﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="10, 4, 8#10, 3, 7#5, 2, 6#5, 2, 5#8, 7, 10" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGhostTown,1,1,GroupGenericZombie,1,1,GroupBikerBar,0,1,GroupGhostTown,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="YOffset" value="-2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 2" />
  <property name="POIMarkerStart" value="7, 1, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
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    <property name="TotalVertices" value="239463" />
    <property name="TotalTriangles" value="152056" />
    <property class="BlockEntities">
      <property name="Vertices" value="197406" />
      <property name="Triangles" value="124620" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="31415" />
      <property name="Triangles" value="16512" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4672" />
      <property name="Triangles" value="2336" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="920" />
      <property name="Triangles" value="600" />
    </property>
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="5050" />
      <property name="Triangles" value="7988" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 2, 38" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 2, 10" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="21, 4, 24" />
      <property name="1" value="24, 9, 25" />
      <property name="2" value="21, 4, 28" />
      <property name="3" value="25, 4, 31" />
    </property>
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      <property name="2" value="28, 4, 31" />
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      <property name="4" value="25, 11, 28" />
      <property name="5" value="23, 6, 29" />
      <property name="6" value="27, 6, 29" />
      <property name="7" value="29, 5, 29" />
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      <property name="9" value="22, 6, 33" />
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    <property class="TraderOnOff">
      <property name="0" value="23, 4, 32" />
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      <property name="0" value="27, 5, 31" />
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</prefab>