﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-3" />
  <property name="SleeperVolumeSize" value="15, 4, 7#6, 4, 6#4, 4, 4#9, 4, 15#12, 4, 8#20, 4, 7#12, 2, 8" />
  <property name="SleeperVolumeStart" value="14, 2, 34#14, 2, 28#10, 2, 27#14, 7, 26#17, 7, 33#6, 7, 41#10, 12, 26" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,1,1,GroupGhostTown,0,1,GroupGenericZombie,0,1,GroupGhostTown,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 5#5, 1, 5" />
  <property name="POIMarkerStart" value="33, 2, -4#2, 2, -4" />
  <property name="POIMarkerGroup" value="new,new" />
  <property name="POIMarkerTags" value="#" />
  <property name="POIMarkerType" value="RoadExit,RoadExit" />
  <property name="POIMarkerPartToSpawn" value="," />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="40, 24, 48" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="270013" />
    <property name="TotalTriangles" value="139789" />
    <property class="BlockEntities">
      <property name="Vertices" value="221362" />
      <property name="Triangles" value="107103" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="40329" />
      <property name="Triangles" value="21120" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2062" />
      <property name="Triangles" value="1458" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="24" />
      <property name="Triangles" value="12" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6236" />
      <property name="Triangles" value="10096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 3, 46" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 9, 34" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 9, 41" />
      <property name="1" value="25, 4, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 7, 40" />
      <property name="1" value="25, 2, 40" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 8, 29" />
      <property name="1" value="20, 13, 31" />
      <property name="2" value="24, 8, 36" />
      <property name="3" value="27, 2, 36" />
      <property name="4" value="22, 2, 37" />
      <property name="5" value="27, 4, 37" />
      <property name="6" value="27, 4, 38" />
      <property name="7" value="22, 7, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="27, 8, 36" />
      <property name="1" value="27, 8, 37" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="11, 3, 30" />
      <property name="1" value="18, 2, 39" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="20, 7, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 2, 44" />
    </property>
  </property>
</prefab>