﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="Industrial" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="43, 5, 37#14, 4, 5#5, 5, 7#9, 4, 16#23, 3, 18#15, 3, 38" />
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  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,5,6,S_-_Group_Ghost_Town,2,2,S_-_Group_Ghost_Town,0,1,S_-_Group_Ghost_Town,1,1,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="out buildings" />
  <property name="DifficultyTier" value="2" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True,True" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="6, 13, 3" />
  <property name="POIMarkerStart" value="15, 0, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 20, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="1040534" />
    <property name="TotalTriangles" value="501300" />
    <property class="BlockEntities">
      <property name="Vertices" value="982985" />
      <property name="Triangles" value="461367" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="47956" />
      <property name="Triangles" value="24521" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="707" />
      <property name="Triangles" value="536" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes6">
      <property name="Vertices" value="8886" />
      <property name="Triangles" value="14876" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="55, 1, 43" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="7, 1, 46" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 1, 14" />
    </property>
    <property class="POILight">
      <property name="0" value="40, 3, 46" />
      <property name="1" value="34, 12, 53" />
      <property name="2" value="38, 2, 54" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 1, 46" />
      <property name="1" value="39, 1, 51" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 3, 49" />
      <property name="1" value="41, 3, 52" />
      <property name="2" value="31, 10, 53" />
    </property>
    <property class="quest_feather">
      <property name="0" value="32, 11, 40" />
    </property>
  </property>
</prefab>