﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 14, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-5" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="9, 2, 9#3, 3, 10#15, 3, 4#16, 3, 12#4, 3, 11#10, 3, 7#7, 10, 3#4, 3, 5#4, 3, 11#2, 3, 3#6, 3, 3#8, 3, 6#9, 3, 4#4, 3, 1#3, 3, 7#3, 2, 10#4, 3, 3#13, 4, 4#5, 7, 3#8, 2, 1#1, 3, 3#1, 3, 3" />
  <property name="SleeperVolumeStart" value="27, 9, 24#23, 4, 24#23, 4, 11#23, 4, 15#24, 4, 24#7, 6, 10#7, 1, 18#13, 1, 24#12, 1, 10#7, 1, 10#13, 1, 31#8, 5, 30#12, 5, 25#10, 5, 23#13, 5, 22#22, 9, 23#8, 5, 24#25, 7, 36#32, 4, 37#28, 7, 35#15, 5, 18#18, 1, 28" />
  <property name="SleeperVolumeGroupId" value="3,3,3,3,3,9,0,0,4,4,0,0,5,5,5,0,6,7,7,3,9,0" />
  <property name="SleeperVolumeGroup" value="zombieBowler,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieJanitor,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieUtilityWorker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieBowler,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieBowler,2,3" />
  <property name="SleeperIsLootVolume" value="True,True,True,False,False,True,True,True,True,False,False,True,True,True,False,True,True,True,False,True,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="1,1,1,2,2,0,0,2,0,2,2,0,0,2,2,2,2,2,2,1,2,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # #3" />
  <property name="POIMarkerSize" value="41, 13, 2" />
  <property name="POIMarkerStart" value="0, 4, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_21" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="690545" />
    <property name="TotalTriangles" value="287400" />
    <property class="BlockEntities">
      <property name="Vertices" value="522618" />
      <property name="Triangles" value="173889" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="161753" />
      <property name="Triangles" value="104219" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="402" />
      <property name="Triangles" value="240" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5604" />
      <property name="Triangles" value="8968" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="18, 5, 7" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="37, 8, 14" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 9, 38" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="34, 5, 9" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="31, 9, 37" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="13, 5, 20" />
    </property>
    <property class="challenge_barrels">
      <property name="0" value="19, 5, 39" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 4, 21" />
      <property name="1" value="29, 4, 27" />
    </property>
    <property class="challenge_vending">
      <property name="0" value="18, 5, 24" />
      <property name="1" value="19, 5, 24" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="8, 5, 37" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="16, 2, 30" />
    </property>
  </property>
</prefab>