﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-4" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="12, 5, 7#4, 3, 12#6, 7, 10#6, 4, 10" />
  <property name="SleeperVolumeStart" value="16, 0, 23#14, 5, 17#17, 10, 16#21, 6, 16" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,True" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeGroupId" value="0,1,0,0" />
  <property name="SleeperVolumeFlags" value="0,2,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="2, 1, 2" />
  <property name="POIMarkerStart" value="17, 3, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="308480" />
    <property name="TotalTriangles" value="145447" />
    <property class="BlockEntities">
      <property name="Vertices" value="247398" />
      <property name="Triangles" value="105485" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="54512" />
      <property name="Triangles" value="29874" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="536" />
      <property name="Triangles" value="380" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6034" />
      <property name="Triangles" value="9708" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="35, 4, 4" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="24, 6, 13" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 8, 27" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="25, 7, 22" />
      <property name="1" value="25, 7, 24" />
      <property name="2" value="25, 5, 29" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 10, 26" />
      <property name="1" value="24, 1, 29" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="28, 7, 24" />
      <property name="1" value="21, 6, 27" />
      <property name="2" value="21, 6, 28" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="24, 6, 21" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="17, 1, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="21, 7, 18" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="30, 6, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 5, 33" />
    </property>
  </property>
</prefab>