﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 38, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-18" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperVolumeSize" value="5, 5, 16#12, 7, 5#5, 4, 12#12, 4, 5#6, 4, 16#5, 4, 11" />
  <property name="SleeperVolumeStart" value="2, 7, 2#6, 7, 2#2, 3, 6#6, 3, 2#18, 3, 2#18, 8, 7" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property name="TriggerVolumeSize" value="3, 1, 2" />
  <property name="TriggerVolumeStart" value="11, 8, 19" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="16, 17, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property class="Stats">
    <property name="TotalVertices" value="502452" />
    <property name="TotalTriangles" value="207651" />
    <property class="BlockEntities">
      <property name="Vertices" value="420413" />
      <property name="Triangles" value="147991" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="74169" />
      <property name="Triangles" value="47876" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1024" />
      <property name="Triangles" value="512" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="300" />
      <property name="Triangles" value="216" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6402" />
      <property name="Triangles" value="10984" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="1, 18, 1" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="12, 22, 20" />
      <property name="1" value="15, 19, 20" />
      <property name="2" value="15, 20, 20" />
    </property>
    <property class="POILight">
      <property name="0" value="17, 6, 12" />
      <property name="1" value="17, 11, 12" />
      <property name="2" value="20, 6, 12" />
      <property name="3" value="20, 4, 15" />
      <property name="4" value="20, 6, 16" />
      <property name="5" value="21, 11, 16" />
      <property name="6" value="12, 6, 17" />
      <property name="7" value="12, 11, 17" />
      <property name="8" value="19, 10, 17" />
      <property name="9" value="12, 22, 18" />
      <property name="10" value="12, 10, 20" />
      <property name="11" value="12, 12, 21" />
      <property name="12" value="12, 17, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="18, 3, 12" />
      <property name="1" value="18, 8, 12" />
      <property name="2" value="12, 3, 18" />
      <property name="3" value="12, 8, 18" />
      <property name="4" value="12, 18, 18" />
      <property name="5" value="12, 11, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="22, 8, 13" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="13, 18, 14" />
      <property name="1" value="17, 3, 14" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 18, 17" />
      <property name="1" value="17, 18, 21" />
      <property name="2" value="16, 18, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="20, 6, 14" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="14, 18, 15" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="8, 18, 12" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 18, 2" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="22, 5, 7" />
    </property>
  </property>
</prefab>