﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 49, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-25" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="13, 24, -2" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="3, 3, 9#3, 4, 7#12, 7, 10#17, 3, 6#9, 3, 6#18, 5, 9#4, 3, 15#11, 3, 9" />
  <property name="SleeperVolumeStart" value="9, 20, 10#6, 18, 5#9, 12, 2#7, 14, 19#2, 9, 13#4, 3, 4#1, 15, 1#12, 19, 13" />
  <property name="SleeperVolumeGroupId" value="1,1,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,4,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property name="Tags" value="wilderness" />
  <property name="ThemeTags" value="wildernesspoi" />
  <property name="QuestTags" value="clear, fetch" />
  <property class="Stats">
    <property name="TotalVertices" value="183011" />
    <property name="TotalTriangles" value="109092" />
    <property class="BlockEntities">
      <property name="Vertices" value="143424" />
      <property name="Triangles" value="74198" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="4495" />
      <property name="Triangles" value="3626" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="23488" />
      <property name="Triangles" value="11744" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11604" />
      <property name="Triangles" value="19524" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="13, 10, 18" />
    </property>
    <property class="POILight">
      <property name="0" value="13, 7, 22" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="14, 23, 15" />
      <property name="1" value="16, 28, 16" />
    </property>
    <property class="quest_wood">
      <property name="0" value="12, 10, 17" />
    </property>
    <property class="quest_feather">
      <property name="0" value="8, 29, 15" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 25, 2" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="17, 8, 16" />
    </property>
  </property>
</prefab>