﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-6" />
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="Age" value="Old" />
  <property name="Condition" value="Normal" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="8, 2, 9#9, 7, 5#9, 7, 8#12, 5, 6#5, 10, 4#9, 4, 8#9, 5, 4#5, 4, 6#9, 5, 9#39, 3, 5#39, 3, 8#6, 3, 31#6, 3, 31" />
  <property name="SleeperVolumeStart" value="18, 6, 27#34, 4, 38#34, 4, 30#17, 0, 27#36, 6, 18#17, 6, 38#17, 0, 33#23, 5, 51#17, 0, 18#10, 5, 46#10, 5, 7#43, 5, 15#10, 5, 15" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,5,5,GroupZomSoldier,3,3,GroupZomSoldier,5,5,zombieSoldierRadiated,5,5,GroupZomSoldier,2,2,GroupZomSoldier,4,4,GroupSpecialInfected,2,2,GroupZomSoldier,1,1,GroupZomBadass,5,5,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False,True,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness, government" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,0,0,2,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,2,0,0,3,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="29, 5, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 26, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #2# # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="958906" />
    <property name="TotalTriangles" value="585271" />
    <property class="BlockEntities">
      <property name="Vertices" value="905363" />
      <property name="Triangles" value="554594" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="51985" />
      <property name="Triangles" value="29765" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="696" />
      <property name="Triangles" value="348" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="862" />
      <property name="Triangles" value="564" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="49, 6, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 9, 31" />
      <property name="1" value="38, 10, 34" />
      <property name="2" value="33, 9, 40" />
      <property name="3" value="35, 9, 40" />
      <property name="4" value="38, 10, 40" />
      <property name="5" value="33, 15, 45" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="41, 7, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 7, 30" />
      <property name="1" value="38, 7, 38" />
      <property name="2" value="34, 7, 40" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="35, 6, 20" />
    </property>
    <property class="Rally">
      <property name="0" value="30, 6, 2" />
    </property>
  </property>
</prefab>