﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeSize" value="12, 3, 14#12, 3, 20#17, 3, 15#19, 3, 20#5, 3, 24#14, 5, 15#6, 1, 7#3, 1, 3#2, 2, 17#2, 1, 19" />
  <property name="SleeperVolumeStart" value="14, 4, 14#6, 4, 17#28, 4, 17#32, 4, 17#46, 4, 17#32, 2, 40#16, 3, 45#21, 10, 36#7, 4, 40#4, 4, 37" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupZomSoldier,3,3,GroupZomSoldier,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupZomSoldier,2,2,GroupZomSoldier,5,5,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,3,3" />
  <property name="SleeperIsLootVolume" value="True,False,True,False,True,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2,0,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #1#1#1#2" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TriggerVolumeSize" value="25, 6, 17#9, 2, 7" />
  <property name="TriggerVolumeStart" value="7, 2, 40#18, 6, 33" />
  <property name="TriggerVolumeTriggers" value="1#1" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="21, 3, -1" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="1572111" />
    <property name="TotalTriangles" value="670428" />
    <property class="BlockEntities">
      <property name="Vertices" value="1542025" />
      <property name="Triangles" value="652636" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="29974" />
      <property name="Triangles" value="17736" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="112" />
      <property name="Triangles" value="56" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="56, 4, 4" />
    </property>
    <property class="POILight">
      <property name="0" value="51, 7, 58" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="10, 5, 41" />
    </property>
    <property class="Rally">
      <property name="0" value="22, 4, 4" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="51, 4, 30" />
      <property name="1" value="51, 4, 31" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="41, 7, 32" />
      <property name="1" value="35, 2, 44" />
    </property>
  </property>
</prefab>