﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
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  <property name="YOffset" value="-6" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="7, 11, 12#15, 5, 6#14, 4, 9" />
  <property name="SleeperVolumeStart" value="3, 5, 7#7, 6, 20#9, 1, 18" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Ghost_Town,2,2,S_-_Group_Ghost_Town,2,3,S_-_Group_Ghost_Town,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
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  <property name="SleeperVolumeFlags" value="0,0,0" />
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  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="25, 5, -4" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="39, 20, 32" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
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    <property name="TotalVertices" value="332806" />
    <property name="TotalTriangles" value="134750" />
    <property class="BlockEntities">
      <property name="Vertices" value="270057" />
      <property name="Triangles" value="96543" />
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    <property class="ChunkMeshes0">
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      <property name="Triangles" value="30603" />
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      <property name="Vertices" value="0" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes6">
      <property name="Vertices" value="4292" />
      <property name="Triangles" value="6968" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="21, 6, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 6, 18" />
      <property name="1" value="21, 6, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="19, 3, 25" />
    </property>
    <property class="Rally">
      <property name="0" value="26, 6, 12" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="35, 6, 8" />
    </property>
  </property>
</prefab>