﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 21, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="17, 2, 13#10, 3, 6#8, 9, 6#19, 3, 18#23, 5, 16#22, 5, 11#22, 5, 8#8, 3, 7#8, 3, 7#1, 1, 8#1, 1, 8#11, 1, 5#5, 1, 3#25, 3, 22#10, 3, 10" />
  <property name="SleeperVolumeStart" value="32, 1, 26#31, 1, 40#41, 1, 40#32, 8, 21#9, 9, 20#9, 9, 36#9, 9, 47#11, 1, 46#22, 1, 46#13, 5, 29#27, 5, 29#15, 5, 40#18, 1, 42#0, 1, 0#0, 1, 22" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,1,1,0,0,2,2,2,2,3,3" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomBadass,1,1,ZomJanitorOnly,1,1,zombieFatHawaiian,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomBadass,3,3,zombieMoeFeral,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,True,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,2,0,2,0,3,3,3,3,2,2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="commercial" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # #2#2#2#2# # " />
  <property name="TriggerVolumeSize" value="19, 2, 14#7, 3, 5" />
  <property name="TriggerVolumeStart" value="11, 5, 31#17, 1, 41" />
  <property name="TriggerVolumeTriggers" value="2#2" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="48, 3, 33" />
    </property>
    <property class="quest_feather">
      <property name="0" value="46, 9, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 8, 30" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 2, 37" />
      <property name="1" value="43, 1, 37" />
      <property name="2" value="35, 1, 39" />
      <property name="3" value="40, 1, 41" />
    </property>
    <property class="Rally">
      <property name="0" value="40, 1, 14" />
    </property>
    <property class="quest_wood">
      <property name="0" value="50, 1, 50" />
      <property name="1" value="50, 1, 52" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1148648" />
    <property name="TotalTriangles" value="426366" />
    <property class="BlockEntities">
      <property name="Vertices" value="1006982" />
      <property name="Triangles" value="341926" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="140306" />
      <property name="Triangles" value="83596" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="80" />
      <property name="Triangles" value="40" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1232" />
      <property name="Triangles" value="780" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
</prefab>