﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 22, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-13" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="20, 12, -1" />
  <property name="POIMarkerGroup" value="Roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperVolumeSize" value="1, 1, 1#1, 1, 1#1, 1, 1#11, 6, 7#9, 4, 9#12, 1, 6#9, 4, 6#3, 4, 18#3, 5, 12#4, 1, 5" />
  <property name="SleeperVolumeStart" value="8, 19, 11#17, 11, 17#10, 11, 17#8, 10, 16#12, 15, 7#7, 9, 16#8, 9, 16#3, 11, 4#3, 16, 8#14, 10, 4" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,1,1,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieUtilityWorker,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,1,2,zombieUtilityWorker,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,True,True,False,True,True,True" />
  <property name="SleeperIsQuestExclude" value="True,True,True,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,3,3,0,0,0,0,3" />
  <property name="SleeperVolumeTriggeredBy" value="2#1#1#10#18# # # # #19" />
  <property name="SVS9" value="sleep 33^spawn zombieMaleHazmat 1" />
  <property name="SVS4" value="sleep 11^spawn zombieUtilityWorker 1^waitalive 0^spawn zombieUtilityWorker 1" />
  <property name="SVS3" value="spawn zombieUtilityWorker 1^waitalive 0^spawn zombieUtilityWorker 1" />
  <property name="SVS2" value="sleep 2^trigger 9^sound light_bay2^sleep 1^sound generator_start^sleep 1^sound generator_start" />
  <property name="SVS1" value="sleep 1^sound light_bay2^trigger 8^sleep 1^sound generator_start^sleep 1^sound generator_start^sleep 2^trigger 10" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SVS0" value="sleep 1^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 3^trigger 3^sleep 6^trigger 5^sleep 6^trigger 6^sleep 6^trigger 7^sleep 3^sound explosion_buzzer1^sleep 2^trigger 4" />
  <property class="Stats">
    <property name="TotalVertices" value="238734" />
    <property name="TotalTriangles" value="114316" />
    <property class="BlockEntities">
      <property name="Vertices" value="144760" />
      <property name="Triangles" value="49996" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="82634" />
      <property name="Triangles" value="53794" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="6976" />
      <property name="Triangles" value="3488" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="714" />
      <property name="Triangles" value="422" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3650" />
      <property name="Triangles" value="6616" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="19, 9, 16" />
    </property>
    <property class="POILight">
      <property name="0" value="15, 18, 14" />
      <property name="1" value="16, 12, 16" />
      <property name="2" value="19, 9, 19" />
      <property name="3" value="12, 13, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="4, 16, 15" />
      <property name="1" value="8, 15, 15" />
      <property name="2" value="6, 11, 17" />
      <property name="3" value="9, 15, 17" />
      <property name="4" value="4, 16, 18" />
      <property name="5" value="4, 11, 20" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="19, 17, 13" />
      <property name="1" value="19, 12, 16" />
      <property name="2" value="13, 9, 17" />
      <property name="3" value="13, 10, 17" />
      <property name="4" value="17, 15, 17" />
      <property name="5" value="20, 9, 18" />
      <property name="6" value="20, 10, 18" />
      <property name="7" value="13, 15, 19" />
      <property name="8" value="17, 15, 19" />
      <property name="9" value="20, 9, 19" />
      <property name="10" value="20, 10, 19" />
      <property name="11" value="19, 12, 20" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="19, 9, 20" />
      <property name="1" value="14, 9, 21" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="7, 9, 17" />
    </property>
    <property class="quest_feather">
      <property name="0" value="7, 20, 17" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="16, 13, 3" />
    </property>
    <property class="Rally">
      <property name="0" value="22, 13, 14" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="12, 10, 18" />
      <property name="1" value="14, 10, 18" />
      <property name="2" value="15, 9, 21" />
      <property name="3" value="15, 16, 21" />
    </property>
  </property>
</prefab>