﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 45, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-25" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="12, 24, -1" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="24, 6, 7#20, 8, 8#22, 10, 13#7, 2, 4" />
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  <property name="SleeperIsLootVolume" value="True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,4,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="121175" />
    <property name="TotalTriangles" value="74229" />
    <property class="BlockEntities">
      <property name="Vertices" value="103235" />
      <property name="Triangles" value="54277" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="664" />
      <property name="Triangles" value="332" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="8192" />
      <property name="Triangles" value="4096" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="9084" />
      <property name="Triangles" value="15524" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="QuestRestorePower">
      <property name="0" value="10, 8, 2" />
    </property>
    <property class="POILight">
      <property name="0" value="16, 4, 16" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 4, 21" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="23, 25, 23" />
    </property>
    <property class="quest_wood">
      <property name="0" value="19, 24, 14" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="23, 25, 2" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="13, 5, 4" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="14, 4, 22" />
      <property name="1" value="15, 4, 22" />
    </property>
  </property>
</prefab>