﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="commercial" />
  <property name="Tags" value="commercial" />
  <property name="SleeperVolumeSize" value="7, 4, 15#9, 3, 17#11, 3, 17#8, 3, 17#7, 4, 15#4, 3, 7#10, 7, 15#7, 6, 15#16, 2, 3" />
  <property name="SleeperVolumeStart" value="14, 7, 10#13, 13, 9#22, 9, 8#33, 10, 9#33, 0, 10#37, 6, 18#22, 0, 9#14, 0, 10#25, 2, 25" />
  <property name="SleeperVolumeGroupId" value="0,1,1,0,2,2,0,0,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,2,1,0,0,2" />
  <property name="PrefabSize" value="42, 16, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="572597" />
    <property name="TotalTriangles" value="231354" />
    <property class="BlockEntities">
      <property name="Vertices" value="483074" />
      <property name="Triangles" value="175820" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="83579" />
      <property name="Triangles" value="47102" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="928" />
      <property name="Triangles" value="504" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="5016" />
      <property name="Triangles" value="7928" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="10, 2, 4" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 2, 8" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 5, 21" />
      <property name="1" value="38, 4, 24" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 2, 26" />
    </property>
    <property class="quest_feather">
      <property name="0" value="40, 11, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="37, 10, 17" />
    </property>
  </property>
</prefab>