﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 13, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="5, 3, 19#13, 3, 9#4, 3, 3#9, 3, 9#12, 3, 7#10, 1, 14#5, 3, 7#11, 1, 13#19, 4, 15#5, 4, 5#5, 2, 5#9, 3, 7#9, 4, 13#8, 3, 7#4, 3, 7" />
  <property name="SleeperVolumeStart" value="1, 2, 22#17, 2, 30#6, 2, 38#5, 2, 30#14, 2, 22#10, 7, 19#9, 2, 22#11, 7, 6#7, 8, 4#20, 5, 22#1, 2, 1#17, 2, 6#17, 1, 8#6, 2, 14#0, 2, 14" />
  <property name="SleeperVolumeGroupId" value="1,0,1,0,4,2,2,3,3,4,0,5,5,0,0" />
  <property name="SleeperVolumeGroup" value="animalBoar,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,ZomFatCops,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,ZomBurnt,1,1,GroupZomBadass,3,3,GroupZomBadass,2,2" />
  <property name="SleeperIsLootVolume" value="True,False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,False,True,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,2,0,0,2,2,0,0,0,0,0,0,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # #1" />
  <property name="YOffset" value="-2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="countryresidential" />
  <property name="TriggerVolumeSize" value="9, 3, 7" />
  <property name="TriggerVolumeStart" value="4, 2, 14" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="IndexedBlockOffsets">
    <property class="quest_feather">
      <property name="0" value="14, 7, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="40, 3, 5" />
      <property name="1" value="40, 3, 6" />
      <property name="2" value="40, 3, 7" />
    </property>
    <property class="POILight">
      <property name="0" value="27, 4, 25" />
      <property name="1" value="24, 4, 27" />
      <property name="2" value="21, 3, 28" />
      <property name="3" value="21, 3, 30" />
      <property name="4" value="24, 4, 31" />
      <property name="5" value="27, 4, 33" />
      <property name="6" value="32, 3, 34" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="21, 7, 21" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="3, 2, 29" />
      <property name="1" value="1, 2, 36" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 2, 33" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 2, 27" />
      <property name="1" value="24, 2, 28" />
      <property name="2" value="25, 2, 28" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="40, 3, 30" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 2, 28" />
      <property name="1" value="22, 2, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="17, 8, 34" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="23, 2, 38" />
      <property name="1" value="24, 2, 38" />
    </property>
    <property class="Rally">
      <property name="0" value="34, 3, 24" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="39, 3, 24" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="7981.824" />
    <property name="TotalVertices" value="596719" />
    <property name="TotalTriangles" value="228539" />
    <property class="BlockEntities">
      <property name="Vertices" value="507874" />
      <property name="Triangles" value="173013" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="82145" />
      <property name="Triangles" value="46478" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="896" />
      <property name="Triangles" value="448" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="644" />
      <property name="Triangles" value="424" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5160" />
      <property name="Triangles" value="8176" />
    </property>
  </property>
</prefab>