﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-6" />
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="Age" value="Old" />
  <property name="Condition" value="Normal" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="8, 6, 9#12, 7, 16#9, 4, 8#3, 4, 4#3, 4, 4#2, 1, 3#29, 3, 13#29, 3, 8#9, 3, 42#9, 3, 46#3, 4, 3#9, 1, 8#6, 1, 4#5, 1, 5" />
  <property name="SleeperVolumeStart" value="15, 6, 27#29, 5, 24#30, 6, 16#35, 10, 40#16, 10, 18#34, 5, 30#12, 5, 42#12, 5, 8#3, 5, 9#41, 5, 9#20, 1, 16#14, 1, 20#14, 1, 16#19, 1, 28" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,5,5,ZomBurnt,5,5,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,2,2,zombieBurntFeral,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomSoldier,2,2,GroupGenericZombie,8,8,zombieFatHawaiianFeral,1,1,GroupSpecialInfected,3,3" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness, government" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="2,6,0,0,0,6,0,0,0,0,4,5,5,5" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,3,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="26, 5, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="54, 26, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # #1# # # " />
  <property name="TriggerVolumeSize" value="9, 1, 10" />
  <property name="TriggerVolumeStart" value="20, 6, 16" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="1002024" />
    <property name="TotalTriangles" value="758767" />
    <property class="BlockEntities">
      <property name="Vertices" value="973988" />
      <property name="Triangles" value="743117" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="27940" />
      <property name="Triangles" value="15602" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="96" />
      <property name="Triangles" value="48" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="51, 6, 56" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 6, 37" />
      <property name="1" value="36, 13, 42" />
      <property name="2" value="36, 11, 44" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 6, 31" />
      <property name="1" value="18, 6, 39" />
      <property name="2" value="19, 6, 42" />
      <property name="3" value="22, 6, 42" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 4, 33" />
      <property name="1" value="36, 5, 42" />
      <property name="2" value="32, 9, 43" />
      <property name="3" value="37, 12, 43" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="37, 6, 38" />
    </property>
    <property class="Rally">
      <property name="0" value="27, 6, 3" />
    </property>
  </property>
</prefab>