﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="4, 5, 7#9, 6, 13#11, 6, 3#7, 3, 6#7, 5, 5" />
  <property name="SleeperVolumeStart" value="7, 1, 30#21, 0, 19#20, 6, 24#22, 8, 18#22, 7, 27" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGhostTown,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="7, 0, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="385640" />
    <property name="TotalTriangles" value="198353" />
    <property class="BlockEntities">
      <property name="Vertices" value="336767" />
      <property name="Triangles" value="167644" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="40387" />
      <property name="Triangles" value="21169" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="2688" />
      <property name="Triangles" value="1344" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1020" />
      <property name="Triangles" value="664" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4778" />
      <property name="Triangles" value="7532" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="38, 1, 27" />
      <property name="1" value="38, 1, 36" />
    </property>
    <property class="quest_wood">
      <property name="0" value="14, 1, 15" />
      <property name="1" value="16, 1, 15" />
      <property name="2" value="18, 2, 15" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 10, 23" />
      <property name="1" value="23, 10, 26" />
      <property name="2" value="24, 10, 27" />
      <property name="3" value="23, 5, 28" />
      <property name="4" value="21, 2, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 1, 22" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="8, 1, 32" />
      <property name="1" value="8, 1, 36" />
      <property name="2" value="10, 2, 36" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 9, 22" />
      <property name="1" value="28, 4, 24" />
      <property name="2" value="21, 10, 25" />
      <property name="3" value="23, 6, 25" />
      <property name="4" value="27, 10, 25" />
      <property name="5" value="23, 8, 28" />
      <property name="6" value="28, 6, 29" />
      <property name="7" value="25, 6, 30" />
      <property name="8" value="25, 10, 30" />
      <property name="9" value="28, 4, 31" />
      <property name="10" value="24, 5, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="26, 3, 19" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 8, 23" />
      <property name="1" value="24, 8, 25" />
      <property name="2" value="26, 8, 27" />
      <property name="3" value="23, 3, 30" />
      <property name="4" value="25, 3, 32" />
      <property name="5" value="25, 8, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 8, 24" />
      <property name="1" value="21, 8, 25" />
      <property name="2" value="22, 9, 25" />
      <property name="3" value="29, 3, 27" />
      <property name="4" value="24, 8, 28" />
      <property name="5" value="29, 4, 29" />
    </property>
    <property class="Rally">
      <property name="0" value="24, 2, 38" />
    </property>
  </property>
</prefab>