﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="16, 5, 8#12, 3, 7" />
  <property name="SleeperVolumeStart" value="11, 1, 21#12, 7, 21" />
  <property name="SleeperVolumeGroup" value="GroupAbandonedHouse,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperIsBossVolume" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeFlags" value="0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="29, 0, -3" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="0" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property class="Stats">
    <property name="TotalVertices" value="279894" />
    <property name="TotalTriangles" value="168071" />
    <property class="BlockEntities">
      <property name="Vertices" value="218975" />
      <property name="Triangles" value="132110" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="58571" />
      <property name="Triangles" value="34177" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="8" />
      <property name="Triangles" value="4" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2268" />
      <property name="Triangles" value="1744" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="40, 1, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 8, 22" />
      <property name="1" value="26, 4, 23" />
      <property name="2" value="22, 3, 24" />
      <property name="3" value="22, 4, 28" />
      <property name="4" value="22, 8, 28" />
      <property name="5" value="25, 5, 29" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="25, 3, 28" />
    </property>
  </property>
</prefab>