﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="YOffset" value="-16" />
  <property name="Zoning" value="NoZone" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="ExcludeDistantPOIMesh" value="True" />
  <property name="TraderArea" value="False" />
  <property name="SleeperVolumeSize" value="16, 6, 15#15, 5, 8#14, 7, 10#9, 6, 15#5, 5, 15" />
  <property name="SleeperVolumeStart" value="16, 8, 33#1, 8, 45#2, 5, 28#5, 1, 38#1, 7, 12" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,2,2,GroupGhostTown,1,1,GroupGhostTown,1,1,GroupGhostTown,1,1,GroupGhostTown,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="PrefabSize" value="33, 37, 54" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="162594" />
    <property name="TotalTriangles" value="105710" />
    <property class="BlockEntities">
      <property name="Vertices" value="122482" />
      <property name="Triangles" value="71118" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="17940" />
      <property name="Triangles" value="9364" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="9536" />
      <property name="Triangles" value="4768" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="12636" />
      <property name="Triangles" value="20460" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="26, 18, 48" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="31, 8, 43" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="18, 8, 43" />
    </property>
    <property class="POILight">
      <property name="0" value="18, 9, 43" />
      <property name="1" value="29, 10, 43" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="16, 8, 43" />
      <property name="1" value="23, 8, 43" />
      <property name="2" value="20, 8, 46" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="13, 6, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 16, 7" />
    </property>
  </property>
</prefab>