﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 26, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-5" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="4, 1, 4" />
  <property name="POIMarkerStart" value="32, 4, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="2, 3, 15#3, 3, 16#8, 6, 10#6, 8, 2#4, 5, 6#8, 3, 8#2, 3, 3#5, 3, 10#6, 2, 4#4, 3, 4#1, 3, 2#7, 3, 8#5, 3, 9#5, 3, 9#8, 3, 2#8, 3, 6" />
  <property name="SleeperVolumeStart" value="32, 9, 22#28, 4, 25#37, 9, 24#47, 4, 38#42, 14, 32#36, 9, 34#46, 4, 24#37, 14, 33#47, 14, 35#48, 9, 29#50, 8, 36#38, 4, 34#48, 4, 29#48, 9, 29#38, 4, 30#38, 4, 24" />
  <property name="SleeperVolumeGroupId" value="0,0,0,9,0,0,17,0,0,10,9,0,0,10,17,17" />
  <property name="SleeperVolumeGroup" value="zombieLumberjackFeral,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomBadassOnly,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldier,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,True,True,True,True,True,True,True,True,True,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,0,2,2,0,2,0,0,0,2,0,2,0,2,2" />
  <property name="SleeperVolumeTriggeredBy" value="1#1# # # # # # # # # # # # # # " />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property class="Stats">
    <property name="TotalVertices" value="725638" />
    <property name="TotalTriangles" value="349783" />
    <property class="BlockEntities">
      <property name="Vertices" value="515258" />
      <property name="Triangles" value="221583" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="129326" />
      <property name="Triangles" value="73272" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="65920" />
      <property name="Triangles" value="32960" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3510" />
      <property name="Triangles" value="2176" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11624" />
      <property name="Triangles" value="19792" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="53, 7, 52" />
    </property>
    <property class="quest_stone">
      <property name="0" value="21, 5, 37" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="2, 10, 24" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="47, 14, 31" />
      <property name="1" value="52, 11, 35" />
      <property name="2" value="49, 5, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="54, 18, 34" />
      <property name="1" value="49, 10, 37" />
      <property name="2" value="52, 9, 37" />
      <property name="3" value="54, 9, 37" />
      <property name="4" value="49, 10, 39" />
      <property name="5" value="53, 9, 30" />
      <property name="6" value="50, 14, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="48, 14, 38" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="2, 6, 27" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 6, 30" />
      <property name="1" value="54, 10, 30" />
      <property name="2" value="54, 11, 30" />
      <property name="3" value="54, 11, 31" />
      <property name="4" value="48, 11, 32" />
      <property name="5" value="49, 6, 32" />
      <property name="6" value="52, 7, 32" />
      <property name="7" value="50, 17, 33" />
      <property name="8" value="48, 12, 34" />
      <property name="9" value="50, 11, 35" />
      <property name="10" value="50, 17, 35" />
      <property name="11" value="52, 15, 35" />
      <property name="12" value="49, 11, 37" />
      <property name="13" value="50, 7, 37" />
      <property name="14" value="52, 11, 38" />
      <property name="15" value="49, 11, 39" />
      <property name="16" value="50, 15, 40" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="51, 14, 30" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 5, 48" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="21, 5, 39" />
    </property>
    <property class="quest_wood">
      <property name="0" value="53, 10, 21" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="50, 9, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="46, 14, 35" />
      <property name="1" value="50, 9, 36" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="47, 4, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="33, 9, 37" />
    </property>
    <property class="quest_feather">
      <property name="0" value="54, 14, 31" />
    </property>
  </property>
</prefab>