﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="EditorGroups" value="downtown" />
  <property name="Tags" value="downtown" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="12, 5, 11#15, 5, 6#7, 5, 20#5, 19, 4#13, 5, 3#7, 5, 11#13, 5, 4#6, 5, 7#3, 10, 2#4, 3, 4#2, 1, 3#7, 5, 29#6, 5, 9#10, 13, 6#8, 3, 14#5, 3, 10#2, 3, 5#6, 3, 2#10, 14, 7#12, 3, 3#8, 3, 11" />
  <property name="SleeperVolumeStart" value="31, 2, 31#17, 2, 40#17, 2, 20#25, 2, 35#17, 2, 17#17, 8, 21#17, 8, 17#25, 8, 39#26, 13, 39#39, 8, 38#41, 8, 35#17, 14, 17#24, 18, 21#31, 8, 31#16, 20, 26#16, 20, 16#29, 20, 16#36, 20, 39#16, 20, 40#17, 8, 32#17, 8, 35" />
  <property name="SleeperVolumeGroupId" value="0,1,0,1,0,0,0,2,2,3,3,0,0,0,4,4,4,0,4,0,0" />
  <property name="SleeperVolumeGroup" value="GroupNightClub,1,1,GroupGenericZombie,1,1,GroupNightClub,2,2,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,GroupNightClub,2,2,GroupGenericZombie,1,1,GroupNightClub,1,1,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupNightClub,5,5,ZomUtilityWorker,1,1,ZomUtilityWorker,1,1,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupZomBadass,8,8,GroupSpecialInfected,1,1,GroupSpecialInfected,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,0,0,2,0,0,0,2,3,2,2,0,0,3,0,2,0" />
  <property name="PrefabSize" value="60, 48, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # #1# # # # #2# # # " />
  <property name="TriggerVolumeSize" value="6, 1, 9" />
  <property name="TriggerVolumeStart" value="24, 2, 21" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="1120473" />
    <property name="TotalTriangles" value="467019" />
    <property class="BlockEntities">
      <property name="Vertices" value="891339" />
      <property name="Triangles" value="342165" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="223850" />
      <property name="Triangles" value="122146" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="5140" />
      <property name="Triangles" value="2636" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="53, 1, 53" />
    </property>
    <property class="POILight">
      <property name="0" value="48, 1, 37" />
    </property>
    <property class="quest_wood">
      <property name="0" value="44, 1, 31" />
      <property name="1" value="44, 1, 32" />
      <property name="2" value="44, 1, 33" />
      <property name="3" value="44, 1, 34" />
      <property name="4" value="44, 1, 35" />
      <property name="5" value="44, 1, 36" />
      <property name="6" value="44, 1, 37" />
      <property name="7" value="44, 1, 38" />
      <property name="8" value="44, 1, 39" />
      <property name="9" value="44, 1, 40" />
      <property name="10" value="44, 1, 41" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 13, 31" />
      <property name="1" value="41, 8, 35" />
      <property name="2" value="42, 3, 40" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 8, 37" />
      <property name="1" value="32, 2, 38" />
      <property name="2" value="41, 2, 38" />
      <property name="3" value="35, 8, 39" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="20, 20, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="37, 1, 23" />
    </property>
  </property>
</prefab>