<?xml version="1.0" encoding="utf-8"?>

<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->

<Sounds>
<!-- For stealth purposes I am putting sounds into 5 buckets so I can search&massReplace.
	1 minor sounds, earth/cloth hit
	6 brief mechanical noises like gun sighting
	2 loud steps, trash, hitting stone/wood, silenced MP5
	3 hit glass / Metal, heavy impacts, iron doors, pistol
	4 Auger loop, death screams, Gunshot small?
	5 Gunshot loud, EXPLOSIONS

<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
-->

<!--
<SoundDataNode name="mySoundName"> - this specifies the name to be called from code or other xml files
		If a sound references a SoundDataNode it does not need path information.
<AudioSource name="DirectoryPathFromAssets/AudioSourceName"/> - the default audio source to use on the sound clips within this SoundDataNode
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName"/> - a wave file to play at random when this SoundDataNode is called.  Multiple entries will add to the list of possible sounds to play.
<LocalCrouchVolumeScale name="0-1"/> - changes the sound volume played when you are crouched
<CrouchNoiseScale name="0-1"/> - changes the noise volume used when you are crouched to signal AI
<NoiseScale name="0-1"/> - changes the amount of noise this sound makes in general for AI
<MaxVoices value="1-inf"/> - maximum simultanious SoundDataNodes playing at once
<MaxRepeatRate name="0-inf"/> - this SoundDataNode will not be played faster than the repeat rate (can be used to reduce "audio soup")
<runningvolumescale name="0-inf"/> - increases the sound volume when entity is running
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" AudioSource="DirectoryPathFromAssets/AudioSourceName"/> - specifying an audio source inside the AudioClip like this will use this specified audioSource for this audio clip instead of the default for the SoundDataNode
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" DistantClip="DirectoryPathFromAssets/WaveFileName" DistantSource="DirectoryPathFromAssets/AudioSourceName"/> - here we have a distant audio clip and an audio source to play for distant audio sounds like gunfire (see distantFadeStart and end for when to play the distant audio)
<distantfadestart name="0-inf"/> 	<distantfadeend name="0-inf"/> - Distant audio clips will begin to play at distantfadestart in meters from the listener.  The volume of the regular audio clip will reduce to zero as distance approuches distantfadeend; and the distant audio clip will play with increasing volume up intil distantfadeend for full volume.
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" Loop="true"/> - "Loop" will change the audioSource to looping for this audioClip
<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	- ID: I just made that one up so it would be easier to use search&massReplace
	- (deprecated)volume: volume of the sound which can trigger AI wake
	- noise: the cumulative volume value that goes into the player's stealth meter.
	- time: game time seconds until noise is removed
	- muffled_when_crouched: scales noise range when entity is crouched
	- heat_map_strength: how much to add to heat map (once 100 is hit, horde scout is spawned)
	- heat_map_time: how long this heat "event" will stick around and add to the local heat map strength. (60 equals about 100 seconds)
<Sequence/> - Adding this to a SoundDataNode changes it from playing random AudioClips into a series of the 3 clips specified in the SoundDataNode to play in succession (used for semi-auto items like AK47 or the Auger).  The first of the 3 AudioClips will play as the startup sound, then the 2nd will play as the looping sound (make sure you specify Loop="True"), and then when the trigger is released the third AudioClip will play.
<Channel name="Mouth"/> - if the mouth channel is specified then a single entity cannot play 2 mouth sounds at once
<Priority name="3"/> - if mouth channel is specified and a 2nd sound is requested to play on the mouth channel, the 2nd sound will only play if the priority value of the 2nd sound has a lower value than what's playing.
-->

<!-- **** Step Sounds -->

	<!-- *** Stepping Sounds -->


<SoundDataNode name="crawlerstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepcloth4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepdirt4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepgravel4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepleaves4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepmetal4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlersteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlersteporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlersteporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlersteporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlersteporganic4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsnow4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepstone2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepstone4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlersteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlersteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlersteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwater4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="crawlerstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwood2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepwood4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepcloth6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepdirt6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgrass6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepgravel6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepleaves6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepmetal6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogsteporganic6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsnow6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepsand6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepstone8.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="dogstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/dogstepwood6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** Sleeper Spawns -->

<SoundDataNode name="sleeperspawnconcrete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SleeperSpawns_Close.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnconcrete1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnconcrete2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnconcrete3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnconcrete4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="sleeperspawndirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SleeperSpawns.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawndirt1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawndirt2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawndirt3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawndirt4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="sleeperspawnmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SleeperSpawns.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnmetal4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="sleeperspawnwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SleeperSpawns.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwater1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwater2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwater3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwater4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="sleeperspawnwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SleeperSpawns.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwood1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwood2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwood3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/sleeperspawnwood4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>


	<!-- *** FootSteps for Paw Animals -->

<SoundDataNode name="animalpawstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_paw1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_paw2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_paw3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_paw4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_paw5.wav"/>
	<LowestPitch name="0.8"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy5.wav"/>
	<LowestPitch name="1.4"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.6"/>
	<HighestPitch name="0.8"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalpawstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_paw1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_paw2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_paw3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_paw4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_paw5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Heavy Paw Animals -->

<SoundDataNode name="animalhvystepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy5.wav"/>
	<LowestPitch name="0.8"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.8"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvysteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.8"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvysteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvysteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvysteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.8"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvystepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvy5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Hoofed Animals -->

<SoundDataNode name="animalhoofstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="0.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hoof5.wav"/>
	<LowestPitch name="1.0"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hoof5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhoofstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hoof5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Grace -->

<SoundDataNode name="animalhvyhoofstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvyhoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvyhoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvyhoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvyhoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_hvyhoof5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_animal_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvyhoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvyhoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvyhoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvyhoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_hvyhoof5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animalhvyhoofstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FootstepsLG.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvyhoof1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvyhoof2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvyhoof3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvyhoof4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_hvyhoof5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps from High Heels -->

<SoundDataNode name="heelstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heels1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heels2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heels3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heels4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heels5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heels1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heels2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heels3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heels4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heels5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heelstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heels6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Light Animals -->

<SoundDataNode name="animallightstepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="1.6"/>
	<HighestPitch name="1.7"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare5.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="2.1"/>
	<HighestPitch name="2.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_light1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_light2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_light3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_light4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_animal_light5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightsteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="1.8"/>
	<HighestPitch name="1.9"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_light1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_light2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_light3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_light4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_animal_light5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightsteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="1.7"/>
	<HighestPitch name="1.8"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightsteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightsteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="1.5"/>
	<HighestPitch name="1.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="animallightstepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_light1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_light2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_light3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_light4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_animal_light5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Barefoot Zombies -->

<SoundDataNode name="barestepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="baresteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="1.3"/>
	<HighestPitch name="1.4"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="baresteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="baresteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="baresteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barestepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Heavy Barefoot Zombies -->

<SoundDataNode name="barehvystepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_bare5.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="0.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="0.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="0.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_bare_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_bare_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvysteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="0.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="0.6"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_bare_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvysteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvysteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvysteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="barehvystepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare_hvy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare_hvy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare_hvy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare_hvy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_bare_hvy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps for Large Footwear Zombies -->

<SoundDataNode name="largestepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth5.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largesteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.7"/>
	<HighestPitch name="0.8"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largesteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largesteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largesteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="largestepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood5.wav"/>
	<LowestPitch name="0.0"/>
	<HighestPitch name="0.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>


	<!-- *** FootSteps for Heavy Footwear Zombies -->

<SoundDataNode name="heavystepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavysteporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow_heavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone_heavy6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavysteptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavysteptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavysteptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.1"/>
	<HighestPitch name="0.2"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="heavystepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood_heavy6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** FootSteps from anyone else not designated above-->

<SoundDataNode name="stepbush"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepbush4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="3" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepcloth5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepdirt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="5" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepdirt5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepleaves"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepleaves5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepfern"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepfern4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgrass5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepgravel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepgravel5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepmetal5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="steporganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="6" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steporganic5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepsand"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="0" noise="4" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="8" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsnow5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepstone5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="steptallgrass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptallgrass4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="steptrash"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DecoTrash.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash5.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash6.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash7.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash8.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash9.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash10.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash11.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptrash12.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="steptree"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="7" time="1" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/steptree1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/steptree4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwater5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="stepwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<Noise ID="2" noise="10" time="1.5" muffled_when_crouched="0.507"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepwood5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.4002"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** Player feelings sounds -->

<SoundDataNode name="PlayerLandThump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="1" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/land1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerMaleRunLoop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerLoop.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sprint1_lp.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleRunLoop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerLoop.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sprint1_lp.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerMaleHungry"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleHungry"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerMaleThirsty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male5.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male6.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male7.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleThirsty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerMaleHot"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male5.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male6.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male7.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerMaleCold"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="PlayerFemaleCold"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>
<SoundDataNode name="PlayerFemaleHot"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="ItemNeedsRepair"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/missingitemtorepair.wav"/>
	<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

	<!-- *** Placed Sounds -->

<SoundDataNode name="FireMediumLoop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_fire_med_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="FireSmallLoop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_fire_sm_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/><MaxVoicesPerEntity value="10"/><MaxRepeatRate value="0.000"/> </SoundDataNode>

<SoundDataNode name="coolerbev_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FridgeLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_coolerbev_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="coolermini_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FridgeLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_coolermini_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="FridgeLP"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FridgeLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_frig1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="FridgeSteelLP"> <AudioSource name="@:Sounds/Prefabs/AudioSource_FridgeLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_fridgesteel_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="NeonSignLP"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_XSmall.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_signbuzz_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="Flag_Oneshots"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Med_1Shot.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_flag_oneshot1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="8"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="FlagLP"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Med.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_flag_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="flies_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_XSmall.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/flies_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="rallymarker_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_RallyMarker.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_rallymarker_lp.wav" Loop="false"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="tvcrt_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_TVCRT.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_tv_crt_emergency_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0"/> <NoiseScale value="0"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Fists -->

<SoundDataNode name="fists_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fists_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/fists_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_wrap_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_wrap_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_wrap_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_iron_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_iron_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_iron_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_steel_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knuckles_steel_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Fists/knuckles_steel_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Harvest Tools -->

<SoundDataNode name="axe_fire_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="axe_fire_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_fire_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="axe_stone_swing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_stone_swing1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_stone_swing2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/axe_stone_swing3.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="4"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="hammer_small_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/hammer_small_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/hammer_small_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/hammer_small_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/hammer_small_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="4"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="harvest_animal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Tools/harvest_animal1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/harvest_animal2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/harvest_animal3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="impactdriver"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Tools/impactdriver1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.12"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="impact_driver_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/impact_driver_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/impact_driver_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/impact_driver_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/impact_driver_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="4"/> <MaxRepeatRate value="0.00"/> </SoundDataNode>

<SoundDataNode name="knife_bone_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knife_bone_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_bone_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knife_metal_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="knife_metal_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/knife_metal_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ratchet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ratchet_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/ratchet_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="shovel_stone_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_stone_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_stone_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_stone_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_stone_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="shovel_metal_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_metal_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_metal_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_metal_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/shovel_metal_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wrench_harvest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_harvest.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wrench_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wrench_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Tools/wrench_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>


<!-- **** Weapon Sounds -->

	<!-- *** Melee -->

<SoundDataNode name="club_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Clubs/club_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Clubs/club_swinglight2.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="club_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Clubs/club_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Clubs/club_swingheavy2.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="batwood_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Bat_Wood/batwood_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Bat_Wood/batwood_swinglight2.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="batwood_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Bat_Wood/batwood_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Bat_Wood/batwood_swingheavy2.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="machete_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Machete/machete_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Machete/machete_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Machete/machete_swinglight3.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="machete_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Machete/machete_swingheavy1.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="sledge_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Sledge/sledge_swinglight.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="sledge_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Sledge/sledge_swingheavy.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="axe_steel_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swinglight1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swinglight2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swinglight3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swinglight4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="axe_steel_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swingheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swingheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swingheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Axe/axe_steel_swingheavy4.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="spear_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Spear/spear_fire1.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="spear_throw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Spear/spear_throw1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Spear/spear_throw2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Spear/spear_throw3.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_swinglight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_swinglight1.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_swingheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_swingheavy1.wav"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_charged_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_charged_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_hit1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_hit1.wav"/>
	<AudioClip ClipName="none" AltSound="true"/><!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_hit2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_hit2.wav"/>
	<AudioClip ClipName="none" AltSound="true"/><!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_hit3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_hit3.wav"/>
	<AudioClip ClipName="none" AltSound="true"/><!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_hit4"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_hit4.wav"/>
	<AudioClip ClipName="none" AltSound="true"/><!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stunbaton_hit5"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/StunBaton/stunbaton_hit5.wav"/>
	<AudioClip ClipName="none" AltSound="true"/><!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="torch_holster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_holster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="torch_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Torch_LP.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value=".25"/> <NoiseScale value=".25"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="torch_swoosh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_swoosh1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_swoosh2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_swoosh3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="torch_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/Torch/torch_unholster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.459"/> </SoundDataNode>

	<!-- *** Auger -->

<SoundDataNode name="auger_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_empty.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_empty_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="auger_equip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_equip.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_equip_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="auger_idle">
	<Noise ID="3" noise="30" time="2" muffled_when_crouched="0.65"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_idle.wav" AudioSourceName="@:Sounds/Prefabs/AudioSource_MotorWeapIdle.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_idle_silly.wav"  Loop="true" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="Auger_Fire_Start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_MotorWeap.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="1.0" heat_map_time="90"/>
	<Sequence/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_fire_start.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_fire_silly_start.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_fire_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_fire_silly_lp.wav" Loop="true" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_fire_end.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/auger_fire_silly_end.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="Auger_Reload">
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Auger/auger_reload.wav" AudioSourceName="@:Sounds/Weapons/Motorized/Auger/AugerAudioSource.prefab"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Chainsaw -->

<SoundDataNode name="chainsaw_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_empty.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_empty_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_equip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_equip.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_equip_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_unholster.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_equip_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_holster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_MotorWeap.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_holster.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_equip_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_MotorWeapIdle.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="3" noise="30" time="2" muffled_when_crouched="0.65"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_idle.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_idle_silly.wav" Loop="true" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/><CrouchNoiseScale value="1"/><NoiseScale value="1"/><MaxVoices value="3"/><MaxVoicesPerEntity value="10"/><MaxRepeatRate value="0.01"/></SoundDataNode>

<SoundDataNode name="chainsaw_fire_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_MotorWeap.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="1.0" heat_map_time="90"/>
	<Sequence/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_start.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_fire_silly_start.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_fire_silly_lp.wav" Loop="true" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/chainsaw_fire_silly_end.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_fire_rev"> <AudioSource name="@:Sounds/Weapons/Motorized/Auger/AugerAudioSource.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="4" noise="60" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_rev1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_rev2.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsaw_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Chainsaw/chainsaw_reload.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Nailgun -->

<SoundDataNode name="nailgun_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="20" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Nailgun/nailgun_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Nailgun/nailgun_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Nailgun/nailgun_fire3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="nailgun_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Motorized/Nailgun/nailgun_reload.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Ranged -->

	<!-- *** Common -->

<SoundDataNode name="dryfire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/dryfire1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="fuse_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/fuse_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value=".25"/> <NoiseScale value=".25"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fpv_motion_light1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/fpv_motion_light1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="fpv_motion_heavy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/fpv_motion_heavy1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="fpv_motion_heavy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/fpv_motion_heavy2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bullet_shell_eject"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/bullet_shell_eject1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/bullet_shell_eject2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/bullet_shell_eject3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/bullet_shell_eject4.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/bullet_shell_eject5.wav"/>
	<AudioClip ClipName="none" AltSound="true"/> <!--Don't play anything-->
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> <VibrateController value="false"/> </SoundDataNode>

<SoundDataNode name="shotgun_shell_eject"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_eject1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_eject2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_eject3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_eject4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_shell_insert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert4.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert5.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert6.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert7.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/shotgun_shell_insert8.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Iron Sights -->

<SoundDataNode name="crossbow_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/crossbow_sight_in1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/crossbow_sight_out1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/pistol_sight_in1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/pistol_sight_in2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/pistol_sight_in3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/pistol_sight_out1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/pistol_sight_out2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="revolver_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/revolver_sight_in1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/revolver_sight_in2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="revolver_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/revolver_sight_out1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/revolver_sight_out2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="rifle_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_in1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_in2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_in3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_in4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="rifle_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_out1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_out2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_out3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/rifle_sight_out4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/smg_sight_in1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/smg_sight_in2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/smg_sight_out1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/smg_sight_out2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/smg_sight_out3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="launcher_sight_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/launcher_sight_in1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="launcher_sight_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="6" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Common/launcher_sight_out1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="silencefiller"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/silencefiller.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>


	<!-- *** Primitive Bow -->

<SoundDataNode name="bow_draw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_draw1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_draw2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_draw3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_draw4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bows.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/>
	<Immediate/>
	</SoundDataNode>

	<!-- *** Bows Shared -->

<SoundDataNode name="bow_fire_abort"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_fire_abort.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_fire_cancel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_fire_cancel.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_unquiver"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_unquiver4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow_nock"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_nock1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_nock2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_nock3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow_nock4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Avanced Wooden Bow -->

<SoundDataNode name="bow2_draw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_draw1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_draw2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_draw3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow2_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bows.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow2_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/>
	<Immediate/>
	</SoundDataNode>

	<!-- *** Compound Bow -->

<SoundDataNode name="bow3_draw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_draw1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_draw2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_draw3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="bow3_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bows.prefab"/>
	<Noise ID="0" noise="3" time="2"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Bow/bow3_fire5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/>
	<Immediate/>
	</SoundDataNode>


	<!-- *** CrossBow -->

<SoundDataNode name="crossbow_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bows.prefab"/>
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow_fire.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="1" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Advanced Compound CrossBow -->

<SoundDataNode name="crossbow2_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bows.prefab"/>
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_fire5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/bow_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow2_reload_back"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload_back1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload_back2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow2_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="1" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow2_reload_fwd"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload_fwd1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_reload_fwd2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow2_holster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_holster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="crossbow2_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Bows/Crossbow/crossbow2_unholster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pipe Weapons Common Sounds -->

	<!-- *** Pipe Pistol -->

<SoundDataNode name="pipe_pistol_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_breech_shake1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_breech_shake1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_breech_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_breech_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_knockshells"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_knockshells.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_load"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_load.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_breech_shake2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_breech_shake2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_pistol_breech_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Pistol/pipe_pistol_breech_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pipe SMG -->

<SoundDataNode name="pipe_smg_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="12"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_smg_magout"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_magout.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_smg_magin"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_magin.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_smg_magpat"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_magpat.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_smg_slideback"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_slideback.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_smg_slidefwd"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_SMG/pipe_smg_slidefwd.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pipe Shotgun -->

<SoundDataNode name="pipe_shotgun_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_latch"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_latch.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_breech_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_breech_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_shelleject"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_shelleject1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_shelleject2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_shelleject3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_shellinsert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_shellinsert1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_shellinsert2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_breech_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_breech_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_hit1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_hit1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_shotgun_hit2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Shotgun/pipe_shotgun_hit2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pipe Rifle -->

<SoundDataNode name="pipe_rifle_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_rifle_hit1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_hit1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_rifle_hit2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_hit2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_rifle_insertround"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_insertround.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pipe_rifle_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pipe_Rifle/pipe_rifle_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Lever Action Rifle -->

<SoundDataNode name="lever_action_rifle_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="lever_action_rifle_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_open2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="lever_action_rifle_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_close2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="lever_action_rifle_load"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_load1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_load2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_load3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Lever_Action_Rifle/lever_action_rifle_load4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pistol -->

<SoundDataNode name="Pistol_Fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="52" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="17" time="2" muffled_when_crouched="0.8" heat_map_strength="0.4" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Final Pistol Reloads??? -->

<SoundDataNode name="pistol_mageject"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ReloadsFullVolume.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_mageject1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_mageject2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_maginsert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ReloadsFullVolume.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_maginsert1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_maginsert2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_slideback"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ReloadsFullVolume.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slideback1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slideback2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slideback3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pistol_slidefwd"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ReloadsFullVolume.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slidefwd1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slidefwd2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Pistol/pistol_slidefwd3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Pistol Desert Vulture -->

<SoundDataNode name="desertvulture_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="52" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/pistol_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="desertvulture_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="38" time="2" muffled_when_crouched="0.8" heat_map_strength="0.5" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="desertvulture_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="desertvulture_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="desertvulture_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DesertVulture/desertvulture_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** SMG -->

<SoundDataNode name="smg_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/>  <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="smg_fire_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_fire_end.wav"/>
	<AudioClip ClipName="none" AltSound="true"/> <!--Don't play anything-->
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="smg_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="43" time="2" muffled_when_crouched="0.8" heat_map_strength="0.4" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/smg_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="smg_mag_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_out1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_out2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_out3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_mag_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_in1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_in2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_mag_in3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_slide_back"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_back1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_back2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_back3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_slide_up"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_up1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_up2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_up3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_up4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="smg_slide_fwd"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_fwd1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_fwd2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SMG/smg_slide_fwd3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** 44 Magnum -->

<SoundDataNode name="44magnum_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_fire5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/44magnum_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/44magnum_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/44magnum_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="38" time="2" muffled_when_crouched="0.8" heat_map_strength="0.6" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="44magnum_reload_part_05"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/44Magnum/44magnum_reload_part_05.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pump shotgun -->

<SoundDataNode name="pump_shotgun_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pump_shotgun_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="38" time="2" muffled_when_crouched="0.8" heat_map_strength="0.8" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sawed_off_shotgun_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="5" noise="200" time="2" heat_map_strength="0.3" heat_map_time="120"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pump_shotgun_rack_back"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_rack_back1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="pump_shotgun_rack_fwd"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/PumpShotgun/pump_shotgun_rack_fwd1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgun_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="15" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Double Barrel Shotgun -->

<SoundDataNode name="shotgundb_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgundb_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgundb_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="shotgundb_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/DoubleBarrelShotgun/shotgundb_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Auto Shotgun -->

<SoundDataNode name="autoshotgun_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="autoshotgun_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="autoshotgun_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="autoshotgun_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AutoShotgun/autoshotgun_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Blunderbuss -->

<SoundDataNode name="blunderbuss_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="81" time="2" muffled_when_crouched="0.8" heat_map_strength="1.0" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_fire4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="blunderbuss_reload_part_05"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Blunderbuss/blunderbuss_reload_part_05.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Hunting Rifle -->

<SoundDataNode name="hunting_rifle_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="18" time="2" muffled_when_crouched="0.8" heat_map_strength="0.6" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="3" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="3" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="hunting_rifle_reload_part_05"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload_part_05.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Tactical AR -->

<SoundDataNode name="tacticalar_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="30"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="tacticalar_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="tacticalar_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="tacticalar_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/TacticalAR/tacticalar_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Sniper -->

<SoundDataNode name="sniperrifle_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_fire.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sniperrifle_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="34" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="12" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sniperrifle_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="12" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** SharpShooter -->

<SoundDataNode name="sharpshooter_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sharpshooter_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="34" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SniperRifle/sniperrifle_s_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/hunting_rifle_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="20"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sharpshooter_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sharpshooter_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sharpshooter_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sharpshooter_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/SharpShooter/sharpshooter_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** AK47 -->

<SoundDataNode name="ak47_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="108" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/ak47_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/ak47_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/ak47_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="ak47_fire_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_fire_end.wav"/>
	<AudioClip ClipName="none" AltSound="true"/> <!--Don't play anything-->
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="30"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="ak47_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="43" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_s_fire4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="60"/> <MaxVoicesPerEntity value="30"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="ak47_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="ak47_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/AK47/ak47_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** M60 -->

<SoundDataNode name="m60_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_fire4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/m60_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/m60_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/m60_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/>  <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="m60_fire_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_fire_end.wav"/>
	<AudioClip ClipName="none" AltSound="true"/> <!--Don't play anything-->
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="m60_s_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="47" time="2" muffled_when_crouched="0.8" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_s_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_s_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_s_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_s_fire4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/></SoundDataNode>

<SoundDataNode name="m60_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_04"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_05"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_05.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_06"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_06.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_07"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_07.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_08"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_08.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m60_reload_part_09"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M60/m60_reload_part_09.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** M136 rocket launcher -->

<SoundDataNode name="m136_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M136/m136_fire.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/shotgun_fire_silly3.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m136_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M136/m136_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m136_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M136/m136_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m136_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M136/m136_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="m136_rocket_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/M136/m136_rocket_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Pipebomb -->

<SoundDataNode name="light_pipebomb"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Pipebomb/light_pipebomb.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/explosion_silly.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Grenade -->

<SoundDataNode name="grenade_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Grenade/grenade_unholster.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="grenade_pullpin"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Grenade/grenade_pullpin.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="grenade_throw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Grenade/grenade_throw.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Timed Charge -->

<SoundDataNode name="charge_beep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_beep.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="charge_stick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_stick.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="charge_throw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_throw.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="charge_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_unholster.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="charge_keypress"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_keypress1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_keypress2.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="charge_keypress_armed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Charge/charge_keypress_armed.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>		

	<!-- *** Shared -->

<SoundDataNode name="weapon_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="5" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_empty1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_empty2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_empty3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxVoicesPerEntity value="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="generic_holster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Common/item_holster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="generic_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Common/item_unholster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="weapon_holster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_holster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="weapon_unholster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_unholster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="weapon_jam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<Noise ID="0" noise="5" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_jam1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_jam2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/weapon_jam3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_swim"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/player_swim1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/player_swim2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/player_swim3.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/player_swim4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="4"/> <MaxRepeatRate value=".5"/> </SoundDataNode>

<SoundDataNode name="water_emerge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/water_emerge1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/water_emerge2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/water_emerge3.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/water_emerge4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="4"/> <MaxRepeatRate value="1.5"/> </SoundDataNode>

<!-- **** Animal Sounds -->

	<!-- *** Boar SFX -->

<SoundDataNode name="boaralert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boaralert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boaralert2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boarattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boardeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boardeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boardeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boardeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boargiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/giveup1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boarpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarpain6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boarroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarroam5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="boarsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Boar/boarsense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Rabbit SFX -->

<SoundDataNode name="rabbitdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/rabbitdeath1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="rabbitpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/rabbitpain1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="stagdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/stagdeath1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="stagpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/stagpain1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bear_footstep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bear_footstep1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bear_footstep2.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bearalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearalert.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bearattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearattack2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="beardeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/beardeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/beardeath2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="beargiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/beargiveup.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bearpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearpain3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bearroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="bearsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Bear/bearsense2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="chickenpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenpain3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="chickendeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickendeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickendeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickendeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="chickenroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Chicken/chickenroam4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Wolf -->

<SoundDataNode name="wolfalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfalert4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfalert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdeath4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdeath5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfgiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfgiveup1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfgiveup2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain6.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain7.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain8.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfpain9.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam6.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam7.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam8.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam9.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfsense6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Dire Wolf -->

<SoundDataNode name="wolfdirealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirealert3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirealert4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdireattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdiredeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiredeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiredeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiredeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiredeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdiregiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiregiveup1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiregiveup2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdirepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirepain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirepain3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdirepain4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdireroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdireroam4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="wolfdiresense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiresense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiresense2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiresense3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfdiresense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Coyote -->

<SoundDataNode name="coyoteroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Coyote/coyoteroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Coyote/coyoteroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Coyote/coyoteroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Coyote/coyoteroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Coyote/coyoteroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Wolf/wolfroam7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Insect Swarm -->

<SoundDataNode name="swarmalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InsectSwarm.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmalert4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="swarmattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InsectSwarm.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="swarmdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InsectSwarm.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmdeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmdeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="swarmpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InsectSwarm.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmpain4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="swarmroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InsectSwarm.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Swarm/insectswarmroam1.wav" Loop="true"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Vulture -->

<SoundDataNode name="vulturewingflap"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Wingflaps.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturewingflap1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturewingflap2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturewingflap3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="vulturealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures100Meter.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturealert3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturealert4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vultureattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures100Meter.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vulturedeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturedeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturedeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturedeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturedeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vulturegiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures100Meter.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturegiveup1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturegiveup2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vulturepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturepain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturepain3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturepain4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturepain5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vultureroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vultureroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vulturesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturesense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturesense2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturesense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="vulturevomitattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturevomitattack.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="vulturevomitwarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vulturevomitwarning.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="vomit_projectile_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vomit_projectile_lp.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value=".25"/> <NoiseScale value=".25"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="vomit_projectile"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<AudioClip ClipName="@:Sounds/Animals/Vulture/vomit_projectile1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value=".25"/> <NoiseScale value=".25"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Snake -->

<SoundDataNode name="snakealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakealert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="3"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="snakeattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakeattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakeattack2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="3"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="snakepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakepain2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="3"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="snakeroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakeroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakeroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakeroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="snakesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakesense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/Snake/snakesense2.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="3"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Mountain Lion -->

<SoundDataNode name="mlionalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionalert4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionalert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mlionattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionattack4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mliondeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mliondeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mliondeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mliondeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mliondeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mliongiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mliongiveup1.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mlionpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain5.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain6.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain7.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionpain8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mlionroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionroam4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="mlionsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionsense4.wav"/>
	<AudioClip ClipName="@:Sounds/Animals/MountainLion/mlionsense5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Player Shared -->

<SoundDataNode name="rustle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/rustle6.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/><maxVoicesPerEntity value="5"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<!-- unused --><SoundDataNode name="playerlandlight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="2" noise="11" time="1" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/playerlandlight.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<!-- unused --><SoundDataNode name="playerlandheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/playerlandheavy.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>
<!-- only PlayerLandThump is in use -->

	<!-- *** Player Female -->

<SoundDataNode name="player2vomit"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2vomit1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2vomit2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2vomit3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2vomit4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2powerattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerCombat.prefab"/>
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2powerattack6.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2drownsurface"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownsurface1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownsurface2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownsurface3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownsurface4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownsurface5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerDeath.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2death6.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2drowndeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerDeath.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drowndeath1.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2drownpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Underwater_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2drownpain3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2jump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2jump1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2jump2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2jump3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2jump4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.0"/> </SoundDataNode>

<SoundDataNode name="player2landSoft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="8" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landSoft1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landSoft2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landSoft3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landSoft4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2landHard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landHard1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landHard2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landHard3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2landHard4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2painsm"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painsm1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painsm2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painsm3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painsm4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painsm5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2painlg"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2sick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick6.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2smell"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell6.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell7.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2smell8.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2sprint1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sprint1_lp.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player2stamina"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2stamina1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2stamina2.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="playerSpawnFemale"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2spawn1.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Player Male -->

<SoundDataNode name="player1vomit"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1vomit1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1vomit2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1vomit3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1vomit4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1powerattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerCombat.prefab"/>
	<Noise ID="0" noise="16" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1powerattack6.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerDeath.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death6.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1death7.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1drowndeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlayerDeath.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drowndeath1.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1drownpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Underwater_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownpain3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1drownsurface"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownsurface1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownsurface2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownsurface3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownsurface4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1drownsurface5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1jump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1jump1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1jump2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1jump3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.0"/> </SoundDataNode>

<SoundDataNode name="player1landSoft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="8" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landSoft1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landSoft2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landSoft3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landSoft4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landSoft5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1landHard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="16" time="" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landHard1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landHard2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landHard3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landHard4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1landHard5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1painsm"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painsm1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painsm2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painsm3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painsm4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painsm5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1painlg"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<Noise ID="0" noise="30" time="2" muffled_when_crouched="0.7"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1sick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick5.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1smell"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell3.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell4.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell5.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell6.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell7.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1smell8.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1sprint1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sprint1_lp.wav" Loop="true"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="player1stamina"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1stamina1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1stamina2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1stamina3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

<SoundDataNode name="playerSpawnMale"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1spawn1.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.9"/> </SoundDataNode>

	<!-- *** Destroy Sounds -->

<SoundDataNode name="avalanche"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.5" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/avalanche1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="clothdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="clothdestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="clothdestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="clothdestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/clothdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="earthdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="earthdestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="earthdestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="earthdestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/earthdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="glassdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.5" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="glassdestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="glassdestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="glassdestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="2.1" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/glassdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metaldestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metaldestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metaldestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metaldestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/metaldestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organicdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organicdestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organicdestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organicdestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/organicdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="plantdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="plantdestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="plantdestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="plantdestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plantdestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="plasticdestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plasticdestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plasticdestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plasticdestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/plasticdestroy4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonedestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength=".25" heat_map_time="45"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonedestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonedestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonedestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/stonedestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wooddestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wooddestroy1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wooddestroy2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wooddestroy3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5" heat_map_strength="0.6" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/DestroyBlock/wooddestroy3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Impact Sounds -->

<SoundDataNode name="bullethitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitearth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitearth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitglass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitglass1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitglass2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitglass3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitglass4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.1" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitplant"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitplant1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitsnow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitsnow1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitsnow2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitsnow3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitstone2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwater1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwater2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwater3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bullethitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwood2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/bullethitwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitglass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitglass1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitglass2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitglass3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitglass4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitearth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitearth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitglass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitglass1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitglass2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitglass3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitglass4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitplant"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitplant1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitstone2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitwater1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitwood2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhitwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitcloth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitearth2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitearth3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitglass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitglass1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitglass2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitglass3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitglass4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitmetal3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitplant"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitplant1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitstone2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitstone3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitwater1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="organichitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitwood2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/organichitwood3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitorganic6.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitplant"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitplant1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitwater1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="stonehitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/stonehitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="waterblockimpact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/waterblockimpact1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/waterblockimpact2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/waterblockimpact3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/waterblockimpact4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitglass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitglass1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitglass2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitglass3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitglass4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitplant"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitplant1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitwater"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitwater1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodhitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodhitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="impactbodyheavy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_XSmall.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodyheavy1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodyheavy2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodyheavy3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodyheavy4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodyheavy5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="impactbodylight"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_XSmall.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodylight1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodylight2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodylight3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodylight4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/impactbodylight5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Melee Impact Overrides -->

<SoundDataNode name="metalstaborganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalstaborganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalstaborganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalstaborganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalstaborganic4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalgrazeorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalgrazeorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalgrazeorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalgrazeorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalgrazeorganic4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalslashorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalslashorganic6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="woodgrazeorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodgrazeorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodgrazeorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodgrazeorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/woodgrazeorganic4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalhollowhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhollowhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhollowhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhollowhitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhollowhitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalhollowhitorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="metalsolidhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalsolidhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalsolidhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalsolidhitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/metalsolidhitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly1.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly2.wav" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/melee_light_hit_silly3.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsawhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawhitorganic6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chainsawgrazeorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic5.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/chainsawgrazeorganic6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Armor Impact Overrides -->

<SoundDataNode name="grazearmorleather"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmorleather1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmorleather2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmorleather3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmorleather4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmorleather5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="grazearmormetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmormetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmormetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/grazearmormetal3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="hitarmorleather"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather4.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather5.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmorleather6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="hitarmormetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmormetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmormetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmormetal3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmormetal4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="hitarmyhelmet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmyhelmet1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmyhelmet2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmyhelmet3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitarmyhelmet4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fx_acid"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="7" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/fx_acid1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/fx_acid2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/fx_acid3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Death/Spawn Sounds -->

<SoundDataNode name="player_death_stinger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DeathStinger.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/player_death_stinger.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="15.00"/> </SoundDataNode>

<SoundDataNode name="player_death_stinger_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_DeathStinger.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/player_death_stinger_lp.wav" Loop="true"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="15.00"/> </SoundDataNode>

<SoundDataNode name="eat_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ImpactDeath.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/eat_player1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/eat_player2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/eat_player3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="spawnInStinger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/player_respawn.ogg"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Misc Sounds -->

<SoundDataNode name="breakleg"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/breakleg.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="buttonclick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/buttonclick.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="entityhitsground"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/entityhitsground.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gib"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ImpactDeath.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/gib1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gib2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gib3.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gib4.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gib5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gore_head"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ImpactDeath.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_head1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_head2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_head3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gore_limb_3s"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ImpactDeath.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_3s_1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_3s_2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_3s_3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gore_limb_6s"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ImpactDeath.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_6s_1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_6s_2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/gore_limb_6s_3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="item_pickup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/item_pickup.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="pickup_meat"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Pickups/pickup_meat1.wav"/>
	<AudioClip ClipName="@:Sounds/Pickups/pickup_meat2.wav"/>
	<AudioClip ClipName="@:Sounds/Pickups/pickup_meat3.wav"/>
	<AudioClip ClipName="@:Sounds/Pickups/pickup_meat4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="item_plant_pickup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/item_plant_pickup.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="itemdropped"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Small.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/itemdropped.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="keystone_build_warning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/keystone_build_warning.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="keystone_destroyed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/keystone_destroyed.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="keystone_impact_overlay"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/keystone_impact_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.5"/> </SoundDataNode>

<SoundDataNode name="keystone_placed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/keystone_placed.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="levelup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/levelup.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="levelupplayer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/levelupplayer.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.0"/> <NoiseScale value="0"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="world_border_collision"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/world_border_collision.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.0"/> <NoiseScale value="0"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="mission_bounds_warning_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/mission_bounds_warning_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.0"/> <NoiseScale value="0"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Restore Power Quest Sounds -->

<SoundDataNode name="quest_restore_power_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/quest_restore_power_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="quest_restore_power_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/quest_restore_power_complete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="machine_malfunction"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="0" noise="20" time="3" muffled_when_crouched="0.65" heat_map_strength="1.42" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction1.wav"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction2.wav"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction3.wav"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction4.wav"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction5.wav"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/machine_malfunction6.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Triggered Events -->

<SoundDataNode name="alarm_house_biz_lp1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/alarm_house_biz_lp1.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="alarm_house_biz_lp2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/alarm_house_biz_lp2.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="alarm_house_biz_lp3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/alarm_house_biz_lp3.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="elevator_ding1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/elevator_ding1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="elevator_ding2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/elevator_ding2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="elevator_ding3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/elevator_ding3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="elevator_ding4"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/elevator_ding4.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="explosion_buzzer1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/explosion_buzzer1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="light_bay1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/light_bay1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="light_bay2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/light_bay2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="light_bay3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="2" heat_map_strength="0.5" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/TriggeredEvents/light_bay3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

	<!-- *** Generic Quest Sounds -->

<SoundDataNode name="quest_started"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_started.ogg"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="quest_objective_complete">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_objective_complete.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	<VibrateController value="false" />
	</SoundDataNode>

<SoundDataNode name="quest_note_offer">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_note_offer.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	<VibrateController value="false" />
	</SoundDataNode>

<SoundDataNode name="quest_note_decline">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_note_decline.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	<VibrateController value="false" />
	</SoundDataNode>

<SoundDataNode name="quest_subtask_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_subtask_complete.ogg"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.0"/> <NoiseScale value="0"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="quest_master_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_master_complete.ogg"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="quest_failed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/quest_failed.ogg"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/locked.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="locking"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/locking.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="missingitemtorepair"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/missingitemtorepair.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="password_fail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/password_fail.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="password_pass"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/password_pass.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="password_set"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/password_set.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="password_type"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/password_type.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="placeblock"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/placeblock1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/placeblock2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/placeblock3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="recipe_unlocked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/recipe_unlocked.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="read_mod"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/read_mod.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="read_recipe"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/read_recipe.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="read_skillbook"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/read_skillbook.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="read_skillbook_final"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/read_skillbook_final.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Magazine Reading Sounds -->


<SoundDataNode name="nerd_outfit_perk"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/nerd_outfit_perk.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="grandslam_perk"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/grandslam_perk.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_mag_read"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_mag_read1.wav"/>
	<AudioClip ClipName="@:Sounds/UI/ui_mag_read2.wav"/>
	<AudioClip ClipName="@:Sounds/UI/ui_mag_read3.wav"/>
	<AudioClip ClipName="@:Sounds/UI/ui_mag_read4.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_mag_read_set"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_mag_read_set.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** End Magazine Sounds -->

<SoundDataNode name="rotateblock"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/rotateblock1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/rotateblock2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/rotateblock3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="swoosh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh3.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh4.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="SlowSwoosh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh_slow1.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh_slow2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh_slow3.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/swoosh_slow4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.25"/> <CrouchNoiseScale value="0.05"/> <NoiseScale value=".1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="underwater_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Underwater_LP.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/underwater_lp.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="unlocking"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/unlocking.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="waterfallinginto"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/waterfallinginto.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wellness_decrease"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/wellness_decrease.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wellness_increase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Misc/wellness_increase.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="baby_oneshot"> <AudioSource name="@:Sounds/Ambient_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Oneshots/a_baby_oneshot1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="itembreak"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Misc/itembreak.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Use Sounds -->

<SoundDataNode name="bucketbail_water"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/bucketbail_water.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bucketfill_water"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/bucketfill_water.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bucketplace_water"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/bucketplace_water.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bucketpour_concrete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/bucketpour_concrete.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_apache_artifact_chest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_apache_artifact_chest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_apache_artifact_chest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_apache_artifact_chest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_backpack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_backpack.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_backpack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_backpack.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_cardboard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cardboard.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cardboard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cardboard.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_cash_register"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cash_register.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cash_register"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cash_register.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_chest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_chest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_chest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_chest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_cooler"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cooler.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cooler"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cooler.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_corpse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_corpse.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_corpse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_corpse.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_cupboard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cupboard.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cupboard"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cupboard.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coffin_wood_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coffin_wood_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coffin_wood_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coffin_wood_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="casket_metal_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/casket_metal_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="casket_metal_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/casket_metal_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_iron_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_iron_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_iron_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_iron_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_steel_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_steel_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_steel_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_steel_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_wood_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_wood_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="crate_wood_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/crate_wood_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="rollingtrashbin_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/rollingtrashbin_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="rollingtrashbin_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/rollingtrashbin_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Shutters -->

<SoundDataNode name="open_shutters_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_shutters_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_shutters_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_shutters_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_shutters_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_shutters_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_shutters_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_shutters_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Doors -->

<SoundDataNode name="open_cellar_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cellar_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cellar_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cellar_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_cellar_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_cellar_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_cellar_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_cellar_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_metal_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_metal_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_metal_open2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_metal_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_metal_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_metal_close2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_door_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_door_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_door_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_door_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_door_vault"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_door_vault.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_door_vault"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_door_vault.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_door_jail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_door_jail.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_door_jail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_door_jail.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** OLD SOUNDS FOR WOODEN INTERIOR & EXTERIOR DOORS - TO BE REMOVED!!! -->

<SoundDataNode name="door_wood_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_open2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_wood_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_close2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Exterior Wooden Doors -->

<SoundDataNode name="door_new_ext_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_ext_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_ext_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_ext_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_ext_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Interior Wooden Doors -->

<SoundDataNode name="door_new_int_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_int_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_int_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_new_int_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_new_int_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Old Exterior Wooden Doors -->

<SoundDataNode name="door_old_ext_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_ext_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_ext_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_ext_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_ext_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Old Interior Wooden Doors -->

<SoundDataNode name="door_old_int_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_int_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_int_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_old_int_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_old_int_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Additional Doors -->

<SoundDataNode name="door_wood_roughcut_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_roughcut_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_roughcut_open2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_wood_roughcut_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_roughcut_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_wood_roughcut_close2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_steel_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_steel_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_steel_open2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_steel_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_steel_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_steel_close2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_screen_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_screen_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_screen_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_automatic_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_automatic_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_automatic_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_double_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_single_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_sliding_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_glass_sliding_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_glass_sliding_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_stall_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_stall_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_stall_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_trailer_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_trailer_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_trailer_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_fence_wood_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_close_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_close_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_close_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_close_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_fence_wood_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_open_01.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_open_02.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_open_03.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_fence_wood_open_04.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Iron Doors -->

<SoundDataNode name="door_iron_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_iron_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_iron_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_iron_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_iron_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_iron_locked1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Jail Doors -->

<SoundDataNode name="door_jail_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_jail_single_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_jail_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_jail_single_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_jail_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_jail_double_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_jail_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_jail_double_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_jail_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/door_jail_locked1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Elevator Doors -->

<SoundDataNode name="doors_elevator_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/doors_elevator_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="doors_elevator_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/doors_elevator_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_elevator_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/doors_elevator_locked1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** French Doors -->

<SoundDataNode name="door_french_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_french_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_french_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_french_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_french_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Bifold Closet Doors -->

<SoundDataNode name="door_closet_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_closet_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_single_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_closet_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_open1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_open2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_open3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_closet_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_close1.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_close2.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_close3.wav"/>
	<AudioClip ClipName="@:Sounds/Doors/door_closet_double_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Open/Close Deco -->

<SoundDataNode name="open_drawer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_drawer.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_drawer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_drawer.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_file_cabinet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_file_cabinet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_file_cabinet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_file_cabinet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_fridge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_fridge.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_fridge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_fridge.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_garbage"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_garbage.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_garbage"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_garbage.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coolerbev_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_open2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_open3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coolerbev_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_close2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_close3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolerbev_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coolermini_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_open2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_open3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="coolermini_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_close2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_close3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/coolermini_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fridgeretro_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_open2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_open3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fridgeretro_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_close2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_close3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgeretro_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fridgesteel_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_open2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_open3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_open4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="fridgesteel_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_close1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_close2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_close3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/fridgesteel_close4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="nest_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_open1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_open2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_open3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_open4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="nest_shut"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_shut1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_shut2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_shut3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_shut4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="nest_destroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_destroy1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_destroy2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_destroy3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/nest_destroy4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_locker"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_locker.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_locker"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_locker.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_mailbox"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_mailbox.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_mailbox"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_mailbox.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_medicine_cabinet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_medicine_cabinet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_medicine_cabinet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_medicine_cabinet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_pill_case"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_pill_case.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_pill_case"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_pill_case.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_safe"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_safe.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_safe"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_safe.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_shopping_basket"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_shopping_basket.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_shopping_basket"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_shopping_basket.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_shopping_cart"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_shopping_cart.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_shopping_cart"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_shopping_cart.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_stump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_stump.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_stump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_stump.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_suitcase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_suitcase.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_suitcase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_suitcase.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_trashcan"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_trashcan.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_trashcan"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_trashcan.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_vehicle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_vehicle.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_vehicle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_vehicle.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_dumpster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_dumpster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_dumpster"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_dumpster.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_toilet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_toilet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_toilet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_toilet.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="cook_meat"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/cook_meat.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="flashlight_toggle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<AudioClip ClipName="@:Sounds/UseActions/flashlight_toggle.wav"/>
	<LowestPitch name="0.5"/>
	<HighestPitch name="2"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxEntities name="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_clothes_rack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_clothes_rack1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_clothes_rack2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_clothes_rack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_clothes_rack1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_clothes_rack2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_sm_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_sm_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_sm_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_sm_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_med_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_med_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_med_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_med_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_lrg_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_lrg_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ammo_pile_lrg_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/ammo_pile_lrg_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_sm_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_sm_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_sm_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_sm_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_med_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_med_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_med_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_med_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_lrg_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_lrg_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="food_pile_lrg_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/food_pile_lrg_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="medicalsupplies_sm_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/medicalsupplies_sm_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="medicalsupplies_sm_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/medicalsupplies_sm_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="medicalsupplies_med_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/medicalsupplies_med_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="medicalsupplies_med_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/medicalsupplies_med_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Custom Tiered Loot Chest SFX -->

<SoundDataNode name="chest_tier1_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier1_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier1_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier1_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier2_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier2_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier2_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier2_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier3_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier3_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier3_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier3_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier4_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier4_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier4_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier4_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier5_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier5_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chest_tier5_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/chest_tier5_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Workstations -->

<SoundDataNode name="open_workbench"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_workbench.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_workbench"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_workbench.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="collector_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Collector/collector_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="collector_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Collector/collector_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="collector_complete_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Collector/collector_complete_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="collector_destroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Collector/collector_destroy1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Misc folder sounds -->

<SoundDataNode name="nightvision_toggle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<AudioClip ClipName="@:Sounds/UseActions/flashlight_toggle.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gas_refill"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/gas_refill.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_animal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_animal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="HitEntitySound"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HitReg.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity1.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity2.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity3.wav"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity1.wav" AudioSourceName="@:Sounds/Prefabs/AudioSource_Impact_XSmall.prefab" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity2.wav" AudioSourceName="@:Sounds/Prefabs/AudioSource_Impact_XSmall.prefab" AltSound="true"/>
	<AudioClip ClipName="@:Sounds/ImpactSurface/hitentity3.wav" AudioSourceName="@:Sounds/Prefabs/AudioSource_Impact_XSmall.prefab" AltSound="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="100"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="place_cobblestone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/place_cobblestone.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_bandage"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_bandage.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_blooddraw"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_blooddraw.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_cannedfood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_cannedfood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_drinking"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_drinking.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_eating"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Player_Common/player_eating1.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/player_eating2.wav"/>
	<AudioClip ClipName="@:Sounds/Player_Common/player_eating3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_firstaidkit"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_firstaidkit.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_ointment"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_ointment.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_painkillers"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_painkillers.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player_syringe"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/player_syringe.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="repair_block"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/repair_block1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/repair_block2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/repair_block3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/repair_block4.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/repair_block5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="takeall1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/takeall1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/takeall2.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/takeall3.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/takeall4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_hatch_scrap"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_hatch_scrap.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_hatch_scrap"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_hatch_scrap.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_hatch_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_hatch_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_hatch_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_hatch_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_hatch_vault"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_hatch_vault.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_hatch_vault"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_hatch_vault.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_manhole"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_manhole.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_manhole"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Door.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_manhole.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_bridge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_bridge.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3.193"/> </SoundDataNode>

<SoundDataNode name="close_bridge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_bridge.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.571"/> </SoundDataNode>

	<!-- *** Rollup Doors & Garage Doors -->

<SoundDataNode name="door_rollup_small_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_small_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_rollup_small_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_small_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_rollup_medium_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_medium_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_rollup_medium_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_medium_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_rollup_large_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_large_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_rollup_large_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/door_rollup_large_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_garage_door"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_garage_door.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_garage_door"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_garage_door.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

 <SoundDataNode name="open_garageindustrial"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_garageindustrial.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_garageindustrial"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_garageindustrial.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_garageindustrial_powered"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_garageindustrial_powered.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_garageindustrial_powered"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_garageindustrial_powered.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="rollup_gate_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/rollup_gate_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="rollup_gate_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/rollup_gate_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_metal_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_metal_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_metal_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_metal_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_metal_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_metal_locked1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_wood_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_wood_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_wood_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_wood_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_garage_wood_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_garage_wood_locked1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Chain Link Doors & Gates -->

<SoundDataNode name="door_chainlink_single_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_chainlink_single_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_chainlink_single_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_chainlink_single_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_chainlink_double_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_chainlink_double_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="door_chainlink_double_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/door_chainlink_double_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_chainlink_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_chainlink_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_chainlink_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_chainlink_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_chainlink_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_chainlink_locked1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.824"/> </SoundDataNode>

	<!-- *** Trader Gates -->

<SoundDataNode name="gate_wood_large_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_wood_large_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_wood_large_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_wood_large_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_wood_large_locked"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_wood_large_locked1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="1.42"/> </SoundDataNode>

<SoundDataNode name="gate_chainlink_trader_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_chainlink_trader_open1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gate_chainlink_trader_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Doors/gate_chainlink_trader_close1.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Vending Machines -->

<SoundDataNode name="open_vending"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_vending.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_vending"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_vending.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_sign"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_sign1.wav"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_sign2.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_sign"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_sign.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_toolbox"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_toolbox.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_toolbox"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_toolbox.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_toolchest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_toolchest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_toolchest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/close_toolchest.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Lockpicking -->

<SoundDataNode name="lockpick_success"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/UseActions/lockpick_success.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="lockpick_fail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/UseActions/lockpick_fail.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="lockpick_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/UseActions/lockpick_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value=".25"/> <NoiseScale value=".25"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Radiation -->

<SoundDataNode name="a_radiated_kill_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_radiated_kill_lp.ogg" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="a_radiated_medium_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_radiated_medium_lp.ogg" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="a_radiated_strong_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_radiated_strong_lp.ogg" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="a_radiated_weak_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_radiated_weak_lp.ogg" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Buffs -->
<SoundDataNode name="buff_geiger_counter"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_geiger_counter_01.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_geiger_counter_02.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_geiger_counter_03.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="buff_dentist"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_dentist.wav"/>
	<VibrateController value="false" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player1cold"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_male5.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player2cold"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_cold_female3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player1hot"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male5.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male6.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_male7.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player2hot"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_hot_female3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_heat_female1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player1smoke"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male5.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_male6.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player2smoke"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female4.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female5.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_smoke_female6.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="critical_blunt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/critical_blunt.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="buff_stunned"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_stunned_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="buff_bleeding"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Notifications.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_bleeding_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player1sick5"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1sick5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player2sick5"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2sick5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player1painlg1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Male/player1painlg1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="player2painlg1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Player.prefab"/>
	<AudioClip ClipName="@:Sounds/Player_Female/player2painlg1.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="buff_burn_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_burn_lp.wav" Loop="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="buff_burn_extinguish"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small_OneOff.prefab"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_burn_extinguish1.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_burn_extinguish2.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_burn_extinguish3.wav"/>
	<AudioClip ClipName="@:Sounds/Buffs/buff_burn_extinguish4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Campfire -->

<SoundDataNode name="campfire_click_craft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Campfire/campfire_click_craft.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="campfire_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Campfire/campfire_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="campfire_complete_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Campfire/campfire_complete_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="campfire_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Campfire/campfire_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="campfire_cook_click"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Campfire/campfire_cook_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Chem Station -->

<SoundDataNode name="chem_station_click_craft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Chem_Station/chem_station_click_craft.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chem_station_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Chem_Station/chem_station_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chem_station_complete_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Chem_Station/chem_station_complete_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chem_station_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Chem_Station/chem_station_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chem_station_mix_click"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Chem_Station/chem_station_mix_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Cement Mixer  -->

<SoundDataNode name="cement_mixer_open">
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/cement_mixer_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="cement_mixer_close">
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/cement_mixer_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="cement_mixer_start_click">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/cement_mixer_start_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="cement_mixer_lp">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Crafting/cement_mixer_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="cement_mixer_complete">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/cement_mixer_complete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxEntities name="30"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

	<!-- *** Crafting -->

<SoundDataNode name="close_block_menu"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/close_block_menu.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_inventory"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/close_inventory.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="close_map"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/close_map.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="craft_click_craft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_click_craft.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="craft_click_recipe"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_click_recipe.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="craft_complete_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_complete_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.5"/> </SoundDataNode>

<SoundDataNode name="craft_place_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_place_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="craft_repair_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_repair_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="craft_take_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/craft_take_item.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="map_zoom_in"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/map_zoom_in.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.2"/> </SoundDataNode>

<SoundDataNode name="map_zoom_out"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/map_zoom_out.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.2"/> </SoundDataNode>

<SoundDataNode name="open_block_menu"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/open_block_menu.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_inventory"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Crafting/open_inventory.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_map"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/open_map.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="tooltip_popup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/tooltip_popup.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="place_block_wood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/place_block_wood.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="place_block_concrete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/place_block_concrete.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="place_block_metal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/place_block_metal.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Inventory / Pickup Item Sounds -->

<SoundDataNode name="aloe_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/aloe_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="aloe_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/aloe_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="aloeleaf_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/aloeleaf_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="aloeleaf_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/aloeleaf_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ammobox_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ammobox_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ammobox_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ammobox_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ammocan_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ammocan_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ammocan_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ammocan_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="animalfat_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/animalfat_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="animalfat_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/animalfat_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="anvil_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/anvil_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="anvil_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/anvil_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="apiary_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/apiary_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="apiary_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/apiary_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="appliance_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/appliance_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="appliance_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/appliance_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrowheads_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrowheads_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrowheads_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrowheads_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrows_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrows_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrows_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrows_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrowheads_steel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrowheads_steel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="arrowheads_steel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/arrowheads_steel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="autoturret_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/autoturret_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="autoturret_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/autoturret_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_steel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_steel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_steel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_steel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_stone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_stone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="axe_stone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/axe_stone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baconeggs_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baconeggs_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baconeggs_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baconeggs_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bandage_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bandage_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bandage_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bandage_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bankbattery_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bankbattery_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bankbattery_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bankbattery_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bankgenerator_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bankgenerator_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bankgenerator_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bankgenerator_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="banksolar_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/banksolar_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="banksolar_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/banksolar_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baton_pipe_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baton_pipe_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baton_pipe_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baton_pipe_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="battery_lead_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/battery_lead_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="battery_lead_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/battery_lead_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baton_stun_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baton_stun_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="baton_stun_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/baton_stun_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bedroll_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bedroll_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bedroll_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bedroll_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="beeswax_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/beeswax_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="beeswax_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/beeswax_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="blackstrapcoffee_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/blackstrapcoffee_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="blackstrapcoffee_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/blackstrapcoffee_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bloodbag_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bloodbag_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bloodbag_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bloodbag_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="boneknife_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/boneknife_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="boneknife_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/boneknife_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="book_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/book_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="book_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/book_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bow_wooden_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bow_wooden_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bow_wooden_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bow_wooden_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="brass_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/brass_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="brass_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/brass_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="brokenglass_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/brokenglass_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="brokenglass_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/brokenglass_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="burningbarrel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/burningbarrel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="burningbarrel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/burningbarrel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="candle_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/candle_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="candle_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/candle_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cloth_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cloth_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cloth_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cloth_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cooler_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cooler_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cooler_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cooler_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="crateiron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/crateiron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="crateiron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/crateiron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cratesteel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cratesteel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cratesteel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cratesteel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cratewood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cratewood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cratewood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cratewood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pickaxe_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pickaxe_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pickaxe_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pickaxe_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="beaker_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/beaker_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="beaker_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/beaker_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bellows_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bellows_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bellows_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bellows_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bike_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bike_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bike_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bike_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_desert_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_desert_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_desert_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_desert_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_radiation_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_radiation_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_radiation_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_radiation_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_smoke_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_smoke_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_smoke_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_smoke_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_snow_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_snow_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="biomegear_snow_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/biomegear_snow_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bladetrap_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bladetrap_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bladetrap_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bladetrap_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="blueberries_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/blueberries_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="blueberries_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/blueberries_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bones_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bones_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bones_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bones_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bottle_acid_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bottle_acid_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bottle_acid_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bottle_acid_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bread_pumpkin_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bread_pumpkin_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bread_pumpkin_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bread_pumpkin_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bucket_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bucket_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bucket_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bucket_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bucket_water_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bucket_water_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bucket_water_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bucket_water_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="buckshot_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/buckshot_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="buckshot_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/buckshot_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="buildingblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/buildingblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="buildingblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/buildingblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bulletcasings_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bulletcasings_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bulletcasings_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bulletcasings_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bullets_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bullets_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bullets_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bullets_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bullettips_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bullettips_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="bullettips_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/bullettips_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="campfire_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/campfire_grab.wav"/>
	<LowestPitch name="1.25"/>
	<HighestPitch name="1.25"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="campfire_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/campfire_place.wav"/>
	<LowestPitch name="1.25"/>
	<HighestPitch name="1.25"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="candycane_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/candycane_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="candycane_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/candycane_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="canfood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/canfood_grab.wav"/>
	<LowestPitch name="1.1"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="canfood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/canfood_place.wav"/>
	<LowestPitch name="1.1"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="canfoodsmall_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/canfood_grab.wav"/>
	<LowestPitch name="1.25"/>
	<HighestPitch name="1.25"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="canfoodsmall_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/canfood_place.wav"/>
	<LowestPitch name="1.25"/>
	<HighestPitch name="1.25"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cast_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cast_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cast_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cast_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cement_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cement_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cement_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cement_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cementmix_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cementmix_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cementmix_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cementmix_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cementmixer_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cementmixer_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cementmixer_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cementmixer_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chassis_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chassis_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chassis_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chassis_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chemistrystation_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chemistrystation_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chemistrystation_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chemistrystation_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chilidog_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chilidog_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="chilidog_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/chilidog_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="clay_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/clay_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="clay_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/clay_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="club_metal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/club_metal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="club_metal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/club_metal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="club_wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/club_wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="club_wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/club_wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cobblestones_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cobblestones_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cobblestones_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cobblestones_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cobblestoneblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cobblestoneblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cobblestoneblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cobblestoneblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coffeebeans_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coffeebeans_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coffeebeans_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coffeebeans_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coins_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coins_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="coins_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/coins_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="concreteblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/concreteblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="concreteblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/concreteblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cookingpot_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cookingpot_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cookingpot_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cookingpot_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cornbread_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cornbread_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cornbread_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cornbread_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="corn_ear_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/corn_ear_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="corn_ear_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/corn_ear_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="corn_grilled_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/corn_grilled_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="corn_grilled_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/corn_grilled_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cornmeal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cornmeal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="cornmeal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/cornmeal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="crucible_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/crucible_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="crucible_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/crucible_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dewcollector_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dewcollector_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dewcollector_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dewcollector_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="diamonds_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/diamonds_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="diamonds_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/diamonds_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="doorknob_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/doorknob_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="doorknob_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/doorknob_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_antibiotics_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_antibiotics_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_antibiotics_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_antibiotics_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_atomjunkies_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_atomjunkies_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_atomjunkies_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_atomjunkies_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_covertcats_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_covertcats_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_covertcats_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_covertcats_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_eyecandy_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_eyecandy_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_eyecandy_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_eyecandy_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_fortbites_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_fortbites_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_fortbites_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_fortbites_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_hackers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_hackers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_hackers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_hackers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_healthbar_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_healthbar_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_healthbar_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_healthbar_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_jailbreakers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_jailbreakers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_jailbreakers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_jailbreakers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_nerdtats_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_nerdtats_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_nerdtats_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_nerdtats_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_ohshitz_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_ohshitz_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_ohshitz_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_ohshitz_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_painkillers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_painkillers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_painkillers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_painkillers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_rockbusters_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_rockbusters_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_rockbusters_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_rockbusters_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_skullcrushers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_skullcrushers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_skullcrushers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_skullcrushers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_sugarbutts_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_sugarbutts_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="drug_sugarbutts_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/drug_sugarbutts_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ducttape_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ducttape_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ducttape_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ducttape_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dye_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dye_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dye_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dye_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dynamite_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dynamite_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="dynamite_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/dynamite_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="egg_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/egg_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="egg_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/egg_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="egg_boiled_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/egg_boiled_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="egg_boiled_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/egg_boiled_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="engine_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/engine_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="engine_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/engine_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="farmplot_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/farmplot_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="farmplot_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/farmplot_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="feather_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/feather_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="feather_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/feather_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="firstaidkit_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/firstaidkit_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="firstaidkit_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/firstaidkit_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="flashlight_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/flashlight_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="flashlight_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/flashlight_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_bowl1_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_bowl1_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_bowl1_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_bowl1_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_bowl2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_bowl2_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_bowl2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_bowl2_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_plate1_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_plate1_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_plate1_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_plate1_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_plate2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_plate2_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="food_plate2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/food_plate2_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_leather_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_leather_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_leather_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_leather_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_nerd_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_nerd_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_nerd_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_nerd_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_regular_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_regular_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_regular_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_regular_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_straw_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_straw_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="footwear_straw_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/footwear_straw_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="forge_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/forge_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="forge_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/forge_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="forgedmetal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/forgedmetal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="forgedmetal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/forgedmetal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_couch_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_couch_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_couch_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_couch_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_couchbed_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_couchbed_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_couchbed_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_couchbed_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="furniture_wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/furniture_wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gascan_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gascan_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gascan_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gascan_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gatherer_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gatherer_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gatherer_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gatherer_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="glass_misc_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/glass_misc_grab.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="glass_misc_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/glass_misc_place.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gloves_cloth_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gloves_cloth_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gloves_cloth_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gloves_cloth_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gloves_leather_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gloves_leather_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gloves_leather_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gloves_leather_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="glue_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/glue_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="glue_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/glue_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_awesome_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_awesome_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_awesome_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_awesome_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_fergitn_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_fergitn_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_fergitn_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_fergitn_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_learnin_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_learnin_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_learnin_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_learnin_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_moonshine_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_moonshine_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grandpas_moonshine_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grandpas_moonshine_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gravelblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gravelblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gravelblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gravelblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grenade_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grenade_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grenade_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grenade_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grillgrate_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grillgrate_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="grillgrate_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/grillgrate_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="groundblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/groundblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="groundblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/groundblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="groundblock2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/groundblock_grab.wav"/>
	<LowestPitch name="1.2"/>
	<HighestPitch name="1.2"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="groundblock2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/groundblock_place.wav"/>
	<LowestPitch name="1.2"/>
	<HighestPitch name="1.2"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gunpowder_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gunpowder_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="gunpowder_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/gunpowder_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="hammer_claw_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/hammer_claw_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="hammer_claw_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/hammer_claw_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="handlebars_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/handlebars_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="handlebars_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/handlebars_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="haybale_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/haybale_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="haybale_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/haybale_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headlight_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headlight_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headlight_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headlight_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_cloth_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_cloth_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_cloth_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_cloth_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_metal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_metal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_metal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_metal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_metalplastic_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_metalplastic_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_metalplastic_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_metalplastic_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_straw_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_straw_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_straw_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_straw_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_sunglasses_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_sunglasses_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="headwear_sunglasses_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/headwear_sunglasses_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="impactdriver_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/impactdriver_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="impactdriver_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/impactdriver_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_med_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_med_grab.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_med_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_med_place.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_med2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_med_grab.wav"/>
	<LowestPitch name="1.27"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_med2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_med_place.wav"/>
	<LowestPitch name="1.27"/>
	<HighestPitch name="1.3"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_hvy_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_hvy_grab.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_hvy_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_hvy_place.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_hvy2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_hvy_grab.wav"/>
	<LowestPitch name="1.45"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="iron_misc_hvy2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/iron_misc_hvy_place.wav"/>
	<LowestPitch name="1.45"/>
	<HighestPitch name="1.5"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ironpipe_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ironpipe_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ironpipe_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ironpipe_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="item_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/item_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="item_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/item_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars_empty_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_empty_grab.wav"/>
	<LowestPitch name="0.97"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars_empty_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_empty_place.wav"/>
	<LowestPitch name="0.97"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_grab.wav"/>
	<LowestPitch name="0.97"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_place.wav"/>
	<LowestPitch name="0.97"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_grab.wav"/>
	<LowestPitch name="0.94"/>
	<HighestPitch name="0.97"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="jars2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/jars_place.wav"/>
	<LowestPitch name="0.94"/>
	<HighestPitch name="0.97"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knife_hunting_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knife_hunting_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knife_hunting_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knife_hunting_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knuckles_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knuckles_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knuckles_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knuckles_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knuckles_wraps_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knuckles_wraps_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="knuckles_wraps_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/knuckles_wraps_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="landclaim_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/landclaim_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="landclaim_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/landclaim_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lead_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lead_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lead_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lead_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="leather_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/leather_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="leather_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/leather_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lightbulb_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lightbulb_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lightbulb_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lightbulb_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="liners_cloth_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/liners_cloth_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="liners_cloth_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/liners_cloth_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lockpicks_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lockpicks_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="lockpicks_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/lockpicks_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="log_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/log_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="log_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/log_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="machete_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/machete_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="machete_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/machete_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="magazine_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/magazine_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="magazine_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/magazine_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mailbox_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mailbox_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mailbox_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mailbox_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="map_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/map_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="map_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/map_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_boiled_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_boiled_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_boiled_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_boiled_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_charred_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_charred_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_charred_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_charred_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_grilled_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_grilled_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_grilled_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_grilled_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_raw_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_raw_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="meat_raw_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/meat_raw_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="megacrush_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/megacrush_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="megacrush_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/megacrush_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_airfilter_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_airfilter_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_airfilter_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_airfilter_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_hubcap_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_hubcap_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_hubcap_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_hubcap_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_tin_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_tin_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mine_tin_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mine_tin_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="minibike_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/minibike_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="minibike_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/minibike_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mod_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mod_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mod_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mod_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mod_armorclothing_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mod_armorclothing_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mod_mod_vehicle_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mod_vehicle_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mod_weapon_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mod_weapon_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="molotov_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/molotov_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="molotov_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/molotov_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="motionsensor_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/motionsensor_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="motionsensor_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/motionsensor_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="motorcycle_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/motorcycle_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="motorcycle_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/motorcycle_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mushrooms_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mushrooms_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="mushrooms_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/mushrooms_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nailgun_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nailgun_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nailgun_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nailgun_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nails_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nails_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nails_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nails_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nitratepowder_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nitratepowder_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nitratepowder_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nitratepowder_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nuggets_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nuggets_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="nuggets_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/nuggets_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="officechair_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/officechair_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="officechair_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/officechair_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oldcash_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oldcash_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oldcash_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oldcash_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oil_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oil_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oil_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oil_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oilshale_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oilshale_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="oilshale_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/oilshale_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_cloth_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_cloth_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_cloth_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_cloth_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_clothmetal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_clothmetal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_clothmetal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_clothmetal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_leather_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_leather_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_leather_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_leather_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_metal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_metal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="outfit_metal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/outfit_metal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paint_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paint_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paint_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paint_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paintbrush_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paintbrush_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paintbrush_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paintbrush_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paper_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paper_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="paper_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/paper_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_armor_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_armor_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_armor_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_armor_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_bow_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_bow_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="parts_bow_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/parts_bow_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pie_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pie_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pie_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pie_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pipebomb_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pipebomb_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pipebomb_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pipebomb_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pistol_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pistol_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pistol_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pistol_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="plantfibers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/plantfibers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="plantfibers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/plantfibers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="plumbingfixtures_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/plumbingfixtures_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="plumbingfixtures_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/plumbingfixtures_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="polymers_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/polymers_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="polymers_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/polymers_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="poop_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/poop_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="poop_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/poop_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="potato_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/potato_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="potato_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/potato_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="potato_baked_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/potato_baked_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="potato_baked_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/potato_baked_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pottedplant_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pottedplant_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pottedplant_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pottedplant_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="powertool_big_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/powertool_big_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="powertool_big_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/powertool_big_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pumpkin_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pumpkin_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="pumpkin_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/pumpkin_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="puremineralwater_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/puremineralwater_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="puremineralwater_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/puremineralwater_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="questbundle_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/questbundle_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="questbundle_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/questbundle_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="radiator_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/radiator_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="radiator_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/radiator_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ratchet_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ratchet_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="ratchet_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/ratchet_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="relay_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/relay_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="relay_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/relay_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="repairkits_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/repairkits_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="repairkits_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/repairkits_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rifle_polymer_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rifle_polymer_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rifle_polymer_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rifle_polymer_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rifle_wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rifle_wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rifle_wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rifle_wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rottingflesh_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rottingflesh_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rottingflesh_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rottingflesh_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rpg_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rpg_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rpg_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rpg_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sand_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sand_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sand_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sand_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sandbags_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sandbags_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sandbags_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sandbags_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="scopelens_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/scopelens_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="scopelens_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/scopelens_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="scrapiron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/scrapiron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="scrapiron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/scrapiron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="smoker_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/smoker_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="smoker_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/smoker_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="speaker_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/speaker_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="speaker_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/speaker_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="switch_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/switch_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="switch_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/switch_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_drone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_drone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_drone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_drone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_sledge_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_sledge_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_sledge_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_sledge_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_turret_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_turret_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="robotic_turret_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/robotic_turret_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rocketcasing_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rocketcasing_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rocketcasing_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rocketcasing_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rocket_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rocket_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rocket_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rocket_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rockettip_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rockettip_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="rockettip_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/rockettip_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"
	/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sandblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sandblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sandblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sandblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="schematics_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/schematics_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="schematics_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/schematics_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_acorn_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_acorn_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_acorn_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_acorn_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_coffee_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_coffee_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_coffee_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_coffee_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_cone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_cone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_cone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_cone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_corn_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_corn_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_corn_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_corn_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_generic1_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_generic1_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_generic1_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_generic1_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_generic2_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_generic2_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_generic2_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_generic2_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_pumpkin_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_pumpkin_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="seeds_pumpkin_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/seeds_pumpkin_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sewingkit_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sewingkit_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sewingkit_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sewingkit_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shamsandwich_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shamsandwich_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shamsandwich_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shamsandwich_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgunshells_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgunshells_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgunshells_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgunshells_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgun_polymer_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgun_polymer_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgun_polymer_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgun_polymer_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgun_wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgun_wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shotgun_wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shotgun_wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shovel_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shovel_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shovel_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shovel_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shovel_stone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shovel_stone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="shovel_stone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/shovel_stone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_iron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_iron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_iron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_iron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_steel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_steel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_steel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_steel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_stone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_stone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="sledgehammer_stone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/sledgehammer_stone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="snowball_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/snowball_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="snowball_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/snowball_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="snowblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/snowblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="snowblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/snowblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="solarcell_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/solarcell_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="solarcell_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/solarcell_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spear_wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spear_wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spear_wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spear_wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spear_metal_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spear_metal_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spear_metal_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spear_metal_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="splint_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/splint_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="splint_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/splint_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spring_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spring_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="spring_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/spring_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steelblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steelblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steelblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steelblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steel_misc_hvy_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steel_misc_hvy_grab.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steel_misc_hvy_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steel_misc_hvy_place.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steroids_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steroids_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="steroids_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/steroids_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="stone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/stone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="stone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/stone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="stoneblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/stoneblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="stoneblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/stoneblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tacos_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tacos_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tacos_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tacos_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tarp_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tarp_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tarp_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tarp_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="testosterone_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/testosterone_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="testosterone_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/testosterone_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="timedcharge_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/timedcharge_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="timedcharge_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/timedcharge_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="torch_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/torch_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="torch_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/torch_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="darttrap_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/darttrap_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="darttrap_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/darttrap_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="toilets_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/toilets_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="toilets_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/toilets_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trapiron_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trapiron_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trapiron_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trapiron_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trapwood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trapwood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trapwood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trapwood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="triggerplate_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/triggerplate_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="triggerplate_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/triggerplate_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tripwirepost_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tripwirepost_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tripwirepost_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tripwirepost_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trophy_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trophy_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="trophy_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/trophy_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tunafishgravytoast_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tunafishgravytoast_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="tunafishgravytoast_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/tunafishgravytoast_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="waterfilter_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/waterfilter_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="waterfilter_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/waterfilter_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wheel_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wheel_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wheel_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wheel_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="woodblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/woodblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="woodblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/woodblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wooddebrisblock_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wooddebrisblock_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wooddebrisblock_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wooddebrisblock_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wear_armorclothes_click"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wear_armorclothes_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wear_armorclothes_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wear_armorclothes_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wiretool_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wiretool_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wiretool_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wiretool_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_misc_med_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_misc_med_grab.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_misc_med_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_misc_med_place.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_misc_hvy_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_misc_hvy_grab.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wood_misc_hvy_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wood_misc_hvy_place.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="workbench_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/workbench_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="workbench_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/workbench_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wrench_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wrench_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="wrench_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/wrench_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="yuccafruit_grab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/yuccafruit_grab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

<SoundDataNode name="yuccafruit_place"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI_Item.prefab"/>
	<AudioClip ClipName="@:Sounds/Items/yuccafruit_place.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.1"/> </SoundDataNode>

	<!-- *** Painting -->

<SoundDataNode name="paint"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/paint_paint1.wav"/>
	<AudioClip ClipName="@:Sounds/Crafting/paint_paint2.wav"/>
	<AudioClip ClipName="@:Sounds/Crafting/paint_paint3.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.4"/> </SoundDataNode>

<SoundDataNode name="erase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Crafting/paint_erase.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.6"/> </SoundDataNode>

<!-- *** Electricity -->

	<!-- *** Battery Bank -->

<SoundDataNode name="batterybank_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/BatteryBank/batterybank_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="batterybank_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Electricity/BatteryBank/batterybank_idle_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="batterybank_stop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/BatteryBank/batterybank_stop.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Generator -->

<SoundDataNode name="generator_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Generators.prefab"/>
	<Noise ID="0" noise="10" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Generator/generator_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="generator_run"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Generators.prefab"/>
	<AudioClip ClipName="@:Sounds/Electricity/Generator/generator_run_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="generator_stop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Generators.prefab"/>
	<Noise ID="1" noise="5" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Generator/generator_end.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Generator Large -->

<SoundDataNode name="generator_large_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Generators.prefab"/>
	<Noise ID="0" noise="10" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/generator_large_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="generator_large_run_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Generators.prefab"/>
	<AudioClip ClipName="@:Sounds/Quests/Restore_Power/Generators/generator_large_run_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Lights -->

<SoundDataNode name="light_on"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Lights/light_on.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="light_off"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Lights/light_off.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Pressure Plate -->

<SoundDataNode name="pressureplate_down"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/PressurePlate/pressureplate_down.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="pressureplate_up"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/PressurePlate/pressureplate_up.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Solar Panel -->

<SoundDataNode name="solarpanel_on"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/SolarPanel/solarpanel_on.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="solarpanel_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<AudioClip ClipName="@:Sounds/Electricity/SolarPanel/solarpanel_idle_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="solarpanel_off"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/SolarPanel/solarpanel_off.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Buttons & Switchs -->

<SoundDataNode name="switch_down"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Switch/switch_down.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="switch_up"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Switch/switch_up.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button4"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button4.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button5"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button5.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="button6"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/button6.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="keyrack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InteractFullVolume.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Switches/keyrack.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Wires -->

<SoundDataNode name="wire_dead_break"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InteractFullVolume.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Wires/wire_dead_break.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wire_dead_connect"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InteractFullVolume.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Wires/wire_dead_connect.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wire_live_break"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InteractFullVolume.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Wires/wire_live_break.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="wire_live_connect"> <AudioSource name="@:Sounds/Prefabs/AudioSource_InteractFullVolume.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Wires/wire_live_connect.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Alarms -->

<SoundDataNode name="alarm1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<AudioClip ClipName="@:Sounds/Electricity/Alarms/alarm1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="alarm1_oneshot"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<AudioClip ClipName="@:Sounds/Electricity/Alarms/alarm1_lp.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>
	
<SoundDataNode name="caralarm1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/caralarm1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>
	
<SoundDataNode name="caralarm1_dying"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/caralarm1_dying.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

	<!-- *** Turret -->

<SoundDataNode name="turret_windup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_windup.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="turret_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="54" time="2" heat_map_strength="0.65" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_fire4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="turret_overheat_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_overheat_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="turret_retarget_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_retarget_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="turret_idle_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/turret_idle_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Junk Turret -->

<SoundDataNode name="junkturret_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_JunkWeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="35" time="2" heat_map_strength="0.25" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_fire3.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="junkturret_reload_part_01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_01.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="junkturret_reload_part_02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_02.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="junkturret_reload_part_03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Reloads.prefab"/>
	<AudioClip ClipName="@:Sounds/Weapons/Ranged/JunkTurret/junkturret_reload_part_03.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Junk Sledge -->

<SoundDataNode name="junksledge_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_JunkWeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="0" noise="35" time="2" heat_map_strength="0.25" heat_map_time="180"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/JunkSledge/junksledge_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/JunkSledge/junksledge_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Melee/JunkSledge/junksledge_fire3.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


	<!-- *** Blade Trap -->

<SoundDataNode name="bladetrap_startup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_fire_start.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="bladetrap_fire_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_fire_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="bladetrap_dm1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_fire_dmg1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="bladetrap_dm2_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_fire_dmg2_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="bladetrap_stop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_fire_end.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="bladetrap_impact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_impact1.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_impact2.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/BladeTrap/bladetrap_impact3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Dart Trap -->

<SoundDataNode name="darttrap_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire_start.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="darttrap_fire_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="darttrap_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire_end.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="darttrap_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire1.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire2.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire3.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/DartTrap/darttrap_fire4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Electric Fence -->

<SoundDataNode name="electric_fence_on"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_fence_on.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="electric_fence_off"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_fence_off.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="electric_fence_impact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_fence_impact_01.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_fence_impact_02.wav"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_fence_impact_03.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="electric_arc_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/ElectricFence/electric_arc_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Motion Sensor -->

<SoundDataNode name="motion_sensor_trigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/MotionSensor/motion_sensor_trigger.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Trip Wire -->

<SoundDataNode name="trip_wire_trigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/TripWire/trip_wire_trigger.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Timer relay -->

<SoundDataNode name="timer_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Timer/timer_start_trigger.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="timer_stop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Timer/timer_stop_trigger.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Landmine Trigger -->

<SoundDataNode name="landmine_trigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Electricity/Lights/light_on.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="20"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Trapdoor Trigger -->

<SoundDataNode name="trapdoor_trigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Ambient_Oneshots/a_woodcrack_oneshot1.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Trap Block Triggers & Destroys -->

	<SoundDataNode name="trap3x3ConcDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcDestroy4.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcDestroy5.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trap3x3ConcTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcTrigger4.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3ConcTrigger5.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trap3x3WoodDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodDestroy4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trap3x3WoodTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trap3x3WoodTrigger4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapCatwalkMetalDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalDestroy2.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapCatwalkMetalTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger4.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger5.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger6.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger7.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCatwalkMetalTrigger8.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapCeilTileDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileDestroy4.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileDestroy5.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapCeilTileTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapCeilTileTrigger4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapConcDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcDestroy4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapConcTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapConcTrigger4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapGlassPaneDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneDestroy4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapGlassPaneTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger4.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger5.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger6.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger7.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapGlassPaneTrigger8.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapWoodTrigger"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodTrigger1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodTrigger2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodTrigger3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodTrigger4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="trapWoodDestroy"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="1" noise="7" time="1.3"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodDestroy1.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodDestroy2.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodDestroy3.wav"/>
	<AudioClip ClipName="@:Sounds/Traps/trapWoodDestroy4.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Hazards -->

<SoundDataNode name="flametrap_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Hazard.prefab"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="@:Sounds/Hazards/Flame/flametrap_start.wav"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="flametrap_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Hazard.prefab"/>
<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
<AudioClip ClipName="@:Sounds/Hazards/Flame/flametrap_lp.wav" Loop="true"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

<SoundDataNode name="flametrap_end"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Hazard.prefab"/>
<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="@:Sounds/Hazards/Flame/flametrap_end.wav"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0"/> </SoundDataNode>

	<!-- *** Explosions -->

<SoundDataNode name="explosion1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/explosion_silly.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="explosion2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/explosion_silly.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="explosion3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/explosion_silly.wav" AltSound="true"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="explosion_grenade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_grenade1.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_grenade2.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_grenade3.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_grenade4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/explosion_silly.wav" AltSound="true"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="explosion_charge"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_charge1.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_charge2.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="explosion_body"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="2" noise="11" time="4"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_body1.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_body2.wav"/>
	<AudioClip ClipName="@:Sounds/Explosions/explosion_body3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Molotov Sounds -->

<SoundDataNode name="molotov_explosion"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Molotov/molotov_explode1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Molotov/molotov_explode2.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Molotov/molotov_explode3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="molotov_lightup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_HandTool.prefab"/>
	<Noise ID="2" noise="11" time="2" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Molotov/molotov_lightup1.wav"/>
	<AudioClip ClipName="@:Sounds/Weapons/Thrown/Molotov/molotov_lightup2.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Foliage -->

<SoundDataNode name="treefallimpact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Foliage/treefallimpact1.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treefallimpact2.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treefallimpact3.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treefallimpact4.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treefallimpact5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="treelogimpact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Foliage/treelogimpact1.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treelogimpact2.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treelogimpact3.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treelogimpact4.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/treelogimpact5.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="trunkbreak"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="1.0" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Foliage/trunkbreak1.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/trunkbreak2.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/trunkbreak3.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/trunkbreak4.wav"/>
	<AudioClip ClipName="@:Sounds/Foliage/trunkbreak5.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Forge -->

<SoundDataNode name="forge_burn_fuel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_burn_fuel.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="forge_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="forge_fire_die"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_fire_die.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="forge_item_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_item_complete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="forge_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Interact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="forge_smelt_click"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Forge/forge_smelt_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Supply Drop -->

<SoundDataNode name="close_supply_crate"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/close_supply_crate.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="open_supply_crate"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/open_supply_crate.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="Parachute_Flutter_Lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Parachute.prefab"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Parachute_Flutter_Lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="Parachute_Opens"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Parachute.prefab"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Parachute_Opens1.wav"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Parachute_Opens2.wav"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Parachute_Opens3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="Supply_Crate_Land"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Supply_Crate_Land1.wav"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Supply_Crate_Land2.wav"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Supply_Crate_Land3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<SoundDataNode name="Supply_Crate_Plane_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Airdrop.prefab"/>
	<AudioClip ClipName="@:Sounds/SupplyDrops/Supply_Crate_Plane_lp.wav" Loop="true"/>
	<IgnoreDistanceCheck/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** ZPack (Zombie dropped packs) -->

<SoundDataNode name="zpack_spawn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZPack.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Loot/ZPack/zpack_spawn.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="zpack_impact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZPack.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Loot/ZPack/zpack_impact.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** ThrowImpact -->

<SoundDataNode name="throwdefault"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwdefault.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitcloth1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitcloth2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitcloth3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitearth1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitearth2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitearth3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitmetal1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitmetal2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitmetal3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitorganic1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitorganic2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitorganic3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitstone1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitstone2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitstone3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwmetalhitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitwood1.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitwood2.wav"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwmetalhitwood3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitcloth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitcloth1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitearth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitearth1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitmetal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitmetal1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitorganic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitorganic1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitstone"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitstone1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="throwstonehitwood"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/ThrowImpact/throwstonehitwood1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** UI -->

<SoundDataNode name="ui_loot_fail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_loot_fail.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_loot_success"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_loot_success.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_menu_back"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_menu_back.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_menu_click"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_menu_click.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_menu_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_menu_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_hover"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_hover.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_skill_purchase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_skill_purchase.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_tab"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_tab.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_waypoint_add"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_waypoint_add.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_waypoint_delete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_waypoint_delete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_denied"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_denied.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_menu_cycle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_menu_cycle.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_trader_inv_reset"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_trader_inventory_reset.ogg"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="1.5"/> </SoundDataNode>

<SoundDataNode name="ui_trader_purchase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_trader_purchase.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="ui_vending_purchase"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_vending_purchase.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.0"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_track"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_track.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_redeem"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_redeem.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_complete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_complete_row"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_complete_row.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_unhide_row"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_unhide_row.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_challenge_objective_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_challenge_objective_complete.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_weather_alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_weather_alert.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Vehicle general -->

<SoundDataNode name="engine_fire_large1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireLarge1.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_lrg1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="engine_fire_large2_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireLarge2.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_lrg2_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="engine_fire_med1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireMed1.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_med1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="engine_fire_med2_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireMed2.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_med2_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="engine_fire_small1_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireSmall1.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_med1_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="engine_fire_small2_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_FireSmall2.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/engine_fire_med2_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="vwheel_bounce"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="0" noise="30" time="3" muffled_when_crouched="0.65"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_suspension_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_suspension_2.wav"/>
	<AudioClip ClipName="@:Sounds/Misc/entityhitsground.wav"/>
	<MaxVoices value="2"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="vwheel_slide"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand2.wav"/>
	<AudioClip ClipName="@:Sounds/Step/crawlerstepsand4.wav"/>
	<AudioClip ClipName="@:Sounds/Step/stepsand4.wav"/>
	<MaxVoices value="2"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="service_vehicle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.45" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/UseActions/open_vehicle.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.45"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="vehicle_storage_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_storage_open.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="vehicle_storage_close"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UseAction.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_storage_close.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="vehicle_turbo"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle_Turbo.prefab"/>
	<Noise ID="0" noise="30" time="3" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Common/vehicle_turbo1.wav"/>
	<MaxVoices value="2"/> <MaxRepeatRate value="0.3"/>
</SoundDataNode>

	<!-- *** Bicycle -->

<SoundDataNode name="bicycle_pedal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bike.prefab"/>
	<Noise ID="1" noise="7" time="2" muffled_when_crouched=".5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_pedal1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_pedal2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/bike_silly_pedal1.wav" AltSound="true" />
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/bike_silly_pedal2.wav" AltSound="true" />
	<MaxVoices value="2"/> <MaxRepeatRate value=".01"/>
	</SoundDataNode>

<SoundDataNode name="bicycle_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_horn.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/bike_silly_horn.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bicycle_coast_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Bike.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_coast_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="bicycle_impact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_impact1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_impact2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="1.2"/> </SoundDataNode>

<SoundDataNode name="bicycle_suspension"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_suspension2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="1.2"/> </SoundDataNode>

<SoundDataNode name="bicycle_brake"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Bicycle/bicycle_brake1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="1.2"/> </SoundDataNode>

	<!-- *** Minibike -->

<SoundDataNode name="minibike_accel_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_2.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_3.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_4.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_5.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_6.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_7.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_accel_8.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_decel_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_decel_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_decel_2.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_decel_3.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_decel_4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_decel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_empty_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_empty_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_empty_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_no_gas.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_horn.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_horn.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_idle_lp_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_idle_lp_1.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_idle_lp_2.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_idle_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_impact_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_impact_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_impact_2.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_impact_3.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_impact_4.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_crash.wav" AltSound="true"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="1.2"/> </SoundDataNode>

<SoundDataNode name="minibike_run_lp_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_run_lp_1.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_shutoff_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_shutoff_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_shutoff_1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_off.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_start_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_start_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_start_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/minibike_silly_start.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="minibike_suspension_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_suspension_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Minibike/minibike_suspension_2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="1.0"/> </SoundDataNode>

	<!-- *** Motorbike -->

<SoundDataNode name="motorbike_accel_1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_accel_1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_accel_2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_accel_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_accel_3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_accel_3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorcycle_horn.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_horn.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_decel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_decel_1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_decel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_no_gas.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_idle_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_idle_lp_1.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_idle_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_mid_speed_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_mid_speed_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="motorbike_run_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_max_speed_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/moto_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** SUV -->

<SoundDataNode name="suv_startup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_startup1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_startup2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_start.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_shutoff"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_shutoff.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_off.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_accel1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_accel1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_accel2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_accel2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_accel3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_accel3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_turbo"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_turbo.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_accel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/truck_horn.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_horn.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_decel1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_decel1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_decel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_decel2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_decel2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_decel.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_reverse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_reverse1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_reverse2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_idle_lp.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_no_gas.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_idle_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_idle_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_idle_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="suv_max_speed_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Suv/suv_max_speed_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/truck_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

	<!-- *** Gyrocopter -->

<SoundDataNode name="gyrocopter_start"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_start.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_start.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_shutoff"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_shutoff.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_off.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_idle_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_idle_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_idle_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_med_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_med_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_blades_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_blades_lp.wav" Loop="true"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_run_lp.wav" AltSound="true" Loop="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_horn.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_horn.wav" AltSound="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_damage"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage2.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage3.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage4.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage5.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_damage6.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_crash.wav" AltSound="true" />
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_sputter"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter2.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter3.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter4.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter5.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter6.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter7.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter8.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Gyrocopter/gyrocopter_sputter9.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_sputter.wav" AltSound="true" />
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="gyrocopter_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_1.wav"/>
	<AudioClip ClipName="@:Sounds/Vehicles/Motorbike/motorbike_empty_2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/Silly Vehicle Sounds/gyro_silly_no_gas.wav" AltSound="true" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<!-- **** Enemies -->

	<!-- *** Enemies Shared -->

<SoundDataNode name="ZombieLandThump"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact.prefab"/>
	<AudioClip ClipName="@:Sounds/Step/land1.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="zombie_bbq"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_fire_zombiebbq_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="a_fire_embersmoke_sm_lp"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Amb_Small.prefab"/>
	<AudioClip ClipName="@:Sounds/Ambient_Loops/a_fire_embersmoke_sm_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="sleeperbacktosleep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleeperbacktosleep7.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="sleepersense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Common/sleepersense8.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Acid puking hulk -->

<SoundDataNode name="corrodeblock"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/corrodeblock1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/corrodeblock2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/corrodeblock3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="hulkalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkalert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="hulkattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkattack3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="hulkdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkdeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="hulkexplode"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkexplode.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="hulkexplodewarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkexplodewarning3.wav"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="hulkpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkpain3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="hulkroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="hulksense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulksense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulksense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulksense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="hulkvomitattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitattack3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="hulkvomitwarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/hulkvomitwarning3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="vomitimpact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/vomitimpact1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/vomitimpact2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Acid_Puking_Hulk/vomitimpact3.wav"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Chuck -->

<SoundDataNode name="chuckalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckalert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckalert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="chuckattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Chuck.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckattack6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="chuckdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckdeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckdeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="chuckpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckpain6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="chuckroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckroam6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="chucksense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chucksense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chucksense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chucksense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chucksense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="chuckwarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ChuckBoulder.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckwarning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckwarning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckwarning3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1."/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
	
<SoundDataNode name="chuckgrabboulder"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ChuckBoulder.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckgrabboulder1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckgrabboulder2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckgrabboulder3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

<SoundDataNode name="chuckboulderimpact"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckboulderimpact1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckboulderimpact2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckboulderimpact3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckboulderimpact4.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="chuckrelease"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ChuckBoulder.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckthrow1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckthrow2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Chuck/chuckthrow3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1."/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Demolition Zombie -->

<SoundDataNode name="demolitionzalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzalert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzalert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="demolitionzattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzattack8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="demolitionzdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzdeath8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="demolitionzexplodewarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzexplodewarning5.wav"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="demolitionzpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzpain6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="demolitionzroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreaturesLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzroam7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="demolitionzsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionzsense6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="demolitionz_beep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PainLG.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Enemies/Demolition_Zombie/demolitionz_beep.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Base Zombie Female -->

<SoundDataNode name="zombiefemalealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalealert6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemaleattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack9.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleattack10.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemaledeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaledeath7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiefemalepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalepain7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemaleroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemaleroam6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemalesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalesense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalesense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female/zombiefemalesense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Base Zombie Female 2-->

<SoundDataNode name="zombiefemale2alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2alert4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemale2attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack9.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2attack10.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemale2death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2death5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiefemale2pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2pain7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemale2roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2roam6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemale2sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Female2/zombiefemale2sense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Base Zombie Male -->

<SoundDataNode name="zombiemalealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalealert6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiemaleattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack9.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleattack10.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiemaledeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaledeath8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiemalepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalepain7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiemaleroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemaleroam7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiemalesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalesense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalesense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male/zombiemalesense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Base Zombie Male 2 -->

<SoundDataNode name="zombiemale2alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2alert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiemale2attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2attack5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiemale2death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2death1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2death2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2death3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2death4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2death5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiemale2pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain9.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2pain10.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiemale2roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2roam5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiemale2sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Base_Zombie_Male2/zombiemale2sense6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Crawler -->

<SoundDataNode name="crawler_alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_alert9.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="crawler_attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_attack6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="crawler_death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_death9.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="crawler_pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_pain8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="crawler_roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam8.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam9.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam10.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_roam11.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="crawler_sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Crawler/crawler_sense7.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Burnt Zombie -->

<SoundDataNode name="zombieburntalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntalert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombieburntattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntattack6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombieburntdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntdeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombieburntfootstep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntfootstep1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntfootstep2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntfootstep3.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="zombieburntpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntpain4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombieburntroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntroam6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombieburntsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Burnt_Zombie/zombieburntsense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Feral Zombie -->

<SoundDataNode name="zombieferalalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalalert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombieferalattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalattack3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombieferaldeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferaldeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferaldeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferaldeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferaldeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombieferalfootstep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalfootstep1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalfootstep2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalfootstep3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalfootstep4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="zombieferalpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalpain4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombieferalroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalroam4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombieferalsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Feral_Zombie/zombieferalsense4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Plague Spitter -->

<SoundDataNode name="plaguealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguealert6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="plagueattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueattack5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="plaguedeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguedeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguedeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguedeath3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguedeath4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="plaguepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguepain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguepain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguepain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguepain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguepain5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="plagueroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plagueroam6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="plaguesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguesense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguesense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguesense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguesense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguesense5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="plaguevomitattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlagueSpitterWarnAttack.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguestart1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguestart2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguestart3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguestart4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguestart5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="plaguevomitwarning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_PlagueSpitterWarnAttack.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguewarning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguewarning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguewarning3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguewarning4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Plague_Spitter/plaguewarning5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
	
	<!-- *** Horde -->

<SoundDataNode name="horde_spawn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Horde/horde_spawn.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="horde_spawn_warning"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Horde/horde_spawn_warning1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Horde/horde_spawn_warning2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Horde/horde_spawn_warning3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Scout Zombie -->

<SoundDataNode name="zombiefemalescoutalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ScreamerAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Screamer.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutattack3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutdeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutpain4.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Screamer.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutroam5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombiefemalescoutsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Screamer.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Scout_Zombie/zombiefemalescoutsense5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Zombie Lumberjack -->

<SoundDataNode name="zombielumberjack_alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_alert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_alert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_alert3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_alert4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_alert5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_attack8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_death8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_pain8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam7.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_roam8.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_sense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_sense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_sense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombielumberjack_footstep"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Footsteps.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_footstep1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_footstep2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_footstep3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Lumberjack/zombielumberjack_footstep4.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> <runningvolumescale value="2"/> </SoundDataNode>

	<!-- *** Spider Zombie -->

<SoundDataNode name="spideralert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spideralert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spideralert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spideralert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="spiderattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderattack6.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="spiderdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderdeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="spiderpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderpain3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="spiderroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Creatures.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spiderroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="spidersense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spidersense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spidersense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Spider_Zombie/spidersense3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Zombie Hazmat -->

<SoundDataNode name="zombie_hazmat_alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmat.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_alert_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombie_hazmat_attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmat.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_attack_08.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_08.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_09.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_10.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_11.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_12.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_13.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombie_hazmat_death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmat.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_death_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombie_hazmat_pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmat.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_pain_07.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombie_hazmat_roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmatRoam.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_08.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_09.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_10.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_11.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_12.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_roam_13.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombie_hazmat_sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieHazmat.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Hazmat/zombie_hazmat_sense_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Zombie Mutated -->

<SoundDataNode name="zombie_mutated_alert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_alert_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombie_mutated_attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>


<SoundDataNode name="zombie_mutated_attack_ranged"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_attack_ranged_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombie_mutated_death"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_death_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombie_mutated_pain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_pain_07.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombie_mutated_roam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutatedRoam.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_roam_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

<SoundDataNode name="zombie_mutated_sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_ZombieMutated.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_01.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_02.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_03.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_04.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_05.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_06.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_07.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Mutated/zombie_mutated_sense_08.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="3"/> </SoundDataNode>

	<!-- *** Zombie dogs -->

<SoundDataNode name="zombiedogalert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogalert1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogalert2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogalert3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="3"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1"/> </SoundDataNode>

<SoundDataNode name="zombiedogattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogattack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogattack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogattack3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="2"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiedogdeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogdeath1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogdeath2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogdeath3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="0"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiedoggiveup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedoggiveup1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedoggiveup2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedoggiveup3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="5"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiedogpain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogpain1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogpain2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogpain3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="1"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.8"/> </SoundDataNode>

<SoundDataNode name="zombiedogroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Pain.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogroam1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogroam2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogroam3.wav"/>
	<Channel name="Mouth"/>
	<Priority name="6"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiedogsense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogsense1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogsense2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogsense3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogsense4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedogsense5.wav"/>
	<Channel name="Mouth"/>
	<Priority name="4"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.95"/>
	<HighestPitch name="1.05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="zombiedog_collar_attack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_attack1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_attack2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_attack3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_attack4.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="zombiedog_collar_run"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run6.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_run7.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="zombiedog_collar_walk"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk3.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk4.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk5.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_walk6.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

<SoundDataNode name="zombiedog_collar_wakeup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_CreatureSenseAlert.prefab"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_wakeup1.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_wakeup2.wav"/>
	<AudioClip ClipName="@:Sounds/Enemies/Zombie_Dogs/zombiedog_collar_wakeup3.wav"/>
	<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>


<!-- **** Trader VO -->

	<!-- *** Trader Bob -->

<SoundDataNode name="trader_bob_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closed_01.wav" Subtitle="trader_bob_announce_closed_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closed_02.wav" Subtitle="trader_bob_announce_closed_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closed_03.wav" Subtitle="trader_bob_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_bob_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closing_01.wav" Subtitle="trader_bob_announce_closing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closing_02.wav" Subtitle="trader_bob_announce_closing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_closing_03.wav" Subtitle="trader_bob_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_bob_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_open_01.wav" Subtitle="trader_bob_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_open_02.wav" Subtitle="trader_bob_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_open_03.wav" Subtitle="trader_bob_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_bob_announce_special"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_special_01.wav" Subtitle="trader_bob_announce_special_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_special_02.wav" Subtitle="trader_bob_announce_special_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_announce_special_03.wav" Subtitle="trader_bob_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_bob_refuse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_refuse_01.wav" Subtitle="trader_bob_refuse_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_refuse_02.wav" Subtitle="trader_bob_refuse_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_refuse_03.wav" Subtitle="trader_bob_refuse_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_refuse_04.wav" Subtitle="trader_bob_refuse_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_buy_rare_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_buy_rare_item_01.wav" Subtitle="trader_bob_buy_rare_item_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_buy_rare_item_02.wav" Subtitle="trader_bob_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_buy_rare_item_03.wav" Subtitle="trader_bob_buy_rare_item_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_buy_rare_item_04.wav" Subtitle="trader_bob_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_sale_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_01.wav" Subtitle="trader_bob_sale_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_02.wav" Subtitle="trader_bob_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_03.wav" Subtitle="trader_bob_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_04.wav" Subtitle="trader_bob_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_05.wav" Subtitle="trader_bob_sale_accepted_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_06.wav" Subtitle="trader_bob_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_07.wav" Subtitle="trader_bob_sale_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_08.wav" Subtitle="trader_bob_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_09.wav" Subtitle="trader_bob_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_10.wav" Subtitle="trader_bob_sale_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_accepted_11.wav" Subtitle="trader_bob_sale_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_sale_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_01.wav" Subtitle="trader_bob_sale_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_02.wav" Subtitle="trader_bob_sale_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_03.wav" Subtitle="trader_bob_sale_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_04.wav" Subtitle="trader_bob_sale_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_05.wav" Subtitle="trader_bob_sale_declined_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_06.wav" Subtitle="trader_bob_sale_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_07.wav" Subtitle="trader_bob_sale_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_08.wav" Subtitle="trader_bob_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_09.wav" Subtitle="trader_bob_sale_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_10.wav" Subtitle="trader_bob_sale_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_11.wav" Subtitle="trader_bob_sale_declined_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_12.wav" Subtitle="trader_bob_sale_declined_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_13.wav" Subtitle="trader_bob_sale_declined_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sale_declined_14.wav" Subtitle="trader_bob_sale_declined_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_trade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_01.wav" Subtitle="trader_bob_trade_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_02.wav" Subtitle="trader_bob_trade_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_03.wav" Subtitle="trader_bob_trade_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_04.wav" Subtitle="trader_bob_trade_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_05.wav" Subtitle="trader_bob_trade_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_06.wav" Subtitle="trader_bob_trade_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_07.wav" Subtitle="trader_bob_trade_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_08.wav" Subtitle="trader_bob_trade_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_09.wav" Subtitle="trader_bob_trade_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_10.wav" Subtitle="trader_bob_trade_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_11.wav" Subtitle="trader_bob_trade_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_12.wav" Subtitle="trader_bob_trade_12" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_13.wav" Subtitle="trader_bob_trade_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_14.wav" Subtitle="trader_bob_trade_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_15.wav" Subtitle="trader_bob_trade_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_16.wav" Subtitle="trader_bob_trade_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_17.wav" Subtitle="trader_bob_trade_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_18.wav" Subtitle="trader_bob_trade_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_19.wav" Subtitle="trader_bob_trade_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_20.wav" Subtitle="trader_bob_trade_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_21.wav" Subtitle="trader_bob_trade_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_22.wav" Subtitle="trader_bob_trade_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_23.wav" Subtitle="trader_bob_trade_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_24.wav" Subtitle="trader_bob_trade_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_25.wav" Subtitle="trader_bob_trade_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_trade_26.wav" Subtitle="trader_bob_trade_26"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_01.wav" Subtitle="trader_bob_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_02.wav" Subtitle="trader_bob_quest_complete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_03.wav" Subtitle="trader_bob_quest_complete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_04.wav" Subtitle="trader_bob_quest_complete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_05.wav" Subtitle="trader_bob_quest_complete_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_06.wav" Subtitle="trader_bob_quest_complete_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_07.wav" Subtitle="trader_bob_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_08.wav" Subtitle="trader_bob_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_09.wav" Subtitle="trader_bob_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_complete_10.wav" Subtitle="trader_bob_quest_complete_10"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_quest_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_01.wav" Subtitle="trader_bob_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_02.wav" Subtitle="trader_bob_quest_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_03.wav" Subtitle="trader_bob_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_04.wav" Subtitle="trader_bob_quest_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_05.wav" Subtitle="trader_bob_quest_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_06.wav" Subtitle="trader_bob_quest_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_07.wav" Subtitle="trader_bob_quest_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_08.wav" Subtitle="trader_bob_quest_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_09.wav" Subtitle="trader_bob_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_10.wav" Subtitle="trader_bob_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_11.wav" Subtitle="trader_bob_quest_accepted_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_accepted_12.wav" Subtitle="trader_bob_quest_accepted_12"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_quest_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_01.wav" Subtitle="trader_bob_quest_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_02.wav" Subtitle="trader_bob_quest_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_03.wav" Subtitle="trader_bob_quest_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_04.wav" Subtitle="trader_bob_quest_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_05.wav" Subtitle="trader_bob_quest_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_06.wav" Subtitle="trader_bob_quest_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_07.wav" Subtitle="trader_bob_quest_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_08.wav" Subtitle="trader_bob_quest_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_09.wav" Subtitle="trader_bob_quest_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_10.wav" Subtitle="trader_bob_quest_declined_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_declined_11.wav" Subtitle="trader_bob_quest_declined_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_quest_incomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_incomplete_01.wav" Subtitle="trader_bob_quest_incomplete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_incomplete_02.wav" Subtitle="trader_bob_quest_incomplete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_incomplete_03.wav" Subtitle="trader_bob_quest_incomplete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_incomplete_04.wav" Subtitle="trader_bob_quest_incomplete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_incomplete_05.wav" Subtitle="trader_bob_quest_incomplete_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_quest_offer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_01.wav" Subtitle="trader_bob_quest_offer_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_02.wav" Subtitle="trader_bob_quest_offer_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_03.wav" Subtitle="trader_bob_quest_offer_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_04.wav" Subtitle="trader_bob_quest_offer_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_05.wav" Subtitle="trader_bob_quest_offer_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_06.wav" Subtitle="trader_bob_quest_offer_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_07.wav" Subtitle="trader_bob_quest_offer_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_08.wav" Subtitle="trader_bob_quest_offer_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_09.wav" Subtitle="trader_bob_quest_offer_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_10.wav" Subtitle="trader_bob_quest_offer_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_11.wav" Subtitle="trader_bob_quest_offer_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_12.wav" Subtitle="trader_bob_quest_offer_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_13.wav" Subtitle="trader_bob_quest_offer_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_quest_offer_14.wav" Subtitle="trader_bob_quest_offer_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_favor_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_favor_quest.wav" Subtitle="trader_bob_favor_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_favor_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_favor_quest_complete.wav" Subtitle="trader_bob_favor_quest_complete" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_favor_quest_reply"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_favor_quest_reply_01.wav" Subtitle="trader_bob_favor_quest_reply_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_favor_quest_reply_02.wav" Subtitle="trader_bob_favor_quest_reply_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_firstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_firstgreet_01.wav" Subtitle="trader_bob_firstgreet_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_firstgreet_02.wav" Subtitle="trader_bob_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_firstgreet_03.wav" Subtitle="trader_bob_firstgreet_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetaft_01.wav" Subtitle="trader_bob_greetaft_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetaft_02.wav" Subtitle="trader_bob_greetaft_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetaft_03.wav" Subtitle="trader_bob_greetaft_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetaft_04.wav" Subtitle="trader_bob_greetaft_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetaft_05.wav" Subtitle="trader_bob_greetaft_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetbloodmoon_01.wav" Subtitle="trader_bob_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetbloodmoon_02.wav" Subtitle="trader_bob_greetbloodmoon_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetbloodmoon_03.wav" Subtitle="trader_bob_greetbloodmoon_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetbloodmoon_04.wav" Subtitle="trader_bob_greetbloodmoon_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetbloodmoon_05.wav" Subtitle="trader_bob_greetbloodmoon_05" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeteve_01.wav" Subtitle="trader_bob_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeteve_02.wav" Subtitle="trader_bob_greeteve_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeteve_03.wav" Subtitle="trader_bob_greeteve_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeteve_04.wav" Subtitle="trader_bob_greeteve_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeteve_05.wav" Subtitle="trader_bob_greeteve_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_01.wav" Subtitle="trader_bob_greeting_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_02.wav" Subtitle="trader_bob_greeting_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_03.wav" Subtitle="trader_bob_greeting_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_04.wav" Subtitle="trader_bob_greeting_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_05.wav" Subtitle="trader_bob_greeting_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_06.wav" Subtitle="trader_bob_greeting_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_07.wav" Subtitle="trader_bob_greeting_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_08.wav" Subtitle="trader_bob_greeting_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_09.wav" Subtitle="trader_bob_greeting_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_10.wav" Subtitle="trader_bob_greeting_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_11.wav" Subtitle="trader_bob_greeting_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_12.wav" Subtitle="trader_bob_greeting_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_13.wav" Subtitle="trader_bob_greeting_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_14.wav" Subtitle="trader_bob_greeting_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_15.wav" Subtitle="trader_bob_greeting_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_16.wav" Subtitle="trader_bob_greeting_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_17.wav" Subtitle="trader_bob_greeting_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_18.wav" Subtitle="trader_bob_greeting_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_19.wav" Subtitle="trader_bob_greeting_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_20.wav" Subtitle="trader_bob_greeting_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_21.wav" Subtitle="trader_bob_greeting_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_22.wav" Subtitle="trader_bob_greeting_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_23.wav" Subtitle="trader_bob_greeting_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_24.wav" Subtitle="trader_bob_greeting_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_25.wav" Subtitle="trader_bob_greeting_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_26.wav" Subtitle="trader_bob_greeting_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_27.wav" Subtitle="trader_bob_greeting_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_28.wav" Subtitle="trader_bob_greeting_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_29.wav" Subtitle="trader_bob_greeting_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_30.wav" Subtitle="trader_bob_greeting_30"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_31.wav" Subtitle="trader_bob_greeting_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_32.wav" Subtitle="trader_bob_greeting_32"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greeting_33.wav" Subtitle="trader_bob_greeting_33"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greetmorn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetmorn_01.wav" Subtitle="trader_bob_greetmorn_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetmorn_02.wav" Subtitle="trader_bob_greetmorn_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetmorn_03.wav" Subtitle="trader_bob_greetmorn_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetmorn_04.wav" Subtitle="trader_bob_greetmorn_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetmorn_05.wav" Subtitle="trader_bob_greetmorn_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greetnightfall"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetnightfall_01.wav" Subtitle="trader_bob_greetnightfall_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetnightfall_02.wav" Subtitle="trader_bob_greetnightfall_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetnightfall_03.wav" Subtitle="trader_bob_greetnightfall_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetnightfall_04.wav" Subtitle="trader_bob_greetnightfall_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_greetsick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetsick_01.wav" Subtitle="trader_bob_greetsick_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetsick_02.wav" Subtitle="trader_bob_greetsick_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetsick_03.wav" Subtitle="trader_bob_greetsick_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetsick_04.wav" Subtitle="trader_bob_greetsick_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_greetsick_05.wav" Subtitle="trader_bob_greetsick_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_01.wav" Subtitle="trader_bob_idle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_02.wav" Subtitle="trader_bob_idle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_03.wav" Subtitle="trader_bob_idle_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_04.wav" Subtitle="trader_bob_idle_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_05.wav" Subtitle="trader_bob_idle_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_06.wav" Subtitle="trader_bob_idle_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_07.wav" Subtitle="trader_bob_idle_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_08.wav" Subtitle="trader_bob_idle_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_09.wav" Subtitle="trader_bob_idle_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_10.wav" Subtitle="trader_bob_idle_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_11.wav" Subtitle="trader_bob_idle_11" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_12.wav" Subtitle="trader_bob_idle_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_13.wav" Subtitle="trader_bob_idle_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_14.wav" Subtitle="trader_bob_idle_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_15.wav" Subtitle="trader_bob_idle_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_16.wav" Subtitle="trader_bob_idle_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_17.wav" Subtitle="trader_bob_idle_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_18.wav" Subtitle="trader_bob_idle_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_19.wav" Subtitle="trader_bob_idle_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_20.wav" Subtitle="trader_bob_idle_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_21.wav" Subtitle="trader_bob_idle_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_idle_22.wav" Subtitle="trader_bob_idle_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_01.wav" Subtitle="trader_bob_throatclear_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_02.wav" Subtitle="trader_bob_throatclear_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_03.wav" Subtitle="trader_bob_throatclear_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_04.wav" Subtitle="trader_bob_throatclear_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_05.wav" Subtitle="trader_bob_throatclear_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_06.wav" Subtitle="trader_bob_throatclear_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_07.wav" Subtitle="trader_bob_throatclear_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_08.wav" Subtitle="trader_bob_throatclear_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_throatclear_09.wav" Subtitle="trader_bob_throatclear_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_cough_01.wav" Subtitle="trader_bob_cough_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_cough_02.wav" Subtitle="trader_bob_cough_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_laugh_01.wav" Subtitle="trader_bob_laugh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_laugh_02.wav" Subtitle="trader_bob_laugh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_laugh_03.wav" Subtitle="trader_bob_laugh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_laugh_04.wav" Subtitle="trader_bob_laugh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_laugh_05.wav" Subtitle="trader_bob_laugh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_01.wav" Subtitle="trader_bob_monolog_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_02.wav" Subtitle="trader_bob_monolog_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_03.wav" Subtitle="trader_bob_monolog_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_04.wav" Subtitle="trader_bob_monolog_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_05.wav" Subtitle="trader_bob_monolog_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_06.wav" Subtitle="trader_bob_monolog_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_07.wav" Subtitle="trader_bob_monolog_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_08.wav" Subtitle="trader_bob_monolog_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_09.wav" Subtitle="trader_bob_monolog_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_10.wav" Subtitle="trader_bob_monolog_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_11.wav" Subtitle="trader_bob_monolog_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_12.wav" Subtitle="trader_bob_monolog_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_13.wav" Subtitle="trader_bob_monolog_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_14.wav" Subtitle="trader_bob_monolog_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_15.wav" Subtitle="trader_bob_monolog_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_16.wav" Subtitle="trader_bob_monolog_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_17.wav" Subtitle="trader_bob_monolog_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_18.wav" Subtitle="trader_bob_monolog_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_19.wav" Subtitle="trader_bob_monolog_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_20.wav" Subtitle="trader_bob_monolog_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_monolog_21.wav" Subtitle="trader_bob_monolog_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_pest_01.wav" Subtitle="trader_bob_pest_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_pest_02.wav" Subtitle="trader_bob_pest_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_pest_03.wav" Subtitle="trader_bob_pest_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_pest_04.wav" Subtitle="trader_bob_pest_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_pest_05.wav" Subtitle="trader_bob_pest_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sigh_01.wav" Subtitle="trader_bob_sigh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_sigh_02.wav" Subtitle="trader_bob_sigh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_01.wav" Subtitle="trader_bob_scoff_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_02.wav" Subtitle="trader_bob_scoff_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_03.wav" Subtitle="trader_bob_scoff_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_04.wav" Subtitle="trader_bob_scoff_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_05.wav" Subtitle="trader_bob_scoff_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_06.wav" Subtitle="trader_bob_scoff_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_scoff_07.wav" Subtitle="trader_bob_scoff_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_whistle_01.wav" Subtitle="trader_bob_whistle_01"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_helpful_tip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_01.wav" Subtitle="trader_bob_helpful_tip_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_02.wav" Subtitle="trader_bob_helpful_tip_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_03.wav" Subtitle="trader_bob_helpful_tip_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_04.wav" Subtitle="trader_bob_helpful_tip_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_05.wav" Subtitle="trader_bob_helpful_tip_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_06.wav" Subtitle="trader_bob_helpful_tip_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_07.wav" Subtitle="trader_bob_helpful_tip_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_helpful_tip_08.wav" Subtitle="trader_bob_helpful_tip_08"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_rumor"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_01.wav" Subtitle="trader_bob_rumor_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_02.wav" Subtitle="trader_bob_rumor_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_03.wav" Subtitle="trader_bob_rumor_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_04.wav" Subtitle="trader_bob_rumor_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_05.wav" Subtitle="trader_bob_rumor_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_06.wav" Subtitle="trader_bob_rumor_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_07.wav" Subtitle="trader_bob_rumor_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_08.wav" Subtitle="trader_bob_rumor_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_09.wav" Subtitle="trader_bob_rumor_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_10.wav" Subtitle="trader_bob_rumor_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_11.wav" Subtitle="trader_bob_rumor_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_12.wav" Subtitle="trader_bob_rumor_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_13.wav" Subtitle="trader_bob_rumor_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_14.wav" Subtitle="trader_bob_rumor_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_15.wav" Subtitle="trader_bob_rumor_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_16.wav" Subtitle="trader_bob_rumor_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_17.wav" Subtitle="trader_bob_rumor_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_18.wav" Subtitle="trader_bob_rumor_18" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_19.wav" Subtitle="trader_bob_rumor_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_rumor_20.wav" Subtitle="trader_bob_rumor_20"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_summon_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_01.wav" Subtitle="trader_bob_summon_player_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_02.wav" Subtitle="trader_bob_summon_player_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_summon_player_hugh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_hugh.wav" Subtitle="trader_bob_summon_player_hugh"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_summon_player_jen"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_jen.wav" Subtitle="trader_bob_summon_player_jen"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_summon_player_joel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_joel.wav" Subtitle="trader_bob_summon_player_joel"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_summon_player_rekt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_summon_player_rekt.wav" Subtitle="trader_bob_summon_player_rekt"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_stolen_bark"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_01.wav" Subtitle="trader_bob_stolen_bark_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_02.wav" Subtitle="trader_bob_stolen_bark_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_03.wav" Subtitle="trader_bob_stolen_bark_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_04.wav" Subtitle="trader_bob_stolen_bark_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_05.wav" Subtitle="trader_bob_stolen_bark_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_06.wav" Subtitle="trader_bob_stolen_bark_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_07.wav" Subtitle="trader_bob_stolen_bark_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_08.wav" Subtitle="trader_bob_stolen_bark_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_stolen_bark_09.wav" Subtitle="trader_bob_stolen_bark_09"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_meet_noah_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_meet_noah_quest.wav" Subtitle="trader_bob_meet_noah_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_meet_noah_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_meet_noah_topic.wav" Subtitle="trader_bob_meet_noah_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_meet_the_duke_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_meet_the_duke_quest.wav" Subtitle="trader_bob_meet_the_duke_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_bob_meet_the_duke_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderBob.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Bob/trader_bob_meet_the_duke_topic.wav" Subtitle="trader_bob_meet_the_duke_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Hugh -->

<SoundDataNode name="trader_hugh_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closed_01.wav" Subtitle="trader_hugh_announce_closed_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closed_02.wav" Subtitle="trader_hugh_announce_closed_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closed_03.wav" Subtitle="trader_hugh_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closing_01.wav" Subtitle="trader_hugh_announce_closing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closing_02.wav" Subtitle="trader_hugh_announce_closing_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_closing_03.wav" Subtitle="trader_hugh_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_open_01.wav" Subtitle="trader_hugh_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_open_02.wav" Subtitle="trader_hugh_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_open_03.wav" Subtitle="trader_hugh_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_announce_special"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_special_01.wav" Subtitle="trader_hugh_announce_special_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_special_02.wav" Subtitle="trader_hugh_announce_special_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_announce_special_03.wav" Subtitle="trader_hugh_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_refuse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_refuse_01.wav" Subtitle="trader_hugh_refuse_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_refuse_02.wav" Subtitle="trader_hugh_refuse_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_refuse_03.wav" Subtitle="trader_hugh_refuse_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_refuse_04.wav" Subtitle="trader_hugh_refuse_04" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_buy_rare_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_buy_rare_item_01.wav" Subtitle="trader_hugh_buy_rare_item_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_buy_rare_item_02.wav" Subtitle="trader_hugh_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_buy_rare_item_03.wav" Subtitle="trader_hugh_buy_rare_item_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_buy_rare_item_04.wav" Subtitle="trader_hugh_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_sale_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_01.wav" Subtitle="trader_hugh_sale_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_02.wav" Subtitle="trader_hugh_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_03.wav" Subtitle="trader_hugh_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_04.wav" Subtitle="trader_hugh_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_05.wav" Subtitle="trader_hugh_sale_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_06.wav" Subtitle="trader_hugh_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_07.wav" Subtitle="trader_hugh_sale_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_08.wav" Subtitle="trader_hugh_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_09.wav" Subtitle="trader_hugh_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_10.wav" Subtitle="trader_hugh_sale_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_accepted_11.wav" Subtitle="trader_hugh_sale_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_sale_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_01.wav" Subtitle="trader_hugh_sale_declined_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_02.wav" Subtitle="trader_hugh_sale_declined_02" profanity="true"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_06.wav" Subtitle="trader_hugh_sale_declined_06"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_08.wav" Subtitle="trader_hugh_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_09.wav" Subtitle="trader_hugh_sale_declined_09"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_11.wav" Subtitle="trader_hugh_sale_declined_11" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_12.wav" Subtitle="trader_hugh_sale_declined_12" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_13.wav" Subtitle="trader_hugh_sale_declined_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sale_declined_14.wav" Subtitle="trader_hugh_sale_declined_14"/>
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<SoundDataNode name="trader_hugh_trade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_01.wav" Subtitle="trader_hugh_trade_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_02.wav" Subtitle="trader_hugh_trade_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_10.wav" Subtitle="trader_hugh_trade_10"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_12.wav" Subtitle="trader_hugh_trade_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_13.wav" Subtitle="trader_hugh_trade_13"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_15.wav" Subtitle="trader_hugh_trade_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_16.wav" Subtitle="trader_hugh_trade_16"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_18.wav" Subtitle="trader_hugh_trade_18"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_20.wav" Subtitle="trader_hugh_trade_20"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_25.wav" Subtitle="trader_hugh_trade_25"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_32.wav" Subtitle="trader_hugh_trade_32"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_trade_33.wav" Subtitle="trader_hugh_trade_33"/>
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<SoundDataNode name="trader_hugh_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_01.wav" Subtitle="trader_hugh_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_02.wav" Subtitle="trader_hugh_quest_complete_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_07.wav" Subtitle="trader_hugh_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_08.wav" Subtitle="trader_hugh_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_09.wav" Subtitle="trader_hugh_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_complete_10.wav" Subtitle="trader_hugh_quest_complete_10"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_quest_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_01.wav" Subtitle="trader_hugh_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_02.wav" Subtitle="trader_hugh_quest_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_03.wav" Subtitle="trader_hugh_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_04.wav" Subtitle="trader_hugh_quest_accepted_04"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_06.wav" Subtitle="trader_hugh_quest_accepted_06"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_08.wav" Subtitle="trader_hugh_quest_accepted_08" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_09.wav" Subtitle="trader_hugh_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_10.wav" Subtitle="trader_hugh_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_11.wav" Subtitle="trader_hugh_quest_accepted_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_accepted_12.wav" Subtitle="trader_hugh_quest_accepted_12"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_quest_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_declined_01.wav" Subtitle="trader_hugh_quest_declined_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_declined_02.wav" Subtitle="trader_hugh_quest_declined_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_declined_04.wav" Subtitle="trader_hugh_quest_declined_04" profanity="true"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_declined_06.wav" Subtitle="trader_hugh_quest_declined_06" profanity="true"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_declined_10.wav" Subtitle="trader_hugh_quest_declined_10"/>
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	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_quest_incomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_incomplete_01.wav" Subtitle="trader_hugh_quest_incomplete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_incomplete_02.wav" Subtitle="trader_hugh_quest_incomplete_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_incomplete_04.wav" Subtitle="trader_hugh_quest_incomplete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_incomplete_05.wav" Subtitle="trader_hugh_quest_incomplete_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_quest_offer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_01.wav" Subtitle="trader_hugh_quest_offer_01"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_09.wav" Subtitle="trader_hugh_quest_offer_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_10.wav" Subtitle="trader_hugh_quest_offer_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_11.wav" Subtitle="trader_hugh_quest_offer_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_12.wav" Subtitle="trader_hugh_quest_offer_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_13.wav" Subtitle="trader_hugh_quest_offer_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_quest_offer_14.wav" Subtitle="trader_hugh_quest_offer_14"/>
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<SoundDataNode name="trader_hugh_favor_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_favor_quest.wav" Subtitle="trader_hugh_favor_quest"/>
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<SoundDataNode name="trader_hugh_favor_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_favor_quest_complete.wav" Subtitle="trader_hugh_favor_quest_complete"/>
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<SoundDataNode name="trader_hugh_favor_quest_reply"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_favor_quest_reply_01.wav" Subtitle="trader_hugh_favor_quest_reply_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_favor_quest_reply_02.wav" Subtitle="trader_hugh_favor_quest_reply_02"/>
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<SoundDataNode name="trader_hugh_firstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_firstgreet_01.wav" Subtitle="trader_hugh_firstgreet_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_firstgreet_02.wav" Subtitle="trader_hugh_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_firstgreet_03.wav" Subtitle="trader_hugh_firstgreet_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetaft_01.wav" Subtitle="trader_hugh_greetaft_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetaft_02.wav" Subtitle="trader_hugh_greetaft_02" profanity="true"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetaft_05.wav" Subtitle="trader_hugh_greetaft_05" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetbloodmoon_01.wav" Subtitle="trader_hugh_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetbloodmoon_02.wav" Subtitle="trader_hugh_greetbloodmoon_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetbloodmoon_05.wav" Subtitle="trader_hugh_greetbloodmoon_05"/>
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<SoundDataNode name="trader_hugh_greeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeteve_01.wav" Subtitle="trader_hugh_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeteve_02.wav" Subtitle="trader_hugh_greeteve_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeteve_04.wav" Subtitle="trader_hugh_greeteve_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeteve_05.wav" Subtitle="trader_hugh_greeteve_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeting_01.wav" Subtitle="trader_hugh_greeting_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeting_02.wav" Subtitle="trader_hugh_greeting_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greeting_32.wav" Subtitle="trader_hugh_greeting_32"/>
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	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greetmorn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_01.wav" Subtitle="trader_hugh_greetmorn_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_02.wav" Subtitle="trader_hugh_greetmorn_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_03.wav" Subtitle="trader_hugh_greetmorn_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_04.wav" Subtitle="trader_hugh_greetmorn_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_05.wav" Subtitle="trader_hugh_greetmorn_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetmorn_06.wav" Subtitle="trader_hugh_greetmorn_06"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greetnightfall"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetnightfall_01.wav" Subtitle="trader_hugh_greetnightfall_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetnightfall_02.wav" Subtitle="trader_hugh_greetnightfall_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetnightfall_03.wav" Subtitle="trader_hugh_greetnightfall_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetnightfall_04.wav" Subtitle="trader_hugh_greetnightfall_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_greetsick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetsick_01.wav" Subtitle="trader_hugh_greetsick_01"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_greetsick_05.wav" Subtitle="trader_hugh_greetsick_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_01.wav" Subtitle="trader_hugh_idle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_02.wav" Subtitle="trader_hugh_idle_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_07.wav" Subtitle="trader_hugh_idle_07"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_09.wav" Subtitle="trader_hugh_idle_09"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_11.wav" Subtitle="trader_hugh_idle_11"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_13.wav" Subtitle="trader_hugh_idle_13" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_14.wav" Subtitle="trader_hugh_idle_14"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_16.wav" Subtitle="trader_hugh_idle_16" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_17.wav" Subtitle="trader_hugh_idle_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_18.wav" Subtitle="trader_hugh_idle_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_19.wav" Subtitle="trader_hugh_idle_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_20.wav" Subtitle="trader_hugh_idle_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_idle_21.wav" Subtitle="trader_hugh_idle_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_clearthroat_01.wav" Subtitle="trader_hugh_clearthroat_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_clearthroat_02.wav" Subtitle="trader_hugh_clearthroat_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_cough_01.wav" Subtitle="trader_hugh_cough_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_cough_02.wav" Subtitle="trader_hugh_cough_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_cough_03.wav" Subtitle="trader_hugh_cough_03"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_hum_01.wav" Subtitle="trader_hugh_hum_01"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_01.wav" Subtitle="trader_hugh_laugh_01"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_04.wav" Subtitle="trader_hugh_laugh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_05.wav" Subtitle="trader_hugh_laugh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_06.wav" Subtitle="trader_hugh_laugh_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_07.wav" Subtitle="trader_hugh_laugh_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_08.wav" Subtitle="trader_hugh_laugh_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_09.wav" Subtitle="trader_hugh_laugh_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_10.wav" Subtitle="trader_hugh_laugh_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_11.wav" Subtitle="trader_hugh_laugh_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_12.wav" Subtitle="trader_hugh_laugh_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_13.wav" Subtitle="trader_hugh_laugh_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_14.wav" Subtitle="trader_hugh_laugh_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_15.wav" Subtitle="trader_hugh_laugh_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_16.wav" Subtitle="trader_hugh_laugh_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_17.wav" Subtitle="trader_hugh_laugh_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_18.wav" Subtitle="trader_hugh_laugh_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_laugh_19.wav" Subtitle="trader_hugh_laugh_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_01.wav" Subtitle="trader_hugh_monolog_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_02.wav" Subtitle="trader_hugh_monolog_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_03.wav" Subtitle="trader_hugh_monolog_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_04.wav" Subtitle="trader_hugh_monolog_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_05.wav" Subtitle="trader_hugh_monolog_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_monolog_06.wav" Subtitle="trader_hugh_monolog_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_01.wav" Subtitle="trader_hugh_pest_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_02.wav" Subtitle="trader_hugh_pest_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_03.wav" Subtitle="trader_hugh_pest_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_04.wav" Subtitle="trader_hugh_pest_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_05.wav" Subtitle="trader_hugh_pest_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_06.wav" Subtitle="trader_hugh_pest_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_07.wav" Subtitle="trader_hugh_pest_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_08.wav" Subtitle="trader_hugh_pest_08" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_09.wav" Subtitle="trader_hugh_pest_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_10.wav" Subtitle="trader_hugh_pest_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_11.wav" Subtitle="trader_hugh_pest_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_pest_12.wav" Subtitle="trader_hugh_pest_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_01.wav" Subtitle="trader_hugh_sigh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_02.wav" Subtitle="trader_hugh_sigh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_03.wav" Subtitle="trader_hugh_sigh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_04.wav" Subtitle="trader_hugh_sigh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_05.wav" Subtitle="trader_hugh_sigh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_sigh_06.wav" Subtitle="trader_hugh_sigh_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_singing_01.wav" Subtitle="trader_hugh_singing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_singing_02.wav" Subtitle="trader_hugh_singing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_01.wav" Subtitle="trader_hugh_tongue_smacking_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_02.wav" Subtitle="trader_hugh_tongue_smacking_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_03.wav" Subtitle="trader_hugh_tongue_smacking_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_04.wav" Subtitle="trader_hugh_tongue_smacking_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_05.wav" Subtitle="trader_hugh_tongue_smacking_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_tongue_smacking_06.wav" Subtitle="trader_hugh_tongue_smacking_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_whistle_01.wav" Subtitle="trader_hugh_whistle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_whistle_02.wav" Subtitle="trader_hugh_whistle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_whistle_03.wav" Subtitle="trader_hugh_whistle_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_helpful_tip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_01.wav" Subtitle="trader_hugh_helpful_tip_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_02.wav" Subtitle="trader_hugh_helpful_tip_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_03.wav" Subtitle="trader_hugh_helpful_tip_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_04.wav" Subtitle="trader_hugh_helpful_tip_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_05.wav" Subtitle="trader_hugh_helpful_tip_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_06.wav" Subtitle="trader_hugh_helpful_tip_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_07.wav" Subtitle="trader_hugh_helpful_tip_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_helpful_tip_08.wav" Subtitle="trader_hugh_helpful_tip_08"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_rumor"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_01.wav" Subtitle="trader_hugh_rumor_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_02.wav" Subtitle="trader_hugh_rumor_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_03.wav" Subtitle="trader_hugh_rumor_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_04.wav" Subtitle="trader_hugh_rumor_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_05.wav" Subtitle="trader_hugh_rumor_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_06.wav" Subtitle="trader_hugh_rumor_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_07.wav" Subtitle="trader_hugh_rumor_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_08.wav" Subtitle="trader_hugh_rumor_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_09.wav" Subtitle="trader_hugh_rumor_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_10.wav" Subtitle="trader_hugh_rumor_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_11.wav" Subtitle="trader_hugh_rumor_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_12.wav" Subtitle="trader_hugh_rumor_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_13.wav" Subtitle="trader_hugh_rumor_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_14.wav" Subtitle="trader_hugh_rumor_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_15.wav" Subtitle="trader_hugh_rumor_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_16.wav" Subtitle="trader_hugh_rumor_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_17.wav" Subtitle="trader_hugh_rumor_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_18.wav" Subtitle="trader_hugh_rumor_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_19.wav" Subtitle="trader_hugh_rumor_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_20.wav" Subtitle="trader_hugh_rumor_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_rumor_21.wav" Subtitle="trader_hugh_rumor_21" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_summon_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_01.wav" Subtitle="trader_hugh_summon_player_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_02.wav" Subtitle="trader_hugh_summon_player_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_summon_player_bob"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_bob.wav" Subtitle="trader_hugh_summon_player_bob"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_summon_player_jen"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_jen.wav" Subtitle="trader_hugh_summon_player_jen"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_summon_player_joel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_joel.wav" Subtitle="trader_hugh_summon_player_joel"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_summon_player_rekt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_summon_player_rekt.wav" Subtitle="trader_hugh_summon_player_rekt"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_stolen_bark"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_stolen_bark_01.wav" Subtitle="trader_hugh_stolen_bark_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_stolen_bark_02.wav" Subtitle="trader_hugh_stolen_bark_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_stolen_bark_03.wav" Subtitle="trader_hugh_stolen_bark_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_stolen_bark_04.wav" Subtitle="trader_hugh_stolen_bark_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_stolen_bark_05.wav" Subtitle="trader_hugh_stolen_bark_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_meet_noah_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_meet_noah_quest.wav" Subtitle="trader_hugh_meet_noah_quest" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_meet_noah_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_meet_noah_topic.wav" Subtitle="trader_hugh_meet_noah_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_meet_the_duke_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_meet_the_duke_quest.wav" Subtitle="trader_hugh_meet_the_duke_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_hugh_meet_the_duke_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderHugh.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Hugh/trader_hugh_meet_the_duke_topic.wav" Subtitle="trader_hugh_meet_the_duke_topic" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Jen -->

<SoundDataNode name="trader_jen_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_01.wav" Subtitle="trader_jen_announce_closed_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_02.wav" Subtitle="trader_jen_announce_closed_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_03.wav" Subtitle="trader_jen_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannounceclosed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_01.wav" Subtitle="trader_jen_announce_closed_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_02.wav" Subtitle="trader_jen_announce_closed_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closed_03.wav" Subtitle="trader_jen_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="trader_jen_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_01.wav" Subtitle="trader_jen_announce_closing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_02.wav" Subtitle="trader_jen_announce_closing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_03.wav" Subtitle="trader_jen_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannounceclosing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_01.wav" Subtitle="trader_jen_announce_closing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_02.wav" Subtitle="trader_jen_announce_closing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_closing_03.wav" Subtitle="trader_jen_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="6.92"/> </SoundDataNode>

<SoundDataNode name="trader_jen_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_01.wav" Subtitle="trader_jen_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_02.wav" Subtitle="trader_jen_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_03.wav" Subtitle="trader_jen_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannounceopen"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_01.wav" Subtitle="trader_jen_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_02.wav" Subtitle="trader_jen_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_open_03.wav" Subtitle="trader_jen_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_jen_announce_special"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_01.wav" Subtitle="trader_jen_announce_special_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_02.wav" Subtitle="trader_jen_announce_special_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_03.wav" Subtitle="trader_jen_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikeannouncespecial03"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_03.wav" Subtitle="trader_jen_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

	<!-- *** Specials 10% All Items -->

<SoundDataNode name="trader_jenlikeannouncespecial01"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_01.wav" Subtitle="trader_jen_announce_special_01"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

	<!-- *** Specials 15% Medical Items -->

<SoundDataNode name="trader_jenlikeannouncespecial02"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_announce_special_02.wav" Subtitle="trader_jen_announce_special_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

	<!-- *** Specials 15% Firearms and ammo -->

<SoundDataNode name="trader_jen_refuse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_refuse_01.wav" Subtitle="trader_jen_refuse_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_refuse_02.wav" Subtitle="trader_jen_refuse_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_refuse_03.wav" Subtitle="trader_jen_refuse_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_refuse_04.wav" Subtitle="trader_jen_refuse_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_buy_rare_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_01.wav" Subtitle="trader_jen_buy_rare_item_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_02.wav" Subtitle="trader_jen_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_03.wav" Subtitle="trader_jen_buy_rare_item_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_04.wav" Subtitle="trader_jen_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikebuyrareitem_"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_01.wav" Subtitle="trader_jen_buy_rare_item_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_02.wav" Subtitle="trader_jen_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_03.wav" Subtitle="trader_jen_buy_rare_item_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_buy_rare_item_04.wav" Subtitle="trader_jen_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_sale_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_01.wav" Subtitle="trader_jen_sale_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_02.wav" Subtitle="trader_jen_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_03.wav" Subtitle="trader_jen_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_04.wav" Subtitle="trader_jen_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_05.wav" Subtitle="trader_jen_sale_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_06.wav" Subtitle="trader_jen_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_07.wav" Subtitle="trader_jen_sale_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_08.wav" Subtitle="trader_jen_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_09.wav" Subtitle="trader_jen_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_10.wav" Subtitle="trader_jen_sale_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_11.wav" Subtitle="trader_jen_sale_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikesaleaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_01.wav" Subtitle="trader_jen_sale_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_02.wav" Subtitle="trader_jen_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_03.wav" Subtitle="trader_jen_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_04.wav" Subtitle="trader_jen_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_05.wav" Subtitle="trader_jen_sale_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_06.wav" Subtitle="trader_jen_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_07.wav" Subtitle="trader_jen_sale_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_08.wav" Subtitle="trader_jen_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_09.wav" Subtitle="trader_jen_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_10.wav" Subtitle="trader_jen_sale_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_accepted_11.wav" Subtitle="trader_jen_sale_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_sale_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_01.wav" Subtitle="trader_jen_sale_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_02.wav" Subtitle="trader_jen_sale_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_03.wav" Subtitle="trader_jen_sale_declined_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_04.wav" Subtitle="trader_jen_sale_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_05.wav" Subtitle="trader_jen_sale_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_06.wav" Subtitle="trader_jen_sale_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_07.wav" Subtitle="trader_jen_sale_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_08.wav" Subtitle="trader_jen_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_09.wav" Subtitle="trader_jen_sale_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_10.wav" Subtitle="trader_jen_sale_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_11.wav" Subtitle="trader_jen_sale_declined_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_12.wav" Subtitle="trader_jen_sale_declined_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_13.wav" Subtitle="trader_jen_sale_declined_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_14.wav" Subtitle="trader_jen_sale_declined_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikesaledeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_01.wav" Subtitle="trader_jen_sale_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_02.wav" Subtitle="trader_jen_sale_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_03.wav" Subtitle="trader_jen_sale_declined_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_04.wav" Subtitle="trader_jen_sale_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_05.wav" Subtitle="trader_jen_sale_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_06.wav" Subtitle="trader_jen_sale_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_07.wav" Subtitle="trader_jen_sale_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_08.wav" Subtitle="trader_jen_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_09.wav" Subtitle="trader_jen_sale_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_10.wav" Subtitle="trader_jen_sale_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_11.wav" Subtitle="trader_jen_sale_declined_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_12.wav" Subtitle="trader_jen_sale_declined_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_13.wav" Subtitle="trader_jen_sale_declined_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sale_declined_14.wav" Subtitle="trader_jen_sale_declined_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_trade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_01.wav" Subtitle="trader_jen_trade_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_02.wav" Subtitle="trader_jen_trade_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_03.wav" Subtitle="trader_jen_trade_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_04.wav" Subtitle="trader_jen_trade_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_05.wav" Subtitle="trader_jen_trade_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_06.wav" Subtitle="trader_jen_trade_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_07.wav" Subtitle="trader_jen_trade_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_08.wav" Subtitle="trader_jen_trade_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_09.wav" Subtitle="trader_jen_trade_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_10.wav" Subtitle="trader_jen_trade_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_11.wav" Subtitle="trader_jen_trade_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_12.wav" Subtitle="trader_jen_trade_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_13.wav" Subtitle="trader_jen_trade_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_14.wav" Subtitle="trader_jen_trade_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_15.wav" Subtitle="trader_jen_trade_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_16.wav" Subtitle="trader_jen_trade_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_17.wav" Subtitle="trader_jen_trade_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_18.wav" Subtitle="trader_jen_trade_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_19.wav" Subtitle="trader_jen_trade_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_20.wav" Subtitle="trader_jen_trade_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_21.wav" Subtitle="trader_jen_trade_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_22.wav" Subtitle="trader_jen_trade_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_23.wav" Subtitle="trader_jen_trade_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_24.wav" Subtitle="trader_jen_trade_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_25.wav" Subtitle="trader_jen_trade_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_26.wav" Subtitle="trader_jen_trade_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_27.wav" Subtitle="trader_jen_trade_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_trade_28.wav" Subtitle="trader_jen_trade_28"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_01.wav" Subtitle="trader_jen_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_02.wav" Subtitle="trader_jen_quest_complete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_03.wav" Subtitle="trader_jen_quest_complete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_04.wav" Subtitle="trader_jen_quest_complete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_05.wav" Subtitle="trader_jen_quest_complete_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_06.wav" Subtitle="trader_jen_quest_complete_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_07.wav" Subtitle="trader_jen_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_08.wav" Subtitle="trader_jen_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_09.wav" Subtitle="trader_jen_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_10.wav" Subtitle="trader_jen_quest_complete_10"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestcomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_01.wav" Subtitle="trader_jen_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_02.wav" Subtitle="trader_jen_quest_complete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_03.wav" Subtitle="trader_jen_quest_complete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_04.wav" Subtitle="trader_jen_quest_complete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_05.wav" Subtitle="trader_jen_quest_complete_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_06.wav" Subtitle="trader_jen_quest_complete_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_07.wav" Subtitle="trader_jen_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_08.wav" Subtitle="trader_jen_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_09.wav" Subtitle="trader_jen_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_complete_10.wav" Subtitle="trader_jen_quest_complete_10"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_quest_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_01.wav" Subtitle="trader_jen_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_02.wav" Subtitle="trader_jen_quest_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_03.wav" Subtitle="trader_jen_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_04.wav" Subtitle="trader_jen_quest_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_05.wav" Subtitle="trader_jen_quest_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_06.wav" Subtitle="trader_jen_quest_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_07.wav" Subtitle="trader_jen_quest_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_08.wav" Subtitle="trader_jen_quest_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_09.wav" Subtitle="trader_jen_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_10.wav" Subtitle="trader_jen_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_11.wav" Subtitle="trader_jen_quest_accepted_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_12.wav" Subtitle="trader_jen_quest_accepted_12"/>
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<SoundDataNode name="trader_jenlikequestaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_01.wav" Subtitle="trader_jen_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_02.wav" Subtitle="trader_jen_quest_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_03.wav" Subtitle="trader_jen_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_04.wav" Subtitle="trader_jen_quest_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_05.wav" Subtitle="trader_jen_quest_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_06.wav" Subtitle="trader_jen_quest_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_07.wav" Subtitle="trader_jen_quest_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_08.wav" Subtitle="trader_jen_quest_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_09.wav" Subtitle="trader_jen_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_10.wav" Subtitle="trader_jen_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_accepted_11.wav" Subtitle="trader_jen_quest_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_quest_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_01.wav" Subtitle="trader_jen_quest_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_02.wav" Subtitle="trader_jen_quest_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_03.wav" Subtitle="trader_jen_quest_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_04.wav" Subtitle="trader_jen_quest_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_05.wav" Subtitle="trader_jen_quest_declined_05"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_07.wav" Subtitle="trader_jen_quest_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_08.wav" Subtitle="trader_jen_quest_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_09.wav" Subtitle="trader_jen_quest_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_10.wav" Subtitle="trader_jen_quest_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_11.wav" Subtitle="trader_jen_quest_declined_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestdeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_01.wav" Subtitle="trader_jen_quest_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_02.wav" Subtitle="trader_jen_quest_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_03.wav" Subtitle="trader_jen_quest_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_04.wav" Subtitle="trader_jen_quest_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_05.wav" Subtitle="trader_jen_quest_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_06.wav" Subtitle="trader_jen_quest_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_07.wav" Subtitle="trader_jen_quest_declined_07"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_09.wav" Subtitle="trader_jen_quest_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_10.wav" Subtitle="trader_jen_quest_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_declined_11.wav" Subtitle="trader_jen_quest_declined_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_quest_incomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_01.wav" Subtitle="trader_jen_quest_incomplete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_02.wav" Subtitle="trader_jen_quest_incomplete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_03.wav" Subtitle="trader_jen_quest_incomplete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_04.wav" Subtitle="trader_jen_quest_incomplete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_05.wav" Subtitle="trader_jen_quest_incomplete_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikequestincomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_01.wav" Subtitle="trader_jen_quest_incomplete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_02.wav" Subtitle="trader_jen_quest_incomplete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_03.wav" Subtitle="trader_jen_quest_incomplete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_04.wav" Subtitle="trader_jen_quest_incomplete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_incomplete_05.wav" Subtitle="trader_jen_quest_incomplete_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_quest_offer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_01.wav" Subtitle="trader_jen_quest_offer_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_02.wav" Subtitle="trader_jen_quest_offer_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_03.wav" Subtitle="trader_jen_quest_offer_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_04.wav" Subtitle="trader_jen_quest_offer_04"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_06.wav" Subtitle="trader_jen_quest_offer_06"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_09.wav" Subtitle="trader_jen_quest_offer_09"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_12.wav" Subtitle="trader_jen_quest_offer_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_13.wav" Subtitle="trader_jen_quest_offer_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_14.wav" Subtitle="trader_jen_quest_offer_14"/>
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<SoundDataNode name="trader_jenlikequestoffer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_01.wav" Subtitle="trader_jen_quest_offer_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_02.wav" Subtitle="trader_jen_quest_offer_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_03.wav" Subtitle="trader_jen_quest_offer_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_04.wav" Subtitle="trader_jen_quest_offer_04"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_12.wav" Subtitle="trader_jen_quest_offer_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_13.wav" Subtitle="trader_jen_quest_offer_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_quest_offer_14.wav" Subtitle="trader_jen_quest_offer_14"/>
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<SoundDataNode name="trader_jen_favor_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_favor_quest.wav" Subtitle="trader_jen_favor_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_favor_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_favor_quest_complete.wav" Subtitle="trader_jen_favor_quest_complete"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_favor_quest_reply"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_favor_quest_reply_01.wav" Subtitle="trader_jen_favor_quest_reply_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_favor_quest_reply_02.wav" Subtitle="trader_jen_favor_quest_reply_02"/>
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<SoundDataNode name="trader_jen_firstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_01.wav" Subtitle="trader_jen_firstgreet_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_02.wav" Subtitle="trader_jen_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_03.wav" Subtitle="trader_jen_firstgreet_03"/>
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<SoundDataNode name="trader_jenlikefirstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_01.wav" Subtitle="trader_jen_firstgreet_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_02.wav" Subtitle="trader_jen_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_firstgreet_03.wav" Subtitle="trader_jen_firstgreet_03" />
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<SoundDataNode name="trader_jen_greetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetaft_01.wav" Subtitle="trader_jen_greetaft_01"/>
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<SoundDataNode name="trader_jenlikegreetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetaft_01.wav" Subtitle="trader_jen_greetaft_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetaft_02.wav" Subtitle="trader_jen_greetaft_02"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetaft_04.wav" Subtitle="trader_jen_greetaft_04"/>
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<SoundDataNode name="trader_jen_greetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_01.wav" Subtitle="trader_jen_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_02.wav" Subtitle="trader_jen_greetbloodmoon_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_03.wav" Subtitle="trader_jen_greetbloodmoon_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_04.wav" Subtitle="trader_jen_greetbloodmoon_04"/>
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<SoundDataNode name="trader_jenlikegreetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_01.wav" Subtitle="trader_jen_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greetbloodmoon_02.wav" Subtitle="trader_jen_greetbloodmoon_02"/>
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<SoundDataNode name="trader_jen_greeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_01.wav" Subtitle="trader_jen_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_02.wav" Subtitle="trader_jen_greeteve_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_03.wav" Subtitle="trader_jen_greeteve_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_04.wav" Subtitle="trader_jen_greeteve_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_05.wav" Subtitle="trader_jen_greeteve_05"/>
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<SoundDataNode name="trader_jenlikegreeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_01.wav" Subtitle="trader_jen_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_02.wav" Subtitle="trader_jen_greeteve_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_03.wav" Subtitle="trader_jen_greeteve_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_greeteve_04.wav" Subtitle="trader_jen_greeteve_04"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_25.wav" Subtitle="trader_jen_monolog_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_26.wav" Subtitle="trader_jen_monolog_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_27.wav" Subtitle="trader_jen_monolog_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_28.wav" Subtitle="trader_jen_monolog_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_29.wav" Subtitle="trader_jen_monolog_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_30.wav" Subtitle="trader_jen_monolog_30"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_31.wav" Subtitle="trader_jen_monolog_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_32.wav" Subtitle="trader_jen_monolog_32"/>
	<!-- <AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_33.wav" Subtitle="trader_jen_monolog_33"/> --> <!-- No file -->
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_34.wav" Subtitle="trader_jen_monolog_34"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_35.wav" Subtitle="trader_jen_monolog_35"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_36.wav" Subtitle="trader_jen_monolog_36"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_37.wav" Subtitle="trader_jen_monolog_37"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_monolog_40.wav" Subtitle="trader_jen_monolog_40"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_01.wav" Subtitle="trader_jen_pest_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_02.wav" Subtitle="trader_jen_pest_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_03.wav" Subtitle="trader_jen_pest_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_04.wav" Subtitle="trader_jen_pest_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_05.wav" Subtitle="trader_jen_pest_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_06.wav" Subtitle="trader_jen_pest_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_07.wav" Subtitle="trader_jen_pest_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_08.wav" Subtitle="trader_jen_pest_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_09.wav" Subtitle="trader_jen_pest_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_pest_10.wav" Subtitle="trader_jen_pest_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sad_01.wav" Subtitle="trader_jen_sad_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sad_02.wav" Subtitle="trader_jen_sad_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sad_03.wav" Subtitle="trader_jen_sad_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sadjoke_01.wav" Subtitle="trader_jen_sadjoke_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sadjoke_02.wav" Subtitle="trader_jen_sadjoke_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sadjoke_03.wav" Subtitle="trader_jen_sadjoke_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sadjoke_04.wav" Subtitle="trader_jen_sadjoke_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_01.wav" Subtitle="trader_jen_sigh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_02.wav" Subtitle="trader_jen_sigh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_03.wav" Subtitle="trader_jen_sigh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_04.wav" Subtitle="trader_jen_sigh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_05.wav" Subtitle="trader_jen_sigh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_06.wav" Subtitle="trader_jen_sigh_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_07.wav" Subtitle="trader_jen_sigh_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_08.wav" Subtitle="trader_jen_sigh_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_09.wav" Subtitle="trader_jen_sigh_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_10.wav" Subtitle="trader_jen_sigh_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_11.wav" Subtitle="trader_jen_sigh_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_12.wav" Subtitle="trader_jen_sigh_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_13.wav" Subtitle="trader_jen_sigh_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_sigh_14.wav" Subtitle="trader_jen_sigh_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_01.wav" Subtitle="trader_jen_singing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_02.wav" Subtitle="trader_jen_singing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_03.wav" Subtitle="trader_jen_singing_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_04.wav" Subtitle="trader_jen_singing_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_05.wav" Subtitle="trader_jen_singing_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_06.wav" Subtitle="trader_jen_singing_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_07.wav" Subtitle="trader_jen_singing_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_08.wav" Subtitle="trader_jen_singing_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_09.wav" Subtitle="trader_jen_singing_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_singing_10.wav" Subtitle="trader_jen_singing_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_swatting_01.wav" Subtitle="trader_jen_swatting_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_swatting_02.wav" Subtitle="trader_jen_swatting_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_swatting_03.wav" Subtitle="trader_jen_swatting_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_tongues_01.wav" Subtitle="trader_jen_tongues_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_whistle_01.wav" Subtitle="trader_jen_whistle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_whistle_02.wav" Subtitle="trader_jen_whistle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_whistle_03.wav" Subtitle="trader_jen_whistle_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikeidle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_01.wav" Subtitle="trader_jen_idle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_02.wav" Subtitle="trader_jen_idle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_03.wav" Subtitle="trader_jen_idle_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_04.wav" Subtitle="trader_jen_idle_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_05.wav" Subtitle="trader_jen_idle_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_06.wav" Subtitle="trader_jen_idle_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_07.wav" Subtitle="trader_jen_idle_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_08.wav" Subtitle="trader_jen_idle_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_09.wav" Subtitle="trader_jen_idle_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_10.wav" Subtitle="trader_jen_idle_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_11.wav" Subtitle="trader_jen_idle_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_12.wav" Subtitle="trader_jen_idle_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_13.wav" Subtitle="trader_jen_idle_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_14.wav" Subtitle="trader_jen_idle_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_15.wav" Subtitle="trader_jen_idle_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_16.wav" Subtitle="trader_jen_idle_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_17.wav" Subtitle="trader_jen_idle_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_18.wav" Subtitle="trader_jen_idle_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_19.wav" Subtitle="trader_jen_idle_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_20.wav" Subtitle="trader_jen_idle_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_idle_21.wav" Subtitle="trader_jen_idle_21"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_helpful_tip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_01.wav" Subtitle="trader_jen_helpful_tip_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_02.wav" Subtitle="trader_jen_helpful_tip_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_03.wav" Subtitle="trader_jen_helpful_tip_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_04.wav" Subtitle="trader_jen_helpful_tip_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_05.wav" Subtitle="trader_jen_helpful_tip_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_06.wav" Subtitle="trader_jen_helpful_tip_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_07.wav" Subtitle="trader_jen_helpful_tip_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_helpful_tip_08.wav" Subtitle="trader_jen_helpful_tip_08"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_rumor"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_01.wav" Subtitle="trader_jen_rumor_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_02.wav" Subtitle="trader_jen_rumor_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_03.wav" Subtitle="trader_jen_rumor_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_04.wav" Subtitle="trader_jen_rumor_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_05.wav" Subtitle="trader_jen_rumor_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_06.wav" Subtitle="trader_jen_rumor_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_07.wav" Subtitle="trader_jen_rumor_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_08.wav" Subtitle="trader_jen_rumor_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_09.wav" Subtitle="trader_jen_rumor_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_10.wav" Subtitle="trader_jen_rumor_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_11.wav" Subtitle="trader_jen_rumor_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_12.wav" Subtitle="trader_jen_rumor_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_13.wav" Subtitle="trader_jen_rumor_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_14.wav" Subtitle="trader_jen_rumor_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_15.wav" Subtitle="trader_jen_rumor_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_16.wav" Subtitle="trader_jen_rumor_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_17.wav" Subtitle="trader_jen_rumor_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_18.wav" Subtitle="trader_jen_rumor_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_19.wav" Subtitle="trader_jen_rumor_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_rumor_20.wav" Subtitle="trader_jen_rumor_20"/>
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<SoundDataNode name="trader_jen_summon_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_01.wav" Subtitle="trader_jen_summon_player_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_02.wav" Subtitle="trader_jen_summon_player_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_summon_player_bob"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_bob.wav" Subtitle="trader_jen_summon_player_bob"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_summon_player_hugh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_hugh.wav" Subtitle="trader_jen_summon_player_hugh"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_summon_player_joel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_joel.wav" Subtitle="trader_jen_summon_player_joel"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_summon_player_rekt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_summon_player_rekt.wav" Subtitle="trader_jen_summon_player_rekt"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_stolen_bark"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_stolen_bark_01.wav" Subtitle="trader_jen_stolen_bark_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_stolen_bark_02.wav" Subtitle="trader_jen_stolen_bark_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_stolen_bark_03.wav" Subtitle="trader_jen_stolen_bark_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_stolen_bark_04.wav" Subtitle="trader_jen_stolen_bark_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_stolen_bark_05.wav" Subtitle="trader_jen_stolen_bark_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_heal_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_heal_player_01.wav" Subtitle="trader_jen_heal_player_01"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jenlikehealplayer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_healplayer_01.wav" Subtitle="trader_jen_healplayer_01"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_meet_noah_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_meet_noah_quest.wav" Subtitle="trader_jen_meet_noah_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_meet_noah_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_meet_noah_topic.wav" Subtitle="trader_jen_meet_noah_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_meet_the_duke_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_meet_the_duke_quest.wav" Subtitle="trader_jen_meet_the_duke_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_jen_meet_the_duke_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJen.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Jen/trader_jen_meet_the_duke_topic.wav" Subtitle="trader_jen_meet_the_duke_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Joel -->

<SoundDataNode name="trader_joel_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closed_01.wav" Subtitle="trader_joel_announce_closed_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closed_02.wav" Subtitle="trader_joel_announce_closed_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closed_03.wav" Subtitle="trader_joel_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_joel_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closing_01.wav" Subtitle="trader_joel_announce_closing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closing_02.wav" Subtitle="trader_joel_announce_closing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_closing_03.wav" Subtitle="trader_joel_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_joel_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_open_01.wav" Subtitle="trader_joel_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_open_02.wav" Subtitle="trader_joel_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_open_03.wav" Subtitle="trader_joel_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_joel_announce_special"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_special_01.wav" Subtitle="trader_joel_announce_special_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_special_02.wav" Subtitle="trader_joel_announce_special_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_announce_special_03.wav" Subtitle="trader_joel_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_joel_refuse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_refuse_01.wav" Subtitle="trader_joel_refuse_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_refuse_02.wav" Subtitle="trader_joel_refuse_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_refuse_03.wav" Subtitle="trader_joel_refuse_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_refuse_04.wav" Subtitle="trader_joel_refuse_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_buy_rare_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_buy_rare_item_01.wav" Subtitle="trader_joel_buy_rare_item_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_buy_rare_item_02.wav" Subtitle="trader_joel_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_buy_rare_item_03.wav" Subtitle="trader_joel_buy_rare_item_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_buy_rare_item_04.wav" Subtitle="trader_joel_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_sale_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_01.wav" Subtitle="trader_joel_sale_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_02.wav" Subtitle="trader_joel_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_03.wav" Subtitle="trader_joel_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_04.wav" Subtitle="trader_joel_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_05.wav" Subtitle="trader_joel_sale_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_06.wav" Subtitle="trader_joel_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_07.wav" Subtitle="trader_joel_sale_accepted_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_08.wav" Subtitle="trader_joel_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_09.wav" Subtitle="trader_joel_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_10.wav" Subtitle="trader_joel_sale_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_accepted_11.wav" Subtitle="trader_joel_sale_accepted_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_sale_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_01.wav" Subtitle="trader_joel_sale_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_02.wav" Subtitle="trader_joel_sale_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_03.wav" Subtitle="trader_joel_sale_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_04.wav" Subtitle="trader_joel_sale_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_05.wav" Subtitle="trader_joel_sale_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_06.wav" Subtitle="trader_joel_sale_declined_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_07.wav" Subtitle="trader_joel_sale_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_08.wav" Subtitle="trader_joel_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_09.wav" Subtitle="trader_joel_sale_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_10.wav" Subtitle="trader_joel_sale_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_11.wav" Subtitle="trader_joel_sale_declined_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_12.wav" Subtitle="trader_joel_sale_declined_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_13.wav" Subtitle="trader_joel_sale_declined_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sale_declined_14.wav" Subtitle="trader_joel_sale_declined_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_trade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_01.wav" Subtitle="trader_joel_trade_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_02.wav" Subtitle="trader_joel_trade_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_03.wav" Subtitle="trader_joel_trade_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_04.wav" Subtitle="trader_joel_trade_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_05.wav" Subtitle="trader_joel_trade_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_06.wav" Subtitle="trader_joel_trade_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_07.wav" Subtitle="trader_joel_trade_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_08.wav" Subtitle="trader_joel_trade_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_09.wav" Subtitle="trader_joel_trade_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_10.wav" Subtitle="trader_joel_trade_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_11.wav" Subtitle="trader_joel_trade_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_12.wav" Subtitle="trader_joel_trade_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_13.wav" Subtitle="trader_joel_trade_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_14.wav" Subtitle="trader_joel_trade_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_15.wav" Subtitle="trader_joel_trade_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_16.wav" Subtitle="trader_joel_trade_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_17.wav" Subtitle="trader_joel_trade_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_18.wav" Subtitle="trader_joel_trade_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_19.wav" Subtitle="trader_joel_trade_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_20.wav" Subtitle="trader_joel_trade_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_21.wav" Subtitle="trader_joel_trade_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_22.wav" Subtitle="trader_joel_trade_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_23.wav" Subtitle="trader_joel_trade_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_24.wav" Subtitle="trader_joel_trade_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_25.wav" Subtitle="trader_joel_trade_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_26.wav" Subtitle="trader_joel_trade_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_27.wav" Subtitle="trader_joel_trade_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_28.wav" Subtitle="trader_joel_trade_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_trade_29.wav" Subtitle="trader_joel_trade_29"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_01.wav" Subtitle="trader_joel_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_02.wav" Subtitle="trader_joel_quest_complete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_03.wav" Subtitle="trader_joel_quest_complete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_04.wav" Subtitle="trader_joel_quest_complete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_05.wav" Subtitle="trader_joel_quest_complete_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_06.wav" Subtitle="trader_joel_quest_complete_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_07.wav" Subtitle="trader_joel_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_08.wav" Subtitle="trader_joel_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_09.wav" Subtitle="trader_joel_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_complete_10.wav" Subtitle="trader_joel_quest_complete_10"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_quest_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_01.wav" Subtitle="trader_joel_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_02.wav" Subtitle="trader_joel_quest_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_03.wav" Subtitle="trader_joel_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_04.wav" Subtitle="trader_joel_quest_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_05.wav" Subtitle="trader_joel_quest_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_06.wav" Subtitle="trader_joel_quest_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_07.wav" Subtitle="trader_joel_quest_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_08.wav" Subtitle="trader_joel_quest_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_09.wav" Subtitle="trader_joel_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_10.wav" Subtitle="trader_joel_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_11.wav" Subtitle="trader_joel_quest_accepted_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_accepted_12.wav" Subtitle="trader_joel_quest_accepted_12"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_quest_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_01.wav" Subtitle="trader_joel_quest_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_02.wav" Subtitle="trader_joel_quest_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_03.wav" Subtitle="trader_joel_quest_declined_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_04.wav" Subtitle="trader_joel_quest_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_05.wav" Subtitle="trader_joel_quest_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_06.wav" Subtitle="trader_joel_quest_declined_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_07.wav" Subtitle="trader_joel_quest_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_08.wav" Subtitle="trader_joel_quest_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_09.wav" Subtitle="trader_joel_quest_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_10.wav" Subtitle="trader_joel_quest_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_declined_11.wav" Subtitle="trader_joel_quest_declined_11"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_quest_incomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_incomplete_01.wav" Subtitle="trader_joel_quest_incomplete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_incomplete_02.wav" Subtitle="trader_joel_quest_incomplete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_incomplete_03.wav" Subtitle="trader_joel_quest_incomplete_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_incomplete_04.wav" Subtitle="trader_joel_quest_incomplete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_incomplete_05.wav" Subtitle="trader_joel_quest_incomplete_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_quest_offer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_01.wav" Subtitle="trader_joel_quest_offer_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_02.wav" Subtitle="trader_joel_quest_offer_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_03.wav" Subtitle="trader_joel_quest_offer_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_04.wav" Subtitle="trader_joel_quest_offer_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_05.wav" Subtitle="trader_joel_quest_offer_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_06.wav" Subtitle="trader_joel_quest_offer_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_07.wav" Subtitle="trader_joel_quest_offer_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_08.wav" Subtitle="trader_joel_quest_offer_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_09.wav" Subtitle="trader_joel_quest_offer_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_10.wav" Subtitle="trader_joel_quest_offer_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_11.wav" Subtitle="trader_joel_quest_offer_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_12.wav" Subtitle="trader_joel_quest_offer_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_13.wav" Subtitle="trader_joel_quest_offer_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_quest_offer_14.wav" Subtitle="trader_joel_quest_offer_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_favor_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_favor_quest.wav" Subtitle="trader_joel_favor_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_favor_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_favor_quest_complete.wav" Subtitle="trader_joel_favor_quest_complete"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_favor_quest_reply"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_favor_quest_reply_01.wav" Subtitle="trader_joel_favor_quest_reply_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_favor_quest_reply_02.wav" Subtitle="trader_joel_favor_quest_reply_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_firstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_firstgreet_01.wav" Subtitle="trader_joel_firstgreet_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_firstgreet_02.wav" Subtitle="trader_joel_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_firstgreet_03.wav" Subtitle="trader_joel_firstgreet_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetaft_01.wav" Subtitle="trader_joel_greetaft_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetaft_02.wav" Subtitle="trader_joel_greetaft_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetaft_03.wav" Subtitle="trader_joel_greetaft_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetaft_04.wav" Subtitle="trader_joel_greetaft_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetaft_05.wav" Subtitle="trader_joel_greetaft_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetbloodmoon_01.wav" Subtitle="trader_joel_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetbloodmoon_02.wav" Subtitle="trader_joel_greetbloodmoon_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetbloodmoon_03.wav" Subtitle="trader_joel_greetbloodmoon_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetbloodmoon_04.wav" Subtitle="trader_joel_greetbloodmoon_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetbloodmoon_05.wav" Subtitle="trader_joel_greetbloodmoon_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeteve_01.wav" Subtitle="trader_joel_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeteve_02.wav" Subtitle="trader_joel_greeteve_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeteve_03.wav" Subtitle="trader_joel_greeteve_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeteve_04.wav" Subtitle="trader_joel_greeteve_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeteve_05.wav" Subtitle="trader_joel_greeteve_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_01.wav" Subtitle="trader_joel_greeting_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_02.wav" Subtitle="trader_joel_greeting_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_03.wav" Subtitle="trader_joel_greeting_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_04.wav" Subtitle="trader_joel_greeting_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_05.wav" Subtitle="trader_joel_greeting_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_06.wav" Subtitle="trader_joel_greeting_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_07.wav" Subtitle="trader_joel_greeting_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_08.wav" Subtitle="trader_joel_greeting_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_09.wav" Subtitle="trader_joel_greeting_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_10.wav" Subtitle="trader_joel_greeting_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_11.wav" Subtitle="trader_joel_greeting_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_12.wav" Subtitle="trader_joel_greeting_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_13.wav" Subtitle="trader_joel_greeting_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_14.wav" Subtitle="trader_joel_greeting_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_15.wav" Subtitle="trader_joel_greeting_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_16.wav" Subtitle="trader_joel_greeting_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_17.wav" Subtitle="trader_joel_greeting_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_18.wav" Subtitle="trader_joel_greeting_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_19.wav" Subtitle="trader_joel_greeting_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_20.wav" Subtitle="trader_joel_greeting_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_21.wav" Subtitle="trader_joel_greeting_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_22.wav" Subtitle="trader_joel_greeting_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_23.wav" Subtitle="trader_joel_greeting_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_24.wav" Subtitle="trader_joel_greeting_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_25.wav" Subtitle="trader_joel_greeting_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_26.wav" Subtitle="trader_joel_greeting_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_27.wav" Subtitle="trader_joel_greeting_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_28.wav" Subtitle="trader_joel_greeting_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_29.wav" Subtitle="trader_joel_greeting_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_30.wav" Subtitle="trader_joel_greeting_30"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_31.wav" Subtitle="trader_joel_greeting_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_32.wav" Subtitle="trader_joel_greeting_32"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greeting_33.wav" Subtitle="trader_joel_greeting_33"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greetmorn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetmorn_01.wav" Subtitle="trader_joel_greetmorn_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetmorn_02.wav" Subtitle="trader_joel_greetmorn_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetmorn_03.wav" Subtitle="trader_joel_greetmorn_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetmorn_04.wav" Subtitle="trader_joel_greetmorn_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetmorn_05.wav" Subtitle="trader_joel_greetmorn_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greetnightfall"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetnightfall_01.wav" Subtitle="trader_joel_greetnightfall_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetnightfall_02.wav" Subtitle="trader_joel_greetnightfall_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetnightfall_03.wav" Subtitle="trader_joel_greetnightfall_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetnightfall_04.wav" Subtitle="trader_joel_greetnightfall_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_greetsick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetsick_01.wav" Subtitle="trader_joel_greetsick_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetsick_02.wav" Subtitle="trader_joel_greetsick_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetsick_03.wav" Subtitle="trader_joel_greetsick_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetsick_04.wav" Subtitle="trader_joel_greetsick_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_greetsick_05.wav" Subtitle="trader_joel_greetsick_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_01.wav" Subtitle="trader_joel_idle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_02.wav" Subtitle="trader_joel_idle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_03.wav" Subtitle="trader_joel_idle_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_04.wav" Subtitle="trader_joel_idle_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_05.wav" Subtitle="trader_joel_idle_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_06.wav" Subtitle="trader_joel_idle_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_07.wav" Subtitle="trader_joel_idle_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_08.wav" Subtitle="trader_joel_idle_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_09.wav" Subtitle="trader_joel_idle_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_10.wav" Subtitle="trader_joel_idle_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_11.wav" Subtitle="trader_joel_idle_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_12.wav" Subtitle="trader_joel_idle_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_13.wav" Subtitle="trader_joel_idle_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_14.wav" Subtitle="trader_joel_idle_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_15.wav" Subtitle="trader_joel_idle_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_16.wav" Subtitle="trader_joel_idle_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_17.wav" Subtitle="trader_joel_idle_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_18.wav" Subtitle="trader_joel_idle_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_19.wav" Subtitle="trader_joel_idle_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_20.wav" Subtitle="trader_joel_idle_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_idle_21.wav" Subtitle="trader_joel_idle_21" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_throatclear_01.wav" Subtitle="trader_joel_throatclear_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_throatclear_02.wav" Subtitle="trader_joel_throatclear_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_cough_01.wav" Subtitle="trader_joel_cough_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_cough_02.wav" Subtitle="trader_joel_cough_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_cough_03.wav" Subtitle="trader_joel_cough_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_cough_04.wav" Subtitle="trader_joel_cough_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_01.wav" Subtitle="trader_joel_grunt_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_02.wav" Subtitle="trader_joel_grunt_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_03.wav" Subtitle="trader_joel_grunt_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_04.wav" Subtitle="trader_joel_grunt_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_05.wav" Subtitle="trader_joel_grunt_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_06.wav" Subtitle="trader_joel_grunt_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_07.wav" Subtitle="trader_joel_grunt_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_08.wav" Subtitle="trader_joel_grunt_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_09.wav" Subtitle="trader_joel_grunt_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_10.wav" Subtitle="trader_joel_grunt_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_11.wav" Subtitle="trader_joel_grunt_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_12.wav" Subtitle="trader_joel_grunt_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_13.wav" Subtitle="trader_joel_grunt_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_14.wav" Subtitle="trader_joel_grunt_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_15.wav" Subtitle="trader_joel_grunt_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_16.wav" Subtitle="trader_joel_grunt_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_17.wav" Subtitle="trader_joel_grunt_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_18.wav" Subtitle="trader_joel_grunt_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_19.wav" Subtitle="trader_joel_grunt_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_20.wav" Subtitle="trader_joel_grunt_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_grunt_21.wav" Subtitle="trader_joel_grunt_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_01.wav" Subtitle="trader_joel_laugh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_02.wav" Subtitle="trader_joel_laugh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_03.wav" Subtitle="trader_joel_laugh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_04.wav" Subtitle="trader_joel_laugh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_05.wav" Subtitle="trader_joel_laugh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_06.wav" Subtitle="trader_joel_laugh_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_07.wav" Subtitle="trader_joel_laugh_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_laugh_08.wav" Subtitle="trader_joel_laugh_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_01.wav" Subtitle="trader_joel_monolog_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_02.wav" Subtitle="trader_joel_monolog_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_03.wav" Subtitle="trader_joel_monolog_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_04.wav" Subtitle="trader_joel_monolog_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_05.wav" Subtitle="trader_joel_monolog_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_06.wav" Subtitle="trader_joel_monolog_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_07.wav" Subtitle="trader_joel_monolog_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_08.wav" Subtitle="trader_joel_monolog_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_09.wav" Subtitle="trader_joel_monolog_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_10.wav" Subtitle="trader_joel_monolog_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_11.wav" Subtitle="trader_joel_monolog_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_12.wav" Subtitle="trader_joel_monolog_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_13.wav" Subtitle="trader_joel_monolog_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_14.wav" Subtitle="trader_joel_monolog_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_15.wav" Subtitle="trader_joel_monolog_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_16.wav" Subtitle="trader_joel_monolog_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_17.wav" Subtitle="trader_joel_monolog_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_18.wav" Subtitle="trader_joel_monolog_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_19.wav" Subtitle="trader_joel_monolog_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_20.wav" Subtitle="trader_joel_monolog_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_21.wav" Subtitle="trader_joel_monolog_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_22.wav" Subtitle="trader_joel_monolog_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_23.wav" Subtitle="trader_joel_monolog_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_24.wav" Subtitle="trader_joel_monolog_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_25.wav" Subtitle="trader_joel_monolog_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_monolog_26.wav" Subtitle="trader_joel_monolog_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_01.wav" Subtitle="trader_joel_pest_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_02.wav" Subtitle="trader_joel_pest_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_03.wav" Subtitle="trader_joel_pest_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_04.wav" Subtitle="trader_joel_pest_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_05.wav" Subtitle="trader_joel_pest_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_06.wav" Subtitle="trader_joel_pest_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_07.wav" Subtitle="trader_joel_pest_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_08.wav" Subtitle="trader_joel_pest_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_09.wav" Subtitle="trader_joel_pest_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_10.wav" Subtitle="trader_joel_pest_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_11.wav" Subtitle="trader_joel_pest_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_12.wav" Subtitle="trader_joel_pest_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_13.wav" Subtitle="trader_joel_pest_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_14.wav" Subtitle="trader_joel_pest_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_15.wav" Subtitle="trader_joel_pest_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_pest_16.wav" Subtitle="trader_joel_pest_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_01.wav" Subtitle="trader_joel_scoff_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_02.wav" Subtitle="trader_joel_scoff_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_03.wav" Subtitle="trader_joel_scoff_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_04.wav" Subtitle="trader_joel_scoff_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_05.wav" Subtitle="trader_joel_scoff_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_06.wav" Subtitle="trader_joel_scoff_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_07.wav" Subtitle="trader_joel_scoff_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_08.wav" Subtitle="trader_joel_scoff_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_scoff_09.wav" Subtitle="trader_joel_scoff_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sigh_01.wav" Subtitle="trader_joel_sigh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sigh_02.wav" Subtitle="trader_joel_sigh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sigh_03.wav" Subtitle="trader_joel_sigh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sigh_04.wav" Subtitle="trader_joel_sigh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_sigh_05.wav" Subtitle="trader_joel_sigh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_whistle_01.wav" Subtitle="trader_joel_whistle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_whistle_02.wav" Subtitle="trader_joel_whistle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_whistle_03.wav" Subtitle="trader_joel_whistle_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_whistle_04.wav" Subtitle="trader_joel_whistle_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_helpful_tip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_01.wav" Subtitle="trader_joel_helpful_tip_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_02.wav" Subtitle="trader_joel_helpful_tip_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_03.wav" Subtitle="trader_joel_helpful_tip_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_04.wav" Subtitle="trader_joel_helpful_tip_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_05.wav" Subtitle="trader_joel_helpful_tip_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_06.wav" Subtitle="trader_joel_helpful_tip_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_07.wav" Subtitle="trader_joel_helpful_tip_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_helpful_tip_08.wav" Subtitle="trader_joel_helpful_tip_08"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_rumor"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_01.wav" Subtitle="trader_joel_rumor_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_02.wav" Subtitle="trader_joel_rumor_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_03.wav" Subtitle="trader_joel_rumor_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_04.wav" Subtitle="trader_joel_rumor_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_05.wav" Subtitle="trader_joel_rumor_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_06.wav" Subtitle="trader_joel_rumor_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_07.wav" Subtitle="trader_joel_rumor_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_08.wav" Subtitle="trader_joel_rumor_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_09.wav" Subtitle="trader_joel_rumor_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_10.wav" Subtitle="trader_joel_rumor_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_11.wav" Subtitle="trader_joel_rumor_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_12.wav" Subtitle="trader_joel_rumor_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_13.wav" Subtitle="trader_joel_rumor_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_14.wav" Subtitle="trader_joel_rumor_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_15.wav" Subtitle="trader_joel_rumor_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_16.wav" Subtitle="trader_joel_rumor_16" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_17.wav" Subtitle="trader_joel_rumor_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_18.wav" Subtitle="trader_joel_rumor_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_19.wav" Subtitle="trader_joel_rumor_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_20.wav" Subtitle="trader_joel_rumor_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_rumor_21.wav" Subtitle="trader_joel_rumor_21"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_summon_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_summon_player_01.wav" Subtitle="trader_joel_summon_player_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_summon_player_02.wav" Subtitle="trader_joel_summon_player_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_summon_player_hugh"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_summon_player_hugh.wav" Subtitle="trader_joel_summon_player_hugh"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_summon_player_jen"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_summon_player_jen.wav" Subtitle="trader_joel_summon_player_jen"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_summon_player_rekt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_summon_player_rekt.wav" Subtitle="trader_joel_summon_player_rekt"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_stolen_bark"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_stolen_bark_01.wav" Subtitle="trader_joel_stolen_bark_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_stolen_bark_02.wav" Subtitle="trader_joel_stolen_bark_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_stolen_bark_03.wav" Subtitle="trader_joel_stolen_bark_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_stolen_bark_04.wav" Subtitle="trader_joel_stolen_bark_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_stolen_bark_05.wav" Subtitle="trader_joel_stolen_bark_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_meet_noah_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_meet_noah_quest.wav" Subtitle="trader_joel_meet_noah_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_meet_noah_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_meet_noah_topic.wav" Subtitle="trader_joel_meet_noah_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_meet_the_duke_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_meet_the_duke_quest.wav" Subtitle="trader_joel_meet_the_duke_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_joel_meet_the_duke_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderJoel.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Joel/trader_joel_meet_the_duke_topic.wav" Subtitle="trader_joel_meet_the_duke_topic"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Rekt -->

<SoundDataNode name="trader_rekt_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closed_01.wav" Subtitle="trader_rekt_announce_closed_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closed_02.wav" Subtitle="trader_rekt_announce_closed_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closed_03.wav" Subtitle="trader_rekt_announce_closed_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closing_01.wav" Subtitle="trader_rekt_announce_closing_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closing_02.wav" Subtitle="trader_rekt_announce_closing_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_closing_03.wav" Subtitle="trader_rekt_announce_closing_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_open_01.wav" Subtitle="trader_rekt_announce_open_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_open_02.wav" Subtitle="trader_rekt_announce_open_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_open_03.wav" Subtitle="trader_rekt_announce_open_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_announce_special"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_special_01.wav" Subtitle="trader_rekt_announce_special_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_special_02.wav" Subtitle="trader_rekt_announce_special_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_announce_special_03.wav" Subtitle="trader_rekt_announce_special_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_refuse"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_refuse_01.wav" Subtitle="trader_rekt_refuse_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_refuse_02.wav" Subtitle="trader_rekt_refuse_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_refuse_03.wav" Subtitle="trader_rekt_refuse_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_refuse_04.wav" Subtitle="trader_rekt_refuse_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_buy_rare_item"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_buy_rare_item_01.wav" Subtitle="trader_rekt_buy_rare_item_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_buy_rare_item_02.wav" Subtitle="trader_rekt_buy_rare_item_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_buy_rare_item_03.wav" Subtitle="trader_rekt_buy_rare_item_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_buy_rare_item_04.wav" Subtitle="trader_rekt_buy_rare_item_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_sale_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_01.wav" Subtitle="trader_rekt_sale_accepted_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_02.wav" Subtitle="trader_rekt_sale_accepted_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_03.wav" Subtitle="trader_rekt_sale_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_04.wav" Subtitle="trader_rekt_sale_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_05.wav" Subtitle="trader_rekt_sale_accepted_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_06.wav" Subtitle="trader_rekt_sale_accepted_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_07.wav" Subtitle="trader_rekt_sale_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_08.wav" Subtitle="trader_rekt_sale_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_09.wav" Subtitle="trader_rekt_sale_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_10.wav" Subtitle="trader_rekt_sale_accepted_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_accepted_11.wav" Subtitle="trader_rekt_sale_accepted_11" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_sale_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_01.wav" Subtitle="trader_rekt_sale_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_02.wav" Subtitle="trader_rekt_sale_declined_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_03.wav" Subtitle="trader_rekt_sale_declined_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_04.wav" Subtitle="trader_rekt_sale_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_05.wav" Subtitle="trader_rekt_sale_declined_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_06.wav" Subtitle="trader_rekt_sale_declined_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_07.wav" Subtitle="trader_rekt_sale_declined_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_08.wav" Subtitle="trader_rekt_sale_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_09.wav" Subtitle="trader_rekt_sale_declined_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_10.wav" Subtitle="trader_rekt_sale_declined_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_11.wav" Subtitle="trader_rekt_sale_declined_11" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_12.wav" Subtitle="trader_rekt_sale_declined_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_13.wav" Subtitle="trader_rekt_sale_declined_13" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sale_declined_14.wav" Subtitle="trader_rekt_sale_declined_14" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_trade"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_01.wav" Subtitle="trader_rekt_trade_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_02.wav" Subtitle="trader_rekt_trade_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_03.wav" Subtitle="trader_rekt_trade_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_04.wav" Subtitle="trader_rekt_trade_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_05.wav" Subtitle="trader_rekt_trade_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_06.wav" Subtitle="trader_rekt_trade_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_06b.wav" Subtitle="trader_rekt_trade_06b"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_07.wav" Subtitle="trader_rekt_trade_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_08.wav" Subtitle="trader_rekt_trade_08" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_09.wav" Subtitle="trader_rekt_trade_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_10.wav" Subtitle="trader_rekt_trade_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_11.wav" Subtitle="trader_rekt_trade_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_12.wav" Subtitle="trader_rekt_trade_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_13.wav" Subtitle="trader_rekt_trade_13" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_14.wav" Subtitle="trader_rekt_trade_14" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_15.wav" Subtitle="trader_rekt_trade_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_16.wav" Subtitle="trader_rekt_trade_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_17.wav" Subtitle="trader_rekt_trade_17" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_18.wav" Subtitle="trader_rekt_trade_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_19.wav" Subtitle="trader_rekt_trade_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_20.wav" Subtitle="trader_rekt_trade_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_21.wav" Subtitle="trader_rekt_trade_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_22.wav" Subtitle="trader_rekt_trade_22" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_22b.wav" Subtitle="trader_rekt_trade_22b" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_23.wav" Subtitle="trader_rekt_trade_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_24.wav" Subtitle="trader_rekt_trade_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_25.wav" Subtitle="trader_rekt_trade_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_26.wav" Subtitle="trader_rekt_trade_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_27.wav" Subtitle="trader_rekt_trade_27" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_28.wav" Subtitle="trader_rekt_trade_28" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_29.wav" Subtitle="trader_rekt_trade_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_30.wav" Subtitle="trader_rekt_trade_30" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_31.wav" Subtitle="trader_rekt_trade_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_32.wav" Subtitle="trader_rekt_trade_32" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_trade_33.wav" Subtitle="trader_rekt_trade_33"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_01.wav" Subtitle="trader_rekt_quest_complete_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_02.wav" Subtitle="trader_rekt_quest_complete_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_03.wav" Subtitle="trader_rekt_quest_complete_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_04.wav" Subtitle="trader_rekt_quest_complete_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_05.wav" Subtitle="trader_rekt_quest_complete_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_06.wav" Subtitle="trader_rekt_quest_complete_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_07.wav" Subtitle="trader_rekt_quest_complete_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_08.wav" Subtitle="trader_rekt_quest_complete_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_09.wav" Subtitle="trader_rekt_quest_complete_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_complete_10.wav" Subtitle="trader_rekt_quest_complete_10" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_quest_accepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_01.wav" Subtitle="trader_rekt_quest_accepted_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_02.wav" Subtitle="trader_rekt_quest_accepted_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_03.wav" Subtitle="trader_rekt_quest_accepted_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_04.wav" Subtitle="trader_rekt_quest_accepted_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_05.wav" Subtitle="trader_rekt_quest_accepted_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_06.wav" Subtitle="trader_rekt_quest_accepted_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_07.wav" Subtitle="trader_rekt_quest_accepted_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_08.wav" Subtitle="trader_rekt_quest_accepted_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_09.wav" Subtitle="trader_rekt_quest_accepted_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_10.wav" Subtitle="trader_rekt_quest_accepted_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_11.wav" Subtitle="trader_rekt_quest_accepted_11" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_accepted_12.wav" Subtitle="trader_rekt_quest_accepted_12" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_quest_declined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_01.wav" Subtitle="trader_rekt_quest_declined_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_02.wav" Subtitle="trader_rekt_quest_declined_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_03.wav" Subtitle="trader_rekt_quest_declined_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_04.wav" Subtitle="trader_rekt_quest_declined_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_05.wav" Subtitle="trader_rekt_quest_declined_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_06.wav" Subtitle="trader_rekt_quest_declined_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_07.wav" Subtitle="trader_rekt_quest_declined_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_08.wav" Subtitle="trader_rekt_quest_declined_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_09.wav" Subtitle="trader_rekt_quest_declined_09" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_10.wav" Subtitle="trader_rekt_quest_declined_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_11.wav" Subtitle="trader_rekt_quest_declined_11" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_declined_12.wav" Subtitle="trader_rekt_quest_declined_12" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_quest_incomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_incomplete_01.wav" Subtitle="trader_rekt_quest_incomplete_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_incomplete_02.wav" Subtitle="trader_rekt_quest_incomplete_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_incomplete_03.wav" Subtitle="trader_rekt_quest_incomplete_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_incomplete_04.wav" Subtitle="trader_rekt_quest_incomplete_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_incomplete_05.wav" Subtitle="trader_rekt_quest_incomplete_05" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_quest_offer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_01.wav" Subtitle="trader_rekt_quest_offer_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_02.wav" Subtitle="trader_rekt_quest_offer_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_03.wav" Subtitle="trader_rekt_quest_offer_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_04.wav" Subtitle="trader_rekt_quest_offer_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_05.wav" Subtitle="trader_rekt_quest_offer_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_06.wav" Subtitle="trader_rekt_quest_offer_06" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_07.wav" Subtitle="trader_rekt_quest_offer_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_08.wav" Subtitle="trader_rekt_quest_offer_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_09.wav" Subtitle="trader_rekt_quest_offer_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_10.wav" Subtitle="trader_rekt_quest_offer_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_11.wav" Subtitle="trader_rekt_quest_offer_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_12.wav" Subtitle="trader_rekt_quest_offer_12" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_13.wav" Subtitle="trader_rekt_quest_offer_13" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_quest_offer_14.wav" Subtitle="trader_rekt_quest_offer_14"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_favor_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_favor_quest.wav" Subtitle="trader_rekt_favor_quest" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_favor_quest_complete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_favor_quest_complete.wav" Subtitle="trader_rekt_favor_quest_complete"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_favor_quest_reply"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_favor_quest_reply_01.wav" Subtitle="trader_rekt_favor_quest_reply_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_favor_quest_reply_02.wav" Subtitle="trader_rekt_favor_quest_reply_02" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_firstgreet"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_firstgreet_01.wav" Subtitle="trader_rekt_firstgreet_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_firstgreet_02.wav" Subtitle="trader_rekt_firstgreet_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_firstgreet_03.wav" Subtitle="trader_rekt_firstgreet_03"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greetaft"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetaft_01.wav" Subtitle="trader_rekt_greetaft_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetaft_02.wav" Subtitle="trader_rekt_greetaft_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetaft_03.wav" Subtitle="trader_rekt_greetaft_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetaft_04.wav" Subtitle="trader_rekt_greetaft_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetaft_05.wav" Subtitle="trader_rekt_greetaft_05" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greetbloodmoon"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetbloodmoon_01.wav" Subtitle="trader_rekt_greetbloodmoon_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetbloodmoon_02.wav" Subtitle="trader_rekt_greetbloodmoon_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetbloodmoon_03.wav" Subtitle="trader_rekt_greetbloodmoon_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetbloodmoon_04.wav" Subtitle="trader_rekt_greetbloodmoon_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetbloodmoon_05.wav" Subtitle="trader_rekt_greetbloodmoon_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greeteve"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeteve_01.wav" Subtitle="trader_rekt_greeteve_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeteve_02.wav" Subtitle="trader_rekt_greeteve_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeteve_03.wav" Subtitle="trader_rekt_greeteve_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeteve_04.wav" Subtitle="trader_rekt_greeteve_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeteve_05.wav" Subtitle="trader_rekt_greeteve_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_01.wav" Subtitle="trader_rekt_greeting_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_02.wav" Subtitle="trader_rekt_greeting_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_03.wav" Subtitle="trader_rekt_greeting_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_04.wav" Subtitle="trader_rekt_greeting_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_05.wav" Subtitle="trader_rekt_greeting_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_06.wav" Subtitle="trader_rekt_greeting_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_07.wav" Subtitle="trader_rekt_greeting_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_08.wav" Subtitle="trader_rekt_greeting_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_09.wav" Subtitle="trader_rekt_greeting_09"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_10.wav" Subtitle="trader_rekt_greeting_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_11.wav" Subtitle="trader_rekt_greeting_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_12.wav" Subtitle="trader_rekt_greeting_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_13.wav" Subtitle="trader_rekt_greeting_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_14.wav" Subtitle="trader_rekt_greeting_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_15.wav" Subtitle="trader_rekt_greeting_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_16.wav" Subtitle="trader_rekt_greeting_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_17.wav" Subtitle="trader_rekt_greeting_17" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_18.wav" Subtitle="trader_rekt_greeting_18" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_19.wav" Subtitle="trader_rekt_greeting_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_20.wav" Subtitle="trader_rekt_greeting_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_21.wav" Subtitle="trader_rekt_greeting_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_22.wav" Subtitle="trader_rekt_greeting_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_23.wav" Subtitle="trader_rekt_greeting_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_24.wav" Subtitle="trader_rekt_greeting_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_25.wav" Subtitle="trader_rekt_greeting_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_26.wav" Subtitle="trader_rekt_greeting_26" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_27.wav" Subtitle="trader_rekt_greeting_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_28.wav" Subtitle="trader_rekt_greeting_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_29.wav" Subtitle="trader_rekt_greeting_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_30.wav" Subtitle="trader_rekt_greeting_30" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_31.wav" Subtitle="trader_rekt_greeting_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_32.wav" Subtitle="trader_rekt_greeting_32"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greeting_33.wav" Subtitle="trader_rekt_greeting_33"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greetmorn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetmorn_01.wav" Subtitle="trader_rekt_greetmorn_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetmorn_02.wav" Subtitle="trader_rekt_greetmorn_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetmorn_03.wav" Subtitle="trader_rekt_greetmorn_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetmorn_04.wav" Subtitle="trader_rekt_greetmorn_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetmorn_05.wav" Subtitle="trader_rekt_greetmorn_05" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greetnightfall"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetnightfall_01.wav" Subtitle="trader_rekt_greetnightfall_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetnightfall_02.wav" Subtitle="trader_rekt_greetnightfall_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetnightfall_03.wav" Subtitle="trader_rekt_greetnightfall_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetnightfall_04.wav" Subtitle="trader_rekt_greetnightfall_04"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_greetsick"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetsick_01.wav" Subtitle="trader_rekt_greetsick_01" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetsick_02.wav" Subtitle="trader_rekt_greetsick_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetsick_03.wav" Subtitle="trader_rekt_greetsick_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetsick_04.wav" Subtitle="trader_rekt_greetsick_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_greetsick_05.wav" Subtitle="trader_rekt_greetsick_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_idle"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_01.wav" Subtitle="trader_rekt_idle_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_02.wav" Subtitle="trader_rekt_idle_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_03.wav" Subtitle="trader_rekt_idle_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_04.wav" Subtitle="trader_rekt_idle_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_05.wav" Subtitle="trader_rekt_idle_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_06.wav" Subtitle="trader_rekt_idle_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_07.wav" Subtitle="trader_rekt_idle_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_08.wav" Subtitle="trader_rekt_idle_08" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_09.wav" Subtitle="trader_rekt_idle_09" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_10.wav" Subtitle="trader_rekt_idle_10"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_11.wav" Subtitle="trader_rekt_idle_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_12.wav" Subtitle="trader_rekt_idle_12" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_13.wav" Subtitle="trader_rekt_idle_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_14.wav" Subtitle="trader_rekt_idle_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_15.wav" Subtitle="trader_rekt_idle_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_16.wav" Subtitle="trader_rekt_idle_16" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_17.wav" Subtitle="trader_rekt_idle_17"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_18.wav" Subtitle="trader_rekt_idle_18"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_19.wav" Subtitle="trader_rekt_idle_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_20.wav" Subtitle="trader_rekt_idle_20" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_idle_21.wav" Subtitle="trader_rekt_idle_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_clearthroat_01.wav" Subtitle="trader_rekt_clearthroat_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_clearthroat_02.wav" Subtitle="trader_rekt_clearthroat_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_clearthroat_03.wav" Subtitle="trader_rekt_clearthroat_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_cough_01.wav" Subtitle="trader_rekt_cough_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_cough_02.wav" Subtitle="trader_rekt_cough_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_cough_03.wav" Subtitle="trader_rekt_cough_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_hum_01.wav" Subtitle="trader_rekt_hum_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_hum_02.wav" Subtitle="trader_rekt_hum_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_hum_03.wav" Subtitle="trader_rekt_hum_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_hum_04.wav" Subtitle="trader_rekt_hum_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_hum_05.wav" Subtitle="trader_rekt_hum_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_laugh_01.wav" Subtitle="trader_rekt_laugh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_laugh_02.wav" Subtitle="trader_rekt_laugh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_laugh_03.wav" Subtitle="trader_rekt_laugh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_laugh_04.wav" Subtitle="trader_rekt_laugh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_laugh_05.wav" Subtitle="trader_rekt_laugh_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_01.wav" Subtitle="trader_rekt_monolog_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_02.wav" Subtitle="trader_rekt_monolog_02" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_03.wav" Subtitle="trader_rekt_monolog_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_04.wav" Subtitle="trader_rekt_monolog_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_05.wav" Subtitle="trader_rekt_monolog_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_06.wav" Subtitle="trader_rekt_monolog_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_07.wav" Subtitle="trader_rekt_monolog_07" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_08.wav" Subtitle="trader_rekt_monolog_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_09.wav" Subtitle="trader_rekt_monolog_09"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_11.wav" Subtitle="trader_rekt_monolog_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_12.wav" Subtitle="trader_rekt_monolog_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_13.wav" Subtitle="trader_rekt_monolog_13"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_14.wav" Subtitle="trader_rekt_monolog_14"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_15.wav" Subtitle="trader_rekt_monolog_15" profanity="true"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_18.wav" Subtitle="trader_rekt_monolog_18"/>
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	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_20.wav" Subtitle="trader_rekt_monolog_20"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_21.wav" Subtitle="trader_rekt_monolog_21"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_22.wav" Subtitle="trader_rekt_monolog_22"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_23.wav" Subtitle="trader_rekt_monolog_23"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_24.wav" Subtitle="trader_rekt_monolog_24"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_25.wav" Subtitle="trader_rekt_monolog_25"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_26.wav" Subtitle="trader_rekt_monolog_26"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_27.wav" Subtitle="trader_rekt_monolog_27"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_28.wav" Subtitle="trader_rekt_monolog_28"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_29.wav" Subtitle="trader_rekt_monolog_29"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_30.wav" Subtitle="trader_rekt_monolog_30" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_31.wav" Subtitle="trader_rekt_monolog_31"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_32.wav" Subtitle="trader_rekt_monolog_32"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_33.wav" Subtitle="trader_rekt_monolog_33" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_34.wav" Subtitle="trader_rekt_monolog_34"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_35.wav" Subtitle="trader_rekt_monolog_35"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_36.wav" Subtitle="trader_rekt_monolog_36"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_37.wav" Subtitle="trader_rekt_monolog_37"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_38.wav" Subtitle="trader_rekt_monolog_38"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_39.wav" Subtitle="trader_rekt_monolog_39"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_40.wav" Subtitle="trader_rekt_monolog_40" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_41.wav" Subtitle="trader_rekt_monolog_41"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_42.wav" Subtitle="trader_rekt_monolog_42"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_monolog_43.wav" Subtitle="trader_rekt_monolog_43"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_01.wav" Subtitle="trader_rekt_pest_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_02.wav" Subtitle="trader_rekt_pest_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_03.wav" Subtitle="trader_rekt_pest_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_04.wav" Subtitle="trader_rekt_pest_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_05.wav" Subtitle="trader_rekt_pest_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_06.wav" Subtitle="trader_rekt_pest_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_pest_07.wav" Subtitle="trader_rekt_pest_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sigh_01.wav" Subtitle="trader_rekt_sigh_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sigh_02.wav" Subtitle="trader_rekt_sigh_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sigh_03.wav" Subtitle="trader_rekt_sigh_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_sigh_04.wav" Subtitle="trader_rekt_sigh_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_singing_01.wav" Subtitle="trader_rekt_singing_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_singing_02.wav" Subtitle="trader_rekt_singing_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_singing_03.wav" Subtitle="trader_rekt_singing_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_snarl_01.wav" Subtitle="trader_rekt_snarl_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_snarl_02.wav" Subtitle="trader_rekt_snarl_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_snarl_03.wav" Subtitle="trader_rekt_snarl_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_tongue_01.wav" Subtitle="trader_rekt_tongue_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_tongue_02.wav" Subtitle="trader_rekt_tongue_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_helpful_tip"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_01.wav" Subtitle="trader_rekt_helpful_tip_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_02.wav" Subtitle="trader_rekt_helpful_tip_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_03.wav" Subtitle="trader_rekt_helpful_tip_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_04.wav" Subtitle="trader_rekt_helpful_tip_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_05.wav" Subtitle="trader_rekt_helpful_tip_05"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_06.wav" Subtitle="trader_rekt_helpful_tip_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_07.wav" Subtitle="trader_rekt_helpful_tip_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_helpful_tip_08.wav" Subtitle="trader_rekt_helpful_tip_08"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_rumor"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_01.wav" Subtitle="trader_rekt_rumor_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_02.wav" Subtitle="trader_rekt_rumor_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_03.wav" Subtitle="trader_rekt_rumor_03"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_04.wav" Subtitle="trader_rekt_rumor_04"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_05.wav" Subtitle="trader_rekt_rumor_05" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_06.wav" Subtitle="trader_rekt_rumor_06"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_07.wav" Subtitle="trader_rekt_rumor_07"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_08.wav" Subtitle="trader_rekt_rumor_08"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_09.wav" Subtitle="trader_rekt_rumor_09" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_10.wav" Subtitle="trader_rekt_rumor_10" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_11.wav" Subtitle="trader_rekt_rumor_11"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_12.wav" Subtitle="trader_rekt_rumor_12"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_13.wav" Subtitle="trader_rekt_rumor_13" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_14.wav" Subtitle="trader_rekt_rumor_14" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_15.wav" Subtitle="trader_rekt_rumor_15"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_16.wav" Subtitle="trader_rekt_rumor_16"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_17.wav" Subtitle="trader_rekt_rumor_17" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_18.wav" Subtitle="trader_rekt_rumor_18" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_19.wav" Subtitle="trader_rekt_rumor_19"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_rumor_20.wav" Subtitle="trader_rekt_rumor_20"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_summon_player"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_01.wav" Subtitle="trader_rekt_summon_player_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_02.wav" Subtitle="trader_rekt_summon_player_02"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_summon_player_bob"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_bob.wav" Subtitle="trader_rekt_summon_player_bob"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_summon_player_jen"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_jen.wav" Subtitle="trader_rekt_summon_player_jen"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_summon_player_joel"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_joel.wav" Subtitle="trader_rekt_summon_player_joel" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_summon_player_rekt"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_summon_player_hugh.wav" Subtitle="trader_rekt_summon_player_hugh"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_stolen_bark"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_stolen_bark_01.wav" Subtitle="trader_rekt_stolen_bark_01"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_stolen_bark_02.wav" Subtitle="trader_rekt_stolen_bark_02"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_stolen_bark_03.wav" Subtitle="trader_rekt_stolen_bark_03" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_stolen_bark_04.wav" Subtitle="trader_rekt_stolen_bark_04" profanity="true"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_stolen_bark_05.wav" Subtitle="trader_rekt_stolen_bark_05"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_meet_noah_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_meet_noah_quest.wav" Subtitle="trader_rekt_meet_noah_quest" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_meet_noah_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_meet_noah_topic.wav" Subtitle="trader_rekt_meet_noah_topic" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_meet_the_duke_quest"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_meet_the_duke_quest.wav" Subtitle="trader_rekt_meet_the_duke_quest"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_rekt_meet_the_duke_topic"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_TraderRekt.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Rekt/trader_rekt_meet_the_duke_topic.wav" Subtitle="trader_rekt_meet_the_duke_topic" profanity="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Dislike -->

<SoundDataNode name="traderdislikegreeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_13.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_14.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_17.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_18.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_19.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_20.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_21.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_22.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_23.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_24.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_25.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_26.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_27.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_28.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_29.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_30.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_31.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_32.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_greeting_33.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikesaleaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_accepted_09.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikequestoffer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_offer_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikequestcomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_complete_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikequestaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_accepted_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikequestdeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_quest_declined_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderdislikesaledeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" volume="7" time="5" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Dislike/trader_male_dislike_sale_declined_10.wav"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Like -->

<SoundDataNode name="traderlikegreeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_13.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_14.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_17.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_18.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_19.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_20.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_21.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_22.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_23.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_24.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_25.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_26.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_27.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_28.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_29.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_30.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_31.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_32.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_greeting_33.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikesaleaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_accepted_12.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikesaledeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_sale_declined_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikequestoffer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_13.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_offer_14.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikequestcomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_complete_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikequestaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_accepted_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderlikequestdeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Like/trader_male_like_quest_declined_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Trader Neutral -->

<SoundDataNode name="traderneutralcough"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_cough_1.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_cough_2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralgreeting"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_13.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_14.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_16.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_17.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_18.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_19.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_20.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_21.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_22.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_23.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_24.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_25.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_26.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_27.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_28.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_29.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_30.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_31.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_32.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_33.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_34.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_greeting_35.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralsaleaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_accepted_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralsaledeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_sale_declined_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralquestoffer"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_offer_13.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralquestcomplete"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_complete_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralquestaccepted"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_accepted_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="traderneutralquestdeclined"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Male/Neutral/trader_male_neutral_quest_declined_10.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

	<!-- *** Male Hate -->

<SoundDataNode name="malehatealert"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_alert_13.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="malehateattack"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_attack_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="malehatedeath"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_death_12.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="malehatepain"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_pain_12.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="malehateroam"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_11.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_12.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_13.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_14.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_15.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_roam_16.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="malehatesense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_09.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_10.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Male_Hate/male_hate_sense_11.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="trader_announce_open"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Announcements/trader_announce_open.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.79"/> </SoundDataNode>

<SoundDataNode name="trader_announce_closing"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Announcements/trader_announce_closing.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="6.92"/> </SoundDataNode>

<SoundDataNode name="trader_announce_closed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Trader/Announcements/trader_announce_closed.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>


<!-- *** Intercom Chimes for Bunkers and other facilities -->

<SoundDataNode name="intercom_chime1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/intercom_chime1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="intercom_chime2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/intercom_chime2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="intercom_chime3"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/intercom_chime3.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="intercom_chime4"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/intercom_chime4.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<!-- *** Intercom VO for Bunkers and other facilities -->

<!-- *** Intercom Voice affectionately known as BunkerMan -->
<SoundDataNode name="bunkerman_exercise"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerMan/bunkerman_exercise.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerman_ration"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerMan/bunkerman_ration.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerman_report"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerMan/bunkerman_report.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerman_security"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerMan/bunkerman_security.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerman_together"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerMan/bunkerman_together.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>


<!-- *** Intercom Voice affectionately known as BunkerWoman -->
<SoundDataNode name="bunkerwoman_access_blue"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_blue.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_gray"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_gray.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_green"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_green.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_orange"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_orange.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_red"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_red.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_tan"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_tan.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_access_yellow"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_access_yellow.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_armslegs"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_armslegs.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_eta"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_eta.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_lift_function"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_lift_function.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_lift_malfunction"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_lift_malfunction.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="bunkerwoman_monorail_obstructed"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/BunkerWoman/bunkerwoman_monorail_obstructed.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<!-- *** Intercom Voice affectionately known as Sys Admin -->
<SoundDataNode name="sysadmin_alertsecurity"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_alertsecurity.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_caution"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_caution.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_firedetected"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_firedetected.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_firesuppressionsystems"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_firesuppressionsystems.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_generators_offline"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_generators_offline.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_generators_online"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_generators_online.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_security_breach"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_security_breach.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_system_malfunction1"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_system_malfunction1.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_system_malfunction2"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_system_malfunction2.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_systems_offline"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_systems_offline.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>

<SoundDataNode name="sysadmin_systems_online"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
	<Noise ID="4" noise="60" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="@:Sounds/VO/Intercom/SysAdmin/sysadmin_systems_online.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="5.36"/> </SoundDataNode>


<SoundDataNode name="Spinup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
	<Noise ID="2" noise="11" time="4" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Electricity/Turret/Spinup.wav"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="6"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>

	<!-- *** Drone VO -->

<SoundDataNode name="drone_command"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_command_06.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_empty"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_empty_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_empty_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_empty_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_empty_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_empty_05.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_enemy_sense"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_07.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_enemy_engauge">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_enemy_sense_09.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/>
	</SoundDataNode>

<SoundDataNode name="drone_heal"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_heal_08.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_other"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_other_01.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_shutdown"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_shutdown_07.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_take"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_08.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_take_09.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_takefail"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_takefail_06.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_wakeup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_03.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_06.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_07.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_08.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>

<SoundDataNode name="drone_greeting">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_VO.prefab"/>
	<Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_01.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_02.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_04.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_05.wav"/>
	<AudioClip ClipName="@:Sounds/VO/Drone/drone_wakeup_09.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="10"/>
	<MaxRepeatRate value="1.111"/>
	</SoundDataNode>

	<!-- *** Drone Sound Effects -->

<SoundDataNode name="drone_healeffect"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_healeffect.wav"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="2.222"/> </SoundDataNode>

<SoundDataNode name="drone_attackeffect"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_attackeffect1.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_attackeffect2.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_attackeffect3.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_attackeffect4.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_attackeffect5.wav"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="drone_idle_hover"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_idle_hover_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="2"/> </SoundDataNode>

<SoundDataNode name="drone_fly"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="3" noise="30" time="3" muffled_when_crouched="0.65" heat_map_strength="0.05" heat_map_time="60"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_fly1.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_fly2.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_fly3.wav"/>
	<AudioClip ClipName="@:Sounds/Drone/drone_fly4.wav"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="2"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_radius_shrink"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
<AudioClip ClipName="@:Sounds/UI/ui_radius_shrink.wav"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="ui_quest_invite"> <AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
<AudioClip ClipName="@:Sounds/UI/ui_quest_invite.wav"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<!-- **** Twitch Sounds -->

<SoundDataNode name="twitch_cooldown_started">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_cooldown_started.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_baseball_start">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_baseball_zombie_hit">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_zombie_hit_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_zombie_hit_02.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_zombie_hit_03.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_baseball_balloon_pop">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_balloon_pop_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_balloon_pop_02.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_balloon_pop_03.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bucket_hit">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bucket_hit_00.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bucket_hit_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bucket_hit_02.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_balloon_spawn">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_balloon_spawn.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_balloon_despawn">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_High.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_balloon_despawn.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_baseball_end">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/twitch_baseball_end.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_cooldown_ended">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_cooldown_ended.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_countdown_tick">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_countdown_tick.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_new_commands">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_new_commands.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_timechange">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_timechange.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_timevanish">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_timevanish.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bad_spawn">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bad_spawn.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.5"/>
	</SoundDataNode>

<SoundDataNode name="twitch_good_spawn">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_good_spawn.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bad_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bad_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bad_buff_ended">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_High.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bad_buff_ended.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_good_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_good_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_good_buff_ended">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_High.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_good_buff_ended.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bad_action">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bad_action.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_auto_pull">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_auto_pull.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bloodmoon_today">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bloodmoon_today.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_no_help">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_no_help.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_buckethead">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_buckethead.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_cripple_zombies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_cripple_zombies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_crit_immune">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_crit_immune.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_end_cooldown">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_end_cooldown.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_increase_pp">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_increase_pp.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_donation">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_donation.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_donation_bad">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_donation_bad.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_nourish">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_nourish.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="attribute_loser">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/attribute_loser.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="regen_instant">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/regen_instant.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_jumpscare">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_02.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_03.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_04.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_05.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_06.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_07.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_08.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_09.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_10.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_11.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_12.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_13.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_14.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_15.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_16.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_17.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_18.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_19.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_20.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_21.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_22.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_23.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_24.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_25.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumpscare_26.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_clumsy_runner">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_clumsy_runner.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_empty_boxes">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_empty_boxes.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_event_blocks_add">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_event_blocks_add.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_event_blocks_remove">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_event_blocks_remove.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_fill_fuel">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_fill_fuel.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_remove_fuel">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_remove_fuel.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_grow_plants">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_grow_plants.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_destroy_station">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_destroy_station.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_destroy_base">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_destroy_base.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_fill_base">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_fill_base.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_mind_wipe">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_mind_wipe.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_weather_fog">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weather_fog.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_weather_rain">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weather_rain.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_weather_snow">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weather_snow.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_weather_thunder">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weather_thunder.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="xp_gainer">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/xp_gainer.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_infinite_ammo">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_infinite_ammo.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_infinite_ammo_end">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_infinite_ammo_end.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_shuffle_boxes">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_shuffle_boxes.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_good_action">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_good_action.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_nostealth"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_00.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_02.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_03.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_04.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_05.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_06.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_07.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_08.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_09.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_10.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_11.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_12.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_13.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_14.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_15.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_16.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_17.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_18.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_19.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_20.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_21.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_22.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

<SoundDataNode name="twitch_nostealth_fem">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Explosion.prefab"/>
	<Noise ID="5" noise="120" time="4" heat_map_strength="5" heat_map_time="300"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_00.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_01.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_02.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_03.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_04.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_05.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_06.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_07.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_08.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_09.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_10.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_11.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_12.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_13.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/Silly/No Stealth/twitch_nostealth_fem_14.wav"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.0"/>
	<LocalCrouchVolumeScale value="1"/>
	<CrouchNoiseScale value="1"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_pull">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_pull.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_invite_receive">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_invite_receive.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_join">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_join.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_leave">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_leave.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_member_join">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_member_join.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_member_leave">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_member_leave.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="party_kicked_player">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/party_kicked_player.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="1"/>
	</SoundDataNode>

<SoundDataNode name="twitch_spoil">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Spoil.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_spoil.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vote_started">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_High.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vote_started.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vote_ended">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vote_ended.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vote_received">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vote_received.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_custom_event">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Medium.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_custom_event.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.25"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vote_horde_success">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vote_horde_success.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vote_horde_failed">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vote_horde_failed.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_crate_steal">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_crate_steal.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_no_attack">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_No_Attack.prefab"/>
	<AudioClip ClipName="@:Sounds/UI/ui_denied.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.5"/>
	</SoundDataNode>

<SoundDataNode name="twitch_fast_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_fast_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_strength">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_strength.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_strength_ranged_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_strength_ranged_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_jump_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jump_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_regen_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_regen_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_insta_regen">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_insta_regen.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_revive_zombies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_revive_zombies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_shield_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_shield_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_stay_still_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_stay_still_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_leech_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_leech_buff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_energize_buff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_energize.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_energize_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_energize_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bomb_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bomb_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_vehicle_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_vehicle_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_jump">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jump.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_blur_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_blur_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
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	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_slow_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_slow_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_hurt_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_hurt_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_weaken">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weaken.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_weaken_ranged_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weaken_ranged_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_headshot_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_headshot_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_keep_moving_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_keep_moving_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_leech_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_leech_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_confuse_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_confuse_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_deafen_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_deafen_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_crappy_loot">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_crappy_loot.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_glass_cube">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_glass_cube.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_tiny_zombies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_tiny_zombies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_sinkhole">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_sinkhole.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_silent_actions">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_silent_actions.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_pack_mule">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_pack_mule.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_top_helper">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_top_helper.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_dont_miss">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_dont_miss.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_drop_toolbelt">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_drop_toolbelt.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_no_running">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_no_running.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_shield_enemies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_shield_enemies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_unlock_actions">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_unlock_actions.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_weaken_blocks">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weaken_blocks.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_no_safe">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_no_safe.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_no_trader">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_no_trader.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_weak_jump">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_weak_jump.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_no_use_debuff">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_no_use_debuff.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_ragdoll">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_ragdoll.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_shock_near">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_shock_near.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_burn_near">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_burn_near.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_enrage">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_enrage.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_double_spawns">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_double_spawns.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_empower_zombies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_empower_zombies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_jumbled_backpack">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_jumbled_backpack.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
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	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_tougher_enemies">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_tougher_enemies.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
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	</SoundDataNode>

<SoundDataNode name="twitch_kaboom">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_kaboom.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_repair">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_repair.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_repair_all">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_repair_all.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_degrade">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_degrade.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_party">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_party.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bobble">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bobble.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_dance_off">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_High.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_dance_off.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_reverse">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_reverse.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_melee_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_melee_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_ranged_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_ranged_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_robot_overlay">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Max.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_robot_overlay.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_record_scratch">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_record_scratch.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bighead_inflate"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_inflate1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_inflate2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_inflate3.wav"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bighead_deflate"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_deflate1.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_deflate2.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_deflate3.wav"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_deflate4.wav"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="5"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_celebrate"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_celebrate.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_bighead_pop"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Impact_Large.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_bighead_pop1.wav"/>
	<maxVoicesPerEntity value="1"/>
	<LowestPitch name="0.9"/>
	<HighestPitch name="1.1"/>
	<LocalCrouchVolumeScale value="0.3"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_refund">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_refund.wav"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_pause">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_pause.wav"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_unpause">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_UI.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_unpause.wav"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

<SoundDataNode name="twitch_hordestone_loop_start">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_HordestoneLP_Start.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_hordestone_loop_start.wav" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_hordestone_lp">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_HordestoneLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_hordestone_lp.wav" Loop="true"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_hordestone_loop_end">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_HordestoneLP.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_hordestone_loop_end.wav" />
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.0"/>
	</SoundDataNode>

<SoundDataNode name="twitch_hordestone_start">
	<AudioSource name="@:Sounds/Prefabs/AudioSource_Twitch_Loud.prefab"/>
	<AudioClip ClipName="@:Sounds/Twitch/twitch_hordestone_start.wav"/>
	<LocalCrouchVolumeScale value="1.0"/>
	<CrouchNoiseScale value="0.5"/>
	<NoiseScale value="1"/>
	<MaxVoices value="3"/>
	<MaxRepeatRate value="0.01"/>
	</SoundDataNode>

</Sounds>
