﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="ResidentialNew, ResdentialOld, downtown" />
  <property name="AllowedTownships" value="city,town" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-23" />
  <property name="SleeperVolumeSize" value="6, 5, 18#29, 9, 15#22, 12, 22#5, 22, 8#8, 12, 24#18, 12, 32#10, 6, 12#6, 5, 16#8, 10, 6#15, 3, 9#15, 4, 13#9, 3, 28#5, 2, 14#22, 2, 4#5, 6, 21#7, 3, 24#5, 3, 8#4, 7, 4" />
  <property name="SleeperVolumeStart" value="17, 10, 6#15, 1, 6#19, 9, 27#42, 11, 33#26, 22, 23#17, 37, 15#25, 10, 6#36, 10, 6#19, 11, 31#2, 23, 44#43, 23, 45#49, 22, 16#44, 23, 16#19, 22, 17#36, 28, 21#19, 28, 17#13, 28, 33#23, 3, 18" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupZomBadass,7,8,GroupGenericZombie,2,3,GroupGenericZombie,3,3,GroupGenericZombie,2,3,GroupGenericZombie,2,2,zombieBusinessMan,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,3,GroupGenericZombie,0,0,GroupGenericZombie,2,3,GroupGenericZombie,0,0,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="EditorGroups" value="government, commercial" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,0,0,0,0,0,0,3,3,1,1,2,2,0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,True,True,True,True,False,False,False,False,False" />
  <property name="Tags" value="downtown, tdowntowntile" />
  <property name="POIMarkerSize" value="6, 13, 3" />
  <property name="POIMarkerStart" value="49, 22, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_09" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 68, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
  <property name="ThemeTags" value="downtownchurch" />
  <property name="ThemeRepeatDistance" value="1200" />
  <property name="DuplicateRepeatDistance" value="5000" />
  <property class="Stats">
    <property name="TotalVertices" value="1379691" />
    <property name="TotalTriangles" value="563513" />
    <property class="BlockEntities">
      <property name="Vertices" value="878414" />
      <property name="Triangles" value="259882" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="461159" />
      <property name="Triangles" value="254997" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="15934" />
      <property name="Triangles" value="9854" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1056" />
      <property name="Triangles" value="528" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="23128" />
      <property name="Triangles" value="38252" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="54, 23, 4" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 23, 4" />
      <property name="1" value="47, 23, 4" />
      <property name="2" value="48, 23, 4" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 23, 11" />
      <property name="1" value="54, 23, 11" />
      <property name="2" value="47, 25, 13" />
      <property name="3" value="54, 25, 13" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 23, 21" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="13, 23, 36" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="46, 11, 40" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="40, 17, 34" />
      <property name="1" value="41, 28, 34" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="54, 23, 17" />
    </property>
  </property>
</prefab>