﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-8" />
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="Age" value="Old" />
  <property name="Condition" value="Normal" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="9, 4, 11#8, 4, 9#8, 4, 9#9, 4, 14#7, 6, 6#18, 5, 5#8, 7, 5#9, 6, 7#24, 5, 11#7, 3, 40#8, 3, 40#26, 3, 9#26, 3, 8#6, 2, 6#9, 6, 7#3, 2, 1" />
  <property name="SleeperVolumeStart" value="31, 8, 36#14, 8, 37#14, 8, 25#31, 8, 19#16, 11, 18#20, 8, 55#27, 0, 32#17, 0, 24#11, 0, 38#6, 7, 12#40, 7, 12#14, 7, 8#14, 7, 47#11, 5, 38#26, 0, 24#20, 1, 24" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,3,3,GroupZomSoldier,3,3,GroupGenericZombie,2,2,GroupZomSoldier,3,3,GroupZomBadass,2,2,GroupGenericZombie,2,2,GroupGenericZombie,4,4,zombieLabFeral,3,3,GroupZomSoldier,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieSoldierRadiated,3,4,ZomUtilityWorker,3,3,GroupSpecialInfected,1,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="government, Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,2,1,0,0,0,0,1,0,2" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="3, 1, 3#3, 1, 3" />
  <property name="POIMarkerStart" value="25, 7, 0#25, 7, 58" />
  <property name="POIMarkerGroup" value="roadexit,roadexit" />
  <property name="POIMarkerTags" value="wilderness#wilderness" />
  <property name="POIMarkerType" value="RoadExit,RoadExit" />
  <property name="POIMarkerPartToSpawn" value="," />
  <property name="POIMarkerPartRotations" value="2,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="53, 28, 61" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #2# # # # # # # # # " />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property class="Stats">
    <property name="TotalVertices" value="1124929" />
    <property name="TotalTriangles" value="675425" />
    <property class="BlockEntities">
      <property name="Vertices" value="1059344" />
      <property name="Triangles" value="623081" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="54419" />
      <property name="Triangles" value="33736" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="288" />
      <property name="Triangles" value="144" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10878" />
      <property name="Triangles" value="18464" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="44, 8, 55" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="48, 8, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="28, 4, 30" />
      <property name="1" value="35, 10, 30" />
      <property name="2" value="28, 5, 34" />
      <property name="3" value="34, 5, 34" />
      <property name="4" value="34, 10, 34" />
      <property name="5" value="28, 4, 38" />
      <property name="6" value="28, 4, 42" />
      <property name="7" value="32, 4, 42" />
      <property name="8" value="33, 2, 42" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="35, 9, 58" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="28, 9, 56" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="43, 6, 23" />
    </property>
    <property class="quest_feather">
      <property name="0" value="21, 17, 19" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 8, 45" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="28, 2, 31" />
      <property name="1" value="28, 2, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="33, 1, 42" />
      <property name="1" value="34, 2, 42" />
      <property name="2" value="32, 2, 45" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="27, 1, 45" />
      <property name="1" value="29, 1, 45" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="35, 8, 28" />
    </property>
    <property class="Rally">
      <property name="0" value="26, 8, 2" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="26, 8, 26" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="37, 8, 34" />
    </property>
  </property>
</prefab>