﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="11, 5, 5#13, 4, 7#5, 4, 8#11, 1, 5#5, 1, 8#8, 1, 7" />
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  <property name="SleeperVolumeGroup" value="S_-_Group_Ghost_Town,1,1,S_-_Group_Ghost_Town,2,2,S_-_Group_Ghost_Town,1,1,S_-_Group_Ghost_Town,2,2,S_-_Group_Ghost_Town,0,1,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="YOffset" value="-4" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,1,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 4" />
  <property name="POIMarkerStart" value="7, 3, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 17, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
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    <property name="TotalVertices" value="329713" />
    <property name="TotalTriangles" value="156609" />
    <property class="BlockEntities">
      <property name="Vertices" value="296848" />
      <property name="Triangles" value="133423" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="26649" />
      <property name="Triangles" value="13814" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="16" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="38, 4, 38" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 2, 22" />
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      <property name="2" value="25, 10, 22" />
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      <property name="5" value="23, 6, 30" />
      <property name="6" value="25, 7, 31" />
      <property name="7" value="24, 7, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="9, 4, 25" />
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    <property class="TraderOnOff">
      <property name="0" value="25, 5, 27" />
      <property name="1" value="25, 10, 30" />
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  </property>
</prefab>