﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 31, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-25" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="3, 24, -2" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="wilderness" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="16, 13, 13#12, 6, 10#10, 6, 5#5, 9, 8" />
  <property name="SleeperVolumeStart" value="2, 7, 2#5, 1, 3#7, 13, 18#19, 3, 14" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property name="Tags" value="wilderness" />
  <property name="QuestTags" value="clear, fetch" />
  <property class="Stats">
    <property name="LightsVolume" value="20470.62" />
    <property name="TotalVertices" value="105700" />
    <property name="TotalTriangles" value="60997" />
    <property class="BlockEntities">
      <property name="Vertices" value="88762" />
      <property name="Triangles" value="41237" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="102" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="7360" />
      <property name="Triangles" value="3680" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9476" />
      <property name="Triangles" value="15996" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="20, 10, 17" />
      <property name="1" value="12, 11, 18" />
      <property name="2" value="17, 5, 18" />
    </property>
    <property class="Rally">
      <property name="0" value="8, 25, 3" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="16, 25, 3" />
      <property name="1" value="12, 24, 6" />
      <property name="2" value="18, 18, 7" />
    </property>
    <property class="quest_wood">
      <property name="0" value="17, 21, 17" />
      <property name="1" value="14, 22, 18" />
      <property name="2" value="18, 24, 18" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="19, 20, 19" />
    </property>
  </property>
</prefab>