﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="100, 35, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-12" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="wilderness" />
  <property name="POIMarkerSize" value="7, 1, 3" />
  <property name="POIMarkerStart" value="6, 11, -2" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="24, 6, 12#12, 5, 21#14, 12, 18#6, 2, 8#6, 2, 9#8, 4, 14#1, 2, 2#1, 2, 2#15, 4, 6#11, 3, 7#12, 4, 19#3, 2, 4#4, 2, 4#3, 2, 5#5, 3, 4#5, 2, 5#4, 3, 9#3, 4, 5#12, 3, 9#10, 4, 9#6, 4, 5#6, 4, 8#12, 4, 13#12, 4, 13" />
  <property name="SleeperVolumeStart" value="52, 12, 0#53, 13, 12#58, 21, 50#44, 18, 48#50, 18, 45#44, 12, 56#63, 12, 69#53, 14, 43#41, 7, 45#45, 6, 63#26, 3, 49#24, 11, 60#22, 10, 54#23, 9, 46#21, 3, 59#38, 7, 69#41, 6, 57#41, 6, 49#36, 13, 27#56, 6, 61#84, 15, 46#72, 25, 53#26, 3, 47#26, 3, 48" />
  <property name="SleeperVolumeGroupId" value="0,0,0,3,3,0,0,0,1,2,0,0,0,0,0,0,1,2,0,2,0,0,1,2" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,ZomSpiderOnly,2,2,ZomSpiderOnly,2,2,ZomSpiderOnly,3,3,ZomSpiderOnly,2,2,ZomSpiderOnly,2,2,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupZomSoldier,3,3,ZomSpiderOnly,1,1,zombieWightFeral,1,1,ZomSpiderOnly,1,1,GroupZomBadass,3,3,GroupZomBadass,4,4,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,ZomUtilityWorker,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,True,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,True,True,False,False,False,True,True,True,True,False,False,False,True,False,True,True,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,3,3,0,0,0,3,3,3,3,3,2,2,0,0,3,3,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #2#2# # # #4#4#4#4#4# # # # #3#3# # " />
  <property name="TriggerVolumeSize" value="10, 5, 17#15, 6, 16" />
  <property name="TriggerVolumeStart" value="26, 3, 49#28, 5, 69" />
  <property name="TriggerVolumeTriggers" value="4#4" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property class="Stats">
    <property name="TotalVertices" value="771328" />
    <property name="TotalTriangles" value="420131" />
    <property class="BlockEntities">
      <property name="Vertices" value="660721" />
      <property name="Triangles" value="309365" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="59953" />
      <property name="Triangles" value="37510" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7296" />
      <property name="Triangles" value="3648" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="252" />
      <property name="Triangles" value="168" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="43106" />
      <property name="Triangles" value="69440" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="90, 12, 90" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="58, 14, 16" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="65, 7, 67" />
    </property>
    <property class="POILight">
      <property name="0" value="58, 26, 50" />
      <property name="1" value="53, 20, 52" />
      <property name="2" value="65, 9, 55" />
      <property name="3" value="54, 9, 56" />
      <property name="4" value="53, 16, 62" />
      <property name="5" value="53, 24, 62" />
      <property name="6" value="62, 23, 62" />
      <property name="7" value="58, 15, 64" />
      <property name="8" value="64, 8, 64" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="65, 7, 69" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="24, 11, 61" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="65, 7, 68" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="66, 13, 11" />
    </property>
    <property class="Rally">
      <property name="0" value="41, 12, 11" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="55, 14, 22" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="58, 14, 12" />
      <property name="1" value="58, 14, 13" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="66, 13, 10" />
    </property>
    <property class="quest_feather">
      <property name="0" value="67, 27, 64" />
    </property>
  </property>
</prefab>