﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="11, 8, 6#11, 2, 18#8, 8, 7#8, 8, 4#8, 5, 6" />
  <property name="SleeperVolumeStart" value="17, 0, 40#17, 8, 28#17, 0, 29#17, 0, 36#45, 2, 44" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-_Group_Biker_Bar,4,4,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="YOffset" value="-2" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeFlags" value="2,2,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="47, 1, 0" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 22, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="637528" />
    <property name="TotalTriangles" value="322141" />
    <property class="BlockEntities">
      <property name="Vertices" value="557025" />
      <property name="Triangles" value="269833" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="57329" />
      <property name="Triangles" value="29428" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="12288" />
      <property name="Triangles" value="6144" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1496" />
      <property name="Triangles" value="972" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9390" />
      <property name="Triangles" value="15764" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="47, 2, 56" />
      <property name="1" value="56, 2, 56" />
    </property>
    <property class="quest_wood">
      <property name="0" value="30, 3, 40" />
      <property name="1" value="30, 3, 41" />
      <property name="2" value="30, 3, 42" />
      <property name="3" value="30, 3, 43" />
      <property name="4" value="30, 3, 44" />
      <property name="5" value="30, 3, 45" />
    </property>
    <property class="POILight">
      <property name="0" value="49, 5, 47" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="16, 5, 37" />
      <property name="1" value="23, 10, 38" />
      <property name="2" value="26, 9, 45" />
    </property>
    <property class="quest_feather">
      <property name="0" value="22, 12, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="49, 2, 44" />
    </property>
    <property class="Rally">
      <property name="0" value="35, 2, 37" />
    </property>
  </property>
</prefab>