﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="PrefabSize" value="60, 30, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="2, 3, 1#1, 3, 2#2, 3, 1#2, 3, 1#2, 3, 1#1, 3, 3#3, 3, 2#7, 3, 3#7, 3, 3#7, 2, 3#7, 2, 4#7, 2, 7#1, 3, 7#3, 3, 4#3, 3, 13#5, 3, 1#4, 3, 6#7, 3, 10#10, 3, 7#2, 3, 20#15, 3, 21#13, 3, 5#3, 4, 8#3, 3, 5#5, 3, 3#19, 4, 17#25, 3, 6#2, 3, 2#3, 3, 5#3, 3, 13#6, 4, 5#24, 5, 17#1, 5, 23#7, 3, 9#4, 3, 7#3, 3, 3#1, 3, 2#4, 3, 2#10, 3, 6#6, 5, 5#7, 3, 7#10, 5, 19" />
  <property name="SleeperVolumeStart" value="25, 5, 36#26, 5, 34#24, 5, 34#24, 5, 35#51, 5, 45#51, 5, 39#50, 5, 46#39, 5, 52#36, 7, 27#11, 4, 52#11, 4, 48#11, 4, 48#7, 5, 40#4, 5, 40#5, 5, 36#12, 4, 47#19, 3, 21#14, 3, 7#6, 3, 17#11, 3, 7#8, 3, 6#5, 3, 25#24, 4, 25#5, 4, 30#22, 4, 37#5, 3, 30#3, 4, 41#51, 2, 22#29, 2, 19#24, 3, 8#41, 1, 20#23, 2, 7#23, 3, 7#50, 2, 11#47, 2, 11#38, 2, 26#6, 4, 50#29, 5, 32#19, 5, 47#45, 15, 27#22, 11, 48#23, 2, 7" />
  <property name="SleeperVolumeGroupId" value="2,2,2,2,2,2,2,2,2,4,4,4,5,5,5,5,6,6,6,6,6,0,7,7,7,7,7,8,8,8,8,8,8,9,9,10,7,7,0,0,0,8" />
  <property name="SleeperVolumeGroup" value="zombieSoldier,1,1,zombieMaleHazmatFeral,1,1,GroupSpecialInfected,1,1,GroupGenericZombie,1,1,zombieSoldierFeral,1,1,GroupSpecialInfected,1,1,zombieSoldier,2,2,GroupGenericZombie,1,1,GroupSpecialInfected,1,1,zombieMaleHazmat,2,2,zombieSoldier,2,2,GroupGenericZombie,0,0,zombieNurse,1,1,zombieLab,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomBadass,1,1,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupSpecialInfected,1,1,GroupGenericZombie,0,0,zombieMaleHazmatFeral,1,1,zombieSoldier,1,1,GroupZomSoldier,1,1,zombieMaleHazmat,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieSoldier,1,1,zombieMaleHazmat,2,2,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomSoldier,2,3,zombieMaleHazmat,1,1,zombieSoldierFeral,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieUtilityWorkerFeral,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,3,3,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,False,True,True,False,False,True,True,True,True,False,True,True,True,True,False,False,True,True,True,True,False,False,True,True,True,True,True,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,3,3,3,3,3,3,2,0,0,0,0,0,2,0,2,2,2,0,2,2,2,2,0,2,2,2,2,2,0,2,0,2,3,2,2,2,2,3,2" />
  <property name="SleeperVolumeTriggeredBy" value="6#6#6#6#6#6#6#6#6# # # # # # # # # # # # # # # # # # # # # # # # # # #3# # # # #4# " />
  <property name="TriggerVolumeSize" value="17, 4, 24" />
  <property name="TriggerVolumeStart" value="30, 5, 31" />
  <property name="TriggerVolumeTriggers" value="6" />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="38, 1, -3" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="18228.72" />
    <property name="TotalVertices" value="1249905" />
    <property name="TotalTriangles" value="509055" />
    <property class="BlockEntities">
      <property name="Vertices" value="1131708" />
      <property name="Triangles" value="420705" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="106581" />
      <property name="Triangles" value="70216" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1278" />
      <property name="Triangles" value="658" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10338" />
      <property name="Triangles" value="17476" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="50, 5, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="50, 5, 46" />
      <property name="1" value="46, 5, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="55, 2, 14" />
      <property name="1" value="55, 2, 15" />
      <property name="2" value="56, 2, 22" />
      <property name="3" value="56, 2, 23" />
      <property name="4" value="47, 21, 29" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="52, 7, 44" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 20, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 5, 43" />
      <property name="1" value="51, 7, 43" />
    </property>
    <property class="quest_feather">
      <property name="0" value="41, 3, 15" />
      <property name="1" value="32, 6, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="44, 5, 40" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 5, 46" />
      <property name="1" value="41, 5, 46" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="20, 4, 40" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="39, 7, 25" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="29, 5, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="33, 2, 9" />
      <property name="1" value="32, 2, 13" />
    </property>
    <property class="Rally">
      <property name="0" value="54, 2, 3" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="48, 5, 49" />
    </property>
  </property>
</prefab>