﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="rural, wilderness" />
  <property name="YOffset" value="-3" />
  <property name="SleeperVolumeSize" value="13, 5, 7#11, 4, 17#7, 9, 17#3, 4, 9#3, 4, 5#4, 4, 5#9, 5, 4#6, 4, 6" />
  <property name="SleeperVolumeStart" value="11, 1, 24#12, 6, 14#14, 10, 14#10, 10, 18#13, 6, 26#20, 1, 19#11, 1, 20#11, 1, 14" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,True,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="SleeperVolumeGroupId" value="1,0,0,0,0,1,0,0" />
  <property name="RotationToFaceNorth" value="0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 4" />
  <property name="POIMarkerStart" value="32, 2, -1" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 25, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="368613" />
    <property name="TotalTriangles" value="206802" />
    <property class="BlockEntities">
      <property name="Vertices" value="312250" />
      <property name="Triangles" value="171988" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="50761" />
      <property name="Triangles" value="26478" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="660" />
      <property name="Triangles" value="428" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="4942" />
      <property name="Triangles" value="7908" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 3, 37" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 7, 27" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 1, 19" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 9, 29" />
    </property>
    <property class="Rally">
      <property name="0" value="31, 3, 9" />
    </property>
  </property>
</prefab>