﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="YOffset" value="-1" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="9, 7, 7#8, 14, 6#4, 4, 5#8, 5, 7#5, 3, 3#4, 3, 10" />
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  <property name="SleeperVolumeGroup" value="GroupGhostTown,2,2,GroupGhostTown,1,1,GroupGhostTown,1,1,GroupBikerBar,3,3,zombieLumberjack,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value=",hard" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,False,True" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,3,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="16, 0, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # #3# " />
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    <property name="TotalTriangles" value="211681" />
    <property class="BlockEntities">
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      <property name="Vertices" value="0" />
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      <property name="Vertices" value="4874" />
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    <property class="challenge_mech_parts">
      <property name="0" value="32, 3, 14" />
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    <property class="POILight">
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    <property class="Rally">
      <property name="0" value="21, 2, 7" />
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</prefab>