﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="7, 7, 10#9, 1, 5#4, 8, 7#7, 5, 11#6, 1, 10" />
  <property name="SleeperVolumeStart" value="15, 0, 21#6, 8, 23#23, 0, 22#15, 7, 20#16, 13, 20" />
  <property name="SleeperVolumeGroup" value="GroupAbandonedHouse,0,1,zombieSkateboarder,1,1,zombieArlene,0,1,GroupAbandonedHouse,1,1,GroupAbandonedHouse,0,1" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="house old" />
  <property name="SleeperIsBossVolume" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 1" />
  <property name="POIMarkerStart" value="35, 0, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property name="InfoVolumeSize" value="41, 23, 41" />
  <property name="InfoVolumeStart" value="1, 0, 0" />
  <property class="Stats">
    <property name="TotalVertices" value="386879" />
    <property name="TotalTriangles" value="197562" />
    <property class="BlockEntities">
      <property name="Vertices" value="323772" />
      <property name="Triangles" value="157703" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="56083" />
      <property name="Triangles" value="30767" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2168" />
      <property name="Triangles" value="1444" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4856" />
      <property name="Triangles" value="7648" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 1, 39" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 8, 23" />
      <property name="1" value="21, 6, 25" />
      <property name="2" value="24, 6, 25" />
      <property name="3" value="25, 4, 27" />
      <property name="4" value="21, 8, 29" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 3, 27" />
    </property>
    <property class="quest_wood">
      <property name="0" value="28, 2, 22" />
      <property name="1" value="28, 2, 23" />
      <property name="2" value="28, 2, 24" />
      <property name="3" value="28, 2, 25" />
      <property name="4" value="28, 2, 26" />
      <property name="5" value="28, 2, 27" />
      <property name="6" value="28, 2, 28" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="21, 9, 23" />
      <property name="1" value="21, 4, 29" />
      <property name="2" value="23, 2, 30" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 4, 28" />
      <property name="1" value="25, 4, 28" />
      <property name="2" value="21, 3, 29" />
      <property name="3" value="21, 3, 31" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="17, 13, 21" />
      <property name="1" value="11, 3, 28" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="6, 8, 25" />
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    <property class="challenge_leather">
      <property name="0" value="16, 13, 26" />
      <property name="1" value="17, 3, 29" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 3, 26" />
      <property name="1" value="26, 4, 27" />
    </property>
    <property class="quest_feather">
      <property name="0" value="14, 23, 29" />
    </property>
  </property>
</prefab>