﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 38, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-14" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="15, 6, 10#15, 7, 18#11, 2, 5#11, 10, 18#28, 5, 24#22, 5, 17#17, 5, 11#12, 9, 19#9, 3, 12#17, 4, 4#10, 4, 12#8, 4, 26#12, 3, 14#13, 5, 12#8, 3, 8#2, 1, 2#2, 1, 2#7, 2, 6#4, 2, 21#10, 3, 7#9, 3, 6#3, 3, 12#13, 4, 13#11, 4, 6#6, 2, 3#13, 3, 6#4, 3, 8#3, 3, 4#9, 3, 8#12, 4, 14#3, 9, 4#1, 1, 1" />
  <property name="SleeperVolumeStart" value="1, 14, 1#1, 14, 11#5, 14, 0#43, 18, 35#31, 14, 2#16, 13, 2#38, 13, 5#47, 14, 16#31, 15, 26#34, 1, 15#30, 1, 3#32, 1, 19#19, 2, 20#18, 4, 33#20, 4, 36#11, 8, 13#27, 9, 13#10, 9, 22#18, 9, 21#25, 9, 21#17, 15, 26#27, 15, 26#16, 20, 30#18, 21, 39#31, 22, 34#27, 9, 31#27, 15, 40#35, 21, 40#22, 9, 38#18, 1, 15#15, 9, 32#35, 18, 30" />
  <property name="SleeperVolumeGroupId" value="1,1,0,0,0,0,2,2,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,1,1,ZomUtilityWorker,1,1,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupZomSoldier,2,2,GroupLabWorker,2,2,GroupZomSoldier,2,2,GroupZomSoldier,6,6,ZomSpiderOnly,1,1,ZomSpiderOnly,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,3,3,ZomUtilityWorker,2,2,ZomSpiderOnly,1,1,ZomSpiderOnly,3,3,ZomSpiderOnly,3,3,zombieSoldierFeral,1,1,GroupZomSoldier,3,3,GroupZomSoldier,2,2,GroupHospital,2,2,ZomSpiderOnly,1,1,GroupZomSoldier,4,4,ZomSpiderOnly,1,1,ZomSpiderOnly,4,4,GroupZomSoldier,2,2,ZomSpiderOnly,2,2,zombieWightFeral,1,1,GroupZomSoldier,1,1,ZomUtilityWorker,2,2,GroupLabWorker,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,False,False,False,False,False,True,True,False,False,False,False,True,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,True,True,False,False,False,False,False,False,False,False,False,False,True,True,True,False,False,False,False,False,False,False,False,False,True,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,3,3,2,0,4,0,3,2,0,0,3,0,0,3,3,3,4,0,0,2,0,3,3,4,2,3,4,4,4,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # #2#2# # # # #4# # # #1# # #11#11#12# # # # # #7#7# # #7# # # #4" />
  <property name="TriggerVolumeSize" value="10, 5, 18#15, 5, 19#7, 3, 10#4, 3, 6#9, 3, 4#6, 2, 5" />
  <property name="TriggerVolumeStart" value="30, 14, 21#16, 1, 18#14, 9, 21#26, 21, 33#29, 21, 39#30, 22, 34" />
  <property name="TriggerVolumeTriggers" value="4#1#12#7#7#7" />
  <property name="POIMarkerSize" value="5, 1, 4" />
  <property name="POIMarkerStart" value="8, 13, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="wilderness" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Tags" value="wilderness" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="SVS31" value="sound alarm1_oneshot^sleep 4^sound alarm1_oneshot^sleep 4^sound alarm1_oneshot^sleep 4^sound alarm1_oneshot" />
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="10, 14, 0" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="49, 15, 17" />
      <property name="1" value="47, 14, 24" />
    </property>
    <property class="POILight">
      <property name="0" value="57, 20, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="57, 14, 18" />
      <property name="1" value="55, 14, 29" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="49, 14, 20" />
      <property name="1" value="48, 14, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="50, 15, 18" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="53, 14, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="56, 15, 5" />
      <property name="1" value="54, 14, 9" />
      <property name="2" value="57, 14, 9" />
      <property name="3" value="54, 14, 12" />
      <property name="4" value="54, 14, 13" />
    </property>
    <property class="quest_feather">
      <property name="0" value="4, 19, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="37, 22, 38" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="50, 16, 16" />
      <property name="1" value="57, 15, 17" />
      <property name="2" value="51, 15, 19" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="51, 15, 17" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="26, 9, 43" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="30, 9, 21" />
      <property name="1" value="31, 9, 21" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1613693" />
    <property name="TotalTriangles" value="692501" />
    <property class="BlockEntities">
      <property name="Vertices" value="1306182" />
      <property name="Triangles" value="466246" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="267671" />
      <property name="Triangles" value="179627" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="16192" />
      <property name="Triangles" value="8096" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="810" />
      <property name="Triangles" value="460" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="22838" />
      <property name="Triangles" value="38072" />
    </property>
  </property>
</prefab>