﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="ResidentialNew, downtown" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town" />
  <property name="Condition" value="New" />
  <property name="YOffset" value="-10" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="DifficultyTier" value="5" />
  <property name="ExcludePOICulling" value="False" />
  <property name="Tags" value="commercial" />
  <property name="SleeperVolumeSize" value="9, 6, 8#1, 2, 2#20, 5, 23#9, 5, 7#18, 4, 6#17, 5, 22#19, 5, 11#9, 4, 10#15, 4, 9#15, 4, 15#22, 4, 6#11, 4, 6#32, 4, 3#4, 4, 6#16, 4, 11#15, 4, 5#5, 4, 9#6, 4, 4#6, 4, 16#5, 4, 20#4, 4, 5#4, 4, 8#4, 4, 9#16, 7, 16#16, 4, 16#4, 5, 6#4, 5, 5#23, 5, 3#12, 4, 5#5, 6, 5#11, 5, 7#22, 6, 29#5, 4, 18#6, 4, 5#4, 4, 11#6, 4, 7#5, 4, 7#9, 4, 17#3, 4, 8#3, 4, 6#3, 4, 4#1, 1, 2#2, 2, 1#31, 9, 19#2, 3, 1#1, 2, 2#13, 3, 15#9, 4, 10#6, 5, 15#1, 1, 2#1, 2, 1#1, 2, 1#4, 3, 3#5, 2, 5#3, 3, 11#4, 4, 9" />
  <property name="SleeperVolumeStart" value="46, 6, 51#62, 6, 29#26, 7, 30#46, 7, 39#51, 14, 47#24, 1, 28#41, 1, 26#32, 14, 43#29, 14, 30#57, 19, 31#42, 19, 50#45, 19, 41#32, 19, 47#37, 19, 50#28, 19, 35#29, 19, 30#37, 24, 47#36, 24, 43#42, 24, 39#53, 24, 35#49, 24, 51#58, 24, 39#60, 24, 47#57, 26, 30#28, 29, 30#65, 29, 47#60, 29, 51#42, 29, 47#42, 29, 50#54, 29, 50#45, 29, 40#53, 36, 28#43, 34, 38#37, 34, 51#48, 34, 44#37, 34, 43#32, 34, 47#36, 39, 31#49, 39, 35#49, 23, 44#38, 43, 39#50, 49, 39#31, 44, 42#26, 44, 39#49, 53, 36#48, 44, 52#44, 53, 25#3, 10, 37#67, 14, 31#34, 10, 52#32, 11, 32#50, 11, 42#55, 33, 31#57, 33, 41#63, 24, 31#48, 19, 31" />
  <property name="SleeperVolumeGroupId" value="0,0,1,1,0,0,0,0,0,12,3,3,3,3,4,4,5,5,5,6,6,6,6,0,0,7,7,7,7,7,7,0,8,8,8,8,8,10,0,3,10,0,0,11,0,0,11,0,12,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomFatCops,1,1,GroupGenericZombie,0,0,GroupZomBadassOnly,5,5,GroupGenericZombie,2,2,GroupAllFeral,1,1,GroupGenericZombie,0,0,GroupZomBadassOnly,2,2,GroupAllFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupAllFeral,1,1,GroupAllFeral,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupAllFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomBadass,5,5,zombieBurntFeral,5,5,zombieUtilityWorkerFeralGroup,2,2,GroupZomBadass,1,1,zombieUtilityWorkerFeralGroup,1,1,zombieUtilityWorkerFeralGroup,4,4,zombieUtilityWorkerFeralGroup,1,1,zombieUtilityWorkerFeralGroup,3,3,GroupZomBadass,10,10,GroupAllFeral,1,1,GroupGenericZombie,4,4,GroupGenericZombie,5,5,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupBikerBar,5,5,GroupAllFeral,0,0,zombieUtilityWorkerFeralGroup,1,1,zombieUtilityWorkerFeralGroup,0,0,GroupZomBadass,0,0,GroupZomBadass,0,0,GroupZomBadass,10,10,GroupZomBadass,0,0,GroupZomBadass,0,0,GroupZomBadass,5,5,GroupGenericZombie,0,1,GroupAllFeral,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupAllFeral,0,1,GroupAllFeral,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,False,True,True,False,False,False,True,True,True,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,3,4,4,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,2,0,0,0,0,1,0,0,0,0,0,3,0,3,3,3,0,3,3,0,0,0,3,3,3,3,3,0,3" />
  <property name="PrefabSize" value="100, 82, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" #6# # # #6# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #8# #8#9#9# #9#9# # # #6#6#6#7#7# #10" />
  <property name="SVS55" value="sound elevator_ding1" />
  <property name="SVS53" value="spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS52" value="spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS51" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="TriggerVolumeSize" value="19, 2, 22#16, 2, 11#12, 1, 12#13, 1, 33#15, 1, 19#7, 1, 3" />
  <property name="TriggerVolumeStart" value="29, 7, 30#57, 28, 35#32, 39, 35#26, 44, 25#39, 44, 39#45, 19, 35" />
  <property name="TriggerVolumeTriggers" value="6#7#8#9#9#10" />
  <property name="SVS50" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS49" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS45" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS44" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawnmetal^spawn GroupAllFeral 1" />
  <property name="SVS42" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS41" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS40" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS38" value="spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 1^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS5" value="sound sleeperspawnmetal^spawn zombieMutatedFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieMutatedFeral 1^waitalive 0^sound sleeperspawnmetal^spawn zombieMutatedFeral 1" />
  <property name="SVS1" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property class="Stats">
    <property name="LightsVolume" value="52859.41" />
    <property name="TotalVertices" value="2786779" />
    <property name="TotalTriangles" value="1210523" />
    <property class="BlockEntities">
      <property name="Vertices" value="2109893" />
      <property name="Triangles" value="773239" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="617612" />
      <property name="Triangles" value="366252" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7680" />
      <property name="Triangles" value="3840" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="15608" />
      <property name="Triangles" value="10232" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1368" />
      <property name="Triangles" value="684" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="34618" />
      <property name="Triangles" value="56276" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="93, 11, 93" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="73, 12, 63" />
    </property>
    <property class="POILight">
      <property name="0" value="68, 15, 51" />
      <property name="1" value="68, 19, 51" />
      <property name="2" value="67, 10, 52" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="50, 10, 13" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="71, 8, 36" />
      <property name="1" value="68, 19, 49" />
      <property name="2" value="68, 24, 49" />
    </property>
    <property class="quest_wood">
      <property name="0" value="73, 13, 50" />
      <property name="1" value="66, 13, 54" />
      <property name="2" value="67, 13, 54" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="68, 14, 34" />
      <property name="1" value="68, 24, 34" />
      <property name="2" value="69, 19, 34" />
      <property name="3" value="69, 29, 35" />
      <property name="4" value="69, 36, 40" />
      <property name="5" value="70, 19, 47" />
      <property name="6" value="70, 24, 47" />
      <property name="7" value="71, 29, 47" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="67, 29, 38" />
      <property name="1" value="67, 29, 40" />
      <property name="2" value="68, 24, 44" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="64, 40, 34" />
      <property name="1" value="50, 41, 42" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="57, 29, 38" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="54, 19, 50" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="71, 19, 35" />
      <property name="1" value="68, 19, 39" />
      <property name="2" value="68, 19, 40" />
      <property name="3" value="68, 19, 41" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="71, 36, 44" />
      <property name="1" value="66, 29, 49" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="52, 8, 42" />
    </property>
    <property class="Rally">
      <property name="0" value="42, 10, 73" />
    </property>
    <property class="quest_feather">
      <property name="0" value="56, 54, 25" />
    </property>
  </property>
</prefab>