to a bug in the SI code -->
<material id="Mmetal_frame">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mmetal_rebar">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="50"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mmetal_thin">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="10"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="250"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal_medium">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.3"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Experience" value="1.0"/>
</material>

<material id="Mmetal_hard">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.4"/>
	<property name="MaxDamage" value="2500"/>
	<property name="Experience" value="2"/>
</material>

<material id="MmetalDrawbridge">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="1200"/>
	<property name="Mass" type="int" value="2"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Experience" value="2"/>
	<property name="explosionresistance" value="1"/>
</material>

<material id="MmetalGarageDoor3x2x2">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="2500"/>
	<property name="Experience" value="2"/>
	<property name="explosionresistance" value="1"/>
</material>

<material id="MmetalGarageDoor5x3x1">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="7500"/>
	<property name="Experience" value="2"/>
	<property name="explosionresistance" value="1"/>
</material>

<material id="MmetalCatwalk">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.4"/>
	<property name="MaxDamage" value="2000"/>
	<property name="Experience" value="2"/>
</material>

<material id="MmetalBladeTrap">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="12"/>
	<property name="explosionresistance" value="0.4"/>
	<property name="MaxDamage" value="2000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mmetal_cloth">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Miron">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.5"/>
	<property name="MaxDamage" value="8000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Msteel">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.5"/>
	<property name="MaxDamage" value="7000"/>
	<property name="Experience" value="6"/>
</material>

<material id="MstainlessSteel">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.75"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Experience" value="6"/>
</material>

<material id="MDynamite">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="leaves"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="2"/>
	<property name="Experience" value="0"/>
</material>

<material id="MLandMine">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="metal"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="4"/>
	<property name="Experience" value="0"/>
</material>

<!-- used for gas cans / barrels which are technically metal but should not be smeltable in a forge. -->
<material id="MFuelBarrelMetal">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="stepsound" value="metal"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="60"/>
	<property name="explosionresistance" value="0.02"/>
	<property name="Experience" value="0"/>
</material>
<!--
	<property name="particle_category" value="wood"/>
	<property name="particle_destroy_category" value="xt_tallgrass"/>
-->
<material id="MFuelBarrelPolymer">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="stepsound" value="wood"/>

	<property name="Hardness" type="float" value="1"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="60"/>
	<property name="explosionresistance" value="0.02"/>
	<property name="Experience" value="0"/>
</material>

<material id="MDesertGround">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="sand"/>
	<property name="fertile_level" value="1"/>
	<property name="stability_glue" value="12"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="180"/>
	<property name="Experience" value="2"/>
</material>

<material id="Msand">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="sand"/>
	<property name="fertile_level" value="1"/>
	<property name="stability_glue" value="4"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Msandstone">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="sand"/>
	<property name="stability_glue" value="30"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<!-- All other materials -->
<material id="Mhay">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="plant"/>
	<property name="forge_category" value="plants"/>
	<property name="particle_category" value="xt_tallgrass"/>
	<property name="particle_destroy_category" value="xt_tallgrass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="leaves"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="50"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mpaper">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="paper"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mtrash">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="trash"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="50"/>
	<property name="Experience" value="0"/>
</material>

<material id="Mleather">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="leather"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="cloth"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="MleatherKnuckles">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="particle_category" value="organic"/>
	<property name="forge_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="cloth"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mwood">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mwood_regular">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="225"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mwood_weak">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mwood_ladders">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="150"/>
	<property name="Experience" value="2"/>
</material>

<material id="MwoodReinforced">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="225"/>
	<property name="Experience" value="2"/>
</material>

<material id="MwoodMetal">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<material id="MwoodCatwalk">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="4"/>
	<property name="MaxDamage" value="400"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtreeWoodSmall">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtreeWoodMedium">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="600"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtreeWoodLarge">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="900"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtreeWoodFull">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="1200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mcloth">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value="0.01"/>
	<property name="stepsound" value="cloth"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="10"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="5"/>
	<property name="Experience" value="2"/>
</material>

<material id="MclothStable">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value="0.01"/>
	<property name="stepsound" value="cloth"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="5"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mglass">
	<property name="damage_category" value="glass"/>
	<property name="surface_category" value="glass"/>
	<property name="forge_category" value="glass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="lightopacity" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="true"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="2"/>
</material>

<material id="MglassBulletproof">
	<property name="damage_category" value="glass"/>
	<property name="surface_category" value="glass"/>
	<property name="forge_category" value="glass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="lightopacity" value="2"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="60"/>
	<property name="Mass" type="int" value="10"/>
	<property name="StabilitySupport" value="true"/>
	<property name="MaxDamage" value="3000"/>
	<property name="Experience" value="2"/>
</material>

<!-- snow needs to have 1+ fertile_level or the decorator will not spawn any plants in the snow biome -->
<material id="Msnow">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="particle_category" value="snow"/>
	<property name="particle_destroy_category" value="snow"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="snow"/>
	<property name="fertile_level" value="1"/>
	<property name="stability_glue" value="15"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="160"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mweb">
	<property name="surface_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="lightopacity" value="1"/>
	<property name="collidable" value="false"/>
	<property name="movement_factor" value="0.25"/>
	<property name="stability_glue" value="10"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1"/>
	<property name="Experience" value="2"/>
</material>

<material id="MCardboardLoot">
	<property name="surface_category" value="cloth"/>
	<property name="damage_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="4"/>
	<property name="Mass" type="int" value="2"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mfurniture">
	<property name="surface_category" value="cloth"/>
	<property name="damage_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="cloth"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="5"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mbrass">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="brass"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="200"/>
	<property name="Experience" value="2"/>
</material>

<material id="MdroppedBackpack">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value="1"/>
	<property name="stepsound" value="cloth"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="5"/>
	<property name="Mass" type="int" value="1"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mboulder">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="particle_destroy_category" value="boulder"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value=".01"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="1"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="400"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mcobblestone">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Experience" value="2"/>
</material>

<!-- Materials for blocks that are not supposed to stick to walls. -->
<!-- There are not many of those so define individual hit points in blocks.xml. -->
<material id="MmetalNoGlue">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="500"/>
	<property name="Experience" value="2"/>
</material>
<material id="MstoneNoGlue">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="0"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="500"/>
	<property name="Experience" value="2"/>
</material>

<!-- Materials defined to attach specific XP amounts to resource items -->

<material id="Mplastics">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="resourceScrapPolymers"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="MelectricParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="resourceElectricParts"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="20"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="4"/>
</material>

<material id="MmechanicalParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="resourceMechanicalParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="Mpaint">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="forge_category" value="resourcePaint"/>
	<property name="Experience" value="0"/>
</material>

<material id="MMachineGunParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunMGT1AK47Parts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MBowCrossbowParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunBowT1WoodenBowParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MRifleParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunRifleT1HuntingRifleParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MHandGunParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunHandgunT1PistolParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MShotgunParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunShotgunT1DoubleBarrelParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MRocketLauncherParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunExplosivesT3RocketLauncherParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnBatonParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnBatonT2StunBatonParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnKnucklesParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnKnucklesT3SteelKnucklesParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnBladeParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnBladeT3MacheteParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnSpearParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnSpearT3SteelSpearParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnClubParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnClubT3SteelClubParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeWpnSledgeParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeWpnSledgeT3SteelSledgehammerParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MmeleeToolAllSteel">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeToolAllSteelParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MarmorMedium">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="armorParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MarmorHeavy">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="armorParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MMotorToolParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="meleeToolChainsawParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MJunkTurretParts">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="gunBotRoboticsParts"/>
	<property name="Experience" value="6"/>
</material>

<material id="MresourceRockSmall">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Experience" value="2"/>
</material>

<material id="MresourceSnowBall">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="particle_category" value="snow"/>
	<property name="particle_destroy_category" value="snow"/>
	<property name="Experience" value="1.4"/>
</material>

<material id="MresourceAcid">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Experience" value="40.0"/>
</material>

<material id="MresourceYuccaFibers">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="plant"/>
	<property name="forge_category" value="plants"/>
	<property name="Experience" value="1.0"/>
</material>

<material id="MresourceWood">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Experience" value="1.5"/>
</material>

<material id="MresourceClayLump">
	<property name="damage_category" value="earth"/>
	<property name="surface_category" value="earth"/>
	<property name="forge_category" value="clay"/>
	<property name="Experience" value="1.6"/>
</material>

<material id="MresourceCrushedSand">
	<property name="damage_category" value="glass"/>
	<property name="surface_category" value="glass"/>
	<property name="forge_category" value="glass"/>
	<property name="Experience" value="1.4"/>
</material>

<material id="MresourceBrokenGlass">
	<property name="damage_category" value="glass"/>
	<property name="surface_category" value="glass"/>
	<property name="forge_category" value="glass"/>
	<property name="Experience" value="1.4"/>
</material>

<material id="MresourceScrapIron">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Experience" value="1.6"/>
</material>

<material id="MresourceForgedIron">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Experience" value="10"/>
</material>

<material id="MresourceMetalPipe">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Experience" value="10"/>
</material>

<material id="MresourceForgedSteel">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Experience" value="20"/>
</material>

<material id="MresourceScrapPolymers">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="resourceScrapPolymers"/>
	<property name="Experience" value="2"/>
</material>

<material id="MresourceOilShale">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Experience" value="6"/>
</material>

<material id="MresourceBone">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="resourceBone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceLeather">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="leather"/>
	<property name="Experience" value="4"/>
</material>

<material id="MfoodRawMeat">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="Experience" value="2"/>
</material>

<material id="MresourceAnimalFat">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="particle_category" value="organic"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceTestosteroneExtract">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="particle_category" value="organic"/>
	<property name="Experience" value="40.0"/>
</material>

<material id="MresourceCrop">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="plant"/>
	<property name="particle_category" value="plant"/>
	<property name="forge_category" value="plants"/>
	<property name="Experience" value="10"/>
</material>

<material id="MresourceScrapBrassSmall">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="brass"/>
	<property name="Experience" value="2"/>
</material>
<material id="MresourceScrapBrassMedium">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="brass"/>
	<property name="Experience" value="60"/>
</material>
<material id="MresourceScrapBrassLarge">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="brass"/>
	<property name="Experience" value="200"/>
</material>

<material id="MresourceScrapLeadSmall">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="lead"/>
	<property name="Experience" value="6"/>
</material>
<material id="MresourceScrapLeadMedium">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="lead"/>
	<property name="Experience" value="60"/>
</material>
<material id="MresourceScrapLeadLarge">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="lead"/>
	<property name="Experience" value="100"/>
</material>

<material id="MresourceCobblestones">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceCement">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Experience" value="2"/>
</material>

<material id="MresourceConcreteMix">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceCloth">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="cloth"/>
	<property name="Experience" value="2"/>
</material>

<material id="MresourcePaper">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="paper"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceFeather">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="Experience" value="4"/>
</material>

<material id="MresourceCoal">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="Experience" value="6"/>
</material>

<material id="MresourceOil">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="Experience" value="10"/>
</material>

<material id="MresourceSilverNugget">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="Experience" value="160"/>
</material>

<material id="MsmallEngine">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="resourceMechanicalParts"/>
	<property name="Experience" value="100.0"/>
</material>

<material id="MoldCash">
	<property name="damage_category" value="organic"/>
	<property name="surface_category" value="organic"/>
	<property name="forge_category" value="paper"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtoolBeaker">
	<property name="damage_category" value="glass"/>
	<property name="surface_category" value="glass"/>
	<property name="forge_category" value="glass"/>
	<property name="Experience" value="100"/>
</material>

<material id="MtoolBellows">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="leather"/>
	<property name="Experience" value="100"/>
</material>

<!-- A20 Shape Materials -->
<material id="Mwood_weak_shapes">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="100"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mwood_shapes">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="500"/>
	<property name="Experience" value="2"/>
</material>

<!-- NONPLAYER -->
<material id="MwoodReinforced_shapes">
	<property name="damage_category" value="wood"/>
	<property name="surface_category" value="wood"/>
	<property name="forge_category" value="wood"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="wood"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="225"/>
	<property name="Experience" value="2"/>
</material>

<!-- NONPLAYER -->
<material id="MwoodMetal_shapes">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="300"/>
	<property name="Experience" value="2"/>
</material>

<!-- NONPLAYER -->
<material id="Mstone_shapes">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="500"/>
	<property name="Experience" value="2"/>
</material>

<!-- NONPLAYER -->
<material id="Mbrick_shapes">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1200"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mcobblestone_shapes">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Experience" value="2"/>
</material>

<!-- NONPLAYER -->
<material id="Mmetal_shapes">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Experience" value="2"/>
</material>

<material id="Mconcrete_shapes">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="explosionresistance" value="0.2"/>
	<property name="MaxDamage" value="5000"/>
	<property name="Experience" value="4"/>
</material>

<!-- NONPLAYER -->
<material id="MrConcrete_shapes">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="forge_category" value="stone"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="120"/>
	<property name="Mass" type="int" value="10"/>
	<property name="explosionresistance" value="0.2"/>
	<property name="MaxDamage" value="5000"/>
	<property name="Experience" value="4"/>
</material>

<material id="Msteel_shapes">
	<property name="damage_category" value="metal"/>
	<property name="surface_category" value="metal"/>
	<property name="forge_category" value="iron"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="stepsound" value="metal"/>
	<property name="stability_glue" value="300"/>
	<property name="Mass" type="int" value="20"/>
	<property name="explosionresistance" value="0.75"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Experience" value="6"/>
</material>

<material id="MclothStable_shapes">
	<property name="damage_category" value="cloth"/>
	<property name="surface_category" value="cloth"/>
	<property name="forge_category" value="cloth"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value="0.01"/>
	<property name="stepsound" value="cloth"/>
	<property name="lightopacity" value="4"/>
	<property name="stability_glue" value="40"/>
	<property name="Mass" type="int" value="5"/>
	<property name="MaxDamage" value="5"/>
	<property name="Experience" value="2"/>
</material>

<material id="MtwitchHordeStone">
	<property name="damage_category" value="stone"/>
	<property name="surface_category" value="stone"/>
	<property name="particle_destroy_category" value="boulder"/>
	<property name="Hardness" type="float" value="1"/>
	<property name="explosionresistance" value=".01"/>
	<property name="stepsound" value="stone"/>
	<property name="stability_glue" value="1"/>
	<property name="Mass" type="int" value="1"/>
	<property name="MaxDamage" value="200"/>
	<property name="MaxIncomingDamage" value="25"/>
	<property name="Experience" value="2"/>
	<property name="IgnoreDamageFromTag" value="ranged" />
</material>

</materials>
