﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-13" />
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="Age" value="Old" />
  <property name="Condition" value="Normal" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="25, 1, 74#9, 4, 7#11, 6, 11#6, 5, 8#10, 5, 4#7, 7, 4#39, 1, 74#5, 9, 5#12, 6, 12#8, 4, 13#7, 4, 9#10, 4, 11#11, 6, 11#5, 9, 5#5, 9, 5#5, 3, 5#11, 6, 11#13, 3, 12#17, 4, 10#5, 9, 5#5, 9, 5#5, 9, 5#17, 5, 9#17, 5, 9#16, 5, 9#13, 3, 16#13, 4, 19#13, 4, 16#8, 4, 8#11, 4, 9#16, 4, 22#7, 4, 15#13, 4, 17#1, 2, 1#10, 4, 8#7, 4, 8#14, 4, 15#13, 4, 9#3, 3, 8#3, 3, 7#2, 3, 8#4, 3, 8#4, 5, 11#3, 3, 11#8, 3, 6#5, 9, 5#7, 4, 10#18, 3, 3#12, 8, 17" />
  <property name="SleeperVolumeStart" value="2, 13, 23#5, 13, 29#4, 13, 53#41, 14, 59#35, 14, 53#48, 11, 63#56, 13, 23#2, 13, 92#8, 13, 83#26, 24, 54#35, 26, 56#33, 31, 55#4, 13, 39#52, 13, 23#2, 13, 23#31, 13, 2#4, 13, 67#32, 13, 24#30, 17, 24#90, 13, 14#90, 13, 52#90, 13, 92#72, 13, 58#72, 13, 43#72, 13, 28#34, 20, 52#32, 2, 53#32, 2, 72#24, 2, 68#45, 2, 69#8, 1, 37#24, 1, 37#46, 2, 41#49, 6, 41#32, 8, 45#24, 8, 45#28, 8, 53#32, 8, 68#46, 8, 68#29, 8, 69#49, 9, 68#24, 8, 68#27, 18, 55#31, 20, 55#46, 18, 68#24, 13, 23#35, 26, 55#29, 13, 97#77, 13, 73" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,5,5,GroupSpecialInfected,5,5,GroupHospital,5,5,GroupZomSoldier,5,5,GroupGenericZombie,5,5,GroupZomSoldier,10,10,GroupZomSoldier,5,5,GroupZomSoldier,0,1,GroupZomSoldier,5,5,GroupZomSoldier,5,5,GroupZomSoldier,5,5,GroupZomSoldier,5,5,GroupZomSoldier,5,5,GroupZomSoldier,0,1,GroupZomSoldier,0,1,GroupZomSoldier,0,1,GroupZomSoldier,5,5,GroupGenericZombie,3,3,GroupZomSoldier,3,3,GroupZomSoldier,0,1,GroupZomSoldier,0,1,GroupZomSoldier,0,1,GroupZomSoldier,10,10,GroupZomSoldier,10,10,GroupZomSoldier,10,10,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupZomSoldier,0,0,GroupGenericZombie,0,0,GroupZomSoldier,0,0,GroupZomBadass,5,5,GroupGenericZombie,0,0,GroupGenericZombie,10,10,GroupGenericZombie,0,0,GroupGenericZombie,5,5,GroupGenericZombie,10,10,GroupZomSoldier,10,10,GroupZomSoldier,10,10,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,10,10,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupGenericZombie,5,5,GroupZomSoldier,0,1,GroupZomSoldier,5,5,GroupGenericZombie,0,0,GroupZomSoldier,10,10" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,True,True,False,False,False,False,True,True,False,False,False,True,False,True,False,True,False,False,False,True,True,True,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,True" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="government, rural" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,6,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,7,3,3,3,3,4,4,0,0,5,5,5,5,0,0,0,0,7,7,7,0,6,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,4,4,4,3,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,4,0,0,0,4,0,4,3,0,0,0,0,3,3,3,3,0,0,0,0,0,3,0" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False,True,True,True,False,False,False,True,True,True,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,True,False,True,False" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="35, 12, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="100, 49, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #10# # # # # # # # # # # # # # # # # # # # # # # # # # # #3# # # # #4#4#5#9# # # # # #8# " />
  <property name="Tags" value="rural" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="TriggerVolumeSize" value="13, 1, 7#4, 1, 5#4, 1, 12" />
  <property name="TriggerVolumeStart" value="32, 8, 65#24, 8, 63#41, 14, 56" />
  <property name="TriggerVolumeTriggers" value="4#9#10" />
  <property name="SVS47" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomSoldier 5" />
  <property name="SVS40" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomBadass 5" />
  <property name="SVS39" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomBadass 5" />
  <property name="SVS38" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomBadass 5^trigger 5^" />
  <property name="SVS33" value="spawn ZomJanitorOnly 1^sleep 1^spawn ZomJanitorOnly 1^sleep 1^spawn ZomJanitorOnly 1" />
  <property name="SVS31" value="spawn GroupGenericZombie 5^waitalive 2^spawn GroupGenericZombie 5" />
  <property name="SVS29" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomSoldier 5" />
  <property name="SVS28" value="spawn GroupZomSoldier 5^waitalive 2^spawn GroupZomSoldier 5" />
  <property name="SVS27" value="spawn GroupZomSoldier 10^waitalive 4^spawn GroupZomSoldier 10" />
  <property class="Stats">
    <property name="TotalVertices" value="2809640" />
    <property name="TotalTriangles" value="1107986" />
    <property class="BlockEntities">
      <property name="Vertices" value="2369579" />
      <property name="Triangles" value="818473" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="395825" />
      <property name="Triangles" value="226045" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="7862" />
      <property name="Triangles" value="5016" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="480" />
      <property name="Triangles" value="240" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="35894" />
      <property name="Triangles" value="58212" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="99, 13, 99" />
    </property>
    <property class="POILight">
      <property name="0" value="85, 16, 88" />
      <property name="1" value="85, 17, 90" />
      <property name="2" value="92, 19, 95" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="83, 13, 44" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="54, 2, 63" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="90, 13, 80" />
      <property name="1" value="89, 14, 81" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="83, 15, 88" />
      <property name="1" value="85, 14, 88" />
      <property name="2" value="87, 14, 88" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 2, 54" />
      <property name="1" value="29, 2, 54" />
      <property name="2" value="29, 2, 58" />
      <property name="3" value="25, 2, 59" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="85, 14, 89" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="82, 14, 82" />
      <property name="1" value="86, 14, 86" />
    </property>
    <property class="quest_wood">
      <property name="0" value="55, 14, 68" />
      <property name="1" value="55, 14, 69" />
      <property name="2" value="55, 14, 70" />
      <property name="3" value="55, 14, 71" />
      <property name="4" value="53, 14, 72" />
      <property name="5" value="54, 14, 72" />
      <property name="6" value="55, 14, 72" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="56, 4, 72" />
      <property name="1" value="51, 10, 74" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="41, 8, 69" />
      <property name="1" value="42, 8, 69" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="54, 2, 51" />
    </property>
    <property class="Rally">
      <property name="0" value="61, 13, 20" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="82, 14, 85" />
    </property>
  </property>
</prefab>