﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="100, 76, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-30" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="36, 29, -2" />
  <property name="POIMarkerGroup" value="roadexit1" />
  <property name="POIMarkerTags" value="wilderness" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="98, 10, 98#1, 1, 1#100, 10, 10#1, 1, 1#32, 7, 22#1, 1, 2#1, 2, 1#1, 1, 1#22, 16, 29#6, 4, 7#20, 4, 21#16, 4, 5#14, 4, 3#20, 4, 10#5, 4, 5#21, 5, 9#19, 5, 5#9, 4, 2#1, 1, 2#1, 1, 2#1, 1, 2#16, 7, 7#8, 7, 7#1, 1, 1#10, 4, 6#3, 3, 2#1, 1, 1#1, 1, 1#21, 4, 19#21, 5, 21#2, 1, 1#2, 1, 1#2, 1, 1#21, 4, 21#7, 5, 6#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#6, 4, 18#1, 1, 1#21, 11, 20#1, 1, 1#33, 10, 33#1, 1, 2#2, 1, 1#1, 2, 1#1, 1, 2#2, 1, 1#1, 2, 1#1, 2, 1#1, 1, 1#1, 2, 1#1, 2, 1#6, 4, 10#10, 4, 6#6, 4, 10#6, 4, 10#18, 4, 6#8, 14, 12#6, 4, 18#6, 4, 18#18, 4, 7#18, 4, 7#18, 4, 7#9, 16, 9" />
  <property name="SleeperVolumeStart" value="1, 30, 1#38, 33, 61#0, 0, 82#38, 19, 66#54, 5, 59#58, 10, 75#84, 8, 62#61, 8, 60#51, 1, 27#73, 7, 35#79, 7, 28#81, 7, 49#85, 7, 25#79, 2, 27#74, 2, 35#78, 1, 41#79, 1, 50#86, 2, 38#93, 3, 54#88, 3, 54#83, 3, 54#81, 12, 47#73, 12, 35#71, 16, 28#82, 11, 18#85, 6, 12#75, 4, 24#73, 15, 35#51, 7, 2#51, 2, 0#50, 4, 4#71, 4, 4#72, 4, 11#51, 12, 0#58, 12, 21#51, 15, 28#58, 15, 26#61, 8, 65#61, 13, 38#41, 11, 0#47, 4, 24#24, 5, 28#17, 10, 41#1, 6, 49#6, 13, 46#34, 9, 56#3, 9, 42#3, 8, 81#31, 10, 61#14, 14, 78#20, 14, 78#49, 15, 41#6, 10, 51#6, 10, 58#76, 11, 8#82, 6, 18#76, 6, 8#76, 1, 8#74, 1, 18#83, 1, 5#41, 6, 0#41, 1, 0#23, 1, 18#23, 6, 18#23, 11, 18#31, 1, 8" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,1,0,0,0,2,2,2,3,3,4,4,4,4,4,4,5,5,0,0,0,0,0,0,6,6,6,6,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,10,10,GroupGenericZombie,0,0,GroupGenericZombie,5,5,GroupGenericZombie,0,0,GroupGenericZombie,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,10,10,GroupHospital,5,5,GroupHospital,10,10,GroupHospital,3,3,GroupHospital,3,3,zombieWightFeral,2,2,zombieNurseFeralGroup,3,3,zombieLabFeralGroup,5,5,zombieMutatedFeral,3,3,ZomUtilityWorker,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieLabFeralGroup,3,3,zombieLabFeralGroup,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieFatHawaiianFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupLabWorker,10,10,GroupZomBadass,15,15,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieLabFeralGroup,10,10,zombieLabFeralGroup,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,10,10,GroupGenericZombie,0,0,GroupZomSoldier,15,15,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,2GroupBikerBar,3,3,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,2,zombieFatHawaiian,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,True,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,True,True,True,False,False,True,False,True,False,False,False,False,True,True,False,False,False,True,False,True,True,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,True,True,False,False,False,False,False,False,False,True,True,True,True,False,True,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,3,4,3,4,3,3,3,4,3,4,4,4,4,4,4,0,0,3,3,3,2,2,3,0,3,3,3,4,4,3,3,3,4,0,3,3,3,3,4,3,4,3,0,3,3,3,3,3,3,3,3,3,3,4,4,0,4,4,4,0,4,0,4,0,4" />
  <property name="SleeperVolumeTriggeredBy" value=" #22# #1# #12#12#3# #4# # # # # # # # #14#14#14# # #6# #7#8#5# # #15#15#15# # #11#10#12#13# #16# #18# #19#19#19#19#19#19#19#17#19#19# # # # # # # # # # # # " />
  <property name="TriggerVolumeSize" value="5, 3, 6#5, 4, 3#12, 1, 7#8, 1, 8#10, 1, 10#3, 1, 8#8, 1, 8#14, 1, 3#19, 1, 3#21, 1, 19#10, 1, 10#6, 8, 5#11, 1, 11#9, 3, 9" />
  <property name="TriggerVolumeStart" value="36, 25, 59#59, 5, 59#61, 7, 35#68, 11, 24#74, 1, 16#83, 6, 9#47, 11, 24#65, 5, 74#52, 5, 53#51, 2, 2#39, 1, 16#15, 4, 36#33, 30, 56#19, 5, 72" />
  <property name="TriggerVolumeTriggers" value="1#3#4#6#8#7#11#12#13#15#16#18#22#19" />
  <property name="SVS53" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS52" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS51" value="sleep 1^sound intercom_chime3^sleep 1^sound sysadmin_system_malfunction2" />
  <property name="SVS50" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS49" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS48" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS47" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS46" value="sound sleeperspawnmetal^spawn zombieFrostclaw 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerCharged 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieFrostclaw 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerInfernal 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieFrostclaw 1" />
  <property name="SVS45" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS44" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS42" value="sound intercom_chime4^sleep 2^sound bunkerman_ration^sleep 7^sound bunkerman_together^sleep 6^sound intercom_chime2" />
  <property name="SVS40" value="sound intercom_chime4^sleep 2^sound bunkerman_security^sleep 7^sound intercom_chime2" />
  <property name="SVS38" value="sound intercom_chime4^sleep 2^sound bunkerman_report^sleep 7^sound intercom_chime2" />
  <property name="SVS37" value="sound intercom_chime3^sleep 1^sound bunkerwoman_monorail_obstructed^sleep 2^sound bunkerwoman_eta" />
  <property name="SVS36" value="sound light_bay2^sleep 2^sound intercom_chime3^sleep 1^sound bunkerwoman_access_blue" />
  <property name="SVS35" value="sound intercom_chime3^sleep 1^sound bunkerwoman_access_gray" />
  <property name="SVS32" value="sound sleeperspawnmetal^spawn zombieMutatedFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieLabFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1" />
  <property name="SVS31" value="sound sleeperspawnmetal^spawn zombieLabFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieWightFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1" />
  <property name="SVS30" value="sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieLabFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieMutatedFeral 1" />
  <property name="SVS27" value="sound light_bay2^sleep 2^sound intercom_chime3^sleep 1^sound bunkerwoman_access_green" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SVS26" value="sound intercom_chime4^sleep 2^sound bunkerman_exercise^sleep 6^sound intercom_chime2^" />
  <property name="SVS25" value="sound elevator_ding3" />
  <property name="SVS23" value="sound intercom_chime3^sleep 1^sound bunkerwoman_access_yellow" />
  <property name="SVS20" value="sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieLabFeralGroup 1" />
  <property name="SVS19" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieNurseFeral 1" />
  <property name="SVS18" value="sound sleeperspawnmetal^spawn zombieLabFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieMaleHazmatFeral 1" />
  <property name="SVS16" value="waitalive 1^sleep 1^trigger 14" />
  <property name="SVS15" value="waitalive 2^sleep 1^trigger 14" />
  <property name="SVS9" value="sound light_bay2^sleep 2^sound intercom_chime3^sleep 1^sound bunkerwoman_access_red" />
  <property name="SVS7" value="sound intercom_chime3^sleep 2^sound sysadmin_security_breach^sleep 2^sound sysadmin_alertsecurity^sleep 3^sound sysadmin_system_malfunction2" />
  <property name="SVS6" value="sleep 2^sound sleeperspawnwood^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnwood^spawn GroupAllFeral 1" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SVS5" value="sleep 2^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn zombieJanitorFeral 1" />
  <property name="SVS3" value="sound intercom_chime3^sleep 1^sound bunkerwoman_armslegs" />
  <property name="SVS1" value="sound intercom_chime3^sleep 1^sound bunkerwoman_lift_malfunction" />
  <property name="DuplicateRepeatDistance" value="5000" />
  <property class="Stats">
    <property name="LightsVolume" value="132265" />
    <property name="TotalVertices" value="4447028" />
    <property name="TotalTriangles" value="1835921" />
    <property class="BlockEntities">
      <property name="Vertices" value="3487534" />
      <property name="Triangles" value="1205314" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="823374" />
      <property name="Triangles" value="483509" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="50432" />
      <property name="Triangles" value="25216" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="13734" />
      <property name="Triangles" value="7406" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="71810" />
      <property name="Triangles" value="114404" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="34, 11, 69" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="98, 7, 26" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="98, 2, 23" />
    </property>
    <property class="POILight">
      <property name="0" value="98, 5, 38" />
      <property name="1" value="98, 10, 38" />
      <property name="2" value="98, 9, 44" />
      <property name="3" value="98, 14, 44" />
      <property name="4" value="98, 4, 47" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="98, 2, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="85, 6, 80" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="83, 7, 78" />
      <property name="1" value="90, 6, 80" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="82, 2, 41" />
      <property name="1" value="96, 2, 42" />
      <property name="2" value="83, 2, 47" />
      <property name="3" value="88, 2, 47" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="41, 30, 83" />
    </property>
    <property class="quest_feather">
      <property name="0" value="14, 73, 86" />
    </property>
    <property class="Rally">
      <property name="0" value="38, 30, 5" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="88, 2, 36" />
      <property name="1" value="90, 2, 36" />
    </property>
    <property class="quest_wood">
      <property name="0" value="95, 3, 41" />
      <property name="1" value="95, 3, 44" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="37, 6, 43" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="73, 8, 50" />
      <property name="1" value="73, 8, 54" />
    </property>
  </property>
</prefab>