﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 13, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-7" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="3, 6, -1" />
  <property name="POIMarkerGroup" value="Roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="19, 4, 23#3, 3, 10#4, 6, 3#6, 4, 11" />
  <property name="SleeperVolumeStart" value="5, 7, 1#2, 9, 6#9, 2, 8#7, 2, 12" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieUtilityWorker,1,1,zombieBusinessMan,1,1,zombieUtilityWorker,1,1,zombieJanitor,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property class="Stats">
    <property name="TotalVertices" value="146668" />
    <property name="TotalTriangles" value="55331" />
    <property class="BlockEntities">
      <property name="Vertices" value="125898" />
      <property name="Triangles" value="40021" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="18200" />
      <property name="Triangles" value="10802" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="2570" />
      <property name="Triangles" value="4508" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_pallet">
      <property name="0" value="3, 7, 4" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="2, 9, 15" />
      <property name="1" value="4, 10, 15" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 7, 5" />
    </property>
    <property class="POILight">
      <property name="0" value="4, 11, 13" />
      <property name="1" value="3, 11, 15" />
      <property name="2" value="6, 7, 23" />
    </property>
    <property class="quest_wood">
      <property name="0" value="8, 7, 10" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="17, 7, 4" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="15, 7, 21" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="18, 7, 2" />
      <property name="1" value="18, 7, 10" />
    </property>
  </property>
</prefab>