﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 33, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="-2, 9, 9" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="1" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="YOffset" value="-10" />
  <property name="TriggerVolumeSize" value="3, 4, 5#3, 3, 3" />
  <property name="TriggerVolumeStart" value="18, 1, 5#18, 1, 19" />
  <property name="TriggerVolumeTriggers" value="2#7" />
  <property name="SleeperVolumeSize" value="1, 2, 7#9, 2, 8#10, 3, 6#10, 4, 4#3, 2, 4#2, 2, 4#9, 5, 12#1, 2, 2#1, 1, 1#1, 1, 1#1, 1, 1" />
  <property name="SleeperVolumeStart" value="7, 1, 8#1, 1, 16#9, 1, 11#4, 1, 2#1, 1, 12#14, 1, 6#9, 5, 5#21, 6, 12#4, 4, 20#19, 3, 9#2, 3, 15" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0,0,0,0,4,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value="7# # # # # # #7#4#3#5" />
  <property name="ThemeTags" value="wildernesspoi" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="SVS10" value="sleep 1^sound bunkerwoman_access_blue" />
  <property name="SVS9" value="sleep 1^sound bunkerwoman_access_yellow" />
  <property name="SVS8" value="sleep 1^sound bunkerwoman_access_red" />
  <property class="Stats">
    <property name="TotalVertices" value="245695" />
    <property name="TotalTriangles" value="114982" />
    <property class="BlockEntities">
      <property name="Vertices" value="203435" />
      <property name="Triangles" value="87230" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="38986" />
      <property name="Triangles" value="22108" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="16" />
      <property name="Triangles" value="8" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3258" />
      <property name="Triangles" value="5636" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="16, 3, 12" />
      <property name="1" value="13, 4, 13" />
      <property name="2" value="16, 3, 13" />
      <property name="3" value="13, 4, 14" />
      <property name="4" value="14, 9, 14" />
      <property name="5" value="16, 3, 14" />
      <property name="6" value="16, 3, 15" />
      <property name="7" value="18, 8, 15" />
      <property name="8" value="21, 7, 15" />
      <property name="9" value="13, 2, 17" />
      <property name="10" value="20, 7, 17" />
      <property name="11" value="22, 6, 18" />
      <property name="12" value="15, 1, 19" />
      <property name="13" value="15, 2, 19" />
      <property name="14" value="15, 3, 19" />
      <property name="15" value="22, 2, 19" />
      <property name="16" value="22, 5, 20" />
      <property name="17" value="14, 2, 23" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 1, 14" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="16, 1, 23" />
      <property name="1" value="19, 1, 23" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="16, 8, 13" />
      <property name="1" value="16, 9, 13" />
      <property name="2" value="16, 10, 13" />
      <property name="3" value="16, 6, 14" />
      <property name="4" value="16, 7, 14" />
      <property name="5" value="21, 1, 20" />
      <property name="6" value="21, 2, 20" />
      <property name="7" value="21, 3, 20" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="9, 1, 7" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="19, 1, 18" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="18, 11, 15" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="5, 1, 12" />
      <property name="1" value="6, 1, 12" />
      <property name="2" value="5, 1, 14" />
      <property name="3" value="6, 1, 14" />
    </property>
    <property class="Rally">
      <property name="0" value="1, 10, 13" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="4, 1, 23" />
      <property name="1" value="5, 2, 23" />
    </property>
  </property>
</prefab>