﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-9" />
  <property name="PrefabSize" value="42, 18, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="18, 3, 14#18, 3, 11#12, 3, 28#6, 2, 1#10, 3, 6#11, 3, 10#8, 3, 6#7, 3, 9#1, 3, 1#5, 7, 12#5, 3, 5#10, 3, 9" />
  <property name="SleeperVolumeStart" value="6, 14, 24#6, 14, 13#24, 14, 9#18, 14, 11#24, 9, 12#13, 9, 17#8, 9, 27#8, 4, 26#23, 4, 27#13, 0, 13#8, 4, 21#24, 9, 18" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,2,2,0,3,3,3,3,2" />
  <property name="SleeperVolumeGroup" value="animalZombieVulture,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,1,1,S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,1,1,S_Zom_FatCops,1,1,S_-Group_Generic_Zombie,1,1,S_-_Group_Zom_Badass,1,1,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False,True,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,3,0,0,0,2,1,2,2,0" />
  <property name="Tags" value="commercial" />
  <property name="SleeperVolumeTriggeredBy" value=" # # #2# # # # # # # # " />
  <property name="TriggerVolumeSize" value="1, 2, 1#6, 3, 5" />
  <property name="TriggerVolumeStart" value="8, 7, 8#18, 9, 10" />
  <property name="TriggerVolumeTriggers" value="1#2" />
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="4, 9, 39" />
    </property>
    <property class="quest_wood">
      <property name="0" value="35, 9, 25" />
      <property name="1" value="35, 9, 31" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="34, 9, 4" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="30, 10, 11" />
    </property>
    <property class="POILight">
      <property name="0" value="26, 12, 21" />
      <property name="1" value="30, 12, 21" />
      <property name="2" value="26, 12, 24" />
      <property name="3" value="30, 12, 24" />
      <property name="4" value="29, 11, 28" />
      <property name="5" value="32, 11, 28" />
      <property name="6" value="22, 13, 30" />
      <property name="7" value="31, 11, 33" />
      <property name="8" value="31, 14, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="29, 9, 18" />
    </property>
    <property class="quest_feather">
      <property name="0" value="13, 15, 26" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="642703" />
    <property name="TotalTriangles" value="262269" />
    <property class="BlockEntities">
      <property name="Vertices" value="537623" />
      <property name="Triangles" value="190844" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="94898" />
      <property name="Triangles" value="57917" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2032" />
      <property name="Triangles" value="1204" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="960" />
      <property name="Triangles" value="480" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="7190" />
      <property name="Triangles" value="11824" />
    </property>
  </property>
</prefab>