<?xml version="1.0" encoding="utf-8"?>
<rwgmixer>
	<!-- default generation values will go here -->
	<world name="tiny">
		<property name="world_size" value="0,5000"/>

		<!-- clusters params: stamp count, offset from center in random direction (after the first), stamp strength -->
		<!-- count decimal is chance for +1 to count, so 1.3 is a 30% chance for 2 -->

		<property class="plains">
			<property name="scale" value=".5, 1.5"/>
			<property name="clusters" value="4, .6, .42"/>
		</property>

		<property class="hills">
			<property name="scale" value="1.1, 1.4"/>
			<property name="clusters" value="3, .3, 1"/>
		</property>

		<property class="forest_mountains">
			<property name="scale" value="1.15, 1.35"/>
			<property name="clusters" value="3, .4, .38"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="burntforest_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="2, .4, .63"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="desert_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="3, .4, .6"/>
			<property name="use_biome_mask" value="true"/>
			<property name="biome_mask_min" value=".1"/>
		</property>

		<property class="mountains">
			<property name="scale" value="1.3, 1.5"/>
			<property name="clusters" value="3, .5, .76"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="lakes">
			<property name="scale" value=".5, .75"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="rivers">
			<property name="scale" value=".5, .75"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="craters">
			<property name="scale" value=".5, .75"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="canyons">
			<property name="scale" value=".5, .75"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="oldwest">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="1, 1"/>
		</property>

		<property class="forest_countrytown">
			<property name="count" value="2, 4, 6"/>
			<property name="tiles" value="4, 4"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_countrytown">
			<property name="count" value="2, 2, 4"/>
			<property name="tiles" value="4, 5"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_town">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="6, 7"/>
		</property>

		<property class="countrytown">
			<property name="count" value="2, 2, 3"/>
			<property name="tiles" value="5, 6"/>
			<property name="distance" value="4"/>
		</property>

		<property class="town">
			<property name="count" value="1, 1, 3"/>
			<property name="tiles" value="7, 8"/>
		</property>

		<property class="city">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="10, 15"/>
		</property>

		<property class="wasteland_city">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="7, 14"/>
		</property>

		<property class="citybig">
			<property name="count" value="0, 1, 1"/>
			<property name="tiles" value="28, 40"/>
		</property>

		<property class="roadside">
			<property name="count" value="3, 5, 7"/>
		</property>
<!--
		<property class="wilderness">
			<property name="count" value="8, 16, 24"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="6, 12, 18"/>
		</property>
-->
		<property class="wilderness">
			<property name="count" value="12, 24, 36"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="12, 24, 36"/>
		</property>
		<property class="wasteland_wilderness">
			<property name="count" value="16, 32, 48"/>
		</property>
	</world>
	
	<world name="small">
		<property name="world_size" value="5000,7000"/>

		<property class="plains">
			<property name="scale" value=".5, 1.5"/>
			<property name="clusters" value="4, .6, .42"/>
		</property>

		<property class="hills">
			<property name="scale" value="1.1, 1.4"/>
			<property name="clusters" value="3, .3, 1"/>
		</property>

		<property class="forest_mountains">
			<property name="scale" value="1.15, 1.35"/>
			<property name="clusters" value="3, .4, .38"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="burntforest_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="2, .4, .63"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="desert_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="3, .4, .6"/>
			<property name="use_biome_mask" value="true"/>
			<property name="biome_mask_min" value=".1"/>
		</property>

		<property class="mountains">
			<property name="scale" value="1.3, 1.5"/>
			<property name="clusters" value="3, .5, .76"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="lakes">
			<property name="scale" value=".8, 1.5"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="rivers">
			<property name="scale" value=".8, 1.5"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="craters">
			<property name="scale" value=".8, 1.5"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="canyons">
			<property name="scale" value=".8, 1.5"/>
			<property name="count" value="2, 4, 8"/>
		</property>
		
		<property class="oldwest">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="1, 2"/>
		</property>

		<property class="forest_countrytown">
			<property name="count" value="2, 4, 6"/>
			<property name="tiles" value="4, 4"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_countrytown">
			<property name="count" value="2, 2, 4"/>
			<property name="tiles" value="4, 5"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_town">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="6, 7"/>
		</property>

		<property class="countrytown">
			<property name="count" value="2, 2, 3"/>
			<property name="tiles" value="5, 6"/>
			<property name="distance" value="4"/>
		</property>

		<property class="town">
			<property name="count" value="1, 1, 3"/>
			<property name="tiles" value="7, 8"/>
		</property>

		<property class="city">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="10, 15"/>
		</property>

		<property class="wasteland_city">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="7, 14"/>
		</property>

		<property class="citybig">
			<property name="count" value="0, 1, 1"/>
			<property name="tiles" value="28, 40"/>
		</property>

		<property class="roadside">
			<property name="count" value="5, 8, 12"/>
		</property>
<!--
		<property class="wilderness">
			<property name="count" value="18, 36, 54"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="13, 27, 40"/>
		</property>
-->
		<property class="wilderness">
			<property name="count" value="27, 54, 81"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="27, 54, 81"/>
		</property>
		<property class="wasteland_wilderness">
			<property name="count" value="36, 72, 108"/>
		</property>
	</world>

	<world name="medium">
		<property name="world_size" value="7000,10000"/>

		<property class="plains">
			<property name="scale" value=".5, 1.5"/>
			<property name="clusters" value="4, .6, .42"/>
		</property>

		<property class="hills">
			<property name="scale" value="1.1, 1.4"/>
			<property name="clusters" value="3, .3, 1"/>
		</property>

		<property class="forest_mountains">
			<property name="scale" value="1.15, 1.35"/>
			<property name="clusters" value="3, .4, .38"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="burntforest_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="2, .4, .63"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="desert_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="3, .4, .6"/>
			<property name="use_biome_mask" value="true"/>
			<property name="biome_mask_min" value=".1"/>
		</property>

		<property class="mountains">
			<property name="scale" value="1.3, 1.5"/>
			<property name="clusters" value="3, .5, .76"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="lakes">
			<property name="scale" value="1, 2"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="rivers">
			<property name="scale" value="1, 2"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="craters">
			<property name="scale" value="1, 2"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="canyons">
			<property name="scale" value="1, 2"/>
			<property name="count" value="2, 4, 8"/>
		</property>

		<property class="oldwest">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="2, 2"/>
		</property>

		<property class="forest_countrytown">
			<property name="count" value="2, 4, 6"/>
			<property name="tiles" value="4, 5"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_countrytown">
			<property name="count" value="2, 3, 5"/>
			<property name="tiles" value="5, 6"/>
			<property name="distance" value="4"/>
		</property>

		<property class="bforest_town">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="6, 7"/>
		</property>

		<property class="countrytown">
			<property name="count" value="2, 3, 5"/>
			<property name="tiles" value="5, 6"/>
			<property name="distance" value="4"/>
		</property>

		<property class="town">
			<property name="count" value="1, 2, 4"/>
			<property name="tiles" value="7, 8"/>
		</property>

		<property class="city">
			<property name="count" value="1, 2, 4"/>
			<property name="tiles" value="10, 15"/>
		</property>

		<property class="wasteland_city">
			<property name="count" value="2, 3, 4"/>
			<property name="tiles" value="7, 14"/>
		</property>

		<property class="citybig">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="28, 40"/>
		</property>

		<property class="roadside">
			<property name="count" value="8, 13, 17"/>
		</property>
<!--
		<property class="wilderness">
			<property name="count" value="30, 60, 90"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="22, 45, 67"/>
		</property>
-->		
		<property class="wilderness">
			<property name="count" value="45, 90, 135"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="45, 90, 135"/>
		</property>	
		<property class="wasteland_wilderness">
			<property name="count" value="60, 120, 180"/>
		</property>
	</world>

	<world name="large">
		<property name="world_size" value="10000,99000"/>

		<property class="plains">
			<property name="scale" value=".5, 1.5"/>
			<property name="clusters" value="4, .6, .42"/>
		</property>

		<property class="hills">
			<property name="scale" value="1.1, 1.4"/>
			<property name="clusters" value="3, .3, 1"/>
		</property>

		<property class="forest_mountains">
			<property name="scale" value="1.15, 1.35"/>
			<property name="clusters" value="3, .4, .38"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="burntforest_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="2, .4, .63"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="desert_mountains">
			<property name="scale" value="1.2, 1.4"/>
			<property name="clusters" value="3, .4, .6"/>
			<property name="use_biome_mask" value="true"/>
			<property name="biome_mask_min" value=".1"/>
		</property>

		<property class="mountains">
			<property name="scale" value="1.3, 1.5"/>
			<property name="clusters" value="3, .5, .76"/>
			<property name="use_biome_mask" value="true"/>
		</property>

		<property class="lakes">
			<property name="scale" value="1, 2.2"/>
			<property name="count" value="3, 6, 10"/>
		</property>

		<property class="rivers">
			<property name="scale" value="1, 2"/>
			<property name="count" value="3, 6, 10"/>
		</property>
		
		<property class="craters">
			<property name="scale" value="1, 2.5"/>
			<property name="count" value="3, 6, 10"/>
		</property>
		
		<property class="canyons">
			<property name="scale" value="1, 2.5"/>
			<property name="count" value="3, 6, 10"/>
		</property>
		
		<property class="oldwest">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="2, 3"/>
		</property>

		<property class="forest_countrytown">
			<property name="count" value="3, 5, 7"/>
			<property name="tiles" value="4, 5"/>
		</property>

		<property class="bforest_countrytown">
			<property name="count" value="2, 4, 6"/>
			<property name="tiles" value="5, 6"/>
		</property>

		<property class="bforest_town">
			<property name="count" value="0, 1, 2"/>
			<property name="tiles" value="7, 8"/>
		</property>

		<property class="countrytown">
			<property name="count" value="3, 4, 6"/>
			<property name="tiles" value="5, 6"/>
		</property>

		<property class="town">
			<property name="count" value="2, 3, 5"/>
			<property name="tiles" value="7, 8"/>
		</property>

		<property class="city">
			<property name="count" value="1, 2, 4"/>
			<property name="tiles" value="10, 15"/>
		</property>

		<property class="wasteland_city">
			<property name="count" value="2, 3, 4"/>
			<property name="tiles" value="7, 14"/>
		</property>

		<property class="citybig">
			<property name="count" value="1, 2, 3"/>
			<property name="tiles" value="28, 40"/>
		</property>

		<property class="roadside">
			<property name="count" value="9, 15, 19"/>
		</property>
<!--
		<property class="wilderness">
			<property name="count" value="50, 100, 150"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="37, 75, 112"/>
		</property>
-->	
		<property class="wilderness">
			<property name="count" value="75, 150, 225"/>
		</property>
		<property class="forest_wilderness">
			<property name="count" value="75, 150, 225"/>
		</property>	
		<property class="wasteland_wilderness">
			<property name="count" value="100, 200, 300"/>
		</property>
	</world>


	<township name="wilderness">
	</township>

	<township name="oldwest">
		<property name="spawn_trader" value="false"/>
		<property name="spawn_gateway" value="false"/>
		<property name="biomes" value="desert"/>
	</township>

	<township name="forest_countrytown">
		<property name="biomes" value="forest"/>
		<property name="outskirt_district" value="forest_rural, .35"/>
	</township>

	<township name="bforest_countrytown">
		<property name="biomes" value="burntforest"/>
		<property name="outskirt_district" value="rural, .4"/>
	</township>

	<township name="bforest_town">
		<property name="biomes" value="burntforest"/>
		<property name="outskirt_district" value="rural, .8"/>
	</township>

	<township name="countrytown">
		<property name="biomes" value="desert,snow"/>
		<property name="outskirt_district" value="rural, .5"/>
	</township>

	<township name="town">
		<property name="biomes" value="desert,snow"/>
		<property name="outskirt_district" value="rural, .8"/>
	</township>

	<township name="city">
		<property name="biomes" value="desert,snow"/>
		<property name="outskirt_district" value="rural, .8"/>
	</township>

	<township name="wasteland_city">
		<property name="biomes" value="wasteland"/>
		<property name="outskirt_district" value="rural, .8"/>
	</township>

	<township name="citybig">
		<property name="biomes" value="wasteland"/>
		<property name="outskirt_district" value="rural, .8"/>
	</township>

	<township name="roadside">
		<property name="spawn_trader" value="false"/>
	</township>

	<district name="wilderness">
		<property name="required_township" value="wilderness"/>
		<property name="preview_color" value="0.25,0.25,0.25"/>
	</district>

	<district name="countrytown">
		<property name="spawn_weight" value=".9"/>
		<property name="required_township" value="countrytown,forest_countrytown,bforest_countrytown"/>
		<property name="preview_color" value="0,0,1"/>
	</district>

	<district name="countryresidential">
		<property name="spawn_weight" value="1"/>
		<property name="required_township" value="countrytown,forest_countrytown,bforest_countrytown"/>
		<property name="preview_color" value="0,1,0"/>
	</district>

	<district name="commercial">
		<property name="spawn_weight" value="1"/>
		<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town"/>
		<property name="preview_color" value="0,0,1"/>
	</district>

	<district name="industrial">
		<property name="spawn_weight" value="1"/>
		<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town"/>
		<property name="preview_color" value="1,.5,0"/>
	</district>

	<district name="residential">
		<property name="spawn_weight" value="1.1"/>
		<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town"/>
		<property name="preview_color" value="0,1,0"/>
	</district>

	<district name="rural">
		<property name="spawn_weight" value="0"/>
		<property name="required_township" value="citybig,wasteland_city,city,town,bforest_town"/>
		<property name="preview_color" value="0,1,1"/>
		<property name="spawn_custom_size_prefabs" value="true"/>
	</district>

	<district name="forest_rural">
		<property name="tag" value="rural"/>
		<property name="prefab_name" value="rural"/>
		<property name="spawn_weight" value="0"/>
		<property name="required_township" value="forest_countrytown"/>
		<property name="preview_color" value="0,1,1"/>
		<property name="spawn_custom_size_prefabs" value="true"/>
	</district>
	
	<district name="downtown">
		<property name="spawn_weight" value="1"/>
		<property name="required_township" value="citybig,wasteland_city,city"/>
		<property name="preview_color" value="0.5,0.5,0.5"/>
		<property name="avoided_neighbor_districts" value="rural"/>
	</district>

	<district name="oldwest">
		<property name="spawn_weight" value="1"/>
		<property name="required_township" value="oldwest"/>
		<property name="preview_color" value="0.5,0.5,0.1"/>
	</district>
	
	<district name="gateway">
		<property name="spawn_weight" value="0"/>
		<property name="preview_color" value="0.75,0.75,0.75"/>
	</district>

	<!-- streettile
	mintiles, maxtiles limits the count to that range for the entire world. mintiles 0 does not increase chance to get the tile
	maxdensity sets the prefab budget for the tile (Score in previewer)
	-->

	<!--
	<streettile name="rwg_tile_downtown_intersection_02">
		<property name="mintiles" value="5"/>
		<property name="maxtiles" value="30"/>
	</streettile>
	-->

	<!-- limit these as they block traders from spawning -->
	<streettile name="rwg_tile_gateway_straight3">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="1"/>
	</streettile>

	<streettile name="rwg_tile_gateway_straight3a">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="1"/>
	</streettile>

	<streettile name="rwg_tile_gateway_straight3b">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="1"/>
	</streettile>

<!-- limit rural "unique feature" tiles -->

	<streettile name="rwg_tile_rural_corner_02">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="3"/>
	</streettile>

	<streettile name="rwg_tile_rural_corner_03">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="3"/>
	</streettile>

	<streettile name="rwg_tile_rural_corner_04">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="3"/>
	</streettile>

	<streettile name="rwg_tile_rural_t_04">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="3"/>
	</streettile>

	<streettile name="rwg_tile_rural_t_05">
		<property name="mintiles" value="0"/>
		<property name="maxtiles" value="3"/>
	</streettile>
	
	<!-- prefab spawn weight info:
	base score for a prefab is always 1, 
	then additions are done; score += (bias + (tier / 5)), 
	then score is divided by world count; score /= prefab.worldcount,
	finally score is multiplied by weight and returned; return score * weight -->
	<!-- weight default 1; bias default 0 -->
	<!-- biomeTags: only spawn in these biomes -->

	<prefab_spawn_adjust partial_name="crater_deco_01" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="crater_deco_02" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="crater_deco_03" biomeTags="wasteland" />

	<prefab_spawn_adjust partial_name="gas_station" min_count="5"/> 
	<prefab_spawn_adjust partial_name="lot_rural_filler" bias="5"/>

	<prefab_spawn_adjust partial_name="quarry_02" biomeTags="forest,burntforest,snow, wasteland" />
	
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_01" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_02" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_03" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_04" biomeTags="wasteland" />	
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_05" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_06" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_07" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_08" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_09" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_10" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_11" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_12" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_13" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_14" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_15" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_16" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_17" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_18" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_19" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_20" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_21" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_22" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_23" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_24" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_25" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_26" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_27" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_28" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_29" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_filler_30" biomeTags="wasteland" />
	
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_01" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_02" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_03" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_04" biomeTags="wasteland" />	
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_05" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_06" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_07" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_08" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_09" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_10" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_11" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_12" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_13" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_14" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_15" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_16" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_17" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_18" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_19" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_downtown_strip_20" biomeTags="wasteland" />
	
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_01" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_02" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_03" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_04" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_05" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_06" biomeTags="wasteland" />	
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_07" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_08" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_09" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_10" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_11" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_12" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_13" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_14" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_15" biomeTags="wasteland" />	
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_16" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_17" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_18" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_19" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_20" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_21" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_22" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_23" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_24" biomeTags="wasteland" />
	<prefab_spawn_adjust partial_name="rubble_wasteland_filler_25" biomeTags="wasteland" />

	<prefab_spawn_adjust partial_name="rubble_burnt_filler_01" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_02" biomeTags="burntforest" />	
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_03" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_04" biomeTags="burntforest" />	
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_05" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_06" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_07" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_08" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_09" biomeTags="burntforest" />	
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_10" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_11" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_12" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_13" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_14" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_15" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_16" biomeTags="burntforest" />	
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_17" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_18" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_19" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_20" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_21" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_22" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_23" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_24" biomeTags="burntforest" />
	<prefab_spawn_adjust partial_name="rubble_burnt_filler_25" biomeTags="burntforest" />

	<prefab_spawn_adjust partial_name="rural_outdoor_wedding_01" biomeTags="forest,burntforest,snow" />
	<prefab_spawn_adjust partial_name="rural_outdoor_wedding_01" min_count="1" max_count="1" bias="10"/>
	
	<prefab_spawn_adjust partial_name="sawmill_01" biomeTags="forest,snow,burntforest" />
	
	<prefab_spawn_adjust partial_name="trader_rekt" biomeTags="forest" bias="20" min_count="2" max_count="4"/>
	<prefab_spawn_adjust partial_name="trader_jen" biomeTags="burntforest" bias="20" min_count="2" max_count="4"/>
	<prefab_spawn_adjust partial_name="trader_bob" biomeTags="desert" bias="20" min_count="2" max_count="4"/>
	<prefab_spawn_adjust partial_name="trader_hugh" biomeTags="snow" bias="20" min_count="2" max_count="4"/>
	<prefab_spawn_adjust partial_name="trader_joel" biomeTags="wasteland" bias="20" min_count="2" max_count="4"/>
</rwgmixer>
