<nav_object_classes>
<!-- all of the name= entries are CASE SENSITIVE -->

		<nav_object_class name="player">
			<property name="requirement_type" value="IsPlayer" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_map_player_arrow"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="use_rotation" value="true" />
			</map_settings>
		</nav_object_class>

		<nav_object_class name="ally">
			<property name="requirement_type" value="IsAlly" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_map_player_arrow"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="use_rotation" value="true" />
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_map_player_arrow"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>
		</nav_object_class>

		<nav_object_class name="party" extends="ally">
			<property name="requirement_type" value="InParty" />
			<map_settings>
				<property name="color" value="255,255,255,255"/>
			</map_settings>

			<compass_settings>
				<property name="color" value="255,255,255,255"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_map_player_arrow"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="20"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0,0,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="spear">
			<property name="requirement_type" value="Tracking" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_spear"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_spear"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_spear"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="50"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="vending_machine">

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_vending"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="adjust_center" value="true"/>
			</map_settings>

			<!-- <compass_settings> -->
				<!-- <property name="sprite_name" value="ui_game_symbol_vending"/> -->
				<!-- <property name="min_distance" value="0"/> -->
				<!-- <property name="max_distance" value="20"/> -->
				<!-- <property name="color" value="255,255,0,255"/> -->
				<!-- <property name="has_pulse" value="true"/> -->
				<!-- <property name="icon_clamped" value="false" /> -->
			<!-- </compass_settings> -->

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_vending"/>
				<property name="min_distance" value="3"/>
				<property name="max_distance" value="20"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0.5,2,0.5" />
			</onscreen_settings>

		</nav_object_class>

		<nav_object_class name="supply_drop">

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_airdrop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_airdrop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="4096"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_airdrop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="500"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="quick_waypoint">

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_map_waypoint_set"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="adjust_center" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_map_waypoint_set"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
				<property name="depth_offset" value="50" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_map_waypoint_set"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="waypoint">
			<property name="use_override_icon" value="true" />

			<inactive_map_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="true"/>
			</inactive_map_settings>

			<map_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="min_fade_percent" value="0.65" />
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="waypoint_invite">
			<property name="use_override_icon" value="true" />

			<inactive_map_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="true"/>
			</inactive_map_settings>

			<map_settings>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<!-- <inactive_compass_settings> -->
				<!-- <property name="min_distance" value="0"/> -->
				<!-- <property name="max_distance" value="4096"/> -->
				<!-- <property name="color" value="255,255,0,255"/> -->
				<!-- <property name="has_pulse" value="true"/> -->
				<!-- <property name="icon_clamped" value="false" /> -->
			<!-- </inactive_compass_settings> -->

			<!-- <compass_settings> -->
				<!-- <property name="min_distance" value="0"/> -->
				<!-- <property name="max_distance" value="4096"/> -->
				<!-- <property name="color" value="255,255,0,255"/> -->
				<!-- <property name="has_pulse" value="true"/> -->
				<!-- <property name="icon_clamped" value="false" /> -->
			<!-- </compass_settings> -->

			<!-- <inactive_onscreen_settings> -->
				<!-- <property name="min_distance" value="0"/> -->
				<!-- <property name="max_distance" value="-1"/> -->
				<!-- <property name="color" value="255,255,0,255"/> -->
				<!-- <property name="has_pulse" value="true"/> -->
				<!-- <property name="text_type" value="Distance"/> -->
			<!-- </inactive_onscreen_settings> -->
		</nav_object_class>

	<nav_object_class name="trader">
		<property name="requirement_type" value="NoActiveQuests" />

			<map_settings>
			  <property name="sprite_name" value="ui_game_symbol_talk"/>
			  <property name="min_distance" value="0"/>
			  <property name="max_distance" value="50"/>
			  <property name="color" value="255,255,0,255"/>
			  <property name="has_pulse" value="true"/>
			</map_settings>

			<onscreen_settings>
			  <property name="sprite_name" value="ui_game_symbol_talk"/>
			  <property name="min_distance" value="3"/>
			  <property name="max_distance" value="20"/>
			  <property name="color" value="255,255,0,255"/>
			  <property name="has_pulse" value="true"/>
			  <property name="text_type" value="Distance"/>
			  <property name="offset" value="0,2.1,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_animal_tracker"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="0,255,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_animal_tracker"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="0,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_animal_tracker"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="25"/>
				<property name="color" value="0,255,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0,0,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_chicken" extends="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,0.45,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_rabbit" extends="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,0.45,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_doe" extends="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.6,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_stag" extends="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.9,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_hostile" extends="animaltracking_timid">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<map_settings>
				<property name="color" value="255,0,0,255"/>
			</map_settings>

			<compass_settings>
				<property name="color" value="255,0,0,255"/>
			</compass_settings>

			<onscreen_settings>
				<property name="color" value="255,0,0,255"/>
				<property name="offset" value="0,1.9,0"/>
			</onscreen_settings>
			
		</nav_object_class>

		<nav_object_class name="animaltracking_bear" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,2.2,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_boar" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.1,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_coyote" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,0.9,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_direwolf" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.75,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_mountainlion" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.1,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_snake" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,0.45,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="animaltracking_wolf" extends="animaltracking_hostile">
			<property name="requirement_type" value="Tracking" />
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="offset" value="0,1.2,0"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="zombie">

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="max_scale_distance" value="32"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

		</nav_object_class>

		<nav_object_class name="clear_sleeper" extends="zombie">
			<property name="requirement_type" value="QuestBounds" />
			<property name="tag" value="Sleeper" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>
		</nav_object_class>

		<nav_object_class name="sleeper_volume">
		<property name="requirement_type" value="NoTag" />
		<property name="requirement_name" value="Sleeper" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="up_sprite_name" value="ui_game_symbol_enemy_dot_up"/>
				<property name="down_sprite_name" value="ui_game_symbol_enemy_dot_down"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="max_scale_distance" value="32"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0,0,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="treasure">

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="true"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />

				<property name="hot_zone_sprite" value="ui_game_symbol_treasure" />
				<property name="hot_zone_color" value="222,206,163,255" />
				<property name="hot_zone_type" value="Treasure" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="show_distance" value="false"/>
				<property name="offset" value="0,1.0,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="treasure_direct">
			<property name="requirement_type" value="MinimumTreasureRadius" />

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="true"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />

				<property name="hot_zone_sprite" value="ui_game_symbol_treasure" />
				<property name="hot_zone_color" value="222,206,163,255" />
				<property name="hot_zone_type" value="Treasure" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_treasure"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
				<property name="offset" value="0,0.25,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="backpack_distant">

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_backpack"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="0,255,255,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_backpack"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="0,255,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

		</nav_object_class>

		<nav_object_class name="backpack">

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_backpack"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="100"/>
				<property name="color" value="0,255,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0,0.4,0" />
			</onscreen_settings>
		</nav_object_class>

  	<nav_object_class name="NOJunkDrone">

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_drone"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_drone"/>
				<property name="min_distance" value="6"/>
				<property name="max_distance" value="20"/>
				<property name="max_scale_distance" value="64"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0,-0.3,0" />
				<property name="show_offscreen" value="true" />
			</onscreen_settings>

			<map_settings>
			  <property name="sprite_name" value="ui_game_symbol_drone"/>
			  <property name="min_distance" value="0"/>
			  <property name="max_distance" value="-1"/>
			  <property name="color" value="255,255,0,255"/>
			  <property name="has_pulse" value="false"/>
			</map_settings>
		</nav_object_class>

		<nav_object_class name="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_bicycle"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_bicycle"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="20"/>
				<property name="max_scale_distance" value="64"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="false"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="minibike" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_minibike"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_minibike"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="motorcycle" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_motorcycle"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_motorcycle"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="4x4" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_4x4"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_4x4"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="gyrocopter" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_gyrocopter"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_gyrocopter"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="raft" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_swim"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_swim"/>
			</onscreen_settings>
		</nav_object_class>
	
		<nav_object_class name="junk_turret" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_junk_turret"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_junk_turret"/>
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="junk_sledge" extends="bicycle">
			<property name="requirement_type" value="IsVehicleOwner" />

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_junk_sledge"/>
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_junk_sledge"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="quest">

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="rally">

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="10"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>

		</nav_object_class>

		<nav_object_class name="go_to_trader">

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="return_to_trader">

			<inactive_map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
			</inactive_map_settings>

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
			</map_settings>

			<inactive_compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="200,200,200,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</inactive_compass_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_quest"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0,2.1,0" />
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="fetch_container">

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_fetch_loot"/>
				<property name="up_sprite_name" value="ui_game_symbol_fetch_loot_up"/>
				<property name="down_sprite_name" value="ui_game_symbol_fetch_loot_down"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="32"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_fetch_loot"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="5"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="quest_switch">

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_quest_switch"/>
				<property name="up_sprite_name" value="ui_game_symbol_quest_switch_up"/>
				<property name="down_sprite_name" value="ui_game_symbol_quest_switch_down"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="10"/>
				<property name="max_distance" value="10"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_quest_switch"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="5"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="restore_power">

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_electric_generator"/>
				<property name="up_sprite_name" value="ui_game_symbol_electric_generator_up"/>
				<property name="down_sprite_name" value="ui_game_symbol_electric_generator_down"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="32"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_electric_generator"/>
				<property name="min_distance" value="2"/>
				<property name="max_distance" value="5"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="show_offscreen" value="true" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="land_claim">
			<property name="requirement_type" value="IsOwner" />
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_brick"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0.5,0.5,0.5" />
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_brick"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
				<property name="offset" value="0.5,0.5,0.5" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_brick"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="20"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0.5,0.5,0.5" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="sleeping_bag">
			<property name="requirement_type" value="IsOwner" />
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_map_bed"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0.5,0,0.5" />
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_map_bed"/>
				<property name="min_distance" value="0"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="icon_clamped" value="false" />
				<property name="offset" value="0.5,0,0.5" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_map_bed"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="20"/>
				<property name="color" value="255,255,255,255"/>
				<property name="has_pulse" value="false"/>
				<property name="offset" value="0.5,0,0.5" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="editor_quest_loot_container">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_fetch_loot"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="show_distance" value="false"/>
				<property name="offset" value="0,0,0" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="editor_block_trigger">
			<property name="use_override_icon" value="true" />

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_fetch_loot"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Name"/>
				<property name="show_distance" value="false"/>
				<property name="offset" value="0,0,0" />
			</onscreen_settings>
			
		</nav_object_class>
		
		<nav_object_class name="quest_resource">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_resource"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,180,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="offset" value="0,0.5,0" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_supply">
		<property name="requirement_type" value="IsTwitchSpawnedSelf" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="145,70,255,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="500"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="145,70,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="500"/>
				<property name="color" value="145,70,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="SpawnName"/>
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="twitch_supply_other">
		<property name="requirement_type" value="IsTwitchSpawnedOther" />
		
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,255,255"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="500"/>
				<property name="max_scale_distance" value="1024"/>
				<property name="color" value="255,255,255,255"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_drop"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="500"/>
				<property name="color" value="255,255,255,255"/>
				<property name="text_type" value="SpawnName"/>
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_dropped_loot">
		<property name="requirement_type" value="IsTwitchSpawnedSelf" />
		
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_backpack"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="100"/>
				<property name="color" value="255,175,175,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
				<property name="offset" value="0,0.4,0" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_spawn">
			<property name="requirement_type" value="IsTwitchSpawnedSelf" />
			
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="10"/>
				<property name="color" value="145,70,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="SpawnName"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,0.75,0" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="twitch_spawn_other">
			<property name="requirement_type" value="IsTwitchSpawnedOther" />
			
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="10"/>
				<property name="color" value="255,255,255,255"/>
				<property name="text_type" value="SpawnName"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,0.75,0" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1.25,0" />
				<property name="sprite_size" value="64" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>

		<nav_object_class name="twitch_vote_minion">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_pistols">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_weapon_pistol_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_shotguns">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_weapon_shotgun_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_rifles">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_weapon_rifle_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_machinegunner">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_weapon_smg_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_bows">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_weapon_arrows_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_boss_shield">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_shield_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,255,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_pistols">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_weapon_pistol_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_shotguns">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_weapon_shotgun_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_rifles">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_weapon_rifle_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_machinegunner">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_weapon_smg_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_bows">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_weapon_arrows_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,0,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_vote_minion_shield">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_shield_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="64"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,1,0" />
				<property name="sprite_size" value="48" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="255,255,0,255" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_score">
			
			<onscreen_settings>
				<property name="sprite_name" value=""/>
				<property name="font_size" value="50" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="50"/>
				<property name="color" value="145,70,255,255"/>
				<property name="text_type" value="Name"/>
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_explode">
			
			<onscreen_settings>
				<property name="sprite_name" value=""/>
				<property name="font_size" value="50" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="50"/>
				<property name="color" value="145,70,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="SpawnName"/>
				<property name="use_head_offset" value="true"/>
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="twitch_explode_v2">
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_bomb"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="200"/>
				<property name="color" value="255,0,0,0"/>
				<property name="text_type" value="SpawnName"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,0.75,0" />
			</onscreen_settings>
		</nav_object_class>
		
</nav_object_classes>
