﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="3, 1, 5" />
  <property name="POIMarkerStart" value="-2, 2, 20" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="1" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 27, 60" />
  <property name="SleeperVolumeSize" value="1, 1, 1#12, 3, 22#21, 3, 23#10, 3, 16#8, 3, 7#2, 2, 3#11, 3, 7#10, 3, 7#23, 3, 24#9, 3, 7#1, 1, 2" />
  <property name="SleeperVolumeStart" value="40, 10, 16#14, 3, 9#31, 3, 1#37, 2, 27#18, 8, 11#41, 8, 21#18, 8, 18#18, 8, 18#27, 6, 25#18, 8, 18#0, 3, 17" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,1,1,1,2,3,3,0" />
  <property name="SleeperVolumeGroup" value="ZomLumberJack,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,ZomSpiderOnly,2,2,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,True,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="3,0,0,0,0,0,2,2,0,2,3" />
  <property name="SleeperVolumeTriggeredBy" value="1# # # # # # # # # #3" />
  <property name="TriggerVolumeSize" value="6, 3, 5" />
  <property name="TriggerVolumeStart" value="34, 8, 14" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="1130453" />
    <property name="TotalTriangles" value="367129" />
    <property class="BlockEntities">
      <property name="Vertices" value="1018280" />
      <property name="Triangles" value="293363" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="88515" />
      <property name="Triangles" value="48294" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7808" />
      <property name="Triangles" value="3904" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2596" />
      <property name="Triangles" value="1472" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1896" />
      <property name="Triangles" value="948" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11358" />
      <property name="Triangles" value="19148" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="53, 7, 53" />
    </property>
    <property class="quest_wood">
      <property name="0" value="48, 7, 46" />
      <property name="1" value="46, 7, 47" />
      <property name="2" value="47, 7, 47" />
      <property name="3" value="48, 7, 47" />
    </property>
    <property class="quest_stone">
      <property name="0" value="15, 3, 24" />
    </property>
    <property class="Rally">
      <property name="0" value="5, 3, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="46, 7, 33" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 7, 46" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 3, 18" />
      <property name="1" value="40, 8, 19" />
      <property name="2" value="41, 3, 20" />
      <property name="3" value="45, 8, 20" />
      <property name="4" value="33, 3, 21" />
      <property name="5" value="43, 3, 22" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="46, 3, 16" />
      <property name="1" value="46, 8, 16" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="27, 3, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="27, 4, 23" />
      <property name="1" value="29, 4, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="43, 7, 45" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="46, 8, 21" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="34, 3, 23" />
    </property>
  </property>
</prefab>